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Spamalot by Theo
Spamalot by Theo
I've always felt alone. My whole life. For as long as I can remember. I don't
know if I like it or if I'm used to it, but I know this; being lonely does things to you.
Feeling shit and bitter and angry all the time just... eats away at you.
Curtis is a guy ordinary guy living in a random who suffers of depression due
to events he’s been going through out of life. Curtis wakes up in an unknown alley shortly
after being hit by a car. He sees himself in a strange situation, trapped in a city. And
suddenly the city where he is, seems to be empty and dozens of lunatics and strange
creatures begin to appear. He tries to call the police but for some reason his cell phone
does not work despite constantly receiving messages from an unknown entity. From then
on, he tries to survive and find a way out.
He may run into citizens, who are not hallucinations, and mention to them
that he’s been seeing strange things such as lunatics, creatures, part of the city in ruins
and so on. The citizens will tell him he went crazy and they haven’t seen anything out of
reality lately.
It’s sort of a parallel meeting between reality and insanity. I know it might
sound a bit like Silent Hill but it’s different.
All Curtis did not know was that he has been living his nightmares, since that
car accident. The dialogs and visuals will slightly lead him to the dark side of his thoughts
and he will find out it is all in his head.
IDEAS FOR ENVIROMENT
Subway tunnels leading to the suburbs of a crowed city such as NY (it does
not necessarily need to be NY but a fictional city). Throughout the game and its scenarios,
it would be interesting to add alleys and that entire blue jazz vibes. Since I wanted it to
have some horror and drama, I think the environment ideas previously said would fit it
very well.
In my opinion, the game itself should be divided into chapters just as a book
is. I can easily give some examples of chapters following the story idea previously said
in the introduction.
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