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CYBERPUNK CHARACTER CRIBSHEET

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5) OUTFIT
Pick any six items:
• AGENT (BASIC)
• AMMO (50 ROUNDS)
FOLLOW THESE SIX EASY STEPS FOR ROLLING UP NEW CHARACTERS • ARMORED TRENCHCOAT (SP10)
• BIVVYBAG (FORNIGHTSONTHE STREET/ROAD)
• DATACHIPS (3 TOTA
1) STATS (2-10) 4) SKILLS COST= 1 CP OR IP PER EACH LEVEL • DECKCHIP ( EDGERUNNERSONLY)
• FIBREMESH FASHIONWARE (SP8)
ROLL 13D10 OR 1D10 EACH STAT FIGHTINGSKILLS ◆ Social Etiquette............. [ ] • FIGHTING KNIFE
DEX Personal Grooming...... [ ] • FULL RANGE COMMO
INT REF TECH DEX Brawling/Hand to Hand.[ ] Persuasion & Fast Talk [ ] • HAND TASER
COOL WILL STR CON ◆ Fencing.......................... [ ] Trading........................... [ ] • KIBBLEPACKS (3 TOTAL, CHOOSETYPE)
THENROLL 3D10 FOR ◆ Martial Art ...................... [ ] Wardrobe & Style......... [ ] • LIGHT ASSAULT RIFLE (CHOOSETYPE )
MOVE BODY • LIGHT HANDGUN (CHOOSETYPE )
PERKS, TALENTS & SKILLS ◆ Melee............................. [ ]
TECHNIQUESKILLS • LIGHT SUBMACHINEGUN (CHOOSE TYPE)
RANGED WEAPON SKILLS • LIGHTSTIX
TECH
2) DERIVED STATS REF
◆ Archery........................... [ ]
◆ Aero Tech....................... [ ] • LINKCABLESOR WIRELESS LINK
• MEDTOOL
CALCULATE AS BELOW ◆ AV Tech.......................... [ ]
◆ Gunnery......................... [ ] • MICROTOOL
LUCK (Luck) .........[INT+REF/2] ◆ Basic Tech..................... [ ] • MONOBLADE (CHOOSETYPE )
◆ Handgun........................ [ ]
HUM (Humanity ) .......[WILL x10] ◆ Cryotank Operation....... [ ] • 100 STR OFNANODUST /POLYMER; 2 MINDCORES
◆ Heavy Weapons............ [ ]
REC (Recovery) ....[STR+CON/2] ◆ CyberTech..................... [ ] • SMARTBOARD (FORNETRUNNING)
◆ Rifle................................ [ ]
END (Endurance) ..........[CONx2] ◆ Demolitions.................... [ ] • TECHSCANNER
◆ Submachinegun............ [ ]
RUN ........................[MOVE x 2m] ◆ Disguise......................... [ ]
AWARENESS SKILLS ◆ Electronics..................... [ ]
SPR (Sprint) ........MOVE x 3m]
SWIM .................[MOVE x 1m]
INT ◆ Elect. Security................ [ ] 6) CYBERTECH
Awareness/Notice......... [ ] ◆ First Aid.......................... [ ] EDGERUNNER ROLLINGST ATE
LEAP ...................[MOVE x 1m] Deduction...................... [ ] ◆ Forgery........................... [ ] NEURAL NET............................Giri=25 ADAPTIVE HEALING .................GIRI=40
HITS .........................[BODY x 2] Hide/Evade.................... [ ] ◆ Gyro Tech...................... [ ] HANDTO HAND PACKAGE ......GIRI =20 URBAN WARRIOR ..................GIRI =27
STUN..........................[BODYx5] T ECHIE PACKAGE ....................GIRI =17 ROAD WARRIOR ...................GIRI =21
Lipreading...................... [ ] Jury Rig.......................... [ ] RANGED COMBAT PACKAGE ....GIRI =25 SCOUT ..................................GIRI =23
STUN DEFENSE (SD) ...........[CON] Shadow/Track............... [ ] ◆ Mecha Tech................... [ ] S PY PACKAGE ........................GIRI =22 COMBAT MASTER .................GIRI =32
RESISTANCE (RES) ..........[WILLx3] Surveillance................... [ ] ◆ Medical Tech.................. [ ] MEDIA PACKAGE ....................GIRI =18 B OUNTY HUNTER ...................GIRI =22
◆ Paint or Draw................. [ ] TRACKER PACKAGE .................GIRI =20 SHAMAN ’S SKILLS .................GIRI =20
