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Cornerstone 2016

Monday and Thursday

ENERGY IN YOUR TRASH

SUBMITTED BY:

Surabhi Gupta, Geralyn Moore, Alain Berdkan, Patrick Jimenez

Report Submitted: April 21st 2017


Team Headquarters Locale
Davenport A Residence Hall
700 Columbus Ave
Boston, MA 02120

Professor K. Schulte Grahame


Northeastern University
College of Engineering
Room 365, Snell Engineering Center
360 Huntington Avenue
Boston, MA 02115

Dear Professor Schulte Grahame,

At the beginning of the semester, we embarked on a three month long journey to


create an interactive children’s science museum exhibit that demonstrated a form of
sustainable engineering. Team LOST chose to educate children about food waste and the
ways it can be utilized to produce energy, particularly anaerobic digestion. Now, at the
end of this process, we have compiled a report that outlines the details of our project and
the steps involved in each aspect of the final design.
The report will begin with an executive summary that will present an overview of
the project. Then each of the students will have an individual report on the problem
statement, the background of the problem, the intended beneficiaries, methodology and
organization of the project, and contributions to the final design. A reflection on learning
and working as a team will also be included. At the end of the report a series of
appendices will include images and descriptions of every part of the design, such as the
initial cardboard prototype, the final wire diagram, the Matlab code, photos of the final
design, and the changes made to the budget over the course of the project.
Our team has been incredibly hardworking this semester in creating a design that
was not only kid-friendly, but also effective in educating about the process of anaerobic
digestion and the ways it is sustainable. We would not have been able to accomplish this
task without the help of our TA Justin, our peer mentor Romain, and of course, our
professor. Thank you for your time and we look forward to your review of our project.

Sincerely,
Surabhi Gupta, Geralyn Moore, Alain Berdkan and Patrick Jimenez.

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TABLE OF CONTENTS

List of Figures .................................................................................................................... vi

Executive Summary ......................................................................................................... viii

SURABHI GUPTA ............................................................................................................. 1


1.1 Introduction ............................................................................................................... 1
Problem Statement ...................................................................................................... 1
Intended Beneficiaries ................................................................................................ 1
Sustainability in Engineering ...................................................................................... 2
Project Objectives ....................................................................................................... 3
1.2 Background ............................................................................................................... 3
1.3 Methodology & Organization ................................................................................... 4
1.4 Alternative, Evaluation and Evolution ...................................................................... 6
1.5 Final Design .............................................................................................................. 7
Description .................................................................................................................. 7
Contributions............................................................................................................... 8
Resources .................................................................................................................... 8
1.6 Conclusion ................................................................................................................ 9
Reflections on Learning .............................................................................................. 9
Reflections on Working in a Team ............................................................................. 9
1.7 Recommendations ................................................................................................... 10

GERALYN MOORE ........................................................................................................ 11


1.1 Introduction ............................................................................................................. 11
Problem Statement .................................................................................................... 11
Intended Beneficiaries .............................................................................................. 11
Sustainability in Engineering .................................................................................... 11
Project Objectives ..................................................................................................... 12
1.2 Background ............................................................................................................. 12
1.3 Methodology & Organization ................................................................................. 13

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1.4 Alternative, Evaluation and Evolution .................................................................... 13
1.5 Final Design ............................................................................................................ 14
Description ................................................................................................................ 14
Contributions............................................................................................................. 15
Resources .................................................................................................................. 16
1.6 Conclusion .............................................................................................................. 16
Reflections on Learning ............................................................................................ 16
Reflections on Working in a Team ........................................................................... 17
1.7 Recommendations ................................................................................................... 17

ALAIN BERDKAN .......................................................................................................... 18


1.1 Introduction ............................................................................................................. 18
Problem Statement .................................................................................................... 18
Intended Beneficiaries .............................................................................................. 18
Sustainability in Engineering .................................................................................... 18
Project Objectives ..................................................................................................... 19
1.2 Background ............................................................................................................. 20
1.3 Methodology & Organization ................................................................................. 21
1.4 Alternative, Evaluation and Evolution .................................................................... 22
1.5 Final Design ............................................................................................................ 25
Description ................................................................................................................ 25
Contributions............................................................................................................. 25
Resources .................................................................................................................. 27
1.6 Conclusion .............................................................................................................. 27
Reflections on Learning ............................................................................................ 27
Reflections on Working in a Team ........................................................................... 28
1.7 Recommendations ................................................................................................... 28

PATRICK JIMENEZ ........................................................................................................ 29


1.1 Introduction ............................................................................................................. 29
Problem Statement .................................................................................................... 29

iv
Intended Beneficiaries .............................................................................................. 29
Sustainability in Engineering .................................................................................... 29
Project Objectives ..................................................................................................... 30
1.2 Background ............................................................................................................. 30
1.3 Methodology & Organization ................................................................................. 31
1.4 Alternative, Evaluation and Evolution .................................................................... 31
1.5 Final Design ............................................................................................................ 32
Description ................................................................................................................ 32
Contributions............................................................................................................. 32
Resources .................................................................................................................. 32
1.6 Conclusion .............................................................................................................. 33
Reflections on Learning ............................................................................................ 33
Reflections on Working in a Team ........................................................................... 33
1.7 Recommendations ................................................................................................... 33

References ......................................................................................................................... 35

Author Biographies ........................................................................................................... 38

Appendices ........................................................................................................................ 40
Appendix A – Descision ANalysis ............................................................................... 40
Appendix B - Final AutoCAD/Solidworks Drawings .................................................. 43
Appendix C –Code Used in Project .............................................................................. 50
Appendix D – Wire Diagrams for SparkFun Boards .................................................... 58
Appendix E – Photographs ........................................................................................... 60
Appendix F – Final Gannt Chart ................................................................................... 77
Appendix G – Final Budget .......................................................................................... 78
Appendix H-Project Hours Log .................................................................................... 80

v
LIST OF TABLES

Table 1: Kepner-Tregoe Decision Analysis Used to Choose a Project Concept ...............41

Table 2: Graphical User Interface for Questions and Answers .........................................69

Table 3: Key to Determine Status of Required Parts .........................................................78

Table 4: Summary of Project Costs for Milestone 4..........................................................78

Table 5: Summary of Project Costs for Milestone 5..........................................................79

Table 6: Summary of Project Costs for Milestone 6..........................................................79

Table 7: Summary of Hours Worked .................................................................................80

LIST OF FIGURES

Fig.1. Simplified Process of Energy Generation from Food Waste [4] ...............................2

Fig.2. Simplified logic for Motor code ................................................................................4

Fig.3. My Individual Project Concept Sketch ......................................................................6

Fig.4. ..................................................................................................................................13

Fig.5. ..................................................................................................................................13

Fig.6. ..................................................................................................................................13

Fig.7. Anaerobic Digester [11] ..........................................................................................20

Fig.8. Part of the Sainsbury Power Plant Process [12] ......................................................21

Fig.9. "The Energy Shopper" Sketch .................................................................................23

Fig.10. Anaerobic Digester [2] ..........................................................................................30

Fig.11. Energy in our Trash Exhibit [2] .............................................................................30

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Fig.12. Energy in our Trash Exhibit [2] .............................................................................32

Fig.13. - Fig.21. SolidWorks Screenshots and Orthographic Projections.………………34

Fig.22. Wire Diagram………………..…………………………………………………..50

Fig.23. - Fig.28. Pictures of Prototype.…………………………………………………..51

vii
EXECUTIVE SUMMARY

Team LOST is an engineering design group whose members are Surabhi,


Geralyn, Patrick and Alain. The team’s goal is to educate children about sustainability
and the use of food waste as a renewable energy source. The team hopes to bring to light
the possible benefits of anaerobic digestion to produce energy, and map its integration
into urban households.
The exhibit explains the benefits and possible reductions in carbon dioxide and
methane if energy generation from food waste is widely adopted. The group thoroughly
explains the process behind the creation of energy from anaerobic digestion. Many
animated images are incorporated to help the children relate to and understand the
process in a less complex manner. Scattered throughout our poster board are various
questions that are similar to questions used during the exhibition game. The game
displays up to ten questions about food waste, its availability and the amount of energy
that can be generated from various food products. This provides the children the initial
awareness of the availability and feasibility of food waste as a renewable energy
resource. A car race will be used to further attract children to the exhibit. Depending on
if the answer to a question is right, wrong, or close to the right answer, the car will move
a corresponding distance.
The game is an effective way of capturing the children’s attention to this issue and
creating an interactive learning environment. Turning the complex issue of food waste
utilization into a simplified game introduces the children to the world of sustainability
early on. Subsequently, the group incorporates kid-friendly elements that attract the
children to the exhibit; such elements include carrot and pear cars, as well as cartoon
visuals, farming backgrounds, and colorful writing.

viii
SURABHI GUPTA

1.1 INTRODUCTION
INTENDED BENEFICIARIES

PROBLEM STATEMENT The majority of people are currently


aware of the necessary changes that must be
In the past century, there has been an made to prevent the damage done to the planet
ever-growing shift from the use of fossil fuels as from progressing further. However, from lack of
an energy source to more renewable and clean fundamental understanding of the effects of
sources of energy. This shift is stimulated by the greenhouse gases and other energies that should
increasing rate of greenhouse gases such as be taught at a younger age, many people find it
methane and carbon dioxide released into the difficult to adapt to just the idea of another
atmosphere from the burning of fossil fuels. energy source. Therefore, our exhibit is designed
Higher rates of greenhouse gases present in the to educate children about a widely unfamiliar
atmosphere result in global warming and climate energy source that can be exploited.
change. However, burning fossil fuels is just one This will be done through an interactive
factor contributing to this problem. game about energy generation from food waste,
Another factor that is frequently a display board, and a hand out which will
overlooked is decomposing food waste. Forty educate children about the process of how energy
percent of the U.S. food supply is wasted [1]. can be generated from food waste through
After it is transported to landfills, food waste rots anaerobic digestion.
and releases large amounts of methane into the The highlight of the game is winning a
atmosphere. However, this can be prevented by car race by correctly answering questions
utilizing food waste as an energy source instead. pertaining to energy generation from food waste
Therefore, our team aims to educate younger and the availability of the energy source. The
generations about the importance of exploiting display board, the game, and the GUI (Graphical
food waste as a renewable and sustainable User Interface) are all kid friendly and purposely
energy source. incorporate a variety of animated pictures,
designs, objects and functionalities that appeal to
children. Users will be entertained through the

1
car race itself as they compete against one wastewater treatment facilities to generate
another. The information on the display board is methane from sludge. Therefore, companies do
concise and kid-friendly to allow children to have to go to greater lengths to obtain the
easily understand the concepts behind energy resource or implement the process. These factors
generation from food waste. The display board ensure the financial long-term viability of this
contains colorful graphics and string lights to energy generation process.
attract children. Using food waste as a renewable source
of energy also benefits society because people
SUSTAINABILITY IN ENGINEERING
feel good as they hinder their use of fossil fuels
Today, it is essential to ensure a product which harms the environment to a much greater
is sustainable for it to be successfully adopted in extent. Additionally, this process requires no
society. Energy generation from food waste extra implementation from people other than
accounts for all factors necessary for dumping their food waste in a separate bin for
sustainability and is therefore ecologically, easy collection.
socially and economically viable. Currently, the Zero Waste Energy
Using food waste as an energy source Development anaerobic digestion facility in San
instead of fossil fuels greatly reduces our carbon José is turning food waste into energy as a means
footprint as less carbon dioxide is released into of reducing the amount of greenhouse gas
the atmosphere. More importantly, food waste is released by decomposing food waste. They are
also known to naturally release methane as it utilizing anaerobic digesters in which food waste
decomposes in dumps [2]. Methane is twenty- is anaerobically digested and after, the methane
one times more potent than carbon dioxide as a released is used to generate energy. The facility
greenhouse gas [1]. Therefore, by eliminating the produces 1.6 megawatts of electricity per year
amount of food waste rotting in fields, we can from 90,000 tons of food waste [3].
hinder climate change.
Food waste is readily available in
exorbitant quantities. Additionally, food waste
requires little effort to transport to energy
generation sites once a system is established.
Also, generating methane from food waste
Fig.1. Simplified Process of Energy Generation
requires the exact same infrastructure used at from Food Waste [4]
2
PROJECT OBJECTIVES player enters, the car moves a fixed number of

