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(Barry Purves) Stop-Motion PDF
(Barry Purves) Stop-Motion PDF
Publisher’s note
BASICS BASICS
ANIMATION ANIMATION Barry Purves
04 04
Barry Purves
Basics Animation 04
Ethical practice is well known, taught Featured topics Basics Animation: Stop-motion is Barry Purves has been animating
and discussed in the domains of the illusion of movement your guide to the particular qualities for more than thirty years and has
physicality
medicine, law, science and sociology stories and themes that make stop-motion unique and been involved with such diverse
but was, until recently, rarely
discussed in terms of the Applied
Visual Arts. Yet design is becoming
an increasingly integral part of
economics
the physical puppet
replacements
eyes
hands
how all the elements of film-making –
such as camera work, design, colour,
lighting, music and storytelling –
all come together in this art form.
stop-motion works as The Wind in the Willows,
The Pied Piper of Hamelin, Chorlton
and the Wheelies, Rupert Bear, Mars
Attacks!, King Kong and Hamilton
our everyday lives and its influence puppet size Throughout the book you will learn Mattress. This is in addition to directing,
clay
on our society ever-more prevalent. sets how to bring together the particular animating and writing his own multi-
costume types of movement, characters and award winning films. These include
AVA Publishing believes that our colour stories that stop-motion does so Next, Rigoletto, Achilles, Gilbert &
world needs integrity; that the the camera
lighting brilliantly to help make your first film Sullivan, and the Oscar-nominated
ramifications of our actions upon
sound a dazzling success. Screen Play, all told with theatrical
others should be for the greatest dialogue n innovation, looking at familiar subjects
happiness and benefit of the greatest editing Along the way there are plenty of tips a cinematographic
lively movement from fresh perspectives.
number. We do not set ourselves and suggestions to help you get the technique whereby the
performance camera is repeatedly
out as arbiters of what is ‘good’ or most out of the medium, along with Barry gives master classes around
stopped and started
‘bad’, but aim to promote discussion Featured artists dozens of colour illustrations to show the world, his first book, Stop Motion:
stop-motion
in an organised fashion for an Aardman Animations how film-making masters through Passion, Process and Performance
Adam Elliot
individual’s understanding of their Georges Méliès the years have used stop-motion in (Focal Press) was published in 2007
own ethical inclination. Jiří Trnka feature films, short films and TV series. and a DVD of his collected films,
Joan Gratz Barry Purves: His Intimate Lives,
By incorporating a ‘working with Ladislaw Starewicz Award-winning animator Barry
Mackinnon and Saunders was released in 2008 by Potemkine.
ethics’ section and cover stamp Purves also guides you through
Michael Cusack
on all our titles, AVA Publishing aims Norman McLaren the development of stop-motion,
to help a new generation of students, Oliver Postgate charting how it evolved almost by
educators and practitioners find Phil Tippett accident to become a much-loved
Ray Harryhausen
a methodology for structuring their The Brothers Quay form of storytelling in its own right
thoughts and reflections in this The Lauenstein Brothers that, after 110 years, is still going
vital area. Willis O’Brien strong and pushing new boundaries.
ISBN-13: 978-2-940373-73-4
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Title: Basic Animation-Stop Motion
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BASICS
ANIMATION Barry Purves
04
stop-motion
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Title: Basic Animation-Stop Motion
Client: AVA Book Pte Ltd Size: 160mmx230mm
An AVA Book
Published by AVA Publishing SA
Rue des Fontenailles 16
Case Postale
1000 Lausanne 6
Switzerland
Tel: +41 786 005 109
Email: enquiries@avabooks.ch
ISBN 978-2-940373-73-4
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Title: Basic Animation-Stop Motion
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▴
Max & Co 2007
directors
Frédéric Guillaume and
Samuel Guillaume
Two beautifully stylised puppets
with their characters easily
discernible through costume
and posture.
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Title: Basic Animation-Stop Motion
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Contents
6 Introduction
10 How to get the most out of this book
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Title: Basic Animation-Stop Motion
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186 Conclusion
188 A brief history of stop-motion
190 Picture credits
192 Acknowledgements
193 Working with ethics
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Title: Basic Animation-Stop Motion
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Introduction
▶
She-Bop 1988
animator
Joanna Priestley
Joanna Priestley uses her
animation to take the viewer
through bold, almost
shamanistic transformations.
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Title: Basic Animation-Stop Motion
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6|7
Other techniques follow the same process Stop-motion animation is slow and laborious
but with a succession of drawings or with and to make even a very short film demands
computer-generated (CG) images. Motion a huge amount of resources, patience and
is created when the camera is stopped – unflagging energy. Yet students still jump at
that’s a very satisfying contradiction, the chance to work in this oldest of mediums
especially when considering that this and at any animation exhibition it will always
movement is purely an illusion. There is be the physical puppets that draw the
no literal movement. Technically, that crowds, with the public instinctively reaching
definition could apply to all film, as what out to touch them. The fact that the
we are watching is, in effect, just a series characters actually exist is one of the main
of still images. The film has paused in front satisfactions and the intrigue of an inanimate
of the projection beam for a fraction of a object ‘magically’ moving is never likely to
second, before being replaced by a lose its appeal.
subsequent image, with a black frame in
Most audiences are aware enough to tell
between. If the images are close enough in
whether what they are watching started life
appearance the brain links the two images,
in a computer or as a solid object. This is not
giving the impression of a continuous
just due to tell-tale marks in the sculpting
movement. Even the crystal clarity of digital
such as fingerprints, nor the texture of the
projection relies on this combination of still
fabrics, but more due to the very distinct
images and black frames.
way the characters move.
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Title: Basic Animation-Stop Motion
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Introduction
Stop-motion is not the slickest or the Throughout this book we’ll explore these
smoothest of animation. CG claims that particular qualities of stop-motion so that
credit, but this is part of the appeal of stop- your first film really does exploit all that is
motion. What some people see as failings, good and glorious about this very special
others get passionate about. I love the film-making technique, particularly with
quirkiness of stop-motion, the certain reference to the more narrative and figurative
roughness suggesting a human hand has or puppet-led films. We’ll also explore other
been intimately and directly involved, with disciplines, other forms of puppetry and
the emotional resonances that that brings. other mediums that share a joyous
I love the trick of seeing a solid object move celebration of artifice with stop-motion to
in real space, watching the unexpected ways see how they tell their stories and what we
the light interacts over the materials. I love an can learn from them.
object being given an apparent life. I love the
Hopefully by the time we finish you’ll be
trick. There is something shamanistic about
eager and equipped to get started, and will
it, as well as something that connects
enjoy stop-motion as much as I and so
immediately to childhood games and,
many others have.
perhaps, to darker fantasies. The very
physicality of stop-motion makes all
these accessible.
▼
The Pigeon 2009
animator
Hywel Prytherch Roberts
The manipulators, the animators,
of this stop-motion character are
totally invisible to the audience,
their work done between frames.
Stop-motion
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Title: Basic Animation-Stop Motion
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8|9
What is stop-motion?
In Chapter 1 we’ll explore how stop-motion is different from
other techniques, how it evolved and how it has been used.
The puppets
In Chapter 3 we’ll look at the wide range of puppets
available to stop-motion animators and consider how they
might help you to tell your story.
Preparations
In Chapter 4 we’ll examine how all the other elements of
film-making, such as set designs, costumes and colour
schemes, can best be used with stop-motion.
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Title: Basic Animation-Stop Motion
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This book introduces the different elements of the art of stop-motion, from developing the
initial concept and selecting a suitable puppet right down to creating a mood and lighting
your set. Each chapter provides numerous examples of work by leading animators, with
quotes to give an insight into their rationales, methodologies and working processes. Key
animation principles are isolated to help show how they are applied in practice.
Section headings
provide a clear strapline Page numbers
to allow you to quickly are located on the
locate areas of interest. top right corner
of each spread.
Vocal performances
However you use dialogue, it is essential Any physical dynamics will only help the
that it is recorded and broken down into animation. It is important to encourage the
frames on the bar sheets long before actors to breathe life into the words with
filming. An animator can fit loose mouth what they feel works, and where at all
shapes to the dialogue much more easily possible, it helps to have the cast for that
than an actor can fit his or her voice to scene in the same space looking at each
already filmed animation. other, so that the rhythm flows naturally. If
this is not possible, have someone reading
When recording the voices for stop-motion,
the lines off microphone so that you never
the trick is to get as much physicality and
have an actor performing their lines in
spontaneity into the voices as possible, as
isolation. Technically it’s wise to leave a
well as an absolute awareness of the
gap between each line of dialogue, but
geography of the scene. Most animators
sometimes you can hear the actor
will enjoy picking up on all the little breaths
anticipating that break so this should
and pauses; seeing a puppet apparently
be treated on a case by case basis.
stuttering over a word brings it to life.
Anticipating a piece of dialogue by animating Of course, all this can mean that the
an intake of breath adds a surprising amount animation performance has to, out of
of life. Once again, it is the little unplanned necessity, fit round the vocal performance.
imperfections that work so well. This can be inhibiting to the animation,
therefore in an ideal world the animator will
A cold mechanical voice, treated almost as a
have some input with the voice work (such
voice-over, will not sit comfortably with the
as suggesting certain bits of character
puppet. It is therefore vital to describe as
business or physical actions that will affect
best you can to the actor what the puppet
the vocal performance). Try to make sure the
will be doing; for example, are they running
dialogue and music is available on your work
along a beach or whispering in a cupboard?
station as you shoot, so you can hear every
accent and pause each frame. Refer to it as
much as possible. ▲▶
Gilbert & Sullivan –
The Very Models 1998
animator
Barry Purves
Mr Sullivan in full song. Though
he had no tongue and no teeth,
Sound > Dialogue > Special effects
Bar sheets, or x sheets/dope sheets. These sheets contain the dialogue or music broken down into
accurately timed sounds spanning numerous frames, helping the animator choreograph the action or
mouth shapes. This is an essential visualisation of sound, showing the rhythms and silences. It is our
equivalent of a musical score.
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Title: Basic Animation-Stop Motion
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10 | 11
Illustrations
appear throughout to provide
insight and information to
support the main text.
and gives a familiar image of a ruins a shot more than a character walking
tree a fresh perspective. towards a door, and the door twitching
before it is opened. This is usually caused
by the animator’s clumsiness. Everything
I always laugh when I hear that a form of has to be fixed solidly to the set, and yet
animation is dying. They’ve been saying for still be free to move as necessary. Solving
this requires ingenuity and to enjoy stop-
years that stop-motion is dead. But a few motion it certainly helps to enjoy this kind
of us are still around. of problem solving.
Preparations
Mike Johnson
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What is stop-motion? 12 | 13
◀
What is stop-motion? > Focusing the idea
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The beginnings
▶
Cinderella 1899
animator
Georges Méliès
A still from the Georges Méliès
film Cinderella shows his love of
the fantastic. His films are full of
such extraordinary figures and
living skeletons. Skeletons in
particular are a recurring theme
in animation – it is after all, about
giving life to that which does not
have life.
What is stop-motion?
Pixilation is a technique used in film where real people are manipulated a frame at a time, often
alongside animated objects, giving a movement close in feel to stop-motion.