CONTROLSKILLS MUSCLE T B RACER ................GIRI =25 SILENT WARRIOR ..................GIRI =22
◆ Photo & Film.................. [ ] COMBAT GAUNTLET ..............GIRI =17 ACS AGENT ..........................GIRI =40
REF ◆ Pharmaceuticals............ [
3) PERKS & T ALENTS ◆ Driving............................ [ ] ◆ Pick Lock....................... [
]
]
HTH G AUNTLET 1 ................GIRI =17
HTH G AUNTLET 2 ................GIRI =18
ACS PONCHO .......................GIRI =25
ACS TECHSCANNER ...............GIRI =40
Perks ◆ Motorcycle..................... [ ] ◆ Pick Pocket.................... [ ] M EDIA BRACER .....................GIRI =12 ACS B&E TOOLS ..................GIRI =36
Membership: [1 per level] ◆ Hvy. Machinery.............. [ ] HVY W EAPON BRACER 1 .....GIRI =18 ACS REPAIRTOOLS ................GIRI =25
◆ Weaponsmith................ [ ] HVY W EAPON B RACER 2 .....GIRI =17 ACS BOWIE KNIFE ................GIRI =36
License: [1 per level] ◆ Pilot (Gyro)..................... [ ] MISSILE BRACER ...................GIRI =22 ACS SWORD .........................GIRI =40
Contact: [1 per level] ◆ Pilot (Fixed Wing).......... [ ] PERFORMANCESKILLS TECH BRACER ........................GIRI =12 ACS TOMAHAWK ..................GIRI =30
Favor: [0.5 per level] ◆ Pilot (Dirigible)............... [ ] INT SMART BRACER .....................GIRI =13 ACS X BOW .........................GIRI =35
Renown: [1 per level] ◆ Pilot (Vect.Thrust )......... [ ] Interface........................ [ ] ANTI CEE BRACER .................GIRI =25 ACS LONGBOW .....................GIRI =44
Perform......................... [ ] A SSASSIN BRACER .................GIRI =11 ACS DERRINGER ....................GIRI =55
Wealth: [5 per level] ◆ Power Armor.................. [ ] NON-LETHAL B RACER ..............GIRI =9 ACS HANDGUN .....................GIRI =64
Authority: [1 per level] ◆ Subjock.......................... [ ] ◆ Play Instrument............ [ ] BOUNTY B RACER ..................GIRI =13 ACS RIFLE .............................GIRI =61
Credibility: [1 per level] WILL Ventriloquist.................. [ ] S PY BRACER ............................GIRI =8 ACS LONGRIFLE ....................GIRI =44
Family: [1 per level] Link (mecha).................. [ ] TRACKSTARR ® BRACERS .........GIRI =16
EDUCATION SKILLS MR STUDD BRACER ................GIRI =7 RIPTIDE
Streetdeal: [1 per level] BODYSKILLS RINGA -DING -DING .................GIRI =7 ENZYME BONDING ....................GIRI=5
INT SKYRA Y .................................GIRI =77
Talents (3 CP per level) CON Accounting..................... [ ] REEFER HOPPER ..................................GIRI =5
Acute Senses [X] Endurance..................... [ ] Anthropology................. [ ] T-NET.....................................GIRI=40 STREAKER ............................GIRI =105
Ambidexterity STR WHALEBOY ...........................GIRI =50 P'TERR Y ................................GIRI =65
Biology........................... [ ] S HARK GOD .........................GIRI =68 RAPTILE .............................GIRI =105
Animal Empathy Strength Feat................. [ ] Botany............................ [ ] SPEED RUNNER .....................GIRI =31 H ELLKATT .............................GIRI =84
Beautiful or Handsome [X] DEX ◆ Chemistry....................... [ ] SUCCUBOUS ..........................GIRI =31 SEAWOLF ............................GIRI =113
Blind Reaction ◆ Athletics.......................... [ ] ◆ Coding............................ [ ] MINOTAUR GIRI =78 GOLD B UG ...........................GIRI =65
