Professional Documents
Culture Documents
Final Report
Final Report
SUBMITTED BY:
Sincerely,
Surabhi Gupta, Geralyn Moore, Alain Berdkan and Patrick Jimenez.
ii
TABLE OF CONTENTS
iii
1.4 Alternative, Evaluation and Evolution .................................................................... 13
1.5 Final Design ............................................................................................................ 14
Description ................................................................................................................ 14
Contributions............................................................................................................. 15
Resources .................................................................................................................. 16
1.6 Conclusion .............................................................................................................. 16
Reflections on Learning ............................................................................................ 16
Reflections on Working in a Team ........................................................................... 17
1.7 Recommendations ................................................................................................... 17
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Intended Beneficiaries .............................................................................................. 29
Sustainability in Engineering .................................................................................... 29
Project Objectives ..................................................................................................... 30
1.2 Background ............................................................................................................. 30
1.3 Methodology & Organization ................................................................................. 31
1.4 Alternative, Evaluation and Evolution .................................................................... 31
1.5 Final Design ............................................................................................................ 32
Description ................................................................................................................ 32
Contributions............................................................................................................. 32
Resources .................................................................................................................. 32
1.6 Conclusion .............................................................................................................. 33
Reflections on Learning ............................................................................................ 33
Reflections on Working in a Team ........................................................................... 33
1.7 Recommendations ................................................................................................... 33
References ......................................................................................................................... 35
Appendices ........................................................................................................................ 40
Appendix A – Descision ANalysis ............................................................................... 40
Appendix B - Final AutoCAD/Solidworks Drawings .................................................. 43
Appendix C –Code Used in Project .............................................................................. 50
Appendix D – Wire Diagrams for SparkFun Boards .................................................... 58
Appendix E – Photographs ........................................................................................... 60
Appendix F – Final Gannt Chart ................................................................................... 77
Appendix G – Final Budget .......................................................................................... 78
Appendix H-Project Hours Log .................................................................................... 80
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LIST OF TABLES
LIST OF FIGURES
Fig.1. Simplified Process of Energy Generation from Food Waste [4] ...............................2
Fig.4. ..................................................................................................................................13
Fig.5. ..................................................................................................................................13
Fig.6. ..................................................................................................................................13
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Fig.12. Energy in our Trash Exhibit [2] .............................................................................32
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EXECUTIVE SUMMARY
viii
SURABHI GUPTA
1.1 INTRODUCTION
INTENDED BENEFICIARIES
1
car race itself as they compete against one wastewater treatment facilities to generate
another. The information on the display board is methane from sludge. Therefore, companies do
concise and kid-friendly to allow children to have to go to greater lengths to obtain the
easily understand the concepts behind energy resource or implement the process. These factors
generation from food waste. The display board ensure the financial long-term viability of this
contains colorful graphics and string lights to energy generation process.
attract children. Using food waste as a renewable source
of energy also benefits society because people
SUSTAINABILITY IN ENGINEERING
feel good as they hinder their use of fossil fuels
Today, it is essential to ensure a product which harms the environment to a much greater
is sustainable for it to be successfully adopted in extent. Additionally, this process requires no
society. Energy generation from food waste extra implementation from people other than
accounts for all factors necessary for dumping their food waste in a separate bin for
sustainability and is therefore ecologically, easy collection.
socially and economically viable. Currently, the Zero Waste Energy
Using food waste as an energy source Development anaerobic digestion facility in San
instead of fossil fuels greatly reduces our carbon José is turning food waste into energy as a means
footprint as less carbon dioxide is released into of reducing the amount of greenhouse gas
the atmosphere. More importantly, food waste is released by decomposing food waste. They are
also known to naturally release methane as it utilizing anaerobic digesters in which food waste
decomposes in dumps [2]. Methane is twenty- is anaerobically digested and after, the methane
one times more potent than carbon dioxide as a released is used to generate energy. The facility
greenhouse gas [1]. Therefore, by eliminating the produces 1.6 megawatts of electricity per year
amount of food waste rotting in fields, we can from 90,000 tons of food waste [3].
hinder climate change.
Food waste is readily available in
exorbitant quantities. Additionally, food waste
requires little effort to transport to energy
generation sites once a system is established.
Also, generating methane from food waste
Fig.1. Simplified Process of Energy Generation
requires the exact same infrastructure used at from Food Waste [4]
2
PROJECT OBJECTIVES player enters, the car moves a fixed number of
The main goal of this projects is to steps. The first player to reach the end wins.
utilizing food waste as a renewable energy aspect of our exhibit so that each part
source. Additionally, our team aims to complements another part. This will prevent
demonstrate to children the sustainability of the children from ignoring some aspects of the
process of energy generation from food waste. exhibit. We will do this by incorporating a
We will achieve all of these goals through a Phineas and Ferb theme into our exhibit. The
series of 10 questions in a game and through children will be instructed to look for Candice’s
images on our poster board. Our exhibit meets clues all over the display board in order to win
Matlab to control stepper motors. I learned that it a team effort, I believe that some teammates had
is impractical to use Matlab GUI to control a larger workload. During the first few weeks I
stepper motors over a USB connection because realized that the team required countless
of the apparent latency of the USB system [6]. reminders to get work done, and as time passed,
Instead, we needed to direct the Matlab GUI to I found myself constantly ensuring everyone
send a single value across to Arduino. completed their portion of the work on time to
4
ensure we all progressed to the completion of the built the final prototype, and when the stepper
project efficiently. motors arrived, Patrick and I worked together to
At the beginning, during the first create our final working code. Also, we each
milestone, I believe we all contributed equally to made our individual 3D printed parts which we
the brainstorming aspect of the project and we all added to the exhibit. I was responsible for 3D
unanimously agreed to our initial problem printing a carrot. Lastly, Alain and I created the
statement and project idea. However, as the poster board, while I created the covers for the
milestones progressed, the team started drifting track and button panel. I created the covers for
apart and it required a lot of effort to bring the poster board, track and button panel on
team back together. Although I tried equally PowerPoint and then used a plotter to print them
dividing the work among the team through, I out (refer to Appendix E, Fig.27.1.-Fig.27.4).
found myself finishing most parts of the reports At the beginning of the semester, I was
that were due within each milestone. assigned project manager for Milestone 2.
During the second milestone, after However, I felt like Project Manager throughout
individually coming up with our own project the remaining milestones as well. Majority of the
concepts, we used a Kepner-Tregoe decision time, I was the only team member taking
analysis to choose Geralyn’s project concept. I initiative to set meeting times, divide work, set
did the first AutoCAD design sketch of the deadlines, overwhelm other team members with
project in the third milestone, while the entire reminders and finally, ensure that work was
team contributed to the building of the first complete and submitted on time.
prototype. In the fourth milestone, Alain and I Although I found myself working in most
both did the final design sketch in SolidWorks as aspects of the project, I believe Patrick played an
Alain did the larger components and assembled important part in the logic of the program while
most of the parts together, while I sketched the Alain played an important role in the
smaller components such as the cars, hooks, and SolidWorks and GUI for the project. Finally,
rods. Patrick volunteered to do the programming, Geralyn played a major role in the use of
while Geralyn did the wire diagram as that is her Sparkfun components, wiring, and the prototype.
area of expertise. Although Patrick took care of Overall, although I would argue that Geralyn and
most of the logic of the program, I had to run I spent the larger amount of time on the project,
through it and make several changes to syntax to it was a team effort that pushed us to the
get a working GUI on Matlab. Geralyn and I completion of the project.