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While his contemporaries, such as the As animators we are confronted every day
Lumière Brothers, were recording everyday with different challenges to achieve certain
events, Méliès was thrusting film into illusions. It’s therefore apt that Méliès was a
absolute fantasy. He used themes of devils, magician and showman, as to be a stop-
history, fairy tales and space travel, and motion animator you’ll certainly need to be
also sometimes recreated scenes the a bit of both. Stop-motion isn’t really about
documentary cameras missed – such as a mathematics and facts and figures, but is
scene of the actual Coronation of Edward much more about performance, tricks,
VII. Interestingly, he also used his tricks to illusions and instincts. Méliès only seldom
sell commercial products, something most used pure stop-motion as such, as in
animators fall into at some point. His Cinderella (1899), but he used it as a means
inventiveness and problem solving were of achieving his fantastical visions. He may
astonishing, and he embodied the inquisitive not have invented stop-motion as we know it
quality that every animator needs. today, but he certainly kick-started it into life.
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The beginnings
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▴
Edgar Allan Poe
In this inventive live puppetry
performance by the Center
for Puppetry Arts, Atlanta the
manipulator and the process
of manipulation are part of the
piece. The action takes place in
real time in front of an audience.
◀
Pas de deux 1968
Exercise: Puppetry
animator
Stop-motion combines the relatively
*
Norman McLaren
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Continuous movement
In stop-motion, as with all animation, the To let the viewer perceive fluid movement we
successful creation of continuous movement need to help as much as possible to create
depends on how one frame, or one position, this illusion. Let’s continue to use our object
relates to the previous and subsequent moving from left to right across the screen
frames. The more a frame connects to the as an example. If we want to create the
previous one, in terms of composition, illusion that the object has curved from the
movement, colour and so on, the better and left of frame to the top of frame and then
more credible the flow of the animation. down to the right, then we must give the
movement as much detail as possible. This
If two sequential frames have no relation to
needs more information and more frames –
each other, the viewer’s brain will struggle
typically showing the interim movements at a
to make sense of the information being
rate of around 24 or 25 frames per second
presented. They will certainly not perceive
(fps). An identical movement in live action
any illusion of smooth movement. For
would also have a trailing blur to suggest
example, if in one frame an object is
the direction of movement. In stop-motion
positioned left of frame and in the next frame
animation, depending on budget and
the object has moved slightly to the right –
technology, we don’t usually have that blur
the viewer’s brain can easily make the
and so need to really spell out every bit
assumption that the object moved that bit
of movement. We can do this by over-
to the right. There is a subconscious
emphasising elements in the animation
assumption that the object has taken the
and how the environment reacts to the
most direct path between the two positions.
character’s movement.
However, if the second frame showed the
object to the extreme right of the shot the
viewer will not have enough information to
assume a smooth movement; there is no link
between the object’s positions.
▶
Cityco Christmas Campaign
2009
director
Barry Purves
This sequence of stills from
a recent lively commercial
shows the increments between
successive frames. Working with
large numbers of objects and
puppets, all moving at different
speeds, certainly requires
What is stop-motion?
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1 2
3 4
7 8
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A static counterpoint
Often, to make a movement work, the
viewer needs to see something not move –
a lovely contradiction. If an animated
character were moving against a blank
background in flat lighting, the effect of its
actual movement would not read as well
as if there were dappled lighting and a
background with detail. The movement
registers by contrasting against something
that is not moving. This particularly applies
to stop-motion where characters are moving
in a real space.
It is important to make the absolute most
of the movement to make it easy for the
viewer’s eyes and brain to perceive what
we want them to perceive. If the animation
includes too many quick cuts or overly large
or small movements, it just won’t ‘read’
properly to the viewer. We have to be over-
emphatic with the storytelling moments that
communicate what that movement is about.
Whip pan is when a camera moves from one position to another at such a speed that the viewer does
not register what is between the two positions.
Read, in this context, means to understand or register the meaning or significance of what is seen.
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Transcending realism
Animation techniques such as 2D drawn,
working with clay and computer-generated
(CG) animation are all able to suggest the
weight and inertia of movement through
stretching and squashing the characters.
However, working with solid puppets can
mean we have to find various little tricks to
make the movement come across clearly to
the viewer. We’ll look at these later, but it’s
worth noting here that over-emphasising
movement starts to take animation, certainly
stop-motion animation, away from merely
copying live action. Instead it becomes a
whole new way of communicating and this is
to be encouraged and relished. What works
for a live-action actor does not necessarily
work for a stop-motion puppet and this
requires a different approach, which is
actually a real joy and liberation. If you have ▼
the sensibilities of a dancer, a mime or an His Dark Materials 2009
actor, all of whom thrive on movement that’s
author/puppets
more about storytelling than reality, then you
Philip Pullman/
are likely to find stop-motion a real pleasure. Blind Summit Theatre
A scene from a Blind Summit
Theatre production where rather
than copying real life through
invisible technique, the joy of the
illusion and the artifice is
magnificently on display.
What is stop-motion?
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▲
Next 1989
animator
Barry Purves
The dangling, trailing arms and
hanging head of the dummy give
a decent suggestion of weight in
a puppet that weighed very little.
It can be beneficial to clearly
show the laws of physics at
work even in a fantastical scene.
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Physicality
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◀
Rigoletto 1995
animator
Barry Purves
A character from Rigoletto who
looks very much a part of his
environment – as he is. This is
due to the careful lighting and
the fact that he is physically
present in the set and not
composited or added in at a
later stage. He is a real object
in a real space and the viewer
absorbs that information, taking
clues from how the shadows fall,
which helps anchor the puppet
in space.
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Physicality
Detail
The detail possible on puppets often takes To some extent, drawn animation works by
an audience by surprise, and again this is a capturing as much of a character with as
quality we should relish. Deciding on the little little detail as possible, making every drawn
details of puppets and their environments line reveal something. Every line is there for
can be one of the most enjoyable elements a reason.
of our craft. Including a wealth of small
However, some drawn animation contains
details also helps provide the viewer with
an inordinate amount of detail, but the sheer
additional information about the scale of the
effort and control of reproducing complex
figures and sets, giving the characters a
faces, for example, can lead to inaccuracy in
history and personality, locating them in their
the lines. This inaccuracy gives the lines a
world. Small, well-thought-out details can
‘life of their own’, making them waver and
also make repeated viewings enjoyable.
fidget. This produces a very lively effect, as in
Including a similar level of detail in drawn many of Joanna Quinn’s vibrant and fleshly
animation could be frustrating and extremely films; very different from the precise outlines
labour intensive – although not impossible. of most drawn animation. The nearest we
Imagine having to reproduce the bristling fur can get to this joyous energy in stop-motion
of an animal or a patchwork of a costume is with clay animation when the animator is
every frame. quite loose with the sculpting.
▶
Puffer Girl 2009
animator
Joan Gratz
Joan Gratz pioneered the
animation technique known
as claypainting. This involves
working with bits of clay to blend
colours and then etching fine
lines to create a seamless flow
of images. In this short film,
Puffer Girl, the technique
What is stop-motion?
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Physicality
Faces
Animators working with puppets are lucky animation process. As a clay animator, it is
that once a face has been sculpted, that essential that you are a competent sculptor
detail is there for good. However, if you are and enjoy the qualities of clay.
working with Plasticine or clay a complicated
Watch one of Aardman’s Wallace and
face does still require a lot of work to
Gromit films, focusing particularly on
maintain. Should you sculpt a character
Gromit’s face. It is deceptively simple, with
whose face is full of interesting wrinkles it
a strong, clean and very distinct shape that
will be extremely difficult to maintain these
the animator can reproduce and maintain
through the physical process of handling
easily from frame to frame. Expression
and resculpting the character. Claymation is
comes mainly from his eyes and eyebrows,
different to other forms of stop-motion as it
as well as some well-timed blinks and a
requires resculpting between frames rather
sensational use of body language and
than just repositioning. The soft, malleable
rhythm. The secret of Gromit is that he
material is easily marked with fingerprints
is very controlled, so that every little
and dirt and the smoothing and cleaning
movement says something.
needed for each frame can slow the
What is stop-motion?
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◀
Harvie Krumpet 2003
animator
Adam Elliot
A still from Adam Elliot’s
heartbreaking film Harvie
Krumpet, dealing with huge
and sensitive issues, all
conveyed through a deliberately
simple character design, in
which the material and the
sculpting is a conscious part
of the storytelling.
◀
The Wrong Trousers 1993
*
textures and material that define
their characters. Strong, clean Grey Wolf and Little Red Riding Hood
shapes in clay and Plasticine are (1990). Here the sculpting does not have
easier to maintain during the the finesse of Gromit, but it does have a
constant resculpting than more mad energy that suits its kinetic form of
detailed characters. storytelling. The resculpting is a conscious
feature in its own right. Similarly, in Adam
Elliot’s sensitive films, some of the joy is in
seeing the manipulation of the Plasticine
itself. Adam’s animation works, ironically,
by how little it moves – take a look at his
remarkable film Harvie Krumpet (2003) to
see just how effective this can be.
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A continuous performance
◀▶
Puppet and puppeteer
The very direct relationship
between puppet and puppeteer
is shown here by animator
Michael Cusack (left) and
his star, the Gargoyle; and
puppeteer Ronnie Burkett
with his character Billy Twinkle
(facing page). With stop-motion,
as with traditional puppetry, it is
What is stop-motion?
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A continuous performance
Animating ‘live’
Most stop-motion audiences enjoy its Although your first short film might be
quirkiness, its little imperfections. Similarly, achieved largely single-handedly, on larger
most animators enjoy the fact that when projects you are likely to be part of a team.
animating you don’t get the chance to refine. In stop-motion most of the crew tends to be
Once you have repositioned a character, you in the same studio space; this is unlike CG
have immediately lost the previous frame. animation where, sometimes, much of the
This is both a huge pressure and also part work is farmed out overseas or to other
of the excitement. This is as near to acting studios, and the internet used to view the
and to animating live, with all the adrenalin progress. Stop-motion cannot practically
and thrill that that implies, as it is possible be farmed out as there’s much sharing of
to get. It can make you feel very naked puppets and sets, and it is created by a
and exposed. How you react to that group working together on the same project,
pressure must colour how you feel with communication very much part of the
about stop-motion. process. There is a lot of sharing and
encouraging and critiquing involved –
there’s a supportive team spirit and
camaraderie that is rarely found in other
animation techniques.
◀▶
Tomorrow 2009
animator
Bob Lee
Animator Bob Lee filming
Tomorrow in very cramped
conditions. Of all the animation
techniques, only stop-motion is
quite so physically demanding
and uncomfortable.
What is stop-motion?
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Special effects
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◀
King Kong 1933
animator
Willis O’Brien
This much-loved and
inspirational publicity poster is
somewhat generous about
Kong’s size. In 1933 stop-
motion was the most practical
way to bring this fantasy
creature to life. It allowed Kong
to perform and thereby allowed
the audience to truly engage
with him as a character
alongside the human actors
in the film.
*
audience expectations had
both moved on. This meant that after King Kong has killed the T-Rex in the
Andy Serkis’ motion capture 1933 version of the film. As the dinosaur
performance and Weta Digital lies still after the visceral fight, Kong gently
3D animation were a far more plays with its limp jaw, as if making sure
suitable choice to make the he has killed it. Suddenly among all the
modern day Kong believable. violence is a tender piece of character
performance. There is a thought
process and a special effect becomes
a performance. It is such an iconic
moment that it was referenced in the
2005 version.
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Special effects
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Special effects
Futuristic machinery
The AT-AT walkers in The Empire Strikes
Back (1980) were small stop-motion models
filmed to look like huge machines. Today
they would almost certainly be created as
CG models, with much more control and
finesse (although an army of fans would miss
their very distinctive walk and the fact they
did actually exist as detailed models). These
AT-AT machines, like the two-legged ED-209
machines in RoboCop (1987) and some of
the underwater vehicles in The Abyss (1989),
were trying to be realistic in a live-action film
because it would have been very difficult to
integrate them into the action in any other
way. Real full-scale models could have been
built and controlled with miles of cables, but
the cost would have been prohibitive. Stop-
motion models were a practical answer – the
human hand doing away with the need for
complex machinery.
