Professional Documents
Culture Documents
APRIL 2018
SUPERVISOR’S VERIFICATION
“ I acknowledge that I have read this research report and in my opinion this
was sufficient in terms of scope and quality for the certification of the
Signature :……………………………………………………………….
Date : ……………………………………………………………….
ii
DECLARATION
Signature :……………………………………………………………….
Date : ……………………………………………………………….
iii
DEDICATION
To my mother,
iv
ACKNOWLEDGEMENT
Praise be to Allah for His mercy and blessing that I have managed to
Norul Rafidah binti Hj. Redzuan for her constant support and guidance throughout the
process of carrying out this action research. She had always been supportive and
I would also like to thank my mother, Noridah binti Jusoh for her never-ending
love and indirect support she gave me in going through various struggles and hurdles
throughout the process of completing this action research. The thought of her gives
any problem in completing this research. They are the source of guidance and input I
seek in times of need. Thank you for being there with me until the end.
Special thanks to the teachers, staff members and the pupils of Sekolah
Kebangsaan Seri Pandan for their cooperation and support that they have given for
the purpose of my action research study. Without their assistance, this study will not
Without the love, cooperation, support and guidance that I have received from
v
ABSTRACT
This research has been conducted to improve the understanding of Year 4 pupils on the usage
of present verb-to-be by using Turtle Rescue Game. The research has been conducted on 10
low proficiency Year 4 pupils. The usage of present verb-to-be was chosen as research focus
due to the pupils’ difficulty in using the correct present verb-to-be after a subject in a sentence.
This difficulty is due to the inability of the pupils to relate to their native language system as
the concept of subject verb agreement does not exist in their mother tongue which is Bahasa
Melayu. Turtle Rescue Game is a multimedia ICT game designed by using PowerPoint where
the pupils will help an adult turtle to search for its baby. In order to find the baby turtle, the
pupils need to match the subjects given with the correct present verb-to-be by clicking on the
words displayed. From this research, it is found that the pupils had improved significantly in
terms of their understanding on the usage of present verb-to-be. They managed to use the
present verb-to-be correctly according to the subject of the sentence. Pupils’ feedback on the
usage of Turtle Rescue Game is very positive and encouraging. Based on the teacher’s
reflective journal, the teaching practice of the teacher in present verb-to-be lesson had
vi
ABSTRAK
Kajian ini telah dijalankan bagi meningkatkan kefahaman murid Tahun 4 dalam penggunaan
present verb-to-be dengan menggunakan Turtle Rescue Game. Kajian ini telah dijalankan
pada 10 orang murid Tahun 4 yang berbeza kebolehan. Penggunaan present verb-to-be
kepada murid telah dijadikan sebagai fokus kajian kerana murid mempunyai masalah dalam
menentukan present verb-to-be yang patut digunakan selepas sesuatu subjek dalam ayat. Hal
yang demikian kerana murid-murid tidak dapat mengaitkan konsep ‘subject verb agreement’
yang tidak wujud dalam bahasa ibunda mereka iaitu Bahasa Melayu. Turtle Rescue Game
ialah suatu permainan multimedia teknologi maklumat dan komunikasi (TMK) yang direka
dengan menggunakan PowerPoint di mana murid akan membantu seekor penyu dewasa yang
ingin mencari anaknya. Untuk mencari anak penyu itu, murid-murid perlu memadankan kata
nama yang telah diberi dengan present verb-to-be yang betul. Hasil kajian ini mendapati
bahawa kefahaman murid dalam menggunakan present verb-to-be telah meningkat dengan
drastik. Murid-murid telah berjaya menggunakan present verb-to-be yang betul mengikut
subjek ayat yang diberikan. Hasil temubual murid mengenai permainan Turtle Rescue Game
adalah sangat positif dan memberangsangkan. Jurnal reflektif guru telah menunjukkan
bahawa amalan pengajaran guru dalam mengajar present verb-to-be telah dapat
ditambahbaik setelah penggunaan Turtle Rescue Game dalam sesi pengajaran dan
pembelajaran.
vii
CONTENT
SUPERVISOR’S VERIFICATION ii
DECLARATION iii
DEDICATION iv
ACKNOWLEDGEMENT v
ABSTRACT vi
ABSTRAK vii
LIST OF FIGURES ix
LIST OF APPENDICES x
LIST OF ABBREVIATIONS xi
Background 1-2
Context 3-4
Action 14-19
APPENDICES 58-67
LIST OF TABLES
TABLE PAGE
QUIZ 2
INTERVIEW
viii
LIST OF FIGURES
FIGURE PAGE
GENDER
QUIZ 2
AND QUIZ 2
AND QUIZ 2
ix
LIST OF APPENDICES
APPENDIX PAGE
x
LIST OF ABBREVIATIONS
RP Research Participant
xi
1.0 INTRODUCTION
This section discusses the background of the research, the context of the study and
the reflection of teaching and learning during the researcher’s second practicum in
Background
Since the British colonial era in the 1960s, English language have been taught
undertaken by Malaysian children both in the primary and the secondary schools.
Since then, many issues and challenges arise in the teaching of English as second
pupils with different native language system. According to Debata (2013), grammar is
the study of words and how the words work together”. Wang (2010) defines grammar
as a set of rules in choosing and putting words together to form intelligible message.
Grammar plays an important role in language teaching and without it, language
cannot exist (Wang, 2010). Thus, teaching grammar is an essential tool in any
Pupils often have the problem to determine the correct present verb-to-be to
be used with the corresponding subject in a sentence. This is due to the interference
of the pupils’ native language such as Bahasa Melayu, Mandarin and Tamil which
have an adverse effect on their acquisition of English literacy (Marlyna Maros, Tan
Kim Hua, & Khazriyati, 2007). According to Ambigapathy (2002) and Nambiar (2007),
learners have a habit of referring to their mother tongue language system when trying
to use and understand the target language. Since the concept of verb-to-be is non-
existent in the pupils’ native language, the pupils find it hard for them to assimilate the
new construct to their schemata. Pupils often get confused as to which present verb-
Norsimah Mat Awal and Kesumawati Abu Bakar (2008) on a large group of secondary
school students indicated that grammar is the most evident weakness in the students’
ability of using English. Based on the study, the differences in the morphological and
syntactical structure of English language and Bahasa Melayu causes the students to
system, the research conducted by Nor Hashimah Jalaludin et al. (2008) concluded
that English learning environment with not enough facilities for the pupils in using the
language makes the situation much worse. A study conducted by Ambigapathy (2002)
found that the most prevalent teaching technique in an ESL Malaysian classroom is
books. This type of grammar teaching method is laborious and monotonous to the
pupils, causing them to lose interest in learning grammar and English as a whole.
Thus, this research was carried out in order to explore ways and means that could
understanding of present verb-to-be. The action that was implemented in this study is
a game called ‘Turtle Rescue Game’ which will be discussed further in the later
chapters.
2
Context of the study
I was the researcher for this study. I am a teacher trainee in IPG Kampus Tun
Hussein Onn and currently undergoing the second semester of my fourth year in
minors are Language Arts and History respectively. This research was carried out
during my second practicum which was from 2 July 2017 until 28 September 2017 in
Sekolah Kebangsaan Seri Pandan. I was assigned to teach Year 4 pupils who later
considered a rural school as it is located in the village area. The school has a total
number of 160 pupils. Malay pupils are the vast majority whereas there is only one
Chinese pupil and two Indian pupils. However, all the pupils in the school are Muslims
as the Chinese and the Indian pupils are converts. There is only one class for each
There are about 18 teachers in the school, six of them are male and 12 of
them are females. There are only two English optionists in this school and both of
them are females. Due to the insufficient number of teachers in the school, the
teachers have to teach more than three classes of different subjects. One of the
teachers in this school have to teach English for Year 3 class although she is not
major in English.