5
1.4 ALTERNATIVE, EVALUATION energy generation from food waste. The goal of
6
pins, rubber washers and friction tape (refer to while developing links between Arduino and
Appendix E, Fig.25.7.). Matlab and debugging the code for the entire
Additionally, instead of regular cars, we program to work accurately.
decided to 3D print a carrot and pear car so that The aesthetics component of our design
it would be more applicable to our topic of was one of the last aspects of the project we
energy generation from food waste. We also discussed. Alain and I quickly became
decided not to add wheels to our “cars” but overwhelmed with many great ideas, most of
instead, add packing tape to the tracks so that the which we surprisingly ended up incorporating
carrot and pear could slide along easily. We also into the final exhibit. We decided to use a variety
added anaerobic digesters at the end of the track of animated images with limited text on the
with stream lights flowing out to create a light poster board so that the kids would easily
bulb behind the track (refer to Appendix E). understand the process of energy generation
Finally, we created a small farm towards the from food waste. Alain found most of the
starting of the track and displayed bags of animated pictures incorporated on the poster
fertilizer because fertilizer is a by-product of the board while I put everything together on a
anaerobic digestion of food waste. Together, PowerPoint slide. In addition to the Phineas and
these small aesthetic parts portray the process of Ferb characters, Alain and I also decided to have
energy generation of food waste as a continuous the title of our exhibit, “Energy in your Trash”,
cycle. Therefore, technically, the carrot and pop up from the back of the poster board to make
pear are moving from the farm to the anaerobic it easily distinguishable from the rest of the
digesters to create electricity represented by the exhibit. To make our exhibit more appealing, we
light bulb. decided to decorate the frame of the poster board
For the final prototype, we found the actual with string lights. Finally, I created colorful
connection of the motors to the program covers for our track and button panel to cover the
challenging. After writing the code to control the bare wood.
motors in Matlab GUI, we realized that the
motors moved too slow due to the USB system
1.5 FINAL DESIGN
connecting Matlab to the motors. Therefore,
DESCRIPTION
through research, we found developed a new
Two players compete at one time. Each
system to control motors using both Arduino and
player has their own fruit car. The game includes
Matlab. Both Patrick and I learned quite a lot
7
a maximum of ten questions that will be ensures that kids try to learn the material
displayed on the GUI with three different answer presented on the display board as well. In this
choices (refer to Appendix E). The GUI will be way, our design achieves our goal.
displayed on the laptop screen which will be
CONTRIBUTIONS
placed behind the tracks. Each answer choice has
a corresponding button for each player. Apart from keeping the team working
Therefore, there are three buttons for each player together, ensuring that each team member has
and one extra button to restart the game for a some part in each milestone and reminding team
new set of players. Depending on the answer the members of meetings, I believe I played a role in
player enters, the car moves a fixed number of most aspects of our final design. In addition to
steps. Two cars will be inserted in the tracks, one contributing to the overall design of the
in each, powered by the motors on the inside. prototype, I helped Geralyn in aspects of
Each motor, controlled by the program, moves building such as putting together the outer
the string attached to it, and thus, moves the fruit wooden casing, making the pulleys, putting
cars attached to the string. If the player answers together the hooks, rod, and string, and finally
the question right, the car moves three steps. If wiring the buttons (refer to Appendix E). Also, I
the player chooses an answer that is wrong but created the initial AutoCAD drawing, the smaller
close to the right answer, the car moves two components in the final solid works and most of
steps. Finally, if the player chooses an answer the orthographic projections (refer to Appendix
that is completely wrong, the car moves one step. B). I played a major role in programming as I
The goal of our final design and exhibit was responsible for debugging and making our
was to educate children about energy generation initial code work in Matlab GUI. Additionally, I
from food waste. The first step in achieving our played a part in the research and coding of the
goal was to attract kids to our exhibit. In addition motors (refer to Appendix C). For the aesthetics
to our kid-friendly use of graphics and design, I component of our design, I created the display
believe allowing two players to race against each board and the covers for the track and button
other encourages friendly competition, therefore panel. I also updated all the Gantt charts (refer to
attracting other kids to the exhibit. In addition to Appendix F) and finally, wrote up the majority
My group managed to remain under budget Throughout the course of this project, I
throughout the whole project and spent a total of came to realize the importance of teamwork,
$41.52. We were able to do this by taking especially in engineering. Prior to this project, I
advantage of the free wood supply in the was never faced with such a large workload in a
Northeastern wood shop, free 3D printing, sales project and always believed, if another team
in nearby hardware and electronics stores, and member did not finish their part completely, I
other resources available in the First-Year could do it for them. However, working on this
Engineering Learning and Innovation Center. project, I realized that projects in college are
The total amount spent will be split equally designed in such a way that it is entirely
among team members at the end of the semester. impossible for just one team member to
Responsible for the circuit creation in our design, complete the workload by themselves. Therefore,
Geralyn bought most of the stuff listed under our although previously confident in my ability to
budget as they were mostly electronic finish large portions of reports on my own, or
components. I was responsible for buying the going over another team member’s part, I
poster board. I believe I spent from 5 to 16 hours realized that in the future, as a team leader, I
per milestone working on this project. should not feel like the only person responsible
for ensuring all the work is done. Instead, I
1.6 CONCLUSION should ensure that other team members complete
their parts entirely or face consequences decided
REFLECTIONS ON LEARNING
on as a team for incomplete work.
Through my contributions, I believe I
As a leader, I have learned to step back and
expanded my coding abilities aside from what I
listen to other team member’s perspectives on a
have learned in class. Additionally, I believe I
decision to be made. Additionally, I have learned
am even more confident in the use of
to get an outside person’s perspective on a
SolidWorks having practiced my abilities
problem or decision as they might be able to
throughout the course of this project. Finally, I
notice something that the team has continuously
am more aware and confident in professional and
missed. At the beginning of the semester, we
scientific writing for reports and overall
experienced a few difficulties as a team as some
professional report composition.
members did not attend meetings or meet work
deadlines. Initially, we tried to overcome this by
9
first notifying concerned teammates of problems 1.7 RECOMMENDATIONS
noticed. However, as a last resort, we
If I could go back to the beginning of the
approached the professor who was able to talk to
semester, I would not underestimate the time it
those teammates about the issues at hand.
takes to get certain aspects of the project
Lastly, I believe my biggest asset to the team
working. I would start working on the different
was my organization and my ability to bring the
milestones of the project even earlier and
team members together and ensure we completed
approach my mentor for help more frequently
all work required of us.
than we did. I would also try to get advice on
how to code different components such as
motors to prevent all the time wasted writing
code for the motors initially.
