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Cricket - Tutorial w3 2
Cricket - Tutorial w3 2
Unit: ___HPE 2203: Physical Performance Laboratory 3 Topic: __Cricket _ __ Week: __3__
Warm Up Activity #1
Variation and progression Add a second ball. Larger and smaller ball, creating
scoring system that reflects difficulty level.
Make groups smaller or larger.
Organisation:
1
Created by Kevin Grima, University of Notre Dame Australia, 2016
Game #1
Organisation:
2
Created by Kevin Grima, University of Notre Dame Australia, 2016
Teacher (*) to be positioned in a
location that enables them to provide
adequate feedback to the students.
*
SportPlan (2016)
Note: Consider carefully how you will manage your
Learners, Equipment, Space and Time (LEST)
Game #2
Rapid Fire (Milo In2Cricket Skills Program, 2015; WACA Development Officers, 2015)
Duration 15 minutes
Equipment Per game:
6 tees
Bat
6 balls (age appropriate)
2 stumps
4 cones/markers
3
Created by Kevin Grima, University of Notre Dame Australia, 2016
When all players from one team have batted, the
teams reverse roles.
Teachable moment Get the students to umpire their own game. You are
a teacher not a cricket umpire or television
commentator. Scope exists to provide feedback
during this game to the batters and fielders.
Remember to use child friendly KTP’s when
providing feedback to your students.
Roam around to check that all groups are engaged in
the activity correctly.
Organisation:
← ← * → →
SportPlan (2016)
4
Created by Kevin Grima, University of Notre Dame Australia, 2016
Note: Consider carefully how you will manage your Learners,
Equipment, Space and Time (LEST)
Additional Notes
Classic Catches
Focus on coordination
Some students may find it difficult to hit the balls together and therefor the group is
not actually working effectively
o For those who find it more difficult, where available, large balls could be used
to focus on reaction times after the balls have bounces back
When balls do make contact, students are forced to act quickly if the ball is coming
in their direction
Continuous Cricket
Too much standing around so not enough students active at the same time
o Batters standing to wait for their shot
o Fielder standing waiting for the ball that potentially may not come
To allow for maximum participation:
o it could be helpful to divide the student into 4 teams rather than 2
2 teams of 4 in the outfield, 1 team of 4 in the infield/bowling and 1
team of 4 batting
o Create a 10 and out rule (only 10 runs can be made by each batter and then
they are out) – quicker rotation
o Create 3 zones to score more points
4, 6, 4
o 2 games running at the same time
o Have some students participate in a drill off to the side while others play
Good for assessment lessons – skill can be assessed and game play
can be recorded for later viewing
Rapid Fire
Seems as though there is a lot of standing around, however fielders will need a break
after running for the ball especially the far ones
Adding in zones to create specific shots
o Give more points when zone is involved to develop a need to hit the target
accrurately
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Created by Kevin Grima, University of Notre Dame Australia, 2016