In terms of facility, the school has a multimedia room which is often be used
by the English teachers to carry out their lesson. The room is equipped with a light
crystal display (LCD) projector and a sound system which the teachers use to show
videos, PowerPoint presentation and play songs. Each desk in the multimedia room
has one set of computer which is readily connected to the internet. The multimedia
room is also where the pupils are able to use Chromebooks – netbooks that are mainly
3
used to access to the internet. Although the school is located in rural area, the
provided there with decent internet connection. The school also has other essential
facilities such as library, science laboratory, design and technology workshop and
praying room. All these special rooms are well-managed by the teachers and the
school administrators.
and ten males with mixed level of English proficiency. The pupils’ performance on
their previous English examination showed a huge achievement gap as their results
ranges from A to E for both English Paper 1 and Paper 2. Pupils who managed to
score A and B were the minority whilst pupils who scored C, D and E were in the
suggesting that writing was their main weakness in English. The pupils in this class
were mostly shy and timid but seven of them were more outspoken and active during
the teaching and learning process. They mainly used their mother tongue in the class
either while talking to the teacher or among their friends despite the encouragement
given by the teacher to speak in English. According to their English teacher, the pupils
were very weak in grammar particularly subject verb agreement. For the purpose of
this study, 10 pupils from this Year 4 class were chosen as the research participants
of this study.
Throughout the first month that I had been teaching the Year 4 class, I had
noticed that pupils have the least interest in learning grammar as compared to other
components in English such as writing, listening and speaking and language arts.
Normally, the pupils were quite active and responsive when I was teaching English.
4
They were engaged in the classroom activities and showed great interest in
completing their task. However, when it comes to grammar class which was usually
on Thursday, the pupils seemed reluctant to learn and were overall unenthusiastic.
They were nonresponsive when they were asked questions regarding grammatical
items. During presentation stage in which I explicitly explained the rules and examples
of a particular grammatical item to the class, the pupils seemed bored and
uninterested. I tried to combat this problem by making the Powerpoint slides that I
used to explain the grammar rules more colourful and lively by incorporating pictures
The pupils’ lack of enthusiasm in learning grammar was the most prevalent in
present verb-to-be lesson. In the lesson, I had explained the rules of present verb-to-
be by using Powerpoint slides. While I was explaining the grammar rules, I had
noticed several pupils at the back of the class had lost their interest and started to talk
among each other by whispering and passing notes. Some were less disruptive such
as pretending to write notes and playing with their stationeries. Pupils in the front of
the class on the other hand stared at the screen blankly and one of them was caught
daydreaming when I called out his name. After I had explained the rules of present
verb-to-be, I reviewed the lesson by asking them several questions regarding the
grammatical items. The pupils did not manage to answer the questions correctly.
Despite having explained the rules in great detail, the pupils were unable to determine
the correct present verb-to-be to be used after a certain subject in a sentence. Pupils
often did mistake on the usage between ‘is’ and ‘are’. They used ‘are’ to singular
subjects such as ‘he’, ‘she’, ‘it’, Aminah and Ali. Whereas for subjects such as ‘you’,
‘we’, ‘they’, or ‘the cats’, the pupils used the verb-to-be of ‘is’. The subject ‘I’ on the
understanding of the usage of present verb-to-be ‘am’, ‘is’ and ‘are’. According to
5
Nayan and Jusoff (2009), students need to master the rule of subject-verb agreement
such as the agreement between a subject and its verb-to-be as it is an important area
in expressing ideas either through writing or orally. After reflecting on the lesson, I had
identified the reason why they could not focus in class and understand the present
verb-to-be rules. It was because I had used the traditional rule-explanation method in
teaching the grammatical items. Although the teaching aids that I had prepared which
was Powerpoint slides were colourful and animated, it did not save the lesson from
the monotonicity that a traditional explanation teaching would cause. I was the sole
active member throughout the teaching and learning process and the pupils were only
the passive recipient of the information, thus making the lesson dull and monotonous.
The pupils lost interest halfway through the explanation as they were not being
involved in the process. Thus, in order to improve their understanding on the topic of
present verb-to-be, I needed to find a way to make the lesson more engaging, fun,
Previously, I had tried teaching reading using games. The pupils’ interest and
engagement level in the lesson were astounding. They were very focused on the task
and were highly competitive as they wanted to beat other groups in that game.
see if I could replicate the result. Luong (2009) had conducted an experimental
grammatical items are taught using games, Luong (2009) found that there is a
evidently reported in their written and oral tests. I have tried teaching using games
and found that when games are used to teach grammar lessons, the pupils were
exhilarated and paid more attention to the class instead of the traditional teaching
method that I used. Furthermore, they were also actively involved in the class, even
the shy pupils. The class became livelier, fun and enjoyable as they competed with
6
each other to gain the highest score for their group. I have also found that the pupils
performed significantly better in the grammar worksheets that I gave them after the
class.
from various studies, I have decided to use games to enhance the pupils’
7
2.0 RESEARCH FOCUS
This chapter will discuss on the selection of research focus which was in improving pupils’
understanding of present verb-to-be by using Turtle Rescue Game. This chapter will also
discuss on how initial data collection had shown the prevalence of the problem among
the pupils. Finally, this chapter will explain on how the action was carried out by using the
understanding of present verb-to-be which are ‘am’, ‘is’ and ‘are’. Based on my
experience during my second practicum in Sekolah Kebangsaan Seri Pandan, the most
Almost all of my pupils faced the difficulty of determining the correct present verb-to-be
to be used after the subject of a sentence. This difficulty in determining the correct ‘verb-
to-be’ forms to use is due to the pupils’ inability to relate to their native language system,
since the concept of ‘verb-to-be’ and subject verb agreement do not exist in their mother
tongue (Nor Hashimah Jalaludin et al., 2008). In Bahasa Malaysia, it is not necessary for
verbs to agree with the subject. However in English, it is necessary for the verb to agree
with the subject (Nayan & Jusoff, 2009). I find it imperative to improve the pupils’
understanding of present verb-to-be as Dorn (2000) states that sentences are made up
of words and phrases which are the important items to form meaning which will allow us
One of the main reasons that I had found to be the cause of the pupils’ inability to
master the rules of present verb-to-be is the traditional chalk and talk and rule-based
teaching method that I had used. The lesson was mostly centered on me as the teacher
whereas the pupils were merely the passive listener without any active involvement
during the teaching and learning process. According to Tuan and Doan (2003), English
second language learners are often plagued with boredom in English lesson because of
the mundane tasks that they kept on doing over and over again, such as writing notes,
explanation. According to a study by Walsh and Vandiver (2007), students that are taught
using teacher-centred approach performed worse academically than the ones that are
taught using learner-centred approach. This is because the pupils that were taught by
using the latter approach had an executive role in the classroom, and the teachers only
methods that focuses primarily on pupils instead of the teachers. Haldfield (as cited in
Tuan & Doan, 2010) defined game as an activity that has rules, goal and an element of
fun. Haldfield emphasises that games should be integrated as part of the language
syllabus and not just as a filler to kill time. According to Wood (2001), gamification of
grammar teaching is more impactful in attracting the learners’ focus and attention to the
lesson instead of using the traditional method such as reading textbooks and doing
worksheets. According to Avedon and Sutton-Smith (as cited in Juul, 2001) students can
acquire the target language better and more interestedly than any other ways due to the
9
motivation and interaction provided by games. Therefore, I have decided to use games
research focus.
One of them is due to its workability. This research focus is workable in terms of its ability
to improve the pupils’ understanding of present verb-to-be. The strategy that I have
identified which is game integrates the usage of visual, audio, and kinesthetic movement.
According to Berman (as cited in Bas, 2008), young learners have the capacity to store
naturalist. Thus, by the integration of audio, visual and movement into the game, my
strategy caters to the different needs and learning styles of my pupils according to their
Next, the reason that I have selected this research focus is due to its significance.