10
GERALYN MOORE
1.1 INTRODUCTION
INTENDED BENEFICIARIES
Team LOST aims to educate 3rd through with an idea to create a game out of the
5th graders on the benefits of reducing food information that the children would obtain from
waste and implementing anaerobic the posterboard. I had read papers on the
digestion. The project’s objectives include being gamification of education and how competition
engaging and interactive so as to attract children helped with the retention of information, so it
to the exhibit. In addition, an easy-to-read poster was an interesting option to consider, especially
board will provide information for the children since an actual anaerobic digester could not be
so they can learn about the issue before built or simulated. Interestingly, when
interacting with the game part of the researching food waste, I discovered that the
exhibit. Once the game is in session, players volatile organic compounds (methane-rich gas)
will race against each other in a trivia game that are released into the atmosphere are far more
about food waste. Characters will move along a damaging to the environment than carbon
track until they reach an anaerobic digester at the dioxide emissions. Because methane takes about
end, at which point a winner is declared. The 40 years to break down, there is consistently 40
12
forming a layer that contributes to the
greenhouse effect and climate change. However,
with the process of anaerobic digestion, the
methane is contained and can be burned in a 1.4 ALTERNATIVE, EVALUATION
controlled environment, releasing just carbon AND EVOLUTION
dioxide, which is much less harmful.
At the beginning, we were hoping to be able to
Fig.4.
simulate an anaerobic digester, but before even
Fig.5.
the first presentation it was evident that it was
Fig.6.
not a feasible idea. Alternate results were
1.3 METHODOLOGY & considered. Surabhi’s idea included a trash can
ORGANIZATION with a load cell in the bottom that users could put
the distribution of the work was certainly various waste into and find out how much energy
not equal, each person contributed a fair they were producing. Alain proposed a mini
amount. Alain worked on aesthetics of the supermarket where users could choose which
posterboard and creation of the question images, foods they wanted to buy and upon checkout
Subi worked on coding, organization, and could find out how much energy the products
management of the team, Patrick worked on chosen could have generated through anaerobic
coding, and I built the casing, designed and digestion. However, this was a much too
wired the electronics, and designed and built the complex idea that would have great difficulty in
motor-pulley system. The organization of the implementation, so it was eliminated early on in
team certainly could have been better, but the decision making process. Patrick’s idea was
between the difference in schedules and the other a simpler version of mine, where users could
classes that each person had, we made the best of choose foods and learn fun facts about how they
what we could. For our SolidWorks project, were produced and how they affected the
each person 3D printed something that would be environment. My idea included a trivia game
used on the actual project, so as to avoid waste of (refer to Appendix A) that users could play after
a 3D printing slot. I created a start gate, Subi reading information from the
and Patrick created carrot and pear “cars”, and posterboard. Initially, the design was intended to
Alain created an anaerobic digester to be put at be a single-player trivia game with no racing
the end of the track. track. However, after the town hall meeting that
13
the idea was presented at, it was decided that 1.5 FINAL DESIGN
building a physical race and implementing a
competitive aspect would make the exhibit much DESCRIPTION
more appealing for the children. Watching the The final design includes many parts that in
cars progress would be great motivation to do conjunction aim to educate children about the
well in the game, as well as provide incentive to benefits of reducing food waste and the methods
pay attention to the information presented on the that food waste can be utilized to produce
poster board. After creating the cardboard energy. A poster board includes the rules for the
prototype it was discovered that moving the cars game and a brief overview of what gameplay
using a belt and magnet would be far too will be like. In addition, it includes the 3 ways
difficult, as well as expensive, so a string with an in which anaerobic digestion is a sustainable
attachment rod was chosen instead. Many technology and a graphic describing the
options were explored in controlling the anaerobic digestion process. String lights are
movement of the car, particularly how the pulley lining the poster with a 3D printed trash can on
could be fashioned to avoid slippage of the the end of the string of lights to show that energy
string. The original decision was to 3D print a can be produced from trash. The actual game is
custom pulley. The final design was constructed of ½ inch oak plywood, a choice that
mechanically fairly simple, and as a result we in retrospect was not the best due to the weight
struggled to find a good part to 3D print. After of the piece. The players each have control of 3
being told that 3D printing a pulley would not be answer buttons, with a start/reset button in the
a good utilization of a 3D printed part, we all middle. The buttons are connected to a Sparkfun
created mostly aesthetic additions as the 3D Redboard which inputs data to the Matlab
printed aspect. Surabhi printed a carrot that was program. A separate Sparkfun Redboard
used as one of our cars, Patrick printed a pear controls the motor movement via output from the
that was the other car, Alain printed two Matlab program. Once the game begins, a
anaerobic digesters, and I printed a start gate question with three answer options is displayed
with LEDs. The start gate included three 10mm on the screen, and the players choose. The
blue LEDs that would light up in order at the answers will not be displayed until both players
start of the game. Although the code and the have answered to avoid cheating. Then, a small
wire diagram include the LEDs, we did not use delay occurs and the cars are advanced
the start gate in the final design. corresponding distances based on the correctness
14
of their answer. The cars are attached to cotton equipment needed. Once prototyping began, I
string which loops around a pulley with friction went to the wood shop and with the help of a
tape and side stoppers to ensure movement and very kind carpenter, Darren, I constructed the
reduction in the likelihood of slippage. Once entire casing from ½ inch plywood. Though this
one player reaches the end, after at most ten made the design very heavy, it is very
questions, a winner is declared and the game structurally robust. I then used a hole saw to
resets. The cars are controlled via stepper drill holes in the front panel, as well as a staple
motors that are connected to a Sparkfun motor gun and wood glue to construct the rest of the
driver. Since the motors are 12V and the casing. I took the project home every night, a
Redboard can only supply 5V, an external 12V significant task as it is 4ft by 19inches and
power supply was used. weighs nearly forty pounds. I implemented all
of the electronics and wrote preliminary testing
willingness to absorb cost due to the fact that I to utilize the previous electronics skills I had, but
would get to keep those items and use them I wish I had gotten to work on something more
after. In the end, our team spent less than half of design-heavy. I was able to expand my problem
the allotted $100 budget. One of the most helpful solving skills as well as my creative palate when
resources we were able to utilize was the wood faced with issues that needed solving. I realized
shop. The carpenters working there were so that learning to fail fast is an important skill that
16
is underrated. I also learned that ½ inch plywood my workload to ensure that the team’s work was
and a very large project do not mix well. quality and on time. Though Surabhi
experienced this stress to a greater extent than I
REFLECTIONS ON WORKING IN A TEAM
did, it was certainly a struggle for me to make
I usually struggle with groupwork because I ends meet in my other classes. Oftentimes we
dislike relying on others for work to get dealt with team members being late or not
done. This project in particular was difficult not showing up to meetings at all, and an overall
only due to the complexity of the project we lack of initiative and commitment to the
chose, but because of the team and the way team. However, this whole process taught me a
things were structured as well. I certainly have lot about communication and picking battles. It
faults when it comes to group work, in that I has taught me how to deal with problems that do
work very well under pressure which oftentimes not have a lot of time to be solved, and how to
leads to me leaving things to later than I resolve team conflicts. I still have a long way to
should. Throughout high school I have been go in terms of being the best group member I can
primarily in leadership positions when it came to be, but I think I have certainly improved
engineering situations. As a result, I carry significantly.