The main goal of this projects is to steps. The first player to reach the end wins.

educate children about the importance of Finally, we intend to integrate each

utilizing food waste as a renewable energy aspect of our exhibit so that each part

source. Additionally, our team aims to complements another part. This will prevent

demonstrate to children the sustainability of the children from ignoring some aspects of the

process of energy generation from food waste. exhibit. We will do this by incorporating a

We will achieve all of these goals through a Phineas and Ferb theme into our exhibit. The

series of 10 questions in a game and through children will be instructed to look for Candice’s

images on our poster board. Our exhibit meets clues all over the display board in order to win

the dimension constraints of 19 x 60 x 48 inches the game.

with a size of 19 x 48 x 48 inches. The 3D


1.2 BACKGROUND
printed parts constraint was met through the 3D
In our project, we had to overcome many
printed carrot car, pear car and anaerobic
challenges while using Matlab GUI and
digesters (refer to Appendix B). Additionally,
programming the stepper motors to work as
Sparkfun, Arduino, and Matlab are integrated to
desired.
control the LEDs, GUI, and the motors,
While coding, I faced difficulty trying to
depending on button inputs. Also, the budget
display images on the Design View of Matlab.
constraint was met as the total price of all items
However, I then decided it would be easier and
incorporated in the project were under $100.00
cause fewer errors to display our GUI on an open
(refer to appendix G).
figure instead of the design view. After
A car race will be used to further entice
conducting some research and with the help of a
the children into learning about energy
friend, I found the correct syntax to direct the
generation from food waste. Two players will
program to create an open figure, an UI Axes on
compete against each other to win the race. The
the figure and finally, to display images on an UI
game includes a maximum of 10 questions that
Axes using imshow and drawnow [5]. Also, I
will be displayed to the players. Each player has
realized that the UI Axes onto which the image
three buttons, which correspond to three answers
will be displayed must be the same size or even
in response to a question. There are two cars, one
larger for the image to be displayed at all. After
for each player. Depending on the answer the
doing some research, I realized that PowerPoint
3
can be used to easily resize images, create GUIs, Depending on the value received from Matlab,
and finally, easily export slides as Portable the Arduino program would direct the motors to
Network Graphics (PNG) files to display on spin at specific individual speeds. With the help
Matlab. I advised my teammate responsible for of our mentor, we produced a second design
the GUI to take advantage of this feature and including two RedBoards and two programs to
took advantage of it myself when creating the control both the motors and buttons. Our first
poster board, cover for the track board and cover RedBoard would send inputs from the buttons to
for the button panel. Although PowerPoint does Matlab GUI through the original port used.
not have a dimensioning feature to easily place Depending on the button inputs, Matlab GUI
objects in specific locations, I was able to get sends a value to the second serial port using the
past this by using extra shapes as guidelines with fprintf command. The Arduino program, stored
accurately known sizes. at the second port sends the value received from
Our initial project design included the use Matlab GUI to the motors using serial.print to
of Matlab GUI to control the components move them (refer to Appendix C). A simplified
connected to the Arduino RedBoard. The buttons version of this process is displayed below in Fig.
and LEDs in our design worked adequately with 2.
Matlab GUI, however, the stepper motors
Matlab GUI
Arduino Serial
Logic:
continued rotating at a constant slow speed and Corresponding
Port:
Button pressed. Value sent to Motor moves.
value sent to
motor using
serial port
would not appear to respond to differences in the using fprintf.
serial.print.

code. Using the same code in Arduino, the


Fig.2. Simplified logic for Motor code
stepper motors would move at a much faster rate
and respond to changes in speed commands.
1.3 METHODOLOGY &
After conducting some research on the
ORGANIZATION
Mathworks and Arduino website, I came across
posts where users had similar problems using While I believe that the entire project was

Matlab to control stepper motors. I learned that it a team effort, I believe that some teammates had

is impractical to use Matlab GUI to control a larger workload. During the first few weeks I

stepper motors over a USB connection because realized that the team required countless

of the apparent latency of the USB system [6]. reminders to get work done, and as time passed,

Instead, we needed to direct the Matlab GUI to I found myself constantly ensuring everyone

send a single value across to Arduino. completed their portion of the work on time to

4
ensure we all progressed to the completion of the built the final prototype, and when the stepper
project efficiently. motors arrived, Patrick and I worked together to
At the beginning, during the first create our final working code. Also, we each
milestone, I believe we all contributed equally to made our individual 3D printed parts which we
the brainstorming aspect of the project and we all added to the exhibit. I was responsible for 3D
unanimously agreed to our initial problem printing a carrot. Lastly, Alain and I created the
statement and project idea. However, as the poster board, while I created the covers for the
milestones progressed, the team started drifting track and button panel. I created the covers for
apart and it required a lot of effort to bring the poster board, track and button panel on
team back together. Although I tried equally PowerPoint and then used a plotter to print them
dividing the work among the team through, I out (refer to Appendix E, Fig.27.1.-Fig.27.4).
found myself finishing most parts of the reports At the beginning of the semester, I was
that were due within each milestone. assigned project manager for Milestone 2.
During the second milestone, after However, I felt like Project Manager throughout
individually coming up with our own project the remaining milestones as well. Majority of the
concepts, we used a Kepner-Tregoe decision time, I was the only team member taking
analysis to choose Geralyn’s project concept. I initiative to set meeting times, divide work, set
did the first AutoCAD design sketch of the deadlines, overwhelm other team members with
project in the third milestone, while the entire reminders and finally, ensure that work was
team contributed to the building of the first complete and submitted on time.
prototype. In the fourth milestone, Alain and I Although I found myself working in most
both did the final design sketch in SolidWorks as aspects of the project, I believe Patrick played an
Alain did the larger components and assembled important part in the logic of the program while
most of the parts together, while I sketched the Alain played an important role in the
smaller components such as the cars, hooks, and SolidWorks and GUI for the project. Finally,
rods. Patrick volunteered to do the programming, Geralyn played a major role in the use of
while Geralyn did the wire diagram as that is her Sparkfun components, wiring, and the prototype.
area of expertise. Although Patrick took care of Overall, although I would argue that Geralyn and
most of the logic of the program, I had to run I spent the larger amount of time on the project,
through it and make several changes to syntax to it was a team effort that pushed us to the
get a working GUI on Matlab. Geralyn and I completion of the project.
5
1.4 ALTERNATIVE, EVALUATION energy generation from food waste. The goal of

AND EVOLUTION her concept was to get the highest number of


total points. Although Geralyn’s project concept
My individual project concept involved the
was a great idea for kids, our mentor advised us
use of a load sensor to measure a specific weight
that we should add another aspect to the project
that would correspond to a food item as
to make it more appealing to the kids. Therefore,
displayed in my concept sketch below.
we added the aspect of a car race between two
players, competing to reach the end of the race
track first by answering the questions correctly.
Our first prototype was built out of
cardboard and included every specific aspect of
our design including makeshift conveyor belts
and pulleys (refer to Appendix E, Fig.23.6.). We
initially decided to move the cars using a
conveyor belt and magnets, however, we
concluded that this would be too costly. After
Fig.3. My Individual Project Concept Sketch brainstorming more cost-efficient ideas, we
finally decided to use a string and hook
Depending on the weight, the GUI would
mechanism that would be more cost efficient and
display the amount of energy that could be
more easy to put together. In this mechanism, a
generated from that specific item. However, as a
string would be used as a conveyor belt and
group, we decided this would mislead the kids
attached to the cars using a hook (refer to
into believing that the amount of energy that
Appendix E , Fig.24.3.).
could be generated from a food item depends on
Initially, we decided to 3D print the
its weight. We did not find that Patrick’s concept
pulleys and I was responsible for the
to display facts about energy appealing to kids.
SolidWorks. However, after consulting with the
Additionally, Alain’s concept to build a mini
professor, we decided to buy pulleys instead.
version of a supermarket seemed costly.
Unfortunately, Geralyn and I could not find any
Therefore, we all decided to move on with
pulleys in stores nearby and therefore, we
Geralyn’s project concept of an interactive game
decided to create our own pulleys using tension
that involved a series of ten questions about

6
pins, rubber washers and friction tape (refer to while developing links between Arduino and
Appendix E, Fig.25.7.). Matlab and debugging the code for the entire
Additionally, instead of regular cars, we program to work accurately.
decided to 3D print a carrot and pear car so that The aesthetics component of our design
it would be more applicable to our topic of was one of the last aspects of the project we
energy generation from food waste. We also discussed. Alain and I quickly became
decided not to add wheels to our “cars” but overwhelmed with many great ideas, most of
instead, add packing tape to the tracks so that the which we surprisingly ended up incorporating
carrot and pear could slide along easily. We also into the final exhibit. We decided to use a variety
added anaerobic digesters at the end of the track of animated images with limited text on the
with stream lights flowing out to create a light poster board so that the kids would easily
bulb behind the track (refer to Appendix E). understand the process of energy generation
Finally, we created a small farm towards the from food waste. Alain found most of the
starting of the track and displayed bags of animated pictures incorporated on the poster
fertilizer because fertilizer is a by-product of the board while I put everything together on a
anaerobic digestion of food waste. Together, PowerPoint slide. In addition to the Phineas and
these small aesthetic parts portray the process of Ferb characters, Alain and I also decided to have
energy generation of food waste as a continuous the title of our exhibit, “Energy in your Trash”,
cycle. Therefore, technically, the carrot and pop up from the back of the poster board to make
pear are moving from the farm to the anaerobic it easily distinguishable from the rest of the
digesters to create electricity represented by the exhibit. To make our exhibit more appealing, we
light bulb. decided to decorate the frame of the poster board
For the final prototype, we found the actual with string lights. Finally, I created colorful
connection of the motors to the program covers for our track and button panel to cover the
challenging. After writing the code to control the bare wood.
motors in Matlab GUI, we realized that the
motors moved too slow due to the USB system
1.5 FINAL DESIGN
connecting Matlab to the motors. Therefore,
DESCRIPTION
through research, we found developed a new
Two players compete at one time. Each
system to control motors using both Arduino and
player has their own fruit car. The game includes
Matlab. Both Patrick and I learned quite a lot
7
a maximum of ten questions that will be ensures that kids try to learn the material
displayed on the GUI with three different answer presented on the display board as well. In this
choices (refer to Appendix E). The GUI will be way, our design achieves our goal.
displayed on the laptop screen which will be
CONTRIBUTIONS
placed behind the tracks. Each answer choice has
a corresponding button for each player. Apart from keeping the team working

Therefore, there are three buttons for each player together, ensuring that each team member has

and one extra button to restart the game for a some part in each milestone and reminding team

new set of players. Depending on the answer the members of meetings, I believe I played a role in

player enters, the car moves a fixed number of most aspects of our final design. In addition to

steps. Two cars will be inserted in the tracks, one contributing to the overall design of the

in each, powered by the motors on the inside. prototype, I helped Geralyn in aspects of

Each motor, controlled by the program, moves building such as putting together the outer

the string attached to it, and thus, moves the fruit wooden casing, making the pulleys, putting

cars attached to the string. If the player answers together the hooks, rod, and string, and finally

the question right, the car moves three steps. If wiring the buttons (refer to Appendix E). Also, I

the player chooses an answer that is wrong but created the initial AutoCAD drawing, the smaller

close to the right answer, the car moves two components in the final solid works and most of

steps. Finally, if the player chooses an answer the orthographic projections (refer to Appendix

that is completely wrong, the car moves one step. B). I played a major role in programming as I