In films such as *batteries not included
(1987) the main characters of small flying
saucers are performed through a
combination of stop-motion models against
blue screen and live-action models on wires
or rods. In this kind of film, if a miniature
model needs a smoother movement than
is usually possible with stop-motion, the
model can sometimes be moved by external
rods attached to motors during the actual
exposure of the frame. This technique,
known as ‘go-motion’, leads to a blurring
of the action to create a more fluid move
than traditional stop-motion.
What is stop-motion?
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▲
The Empire Strikes Back
1980
animator
Phil Tippett
The AT-AT walkers from
The Empire Strikes Back were
beautifully animated by Phil
Tippett. Slow pacing and a
heavy rhythm gave the stop-
motion the illusion of immense
scale and heaviness, while also
giving a very distinct feel to
the movement.
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Special effects
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▲▶
Jason and the Argonauts
1963
Clash of the Titans 1981 (right)
animator
Ray Harryhausen
The characteristic movement
of stop-motion is so perfectly
appropriate to imply the weight
and size of a large, awkward
metal statue like Talos (above).
Similarly, Medusa’s snake-like
movement (right) creates a very
sinister effect.
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The most visible and celebratory use of The unique movement and often heavily
stop-motion is in wholly animated films, stylised and lit sets all complement each
when every prop, every costume, every other, and all work together. Suddenly, in an
character, every piece of set, have all been appropriate context, the animation does not
created in miniature scale. Every element of look awkward or second rate or inferior to
these films has the same design integrity. In live action, but is seen as something fitting
wholly animated films such as $9.99 (2008) and wonderfully quirky. It seems likely that
the animation can really shine without the films like this will continue to be made for a
competition of live-action movement. long time, whatever the advances in
computer technology.
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Stop-motion is now appreciated for its own, deliberately low-tech commercials and short
unique merits, as Wes Anderson’s Fantastic films with little more than roughly animated
Mr Fox (2009) demonstrated. It enjoyed and cereals or small toys or even chalk drawings
exploited all the idiosyncrasies and on-set on real walls. Audiences enjoy seeing and
effects associated with the technique. understanding the trick.
Stop-motion no longer needs to compete
with the sophistication of computers and so
can now enjoy being low-tech. Certainly,
there have been some excellent but
◀▲
$9.99 2008
director
Tatia Rosenthal
Every element of this detailed
film was created from scratch,
allowing for a wonderful
cohesion between the
characters, props and sets.
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Real-world settings
Another technique is to place an entirely ▶
animated cast of characters into a real-world
The Pogles 1965–1968
setting. A recent, joyously inventive and
provocative short film, I Live in the Woods animator
(2008), by Max Winston, had the central Oliver Postgate
character, a 30cm (12-inch) puppet, running Mr Pogle from the much-loved
along real country roads, climbing trees, and and groundbreaking BBC series
interacting with the environment; no mattes with stop-motion puppets,
were necessary as the character was there initially, in real locations.
in the same space. The moving shadows
and flickering light add to the already
enormous energy of the film. The scale of
the puppet, in the context of the film, is
never an issue. This film echoes the inventive
cult BBC series from the mid-1960s called
The Pogles, that saw small puppets
animating running round real woods. The
makers of this series, Peter Firman and
Oliver Postgate, were also responsible for
some wonderfully bizarre and much-loved
stop-motion series, including The Clangers
(1969–1974) and Bagpuss (1974).
▼
I Live in the Woods 2008
animator
Max Winston
Here Max Winston animates his
character in a real setting in a
raw, provocative film bursting
with energy.
What is stop-motion?
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◀
A Christmas Dream 1946 What is stop-motion? > Focusing the idea > The puppets
director
Karel Zeman
In this classic film a young girl
receives new, exciting presents
for Christmas and so throws
away her old rag doll. Santa then
appears while the girl sleeps and
makes her dream about the old
doll coming to life and the two
of them have an adventure
together. Imaginative stories
about dreams coming true and
dolls springing to life are perfect
for animation.
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◀▲
Damaged Goods 2008
animator
Barnaby Barford Exercise: Shop window stories
Damaged Goods tells a story Have a look at three seemingly unlinked
of love among the secret world
of discarded porcelain objects.
Their limited movement is part
objects in a shop window and try to make
a story or connection between them.
*
Stories and themes > Approaching the story
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Rules of story-telling?
Although there are tricks, tips, formulas and enviable focus, and the economy certainly
devices for making stories work, there are no worked for the dazzling plays of the ancient
hard and fast rules to writing a story for Greeks, but those rules were eventually
animation, or for any other medium these broken. Shakespeare, for example, very
days – but this was not always the case. consciously acknowledged the rules and
The plays of the ancient Greeks were then ignored them. This is most obvious in
structured to follow the three unities laid the opening speeches of Henry V, which
down by Aristotle (384 BC–322 BC). These directly ask the audience to imagine many
rules demanded that there be one main plot, shifts of location and time and spectacle that
one location and that all the action should couldn’t be presented literally. This wasn’t
take place within 24 hours. It was also just a creative solution to budget constraints
suggested that the plays should include no and limited resources. It was enjoying the
more than two characters, and sometimes artifice of the medium rather than being
the chorus, on stage at any one moment. literal and functional.
Following these rules gives the plays an
▶
Tip: Aristotle’s three unities
Harvie Krumpet 2003
These theatrical rules may be nearly 2500
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Harnessing imagination
Shakespeare’s theatres were constructed to Animation works most triumphantly when it
involve the audience; letting them use their acknowledges its artificiality and plays with
imaginations by sharing the ‘trick’. There its own tricks and limitations. This can be
was no proscenium, which can generate a seen when little more than a metal box on
‘them and us’ feeling, as sometimes a caterpillar tracks, in Wall-E (2008), is able to
cinema screen can. This can be a cold suggest strong emotions, or when simple
illusion, which becomes a barrier to the line drawings evoke recognisable situations
audience connecting with the piece. or lumps of Plasticine create whole complex
characters. A good way to test if your idea
Similarly, animation often works best when
might revel in the artificiality of animation is to
the action and characters are not presented
ask the question ‘could this story be told
as literal representations of reality. When we
better in live action?’ If the answer is ‘yes’
make the audience work to interpret what
then it may be time to think again. If the
they see and hear, we help them to become
answer is ‘no!’ then the process of animation
involved with the process and thereby
may truly add a new, engaging perspective
connect with and enjoy the storytelling.
to your story.
When an audience can share and contribute
to this storytelling process then they
become part of it.
◀
Next 1989
animator
Barry Purves
Audiences were encouraged
to use their imaginations in
Shakespeare’s productions;
they were aware of the artifice
of theatre but still became
involved in the action.
Focusing the idea
The proscenium is the part of a theatre stage in front of the curtain, which frames the action and hides
the mechanics of how the production works.
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▲
The Nightmare
Before Christmas 1993
Stories and themes > Approaching the story
director
Henry Selick
Tim Burton’s The Nightmare
Before Christmas answers a
resounding ‘no!’ when asked if it
could have been done better in
live action. Every design choice,
every proportion and odd
movement is so appropriate
to animation, and especially
stop-motion.
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▲
Life’s a Zoo 2008
animator
Cuppa Coffee Studios
Here we see some animals
behaving badly. Using puppets,
especially as non-human
characters, allows storytellers
to say and do things that
people couldn’t get away with.
It is one of the oldest tools of
storytelling – and it is still
enormously effective.
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Animated stories
The best animated films are often those But if you are trying to develop a narrative in
that enjoy their artifice. As animators we your film, it would be a shame not to enjoy
have the liberty to exploit all the elements of the tricks of this medium. That does not
storytelling and design and movement and necessarily mean filling your story with
character to keep the viewer interested. zombies, robots, dinosaurs or talking
Such liberty might be wasted on faithful animals. But it does mean finding a fluid
representations of reality, but stories of reality or a twisted perspective to your story.
secret worlds, fantastic creatures, skewed It’s certainly helpful to have a central active
perspectives and stylistic innovation all character with whom the viewer can identify,
thrive in animation. and to whom extraordinary things happen,
or who finds themselves in conflict with an
Animation is a form of art and as such many
inverted world or who overcomes obstacles.
films prefer to concentrate on a visual idea or
Lewis Carroll’s Alice in Wonderland (1865)
technique, and not a narrative. Indeed many
is hugely appealing to animators as it
lauded films are little more than a succession
incorporates all of these features.
of colours or shapes, some scratched
Wonderland offers young Alice a view of her
directly onto the film – such as Richard
life seen from a very new perspective, full of
Reeves’ brilliant Linear Dreams (1997).
adults behaving very oddly. As in most
Others focus on the texture of paint as it is
fantasies there is a twisted logic – it sort of
applied, and who’s to say this cannot be
makes sense, after having seen cats without
made interesting?
smiles, to see a smile without a cat. It’s this
lateral thinking that is so right for animation.
Alice is very much a Sunday afternoon full of
pondering life’s curiosities, but imagine how
those favoured elements of drama: a ticking
clock, and something huge at stake, might
have turned Alice into more of a tense,
exciting adventure. Does your story have a
change of perspective and tension? If not,
this may be worth exploring.
▶
Alice in Wonderland 1950
animator
Lou Benin
Alice in Wonderland, with its
twisted logic, is much beloved
by animators. In addition to the
Focusing the idea
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Stories and themes > Approaching the story > A change of perspective
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A change of perspective
A fable is a short story, typically with animals as characters, conveying a moral. It can also be a
supernatural story incorporating elements of myth and legend.
An allegory is a story, poem or picture that can be interpreted to reveal a hidden meaning, typically a
moral or political one.
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Approaching the story > A change of perspective > Out of the mouths of… talking umbrellas?
have animals centre stage. In truth, most
lessons into the voices of animals, robots or
have little to do with animals but are using
cars can be seen as using ‘a spoonful of
the animal to say something selective about
sugar to help the medicine go down’ but it’s
the human condition.
also about using fantasy, fable and allegory
to show the truth directly and selectively.
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A change of perspective
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◀
Animal Farm 1954
directors
Halas and Batchelor
Halas and Batchelor’s glorious
Animal Farm; anthropomorphism
at its most didactic and
digestible.
Approaching the story > A change of perspective > Out of the mouths of… talking umbrellas?
The Brothers Quay
Animators such as the Brothers Quay
don’t just offer a change of perspective,
they make up their own. Their worlds are
totally unique and bear very little relation
to our world. Their characters often appear
to inhabit a secret world made up of things
we have discarded, or events that seem
*
◀ to be happening as we have our backs
turned. Theirs is a world that is so
Street of Crocodiles 1986
appropriate to stop-motion, relying on
directors broken objects, often dolls, and textures,
The Brothers Quay with very real materials being imbued with
From broken dolls and some purpose, and all enjoying the quirky
abandoned objects the Brothers movement of our particular animation
Quay produce disturbing films technique. Simple everyday objects such
unlike any others, often about as a comb take on a huge significance.
broken and abandoned This is one of their strengths; they can give
characters, and full of menace, even a screw being tightened in a piece of
where even the smallest wood some tension and drama. Why
forgotten article is given shouldn’t such objects have their own
unsettling resonances. stories and meanings and nightmares?
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Ciphers tend to be minor characters who carry out the will or bidding of a more dominant character.