myself a certain way and I know that I’m capable
and expect to be treated as such. I regret being
the first project manager because I feel that my 1.7 RECOMMENDATIONS
skills could have been better utilized later in the
process. It was certainly a struggle to manage
the team, and oftentimes it felt as though Surabhi
and I were pulling the weight of the whole team,
when it should have been evenly split between
the four people. I went into this project with the
expectation that because this was a more
professional, college setting, a four person group
would mean that I would be doing one fourth of
the work. However, over the course of the
semester I learned that pulling your own weight
in a team is often not enough, and had to increase
17
ALAIN BERDKAN informing them about a crucial topic of
discussion nowadays, sustainability. We also
intend to entertain the children through our
1.1 INTRODUCTION
exhibit, which is the reason why information has
18
use of fossil fuels and lack of access to cleaner in creating a collaborative exhibit. This
water etc. Therefore, sustainability is beneficial component gave us the ability to collect and
for the people, the economy, and the planet. In present data in our own way, attracting the
fact, a design is truly sustainable when it satisfies children. We thus combined Sparkfun and
these three core categories, meaning when it is MATLAB to our exhibit to produce a race car
beneficial for the environment, for the economy, game based on a set of questions.
and for the people. Throughout the semester, the team’s
Consequently, the process explained in process, changes in design and developments, as
our exhibit is considered sustainable, as it well as ideas were communicated through the
protects the environment from pollution caused several Milestone reports that were handed to the
by fossil fuels and from keeping waste in professor in a timely organized manner. These
landfills causing volatile compounds emissions reports consisted of explanations, diagrams,
that contribute to climate change. It is beneficial graphics and sketches.
for the economy as it provides a new resource The project had to abide by constraints
meaning it reduces the need for more expensive that ensured its success such as including an
and less accessible resources such as fossil fuels, educational poster board along with the
and it is beneficial for the people as it provides interactive component previously mentioned to
them with a cheaper source for power, whether make the information accessible to the children.
they need it to power their homes, cars etc. In addition, the exhibit had to fall under specific
dimensions to be easily transported and to fit
PROJECT OBJECTIVES
well on the tables provided for showcase. The
Our primary objective is to create an exhibit couldn’t exceed 5 feet wide x 19 inches
interactive exhibit that educates children about a deep x 4 feet tall. Another constraint was adding
topic related to sustainability, which in our case at least one 3D printed part to our exhibit.
is turning food waste into biogas via anaerobic Finally, the whole project shouldn’t cost more
digestion. Therefore, the first obstacle to than 100$ to accomplish, to make sure the team
overcome was to simplify our topic and utilizing members don’t go overboard and potentially
it into creating an interesting, simple and disagree on how much should be spent on the
relatable exhibit that the children benefit from, exhibit. This constraint also helped the team
understand, and enjoy. In fact, the project had to become more resourceful to find cheaper
utilize and integrate Sparkfun kits, which helps
19
materials and to create the exhibit at the lowest This process exerts a very small carbon
cost. footprint, compared to leaving the waste in
landfills and using other sources of energy such
1.2 BACKGROUND as fossil fuels. Moreover, co-products of
During our first group meeting, while anaerobic digestion are fertilizer and compost
brainstorming ideas for our project topic, all that can are filled with minerals filled with
team members made sure to share whatever idea nutrients. We then decided as a group to go with
comes to their mind. Each member conducted the topic of biogas for the theme of our exhibit,
their own research about different sustainability as we found that such a topic could be presented
topics. While doing so, I had remembered in many ways and could interest a lot as it isn’t
reading an article about biogas a while ago. Such as common as other topics such as water turbines
an idea always seemed very intriguing to me, that would seem less interesting and less
which led me to propose to the rest of the team relatable to the children.
after some research and refreshing my memory Later, when generating solutions and ways
about it. I read about the process of creating of incorporating the idea into our exhibit, I
biogas, which consists of making food waste researched how biogas is used nowadays and if
through anaerobic digestion, where the organic there are any countries using anaerobic digestion
matter is broken down in the absence of oxygen to produce energy. I then found information
[10]. about a famous supermarket chain in the UK,
Sainsbury’s, that was planning to utilize their
own food waste to generate electricity through
the process of anaerobic digestion to power their
stores [12].
20
that wastes the most food in the world [14] and
wastes 40% of their food [15]. I also found that
1/3 of the food in the world is wasted, and that
fruits and vegetables are the most wasted foods
[16].
Fig.8. Part of the Sainsbury Power Plant Process around 6pm, as written in the contract, unless
[12] more time was needed. We also expected to be
available on different days depending on our
I also found that another supermarket
progress and on work needed to be achieved. We
chain, Asda, was sending 25000 tons of their
also wanted to make sure that everyone was
waste to undergo the same process in 2009 [13].
bound to contribute meaning that everyone’s
Finally, throughout the creation of the
voice should be heard to make decisions,
exhibit, I did some more detailed research about
including such a rule in our contract. Moreover,
food waste and anaerobic digestion and found
we had agreed and written in our contract that if
some statistics to generate questions for our
needed, we would have a unanimous vote to
exhibit’s game. I subsequently utilized facts such
avoid conflict when opinions clashed.
as how much of the food produced for human
The team also wanted to make sure all
consumption is wasted in the world, how much
team members could reach each other easily by
food is wasted in the United State, and more. It
creating a WhatsApp chat and a Google drive
turned out that the United States is the country
21
shared folder where all the information and Patrick worked on the coding and wiring aspect
reports were placed. of the project. Throughout the last Milestones
In terms of work, we always decided to leading to the final result, the members’ roles
divide the work for each Milestone depending on became more obvious as Geralyn worked mostly
our different strengths. We also worked on on the wiring aspect, Patrick on the program’s
different parts together and almost all code, and Surabhi and I on the poster board and
contributed to the written reports equally. For information displayed, as well as the rest of the
Milestone 2, we all contributed to the document aesthetics for the exhibit. I also took charge of
almost equally as each team member had to the graphic user interfaces for the program’s
conduct their own research and create a market code.
distinct research sketch and concept drawing,
along with explanations to accompany their
1.4 ALTERNATIVE, EVALUATION
design. For Milestone 3, the team designed and AND EVOLUTION
executed the first prototype together, while In Milestone 2, while brainstorming for
Surabhi took charge of the sketching aspect of it ideas regarding how to present the topic and
using AutoCAD and Geralyn designed the first interact with the children as much as possible
flowchart to the program. each team member came up with their own idea.