The goal of our final design and exhibit was responsible for debugging and making our

was to educate children about energy generation initial code work in Matlab GUI. Additionally, I

from food waste. The first step in achieving our played a part in the research and coding of the

goal was to attract kids to our exhibit. In addition motors (refer to Appendix C). For the aesthetics

to our kid-friendly use of graphics and design, I component of our design, I created the display

believe allowing two players to race against each board and the covers for the track and button

other encourages friendly competition, therefore panel. I also updated all the Gantt charts (refer to

attracting other kids to the exhibit. In addition to Appendix F) and finally, wrote up the majority

the competition, our Phineas and Ferb theme of reports.

forces children to look for Candice’s clues on the


display board in order to win the race. This
8
RESOURCES REFLECTIONS ON WORKING IN A TEAM

My group managed to remain under budget Throughout the course of this project, I
throughout the whole project and spent a total of came to realize the importance of teamwork,
$41.52. We were able to do this by taking especially in engineering. Prior to this project, I
advantage of the free wood supply in the was never faced with such a large workload in a
Northeastern wood shop, free 3D printing, sales project and always believed, if another team
in nearby hardware and electronics stores, and member did not finish their part completely, I
other resources available in the First-Year could do it for them. However, working on this
Engineering Learning and Innovation Center. project, I realized that projects in college are
The total amount spent will be split equally designed in such a way that it is entirely
among team members at the end of the semester. impossible for just one team member to
Responsible for the circuit creation in our design, complete the workload by themselves. Therefore,
Geralyn bought most of the stuff listed under our although previously confident in my ability to
budget as they were mostly electronic finish large portions of reports on my own, or
components. I was responsible for buying the going over another team member’s part, I
poster board. I believe I spent from 5 to 16 hours realized that in the future, as a team leader, I
per milestone working on this project. should not feel like the only person responsible
for ensuring all the work is done. Instead, I
1.6 CONCLUSION should ensure that other team members complete
their parts entirely or face consequences decided
REFLECTIONS ON LEARNING
on as a team for incomplete work.
Through my contributions, I believe I
As a leader, I have learned to step back and
expanded my coding abilities aside from what I
listen to other team member’s perspectives on a
have learned in class. Additionally, I believe I
decision to be made. Additionally, I have learned
am even more confident in the use of
to get an outside person’s perspective on a
SolidWorks having practiced my abilities
problem or decision as they might be able to
throughout the course of this project. Finally, I
notice something that the team has continuously
am more aware and confident in professional and
missed. At the beginning of the semester, we
scientific writing for reports and overall
experienced a few difficulties as a team as some
professional report composition.
members did not attend meetings or meet work
deadlines. Initially, we tried to overcome this by
9
first notifying concerned teammates of problems 1.7 RECOMMENDATIONS
noticed. However, as a last resort, we
If I could go back to the beginning of the
approached the professor who was able to talk to
semester, I would not underestimate the time it
those teammates about the issues at hand.
takes to get certain aspects of the project
Lastly, I believe my biggest asset to the team
working. I would start working on the different
was my organization and my ability to bring the
milestones of the project even earlier and
team members together and ensure we completed
approach my mentor for help more frequently
all work required of us.
than we did. I would also try to get advice on
how to code different components such as
motors to prevent all the time wasted writing
code for the motors initially.

10
GERALYN MOORE

1.1 INTRODUCTION
INTENDED BENEFICIARIES

PROBLEM STATEMENT This exhibit is primarily intended for


children to educate about the global positive
Global climate change has long been an impact reducing food waste and implementing
issue that has been addressed differently over the anaerobic digestion would have. Teaching about
last few presidential administrations, but with the renewable energy, as well as a huge source of
current political climate the issue becomes ever waste not only in the US, but worldwide, could
more apparent. From struggling to find green affect the amount of food waste that is created
energy alternatives that can be implemented on a overall. Team LOST aims to teach future
large enough scale to reduce reliance on fossil generations how the food that they waste impacts
fuels to the consumer culture of America, it is the environment in the hopes that they will not
evident that alternative energy sources will need only shop smarter but make better decisions
to be found to ensure the vitality of the earth. In about the food that they already have on
America, about 40% of the food supply is going hand. Through appealing visuals and an
to waste. In addition, much of this food does not interactive exhibit, we hope to teach the 3rd to
make it to the market to begin with due to 5th graders of Beachmont Elementary in Revere
cosmetic issues. As a result, a large amount of about anaerobic digestion and its potential
volatile organic compounds are being produced applications.
and released into the environment by the
decomposing of this food waste. Anaerobic
digestion is a process through which bacteria
SUSTAINABILITY IN ENGINEERING
digest food waste and release methane, which
Anaerobic digestion provides a clean,
can then be utilized as biogas or burned to
renewable source of energy that has several
produce electricity. This reduces the harmful
applications. Not only does it utilize one of the
organic compounds that would otherwise be
largest sources of waste in the US, it can be used
released and contribute to global climate change,
for biogas production which is a renewable
and provides an additional source of renewable
source of fuel. [CITATION] It can also be used
energy.
to generate electricity, which can power homes
11
and street lights in suburban and urban and Team LOST decided to implement it in the
communities. [CITATION] Because food waste exhibit. A sense of competitiveness will help
is such a prevalent issue and creating change in with the retention of the information presented,
the production of food waste across the country as the more familiar with the subject the children
is a nigh insurmountable task, anaerobic are, the better they will do on the quiz and the
digestion is a sustainable solution in the more likely they are to win.
meantime. Americans will always be generating
food waste, and if anaerobic digestion is
1.2 BACKGROUND
functioning at its full potential, it is estimated
In order to be able to proceed with this
that with the food waste in the US it can power
project, extensive research was conducted. It
over 2 million homes. [CITATION] This is a
was found that EBMUD in Oakland, California
significant percentage of the US population,
created an anaerobic digestion plant that they are
showcasing the utility of implementing such a
using to power homes. The idea seemed
technology.
intriguing, but obviously it could not be
PROJECT OBJECTIVES implemented in a classroom setting. I came up

Team LOST aims to educate 3rd through with an idea to create a game out of the

5th graders on the benefits of reducing food information that the children would obtain from

waste and implementing anaerobic the posterboard. I had read papers on the

digestion. The project’s objectives include being gamification of education and how competition

engaging and interactive so as to attract children helped with the retention of information, so it

to the exhibit. In addition, an easy-to-read poster was an interesting option to consider, especially

board will provide information for the children since an actual anaerobic digester could not be

so they can learn about the issue before built or simulated. Interestingly, when

interacting with the game part of the researching food waste, I discovered that the

exhibit. Once the game is in session, players volatile organic compounds (methane-rich gas)

will race against each other in a trivia game that are released into the atmosphere are far more

about food waste. Characters will move along a damaging to the environment than carbon

track until they reach an anaerobic digester at the dioxide emissions. Because methane takes about

end, at which point a winner is declared. The 40 years to break down, there is consistently 40

gamification of education is an increasing trend, years’ worth of methane in the atmosphere

12
forming a layer that contributes to the
greenhouse effect and climate change. However,
with the process of anaerobic digestion, the
methane is contained and can be burned in a 1.4 ALTERNATIVE, EVALUATION
controlled environment, releasing just carbon AND EVOLUTION
dioxide, which is much less harmful.
At the beginning, we were hoping to be able to
Fig.4.
simulate an anaerobic digester, but before even
Fig.5.
the first presentation it was evident that it was
Fig.6.
not a feasible idea. Alternate results were
1.3 METHODOLOGY & considered. Surabhi’s idea included a trash can
ORGANIZATION with a load cell in the bottom that users could put
the distribution of the work was certainly various waste into and find out how much energy
not equal, each person contributed a fair they were producing. Alain proposed a mini
amount. Alain worked on aesthetics of the supermarket where users could choose which
posterboard and creation of the question images, foods they wanted to buy and upon checkout
Subi worked on coding, organization, and could find out how much energy the products
management of the team, Patrick worked on chosen could have generated through anaerobic
coding, and I built the casing, designed and digestion. However, this was a much too
wired the electronics, and designed and built the complex idea that would have great difficulty in
motor-pulley system. The organization of the implementation, so it was eliminated early on in
team certainly could have been better, but the decision making process. Patrick’s idea was
between the difference in schedules and the other a simpler version of mine, where users could
classes that each person had, we made the best of choose foods and learn fun facts about how they
what we could. For our SolidWorks project, were produced and how they affected the
each person 3D printed something that would be environment. My idea included a trivia game
used on the actual project, so as to avoid waste of (refer to Appendix A) that users could play after
a 3D printing slot. I created a start gate, Subi reading information from the
and Patrick created carrot and pear “cars”, and posterboard. Initially, the design was intended to
Alain created an anaerobic digester to be put at be a single-player trivia game with no racing
the end of the track. track. However, after the town hall meeting that

13
the idea was presented at, it was decided that 1.5 FINAL DESIGN
building a physical race and implementing a
competitive aspect would make the exhibit much DESCRIPTION

more appealing for the children. Watching the The final design includes many parts that in
cars progress would be great motivation to do conjunction aim to educate children about the
well in the game, as well as provide incentive to benefits of reducing food waste and the methods
pay attention to the information presented on the that food waste can be utilized to produce
poster board. After creating the cardboard energy. A poster board includes the rules for the
prototype it was discovered that moving the cars game and a brief overview of what gameplay
using a belt and magnet would be far too will be like. In addition, it includes the 3 ways
difficult, as well as expensive, so a string with an in which anaerobic digestion is a sustainable
attachment rod was chosen instead. Many technology and a graphic describing the
options were explored in controlling the anaerobic digestion process. String lights are
movement of the car, particularly how the pulley lining the poster with a 3D printed trash can on
could be fashioned to avoid slippage of the the end of the string of lights to show that energy
string. The original decision was to 3D print a can be produced from trash. The actual game is
custom pulley. The final design was constructed of ½ inch oak plywood, a choice that
mechanically fairly simple, and as a result we in retrospect was not the best due to the weight
struggled to find a good part to 3D print. After of the piece. The players each have control of 3
being told that 3D printing a pulley would not be answer buttons, with a start/reset button in the
a good utilization of a 3D printed part, we all middle. The buttons are connected to a Sparkfun
created mostly aesthetic additions as the 3D Redboard which inputs data to the Matlab
printed aspect. Surabhi printed a carrot that was program. A separate Sparkfun Redboard
used as one of our cars, Patrick printed a pear controls the motor movement via output from the
that was the other car, Alain printed two Matlab program. Once the game begins, a
anaerobic digesters, and I printed a start gate question with three answer options is displayed
with LEDs. The start gate included three 10mm on the screen, and the players choose. The
blue LEDs that would light up in order at the answers will not be displayed until both players
start of the game. Although the code and the have answered to avoid cheating. Then, a small
wire diagram include the LEDs, we did not use delay occurs and the cars are advanced
the start gate in the final design. corresponding distances based on the correctness
14
of their answer. The cars are attached to cotton equipment needed. Once prototyping began, I
string which loops around a pulley with friction went to the wood shop and with the help of a
tape and side stoppers to ensure movement and very kind carpenter, Darren, I constructed the
reduction in the likelihood of slippage. Once entire casing from ½ inch plywood. Though this
one player reaches the end, after at most ten made the design very heavy, it is very
questions, a winner is declared and the game structurally robust. I then used a hole saw to
resets. The cars are controlled via stepper drill holes in the front panel, as well as a staple
motors that are connected to a Sparkfun motor gun and wood glue to construct the rest of the
driver. Since the motors are 12V and the casing. I took the project home every night, a
Redboard can only supply 5V, an external 12V significant task as it is 4ft by 19inches and
power supply was used. weighs nearly forty pounds. I implemented all
of the electronics and wrote preliminary testing