This research focus is significant in terms of the problem’s prevalence among ESL
learners in Malaysia in general. According to Murcia and Freeman (as cited in Ponmani
& Mekala, 2016), the rules of subject-verb agreement such as the agreement between
verb-to-be and its subject still poses problems for ESL learners despite early exposition
of the rules to them. The rules of verb-to-be are explained to the learners from their early
years of education but they still could not master the basic rule. From the research on
various types of agreement in English that was carried out by Munir (as cited in Nayan &
Jusoff, 2009), he found that subject-verb-agreement especially one that involves the
number of the subject seems to be the most difficult area faced by ESL Malaysian
10
learners. This claim is personally experienced by me as the pupils that I taught have the
difficulty to determine the present verb-to-be to be used for the subject in a sentence.
Thus this research could be of benefit not only to the Year 4 pupils but also to the ESL
This research focus is also significant in terms of the impact it would make on the
teachers’ pedagogical practice. Teachers despite the ever emerging demand for student-
centered lesson, preferred the traditional method of teaching where teachers is the main
giver of knowledge whereas the learners are only the passive participant of the teaching
and learning process (Ahmed, 2013). The implication of this approach is that language
teaching becomes ineffective as in any second language teaching and learning setting,
the focus should be on the learners where they need continuous practice and production
of the language to develop their acquisition and internalization of the target language.
The significance of this research was that it would bring a change in the
language teachers that learning through games is much more effective in practice and
thus the English language learning in Malaysia will shift towards a more learner-centred,
fun and enjoyable approach instead of the routine and boring rote-based teaching.
Practicality was another reason for my selection of this research focus. The
strategy that I had chosen in order to overcome the problem was by using games. There
are many types of games that can be used in a classroom. I had decided to use ICT
game as it was more interactive and attractive to the pupils. The ICT game was created
and designed by using Microsoft PowerPoint. Microsoft Power Point is an ICT software
that is simple and easy to be used. The user-friendly interface and the customizable
feature of the software made it easy for games to be designed specifically to cater to the
11
different needs and learning styles of the pupils. Since the game is fully created using
ICT, the production cost is negligible. Therefore, it is very cost-effective. It is also much
easier to manage in terms of storage and distribution. I can easily save the game file into
a pendrive or an external hard disk. To avoid the file to be lost due to corrupted data or
other external factors, the file can be uploaded online by using Google Drive or other
website offering cloud storage service. The file can be safely stored for permanent without
the worry that it may be damaged over time. Other teachers who wanted to use the
material can just easily download them to their computers. As such, it is also portable as
I can use the game anywhere and anytime as long as I have the access to a computer.
Last but not least, on the aspect of practicality, my strategy which is PowerPoint-designed
game is easy to be used both by teachers and pupils. With a simple instruction, pupils
and teachers can use the game independently without the need of an instructor or user
manual.
Initial data were collected in order to serve as proof and evidence to my claim on
the prevalence of the pupils’ problem in present verb-to-be. Firstly, I had conducted a
semi-structured interview consisting four questions with one of the English teachers of
Sekolah Kebangsaan Seri Pandan to gain better insight on how she felt when she was
teaching present verb-to-be. The interview also covered on the teacher’s perception of
using games in the classroom, her experience of using them and if teaching English
From the first question of the interview, it was found that the teacher felt burdened
in teaching present verb-to-be as the content is highly technical and requires the teacher
12
to thoroughly explain the grammatical rules. Furthermore, the teacher also felt worried
while teaching the topic especially for the weaker pupils as it is a difficult area for them to
grasp on. The teacher agreed that the practice of using games is able to improve the
teaching and learning process in the classroom in which the pupils were more active,
engaged and responsive throughout the lesson. The pupils were also highly motivated.
She further commented that based on her experience, teaching using games is highly
effective especially in teaching uninteresting topic such as grammar rules and sentence
structures. However, she said that the disadvantage of using games is that the teacher
needs to be creative and make an early preparation in order to apply the strategy in their
Moreover, I had also used diagnostic test to test the pupils’ grammar knowledge
in order to gain the data as to which grammar item that is the most difficult for the pupils.
The diagnostic test consisted of 20 items covering several grammar contents such as
present verb-to-be, present tense, past tense and past verb-to-be. The test was
to-be.
In the present verb-to-be items, the pupils could not determine whether to fill in
the blanks with ‘am’, ‘is’ or ‘are’ based on the subject of the given sentences. Similarly in
the simple present tense items, the pupils could not tell apart whether to add ‘s’ or not for
singular subjects. The pupils scored a relatively higher marks in the simple past tense
items, indicating that the pupils can differentiate between the present and the past form
of verbs. In the past verb-to-be items however, the pupils showed similar problem as
shown in the present verb-to-be items. From the result of the diagnostic test, it proved
that the pupils have a very low understanding of subject verb agreement in general. For
13
the purpose of this research, I have decided to use present verb-to-be as my research
focus as it is one of the area in subject verb agreement that the pupils were weak on.
Action
The action research model that I use for my research is Kemmis and Mctaggart’s
Action Research Spiral (1988). This model proposes that action research is a series of
(Goh,2012).
14
There are four steps involved in this model, which are ‘plan’, ‘act’, ‘observe’ and
‘reflect’. ‘Plan’ refers to strategizing ways that can result in improvements of a situation
by carrying out or conducting certain actions (Maxwell, 2003). Methods of data collection
are also planned during this step as the action cannot be implemented without them. ‘Act’
refers to the implementation of the plan whilst recognising the need for flexibility and
judgement (Rose, Spinks & Canhoto, 2015). According to Rose et al. (2015), if the
proposed action cannot be carried out due to certain constraints, it may be necessary to
return to the planning stage. ‘Observe’ refers to the collection of data using various data
collected in this step are used as the basis for the next step which is ‘reflect’. Reflection
is the stage where the researcher ‘analyse, synthesise, interpret, explain and draw
For the first stage of this model which was ‘plan’, I had designed a careful and
strategic plan in order to carry out the research smoothly. Several criterions were taken
into consideration in the process of creating the research plan. One of which is the
research problem. The research problem was identified by having initial data collection. I
had administered a diagnostic test to identify the pupils’ weakness in grammar and
conducted a semi-structured interview with the English teacher in order to identify the
research problem. Based on the data that I have collected, it was evident that my pupils
The second criterion that I have taken into account in planning my research is the
order to find the best strategy to overcome the problem, I had searched for information
from a wide variety of sources and referred to academic literatures written by various
scholars. I had also reflected on my own teaching practice – with my pupils’ individual
15
learning needs in mind – to find out what strategy works and is effective on my pupils.
Thus, after careful consideration and having several literature as my reference, I had
The second stage of the model is ‘act’. During the stage, I had implemented the
action according to the plan that was previously outlined. Firstly, Quiz 1 was administered
in order to collect data on how the pupils perform on present verb-to-be test items before
the strategy was carried out in the classroom. This was done so that I can objectively see
teaching and learning session in the classroom. The strategy was carried out in four
sessions in the span of four weeks with each of the session lasted for an hour. This was
to ensure that the strategy was carried out successfully and effectively, leaving no room
for any technical errors unrelated to the research focus. Throughout the process of
implementing the strategy, I had observed the pupils’ behaviour and engagement in the
lesson and the teacher’s reflective journal was written in order to identify the strengths
In order to measure the pupils’ performance after the strategy was carried out,
Quiz 2 was administered on the following week. Quiz 2 consisted of the same set of
questions as Quiz 1 in order to avoid other external factors such as different difficulty
level between the two quizzes from affecting the test result. A semi-structured group
interview was conducted with the research participants in order to gain first person
The third step based on the model is ‘observe’. In this stage all the data that have
been collected in the implementation stage were analysed and scrutinised. Research
16
participants’ score in Quiz 1 and 2 were analysed by using descriptive statistics.