Combat Sense [X] MANSTER .............................GIRI =46 SKYMANTA ............................GIRI =94
◆ Dance............................. [ ] Composition.................. [ ] ACROBAT (A GILITY FORM)......GIRI =36 H OUSEMINDER ......................GIRI =59
Common Sense Dodge & Escape........... [ ] ◆ Diagnose Illness............ [ ] COSMETIC A LTERATION ..........GIRI =17 PLESIODRAGON ...................GIRI =128
Direction Sense ◆ Swimming...................... [ ] ◆ Education & Gen.Know... [ ] SEX CHANGE .........................GIRI =15 GROOVY KAT .........................GIRI =71
Double Jointed Stealth............................ [ ] Expert............................. [ ] DESNAI GARDENER ............................GIRI =58
Eidetic Memory ◆ Gamble.......................... [ ] LINK TAP .................................GIRI=5 MEDICINE MAKER .................GIRI =99
WILL EAT ME .................................GIRI =55
High Pain Threshold Resistance..................... [ ] ◆ Geology.......................... [ ] HOPPER ............................... GIRI =44
TASMAN DEMON ...................GIRI =92
CAMERABOT ..........................GIRI =43
Immunity ◆ History............................ [ ] OCTOKILLER ..........................GIRI =71
INTERACTIONSKILLS PETBOT .................................GIRI =75
Intuition ◆ Language....................... [ ] LIGHT LIFTER PA .................GIRI=135 ORCAN ...............................GIRI =138
Lightning Calculator COOL Library Search............... [ ] HEAVY LIFTER PA ................GIRI=183 CEE-METAL
Light Sleeper Animal Handling............ [ ] ◆ Mathematics.................. [ ] DACTYL ..............................GIRI=113 BIOPOD.................................GIRI =45
Longevity Bribery............................ [ ] ◆ Market Trading.............. [ ] S TRIDERS .............................GIRI=107 NEOALPHA ..........................GIRI =30
Interrogation................... [ ] COELOS .............................GIRI=112 NEOB ETA .............................GIRI =39
Night Vision ◆ Physics........................... [ ] HOLOBOT .............................GIRI =47
Intimidate........................ [ ] NUKILDARE ..........................GIRI =36
Perfect Pitch Teaching........................ [ ] T OOLBOT ..............................GIRI =55 W ISEMAN 2..........................GIRI =36
Rapid Healing Oratory........................... [ ] ◆ Wilderness Survival...... [ ] BODYGUARD .......................GIRI =153 AQUARIUS ............................GIRI =59
Schtick Streetwise...................... [ ] ◆ Zoology.......................... [ ] S ECRETARY ............................GIRI =52 NEOGEMINI .........................GIRI =40
Human Perception........ [ ] SPYBOT .................................GIRI =64 OPERATIVE ...........................GIRI =83
Simulate Death A SSASSINBOT FLIER ................GIRI =84
Speed Reader Interview ........................ [ ] Skills with a ◆ symbol can be NEOGAMMA ........................GIRI =74
A SSASSINBOT CRAWLER ..........GIRI =92 NEO-ENFORCER ..................GIRI =108
Time Sense Leadership..................... [ ] chipped up to level + 3 at a cost ROVERBOT .............................GIRI =75 WINGMAN II ........................GIRI =70
Charismatic Leadership [X] Seduction....................... [ ] of $300 per level. CY CLONE .............................GIRI =40
REP IP CYBERPUNK CHARACTER RECORD
®

LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:

CHARACTER: SEX AGE PERKS & TALENTS


Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value TOTALPERK/TALENTCOST:
SKILLS LEVEL SOFT? COST OUTFIT & CORE CYBERTECH LOCATION COST

TOTALSKILLSCOST TOTAL OUTFIT COST


WEAPONS OR ATTACKS WA CON AV DAMAGE SHTS ROF REL RNG COST

©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
CYBERPUNK TEMPLATE CHARACTER
®

LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:

CHARACTER: SEX AGE PERKS & TALENTS


Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value TOTALPERK/TALENTCOST:
SKILLS LEVEL SOFT? COST OUTFIT & CYBER TECH LOCATION COST

©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY


CYBERPUNK TEMPLATE CHARACTER
®

LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:

CHARACTER: SEX AGE PERKS & TALENTS


Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value TOTALPERK/TALENTCOST:
SKILLS LEVEL SOFT? COST OUTFIT & CYBER TECH LOCATION COST

©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
Current GIRI with RIPTIDE
BIOFORMS OWNED
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BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value

BIOFORM: GIRI: Abilities:


Stats INT REF DEX COOL WILL STR CON MOVE SP BODY
Stat Value
Current GIRIwith DESNAI
MECHA OWNED
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MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE

MECHA: Giri: Options:


FRAME & FORM(S) SDP SP MAN ACC/DEC MOVE
Current GIRIwith REEF
TRANSFORMS LOADED
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TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

TRANSFORM: TIME: GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration
Current GIRIwith CEE-METAL
BODYSHELLS OWNED
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BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration

BODYSHELL GIRI: Abilities:


Stats REF DEX STR CON MOVE SP BODY
Stat Alteration
Current GIRIwith EDGERUNNERS
NU CYBE WORN
SPLICE , LINK(S) OR AMP(S) GIRI SPLICE , LINK(S) OR AMP(S) GIRI BRACER or OPTION/WEAPO LOCATION GIRI
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A

TOTAL PACKAGE COST TOTAL PACKAGE COST TOTAL PACKAGE COST

SPLICE , LINK(S) OR AMP(S) GIRI SPLICE , LINK(S) OR AMP(S) GIRI BRACER or OPTION/WEAPO LOCATION GIRI
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A

TOTAL PACKAGE COST TOTAL PACKAGE COST TOTAL PACKAGE COST

SPLICE , LINK(S) OR AMP(S) GIRI SPLICE , LINK(S) OR AMP(S) GIRI BRACER or OPTION/WEAPO LOCATION GIRI
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A
S S
L L
A A

TOTAL PACKAGE COST TOTAL PACKAGE COST TOTAL PACKAGE COST


©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
Current GIRI with ROLLINGSTATE
ADAPTIVE NANO LOADED
NANODOPE GIRI ADAPTIVETOOL/WEAPON OPTIONS BONUS GIRI

TOTAL PACKAGE COST

NANODOPE GIRI

TOTAL PACKAGE COST

NANODOPE GIRI

TOTAL PACKAGE COST


©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
® Name

CYBERPUNK META CHARACTER SHEET


META CHARACTER HIISTORY
Brain
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value XX XX XX XX XX XX XX XX XX XX
KEYSKILLS LVL KEYPERKS/TALENTS LVL
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
LIFEPATH Born a poor young country boy. Mother’ Natures
son. Father was a displaced corporate who liv ed in a pack
GOALS Create ultimate handheld device, and displace Jax as
most important division in the company, followed by

Right Hand
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value XX XX XX XX XX XX XX XX XX XX
KEYSKILLS LVL KEYPERKS/TALENTS LVL
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
LIFEPATH Born a poor young country boy. Mother’ Natures
son. Father was a displaced corporate who liv ed in a pack
GOALS Create ultimate handheld device, and displace Jax as
most important division in the company, followed by

