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Hong Kong City & Kai-Tak Airport (Closed 1998) For Microsoft® Flight Simulator®
Hong Kong City & Kai-Tak Airport (Closed 1998) For Microsoft® Flight Simulator®
N O T F O R R E A L W O R L D N A V I G A T I O N
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N O T F O R R E A L W O R L D N A V I G A T I O N
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N O T F O R R E A L W O R L D N A V I G A T I O N
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BASIC IGS 13 CHECKERBOARD GUIDE
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VHHX - AIRPORT COMMUNICATIONS
VHHX 128.2
KA I TAK Gr ou nd 121.6
KA I TAK Tow er 118.7
K A I TAK C l e ar anc e 124.65
K A I T A K A r r i va l 119.1
KA I TAK Departure 128.5
I LS I LS
R u nw a y L en gt h S u rfa ce
ID F re q .
13 3390m Concrete PAPI KL none
31 3390m Concrete PAPI IHK none
Hong Kong features 2 landable Heliports. One is located on the rooftop of the
Peninsula Hotel, the other is the Hong Kong-Macau Ferry Heliport by the Shun-Tak building.
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QUESTIONS AND ANWERS
Pleas e ad d F l yTampa-Ho ng Ko ng to your scen er y d a tabas e b y c lick ing < SETT IN G S>
< SC EN ERY L IBR AR Y> . T her e click the < ADD AR EA> b u tton and ch oose the folder /Ad don
Sce nery /F lyT a mpa-H on g Kon g . FS2 004 N o te : Yo u n eed to res ta r t F S200 4 for th e cha nges
to take effec t.
K a i- Tak h as b een c lose d s i nce 1 998 and is th ere fo r e n o t i nc l ude d i n the f l ig h t s c he dul es
o f t he d e fau l t F l ig h t Si m ul a tor as w e l l as mo dern AI packages such as Ultimate-Traffic ,
M y Tra f f ic , W or l d-o f- AI e tc . The r e are howeve r s e ver al s im pl e s o lu t io ns to ge t A I tr a ff ic t o
t h e a ir p or t , p le as e s ee t he s ec t io n AI Tra f f ic for K ai- Tak .
Checkerboard is too small & IGS approach path & lights are misplaced.
h t t p : / / w w w. y o u t u b e . c o m / wa t c h ? v = u F k Z Y 1 2 l I S U Flight Simulator
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QUESTIONS AND ANWERS
I ns t al l th e s c e ner y w i th t he o p ti on S ta t ic J et w a ys dis ab le d .
If yo u wis h to in tens ify th e ap proac h lig h ts , s imply cr ea te on e or more dup lica tes (co py &
p as te) of th e file _k t_a ppr 13_ ligh ts .BG L with in the fo ld er : /Add on Sc ener y/F l yTampa-
Ho ng Ko ng /sce ner y/
Runway and PAPI lights are too small & dim in FSX.
Ins tall th e sce ner y in SD K-Co mpliance Mo de for br ig h te r runw a y ligh tin g .
T he ho ld- ma rking in this scen er y h a ve b een p lac ed a t th eir rea l-wo rld pos itions , w hic h ar e
t o o far fr om t he r unwa y f or the F S eng in e t o han dl e . T he s o l u ti on is to t a xi c lose r t o the
r unwa y un til c le ara nce c an b e ob tained .
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QUESTIONS AND ANWERS
AI-Traffic jams.
Wh en r unwa y 31 is use d AI tra ffic co nges tio ns can eas ily occur . T h is is a na tura l
l i m i ta t ion of K a i-T ak ’s t a x iw a y lay o u t tha t th e AI en gin e c an no t o v erc o me . F or tu na te l y,
r unwa y 31 i s use d ver y r a r e l y i f yo u r e l y o n r ea l w or ld w e a the r .
F S200 4 /sce ner y/name /sc ene r y/H P9 782 40 .b gl. N o te : Or igina l file r en ame d to
H P9 782 40 .b ak . Dep eding on th e o p tions you s elec t dur in g ins ta lla tio n files w ill a lso be
copied to the /e ffec ts / and /a ircraft/ folders.
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AI TRAFFIC FOR KAI-TAK
Because of the variety of AI-Addons that exist for Flight Simulator, it is not
possible for us to provide a one-fits-all solution. Below you will find several
options, some of which can be implemented with only a few mouse-clicks.
World of AI
Ultimate Traffic
MyTrafficX
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AI TRAFFIC FOR KAI-TAK
2. R edirec ting your exis ting Traffic from Ho ng Kong’s new airpor t ( VHHH) to Kai-Tak . To
p er for m the r ed ir ec t io n o f tra f f ic fro m VH H H to VH H X y o u mus t f i r s t dec om p il e your m a in
T r a f f ic B GL f i le ( FS /s c e ner y /w or l d /s c e ner y /) . Two o f th e thr ee r es u l t ing T XT f i les mus t b e
e di ted as fo l lows : In Ai rpo r ts* ** .txt i nser t l in e VHHX,N2 2* 19 .0 1' ,E1 14* 12 .11 ' ,0 . O p ti on al l y
r emo v e the e x is t ing l in e c on t ai nin g the VH H H e n tr y . S a v e t he f il e . In Fl ig htp la ns * ** . t xt us e
t h e S earc h & R ep l ace f u nc ti on to r e p lace al l V H H H ins ta nc es w i th V H H X . S a ve t he f il e an d
r ec om pi le y o ur Tr a f fic BGL .