Animatronics is the technique of making and operating characters, performed through various hidden
levers and cables, as real-time lifelike models (see page 93) that can interact with live-action actors.
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▲
Mary Poppins 1964
director
Robert Stevenson
Mary Poppins and her
perceptive umbrella, saying all
the things she can’t express
herself. The visiting mysterious
outsider who causes a family to
see themselves afresh is a great
narrative device, and can be
seen in classics such as The
Nutcracker and Peter Pan.
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Speaking honestly
Has the main character in your film got ▶
an interesting way of revealing his inner Balance 1989
thoughts quite naturally, rather than just
saying what he feels? Try to structure your directors
story so that it contains a device that allows Christoph and
Wolfgang Lauenstein
the characters to see their dilemmas clearly,
or to speak their thoughts honestly. This A film that finds a succinct visual
can be anything from a change of technique, metaphor for a very human
or narrative convention, to an imaginary dilemma. Here characters find
companion. Also, for us as storytellers, it’s themselves on a suspended slab
so much easier to talk honestly through a and their existence depends on
third person, or from behind a mask, and cooperation and trust. Animation
animation (particularly puppets) fulfils the role is particularly suitable for these
of a third person beautifully. metaphors.
Recommended viewing
Balance (1989) is a fantastic example of the strength of
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▲
Exercise: Dreams
Skhizein 2008
Have a look at how dreams have been
*
director used in films, plays and literature, and see
Jérémy Clapin for
if you feel cheated by the fact that it was
Dark Prince
all a dream, or whether some element of
The disturbing and melancholic the character or plot has been illuminated.
Skhizein; its themes of mental Try to remember one of your own recent
dislocation are given a visual dreams and structure it into a short
metaphor by the character scenario that says something about your
literally existing many own experience or emotions that day,
centimetres from himself as making the most of the change of
a result of contact with a perspective. Do you see the dream as
meteorite. It is made more
your fears or your hopes exposed? Is the
disturbing by its delicate and
dream saying something you can’t?
beautiful art direction.
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Out of the mouths of… talking umbrellas? > Atmosphere and substance > Economics
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Economics
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▲
Atmosphere and substance > Economics
Babylon 1986
directors
Peter Lord and
David Sproxton
A still from the early Aardman
film, Babylon, featuring dozens
of immaculately dressed
characters. Happily, most of
them were sitting down.
A true epic.
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Economics
Exercise: Essentials
Take a well-known story, film or play
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▲
Gargoyle 2008
animator
Michael Cusack
Atmosphere and substance > Economics
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Economics
▲
There There 2003
director
Chris Hopewell
This music video for Radiohead’s
song There There, by Chris
Hopewell of Collision Films, not
only features large numbers of
Focusing the idea
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Fur
Animation and animals go hand in hand, or It is important to think carefully about
paw in paw. But if you are using stop-motion exactly what will be required of the puppets.
for a story with furry characters then you For example, the furry characters in
had better be prepared to accept a certain Monsters Inc (2001), especially Sully, would
amount of crawling (movement and have been impossible in stop-motion, and I
twitching in the fur caused by the animator’s suspect this is a challenge that excited the
constant touching of the puppets), although CG animators for that very reason.
that didn’t take anything away from King
Essentially, in film-making the practicalities
Kong. The only alternative is to spend a
and economics cannot be separated from
huge amount of expensive, inventive work
the storytelling, most especially with stop-
in the manufacture of the puppets to avoid
motion where everything has to be built, and
the crawling. The puppets in Fantastic Mr
there’s less chance of reusing material.
Fox (2009) do have fur but they have been
designed in such a way as to reduce
crawling to a minimum. Sometimes,
puppets’ fur has been sculpted as part of
the latex or silicon skin, with a few strands of
hair to confuse the issue. Another approach
is to make the fur very stylised. Again, there
is no getting away from the fact that puppets
are touched, and with textures such as fur
and cloth, this can be a problem. Likewise
long hair drawn onto a character in the
design stage looks beautiful, but the
practicalities are another matter. If you
don’t animate it, it looks unnatural and
lifeless. If you do, an awful amount of time
will be taken up by hair alone. Can you
Tip: Intimacy versus panoramic views
create an equally interesting design look
but without the long hair? As always, it Stop-motion, with its table-top sets, is
is a balance between the creative and
the practical.
able to suggest intimate locations very
well through the use of close-ups and
mid-shots. However, restricted budgets
can often prevent the use of huge wide
panoramas and vistas, as these,
traditionally, have to be built and take
* Atmosphere and substance > Economics
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The puppets 78 | 79
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Simple puppets
Complex puppets are not essential for telling Working with figurative characters such as
a story, and many animators enjoy getting as puppets may perhaps seem an advantage,
much storytelling as possible out of very but even so the puppet has to be designed
simple materials. Sometimes animators to maximise its potential for expression.
don’t use puppets at all but just objects or Some puppets are so elaborate that their
even materials such as sand and salt, and constant movement can become counter-
when that works the results can be sublime. productive, and what is being expressed can
Creating beautiful, resonant imagery and easily be lost. These overly complex puppets
movement out of something as simple as sometimes resolutely refuse to spring into
sand requires inventive technique and a life. Conversely there are puppets that are
detailed understanding of light, movement, little more than a block of wood, but a well-
shade and texture. It also requires an timed tilt or attitude suggests an immediately
equally imaginative approach to storytelling. recognisable scenario. The secret is in
Getting so much out of so little is enjoying the puppet, making everything
enormously satisfying. count, and only having what is necessary.
These are some of the strengths of
stop-motion.
◀
Infinite variety
Four very different types of
puppet, whose techniques
directly affect how the puppets
move and thus what is possible
in the narrative. From the top we
Telling the story with puppets > The physical puppet
see: Ronnie Burkett’s complex
marionettes; the inventive
ultra-violet puppets of Purves
Puppets; a character from
Michelangelo Fornaro’s Lo
Guarracino (2004) and the full- ▲
scale pixilated Rex from Reg’s All my Relations 1990
Revenge by Nat Miller. What one
method would find easy, another animator
would find impossible. Joanna Priestley
This image was created with
dog food, among other
materials, and demonstrates
that expensive, complicated
puppets aren’t always
necessary.
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▲
Corpse Bride 2005
director
Tim Burton and
Mike Johnson
Mike Johnson posing with the
key characters from Corpse
Bride. The bride’s veil had tiny
wires stitched into the lace to
allow the animation to appear
The puppets
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Armatures
The material used to construct the skeletons maintained definition to the limbs. An
and armatures within the puppet will depend armature should be capable of free and
largely on the budget you have available. subtle movement, without disturbing
A cheap option is to make a skeleton from anything else, and yet should also be rock
simple aluminium wire. Unfortunately these steady so as not to droop when the
have very limited durability as, once bent, animator moves away. This contradiction
they simply cannot be straightened again. makes it clear that building an armatured
Also, as you bend the wire into a desired skeleton is a complex art, and that the
shape it may bend elsewhere – causing all tensioning of a puppet can make or break
sorts of problems with continuity. This can the animation. It is therefore very important
be controlled to some extent by wrapping to work closely with the puppet makers and
balsa around the parts you don’t want to get as much experience as possible dealing
move. Using soft-tempered aluminium wire with different kinds of armature.
(which can be bent easily and has little
The number of joints, and therefore to
spring back) will also help. But wire is still
some extent the expense of the armature,
far from ideal. So, the aluminium wire
depends on exactly what you want from
approach is fine for background puppets
your puppet. For example, there’s little point
where limited and less subtle movement is
in building a multi-jointed spine if all the
required, but for main characters armatures
character does is lie in bed. Go through
are pretty essential. It’s an expense that will
your script and see exactly what is required
be well worth it.
of your puppet, and if you can afford an
Telling the story with puppets > The physical puppet > Telling characteristics
Even a very basic armature will help you armature, then go for it. One decent puppet
produce nicely controlled animation. is certainly better than several wobbly ones.
Generally, armatures are a series of ball-and- Once again, structure your film around what
socket joints linked by stiff rods, which allow you know is achievable with your resources
flexibility while also giving clean and and budget.
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Heads
Stop-motion puppets with animatable faces Detailed, complex faces are fine if you can
usually rely on an internal skull with a afford them, and have the time available to
complex arrangement of levers and paddles animate them, but don’t always assume that
attached to an outer skin. This can produce a complex face is necessary to tell a story.
a huge variety of expressions, with the Economy can lead to creative results and a
advantage that you can have a large good body-led performance from the puppet
increment one frame and a small one the can often convey more than literal facial
next. Obviously such mechanics are expressions. Look at your film and ask how
expensive (unless you have the skills to important facial expressions are, and
make them yourself), and add to the weight whether there is a more interesting way to
of the puppet. They can also sometimes communicate.
make the puppets top heavy. Some of the
levers can be manipulated simply by fingers
or shaped lollipop sticks, and you have to
trust that the lever will stay in place.
Elements where the movement might fight
the natural tension of the skin, such as an
opening jaw, might need a geared device to
hold it open.
▶
In the Fall of Gravity 2008
animator
Ron Cole
Here we see Trevor and his
highly complex head armature
from Ron Cole’s extraordinary
In the Fall of Gravity. If you have
the budget for a sophisticated
armature it is well worth the
investment.
The puppets
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Below
Unlike drawn or CG animation, in stop- However, magnets may be difficult if your
motion when a puppet character lifts a foot character has small feet or delicate paws.
it will fall over, and when you are animating An alternative technique is to secure the feet
it, it will slide around. For this reason, every with tie-downs; these are lockable devices
puppet has to be firmly anchored to the set. that screw through from under the set into
Various techniques can help here. For the foot. This has the advantage of totally
example, lightweight puppets can be pinned gripping the foot tightly, giving a strong visual
through the feet to a soft board, although impression of the puppet connecting to its
this will affect the design of the sets. environment. However, it is a very fiddly
process and requires easy access for the
Another technique is to have metal plates on
animator as well as a great deal of planning
the feet and a perforated steel set, under
as it is necessary to pre-drill the holes in the
which strong magnets are located and
set. It’s also very easy to dislodge the
moved about as appropriate. These
puppet while you are manipulating it.
magnets aren’t cheap, and can affect any
nearby computers. They can also damage Another much cheaper technique, which has
your hands as they snap together, but they been used in many films, is to cut down the
are strong and they last; they can allow a walking by letting the camera do much of
puppet to stand on one foot, as long as the the movement, or to put the characters in
joints are suitably tensioned. However, the vehicles, getting a lot of easy action.
need for perforated steel will clearly affect
the design of the set and this may not work
Telling the story with puppets > The physical puppet > Telling characteristics
for the look of your film. These perforations
in the steel are essential, not only for
focusing the magnetism, but they also allow
you to poke pins through for guidance.
▶
Screen Play 1992
animator
Barry Purves
Because of limited access under
the set, the feet of the puppets
in Screen Play contained small
magnets to secure them. This
was not ideal as it is hard to lift
a foot a little off the ground.
Removable magnets under the
set are more practical.
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Outside
Clothes over a puppet can remove the ▶
need for complex sculpting of a body as Rigoletto 1993
long as they are well tailored around basic
shapes attached to the skeleton. These animator
solid shapes, usually balsa or resin, help Barry Purves
keep the silhouette of the character clear Here we see Gilda, inside and
and consistent even after much animation. out, as created by Mackinnon
and Saunders. The clothing
Also, with costumed puppets, there’s not
should be well tailored to the
much skin on display so you can often limit
puppet to prevent unnecessary
this to hands and faces. If you need to have movement from repeated
a naked or partially naked character then touching, but must not be
remember that exposed flesh will get dirty restrictive.
and then need to be replaced, which can be
very expensive. The all over ‘skin’ will also
make the puppet heavier, as well as making ▼
the seam lines from the moulding process
more difficult to hide. Jack the Giant Killer 1962
director
Nathan Juran
Unclothed characters make life
harder for the model makers.