As for Milestone 4, I was Project Manager. My alternative to the concept the team chose
I decided that with the load of work needed for consisted of a replication of a small grocery store
this Milestone, the best way to lead was to divide “selling” various 3D printed foods in different
the work in a manner that is suitable for all team buckets with corresponding buttons. The
members. I tried to keep a positive atmosphere children would have to pick what foods they
throughout the time we worked on this Milestone would buy for the day or week by pressing on
as there was some anxiety. I believe I was able to the appropriate buttons as many times as they
make the ambiance less tense by encouraging want, depending on the number of each product
others and by emphasizing that we could all help they wanted. The program would then calculate
each other out with our different assigned work. and print a “receipt” with information on how
All team members worked on what they thought energy costly it was to produce and transport
they were best at. Therefore, Subi and I took these foods (ecological footprint) along with how
charge of the sketching and dimensions much energy could be created from these foods
adjustment on SolidWorks, while Geralyn and through anaerobic digestion.
22
display asking a question about these different
foods, asking the user to choose one of them.
After the question is answered, a ranking for
each food would display on top. For example, a
question such as “Which of these foods take the
most water to produce?” would be asked. The
user would then press one of the buttons, and a
display of a ranking would appear regardless of
the answer. The user can then observe their final
score after a set of 10 to 15 questions.
Fig.9. "The Energy Shopper" Sketch The idea was then further communicated
between each other and made us realize that an
While there were three other concepts extra component should be added to make it
generated by other team members, a Kepner- more entertaining a relatable to the children. I
Tregoe decision analysis was conducted to then proposed to include a racing car game and
compare all four designs and choose one of them make the quiz more competitive. The concept
to carry on with. My design didn’t meet all the than transformed to a two-player game
musts, and therefore was the first design to be consisting of a set of 10 questions about which
eliminated. The program wasn’t within the foods would consume more energy or can
team’s programming skills. Geralyn’s concept, generate more energy via anaerobic digestion,
the Energy Game, received the most points, as it offering three possible answers, asking the user
scored highest on criteria such as “ease of to pick the best one. Depending on how right the
understanding for the children” and “enjoyable”. answer is, a car would move at a certain speed.
The winning score was 10% higher than the Therefore, the quiz would power a race car game
second highest, which meant that the team could between two players, making it more interesting
confidently pick the Energy Game as the and attractive to the children. Moreover, adding a
designated exhibit design (refer to Appendix A). competitive component would give them the
Initially, the Energy Game consisted of a incentive to interact with the exhibit and learn
set of questions about 5 different foods that more. I realized at this stage how one idea can
would be laid out (3D printed), with a turn into something quite different by elaborating
corresponding button for each. A question would from an initial idea and how we shouldn’t limit
23
ourselves and block ourselves from being We then came up with a way to assemble the
creative. I also realized how important it is to slanted buttons panel to the rest of the casing by
think about the consumer and the user’s wants creating two grooves on the sides (reference to
and needs. Appendix B).
During Milestone 3, we started to think of Simultaneously, as I conducted research
and design the first physical prototype out of about the topic to generate questions for our
cardboard. I here started to reason mechanically game, I came across some difficulties finding
to comprehend and collaborate ideas on how to values and information about what specific foods
make our idea physically possible. We all as a would generate more energy, which led me to
team decided to create a rectangular outer casing, propose to the team to gear the questions towards
with two parallel tracks going along the length, more general information about food waste, the
parallel to the users as well. We figured it would process of anaerobic digestion, and
be the best way for the user to observe the cars sustainability, which would be more beneficial
progress more visibly. In regards to the for the children to learn.
mechanism, for each track, a conveyor belt Throughout Milestones 5 and 6, I learned
would loop around an axel at each end. These that as a team, we should keep trying when faced
axels, powered by a motor, would cause the with difficulties and to always think of solutions.
conveyor belt to move along the track. This For example, when the mechanism was a bit
mechanism would happen inside the casing. On unstable and wasn’t performing as well, we
the top part of the casing, a line would be cut out thought of ways to improve and solve these
along each track to connect the cars to conveyor problems, such as adding friction tape to the
belts. Therefore, the conveyor belts would drag pulley and packing tape along the tracks to
the cars along the track. reduce friction between the cars and the wood to
During Milestone 4 however, we decided move more smoothly. We also kept improving
to replace the conveyor belts with string and generating more ideas to create the best
connecting to a rod, which is in turn connected to exhibit we could, by thinking of aesthetics. We
the car. The conveyor belts were too expensive. I decided to make one of the cars a carrot and the
experienced thinking resourcefully and how to other a pear, to relate to our topic more and to
find alternatives when needed. I also sketched come up with something different and maybe
the outer casing on SolidWorks to help us more amusing for the children.
visualize better and to draw better dimensions.
24
As the Milestones progressed and as our answer, two steps if they pick the second right
design developed, I learned that nothing was set answer, and only one step if they pick the least
in stone and that we could always improve and answer. The reason why they move for each
create a much better outcome than expected. I answer is because it keeps the game going and
also learned that when brainstorming as a group keeps it diverting. When one of the cars reaches
and respectfully sharing ideas, we can come up the finish line, the reset button is pressed which
with better solutions. Moreover, I learned to makes both motor move counter-clockwise
never lose hope and to be more resourceful, and bringing the cars back to the start line. Therefore,
to think as a problem solver when faced with an the children will be put in a situation where they
issue. would have to think about the information given
to them in the exhibit and about our topic to win
the fun “race car” game.
1.5 FINAL DESIGN I believe that we achieved our objective
as we were able to create an interactive exhibit
DESCRIPTION
full of visuals and information, including a
After completing several Milestones and
pleasurable relatable game referring to food
going through weeks of work, our final design
waste.
consists of two tracks with a fruit car on each.
Two motors inside the casing control the CONTRIBUTIONS
movement of the cars as they are connected by Starting from the initial stages of the
string. The way the motors move depends on the project, I first started my contribution as a team
program. On our console, there will be 7 buttons, member cooperating with my team members to
three for each of the contestants and a reset set boundaries and rules to follow throughout the
button. These buttons are connected to the time we would be working together. Then, I
program. The program will display a question believe I shared a lot of ideas during the
with three answer choices. Then, each contestant brainstorming stage, as I was the first team
must press one button out of the three depending member to propose the idea of biogas and
on what they think the right answer is. The conducted some research about the topic.
questions will be related to our topic, meaning to For Milestone 2, I led my own research
food waste and biogas. For each contestant, the and created a market distinct research sketch and
motor will move three steps if they pick the right concept drawing, along with explanations to
25
accompany my design. My design consisted of a including carpentry, sketching on programs such
replication of a grocery store where the children as SolidWorks, programming, and wiring.