CONTRIBUTIONS code for the stepper motors to ensure that they


worked and to facilitate programming of them
I personally contributed a large amount to the
later on. For the stepper motors, I initially used a
team and to the project. I was the first project
1 inch hole saw bit to drill holes for the 5V DC
manager so I took the team through the process
motors we were using while waiting for the
of deciding which topic to proceed with and
stepper motors to arrive. Once the stepper
doing research on our topic. We explored
motors arrived, I used a 1 ⅜ inch hole saw bit
passive solar heating, OLED vs LCD screen
and the stepper motors fit snugly. This would
efficiency, and kinetic tiles before finally settling
ensure that the motors would not move or rotate
on food waste. In Milestone 2, I extensively
while they were being used, and was the easiest
researched the gamification of education and
way to mount them for a side by side track. For
how we could utilize it in our exhibit. I also
the buttons, I did all of the soldering for the
created the flowchart for the preliminary code
wires and laid out the wires along the floor of the
during Milestone 3. I was the only group
casing for better organization, and wired
member who had any experience using wood
everything up. I also built the pulleys, used the
shop equipment or with building, so I took on the
bandsaw to cut various wooden pieces that are in
task of building the casing to avoid difficulties
the interior of the design, and purchased most of
with coordination and to save time from
the materials. The wood I was able to get for
teammates learning how to use the various
free, but I placed the orders for the motor drivers,
15
motors, and buttons, and from my own personal I was trying to decide which cuts to make where
collection I donated LEDs, string lights, header and how to attach it all together, as well as
pins, and wires to the project. In addition, I went letting me use the equipment for a project that
to Radioshack and True Value and made they were not even involved in. Our TA Justin
additional purchases there for miscellaneous gave us great pointers and was available to help
electronics and pulley making supplies. I answer questions late at night and we certainly
designed the pulleys using a rolled pin, friction utilized him as a resource throughout this
tape, and rubber washers, and I also designed the project. Another huge help was our peer mentor
plastic 3D printed start gate with LEDs. The Romain, who this would not have happened
open end on the side of the rolled pin created an without. He spent several hours helping us with
interesting cogging sound upon rotation, which our programming and debugging, he helped us
was popular with users, though not wholly figure out how to use serial print to control the
intentional in design. I also designed the 3D motors, and made the whole process much more
printed motor shafts we are currently using, and enjoyable. He was able to provide a lot of good
soldered and wired all the necessary components advice, having already taken the class, and came
for the motor drivers to become functional. I to our aid even when he was not being paid to do
created the wire diagrams and proofread and so. I would say that I spent between 5 and 15
rewrote Alain’s part of the milestone reports due hours on each milestone throughout this project.
to grammar and flow issues. .

RESOURCES 1.6 CONCLUSION


Team LOST’s project was able to stay under the
REFLECTIONS ON LEARNING
$100 budget, partially due to the contribution of
things that I already had, as well as my Through the project I was happy that I was able

willingness to absorb cost due to the fact that I to utilize the previous electronics skills I had, but

would get to keep those items and use them I wish I had gotten to work on something more

after. In the end, our team spent less than half of design-heavy. I was able to expand my problem

the allotted $100 budget. One of the most helpful solving skills as well as my creative palate when

resources we were able to utilize was the wood faced with issues that needed solving. I realized

shop. The carpenters working there were so that learning to fail fast is an important skill that

helpful in pointing me in the right direction when

16
is underrated. I also learned that ½ inch plywood my workload to ensure that the team’s work was
and a very large project do not mix well. quality and on time. Though Surabhi
experienced this stress to a greater extent than I
REFLECTIONS ON WORKING IN A TEAM
did, it was certainly a struggle for me to make
I usually struggle with groupwork because I ends meet in my other classes. Oftentimes we
dislike relying on others for work to get dealt with team members being late or not
done. This project in particular was difficult not showing up to meetings at all, and an overall
only due to the complexity of the project we lack of initiative and commitment to the
chose, but because of the team and the way team. However, this whole process taught me a
things were structured as well. I certainly have lot about communication and picking battles. It
faults when it comes to group work, in that I has taught me how to deal with problems that do
work very well under pressure which oftentimes not have a lot of time to be solved, and how to
leads to me leaving things to later than I resolve team conflicts. I still have a long way to
should. Throughout high school I have been go in terms of being the best group member I can
primarily in leadership positions when it came to be, but I think I have certainly improved
engineering situations. As a result, I carry significantly.
myself a certain way and I know that I’m capable
and expect to be treated as such. I regret being
the first project manager because I feel that my 1.7 RECOMMENDATIONS
skills could have been better utilized later in the
process. It was certainly a struggle to manage
the team, and oftentimes it felt as though Surabhi
and I were pulling the weight of the whole team,
when it should have been evenly split between
the four people. I went into this project with the
expectation that because this was a more
professional, college setting, a four person group
would mean that I would be doing one fourth of
the work. However, over the course of the
semester I learned that pulling your own weight
in a team is often not enough, and had to increase

17
ALAIN BERDKAN informing them about a crucial topic of
discussion nowadays, sustainability. We also
intend to entertain the children through our
1.1 INTRODUCTION
exhibit, which is the reason why information has

PROBLEM STATEMENT been simplified and visuals have been highly


incorporated. We, as a team, made sure to know
Today’s generation could be described as and recognize our audience while executing our
a generation of consumption. Therefore, it has project. Thinking of the topic discussed, the
become essential to find new resources to reduce intended beneficiary on a larger scale of the
the use of the diminishing resources that are used exhibit is societies all around the world and
today and are polluting our planet. In the humanity, as our project consists of introducing
presence of an abundance of trash that creates and explaining an energy source made of waste.
volatile organic compounds when left alone in Consequently, the outcome would be helping our
landfills, it is ideal to utilize this excessively planet by reducing the presence waste releasing
available resource to create biogas. This process volatile organic compounds, simultaneously
helps our planet by getting rid of the residues of reducing the use of fossil fuels to create energy.
human consumption and by using them in the
SUSTAINABILITY IN ENGINEERING
benefit of humanity when turning them into a
cleaner form of energy through anaerobic As engineers, it is our first and foremost
digestion. Therefore, the team’s problem mission to benefit societies and to solve
statement is defined as the presence of an excess- problems in ways that encourage human
capacity harming the environment can be utilized prosperity. Therefore, sustainability is crucial to
instead of other resources to generate cleaner and think during the design process, as it embodies
more sustainable energy. continuity and prosperity. In fact, by the
definition of the US EPA, sustainability means
INTENDED BENEFICIARIES
“meeting the needs of today without diminishing
Through this project, we intended to the ability of future generations to meet their
benefit, first, the user of the exhibit and game, needs”. Sustainability is also one of the 8
the children at the Beachmont School at Revere Millennium Development Goals. By thinking
Massachusetts, by teaching them about anaerobic sustainably, an engineer could design solutions
digestion through an interactive game and by to many problems such as pollution due to the

18
use of fossil fuels and lack of access to cleaner in creating a collaborative exhibit. This
water etc. Therefore, sustainability is beneficial component gave us the ability to collect and
for the people, the economy, and the planet. In present data in our own way, attracting the
fact, a design is truly sustainable when it satisfies children. We thus combined Sparkfun and
these three core categories, meaning when it is MATLAB to our exhibit to produce a race car
beneficial for the environment, for the economy, game based on a set of questions.
and for the people. Throughout the semester, the team’s
Consequently, the process explained in process, changes in design and developments, as
our exhibit is considered sustainable, as it well as ideas were communicated through the
protects the environment from pollution caused several Milestone reports that were handed to the
by fossil fuels and from keeping waste in professor in a timely organized manner. These
landfills causing volatile compounds emissions reports consisted of explanations, diagrams,
that contribute to climate change. It is beneficial graphics and sketches.
for the economy as it provides a new resource The project had to abide by constraints
meaning it reduces the need for more expensive that ensured its success such as including an
and less accessible resources such as fossil fuels, educational poster board along with the
and it is beneficial for the people as it provides interactive component previously mentioned to
them with a cheaper source for power, whether make the information accessible to the children.
they need it to power their homes, cars etc. In addition, the exhibit had to fall under specific
dimensions to be easily transported and to fit
PROJECT OBJECTIVES
well on the tables provided for showcase. The
Our primary objective is to create an exhibit couldn’t exceed 5 feet wide x 19 inches
interactive exhibit that educates children about a deep x 4 feet tall. Another constraint was adding
topic related to sustainability, which in our case at least one 3D printed part to our exhibit.
is turning food waste into biogas via anaerobic Finally, the whole project shouldn’t cost more
digestion. Therefore, the first obstacle to than 100$ to accomplish, to make sure the team
overcome was to simplify our topic and utilizing members don’t go overboard and potentially
it into creating an interesting, simple and disagree on how much should be spent on the
relatable exhibit that the children benefit from, exhibit. This constraint also helped the team
understand, and enjoy. In fact, the project had to become more resourceful to find cheaper
utilize and integrate Sparkfun kits, which helps

19
materials and to create the exhibit at the lowest This process exerts a very small carbon
cost. footprint, compared to leaving the waste in
landfills and using other sources of energy such
1.2 BACKGROUND as fossil fuels. Moreover, co-products of
During our first group meeting, while anaerobic digestion are fertilizer and compost
brainstorming ideas for our project topic, all that can are filled with minerals filled with
team members made sure to share whatever idea nutrients. We then decided as a group to go with
comes to their mind. Each member conducted the topic of biogas for the theme of our exhibit,
their own research about different sustainability as we found that such a topic could be presented
topics. While doing so, I had remembered in many ways and could interest a lot as it isn’t
reading an article about biogas a while ago. Such as common as other topics such as water turbines
an idea always seemed very intriguing to me, that would seem less interesting and less
which led me to propose to the rest of the team relatable to the children.
after some research and refreshing my memory Later, when generating solutions and ways
about it. I read about the process of creating of incorporating the idea into our exhibit, I
biogas, which consists of making food waste researched how biogas is used nowadays and if
through anaerobic digestion, where the organic there are any countries using anaerobic digestion
matter is broken down in the absence of oxygen to produce energy. I then found information
[10]. about a famous supermarket chain in the UK,
Sainsbury’s, that was planning to utilize their
own food waste to generate electricity through
the process of anaerobic digestion to power their
stores [12].

Fig.7. Anaerobic Digester [11]

20
that wastes the most food in the world [14] and
wastes 40% of their food [15]. I also found that
1/3 of the food in the world is wasted, and that
fruits and vegetables are the most wasted foods
[16].