The puppets
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Tip: Skin Telling the story with puppets > The physical puppet > Telling characteristics
The skin you select for your puppet will depend on the available budget
as well as the requirements of the animation. Latex can be baked over
the armature in a mould and painted as necessary. It has a lovely flesh-
like quality; stretching and wrinkling easily. However, it has a limited life,
tending to become ‘crunchy’ after a while – and it gets dirty very easily.
Silicon is also a good option as it has a more translucent feel,
*
appropriate to skin, lasts longer than latex and is also easier to clean.
On the other hand, it lacks the flexibility of latex and is much heavier.
A combination of silicon and latex can also be used, giving the best of
each material. Plasticine faces are a practical and economic alternative,
but what you save in construction you will spend in resculpting time,
and some detail will be necessarily sacrificed. Of course there is no
definitive way of creating skin. This being animation, you could use
any material; newspaper print, leather, silk – anything appropriate to
the design scheme.
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Telling characteristics
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Expressiveness
It’s essential when writing and storyboarding Conversely, if you don’t want to tell your
your film to think how the characters will story through facial expressions, then a
express themselves. Will they rely on reliance on body language will suggest
dialogue to reveal their thoughts, or will plenty of wide shots, giving a very different
they speak to the audience through highly feel to the film. Remember that wide shots
complex facial expressions or lively body take longer to film, as there’s considerably
language? more to animate. All this, of course, affects
the budget. When designing a puppet you
Whatever the answer, it will affect the design
need to make sure it is equipped to express
of the puppet and the storytelling of the film
what you want and how you want it. Does
itself. If facial expressions and dialogue are
your puppet have a decent enough skeleton
important, you will want to show them in a
to use its body to act out emotions? Does it
range of close-ups. In this case you must
have long enough legs to provide those
ensure that your puppet will stand up under
elegant strides you want? Students often
the scrutiny of a close-up, where every detail
draw beautiful storyboards with the
is revealed. For example the eyes must be
characters going through all manner of
alive enough, and focused so that the viewer
physical contortions. The reality of the
can read them in close-up.
physical puppet is often less dynamic.
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Telling characteristics
Spatial awareness
An economic design will only work if every
piece of the design is telling some part of the
same story. If your cast consists of a family
of eggs, or billiard balls, or footballs, you’re
going to fight to make any movement and
design interesting. The shapes made by a
billiard ball moving through space are not
going to register at all unless there is
sufficient detail, such as a face, on the ball.
It is important to enjoy the movement of your
characters, and an egg looks much the
same whichever way it faces. It is therefore
▼
necessary to find interesting shapes that A Traditional Christmas at
read from every angle, and that change as a Small Birds Singing 2009
character moves. An egg spinning won’t director
work until it is given arms, for example, and Linda McCarthy
then the slightest move will register. It’s
always worth imagining your characters in The ceramic heads of these
silhouette and whether they still read. puppets force the acting to
come from the movement of the
heads and bodies rather than
facial expressions.
The puppets
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Anatomy
The way in which the characters move in a
spatial setting is crucial to any stop-motion
film. For example, if you give your potentially
elegant character short legs, it will dictate
a rather comedic walk. If you give your
character huge legs, a stride will take him
across the set in a few frames, quicker than
the other characters. Big fat chunky feet will
necessitate lifting the knees higher than
usual to allow for the feet to be flicked
through. This may be just the effect you’re
looking for, but remember that every small
detail on the puppet will have some bearing
on its movement, and can be a further
means of expression.
If your character is a dog but you have made
it walk on two legs, this will affect how the
head and especially the eyes either side of
the snout will move. Sometimes the anatomy
of snouts and beaks prevent the audience
from seeing both eyes at the same time,
except from the front. This will limit the
movement of the head, or necessitate a very
flexible neck. Mouths that are not usually
used for talking may have to be moved
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Stylised movement
Unlike in the very early days of film-making, Another obvious advantage of using
when there were few alternatives, there’s puppets is that they do not have the
little point now in using a puppet to do what baggage that some actors, especially
a human actor or CG character can do famous actors, bring with them. Actors are
perfectly well. Digital visual effects can now billed by their real names at the head of the
place actors in scenes that danger or sheer film, so you know they are playing a part,
impracticality wouldn’t otherwise allow. and it usually takes an audience a little while
CG can even take an actor, and through to get past that. With stop-motion, even
motion capture and CG design transform though the audience has the double
his features into a fantasy creature, as knowledge that they are watching puppets
happened with Andy Serkis and Gollum and portraying characters, they can still plunge
in Peter Jackson’s King Kong (2005). It is a straight into the story. Audiences can
CG creation, but with a very slick, believable connect with puppets immediately without
movement and nuanced performance still thinking about the actors’ previous films or
based on the original actor. A puppet, their celebrity lifestyles.
though, will always look like a puppet and it
seems perverse not to enjoy the way it looks
and moves.
▶
The Dark Crystal 1982
directors
Jim Henson and Frank Oz
Puppets don’t have the physical
limitations of actors, and can
therefore easily appear to have
unlimited stamina. For this
reason, it can be very effective
to give them a believable
physical life by creating the
illusion of effort and fatigue.
This is beautifully illustrated by
the drooping bodies and
shuffling steps of the live-action,
animatronic Mystics puppets
from The Dark Crystal.
The puppets
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Stylised movement
Facial expression
While a puppet can be subtle it will never
have the complex details of live action or
CG, but that’s not what puppets are about.
Puppets are about selective representation.
A human face has a multitude of muscles all
working together to be expressive, letting the
skin stretch, wrinkle and contort. Even the
best puppet makers could not duplicate
those mechanics and their combinations,
and that may not be a bad thing. Puppets
work by emphasising those elements that
define the character, and discarding those
that have no storytelling value.
In the recent short film Friendly Fire (2008),
set in the trenches of World War I, the main
characters alternate between live action and
animated versions from scene to scene,
giving a very fluid and disturbing feel. The
film also uses projections of live-action faces
on to the puppets, and graphics on the live-
action faces help blur the line between the
two techniques. The film-makers use this
blurring to perfectly echo the nightmarish
quality of the scenario. It is a remarkable
effect, perfect for the film. (However, the
mind boggles at the precision of lining up
a projector onto the face of a small,
moving puppet.) The effect could have
been achieved through CG but it may
have been too precise, losing the visceral
human element.
On occasion a puppet is of a small scale,
limiting the possibility of facial mechanics.
A larger, more expressive head can be built
for close-ups, but then this does usually
require extra bits of set to match, or the use
of blue screen. The 1933 King Kong had a
full-scale life-size head for certain live-action
close-ups and, as it turns out, these were
less expressive.
The puppets
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94 | 95
◀
Friendly Fire 2008
director
Andy Kaiser
Here we see a puppet with a
human actor’s face projected
on to it. This effect required a
complex rig to project the
footage accurately and ensure
the puppet was very firmly
held in place.
Recommended viewing
It’s a Bird (1930) directed by Harold L.
Muller, is a highly ingenious short film that
includes a stop-motion bird eating its way
through the contents of a scrapyard. The
bird then lays an egg, which hatches and
grows into a full-scale car. All this is
achieved complete with camera moves
*
and a live-action character watching. The
same story could now be shown relatively
easily with CG, but knowing the patience,
concentration and memory required to
place the items with such accuracy makes
it just a little more captivating.
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Stylised movement
Being expressive
Live actors can pull as many weird and An interesting merger of CG and stop-
wonderful facial expressions as they like motion seen in several recent TV series,
without adding to the cost of the production. such as Postman Pat, uses featureless
Sadly, the same cannot be said of stop- puppets on set. The facial expressions
motion; it’s a peculiarity of this medium that are then added by the CG department
expressions add to the budget. This is afterwards, from a library of stock
simply because they take longer to animate. expressions. This is useful if you are hoping
Therefore, if expressions are an important to use the same piece of footage for
part of your story, you must think carefully different scenes, but it’s harder for the
about how these will be achieved. animator with a dead puppet in their hand.
However, there are some situations where
If your film relies on very complex,
expressions on the real puppet are
detailed expressions CG may be a better
paramount. For example, in Rigoletto (1993)
solution, but this does depend on how literal
it would have been absurd not to have
you want to be. Several well-known stop-
used expressive faces because the story
motion television series have recently been
demanded a great deal of dynamic singing.
turned into CG series, and this is often
Bear in mind, though, that focusing on the
said to be because CG can provide more
faces hinders much movement with the
facial expressions. This is true but a
body. To go in for close-ups you must
good animator can get a huge amount of
make sure that the dialogue and emotion
expression, feeling and character out of a
is an essential part of the piece.
relatively blank face (especially when it is
used in conjunction with effective body
language). The lack of complicated facial
expression is rarely a hindrance to good
acting, especially if the puppet has a
versatile body and emotive eyes.
The puppets
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◀
The Astronomer’s Sun 2010
director
Jessica Cope
Sometimes facial expressions
and body language have such
clarity that dialogue becomes
redundant. Stop-motion is
particularly good at exploiting
this idea.
◀
Recommended viewing
Life’s a Zoo 2008–present
Look at the controlled but expressive
*
creators
physicality of Buster Keaton and the other
Adam Shaheen and
Andrew Horne II
silent comedians, to see just how much
can be expressed through a static face but
Here we see Morreski, and mobile body. For example, watch the final
friend, from Life’s a Zoo. This scene of Keaton’s One Week (1920) to see
series uses vividly realised emotions from desperation to
characters to satirise reality disappointment to love – all expressed
shows and highlight many without a word.
racial stereotypes.
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Title: Basic Animation-Stop Motion
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Replacements
Registration is the technique by which you ensure that the current shot lines up in every detail with the
previous shot. In all forms of animation, it helps to refer back to previous images and any registration,
whether it is pegs, charts or gauges, will help make sure the characters are orientated and that all the
details line up.
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◀
George Pál
Pingu 1986–2005
For George Pál and his Puppetoons
*
Studio
in the 1950s, replacements were a
Hit Entertainment
trademark design trick, and many of his
Here we see the gloriously puppets have very fluid faces, full of
Stylised movement > Replacements > Eyes
naughty Pingu and his family. stretch and squash. This needed dozens
Practically all of the animation of replacements, all specifically and
was achieved through painstakingly plotted for the particular
replacements. sequence.
Many of George Pál’s short films feature
dozens of perfectly synchronised soldiers,
the accuracy of which might have
defeated more traditional stop-motion
puppets. Have a look at his spectacular
Rhythm in the Ranks (1941).
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Eyes
▶
Bob the Builder 1999–present
Studio
HIT Entertainment
Bob the Builder may have a
simple face but replacement eye
blinks, an opening mouth, and
lively body language give him an
abundance of character.