Descriptive statistics represent the quantitative data of the test scores into numerical
value such as percentages, frequency, mean and standard deviation. The teacher’s
reflective journal on the other hand were analysed qualitatively by using content analysis.
Issues contained in the journal were coded into themes for ease of analysis. Lastly, the
The findings that I have found from previous stage are used as the basis for the
next stage, which is ‘reflect’. In this stage, I reflected on the data that I have analysed and
drew conclusions and interpretations of whether the action was successful in achieving
my research objectives. Furthermore, the limitations of the study were also identified to
The strategy that I had chosen to overcome the pupils’ problem in present verb-
to-be is by using game. The game is a multimedia ICT game which I named as Turtle
Rescue Game. This game fully utilised the ICT tools as it was designed using the widely-
used and multifunctional Microsoft PowerPoint. There are several theories and studies
that support the usage of game in the classroom. The theories that were used as the
basis of this action are Gardner’s Theory of Multiple Intelligences (1983) and Krashen’s
there are nine types of intelligences and each individual have their own unique set of
Based on this theory, optimal learning occurs when the content is delivered according to
17
The usage of Turtle Rescue Game managed to cater to the pupils’ multiple
element to explain the concept of present verb-to-be, the rules of the game and
instructions. Pupils with musical intelligence will find the game appealing to them as the
game had incorporated some music, songs and sound effects. Furthermore, the game
caters to the pupils with logical-mathematical intelligence as it requires the pupils to think
Pupils with visual-spatial intelligence will be gratified by the game which includes
colourful visuals and animations. Pupils with interpersonal and intrapersonal intelligence
will also benefit from Turtle Rescue Game as the game requires the pupils to
communicate with each other to solve the game’s problem (interpersonal) and also to
introspectively think and strategise how to win the game (intrapersonal). The goal of the
Turtle Rescue Game is to rescue baby turtles that are trapped amongst rubbish littered
on the beach. Pupils with naturalistic intelligence will be very motivated playing the game
as they are interested in nurturing and saving the nature. Lastly, the game also caters to
the bodily-kinesthetic intelligence. This is because, to operate the game, the pupils need
to move and click the mouse to perform certain actions. This trains the pupils’ hand-eye
coordination as the pupils need to coordinate the movement of the cursor as shown on
Acquisition Theory (1982). According to the theory, there are five hypotheses that were
the hypotheses, which is Affective Filter Hypothesis. Krashen had hypothesised that the
pupils’ affective factors – their motivation, self-confidence and anxiety –acts as a filter
between the language input and their language acquisition device (LAD). Pupils’ low
18
motivation in learning, lack of self-confidence and high level of anxiety heighten their
affective filter, causing them unable to acquire the second language successfully despite
learning environment be provided for the learners in order to lower their affective filter
and aid the acquisition process. Turtle Rescue Game adds fun element to the teaching
and learning process of present verb-to-be. This lowers the pupils’ anxiety to learn the
grammar content. Furthermore, Turtle Rescue Game also boosts the pupils’ motivation
as the game provides a clear and achievable goal for the pupils and at the same time
creates a healthy competition amongst the pupils. Moreover, the pupils’ level of self-
confidence is also enhanced as the game is non-threatening to them. Thus, through the
usage of Turtle Rescue Game, a positive learning environment can be created and thus
the affective filter of the pupils can be lowered. Consequently, this makes it easier for the
19
3.0 RESEARCH OBJECTIVES AND RESEARCH QUESTIONS
This chapter discusses the objectives that the research aims to achieve and the
fundamental questions that the research intents to answer. Research objectives and
research questions are two main foundations that act as the basis of any research. These
objectives and questions were used as guideline throughout the whole process of
Research Objectives:
According to Goh (2012), research objectives are derived from research focus.
My research focuses on the usage of Turtle Rescue Game in improving the pupils’
i. find out if the use of ‘Turtle Rescue Game’ improves Year 4 pupils’ understanding
of present verb-to-be.
ii. find out if the use of ‘Turtle Rescue Game’ improves my teaching practice in
answer. Based on the research objectives that were identified, my action research intents
i. How does the use of ‘Turtle Rescue Game’ improve Year 4 pupils’ understanding
of present verb-to-be?
ii. How does the use of ‘Turtle Rescue Game’ improve my teaching practice in
objectives that had been outlined and also to seek answers for the research questions.
The next chapter shall discuss how the action was implemented and how the data were
collected and analysed in order to gauge how well the action had achieved the research
21
4.0 RESEARCH PARTICIPANTS
This chapter discusses about the involvement of myself as the researcher of the study
and the research participants’ details such as their age, gender, English proficiency,
family background and other miscellaneous information such as their personality and
Research Participants
I was the researcher of this research and was directly and actively involved
throughout the whole process of this research. I had administered Quiz 1 on the research
participants. I had also implemented the action on the participants in the span of four
weeks. Quiz 2 was administered after the action was employed. I had also conducted
During the practicum, I was assigned to teach Year 4 class. There were 22 pupils
altogether in that class, 10 of them were boys and 12 were girls. Based on their previous
examination results, it can be concluded that the pupils in the class is of mixed ability in
terms of their overall academic achievement and language proficiency in English. There
were about seven pupils that can be categorised as high proficiency pupils, eight pupils
The pupils mostly came from low to middle income family as their parents mostly
consisted of labour workers, retirees and self-employed. There were however seven
pupils whose parents were working as professionals such as teachers and administrative
assistants. It can be seen from my observation during teaching and learning that the
pupils who were coming from professional families performed better than those who were
not. This is in line with findings from research by Nikolov (2009) in Hungary which shows
a strong correlation between parents’ level of education and pupils’ achievement in
language learning.
For the purpose of this research, I had chosen ten of the low proficiency pupils in
the Year 4 class that I was teaching as my research participants. Despite their low
achievement in English, the pupils were well-mannered in the class and I never had any
classroom management problem with the class except for some minor misbehaviour such
they prefer to keep to themselves compared to their classmates who were actively
engaged in the classroom and socialising with one another. According to McCrae and
Costa (as cited in Condon & Ruth-Sahd, 2013) introversion is defined as the absence of
traits such as sociability and assertiveness. Furthermore, the participants were also shy
and timid. The pupils were afraid to express their opinion and ideas, despite my constant
insistence on them to speak. This is agreed by Aron, Aron and Davies (2005) who stated
that shy students face the difficulty in having small talk, sharing their feelings and
The pupils’ language proficiency were very low that they could not even construct
a complete simple sentence either written or orally. Their vocabulary range were also
quite limited as they needed the assistance of the teacher to supply simple words such
as ‘car’, ‘walk’ and ‘buy’ in order to deliver the message that they wanted to convey. When
asked if they had any English reading material at home, the pupils said that there was
none. All of the research participants came from a low income family which explained the
pupils’ lack of exposure to the language at home. Peers, Lloyd, and Foster (2000) had
carried out a survey of children’s language skills which had suggested that children from
low socioeconomic status (SES) backgrounds are more likely to experience receptive
23
and expressive language delay compared to children with middle and high
socioeconomic status.
The pupils’ data was tabulated in the Table 1 below. For ethical purposes, the
name of the research participants will not be revealed but instead were assigned with
Table 1
proficiency
24
Percentage of Gender of Research Participant
10%
90%
Male Female
25
5.0 RESEARCH IMPLEMENTATION
This chapter is divided into four sections which are ‘Stages of Action’, ‘Data Collection
Methods’, ‘Data Analysis Methods’ and ‘Data Triangulation Methods’. The ‘Stages of
Action’ section will discuss about how the action was implemented in the classroom.