would have to go grocery shopping and pick the Therefore, I divided the work in a manner that
foods they would buy by clicking on the every team member was working on what they
corresponding buttons. A bill with information thought they could do the best, resulting in a
regarding how much energy can be created from better outcome. I worked mostly on SolidWorks
their purchase is printed to them. I also for this Milestone, where I designed the different
contributed to the Kepner-Tregoe decision major parts of the prototype with the most recent
analysis process where all team members had to dimensions and with a lot of precision, such as
share their opinion to rate the different designs. the different pieces of the casing and assembling
Later, I believe I enhanced the idea picked them to each other. The sketching throughout the
by suggesting to create a race car game from the building process took a lot of time and required
quiz game that the team had chosen to use for adjustments many times, but also contributed to
our exhibit. I suggested that we would use the the success of the physical body as I was able to
quiz and turn it into a competition between two visualize and demonstrate to the rest of the team
kids, by creating a mechanism and program that the exact dimensions needed and how to
correlate the answers to two racing cars. assemble the many different pieces together in a
Therefore, the kid answering the better answers clean and efficient manner. I believe that this
would have their car move larger distances than helped prevent many mistakes and potential last
the other kid’s car, making him the winner. minute wood cutting and unsatisfying assembly
As for Milestone 3, on top of contributing (refer to Appendix B). Moreover, I worked on
to the design process and making of the physical making sure everything was in place on the
prototype, I was in charge of taking pictures of report and highly contributed to the explanations
the prototype and describing them. When of the prototype and visuals.
Milestone 4 arrived, I was Project Manager, With Milestone 5, 6 and 7, I believe I
meaning I had to make sure everything was contributed the most on the creativity and
going well and that everyone was on track. I aesthetic side of our exhibit, as I believe that this
made sure that we divided the work ahead of aspect is one of the most important especially
time and that we all had it done as soon as when dealing with children. I wanted to gear our
possible to combine our work. This milestone exhibit towards kids as much as possible. First, I
required a lot of hours of work and several skills, contributed through the poster board by
26
brainstorming ideas with another team member contribute to the final design? Please reference
and proposing to show the process of anaerobic the appendices for specifics, or insert other
digestion in map looking way, and to describe images into the text where appropriate.
the 3Ps of sustainability by adding a tree looking
RESOURCES
graphic behind the text to incorporate the idea of
interrelatedness as well as the environment. I Due to the budget constraint, the team
researched and found the various visuals utilized learned to be more resourceful. The team used
in our poster (refer to Appendix E). free wood from the wood shop and other
I also proposed that the “Trash” part of materials from the First Year Engineering
the title would be made in aluminum foil to catch Learning Center at Northeastern University to
the attention and to allude to the idea of trash, assemble and build the outer casing. For the
and executed it. I also proposed the idea of poster and other aesthetic purposes, the team
incorporating a “Phineas and Ferb” theme to our utilized the plotter in the Engineering Center at
poster, a cartoon show familiar to many children, the University. The group didn’t exceed the
and expanded and worked on that idea with budget of 100$. In fact, the total spent was 41$.
another team member by finding and creating In terms of time, I personally devoted around 7
28
will be to reach as many young minds as
PATRICK JIMENEZ possible with both a visual presentation in the
form of a poster board as well as an interactive
1.1 INTRODUCTION racing game. The game is instrumental in
reaching the kids because it provides a platform
PROBLEM STATEMENT for an engaging learning experience. We also
have many enticing visuals and lights set up on
Although the world today is facing many
our design which add to the engaging factor of
pressing global problems ranging from an
our exhibit.
economic downturn to the aftermath of the Arab
spring, perhaps the most pressing issue is global SUSTAINABILITY IN ENGINEERING
climate change and the inevitable ramifications it
Everybody must be environmentally conscious
will have on both humans, animals, plants and
now that climate change is becoming more
everything in between. Therefore, we as a
apparent. Anaerobic Digestions not only
community must educate each other on ways to
provides an effective way for combating climate
combat climate change; this sparked our group to
change environmentally, it also is both an
create a museum exhibit showcasing a method
economically and culturally viable solution.
for reducing society’s carbon footprint. Our
Anaerobic Digestion utilizes what economists
exhibit explains the process of Anaerobic
call, “Excess Capacity”, or a resource or service
Digestion and its possible impacts on our
currently available in an environment already.
dependency on fossil fuels.
That Excess Capacity is food and drink waste
DESCRIPTION
32
roughly 8-12 hours per milestone so roughly 70 writing process, both Surabhi and I wrote the
hours in total over the course of all 7 milestones. same code separately when we could have split
the work in half and saved hours of time. I still
1.6 CONCLUSION need to work on being more positive when we
are struggling to meet deadlines, but I feel that
REFLECTIONS ON LEARNING
when in a leadership role, I am able to manage
During this project, I learned that things never go
the time schedule of the group. For instance,
according to plan the first time. The first plan
when I was the project manager, we were not
you have will surely change and you have to be
scrambling till the last minute. One reason I
ready to adapt. A lot was new to me as well. For
attribute this to is the fact that I divided the work
instance, before this project, I was unaware of
early and made sure people did their parts well
how stepper motors moved each step. By writing
before the project was due. That way, if
the code for the stepper motors, I was able to
something goes wrong, we have plenty of time to
figure out how it worked. I did have to teach
fix it. I feel that we were able to overcome these
myself a lot of the syntax for serial writing and
challenges partly due to the prior knowledge we
reading. I also had to learn many Matlab
all had and partly due to working tirelessly until
functions and syntax's that I never used in class. I
it was finished instead of giving up. I felt like my
feel proud of the new programming languages I
best asset was my programming skills and
learned like Matlab and Arduino, and I feel like I
previous expertise in coding and robotics. I felt
will be able to use this later in my life. For
comfortable coding and connecting wires and
instance, if I get a job as a Software Engineer, I
communicating with motors which helped get
will most likely be programming in languages
the ball rolling with our exhibit design.
similar to the languages I learned during this
course. 1.7 RECOMMENDATIONS
34
REFERENCES
[1] Pantig, Junemy, “The Effects of Food Waste on the Environment,” Donate Don’t
Dump. [Online]. Available: https://donatedontdump.net/2014/07/07/the-effects-of-food-
waste-on-the-environment-by-junemy-pantig/. [Accessed April 04, 2017].
[2] NPR. “How Colorado Is Turning Food Waste Into Electricity,” NPR. [Online].
Available: http://www.npr.org/sections/thesalt/2016/04/05/472673127/how-colorado-is-
turning-food-waste-into-electricity. [Accessed April 04, 2017].
[3] EPA, “Converting Food Waste to Renewable Energy,” United States Environmental
Protection Agency. [Online]. Available: https://www.epa.gov/pacific-southwest-media-
center/converting-food-waste-renewable-energy. [Accessed April 04, 2017].
[4] CERES, “Biogas Digester”, CERES Community Environment Park, 2017. [Online].
Available: http://ceres.org.au/education/green-technology/biogas-digester/. [Accessed
April 04, 2017]
[5] Mathworks, “Basic Image Import, Processin, and Export,” Mathworks. [Online].