The puppets
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◀
The Magic Projector 2007
animator
Chris Walsh
Replacements > Eyes > Hands
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Eyes
Eye options
There are numerous ways to build eyes. Alternatively, and depending on the
Some puppets work with simple character, you could hide the eyes behind
replacements, where the eye is literally sunglasses or a mask, which, while
poked out with a pin (not for the squeamish!) speeding up the animation, also brings a
and replaced with a half shut or closed eye. distinct feeling of coldness. This can actually
Other puppets have glass or bead eyes set be very effective for characters with a darker
back in sockets and held in place by nature, as nothing is given away and this
magnets, either with a range of eyelids can make the viewer feel vulnerable and
added or, luxuriously, mechanical lids that exposed. A prime example of this is the
can close quickly or slowly. You can even unsettling effect achieved by replacing eyes
replace eyes to allow for bigger or smaller with buttons on many of the characters in
irises, which has an enormous effect on Coraline (2009).
how the character is perceived in terms of
Madame Tutli-Putli, a staggering film from
friendliness or hostility. Some puppets have
2007, has human eyes seamlessly matted
simple stick-on eyes, or even a magnetic
onto a stop-motion puppet, and the effect is
rubber pupil; on some the eyes are drawn
uncanny, disturbing and very, very beautiful.
on – the range is endless. A trick much
It would have been too disturbing, though,
favoured by stop-motion animators is to wet
if the face had been more realistic, but
the eyes with glycerine. This brings them to
Madame Tutli-Putli is still clearly a puppet,
life amazingly, giving unexpected highlights.
with roughly sculpted face and hands, and a
Eyes are a fiddly, time-consuming part of the
glorious fixed smudge of a mouth. The moist
animation process, but worth getting right.
human eyes perfectly express the sense of
dread and fear of her situation. There is no
need for words. This technique was
inevitably time consuming but it is a
remarkable and moving film.
▶
Gargoyle 2006
animator
Michael Cusack
A still from Michael Cusack’s
eerie film Gargoyle, showing the
title character deprived of literal
eyes and thus ‘looking’ with his
whole body.
The puppets
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▲
Replacements > Eyes > Hands
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Hands
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▶ During the filming process hands will As with so many aspects of stop-motion,
suffer wear and tear and fingers will it’s about the balance between the aesthetic
break. This means that you will need and the practical. All this will test how much
several pairs. you enjoy working with small things; but
then a gesture, beautifully expressed
▶ Due to their small size hands will always
through an eloquent hand movement,
be fiddly to animate, and animators
is hugely satisfying.
dread the sound of a falling prop as it
slips through a puppet’s fingers. Placing
small magnets embedded in the palms
can help.
▶ Stop-motion characters are often based
on animals, with paws that limit
expression and grip. If you have animal
characters think carefully about what
their paws will need to do.
▶ Some characters with stylised hands
still manage to be expressive through
rhythm and pacing rather than actual
articulation. The Rick and Steve films are
a great example of this as the characters
are based on simple children’s toys with
fixed curved hands, which have become
an essential feature of the animation.
◀
In the Fall of Gravity 2008
animator
Ron Cole
Here we see three puppets with
beautifully expressive hands
from the film In the Fall of
Gravity. As with people, puppets
Eyes > Hands > Puppet size
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Puppet size
▶
Tales from the Powder Room
2002
animator
Darren Burgess
Darren Burgess animating a
character from his Tales from the
Powder Room – these puppets
are certainly a practical size.
The puppets
Fabricators are a team of artists who look after all aspects of creating puppets, from the detailed
armatures to the tailored costumes and subtle painting of the skins.
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106 | 107
▲
Next 1989
animator
Barry Purves
Here I am animating William
Shakespeare – indicating a
comfortable size of puppet. Tip: Very large puppets
If a puppet gets too big, necessitating
other animators or external manipulation,
some animators worry about the lack of
control. Much of the beauty of stop-
motion is in its direct intimacy, with the
puppets cradled in one hand. However,
*
Hands > Puppet size > Clay
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Title: Basic Animation-Stop Motion
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Clay
Clay and Plasticine are ideal materials Fine textures such as fur or wrinkles should
to begin animating with as they are also be avoided in this medium, as the
considerably cheaper than armatured continuity will be impossible to maintain
puppets. To animate with clay, however, you from frame to frame. Scale, with clay, also
do need one skill that other animators do becomes an issue as the weight of the
not: simply, you have to be able to sculpt. material can very quickly become
You also need an ability to keep a mental cumbersome with large puppets. Despite
and physical image of the master shape in all these limitations, however, clay characters
your head, and in your hands, as you are also amazingly versatile and joyously
resculpt the figure each frame. hands-on; you can both feel and see the
results of your animation.
Clay is flexible and solid enough to act as
its own armature with small moves, but
more radical moves require resculpting
and this fact has defeated many animators.
The effort needed for sculpting can
take away an animator’s feeling for the
movement. Due to the material, the
characters have an inevitable chunkiness
which is definitely part of their charm. You’ll
also find that most clay characters develop ▼
good substantial feet, as that is the only way Beaver Creek 2008
to make them stand up. If you are planning
animator
elegant or delicate characters for your film,
Ian Timothy
clay may not be appropriate.
Twigs the Beaver from 14-year-
old Ian Timothy’s impressive
Beaver Creek films.
The puppets
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▲
Faust 1994
animator
Jan Švankmajer
Clay used for a more disturbing Jan Švankmajer
effect. A character from Jan
Jan Švankmajer produces extraordinarily
*
Puppet size > Clay > Other techniques
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Clay
Physicality
Armatures are sometimes used for clay and It is important to accept that fingerprints and
animation puppets. This involves the clay variation of skin texture are an inseparable
being built up around the armature to form a part of working with clay. This is something
flexible skin, sometimes even with preformed that should be enjoyed rather than hidden.
replacement mouths. This makes for a Clay is also perfect if exaggeration is part
lighter puppet than using solid clay, and of your puppet’s performance. It may not
cuts out the need for repeated sculpting. be perfect for scenes of contained
However, it also means losing some of the introspection, but if you want stretch and
stretch and squash capabilities of pure clay. squash in your character, and anything to
For this reason, most puppets are solid clay, do with transformation, or morphing, clay is
leading to a certain anatomical fluidity in the exactly the right material.
positioning of the joints. This is all part of the
Clay animation is accessible and there is
joy of working with clay and gives the
never any doubt that its characters have
characters a unique feel. Movement with
existed as part of the real world. With CG
such puppets can be subtle, but this can be
getting more and more astounding each day,
very time-consuming. Clay is also fantastic
it’s satisfying that a mere lump of clay can
for bold and brash statements. It is a very
still provide just as much fun to both
physical form of animation, and the
animator and audience.
technique is an essential part of it.
Recommended viewing
Have a look at the Gnome King sequences in Return to
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▲
Morph 1977–2000
Puppet size > Clay > Other techniques
creators
Peter Lord and
David Sproxton
The versatile, ingenious, utterly
simple, and constantly morphing
Morph. The real props around
him give an indication of his size.
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Other techniques
▶
The Owl Who Married
a Goose 1974
animator
Caroline Leaf
Here we see Caroline Leaf
working on her sand film The
Owl Who Married a Goose.
The use of a light box turns
the imagery into something
The puppets
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◀
Bear with Me 2008
animator
Uriah Naeh
Rather than sand this film
uses sea salt on glass, lit from
underneath; it was created
by Uriah Naeh at the Bezalel
Academy of Arts and design in
Jerusalem. The results are
sublime and delicate.
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Other techniques
Cut-outs
Cut-outs are another unique form of It’s a great joy to animate with cut-outs
animation, and the works of Lotte Reiniger, because you have all the pleasure of
Michel Ocelot and Yuri Norstein show touching and manipulating puppets, but you
how extraordinarily rich and delicate this don’t have to worry about gravity or puppet
technique can be. It’s still a very tactile joints. Of course there are other challenges,
technique, and once you have created the for example if you don’t have the right paper,
puppets you don’t have to keep resculpting the characters can curl up. Fingerprints on
them, though a single character may have the glass can slow production too. You also
various elements that are changeable need extremely steady hands to move the
according to its movements. paper pieces with precision. Animators often
push the characters around with toothpicks
To work with cut-outs you will need an
as sometimes fingers are just too clumsy
acute eye for how a character best works
and maybe too sweaty, meaning that the
as a silhouette, and how movement works
pieces move as the hand is taken away.
in profile. Cut-outs mixed with a multiplane
However, this is a very economical, personal
camera set-up literally add another
and intimate form of animation, which
dimension, and though computers are able
is still a hands-on experience, and the
to replicate such an effect easily, there are
results can give beautiful movement and
still effective examples today. A spin-off from
gorgeous images.
Bob the Builder, called Bob on Site (2007)
used a multiplane and cut-out insert, and When writing your script, constantly ask
the effect was rather beautiful, having real yourself whether your favoured technique
texture and depth. can realise your ideas. If it can’t, it’s probably
easier to revise the technique than the ideas,
though often in animation they are so tightly
knitted it is hard to separate them. However,
it would be wrong to force an inappropriate
technique on an idea.
▶
The author at work
A not very flattering still of myself
working on a multiplane set-up,
and surprisingly enjoyable it was
too, although cramped and
awkward.
The puppets
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▲
The Tale of Sir Richard 2006
animator
Peter Dodd
Peter Dodd’s The Tale of Sir
Richard used cut-outs with relief
and filmed on different layers of
glass. This film beautifully
combines heavily textured,
sculpted replacement pieces
on different layers of glass.
The effective results have a
feel of puppets but without
the expense of complicated
armatures or the problems of
gravity, and enormous budgets.
It also retains the joy of the
tactile process.
▶
Clay > Other techniques
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▶
Friendly Fire 2008
animator
Andy Kaiser
An early mood sketch from
Friendly Fire, which suggests a
look for the finished film, and
helps everyone involved know
what the director is hoping
to achieve.
Semiotics is the study of signs and symbols and their use or interpretation.
Preparations
Pre-visualisations (previz) are generally roughly animated digital recreations of the eventual film. There
are basic sets and characters and the director is able to move the camera through this virtual world
looking for perfect camera angles, which all help to inspire staging ideas ahead of being on the real set.
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The purpose of all this is to ensure that Many storyboards are drawn by extremely
everyone involved has a clear, shared talented artists with vivid imaginations. If
understanding of the key elements required these artists don’t have an accurate and
for the finished film. Through these various detailed knowledge of the limitations of the
processes the director can anticipate what sets, or the construction of the puppets,
will work and what should be cut. This they can draw boards full of wild angles,
preparation is vital to avoid making costly dynamic perspectives and exaggerated
impromptu decisions on the set. Stop- expressions that can’t be recreated in the
motion is so time-consuming that we really studio with physical puppets and sets. Sadly,
can’t afford to shoot any more than is this simply wastes everyone’s efforts.
needed for the finished film. This requires Similarly, a writer may make an important
very thorough and thoughtful preparation of point about the complex expression of a
every element of the film. character, but this is not much help if the real
puppet only has two fixed painted eyes.
You will save yourself a great deal of time
and trouble by working out the logistics of
each scene during the writing and
preparation process rather than trying to
figure it out when you are on set.
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◀▲
Mutt 2008
director Tip: Thinking ahead
Glen Hunwick
When you are writing the story, drawing
*
Here we see several loose
the storyboard, or working on the digital
sketches from Glen Hunwick’s
previz, it’s all too easy to forget the
Mutt. These initial sketches are
realities of stop-motion. For example, a
invaluable in working out angles
and compositions as they can
script can easily describe a scene of wild,
be directly translated to the energetic choreography but bringing that
finished film (left). to life is very much more difficult. While
you should never rein in your imagination
when writing, it is important to constantly
be aware that you are dealing with very
Working with others > Sets
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Sets
▶
Chiodo Brothers set
Here we see a set at a
comfortable working height, full
of the clutter that is an essential
part of stop-motion. It’s also
interesting to note cameraman
Rex Reed lighting a similar set
alongside the animator getting
prepared – a small set can
quickly become crowded.
