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Internet games

Contents
1. History
2. Online games
3. 3.1First-person shooter game (FPS)
4. 3.2Real-time strategy game (RTS)
5. 3.3Multiplayer online battle arena game (MOBA)
6. 3.4Massively multiplayer online game (MMO)
7. 3.5Console gaming
8. 3.6Browser games
9. 3.7MUD
10. 3.8Player versus environment (PvE)
11. 3.9Player versus player (PvP)
12. 4Online game governance
13. 5See also
14. 6References
This is a timeline of key events in the history of Internet gaming. It includes significant
developments in computer games, console games, and Internet technology. It is a work
in progress, so if you see an error or you feel something important has been overlooked,
please feel free to reach out with the details.

1969
ARPANET, a network with nodes at UCLA, Stanford Research Institute, the UC Santa
Barbara, and the University of Utah, is commissioned by the Department of Defense for
research purposes. Leonard Kleinrock at UCLA sends the first packets over the network
as he tries remotely logging into the system at SRI.
1971
ARPANET grows to 15 nodes and an email program to send messages across a
distributed network is invented by Ray Tomlinson. The possibilities for speeding up
games being played by snail-mail at this time are immediately obvious.
1972
Ray modifies the email program for ARPANET where it becomes a quick hit. The @ sign
is used to specify a string as an email address.
Atari is founded by Nolan Bushnell.
1973
Dave Arneson and Gary Gygax sell their first typewritten copies of Dungeons and
Dragons, a game which continues to inspire both tabletop and computer RPGs to this
day.
Will Crowther creates a game called Adventure in FORTRAN on a PDP-1 computer. Don
Woods later puts Adventure on a PDP-10 several years later and it becomes the first
widely used computer adventure game.
1974
Telenet, the first public packet data service, a commercial version of ARPANET, makes
its debut.
First-person shooters are a type of three-dimensional shooter game featuring a first-
person point of view with which the player sees the action through the eyes of the player
character. They are unlike third-person shooters, in which the player can see (usually from
behind) the character they are controlling. The primary design element is combat, mainly
involving firearms.

First person-shooter games are also often categorized as being distinct from light gun
shooters, a similar genre with a first-person perspective which use light gun peripherals,
in contrast to first-person shooters which use conventional input devices for movement
Another difference is that first-person light-gun shooters like Virtua Cop often feature "on-
rails" (scripted) movement, whereas first-person shooters like Doom give the player more
freedom to roam.

The first-person shooter may be considered a distinct genre itself, or a type of shooter
game, in turn a subgenre of the wider action game genreFollowing the release of Doom
in 1993, games in this style were commonly termed "Doom clones";[over time this term
has largely been replaced by "first-person shooter". Wolfenstein 3D, released in 1992, the
year before Doom, has been credited with introducing the genre, but critics have since
identified similar though less advanced games developed as far back as 1973There are
occasional disagreements regarding the specific design elements which constitute a first-
person shooter. For example, Deus Ex or BioShock may be considered as first-person
shooters, but may also be considered role-playing video games as they borrow from this
genre extensively.
Certain puzzle games like Portal are also called first-person shooters, but lack any direct
combat or shooting element, instead using the first-person perspective to help immerse
players within the game to help solve puzzles Some commentators extend the definition
to include combat flight simulators where the cockpit or vehicle takes place of the hands
and weapons.

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