1.3 METHODOLOGY &


ORGANIZATION
In purpose of preserving order and
consistency, we constructed, as a team, a set of
rules and regulations and included them in a
team contract. A crucial matter we discussed and
agreed on was when everyone’s best days to
meet were and organized consistent group
meetings easily. The group meetings in result
took place mostly on Tuesdays at 3:30pm till

Fig.8. Part of the Sainsbury Power Plant Process around 6pm, as written in the contract, unless
[12] more time was needed. We also expected to be
available on different days depending on our
I also found that another supermarket
progress and on work needed to be achieved. We
chain, Asda, was sending 25000 tons of their
also wanted to make sure that everyone was
waste to undergo the same process in 2009 [13].
bound to contribute meaning that everyone’s
Finally, throughout the creation of the
voice should be heard to make decisions,
exhibit, I did some more detailed research about
including such a rule in our contract. Moreover,
food waste and anaerobic digestion and found
we had agreed and written in our contract that if
some statistics to generate questions for our
needed, we would have a unanimous vote to
exhibit’s game. I subsequently utilized facts such
avoid conflict when opinions clashed.
as how much of the food produced for human
The team also wanted to make sure all
consumption is wasted in the world, how much
team members could reach each other easily by
food is wasted in the United State, and more. It
creating a WhatsApp chat and a Google drive
turned out that the United States is the country
21
shared folder where all the information and Patrick worked on the coding and wiring aspect
reports were placed. of the project. Throughout the last Milestones
In terms of work, we always decided to leading to the final result, the members’ roles
divide the work for each Milestone depending on became more obvious as Geralyn worked mostly
our different strengths. We also worked on on the wiring aspect, Patrick on the program’s
different parts together and almost all code, and Surabhi and I on the poster board and
contributed to the written reports equally. For information displayed, as well as the rest of the
Milestone 2, we all contributed to the document aesthetics for the exhibit. I also took charge of
almost equally as each team member had to the graphic user interfaces for the program’s
conduct their own research and create a market code.
distinct research sketch and concept drawing,
along with explanations to accompany their
1.4 ALTERNATIVE, EVALUATION
design. For Milestone 3, the team designed and AND EVOLUTION
executed the first prototype together, while In Milestone 2, while brainstorming for
Surabhi took charge of the sketching aspect of it ideas regarding how to present the topic and
using AutoCAD and Geralyn designed the first interact with the children as much as possible
flowchart to the program. each team member came up with their own idea.
As for Milestone 4, I was Project Manager. My alternative to the concept the team chose
I decided that with the load of work needed for consisted of a replication of a small grocery store
this Milestone, the best way to lead was to divide “selling” various 3D printed foods in different
the work in a manner that is suitable for all team buckets with corresponding buttons. The
members. I tried to keep a positive atmosphere children would have to pick what foods they
throughout the time we worked on this Milestone would buy for the day or week by pressing on
as there was some anxiety. I believe I was able to the appropriate buttons as many times as they
make the ambiance less tense by encouraging want, depending on the number of each product
others and by emphasizing that we could all help they wanted. The program would then calculate
each other out with our different assigned work. and print a “receipt” with information on how
All team members worked on what they thought energy costly it was to produce and transport
they were best at. Therefore, Subi and I took these foods (ecological footprint) along with how
charge of the sketching and dimensions much energy could be created from these foods
adjustment on SolidWorks, while Geralyn and through anaerobic digestion.
22
display asking a question about these different
foods, asking the user to choose one of them.
After the question is answered, a ranking for
each food would display on top. For example, a
question such as “Which of these foods take the
most water to produce?” would be asked. The
user would then press one of the buttons, and a
display of a ranking would appear regardless of
the answer. The user can then observe their final
score after a set of 10 to 15 questions.
Fig.9. "The Energy Shopper" Sketch The idea was then further communicated
between each other and made us realize that an
While there were three other concepts extra component should be added to make it
generated by other team members, a Kepner- more entertaining a relatable to the children. I
Tregoe decision analysis was conducted to then proposed to include a racing car game and
compare all four designs and choose one of them make the quiz more competitive. The concept
to carry on with. My design didn’t meet all the than transformed to a two-player game
musts, and therefore was the first design to be consisting of a set of 10 questions about which
eliminated. The program wasn’t within the foods would consume more energy or can
team’s programming skills. Geralyn’s concept, generate more energy via anaerobic digestion,
the Energy Game, received the most points, as it offering three possible answers, asking the user
scored highest on criteria such as “ease of to pick the best one. Depending on how right the
understanding for the children” and “enjoyable”. answer is, a car would move at a certain speed.
The winning score was 10% higher than the Therefore, the quiz would power a race car game
second highest, which meant that the team could between two players, making it more interesting
confidently pick the Energy Game as the and attractive to the children. Moreover, adding a
designated exhibit design (refer to Appendix A). competitive component would give them the
Initially, the Energy Game consisted of a incentive to interact with the exhibit and learn
set of questions about 5 different foods that more. I realized at this stage how one idea can
would be laid out (3D printed), with a turn into something quite different by elaborating
corresponding button for each. A question would from an initial idea and how we shouldn’t limit
23
ourselves and block ourselves from being We then came up with a way to assemble the
creative. I also realized how important it is to slanted buttons panel to the rest of the casing by
think about the consumer and the user’s wants creating two grooves on the sides (reference to
and needs. Appendix B).
During Milestone 3, we started to think of Simultaneously, as I conducted research
and design the first physical prototype out of about the topic to generate questions for our
cardboard. I here started to reason mechanically game, I came across some difficulties finding
to comprehend and collaborate ideas on how to values and information about what specific foods
make our idea physically possible. We all as a would generate more energy, which led me to
team decided to create a rectangular outer casing, propose to the team to gear the questions towards
with two parallel tracks going along the length, more general information about food waste, the
parallel to the users as well. We figured it would process of anaerobic digestion, and
be the best way for the user to observe the cars sustainability, which would be more beneficial
progress more visibly. In regards to the for the children to learn.
mechanism, for each track, a conveyor belt Throughout Milestones 5 and 6, I learned
would loop around an axel at each end. These that as a team, we should keep trying when faced
axels, powered by a motor, would cause the with difficulties and to always think of solutions.
conveyor belt to move along the track. This For example, when the mechanism was a bit
mechanism would happen inside the casing. On unstable and wasn’t performing as well, we
the top part of the casing, a line would be cut out thought of ways to improve and solve these
along each track to connect the cars to conveyor problems, such as adding friction tape to the
belts. Therefore, the conveyor belts would drag pulley and packing tape along the tracks to
the cars along the track. reduce friction between the cars and the wood to
During Milestone 4 however, we decided move more smoothly. We also kept improving
to replace the conveyor belts with string and generating more ideas to create the best
connecting to a rod, which is in turn connected to exhibit we could, by thinking of aesthetics. We
the car. The conveyor belts were too expensive. I decided to make one of the cars a carrot and the
experienced thinking resourcefully and how to other a pear, to relate to our topic more and to
find alternatives when needed. I also sketched come up with something different and maybe
the outer casing on SolidWorks to help us more amusing for the children.
visualize better and to draw better dimensions.
24
As the Milestones progressed and as our answer, two steps if they pick the second right
design developed, I learned that nothing was set answer, and only one step if they pick the least
in stone and that we could always improve and answer. The reason why they move for each
create a much better outcome than expected. I answer is because it keeps the game going and
also learned that when brainstorming as a group keeps it diverting. When one of the cars reaches
and respectfully sharing ideas, we can come up the finish line, the reset button is pressed which
with better solutions. Moreover, I learned to makes both motor move counter-clockwise
never lose hope and to be more resourceful, and bringing the cars back to the start line. Therefore,
to think as a problem solver when faced with an the children will be put in a situation where they
issue. would have to think about the information given
to them in the exhibit and about our topic to win
the fun “race car” game.
1.5 FINAL DESIGN I believe that we achieved our objective
as we were able to create an interactive exhibit
DESCRIPTION
full of visuals and information, including a
After completing several Milestones and
pleasurable relatable game referring to food
going through weeks of work, our final design
waste.
consists of two tracks with a fruit car on each.
Two motors inside the casing control the CONTRIBUTIONS
movement of the cars as they are connected by Starting from the initial stages of the
string. The way the motors move depends on the project, I first started my contribution as a team
program. On our console, there will be 7 buttons, member cooperating with my team members to
three for each of the contestants and a reset set boundaries and rules to follow throughout the
button. These buttons are connected to the time we would be working together. Then, I
program. The program will display a question believe I shared a lot of ideas during the
with three answer choices. Then, each contestant brainstorming stage, as I was the first team
must press one button out of the three depending member to propose the idea of biogas and
on what they think the right answer is. The conducted some research about the topic.
questions will be related to our topic, meaning to For Milestone 2, I led my own research
food waste and biogas. For each contestant, the and created a market distinct research sketch and
motor will move three steps if they pick the right concept drawing, along with explanations to

25
accompany my design. My design consisted of a including carpentry, sketching on programs such
replication of a grocery store where the children as SolidWorks, programming, and wiring.
would have to go grocery shopping and pick the Therefore, I divided the work in a manner that
foods they would buy by clicking on the every team member was working on what they
corresponding buttons. A bill with information thought they could do the best, resulting in a
regarding how much energy can be created from better outcome. I worked mostly on SolidWorks
their purchase is printed to them. I also for this Milestone, where I designed the different
contributed to the Kepner-Tregoe decision major parts of the prototype with the most recent
analysis process where all team members had to dimensions and with a lot of precision, such as
share their opinion to rate the different designs. the different pieces of the casing and assembling
Later, I believe I enhanced the idea picked them to each other. The sketching throughout the
by suggesting to create a race car game from the building process took a lot of time and required
quiz game that the team had chosen to use for adjustments many times, but also contributed to
our exhibit. I suggested that we would use the the success of the physical body as I was able to
quiz and turn it into a competition between two visualize and demonstrate to the rest of the team
kids, by creating a mechanism and program that the exact dimensions needed and how to
correlate the answers to two racing cars. assemble the many different pieces together in a
Therefore, the kid answering the better answers clean and efficient manner. I believe that this
would have their car move larger distances than helped prevent many mistakes and potential last
the other kid’s car, making him the winner. minute wood cutting and unsatisfying assembly
As for Milestone 3, on top of contributing (refer to Appendix B). Moreover, I worked on
to the design process and making of the physical making sure everything was in place on the
prototype, I was in charge of taking pictures of report and highly contributed to the explanations
the prototype and describing them. When of the prototype and visuals.
Milestone 4 arrived, I was Project Manager, With Milestone 5, 6 and 7, I believe I
meaning I had to make sure everything was contributed the most on the creativity and
going well and that everyone was on track. I aesthetic side of our exhibit, as I believe that this
made sure that we divided the work ahead of aspect is one of the most important especially
time and that we all had it done as soon as when dealing with children. I wanted to gear our
possible to combine our work. This milestone exhibit towards kids as much as possible. First, I
required a lot of hours of work and several skills, contributed through the poster board by
26
brainstorming ideas with another team member contribute to the final design? Please reference
and proposing to show the process of anaerobic the appendices for specifics, or insert other
digestion in map looking way, and to describe images into the text where appropriate.
the 3Ps of sustainability by adding a tree looking
RESOURCES
graphic behind the text to incorporate the idea of
interrelatedness as well as the environment. I Due to the budget constraint, the team

researched and found the various visuals utilized learned to be more resourceful. The team used

in our poster (refer to Appendix E). free wood from the wood shop and other

I also proposed that the “Trash” part of materials from the First Year Engineering

the title would be made in aluminum foil to catch Learning Center at Northeastern University to

the attention and to allude to the idea of trash, assemble and build the outer casing. For the

and executed it. I also proposed the idea of poster and other aesthetic purposes, the team

incorporating a “Phineas and Ferb” theme to our utilized the plotter in the Engineering Center at

poster, a cartoon show familiar to many children, the University. The group didn’t exceed the

and expanded and worked on that idea with budget of 100$. In fact, the total spent was 41$.

another team member by finding and creating In terms of time, I personally devoted around 7

graphics together (refer to Appendix E). to 12 hours for each Milestone.

Second, after some research, I generated


1.6 CONCLUSION
the questions and answers for our game and
created the graphic user interfaces for the REFLECTIONS ON LEARNING
program containing these questions, as well as
This project opened my eyes to a new
interfaces ranking the answers. I made sure to world, as I had never experienced working on a
make the GUIs as visual as possible to make it
project of that sort, meaning with such
more interesting and understandable to children. complexity. It was my first time creating an
For example, when a question involved exhibit that is interactive and informative at the
percentages, I added pictures of a full round
same time, as well as my first time thinking and
pizza for each answer choice, covering a number acting as an engineer. In fact, I learned to think
of slices depending on the percentage (refer to as an engineer to solve problems and to build a
Appendix E). I also created GUIs for the mechanism that functions properly. I acquired
welcome message, and for the different winner new skills such as how to coordinate and work
possibilities. What specifically, did you
with a group, how to brainstorm and come up
27
with solutions and generate ideas, and of course, situations of conflict to prevent tension from
other physical skills including how to build a arising within the group which would hinder our
prototype. I learned to expand my horizons and harmony and performance, as I realized that
not be afraid to try new things, such as creating a team members might have different social skills
SolidWorks drawing from scratch with no and varying ways of interacting and dealing with
instructions and to propose ideas even when I am issues. This necessitates acknowledging the
not sure of them, as we could sometimes build differences and not going against them, but
on and improve ideas that we might think are embrace them.
“bad”. I am proud of myself for the time and
effort that I have devoted to this project, as I
1.7 RECOMMENDATIONS
never experienced such a heavy load of work. I Through this project, I learned a lot about
am sure that this learning experience helped me myself and about my potential. If I could do it
become a better problem solver, a more again, I would like to use more of my potential
hardworking, and more equipped engineer. and be more confident about my work. As many
of the aspects of the project were new to me, I
REFLECTIONS ON WORKING IN A TEAM
think I would have been able to contribute even
During the time spent with my team, I more and be more assertive. I now believe that I
learned that team work can only be efficient and could create similar projects more confidently. If
successful if all team members want it to be and I had more time, I would have made our final
devote effort to do so. I learned that first and design look cleaner and have less impurities in
foremost, I should be mindful while the outer casing and mechanism, as well as spend
communicating with others to preserve respect more time communicating our ideas with our
and to include and respect everyone’s opinions. I team mentor and professor for more suggestions
also learned to be accommodating in certain and improvements.