Preparations
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Sets
Mike Johnson
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▲
Electreecity 2008 Tip: Doors
Remember that there will be elements on
*
animators
Sarah Davison and the set that will need to be animated at
Sarah Duffield-Harding specific times, such as doors, but for the
rest of the scene they need to be rock
A beautifully stylised, simple and
imaginative set. This scene
solid. Magnets can help with this or small
makes creative use of texture, hinges that can be tensioned. Nothing
Working with others > Sets > Costume
and gives a familiar image of a ruins a shot more than a character walking
tree a fresh perspective. towards a door, and the door twitching
before it is opened. This is usually caused
by the animator’s clumsiness. Everything
has to be fixed solidly to the set, and yet
still be free to move as necessary. Solving
this requires ingenuity and to enjoy stop-
motion it certainly helps to enjoy this kind
of problem solving.
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Sets
◀▶
Hide and Seek 2007
animators
Kerry Drumm and
Aaron Wood
Puppets from Kerry Drumm
and Aaron Wood’s student film
Hide and Seek, showing the
uncovered perforated steel set
perfect for supporting puppets
with magnets, and then
disguised to look like
floorboards.
Preparations
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Costume
▲
Gargoyle 2006
animator
Michael Cusack
Much care has been taken to
make this dress hang with
weight and substance.
Preparations
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Fabric
Nothing betrays the scale of a puppet more
than fabric. The printed fabric that looks
delicate when used for a full-size human
outfit will often look like thick, rough hessian
when used on a miniature puppet and seen
in close-up on screen. It is therefore very
important to carefully select a fabric that will
work at the scale of your film. For example,
if your fabric is too lightweight, then it is
unlikely to have enough weight to hang
properly. Clever tailoring and wiring can help
here. It’s likely that any fabric you buy will
have to be dyed, or printed, or given some ▼
help to make it look appropriate. As with
the sets, weathering and distressing the Tomorrow 2009
costumes will help them look lived in. On a animator
large shoot, you’ll probably have duplicates Bob Lee
of the main characters, so be careful to
make a design that can be duplicated. This still from Bob Lee’s film
Tomorrow shows the detail and
Details such as feathers and fur will need a
distressing of the costume. Not
lot of care to ensure that they are in scale
only does it look credible, it gives
with the rest of the film.
the character an immediate
history.
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Costume
◀
Madame Tutli-Putli 2007
directors
Chris Lavis and
Maciek Szczerbowski
The very convincing and detailed
costume and accessories worn
by Madame Tutli-Putli don’t
betray their scale at all. They
also match the detailed and
nicely weathered set, which
must have had some very
ingenious access points for
the animators.
Preparations
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Practicalities
Shoes are an essential part of any costume, Costumes are part of the design process
unless the whole film is in close-up, but and can contribute enormously to the
they are also something of a problem. palette and look of a film, with even the
Every puppet has to be attached to the smallest detail helping the fantasy and
set in some way and whatever method anthropomorphic ideas. If you are working
you choose will affect the design of the with totally clay characters, you are unlikely
shoes (see page 85). If you are using to be able to maintain much detail, shape or
magnets, you’ll need to incorporate a flat finesse in a clay costume, as this will have to
metal base, which will be awkward if be resculpted or touched up more times
you are thinking of high heels. If you are than it is worth. Costumes are not just
using tie-downs, consider how the screw something that cover the puppets – they can
will work with the shoe. As always, it’s help the narrative and characters, but always
important to accommodate the various think of the practical issues involved.
technical issues of stop-motion into your
designs. Overcoming these challenges
can be a joy in itself.
▶
Friendly Fire 2009
animator
Andy Kaiser
Here we see designer
Joergen Knoll with the
costumes needed for the
puppets in Friendly Fire.
Not only did they have to
be convincing miniatures,
they had to match the
full-scale costumes of the
live-action actors.
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Colour
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▶
L’Oiseau 2009
animator
Samuel Yal
Four stills from Samuel Yal’s
L’Oiseau using wonderfully bold
colour schemes and strikingly
uncluttered compositions.
© Double Mètre Animation
◀
Lavatory Lovestory 2007
writer/director
Konstantin Bronzit
Konstantin Bronzit’s Oscar-
nominated Lavatory Lovestory
contains a very effective
narrative use of colour. When
a lavatory attendant finds a
beautiful bouquet of flowers left
in her tip jar it brightens up her
otherwise quiet, monochrome
existence – prompting her to
track down her shy suitor.
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◀
Wallace and Gromit:
The Curse of the Were-Rabbit
2005
animator
Aardman
Stop-motion audiences
appreciate that every tiny detail
of the films is painstakingly
created. In this case, a rabbit’s
eyeline changes courtesy of a
carefully wielded toothpick.
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Practicalities
Once you have moved a real object in real The appeal of this raw way of working may
space, the preceding pose has gone forever. mean that you begin to feel a little frustrated
Although it is captured flat as a still image, when technology comes between you and
the real three-dimensional move has gone your character’s performance. However, the
for good. With drawn and computer technology of sophisticated playback
animation the previous moves still exist very systems certainly does make life much
clearly and the subsequent move can be easier. Animators are sometimes nervous
adjusted and fine-tuned accordingly. Your about tinkering too much with puppets in
reaction to this element of imprecision is between the frames, and usually take a big
probably quite a good reflection of how breath before removing a puppet from the
well you are suited to stop-motion. A lot set in order to make some maintenance
of animators feel much happier and safer necessary to save a shot. They are worried
when their animation is backed up by about breaking some through line of action
mathematics, with the chance of several, and never getting the puppet back into
progressively more subtle takes and with position. For most of stop-motion’s history,
the opportunity to actually work out getting the puppet back in the exact position
a move before doing it. For some, was a question of a highly developed muscle
however, mathematics gets in the way of memory, a few surface gauges or similar
performance, and the hand memory, devices, and outrageous fortune. Playbacks
(and muscle memory), and most important of the preceding frame, especially with
of all, instinct, are all that is needed for good ‘onion skins’ that allow you to see the
animation. For many stop-motion animators previous frame layered with the existing
our love of the medium is about that abstract shot, have made this very much easier.
quality – performance – and no amount of
precise measurements and refining can
make good animation if there is no natural
instinct for performance, storytelling and
acting. If you feel daunted by the idea of
instinctive performance, then stop-motion,
without its technical safety net, may not be
right for you. But if you find this hint of the ▶
unknown exciting then you might just have Les Triplettes de Belleville
found the right medium to tell your story. 2003
writer/director
Sylvain Chomet
A quickly rotating wheel might
appear to be standing still or
moving backwards due to one
spoke of the wheel moving
forward into its predecessor’s
position exactly, or just behind it.
The viewer’s eye then wrongly
makes the assumption that the
Tools and techniques
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Strobing
Strobing is an unhelpful illusion whereby an We have to take special care to avoid this in
object or character judders distractingly, or stop-motion as we cannot usually blur the
appears to move backwards, even though image, which is always helpful in suggesting
it has been physically moved forwards. a direction of movement. Various tricks
This occurs when the overall direction of can help, such as adding trailing items
the movement has been interrupted. It is an suggesting the direction of movement, or
especially common problem during camera giving each spoke a distinguishing detail –
moves when the speed of the move is but it is essential not only to be aware of how
not consistent, incrementally, with the a character has moved through its spatial
character’s movement within the frame, environment, but also how it has moved
causing it to shift about within the frame. through the camera framing. Make the
For example, a quickly rotating wheel direction clear and consistent.
might appear to be standing still or moving
Similarly, walking characters are particularly
backwards due to one spoke of the wheel
susceptible to jerkiness. It’s easy to spend
moving forwards into its predecessor’s
so much effort on getting the feet and leg
position exactly, or just behind it. The
positions right that you physically knock the
viewer’s eye then wrongly makes the
torso back in the odd frames without
assumption that the spoke has moved
realising it, whereas the torso should be
backwards.
constantly moving forwards. Any conflicting
movement will judder horribly.
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Practicalities
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In this way, it is sometimes the technique want to make everything flow (though this is
you are using that dictates whether to shoot not the same as making everything balletic
on singles or doubles. For example, and lyrical). With a double frame you are
sculpting a clay figure 25 times per second is immediately putting a break in this flow.
not just labour intensive, it also doubles the
At the heart of this question is the size of the
amount of unwanted movement and ‘boiling’
increments between frames in proportion to
on the surface. Similarly, your puppet may
the size of the frame. If the increments cover
have a restricted armature that can’t actually
a tiny amount of the frame, and link to the
cope with the finesse of fine movements,
previous frame, you’ll have smooth
and so bigger double frame movements
animation. If the increment covers a large
have to be the answer. There is also nothing
amount of the frame, the animation will fall to
to stop you mixing singles and doubles in
pieces, as it stops relating to the previous
the same action. For example, you could
frame. There is such a difference between
start a heavy object moving with a series of
close-up animating and wide-shot
tiny single frame increments, and then once
animating, and shooting in doubles doesn’t
the object is up and moving you can switch
help us one bit. The best approach is to
to double frames, but you will notice the
analyse the sort of movement you want from
difference. You’ll notice the difference too, if
your characters, and the capabilities of your
you shoot a close-up in doubles although
puppets. If you have the option then it will
you can get away with it more easily in long
help to learn to shoot in singles and then
shots. Many animators are reluctant to shoot
make your choice after that to suit your style.
anything in double frames because they
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The camera
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Camera moves have been slowly introduced Cameras can now be relatively mobile, but
during the history of stop-motion. At first, the the planning of camera moves is time
shots were set up like a theatre stage, with consuming, and they must be meticulously
the characters moving within the static plotted beforehand. This can make the
frame. Later, a few handheld moves with animator feel that they must keep up with
imprecise increments appeared. This led to the camera rather than the camera following
the camera being placed on tracks, which the movement of the characters. This
allowed it to travel sideways following a cramps the animation, as the animator has
puppet, or even track into a set. The next to make sure that the character is at a given
stage was the introduction of complicated mark at a given frame to be in the shot and
and cumbersome motion control rigs, which in focus; thus killing some spontaneity.
allowed the camera to move on several
axes. These were initially manual, and often
highly ingenious, but the introduction of
computers to the process allowed the
camera to repeat the movements with
precision. It is now possible to achieve
several passes accurately, increasing the
potential for using special effects.
◀
Recommended viewing
Friendly Fire 2009
Have a look at the astonishing effects in
*
director
the short film Friendly Fire, which were
Andy Kaiser
all achieved in camera, on film, with
Here we see a snorkel lens absolutely no digital manipulation. The
allowing access to the miniature director, Andy Kaiser, wanted the film to
trenches set of Friendly Fire. reflect his love of silent classics such as
Practicalities > The camera > Lighting
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The camera
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142 | 143
▲
Amelia Jane 2006
art director Recommended viewing
Lynne Pritchard
The camerawork on Madame Tutli-Putli
The simple, uncluttered but
striking set of Amelia Jane, with
a small digital camera making
access easy.
(see page 102) is extraordinary, with
deliberately erratic movements plotted to
echo hand-held live-action camerawork.
It gives a very fluid, spontaneous feel to
the story, as if the camera is responding to
the puppets. Animation moves tend to be
* Practicalities > The camera > Lighting
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Lighting
Crossfading is the technique of fading out one image or sound while simultaneously fading in a
second image or sound.