‘Data Collection Methods’ explains about the three data collection methods that I have
carried out which were Quiz 1 and Quiz 2, semi-structured interview with the research
participants and teacher’s reflective journal. There are three methods that were used
to analyse the data: descriptive statistics, content analysis and interview transcriptions
which will be further discussed in the ‘Data Analysis Methods’. ‘Data Triangulation
Methods’ section will explain about how the data were triangulated in order to give
Stages of Action
The action was implemented within the period of four weeks’ time. Before the
action was implemented, Quiz 1 was administered to the pupils in order to gain a
action. After the pupils had completed the test, their test papers were collected for
The action that was used in order to improve the pupils’ understanding of
present verb-to-be for the purpose of this research was ‘Turtle Rescue Game’. ‘Turtle
Rescue Game’ is a multimedia ICT game that was programmed using Microsoft
PowerPoint. In this game, the pupils were required to help an adult turtle character
named Mr. Turtle to find his babies that were trapped amongst plastic rubbish
scattered on the beach. In order to find the babies, the pupils need to match the
subject that was labelled on Mr. Turtle’s shell such as ‘he’, ‘she’, ‘Ali’, ‘I’, ‘they’ with
the correct present verb-to-be – either ‘am’, ‘is’ or ‘are’ – that were labelled on three
rubbish in front of him. If the pupils managed to match the subject with the correct
present verb-to-be, the rubbish will disappear and reveal a baby turtle trapped
underneath it. Then, Mr. Turtle and his baby can safely swim back to the ocean.
The action was implemented in the school’s computer lab as the action
requires the access of computer for the pupils to play the game. Before the pupils
could play the Turtle Rescue Game, I had given some explanations and instructions.
A demonstration was made in front of the class using an LCD and a projector screen
to show how the Turtle Rescue Game is used and played. A tutorial video on how to
match the subject with the present verb-to-be was also shown in order to boost the
pupils’ understanding. After I had finished explaining the rules and giving instructions,
I asked two of the research participants to come in front of the class and try the game
with my supervision. The other pupils could see how the game was played by the two
pupils through the display on the projector screen. The pupils were given the
opportunity to ask anything that they did not understand regarding the game.
After all questions had been entertained, the pupils chose their own partner.
The pupils in each pair were assigned as Player A and Player B respectively. Player
A was the main player of the game, while Player B acted as a support whose role was
to help and guide Player A in matching the subject and verb-to-be correctly. One
computer was provided for each pair to use and they were readily accessed to the
Turtle Rescue Game. Once the pupils were ready to play, I gave the signal for them
Throughout the process of playing the game, I facilitated and guided the pupils
who were facing difficulty while playing the game. If the pupils made a mistake in
matching the subject with the present verb-to-be, I asked the pupils to refer to the
‘Notes’ section that was provided in the game and gave some further explanation.
refers to the practice of allowing the students to notice the error that they have made
27
and correct it with the guidance of teacher. It has been shown by a study by Havranek
(2002) that implicit corrective feedback had resulted in the students achieving better
score on the test. Furthermore, this is also in line with Vygotsky’s Theory of
needs to guide the pupils to proceed to the next level through a ‘scaffolding’ process
until they are able to proceed with the learning on their own. As such, on the beginning
stage of the implementation of the action, I guided the pupils on using the game one
by one. As time progresses and the pupils get more familiar with the game, I reduced
the amount of guidance given and lastly I no longer guide the pupils and the pupils
Once they had finished playing and managed to rescue all of Mr. Turtle’s
babies, the pupils were required to play another session of the game. This time the
role of Player A and Player B were reversed. Player B became the main player of the
game while Player A gave guidance and support to Player B. The roles between
Player A and Player B were switched alternatively every time the pupils played a new
session of the game. This was to ensure that each pupil in the pair was given the
opportunity to use and play the game. The game was repeatedly played for four
sessions to ensure that the pupils had fully internalize and understood the grammar
content that was contained in the Turtle Rescue Game. According to Buyukbay and
Dabaghi (2010), repetition provides an implicit feedback to the learners. Their study
had shown that repetition had helped the study’s participants noticed their error and
After every pair had completed four sessions of the game, I held a bonus Time
Attack session. In this session the pupils had to compete with other pairs. The pair
that managed to complete the game the fastest will be the winner. A prize was given
28
Lastly, Quiz 2 was administered to the pupils as a measuring tool of the
present verb-to-be. The pupils’ score from Quiz 1 and Quiz 2 was compared and
contrasted. The analysis of their score will be further discussed in the next chapter.
I had used the mixed method of data collection and analysis for the purpose
of this research. According to Wisdom and Cresswell (2013), ‘mixed method’ refers
29
Scores that the pupils obtained from Quiz 1 and Quiz 2 was collected as the
quantitative data for this research. The pupils’ score in those two tests was analysed
and tabulated. Such measure was needed to compare the mean, median and mode
of the two tests so that any improvement on the pupils’ understanding of present verb-
to-be from before the action is carried out to after can be clearly documented and
illustrated. Goh (2012) claims that pre-test and post-test are important data to be
collected. Alessandri, Zuffiano and Perinelli (2017) asserted that collecting data from
a number of different point in time is vital to test the effectiveness of the action after it
Data from Quiz 1 and Quiz 2 helped me in providing the numerical differences
in terms of the pupils’ performance in present verb-to-be before and after the action
was carried out. Since it was taken directly from the pupils’ score, the data is not
support the action. The reliability of the score difference between Quiz 1 and Quiz 2
is also high, as agreed by Dimitrov and Rumrill (2003). According to them, the
reliability of the gain score between pretest and posttest should not be perceived as
low and researchers should not refrain from them in evaluating change.
Another data collection method that was used is semi-structured interview with
the research participants. The interview aimed to gain an introspective insight of the
pupils’ feeling and opinion on the usage of Turtle Rescue Game. According to
happenings compared to data obtained mainly from quantitative methods. Thus, data
obtained from this method was used to complement the data from the pupils’ score.
I had chosen five pupils from the research participants to be the interviewees.
The pupils were chosen randomly to obtain a neutral and an unbiased view. The
interview was conducted in Bahasa Melayu due to the pupils’ low proficiency in
English. The interview was audio recorded and transcribed by translating the interview
30
verbatim to English. The interview questions consisted of four questions that sought
to gain insight on the pupils’ feeling, pupils’ perception on the effectiveness of the
Turtle Rescue Game, their preferable method of learning grammar and the problems
that they had encountered whilst playing the game. The transcription of the interview
Lastly, the third data collection method that was used is the teacher’s reflective
journal. According to Holly (as cited in Tompkins, 2009) teacher’s reflective journal
consisted the features of logs and diaries. Holly asserts that logs are factual records
and thoughts. A teacher’s reflective journal links the two features; producing a
document which comprises both the factual recording of happenings in the classroom
and the teacher’s reflective thinking throughout the teaching and learning process.
events, thoughts and feelings as they happen in the classroom. Teachers will interpret
these journals so that they can improve, strengthen and improvise their teaching
practice for the next teaching event. Through the usage of teacher’s reflective journal
the action whilst determining the weaknesses that can be improved upon. Schmuck
(2006) suggested that the results of an action research study be combined with the
process for the instructor. Thus, I had chosen this method to be used for the purpose
I had used both quantitative and qualitative data analysis method for this
that I have collected from Quiz 1 and Quiz 2 was analysed using the descriptive
statistics. Descriptive statistics summarised the quantitative data that I have obtained
31
into numerical value such as percentages, mean and standard deviation. The findings
were illustrated into graph, chart and table to further facilitate the interpretation of the
findings (Goh, 2012). The pupils’ score in Quiz 1, Quiz 2 and the arithmetical
difference between the two was tabulated in Table 2. Furthermore, the comparison of
Table 2
32
Comparison of pupils' score in Quiz 1 and Quiz 2
100
90
80
Pupils' Score (%)
70
60
50
40
30
20
10
0
RP1 RP2 RP3 RP4 RP5 RP6 RP7 RP8 RP9 RP10
Research Participant
Quiz 1 Quiz 2
From Table 2 and Figure 4, it can be seen that the pupils’ performance in Quiz
2 had improved substantially compared to Quiz 1. RP3 had shown the most drastic
improvement which was from 26.7% in Quiz 1 to 86.7% in Quiz 2 which was 60% in
difference. The other pupils also showed a significant improvement from their Quiz 1,
ranging from 26.7% to 60% difference. From the difference between the two scores,
it can be assumed that the Turtle Rescue Game managed to improve the pupils’
The mean between the two quizzes had also shown positive result. The mean
score was calculated by totalling the number of score obtained by the pupils divided
by the total number of research participants. The mean gave an average reading of
the pupils’ score, providing a general overview of the pupils’ performance in the
quizzes. Figure 5 shows the comparison between the mean score of Quiz 1 and Quiz
2.