28
will be to reach as many young minds as
PATRICK JIMENEZ possible with both a visual presentation in the
form of a poster board as well as an interactive
1.1 INTRODUCTION racing game. The game is instrumental in
reaching the kids because it provides a platform
PROBLEM STATEMENT for an engaging learning experience. We also
have many enticing visuals and lights set up on
Although the world today is facing many
our design which add to the engaging factor of
pressing global problems ranging from an
our exhibit.
economic downturn to the aftermath of the Arab
spring, perhaps the most pressing issue is global SUSTAINABILITY IN ENGINEERING
climate change and the inevitable ramifications it
Everybody must be environmentally conscious
will have on both humans, animals, plants and
now that climate change is becoming more
everything in between. Therefore, we as a
apparent. Anaerobic Digestions not only
community must educate each other on ways to
provides an effective way for combating climate
combat climate change; this sparked our group to
change environmentally, it also is both an
create a museum exhibit showcasing a method
economically and culturally viable solution.
for reducing society’s carbon footprint. Our
Anaerobic Digestion utilizes what economists
exhibit explains the process of Anaerobic
call, “Excess Capacity”, or a resource or service
Digestion and its possible impacts on our
currently available in an environment already.
dependency on fossil fuels.
That Excess Capacity is food and drink waste

INTENDED BENEFICIARIES humans currently produce at exorbitant amounts.


Being able to harness what we currently consider
We are creating this exhibit in order to teach
waste as a viable resource will reduce our
young children about both the positive effects of
dependency on other less
composting, as well as the extended benefits our
economical/environmentally friendly
society could reap if Anaerobic Digestion is
alternatives. The process of Anaerobic Digestion
implemented across the country. We believe that
turns partially consumed food products into
teaching the men and women of both the current
electricity that can be directed into our electric
and future generation about the importance of
grid. This will reduce our dependency on fossil
these issues is a key in combating climate
fuels which are environmentally harmful while
change. At the elementary school, our mission
29
being affordable and economically viable. It is front panel of the exhibit as you can see in Fig 1.
also culturally viable because it does not have Depending on how well each player answers
the steep implementation costs like solar power. each question, their token will move along a
Individuals won’t have to invest any extra track a set distance. When a player reaches the
money into this because they can invest their end they win the race. Each question will relate
extra food waste instead. to certain aspects and information displayed on
the poster board.

Fig.11. Energy in our Trash Exhibit [2]


Fig.10. Anaerobic Digester [2] 1.2 BACKGROUND
During this project, we all realized that food
waste was a huge problem in our country; for
PROJECT OBJECTIVES
instance, over 40% of all food purchased in the
Our objective was to create an exhibit that
US is thrown away. Therefore, we all knew we
included a race between two players that taught
needed to conduct research in order to come up
the two players about both anaerobic digestion
with ways to fix this problem. During the
and the benefits of composting. Our exhibit was
research, I was able to find sources linking
constrained to a 24 by 60 by 19 inch space and
anaerobic digestion as a possible solution to the
we fit our track system into those constraints
problem we had. After that, my main task was
successfully. There are two players who race
designing the code logic for Matlab and
against each other during the course of the game.
eventually Arduino as well. Then throughout the
During the race, the participants answer a series
rest of the project, my group-mate, Surabhi, and I
of questions by pressing buttons laid out on the
worked on making sure all of the code
30
functioned correctly and would display the of the prints in our exhibit. Alain printed an
correct values. During our design process, we anaerobic digestor, Geralyn printed the starting
realized that we couldn’t control ours stepper gate, and Surabhi and I printed both of the racing
motors from the Matlab code because the refresh tokens. I printed a pear and Surabhi printed a
rate over USB is not high enough to keep up carrot. I was project manager during Milestone 3
with each step the stepper motor makes. during which we designed and built a semi-
Therefore, I had to find another solution, and that functioning prototype out of cheap, pliable
solution was using serial communication with an products such as tape, cardboard and plastic.
extra Arduino board. From here on out, it was a While project manager, I realized that we should
matter of configuring Matlab logic and writing used string to pull the racing tokens instead of
code to cipher and decipher serial commands having magnets attached to conveyor belts to
written from Matlab and received by the drag the cars. This made the design much less
Arduino, respectively. Once I was able to complicated and function smoother.
correctly encode a readable message in a single
digit integer, we could use the serial
1.4 ALTERNATIVE, EVALUATION
communication to send motor outputs from the AND EVOLUTION
Matlab code to the Arduino board. In the beginning of our design process, we
started off by having a much simpler exhibit. The
1.3 METHODOLOGY &
exhibit was originally just going to be 4-5 3D
ORGANIZATION printed foods laid out on a shelf. The audience
Throughout the entire process, we all contributed would then try and pick the food that created the
an even amount, some of working on the code, most energy when it undergoes anaerobic
some working on the exhibit, some working on digestion. We decided on this by making a
the poster board, and some working on the decision matrix of everyone's ideas and picking
research. Although Surabhi and I focused on the the best one. This first idea, while still including
code and Geralyn focused on the exhibit building and mentioning anaerobic digestion, did not have
and Alain focused on making the whole thing the engaging element we were looking for.
presentable, the project itself was completed by Therefore, we had to go back to the drawing
us all working together and helping each other board. We then came up with an idea for a race
on each part. For instance we each designed and between two players. Although similar to our
3D printed our own object and we are using all final design, we hadn’t ironed out all of the kinks
31
yet. For instance, we thought that we should CONTRIBUTIONS
have the racing cars be constantly moving. We For the final design, I designed and coded both
realized later that it would make the game the Matlab and Arduino code for our project. For
broken if the users took too long to answer, so the Matlab, I made the original code design
we instead made the racing tokens move a set during Milestone 4, but Surabhi re-purposed it
distance instead. Also, as I described in Section into Matlab App Designer. From there I
1.3 Methodology and Organization, We switched programmed the game code to run and later
from a conveyor belt system to a string around a implemented a serial connection in order to
pulley system. This reduces costs and build time communicate with the motors. I was also the one
because magnets are expensive and conveyor to come up with the pulley-string design that
belts are difficult to construct from scratch. pulls the racing tokens, but it was Geralyn who
built and implemented the physical design.
1.5 FINAL DESIGN

DESCRIPTION

Our final design works as follows: the two


players will be given a brief overview of our
poster board and the information presented on it.
Then the game will start and a series of questions
will be displayed on the computer display. Each
player will answer the question by pressing the
button corresponding to the answer. Depending
on how correct the answer is, the racing token
Fig.12. Energy in our Trash Exhibit [2]
will move a set distance along the track. This
will continue until someone reaches the end of RESOURCES
the race and the winner will be declared. If they Our project did keep inside our $100 budget and
both reach there at the same time, a tie breaker we all are splitting the total cost of $60 evenly so
question will be displayed and the first person to in theory, we all acquired a quarter of all of the
answer the correct answer will be the winner. objects we bought. We also all spent an equal
amount of time on the project. In total I spent

32
roughly 8-12 hours per milestone so roughly 70 writing process, both Surabhi and I wrote the
hours in total over the course of all 7 milestones. same code separately when we could have split
the work in half and saved hours of time. I still
1.6 CONCLUSION need to work on being more positive when we
are struggling to meet deadlines, but I feel that
REFLECTIONS ON LEARNING
when in a leadership role, I am able to manage
During this project, I learned that things never go
the time schedule of the group. For instance,
according to plan the first time. The first plan
when I was the project manager, we were not
you have will surely change and you have to be
scrambling till the last minute. One reason I
ready to adapt. A lot was new to me as well. For
attribute this to is the fact that I divided the work
instance, before this project, I was unaware of
early and made sure people did their parts well
how stepper motors moved each step. By writing
before the project was due. That way, if
the code for the stepper motors, I was able to
something goes wrong, we have plenty of time to
figure out how it worked. I did have to teach
fix it. I feel that we were able to overcome these
myself a lot of the syntax for serial writing and
challenges partly due to the prior knowledge we
reading. I also had to learn many Matlab
all had and partly due to working tirelessly until
functions and syntax's that I never used in class. I
it was finished instead of giving up. I felt like my
feel proud of the new programming languages I
best asset was my programming skills and
learned like Matlab and Arduino, and I feel like I
previous expertise in coding and robotics. I felt
will be able to use this later in my life. For
comfortable coding and connecting wires and
instance, if I get a job as a Software Engineer, I
communicating with motors which helped get
will most likely be programming in languages
the ball rolling with our exhibit design.
similar to the languages I learned during this
course. 1.7 RECOMMENDATIONS

REFLECTIONS ON WORKING IN A TEAM If I could go back to the beginning of the


semester, I would have started off with a more
Over the course of this project, I came to realize
reasonable and manageable idea and built off
how important communication is when you are
those ideas instead of overreaching in the
working with a team. If some people are left out
beginning and having to cut back on certain
of the discussions, then people don’t work as
components of our design. If we had more time,
efficiently because the work begins to overlap.
I would have liked to get stronger motors or used
One such instance of this was during the code
33
a higher tension wire instead of string. Other as I could see it being.
than those changes, our overall design is as good

34
REFERENCES

[1] Pantig, Junemy, “The Effects of Food Waste on the Environment,” Donate Don’t
Dump. [Online]. Available: https://donatedontdump.net/2014/07/07/the-effects-of-food-
waste-on-the-environment-by-junemy-pantig/. [Accessed April 04, 2017].

[2] NPR. “How Colorado Is Turning Food Waste Into Electricity,” NPR. [Online].
Available: http://www.npr.org/sections/thesalt/2016/04/05/472673127/how-colorado-is-
turning-food-waste-into-electricity. [Accessed April 04, 2017].

[3] EPA, “Converting Food Waste to Renewable Energy,” United States Environmental
Protection Agency. [Online]. Available: https://www.epa.gov/pacific-southwest-media-
center/converting-food-waste-renewable-energy. [Accessed April 04, 2017].

[4] CERES, “Biogas Digester”, CERES Community Environment Park, 2017. [Online].
Available: http://ceres.org.au/education/green-technology/biogas-digester/. [Accessed
April 04, 2017]

[5] Mathworks, “Basic Image Import, Processin, and Export,” Mathworks. [Online].
Available: https://www.mathworks.com/help/images/image-import-and-
export.html?searchHighlight=imread%20and%20imshow&s_tid=doc_srchtitle.
[Accessed April 04, 2017]

[6] Arduino Forums, “Stepper motor speed problem on Matlab,” Arduino. [Online].
Available: https://forum.arduino.cc/index.php?topic=442249.0. [Accessed April 04,
2017].
[7]

[8]

35
[9]

[10] A. B. Council, “http://www.americanbiogascouncil.org,” American Biogas Council.


[Online]. Available: https://www.americanbiogascouncil.org/biogas_what.asp.
[Accessed: 02-Feb-2017].