Available: https://www.mathworks.com/help/images/image-import-and-
export.html?searchHighlight=imread%20and%20imshow&s_tid=doc_srchtitle.
[Accessed April 04, 2017]
[6] Arduino Forums, “Stepper motor speed problem on Matlab,” Arduino. [Online].
Available: https://forum.arduino.cc/index.php?topic=442249.0. [Accessed April 04,
2017].
[7]
[8]
35
[9]
[11] M. S. University, “New MSU anaerobic digester to supply power for south campus
buildings,” MSUToday. [Online]. Available: http://msutoday.msu.edu/news/2013/new-
msu-anaerobic-digester-to-supply-power-for-south-campus-buildings/. [Accessed: 17-
Apr-2017].
[12] Feldman J., “UK Supermarket To Use Food Waste To Power Itself,” The
Huffington Post, 24-Jul-2014. [Online]. Available:
http://www.huffingtonpost.com/2014/07/24/supermarket-food-biogas-power-
uk_n_5611257.html. [Accessed: 09-Feb-2017].
[13] Stuart Stuart, “Sainsbury's aims for zero waste landfill – but is anaerobic digestion
the best way?,” The Guardian, 17-Nov-2011. [Online].
Available: https://www.theguardian.com/environment/2011/nov/17/sainsburys-zero-
waste-landfill. [Accessed: 09-Feb-2017].
[14] Chainey, Ross, “Which countries waste the most food?,” World Economic Forum.
[Online]. Available: https://www.weforum.org/agenda/2015/08/which-countries-waste-
the-most-food/. [Accessed: 05-Mar-2017].
[15] “40% of food wasted, report says,” CNN, 22-Aug-2012. [Online]. Available:
http://news.blogs.cnn.com/2012/08/22/40-of-u-s-food-wasted-report-says/. [Accessed:
05-Mar-2017].
36
[16] “Key facts on food loss and waste you should know!,” Food and Agriculture
Organization of the United Nations. [Online]. Available: http://www.fao.org/save-
food/resources/keyfindings/en/. [Accessed: 05-Mar-2017].
37
AUTHOR BIOGRAPHIES
38
Alain Berdkan was born Patrick Jimenez was
Miniara, Lebanon, in 1997. born in Berkeley,
He lived his whole life in California in 1998. He
Dubai, United Arab attended Head-Royce
Emirates, where he School in Oakland
attended a French California and is
systemed school during his currently studying at
childhood, Lycee Libanais Northeastern University
Francophone Prive, but graduated from the for Computer Engineering and Computer
American School of Dubai in June 2015. For Science.
his first semester in college, he attended
Wentworth Institute of Technology where From 2012 to 2015, he was a part of a
he was pursuing a B.S. in Architecture. The robotics team for VEX Robotics. On this
following semester, he transferred to the team, he programmed and helped build the
school of Engineering at Wentworth. robots for regional, national, and
Currently, after a three semesters at international competitions. During the
Wentworth Institute of Technology, he is summer of 2015, he worked with UC
pursuing a B.S. in Industrial Engineering at Berkeley graduate students on traffic and
Northeastern University with a minor in HOV lane simulation technology. In
Business Management. He plans to graduate his free time, he enjoys camping at Big Sur,
in 2020 , after completing two co-ops. After skiing at Lake Tahoe, and playing tennis.
graduation, he plans to obtain a Masters in
Business Administration. At Northeastern, Patrick Jimenez enjoys
participating in the robotics club and
Throughout middle school, he attending various community and
participated in several theatre production in engineering clubs.
school, such as Julius Caesar and Socratis in
Arabic. During high school, he joined the
wrestling team and participated in the Spring
Plays where he played one of the main three
characters. He participated in some
volunteer work with school organizations
such “Little Wings”. He took AP Physics
and AP Calculus in his senior year.
39
APPENDICES
Weight Sensor: Children will place a specific 3D printed food in a trash bin. The load
sensor, attached to the trash bin, will be used to measure the weight of the 3D printed
food item placed inside. The load sensor amplifier will be used to send data to the
computer. Depending on the weight, the program will calculate an estimate of the amount
of methane and electricity produced.
Energy Game: This game serves to educate children about the impact of the foods they
eat. There will be five different foods (3D printed parts), each with a display above
it. Below, there will be a display showing the question number, the question and the
player’s score. There will be a series of 10 to 15 questions, each asking the player to
choose one food. After selection of an answer, regardless of correctness of the answer,
the displays above the food will display a ranking 1 to 5 for each of the foods based on
the question.
Mini Supermarket: This will be virtual grocery store with different 3D parts
representing food items. In this game, children will pretend they are going grocery
shopping and will be asked to choose one or more items by pressing the button
corresponding to each food item. They will be asked to purchase whatever they would
consider eating in a span or a day or two days. When they check out, the cashier will print
a bill with information on how much energy they can produce with the food they bought.
Food Facts: The designs functions are simple. There will be two main sections. The first
will contain all the necessary research and explanations of the food waste system. It will
describe how and where your food is grown, transported, and ends up. The second part
will include an interactive exhibit that includes a collection of 3D printed food items.
Each food item will correspond with a certain amount of methane and/or CO2 emissions.
40
K-T DECISION ANALYSIS TABLE
Musts
Uses 3D printed parts GO GO GO GO
Cost less than $100 GO GO GO GO
Compact (less than 5’ by 19’’ by GO GO GO GO
4’)
Incorporates Sparkfun kit GO GO GO GO
Incorporates Matlab GO GO GO GO
Portable GO GO GO GO
Within programming abilities of GO GO NO GO GO
team
Reusability GO GO GO GO
Aesthetics 6 6 8 5
Enjoyable 7 5 8 4
Portability 5 9 9 9
41
Calculations showing statistical significance of the Energy Game’s score:
398 − 357
× 100%
398
41
× 100% = 10.3 % > 10%
398
The Energy Game (Geralyn’s Project Concept) has the highest total score, which is also
more than 10% higher than the other project concepts’ scores. Therefore, we chose to
move forward with her project concept of an interactive game about energy generation
from food waste.