3. VHHX Kai Tak by Kevin Schlünkes provides Flightplans based on 1998 schedules. This requires that you have
AI models from AI Aardvark, Evolve AI, etc. as well as proper repaints and knowledge about editing and compiling
Traffic. h ttp ://librar y.a vs im.ne t/ese arch .php ?DL ID= 976 61
Whichever option you choose, keep in mind that creating additional schedules for Kai-Tak
without redirecting or disabling the existing Chep Lak Kok traffic will result in increased
traffic not only in the Hong Kong area but also at other airports around the world.
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FSX MODES
The FSX version of Kai-Tak can operate in two different Modes: SDK-Compliant Mode & Non-SDK
Mode. The mode is set during installation and can be changed anytime by running the Kai-Tak
installation program again.
The Non-SDK Mode uses custom ground textures to provide detailed airport pavement, centerlines,
markings, stains, skidmarks etc. These items cannot be created using the FSX-SDK and have to rely on
FSX’s backwards-compatibility to the FS 2002 SDK. This Non-SDK Mode is not compatible with FSX’s
DirectX-10 Preview and will result in much slower performance depending on your Graphics Card 3D
settings. Specifically, you should run the Non-SDK Mode with AA set to Multisampling 4X or 8X. If you
use Supersampling or Combined AA modes FSX performance will decrease dramatically when the
airport is in view. See the FSX Recommended Settings section.
The SDK-Compliance Mode uses FSX’s own runway, aprons and taxiway features and is therefore fully
FSX-SP2 compliant. This Mode can perform over twice the frames-per-second compared to the Non-
SDK mode and features brighter runway lighting. If you run FSX’s DirectX-10 Preview you must select
the SDK-Compliance Option for the scenery to display properly at night. If you won’t be flying into Kai-
Tak itself but wish to use Hong Kong as a city scenery, you should also install this mode.
Note the Mode selection only affects the airport ground textures. All 3D objects and
other features of the Scenery are fully FSX-SP2 Compliant in either mode.
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FSX PERFORMANCE
Hong Kong performance varies a lot depending on the options you select during installation as well as
your Graphics Card’s Settings. The scenery can run as slow as 10 fps with all options checked, while on
the same computer it may be setup to run at 30 fps without loosing any of the 3D buildings. As reference,
performance at Hong Kong should be higher or at least similar to FSX’s default large airports such as
KSFO , KSEA, EGLL, EDDF, etc., given the same settings are used.
Some of the most performance demanding features have been disabled by default during installation.
Namely: Static Aircraft, Animated AI-Ships and Autogen Trees. Additional options that can be unchecked
to increase performance are: Animated Vehicles and Fireworks FX. Note that you can run the installation
program as often as needed while changing the Install Options to achieve best results.
Sliders should be within the green marked areas. Red will result in either poor graphics quality or poor
performance. It is recommended you use your Graphics Card’s Anti-Aliasing setting instead of FSX’s in-
game Anti-Aliasing, with a setting of Multisampling 4X or 8X. Ground Scenery Shadows is recommended
OFF because FSX-SP2 introduces many rendering problems not only in Addon Scenery, but in default
Scenery as well when this option is enabled.
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FSX RECOMMENDED SETTINGS
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NVIDIA RECOMMENDED SETTINGS
If you install Kai-Tak in Non-SDK mode (with custom ground polygons), it is essential that you set
Nvidia’s Anit-Aliasing to Multisampling using either the Nvidia Control Panel or nHancer.
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KNOWN ISSUES & LIMITATIONS
FS2004: Parts of the city buildings disappear when Autogen is set to OFF (slider to
the left).
FS2004: Scenery objects are not visible when using Top-down view along with
certain Camera Zoom factors.
FSX: Non-SDK Mode is not compatible with DirectX-10 Preview. You must install
the scenery in SDK-Compliance mode if you use DirectX-10 Preview.
FS2004 & FSX: Because taxiways at Kai-Tak are very tight, large AI aircraft may
have their front wheel in the grass deepening on which runway exit is used.
LINKS
FlyTampa updates
http://www.flytampa.com/downloads.html
FlyTampa support
support@flytampa.com
This product including all files contained within this package is copyright © FlyTampa
(www.flytampa.com). The information provided within this document and the FlyTampa-KaiTak scenery
package is not intended for real world navigation. All trademarks and/or logos mentioned and/or
displayed within this scenery package are property of their respective holders and are being used solely
with the purpose of representing reality. Installer developed with Nullsoft’s© NSIS©. Special Thanks go
to those who contributed & supported this Product and all beta testers including Jim Vile, George
Grimshaw, Scott Johnson, Dan Relfe and others.
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