33
100
90 86.7
80
Mean Score (%) 70
60
50 45.3
40
30
20
10
0
Quiz 1 Quiz 2
Quiz
Pupils’ low mean score in Quiz 1 (45.3%) showed that the pupils had minimal
understanding of present verb-to-be. The mean score of the pupils in Quiz 2 had
improved to 86.7%, a 41.4% in difference. This showed that in average, the pupils’
understanding of present verb-to-be had increased after the action was implemented.
the mean value (Creswell, 2012). Figure 6 shows the comparison of standard
34
10
8.906
9
8
Standard Deviation 7
6
5 4.718
4
3
2
1
0
Quiz 1 Quiz 2
Quiz
Standard deviation of the pupils’ score had decreased from 8.906 to 4.718,
showing that the pupils’ score were dispersed closely to the mean value. The effect
of extreme scores were less impactful to the mean value compared to Quiz 1, giving
the mean a high reliability to represent as the pupils’ overall achievement in Quiz 2.
On the other hand, the data that I have gained from the interview transcriptions
were analysed using the thematic analysis method. According to Braun and Clarke
(2006), thematic analysis is “a method for identifying, analysing and reporting patterns
within data”. This method reduces the extensive qualitative data that had been
collected into several main themes. By using the thematic analysis method, I had
identified several codes that addresses the research questions. The codes were later
categorised into themes by identifying the patterns that emerged from them. This
the interview into several key themes that I can scrutinize, analyse and draw
interpretations.
35
Thematic analysis of the data from the interview was done using the
scrutinise data according to cases and themes. The Framework matrix consists of
rows for cases, columns for themes and cell for summarised data.
Table 3
Based on Table 3 which shows the framework matrix for the semi-structured
interview, there are four themes that were identified: feeling while playing the game,
36
understanding of present verb-to-be, effectiveness of the action and problems faced
Under the theme of ‘feeling while playing the game’, the pupils had mainly
expressed positive feelings such as happy, eager, not boring and joyful. One pupil
whose hobby was playing game said, “I felt very eager to play the game… I like to
play games at home… it’s my hobby”. This shows that Turtle Rescue Game was
highly relevant to the pupils’ lives as they love and enjoy to play video games.
understanding of present verb-to-be after playing the game. The pupils gave positive
response to this question. All of the pupils believed that their understanding of said
grammar content had improved as they are now able to know how to use the different
present verb-to-be correctly. Plus RP5 asserted that he could understand the concept
better as the explanation in the textbook was too complicated and lengthy.
Meanwhile, the third theme which was ‘the effectiveness of action’ emerged
from the interview analysis gave a first person’s viewpoint on the effectiveness of
Turtle Rescue Game. All of the pupils were of the opinion that the action was effective
for their claims such as they had better retention of memory on present verb-to-be
after playing the game and that they felt easier to answer the questions in Quiz 2. RP4
asserted that the action was more effective compared to normal lesson because it
made the lesson fun and enjoyable, making him focused and wants to learn in the
class. He said: “Yes, the game is effective. Because… very fun. Normal class boring.
I play with friends and talk. But if play the game…I can focus… I feel want to learn.”
Lastly, for the theme ‘problems faced while playing the game’ I was able to
identify the technical problems that the pupils had faced whilst playing the game.
37
Among them is the pupils’ inability to find the hyperlink to be ‘clicked’. Furthermore,
RP2 said that he had misclicked on the game screen and it caused the game to skip
to the next question. Whereas RP5 whom had pressed the keyboard to see if anything
happens in the game claimed that the game displayed various weird symbols. Mainly,
the problems that were faced by the pupils did not disrupt the process of implementing
the action. I had resolved the issues immediately while the action implementation
process took place. However, for the purpose of further research, improvement on
the game should be made. Suggestions to solve these technical issues will be
The teacher’s reflective journal was also analysed using the thematic analysis
method. The reflective journal which was written after the action was implemented
was first read through several times before the main information was categorised into
several codes. Then, the codes were grouped together under three main themes that
I had identified.
The underlying themes that were discovered from the teacher’s reflective
implementation of action’ theme that was discovered from the reflective journal
discussed the teacher’s observation of the happenings that occurred in the classroom
during the process of the action implementation. I wrote: “They [the pupils] were
actively engaged in the lesson. I can see from their eyes that were glued to the screen
that the pupils were enjoying the game very much. The pupils who were usually quite
and timid the classroom participate actively in the class. The Turtle Rescue Game
managed to capture their interest and attention to the grammar content being taught.”
From the reflective journal, it can be deducted that pupils’ active involvement
in the lesson was high, suggesting that the Turtle Rescue Game is highly favourable
by the pupils. Furthermore, the game “managed to capture their interest and attention
38
to the grammar content being taught” meaning that the game is an effective tool in
delivering the grammar content as the pupils were highly interested and attentive
compared to traditional teaching method which may bore the pupils and made the
Furthermore, for the theme of ‘strengths of action’ I had recorded that “pupils
related tasks. They were able to answer the questions that I posed confidently and
without any hesitation after the action was implemented.” This shows that the action
had substantially improves the pupils’ understanding of present verb-to-be and the
action was effective to bridge the gap of the pupils’ understanding of the concept.
Through the change of the pupils’ behaviour in class and their performance in
present verb-to-be related tasks, it can be concluded that the action that was
The last theme, which was ‘weaknesses and problems encountered’, I had
recorded the weakness that had been identified during the implementation of action
and the problems that the pupils encountered. There were several technical errors
that had been recorded on the journal such as “the pupils had clicked wrongly on the
screen which caused the question displayed to be skipped to the next one”. There
were also pupils “…who did not know which box to click”. Suggestions for
triangulation was used to review and corroborate research findings; thus improving
39
the research’s credibility and reliability. I had used ‘methodological triangulation’ as
my data triangulation method. According to Denvin (as cited in Carter et al., 2014)
in order to offset the weaknesses of one method by complementing them with the
strengths of another.
I had used three different methods of collecting data for my research, which
are: pupils’ score in Quiz 1 and 2, semi-structured interview with the pupils and
teacher’s reflective journal. Figure 7 illustrates the data collection method that have
been used in this research. This triangulation method managed to reduce the bias
which may have emerged from any one of the methods used. Furthermore, I was able
to see if the data obtained from one method corroborate and support the findings from
40
6.0 RESEARCH FINDINGS
This chapter discusses the findings of this research that were based on the research
questions discussed earlier. The findings were found from a combination of both
qualitative and quantitative data collection and analysis methods. Data that were
collected to produce these findings are from the pupils’ score in Quiz 1 and Quiz 2,
the teacher’s reflective journal and interview with the research participants.
Research Question 1
How does the use of Turtle Rescue Game improve Year 4 pupils’ understanding
of present verb-to-be?