Body Left Hand


TROOPS: Leaders Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Soldiers Stat Value
Grunts DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
ASSETS: Stat Value XX XX XX XX XX XX XX XX XX XX
KEYSKILLS LVL KEYPERKS/TALENTS LVL
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
akaaajakajkajkajkjak XX akaaajakajkajkajkjak
VEHICLES:
LIFEPATH Born a poor young country boy. Mother’ Natures
son. Father was a displaced corporate who liv ed in a pack
GOALS Create ultimate handheld device, and displace Jax as
most important division in the company, followed by

©R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
®
CYBERPUNK META CHRACTER BODY RECORD SHEET METACHARACTER NAME HERE

PAGE OF PAGES DATE Game Notes:

LEADER SOLDIER SOLDIER GRUNT GRUNT


DESCRIPTION: Leaders are DESCRIPTION: Soldiers are DESCRIPTION: Soldiers are DESCRIPTION: Grunts are any DESCRIPTION: Grunts are any
any type of team leader or rank and file fighters; basic rank and file fighters; basic low level, disposable mass low level, disposable mass
other commonly encoun- troopers, workers, guards, troopers, workers, guards, troops; gangers, mooks, troops; gangers, mooks,
tered front line commander. scientists, etc... scientists, etc... thugs, hirelings, civilians. thugs, hirelings, civilians.
AWARENESS 10 COMBAT 12 AWARENESS 8 COMBAT 10 AWARENESS 8 COMBAT 10 AWARENESS 6 COMBAT 8 AWARENESS 6 COMBAT 8
MOVE 9 SPR 27 SP 18 MOVE 9 SPR 27 SP 14 MOVE 9 SPR 27 SP 14 MOVE 9 SPR 27 SP 10 MOVE 9 SPR 27 SP 10
STUN 30 HITS 12 REC 7 STUN 30 HITS 12 REC 6 STUN 30 HITS 12 REC 6 STUN 30 HITS 12 REC 3 STUN 30 HITS 12 REC 3
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
6 7 8 9 10 6 7 8 9 10 6 7 8 9 10 6 7 8 9 10 6 7 8 9 10
11 12 13 14 15 11 12 13 14 15 11 12 13 14 15 11 12 13 14 15 11 12 13 14 15
16 17 18 19 20 16 17 18 19 20 16 17 18 19 20 16 17 18 19 20 16 17 18 19 20
21 22 23 24 25 21 22 23 24 25 21 22 23 24 25 21 22 23 24 25 21 22 23 24 25
26 27 28 29 30 26 27 28 29 30 26 27 28 29 30 26 27 28 29 30 26 27 28 29 30
31 32 33 34 35 31 32 33 34 35 31 32 33 34 35 31 32 33 34 35 31 32 33 34 35
36 37 38 39 40 36 37 38 39 40 36 37 38 39 40 36 37 38 39 40 36 37 38 39 40
41 42 43 44 45 41 42 43 44 45 41 42 43 44 45 41 42 43 44 45 41 42 43 44 45
46 47 48 49 50 46 47 48 49 50 46 47 48 49 50 46 47 48 49 50 46 47 48 49 50
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ASSET ASSET ASSET VEHICLES VEHICLES


DESCRIPTION & LOCATION DESCRIPTION & LOCATION DESCRIPTION & LOCATION TYPE TYPE
TOPSPEED TOPSPEED
MANEUVER MANEUVER
ACC/DEC ACC/DEC
ATTACK DAMAGE ATTACK DAMAGE
SP SP SP SP SP
SDP SDP SDP SDP SDP
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
6 7 8 9 10 6 7 8 9 10 6 7 8 9 10 6 7 8 9 10 6 7 8 9 10
11 12 13 14 15 11 12 13 14 15 11 12 13 14 15 11 12 13 14 15 11 12 13 14 15
16 17 18 19 20 16 17 18 19 20 16 17 18 19 20 16 17 18 19 20 16 17 18 19 20

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