[11] M. S. University, “New MSU anaerobic digester to supply power for south campus
buildings,” MSUToday. [Online]. Available: http://msutoday.msu.edu/news/2013/new-
msu-anaerobic-digester-to-supply-power-for-south-campus-buildings/. [Accessed: 17-
Apr-2017].

[12] Feldman J., “UK Supermarket To Use Food Waste To Power Itself,” The
Huffington Post, 24-Jul-2014. [Online]. Available:
http://www.huffingtonpost.com/2014/07/24/supermarket-food-biogas-power-
uk_n_5611257.html. [Accessed: 09-Feb-2017].

[13] Stuart Stuart, “Sainsbury's aims for zero waste landfill – but is anaerobic digestion
the best way?,” The Guardian, 17-Nov-2011. [Online].
Available: https://www.theguardian.com/environment/2011/nov/17/sainsburys-zero-
waste-landfill. [Accessed: 09-Feb-2017].

[14] Chainey, Ross, “Which countries waste the most food?,” World Economic Forum.
[Online]. Available: https://www.weforum.org/agenda/2015/08/which-countries-waste-
the-most-food/. [Accessed: 05-Mar-2017].

[15] “40% of food wasted, report says,” CNN, 22-Aug-2012. [Online]. Available:
http://news.blogs.cnn.com/2012/08/22/40-of-u-s-food-wasted-report-says/. [Accessed:
05-Mar-2017].

36
[16] “Key facts on food loss and waste you should know!,” Food and Agriculture
Organization of the United Nations. [Online]. Available: http://www.fao.org/save-
food/resources/keyfindings/en/. [Accessed: 05-Mar-2017].

37
AUTHOR BIOGRAPHIES

Surabhi Gupta was Geralyn Moore was born


born in Castries, Saint in Palo Alto, California, in
Lucia, in 1998. She 1998. She graduated from
graduated from St. Los Altos High School in
Joseph’s Convent in June of 2016. For her first
May of 2015 and did a semester in college, she
post-graduate program participated in
at IMG Academy in Northeastern University’s
Bradenton, FL. For her first semester in NUin program in Melbourne, Australia. She
college, she went to Melbourne, Australia is currently pursuing a B.S. in electrical
through the NU.in Program at Northeastern engineering at Northeastern University in
University. Currently, she is pursuing a B.S. Boston, MA. She plans to graduate in May
in mechanical engineering at Northeastern 2020 with a minor in math and computer
University in Boston, MA. She plans to science after completing two co-ops. After
graduate from Northeastern University in graduation, she plans to pursue a master's
the year 2021, after doing three co-ops degree in Electrical Engineering with a
alongside her studies. After graduating, she specialization in embedded systems.
also plans to do her masters in Aerospace
Engineering. In eighth grade, she participated in her
school’s science fair and designed and
Throughout the course of secondary school, fabricated working energy harvesting
she played Division 3 tennis. She was also circuits. This inspired her to further pursue
very involved in volunteer work such as engineering. Throughout high school, she
Hunger Walks, volunteering at elderly and participated in her school’s PLTW
children homes and raising money for program.. From 2013 to 2016 she was the
diabetes and cancer organizations. Her captain of her robotics team. She spent her
interest in the subjects of physics, summers doing internships at various
technology, and mathematics led to her startups in Silicon Valley, and has
interest in engineering. In 2015, she won the discovered a passion for embedded systems
national awards for additional mathematics. and signal integrity. She will be working
This boosted her confidence and passion for with CNEX Labs in San Jose in the summer
these subject areas. This and her passion for of 2017 as a hardware R&D intern.
space and rockets solidified her decision to
pursue a career in Aerospace Engineering. Ms. Moore was a recipient of the
Sustainability in Energy and Transportation
When she first arrived at Northeastern Award for the Alameda County Science Fair
University, Ms. Gupta joined the American in 2013, the AP Student with Distinction
Institute of Aeronautics and Astronautics Award in 2015 and 2016, is currently an
club to gain hands-on experience in active member of Northeastern’s Society of
engineering and more specifically aerospace Women Engineers, and is in the process of
engineering. Working with this club has becoming an officer of Northeastern’s IEEE
allowed her to understand what her major club.
entails and solidified her decision of major
even further. bbhbhbbbbhhguygygyd

38
Alain Berdkan was born Patrick Jimenez was
Miniara, Lebanon, in 1997. born in Berkeley,
He lived his whole life in California in 1998. He
Dubai, United Arab attended Head-Royce
Emirates, where he School in Oakland
attended a French California and is
systemed school during his currently studying at
childhood, Lycee Libanais Northeastern University
Francophone Prive, but graduated from the for Computer Engineering and Computer
American School of Dubai in June 2015. For Science.
his first semester in college, he attended
Wentworth Institute of Technology where From 2012 to 2015, he was a part of a
he was pursuing a B.S. in Architecture. The robotics team for VEX Robotics. On this
following semester, he transferred to the team, he programmed and helped build the
school of Engineering at Wentworth. robots for regional, national, and
Currently, after a three semesters at international competitions. During the
Wentworth Institute of Technology, he is summer of 2015, he worked with UC
pursuing a B.S. in Industrial Engineering at Berkeley graduate students on traffic and
Northeastern University with a minor in HOV lane simulation technology. In
Business Management. He plans to graduate his free time, he enjoys camping at Big Sur,
in 2020 , after completing two co-ops. After skiing at Lake Tahoe, and playing tennis.
graduation, he plans to obtain a Masters in
Business Administration. At Northeastern, Patrick Jimenez enjoys
participating in the robotics club and
Throughout middle school, he attending various community and
participated in several theatre production in engineering clubs.
school, such as Julius Caesar and Socratis in
Arabic. During high school, he joined the
wrestling team and participated in the Spring
Plays where he played one of the main three
characters. He participated in some
volunteer work with school organizations
such “Little Wings”. He took AP Physics
and AP Calculus in his senior year.

Mr. Berdkan has joined the IISE


club, Institute of Industrial and System
Engineers, at Northeastern, where he was
able to meet and connect with other
industrial engineers and learn from their
activities, as well as the Engineers Without
Borders association where he explores a
different side of engineering.

39
APPENDICES

APPENDIX A – DESCISION ANALYSIS


BRIEF DESCRIPTION OF INDIVIDUAL PROJECT CONCEPTS

Weight Sensor: Children will place a specific 3D printed food in a trash bin. The load
sensor, attached to the trash bin, will be used to measure the weight of the 3D printed
food item placed inside. The load sensor amplifier will be used to send data to the
computer. Depending on the weight, the program will calculate an estimate of the amount
of methane and electricity produced.

Energy Game: This game serves to educate children about the impact of the foods they
eat. There will be five different foods (3D printed parts), each with a display above
it. Below, there will be a display showing the question number, the question and the
player’s score. There will be a series of 10 to 15 questions, each asking the player to
choose one food. After selection of an answer, regardless of correctness of the answer,
the displays above the food will display a ranking 1 to 5 for each of the foods based on
the question.

Mini Supermarket: This will be virtual grocery store with different 3D parts
representing food items. In this game, children will pretend they are going grocery
shopping and will be asked to choose one or more items by pressing the button
corresponding to each food item. They will be asked to purchase whatever they would
consider eating in a span or a day or two days. When they check out, the cashier will print
a bill with information on how much energy they can produce with the food they bought.

Food Facts: The designs functions are simple. There will be two main sections. The first
will contain all the necessary research and explanations of the food waste system. It will
describe how and where your food is grown, transported, and ends up. The second part
will include an interactive exhibit that includes a collection of 3D printed food items.
Each food item will correspond with a certain amount of methane and/or CO2 emissions.

40
K-T DECISION ANALYSIS TABLE

Table 1: Kepner-Tregoe Decision Analysis Used to Choose a Project Concept

Surabhi Geralyn Alain Patrick


(Weight (Energy (Mini (Food
sensor) Game) Supermarket) facts)

Musts
Uses 3D printed parts GO GO GO GO
Cost less than $100 GO GO GO GO
Compact (less than 5’ by 19’’ by GO GO GO GO
4’)
Incorporates Sparkfun kit GO GO GO GO
Incorporates Matlab GO GO GO GO
Portable GO GO GO GO
Within programming abilities of GO GO NO GO GO
team
Reusability GO GO GO GO

How well it teaches sustainability 8 8 8 8

How well it teaches about food 7 6 7 7


waste

Cost (under $100) 3 7 6 7

Ease of understanding for young 9 7 8 6


children

Aesthetics 6 6 8 5

Enjoyable 7 5 8 4

Sustainably sourced materials 2 8 8 8

Portability 5 9 9 9

Relevance to children’ daily lives 5 7 6 9

Total 357 398 352

Highest Score: 398

41
Calculations showing statistical significance of the Energy Game’s score:

ℎ𝑖𝑔ℎ𝑒𝑠𝑡 𝑡𝑜𝑡𝑎𝑙 − 𝑠𝑒𝑐𝑜𝑛𝑑 ℎ𝑖𝑔ℎ𝑒𝑠𝑡 𝑡𝑜𝑡𝑎𝑙


× 100%
ℎ𝑖𝑔ℎ𝑒𝑠𝑡 𝑡𝑜𝑡𝑎𝑙

398 − 357
× 100%
398

41
× 100% = 10.3 % > 10%
398

The Energy Game (Geralyn’s Project Concept) has the highest total score, which is also
more than 10% higher than the other project concepts’ scores. Therefore, we chose to
move forward with her project concept of an interactive game about energy generation
from food waste.

AUTOCAD DRAWING OF ENERGY


GAME PROJECT CONCEPT

CORNERSTONE OF ENGINEERING
02/09/17

42
APPENDIX B - FINAL AUTOCAD/SOLIDWORKS DRAWINGS
SCREENSHOTS OF MAIN DESIGN

Fig. 13. Top Left View

Fig. 14. Back Side View

43
Fig. 15. Front View

Fig. 16. Left Side View

44
Fig. 17. Right Side View

45
ORTHOGRAPHIC PROJECTIONS OF MAIN DESIGN

46
ORTHOGRAPHIC PROJECTIONS OF 3D PRINTED PARTS

Fig. 18. Orthographic Projection of Carrot

47
Fig. 19. Orthographic Projection of Pear

ORTHOGRAPHIC PROJECTION OF
PEAR

CORNERSTONE OF ENGINEERING
02/09/17

Fig. 20. Orthographic Projection of Anaerobic Digesters

ORTHOGRAPHIC PROJECTION OF
PEAR
CORNERSTONE OF ENGINEERING
02/09/17

48
Fig. 21. Orthographic Projection of Start Sign

ORTHOGRAPHIC PROJECTION
OF PEAR

CORNERSTONE OF ENGINEERING
02/09/17

49
APPENDIX C –CODE USED IN PROJECT
MATLAB CODE

properties (Access = public)


aBoard % Description
ser % Description
end

methods (Access = private)


%declares function for button inputs
function an = inputButtons(app)

%Declares variables
%assigns each button to a variable
but1='D2';
but2='D3';
but3='D4';
but4='D5';
but5='D6';
but6='D7';

%variables used to lock an answer once a button has been hit


lock1=0;
lock2=0;

%stores player answers


p1=0;
p2=0;

%while either one of the players has not hit a button


while(lock1==1 || lock2==1)

%while loop to prevent player from changing answer


%while player 1 has not hit a button
while (lock1==1)
%read inputs from Player One's buttons
state1=app.aBoard.readDigitalPin(but1);
state2=app.aBoard.readDigitalPin(but2);
state3=app.aBoard.readDigitalPin(but3);

%if functions to determine which button was pressed


%if button 1 is pressed
if(state1==0)
%store 1 is variable p1
p1=1;
%store 0 in lock variable
lock1=0;
end

%if button 2 is pressed


if(state2==0)
%store 2 is variable p1
p1=2;