Based on the data from the pupils’ score in Quiz 1 and Quiz 2, it can be seen
improvement. Before the action was implemented, pupils’ score in Quiz 1 were
ranging from 26.7% to 56.7%, which was very low. By examination standard, the
pupils’ achievement grade were C, D and E. This shows that the pupils had a very
limited understanding of present verb-to-be in terms of its concept and usage. They
were not able to determine which present verb-to-be that needs to be used for a
After Turtle Rescue Game was introduced and implemented in the classroom,
the pupils’ score in the same set of questions increased exponentially. The
percentage of difference between the two set of scores were ranging from 26.6% to
60%, and all of the pupils managed to achieve grade A in the test, which was around
80% to 93.3%. One pupil demonstrated a significant improvement as the pupil’s score
had increased by 60%. Mean score of the pupils also had increased from 45.3% to
86.7%, showing that the overall performance of the pupils had increased to a high
level.
Deduction that can be drawn from the data is that the action gives a positive
impact on the pupils’ understanding of present verb-to-be. The pupils had managed
to identify which present verb-to-be to be used with the given subject. Lachman (as
cited in Houwer, Barnes-Holmes & Moors, 2013) noted that most textbooks defined
proficiently use them – shows that the usage of Turtle Rescue Game had facilitated
using a game reflects the result of a research done by Yu (2005) who intends to study
the effects of using games in raising students’ grammar accuracy level. The study
which was an experimental study illustrates that using games is effective in increasing
based dialogue card game on the students’ performance. The research findings
classroom.
Data from the semi-structured interview with the research participants shows
that the pupils generally experience positive emotions while playing the Turtle Rescue
Game such as happy, joy and eager. The teacher’s reflective journal had also
recorded a similar account in which the teacher observed the pupils showing positive
42
This shows that the usage of Turtle Rescue Game had created a positive
learning environment for the pupils, causing the pupils to experience the positive
emotional expression. This may be due to the nature of games which makes the
‘affective filter’. Affective filter refers to a figurative filter in the learners’ brains that
filtrates the amount of input that can be absorbed by the learner. Krashen
hypothesised that students’ anxiety and low esteem level caused by unconducive and
non-supportive learning environment raises the affective filter of the pupils, limiting
the learner’s ability to acquire second language. This may explain why Turtle Rescue
Game was effective in improving the pupils’ performance – the element of fun involved
while playing the game had lowered the pupils’ affective filter and thus improved their
Furthermore, data from the interview with the pupils also show that the pupils
the action was carried out and also their perception of the action’s effectiveness. The
research participants commented that the action had increased their understanding
of the matter and they could still remember the lesson well. This could be due to the
Shams & Seitz, 2008) who states that ‘people generally remember 10% of what they
read, 20% of what they hear, 30% of what they see, and 50% of what they see and
hear’. Moreover, according to Bagui (as cited in Shams & Seitz, 2008), classroom
materials that integrate different senses of the learners can facilitate the learning of
Conclusively, data from the quizzes, the interview and the reflective journal
had shown that the pupils’ understanding of present verb-to-be had increased after
43
Research Question 2
How does the use of Turtle Rescue Game improve my teaching practice in
The second research question aims to discover how the use of Turtle Rescue
Game improves the teaching practice of teacher when teaching present verb-to-be.
For the purpose of answering this research question, data from the interview and the
Firstly, Turtle Rescue Game had helped improving my teaching practice in the
classroom through shifting the centeredness of the lesson from the teacher to the
pupils. As recorded in the teacher’s reflective journal, the pupils were actively involved
in the lesson when Turtle Rescue Game was used. Contrary to the lesson in which I
taught using the traditional method – that is, through explanation the grammatical
concepts and rules – the pupils were more engaged and motivated to learn, even the
Grimes, 2011).
by Yolageldilli and Arikan (2011) who assert that games are “student-focused
activities requiring active involvement of learners”. The pupils commented that they
prefer learning using games than the usual teaching method that I had used, meaning
44
The data from the interview had shown that the pupils felt more motivated and
focused when using Turtle Rescue Game. The teacher’s reflective journal also
recorded a similar account in which I recorded that the pupils were motivated to
complete the game and compete with their friends. Pupils’ heightened motivation
when using games is supported in other research. Avedon (as cited in Deesri, 2002)
said that games boosts motivation and the students usually get absorbed in
competing with other students. When the pupils’ motivation is high, the pupils will be
focused in the task and more willing to learn as reported in the interview by one of the
research participants.
Lastly, the usage of Turtle Rescue Game had also made the teaching and
the teacher’s reflective journal, the pupils were not able to understand the purpose of
learning present verb-to-be, causing them to take the lesson lightly. However, with
the introduction of Turtle Rescue Game to the teaching of present of verb-to-be, I had
given the pupils a sense of purpose to learn present verb-to-be, which is to win the
game. Albeit the purpose was superficial in the real world context, it motivates the
pupils to learn and grasp the grammar concept fully as they wanted to win the game
and beat their friends. Yolageldilli and Arikan (2011) argues that games help teachers
provide meaningful context to language learning and thus enabling the language to
In conclusion, the usage of Turtle Rescue Game had managed to boost the
Year 4 pupils’ understanding on present verb-to-be. At the same time, the teacher’s
practice in teaching the mentioned grammar content had also been improved. This
claim was supported by the extensive data that was collected and also by previous
research and study that shows the many benefits of teaching using educational
games. Therefore, this research has effectively addressed the research questions
posed and thus the aims of the research were successfully achieved.
45
7.0 REFLECTION
This chapter discusses the reflection of the action research that had been carried out.
Reflection
Throughout the process of completing this research, there are many new
knowledge and skills that I have acquired. Firstly, I have learnt that research plays a
crucial role in improving the teachers’ practice in class. Research helps the teacher
in identifying the pupils’ weaknesses so that interventions can be carried out in order
and self-evaluative tool designed to produce new ideas and solutions to solve
For the purpose of this research I had identified the pupils’ weakness by
administering a diagnostic test. I had found that the pupils were very weak in their
conduct the action in order to diminish the pupils’ weakness. Without this research, I
will not be able to identify which aspect of English language that the pupils were the
weakest on, and I will not be able to produce a solution to resolve the issue. My
teaching practice would remain stagnant without any improvement and development
whilst the pupils’ understanding on the topic area that they were weak on would
the teachers’ practice can be improved whilst in the same time, pupils’ weakness in a
in writing an educational research. Since this is my first research that I have written,
there were a lot of area which I was lacking in knowledge of, such as how to write a
research, how to conduct the research and how to collect data and analyse the
findings. With the help of my supervisor and colleagues, I have learnt how to write a
good and credible research. I had also acquired the essential skills in writing a
research, such as the skill of critical thinking, reviewing previous literature works and
writing academically.
Furthermore, this research has gained me the insight that learning grammar
can be fun and effective at the same time. Previously, I had the belief that teaching
grammar should be filled with drilling and repetition in order for the pupils to be able
to fully master the grammatical content. After conducting this research, it is evident to
me that contrary to my belief, the element of fun as found in games actually makes
the pupils able to learn better and lowers their affective filter to acquire the grammar
content. Pupils’ score in Quiz 1 and Quiz 2 had shown a remarkable improvement on
the pupils’ understanding of present verb-to-be. Data from the interview and the
teacher’s reflective journal also shared a similar account. The pupils perceived that
their understanding had improved whereas the teacher’s reflective journal had
recorded the pupils’ active involvement in the classroom and their overall
improvement when the teacher was teaching using games. Yu (2005) supports the
findings of this research as his study yields similar result in which the students’
this research I had learnt that I should not limit my grammar teaching to just explaining
the grammatical rules, drilling the pupils with worksheets and homework, and asking
the pupils to memorise the rules. Instead, I should use more educational games to
47
This research had also given me the insight that teachers are responsible in
creating a positive and conducive learning environment. Data from this research
shows that pupils’ prefer the learning environment in which they can engage
themselves with. In order to create such learning environment, focus of the classroom
should be shifted from the teacher to the pupils. Traditional teacher-centred approach
causes the lesson to be boring, dull and monotonous as commented by one of the
research participants in the interview. The teacher’s reflective journal also showed
that the pupils immediately lose interest to the lesson when traditional teacher-centred
approach is adopted. The pupils’ low score in Quiz 1 is also an indication of how
teaching grammar using this method is ineffective. This reflects what Walsh and
Vandiver (2007) found in their study: students who are taught using teacher-centred
approach performed worse when compared to pupils who are taught using learner-
centred approach.