CORNERSTONE OF ENGINEERING
02/09/17
42
APPENDIX B - FINAL AUTOCAD/SOLIDWORKS DRAWINGS
SCREENSHOTS OF MAIN DESIGN
43
Fig. 15. Front View
44
Fig. 17. Right Side View
45
ORTHOGRAPHIC PROJECTIONS OF MAIN DESIGN
46
ORTHOGRAPHIC PROJECTIONS OF 3D PRINTED PARTS
47
Fig. 19. Orthographic Projection of Pear
ORTHOGRAPHIC PROJECTION OF
PEAR
CORNERSTONE OF ENGINEERING
02/09/17
ORTHOGRAPHIC PROJECTION OF
PEAR
CORNERSTONE OF ENGINEERING
02/09/17
48
Fig. 21. Orthographic Projection of Start Sign
ORTHOGRAPHIC PROJECTION
OF PEAR
CORNERSTONE OF ENGINEERING
02/09/17
49
APPENDIX C –CODE USED IN PROJECT
MATLAB CODE
%Declares variables
%assigns each button to a variable
but1='D2';
but2='D3';
but3='D4';
but4='D5';
but5='D6';
but6='D7';
50
%store 0 in lock variable
lock1=0;
end
51
delete(instrfindall);
while true
%initialize restart and quit button
butr='D8';
%for questions 1 to 10
for i=1:10
%display question
displayImg(app, strcat('Q',num2str(p(i)),'.png'),pics);
52
d1=3;
elseif(p1==answer(2,p(i)))
%update player 1's score by adding two points
scr1=scr1+2;
%set distance to two for car to move
d1=2;
else
%update player 1's score by adding one points
scr1=scr1+1;
%set distance to one for car to move
d1=1;
end
53
%else if player 2 has a total score greater than 9
elseif(scr2>9)
%player 2 has won
winner=2;
%else if no one has won yet
else
%move to the next question
winner=0;
end
%if someone has won or tied, the program breaks and the finish is
diplayed
if(winner>0)
break;
end
end
while(reset==1)
%get reset button input
reset=app.aBoard.readDigitalPin(butr);
end
end
54
55
ARDUINO CODE FOR MOTORS
56
57
APPENDIX D – WIRE DIAGRAMS FOR SPARKFUN BOARDS
The wire diagram includes a depiction of the final circuit Team LOST used for the
project. There are two individual Arduinos that each serves a different function: one
communicates reads the input from the buttons to Matlab and controls the logic of the
game, while the other solely reads serial print from Matlab and controls motor movement
based on data received. The stepper motors were powered by a 12V external power
supply, and are driven by the Sparkfun EasyDriver. However, circuits.io, the software
that was used for this circuit design, did not have that particular driver as an option so the
Pololu Motor Driver was used in the diagram instead. The circuit is Manhattan routed for
ease of understanding.
58
Fig. 22. Wire Diagram
59
APPENDIX E – PHOTOGRAPHS
Fig.23.2. Buttons Panel: The buttons are labeled one to three for each contestant
as each question will offer three choices. Also, there is a start button that will
restart the game for new contestants.
60
Fig.23.3. Screen Platform: The screen will rest on a platform at the level of the
cars, behind the tracks, so that the tracks will be in the contestants’ peripheral
vision when looking at the screen and answering questions:
Fig.23.4. Start Line: The cars will start at a start line at the same point.
61
Fig.23.5. Tracks: The two tracks will be parallel, sideways in relation to the
contestant, in order for them to see and notice the cars advance in a clearer
manner:
Fig.23.6. Conveyor Belt Mechanism: The hot glue sticks serve as axles which will
be turned, moving the belt. The two cardboard circles on each side of each belt
serve as a guide for the belts so that they stay in place. There are two conveyor
belts, one for each track, hence one for each car. Each car will be connected to a
conveyor belt and will move with it.
62
Fig.23.7. Car: There will be two cars, one on each conveyor belt for each
contestant. The lower cardboard part serves to stabilize the car in the lines cut into
the prototype forming the tracks:
Fig.24.1. Car representation: The strings will be connected to the cars via a simple
square rod. The square rod will have a hook on each of two opposite faces. The
string will be attached to the hooks as displayed below.
63
Fig.24.2. Temporary Pulley: The program directs the motors to turn clockwise,
causing the pulleys attached to move. This results in the movement of the upper
string, and therefore the cars, to the right.
64
25. Prototype from Milestone 5:
Fig.25.2. Screen: The GUI (Graphical User Interface) will be displayed on the
laptop screen. Once the program is started, it can be stopped, restarted and ended
using the restart button. The GUI will display the questions and answer options.
65
Fig.25.3. First Iteration of the Poster Board: The poster board displays a few
graphics and text.
Fig.25.4. Start Line and Start Sign: The cars will start at a start line at the same
point. The start sign contains 3 LEDs which are programmed to blink in sequence
as a signal for the contestants to start the race.
66
Fig.25.5. Closer Picture of Start Sign
Fig.25.6. Tracks: The two tracks will be parallel, sideways in relation to the
contestant. This allows contestants to advance in a clearer manner.
67
Fig.25.7. The Pulley and String Mechanism: There is a pulley on each end of each
track. String is tied taut around each pulley to form a mechanism similar to that of
a conveyor belt. Attached to one of the pulleys is a stepper motor which will
allow us to move the cars at certain distances along the track.
a.
Pulley
b.
68
Fig.25.8. Cars: There will be two cars, one on track for each contestant. We
designed the cars to look like a carrot and pear so that it may be connected more
to our topic of generating energy from food waste.
a. b.
Fig.26.1. GUIs: The user interfaces consist of the questions along with the three
choices and the answers for each question ranked depending on which ones are
better.
Questions Answers
69
70
71
Fig.26.2. Display Messages (welcome message, winner announcement):
a.
b.
c.
d.
72
27. Pictures of Final Project (Milestone 7):
Fig.27.1. Final Poster: The visuals and text were laid out on a single sheet and
plotted. The plotted poster is then glued to the cardboard. On the left side of the
poster, the rules of the game are explained. In the middle, the process of anaerobic
digestion is explained. On the right, the 3Ps of sustainability relating to the topic
are explained.
Fig.27.2. Additional Elements Added to the Poster: A “Phineas and Ferb” theme
is added to the exhibit through these characters. The text is their speech bubbles relate
back to the information displayed on the poster board.
a.
73
b.
c.
d.
74
Fig.27.3. Button Panel cover: Three holes under each “Racer” heading and the
“Start” heading were cut through for the actual buttons to appear.
Fig.27.4. Tracks cover: The horizontal green rectangles at the bottom going
through the image are the two tracks. These two rectangles were cut through.
Fig.27.5. Full Exhibit: The poster board was glued to the top surface of the casing
of the game.
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Fig.28. Picture of Team LOST Members with Final Exhibit at Beachmont School
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APPENDIX F – FINAL GANNT CHART
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APPENDIX G – FINAL BUDGET
Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52
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Table 5: Summary of Project Costs for Milestone 5
Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52
Total
Category Item Quantity Cost per item Status Purchaser
Cost
Activity,
3D Printed Parts 4 $0 $0 Entire Team
Exhibit
Activity,
Buttons 6 $2 $12 Geralyn Moore
Arduino
Arduino Motors 2 $6.95 $13.90 Geralyn Moore
Exhibit Poster Board 1 $5.43 $5.43 Surabhi Gupta
Geralyn Moore
Exhibit Base (wood) 1 $0 $0
Surabhi Gupta
Activity String/bicycle tubing 1 $3.99 $3.99 Geralyn Moore
Activity Pulleys 4 $1.55 $6.20 Geralyn Moore
Total Cost $41.52
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APPENDIX H-PROJECT HOURS LOG
Prototype 17 28 10 6
Wire Diagram 1
Pamphlet 1 0.75
GUI 4
Appendices 8 3 4 1
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