50
%store 0 in lock variable
lock1=0;
end

%if button 3 is pressed


if(state3==0)
%store 3 is variable p1
p1=3;
%store 0 in lock variable
lock1=0;
end
end

%while loop to prevent player from changing answer


%while player 2 has not hit a button
while (lock2==1)
%read inputs from Player One's buttons
state4=app.aBoard.readDigitalPin(but4);
state5=app.aBoard.readDigitalPin(but5);
state6=app.aBoard.readDigitalPin(but6);

%if functions to determine which button was pressed


%if button 4 is pressed
if(state4==0)
%store 1 is variable p2
p2=1;
%store 0 in lock variable
lock2=0;
end

%if button 5 is pressed


if(state5==0)
%store 2 is variable p2
p2=2;
%store 0 in lock variable
lock2=0;
end

%if button 6 is pressed


if(state6==0)
%store 3 is variable p2
p2=3;
%store 0 in lock variable
lock2=0;
end
end
end
%return both player's answers
an = [p1, p2];
end

%declares function for displaying the pictures


function displayImg(app, img, pics)
%show picture
imshow(img,'Parent',pics);
%update image
drawnow;
end
end

%delete all objects

51
delete(instrfindall);

%activate serial connection for motor controlling arduino


app.ser=serial('/dev/cu.usbserial-DN01IUU6');

%activate arduino connection with button info recieveing arduino


app.aBoard=arduino('/dev/tty.usbserial-DN02BA9B','UNO');

%stores the images


fig=uifigure('Name','Energy','Position',[0 0 1000 840]);
pics = uiaxes(fig,'Position', [0 50 1300 760]);

%Turn on Axes that will display the image


pics.Visible='on';

%position figure on screen


app.score1.Parent=fig;
app.score2.Parent=fig;
app.score1.Position=[fig.Position(3)/3 30 fig.Position(3)/3 30];
app.score2.Position=[fig.Position(3)/3 10 fig.Position(3)/3 30];

while true
%initialize restart and quit button
butr='D8';

%display welcome image


displayImg(app, 'welcome.png',pics);

%randomly generate number between 0 and 11


p=randperm(10);

%answer array to store the answer to each question


answer=[2,1,1,3,2,2,2,2,3,2;3,2,2,2,1,1,1,3,1,3];

%initialize variables to store score of each player


scr1=0;
scr2=0;

%displays total score to player 1 as game goes on


app.score1.Text= strcat('TOTAL SCORE = ',num2str(scr1));
%displays total score to player 2 as game goes on
app.score2.Text= strcat('TOTAL SCORE = ',num2str(scr2));

%for questions 1 to 10
for i=1:10

%display question
displayImg(app, strcat('Q',num2str(p(i)),'.png'),pics);

%Get player answers and put them in variables


cans=inputButtons(app);
p1=cans(1);
p2=cans(2);

%if function to tell player 1 if their answer was right/wrong/close


to right answer
%if p1 has the correct answer
if(p1==answer(1,p(i)))
%update player 1's score by adding three points
scr1=scr1+3;
%set distance to three for car to move

52
d1=3;
elseif(p1==answer(2,p(i)))
%update player 1's score by adding two points
scr1=scr1+2;
%set distance to two for car to move
d1=2;
else
%update player 1's score by adding one points
scr1=scr1+1;
%set distance to one for car to move
d1=1;
end

%if function to tell player 2 if their answer was right/wrong/close


to right answer
%if p2 is the correct answer
if(p2==answer(1,p(i)))
%update player 2's score by adding three points
scr2=scr2+3;
%set distance to three for car to move
d2=3;
elseif(p2==answer(2,p(i)))
%update player 2's score by adding two points
scr2=scr2+2;
%set distance to two for car to move
d2=2;
else
%update player 2's score by adding one points
scr2=scr2+1;
%set distance to one for car to move
d2=1;
end

%encode both distances in a single digit character that will be sent


through the serial connection
dist=((d1-1)*3)+(d2-1);

%open serial connection and wait for connection to proccess


fopen(app.ser);

%pause for matlab to establish connections


pause(3);

%send digit to serial arduino


fprintf(app.ser,num2str(dist));

%display the answer image


displayImg(app, strcat('A',num2str(p(i)),'.png'),pics);

%pause for matlab to establish connections


pause(3);

%Close the serial connection


fclose(app.ser);

%displays total score to player 1 as game goes on


app.score1.Text= strcat('TOTAL SCORE = ',num2str(scr1));
%displays total score to player 2 as game goes on
app.score2.Text= strcat('TOTAL SCORE = ',num2str(scr2));

%if both players have a total score greater than 9


if(scr1>9 && scr2>9)
%it's a tie
winner=3;
%else if player 1 has a total score greater than 9
elseif(scr1>9)
%player 1 has won
winner=1;

53
%else if player 2 has a total score greater than 9
elseif(scr2>9)
%player 2 has won
winner=2;
%else if no one has won yet
else
%move to the next question
winner=0;
end

%if someone has won or tied, the program breaks and the finish is
diplayed
if(winner>0)
break;
end
end

%if player 1 won


if(winner==1)
%display a carrot won picture
displayImg(app, 'carrot.png',pics);
%if player 2 won
elseif(winner==2)
%display a pear won picture
displayImg(app, 'pear.png',pics);
%if its a tie
else
%display a tie picture
displayImg(app, 'tie.png',pics);
end

%initalize variable for reseting game


reset=1;

while(reset==1)
%get reset button input
reset=app.aBoard.readDigitalPin(butr);
end

%display the welcome image again


displayImg(app, 'welcome.png',pics);

end

54
55
ARDUINO CODE FOR MOTORS

56
57
APPENDIX D – WIRE DIAGRAMS FOR SPARKFUN BOARDS

The wire diagram includes a depiction of the final circuit Team LOST used for the
project. There are two individual Arduinos that each serves a different function: one
communicates reads the input from the buttons to Matlab and controls the logic of the
game, while the other solely reads serial print from Matlab and controls motor movement
based on data received. The stepper motors were powered by a 12V external power
supply, and are driven by the Sparkfun EasyDriver. However, circuits.io, the software
that was used for this circuit design, did not have that particular driver as an option so the
Pololu Motor Driver was used in the diagram instead. The circuit is Manhattan routed for
ease of understanding.

58
Fig. 22. Wire Diagram

59
APPENDIX E – PHOTOGRAPHS

23. Prototype from Milestone 3:

Fig.23.1. Full prototype:

Fig.23.2. Buttons Panel: The buttons are labeled one to three for each contestant
as each question will offer three choices. Also, there is a start button that will
restart the game for new contestants.

60
Fig.23.3. Screen Platform: The screen will rest on a platform at the level of the
cars, behind the tracks, so that the tracks will be in the contestants’ peripheral
vision when looking at the screen and answering questions:

Fig.23.4. Start Line: The cars will start at a start line at the same point.

61
Fig.23.5. Tracks: The two tracks will be parallel, sideways in relation to the
contestant, in order for them to see and notice the cars advance in a clearer
manner:

Fig.23.6. Conveyor Belt Mechanism: The hot glue sticks serve as axles which will
be turned, moving the belt. The two cardboard circles on each side of each belt
serve as a guide for the belts so that they stay in place. There are two conveyor
belts, one for each track, hence one for each car. Each car will be connected to a
conveyor belt and will move with it.

62
Fig.23.7. Car: There will be two cars, one on each conveyor belt for each
contestant. The lower cardboard part serves to stabilize the car in the lines cut into
the prototype forming the tracks:

24. Prototype from Milestone 4:

Fig.24.1. Car representation: The strings will be connected to the cars via a simple
square rod. The square rod will have a hook on each of two opposite faces. The
string will be attached to the hooks as displayed below.

63
Fig.24.2. Temporary Pulley: The program directs the motors to turn clockwise,
causing the pulleys attached to move. This results in the movement of the upper
string, and therefore the cars, to the right.

Fig.24.3. Inside of Second Prototype: Displays initial wooden casing containing


temporary pulley and motors.

64
25. Prototype from Milestone 5:

Fig.25.1. The buttons panel: Buttons were added.

Fig.25.2. Screen: The GUI (Graphical User Interface) will be displayed on the
laptop screen. Once the program is started, it can be stopped, restarted and ended
using the restart button. The GUI will display the questions and answer options.

65
Fig.25.3. First Iteration of the Poster Board: The poster board displays a few
graphics and text.

Fig.25.4. Start Line and Start Sign: The cars will start at a start line at the same
point. The start sign contains 3 LEDs which are programmed to blink in sequence
as a signal for the contestants to start the race.

66
Fig.25.5. Closer Picture of Start Sign

Fig.25.6. Tracks: The two tracks will be parallel, sideways in relation to the
contestant. This allows contestants to advance in a clearer manner.

67
Fig.25.7. The Pulley and String Mechanism: There is a pulley on each end of each
track. String is tied taut around each pulley to form a mechanism similar to that of
a conveyor belt. Attached to one of the pulleys is a stepper motor which will
allow us to move the cars at certain distances along the track.

String Attached to Motors and Pulleys

a.

Pulley

b.

68
Fig.25.8. Cars: There will be two cars, one on track for each contestant. We
designed the cars to look like a carrot and pear so that it may be connected more
to our topic of generating energy from food waste.

Carrot Car Pear Car

a. b.

26. Pictures from Milestone 6:

Fig.26.1. GUIs: The user interfaces consist of the questions along with the three
choices and the answers for each question ranked depending on which ones are
better.

Table 2: Graphical User Interface for Questions and Answers

Questions Answers

69
70
71
Fig.26.2. Display Messages (welcome message, winner announcement):

a.

b.

c.

d.

72
27. Pictures of Final Project (Milestone 7):

Fig.27.1. Final Poster: The visuals and text were laid out on a single sheet and
plotted. The plotted poster is then glued to the cardboard. On the left side of the
poster, the rules of the game are explained. In the middle, the process of anaerobic
digestion is explained. On the right, the 3Ps of sustainability relating to the topic
are explained.

Fig.27.2. Additional Elements Added to the Poster: A “Phineas and Ferb” theme
is added to the exhibit through these characters. The text is their speech bubbles relate
back to the information displayed on the poster board.

a.

73
b.

c.

d.

74
Fig.27.3. Button Panel cover: Three holes under each “Racer” heading and the
“Start” heading were cut through for the actual buttons to appear.

Fig.27.4. Tracks cover: The horizontal green rectangles at the bottom going
through the image are the two tracks. These two rectangles were cut through.

Fig.27.5. Full Exhibit: The poster board was glued to the top surface of the casing
of the game.

75
Fig.28. Picture of Team LOST Members with Final Exhibit at Beachmont School

76
APPENDIX F – FINAL GANNT CHART

77
APPENDIX G – FINAL BUDGET

Table 3: Key to Determine Status of Required Parts

Order Statuses Need to Order


Ordered
Delivered

Table 4: Summary of Project Costs for Milestone 4

Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52

78
Table 5: Summary of Project Costs for Milestone 5

Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52

Table 6: Summary of Project Costs for Milestone 6

Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52

79
APPENDIX H-PROJECT HOURS LOG

Table 7: Summary of Hours Worked

Surabhi Geralyn Alain Patrick

Individual Research and Concept Drawings for 3 3 3 3


Milestone 2

Objectives, Decision Analysis and Reviewed 1.75 1.75 1.75 .25


Problem Statement

Prototype 17 28 10 6

Overall and Updated Gantt Charts 3.75 .5

SolidWorks and AutoCAD Sketch 7.5 1.5 5.5

Description Concept and Prototypes 2.75 .5 1 3

Description of changes made 2

Wire Diagram 1

Flow Chart for Program 3

Program and Research for Program 10 17

Updated Budgets 0.75 2

Poster Board and Aesthetic Cover for Casing 5 4

Pamphlet 1 0.75

GUI 4

Overall Reports 11.5 5.5 5 4

Appendices 8 3 4 1

Formatting of Final Report 4

Total 76 50 38.25 36.75

80

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