the active involvement and engagement of the pupils. The pupils took charge of their
own learning as they explore and learn about the grammatical content on their own
through the game. The teacher only acts as a facilitator whose role is to guide the
pupils in using the game. Through this method, the pupils were given the autonomy
to take charge of their learning without needing an adult who constantly drills the
pupils on the grammatical structure. As a result, the pupils were more motivated to
learn. This is supported by McCombs (2012) who stated that students’ motivation to
their learning. One pupil reported that he feels more motivated and eager to learn
when using the game compared to when the teacher teaches using explanation from
the textbooks. This is in line with the teacher’s reflective journal which reported a high
engagement level from the pupils when the action was implemented. Thus, this shows
48
that using Turtle Rescue Game is effective in improving the teacher’s practice as it
causes the pupils to be actively engaged in the lesson and made them feel motivated
to learn.
Nevertheless, this research is not without its limitations. I had found that there
are several problems during the implementation of the action. The pupils had
encountered some technical error whilst playing the game. A ‘clicking’ error on the
game screen causes the question that was showing on the screen to be skipped to
the next one whereas unclear pictures and boxes made the pupils unsure of where to
‘click’ in the game. These errors could hinder the process of their learning, albeit them
being only a minor technical error. Another limitation which I had discovered through
present verb-to-be. Whereas, the pupils also had problems in determining the correct
past verb-to-be for a subject. I had reflected on these limitations and thought of
knowledge and skills as a teacher trainee. It had also improved my teaching practice
and in the same time the pupils’ weakness in present verb-to-be was able to be solved
and improved.
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8.0 SUGGESTIONS FOR FURTHER RESEARCH
This chapter discusses the suggestions that can be applied to the action in order to
There are several limitations of this research that further research can improve
upon in order to produce a more holistic and comprehensive study. Firstly, this
research involves only ten Year 4 research participants from a rural school in Batu
Pahat. Thus, the findings from this research cannot be used as a generalisation to all
Malaysian Year 4 pupils due to the sample size. Although there seems to be a positive
relationship between the use of Turtle Rescue Game and the pupils’ understanding
of present verb-to-be, the sample size was too small for it to be statistically significant.
Further research can extend this study by involving a larger sample size. A
large sample size is crucial for any conclusion regarding the action to be drawn.
According to Faber and Fonseca (2014), a proper sample size makes the research
more efficient as the data are more reliable. The research can also be conducted in
schools which are located in urban areas. Furthermore, the research can also be done
on other Standards, such as Year 5 and Year 6 in order to study whether the
Another limitation of the study is that the research focus is only limited to a
experience, the pupils not only have problem in present verb-to-be, but also past verb-
to-be and also subject-verb agreement in general. Further research can address this
other English language skills such as listening, speaking, writing and reading.
Furthermore, the pupils faced the issue of technical errors while playing and
using the games. Therefore, improvements and modifications on the Turtle Rescue
Game should be made for further research so that the technical errors will not be
faced again. According to Sicilia (as cited in Ghavifekr, Kunjappan, Ramasamy, &
encumbered. One of the suggestions to modify the game is to make clickable box and
pictures more obvious and vibrant-coloured so that the pupils will not face the problem
of not knowing which box or pictures to click. Furthermore, the pupils will also be less
likely to click wrongly on the game screen as the clickable features were obvious to
them. It should also be stated in the game that keyboard keys should not be pressed
as the game only needs a mouse to be operated. Further research may also conduct
a study in which the Turtle Rescue Game is programmed using different software
Last but not least, it is my hope that the action of this research, Turtle Rescue
Game is not only benefitted to myself and my pupils, but also to all English teachers
and primary ESL learners in Malaysia. The potential of this action to be spread is high
as it only need to be uploaded and shared online. With the widespread use of this
action in the Malaysian ESL classroom, it is hoped that teachers will begin to realize
the hidden power of games and gamification of learning and their positive impact on
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APPENDIX A: INITIAL DATA COLLECTION - SEMI-STRUCTURED INTERVIEW
WITH TEACHERS
Interview Questions:
1. What can you observe in the classroom when you are teaching present verb-to-be
to the pupils?
2. Do the pupils perform well in the classroom when you are teaching present verb-
to-be to the pupils?
5. Have you tried using games in the classroom? Is it effective to the pupils’ learning?
APPENDIX B: INITIAL DATA COLLECTION - DIAGNOSTIC TEST
DIAGNOSTIC TEST
SK SERI PANDAN
YEAR 4
(30 minutes)
SECTION A : Underline the correct answer.
8. I _________ (be) talking to Nina on the phone when the doorbell rang.
10. They __________ (be) playing when the teacher entered the class.
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APPENDIX C: DATA COLLECTION METHOD - QUIZ 1
QUIZ 1
SK SERI PANDAN
YEAR 4
(1 hour)
Name: _____________________________________________________________
√
Fill in the box with ____ or × on the usage of present verb-to-be in the
following sentence.
8. Ali, Ah Chong and Ravindran am playing video games together at this moment.
10. The teachers is looking for them around the school right now.
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Fill in the blank box with the correct present verb-to-be. Then, rearrange the
words to form a correct sentence.
1.
a right book now. I reading
___________________________________________________________________
__________________________________________________________________.
3.
to at talking her He moment. this
__________________________________________________________________.
__________________________________________________________________.
5.
match right football We for training now.
__________________________________________________________________.
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APPENDIX D: DATA COLLECTION METHOD - QUIZ 2
QUIZ 2
SK SERI PANDAN
YEAR 4
(1 hour)
Name: _____________________________________________________________
√
Fill in the box with ____ or × on the usage of present verb-to-be in the
following sentence.
8. Ali, Ah Chong and Ravindran am playing video games together at this moment.
1.
a right book now. I reading
___________________________________________________________________
__________________________________________________________________.
3.
to at talking her He moment. this
__________________________________________________________________.
__________________________________________________________________.
5.
match right football We for training now.
__________________________________________________________________.
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APPENDIX E: DATA COLLECTION METHOD - INTERVIEW TRANSCRIPTION
Venue : Library
Turtle Rescue Game that you had played before this. The information from the
T : Let me start by asking the first question. How do you feel when you were
RP1 : Happy.
RP2 : Enjoyable.
RP5 : I felt very eager to play the game… I like to play games at home… it’s my
hobby
RP2 : Now I know how to use ‘am’, ‘is’ and ‘are’. Before this I don’t know.
RP4 : I think I had improved my understanding… maybe because the game is fun.
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RP5 : I think… I understand better. Not like when the teacher explain using
textbook.
T : Third question, what do you think of the game? Do you think the game is
RP4 : Yes, the game is effective. Because… very fun. Normal class is boring. I play
with friends and talk. But if play the game…I can focus… I feel want to learn.
T : Last question, are there any problems you encountered when you were
RP1 : I don’t think I had faced any problem while playing the game.
RP2 : I have one… I clicked something on the screen… but the question got
skipped.
RP3 : Sometimes I don’t know what to click… I couldn’t find the ‘next’ button.
RP5 : I think… I have pressed something on the keyboard… the game show some
T : I think you have pressed the ‘F1’ button. I told you not to do anything with the
keyboard right.
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T : Okay, that is all for our interview session for today. Thank you everyone for
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APPENDIX F: DATA COLLECTION METHOD - TEACHER’S REFLECTIVE
JOURNAL TEMPLATE
Day
Date
Time
Title
Reflection:
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