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Shadows
Like pauses in movement, shadows are an Depending on the conscious artificiality
equally important part of lighting, giving of your plot, don’t be frightened of using
drama and suspense, and a real sense of lighting as part of the storytelling, dimming
geography. For example, as most stop- or crossfading at the end of scenes, or
motion takes place on table tops, with the highlighting areas in pools of light. Animation
lighting high above, it’s all too easy to give responds well to this theatricality.
the impression that none of our sets have
ceilings. But, with a little planning, lighting
can give the suggestion of an architecture
that has not been built, or trees that aren’t
there, or a time of day, or warmth or cold.
They can also help suggest a mood, much
like colours.
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Sound
Sound is too often treated as an Of course, this all depends on the tone of
afterthought, but it is a vital element of any your film, and the extent to which your
film. As such it should be considered right at storytelling relies on sound. For example,
the beginning of the pre-production process consider whether the sound effect of a skid
along with all the other storytelling elements. added to a shot of a character coming to
As the stop-motion process doesn’t allow us a halt fits the action perfectly, or adds
to record any live sound when filming, something extra to the energy of the
everything has to be created from scratch, character that wasn’t there in the acting,
and it can therefore be tempting to illustrate or whether it is too big for the action.
every step and every rustle of cloth.
It’s also important to remember that an
You might be armed with a whole library of appropriate sound mix can help suggest the
effects during the sound dubbing process, spatiality of the sets, and it is essential to
but these usually get slowly cut for being too have the voices balanced according to the
heavy-handed or for simply cluttering up the geography of the characters. For example,
visuals. The secret, as with everything in in an extreme wide shot you are unlikely to
animation, is in being selective, and only hear the characters as clearly as in a close-
using sound that helps the story or the up; likewise, you don’t want a character at
atmosphere. Most cartoons use sound full volume in a close-up, and the recording
effects to highlight the comedy and energy of the voices needs to suggest this spatiality.
in the squash and stretch movements with
a barrage of slide whistles (or swanee
whistles) and whooshes, but somehow the
physicality of puppets doesn’t always lend
itself to such exaggeration.
Tools and techniques
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146 | 147
◀
Lo Guarracino 2004
animator
Michelangelo Fornaro
Based on a Neapolitan tongue-
twisting song from the 18th
century of the same name,
Michelangelo Fonaro’s gorgeous
short Lo Guarracino mixes
human actors and stop-motion
with tremendous wit. The artful
combination of the song,
stylised design and cabaret
style give an artifice that lets
the animation feel comfortable
alongside the live action.
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Sound
Music
Music can often seem a more natural You can use music simply as a background,
partner to animation than dialogue. to set the scene or help suggest the
Animation is about movement, and music emotion. However, it can be so much more
has movement within it. Also, the sublime satisfying when it is used as part of the
artificiality of music seems to fit the storytelling itself, with the music being
artificiality of animation. For this reason, conspicuously upfront as with a ballet. In
music should always be discussed at the this way, music can help push the animation
start of planning a film. away from a comfortable reality into
something more interesting and exciting.
If any scene requires a degree of
choreography then you should ensure that
you have access to the music ahead of
filming. It is important to familiarise yourself
with the nuances of the music well before
you begin animating.
▶
Tip: Rhythm
Jason and the Argonauts
The music for my film Next drove the film
*
1963
forward, and was precisely worked out in
animator
terms of structure ahead of the filming; the
Ray Harryhausen
beats giving me a guide to how many
poses I needed to tell the story. I could This skeleton battle is one of the
have animated without the musical shape most perfect sequences in the
but I fear I would have easily wandered history of stop-motion. Bernard
from the strict rhythm. We’ve seen how Herrmann’s score celebrates the
stop-motion needs to flow from one frame quirkiness of stop-motion while
to another, from one shot to another. making it a thrilling action
sequence. The instruments and
Music can help this enormously, giving a
percussive sounds chosen are
shape to what can sometimes be quite
so appropriate for the look and
a fragmented process.
movement of the skeletons.
If you are having trouble with the pace and Every element in this sequence
rhythm of your story, or a particular scene works together to produce
won’t come together, try storyboarding it something no other technique
to synch up with some appropriate music. could have managed.
Tools and techniques
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Dialogue
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▲
Tip: Avoiding lip-synch
Coraline 2009
There’s no getting away from the fact that
*
director
lip-synch slows the shooting process
Henry Selick
down with stop-motion, and also adds to
The Coraline team developed the budget. Of course an unfortunate irony
a very elaborate use of is that most children’s programmes need
replacements, rather than dialogue, and subsequently sufficiently
internal mechanics, for some detailed mouth movements. These
stunningly precise lip-synch, programmes are then sold abroad,
with a surprising amount of needing the characters to be revoiced,
nuance. The necessary
making an absolute mockery of the
resources to produce this
original lip-synch. A popular solution to
effect are out of reach for
this problem is to invent an expressive,
most animators but the results
Sound > Dialogue > Special effects
are astonishing.
but universal language – as used by the
ever mischievous Pingu the penguin.
Regardless of the language being used,
a certain amount of stylisation in the lip-
synch is certainly the best way forward,
but whatever convention you use, make
sure that you introduce it to your audience
straight away.
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Dialogue
Vocal performances
However you use dialogue, it is essential Any physical dynamics will only help the
that it is recorded and broken down into animation. It is important to encourage the
frames on the bar sheets long before actors to breathe life into the words with
filming. An animator can fit loose mouth what they feel works, and where at all
shapes to the dialogue much more easily possible, it helps to have the cast for that
than an actor can fit his or her voice to scene in the same space looking at each
already filmed animation. other, so that the rhythm flows naturally. If
this is not possible, have someone reading
When recording the voices for stop-motion,
the lines off microphone so that you never
the trick is to get as much physicality and
have an actor performing their lines in
spontaneity into the voices as possible, as
isolation. Technically it’s wise to leave a
well as an absolute awareness of the
gap between each line of dialogue, but
geography of the scene. Most animators
sometimes you can hear the actor
will enjoy picking up on all the little breaths
anticipating that break so this should
and pauses; seeing a puppet apparently
be treated on a case by case basis.
stuttering over a word brings it to life.
Anticipating a piece of dialogue by animating Of course, all this can mean that the
an intake of breath adds a surprising amount animation performance has to, out of
of life. Once again, it is the little unplanned necessity, fit round the vocal performance.
imperfections that work so well. This can be inhibiting to the animation,
therefore in an ideal world the animator will
A cold mechanical voice, treated almost as a
have some input with the voice work (such
voice-over, will not sit comfortably with the
as suggesting certain bits of character
puppet. It is therefore vital to describe as
business or physical actions that will affect
best you can to the actor what the puppet
the vocal performance). Try to make sure the
will be doing; for example, are they running
dialogue and music is available on your work
along a beach or whispering in a cupboard?
station as you shoot, so you can hear every
accent and pause each frame. Refer to it as
much as possible.
Tools and techniques
Bar sheets, or x sheets/dope sheets. These sheets contain the dialogue or music broken down into
accurately timed sounds spanning numerous frames, helping the animator choreograph the action or
mouth shapes. This is an essential visualisation of sound, showing the rhythms and silences. It is our
equivalent of a musical score.
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▲▶
Gilbert & Sullivan –
The Very Models 1998
animator
Barry Purves
Mr Sullivan in full song. Though
he had no tongue and no teeth,
Sound > Dialogue > Special effects
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Special effects
Shooting with digital technology has opened It is enormously satisfying to create these
up almost unlimited possibilities for special kinds of illusions in front of the camera, in
effects. However, many stop-motion the same space as the characters. This
animators prefer to do as many effects as may be something of a Luddite view when
possible actually in the camera, on film, or technology can create such astonishing
on set. This analogue approach certainly imagery, but it harks back to the origins of
gives the effects an integrity within the stop-motion with its simple tricks
image, which the mixture of CG and a real accomplished with nothing more than
set doesn’t always manage. Low-budget CG smoke and mirrors. There is also a naïve
often sits unhappily and flatly in a very spatial perception about the ease of CG imagery,
world. For example, it can be very difficult to which undermines the skill and ingenuity of
convincingly insert a CG ball being thrown the artists involved. This assumption that
between two puppets. The CG artist must an effect is simple and somehow less
ensure that the lighting matches the scene, impressive because a computer has been
and introduce credible shadows. This may involved is entirely erroneous. However,
not be the most economical way of many stop-motion animators still love getting
achieving the effect as the animator could their hands dirty. If you do, you’ll probably be
easily suspend the ball on invisible thread happy coming up with creative ideas on set.
on the set, and have the puppets properly
The way that you use special effects will
interacting with the ball. A gentle knocking
probably depend on the sophistication of
of the ball before the exposure provides a
your film, but try to use your imagination
blur and hides the wires. Voila!
before immediately resorting to technology.
It’s more satisfying if you can control
things on the set.
▶
Chicken Run 2000
directors
Peter Lord and Nick Park
Here we see the marvellous
Ginger whiling away her time in a
solitary confinement coal bin by
Tools and techniques
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Editing
Editors on stop-motion films have a hard In order to fix this problem the editor will
job, as they can’t do what editors usually do. need to add an unplanned close-up to help
On live-action films, and with CG to some the flow of the story. Practically it helps if
extent, the editors are given an excess of these changes are noticed by the director on
footage (such as multiple angles of the same the studio floor. Usually, by the time the
scene). They have plenty to play with and editor is at work assembling the sequence,
can therefore adjust the scenes in post- sets have been cleared away, or the scene
production to sharpen up the pace, or insert has moved on, and it’s not practical to go
a close-up to help the storytelling, or even back for a pick-up.
totally rearrange the order. Because of the
All this has been made substantially easier
time involved in creating stop-motion
with shooting on digital. Now shots can be
footage it is only practical to shoot what is
enlarged, or the framing shifted a little, or
deemed necessary. Occasionally, on a big
characters may have been shot against a
set piece scene, it might make sense to
blue screen to allow them to be used again
have extra cameras shooting secondary
against a different background. A hold on an
detail. However, this can be difficult as there
action can be extended or shortened if the
are often tricks (such as supports being
timing wasn’t quite right. Depending upon
hidden from the camera by the puppets’
the economics of the film, a library of stock
bodies) that would be exposed with a
shots can be built up – this is certainly not
second camera.
ideal, but it is practical.
So, how do we give editors a choice of
The animator can help give the editor
shots? Generally, these choices have to
flexibility by always shooting a few extra
be made on the storyboards during
frames, even if it means overlapping
pre-production. This is a practical solution
some action. It’s so easy for an animator,
but bear in mind that things seldom go
absorbed in the filming, to see the shot as
exactly to plan, and there are other ways to
a complete entity and bring things nicely
make the editor’s job easier.
to a halt – but the editor’s job is to make
Spontaneity should be encouraged within every shot flow into the next smoothly.
the overall framework of your film, but it If two sequential shots have several frames
can make continuity difficult, especially if a of overlapping action, it will help the editor
film has been shot out of sequence. The choose the right moment to cut, for general
unpredictability of stop-motion makes it pacing or for synchronising with the
difficult for action to flow into a previously dialogue or music.
filmed shot. If two shots don’t match, the
It will always help the editor too, if the
editor will need to disguise the lack of
animator gives a good reason for a shot to
continuity by cutting away to an extra shot.
be cut. Cutting to a close-up suggests
Another common problem occurs when
something of interest is about to happen –
the time allocated for a particular shot is
it’s even better if that something has already
insufficient to act out the necessary action
started to happen, motivating the cut.
or highlight a particularly important prop.
Tools and techniques
Pick-ups are additional shots filmed after a sequence has been completed, due to some continuity
error or a plot detail that requires more clarity.
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▲
Paint on glass
animator
Caroline Leaf
Some techniques, such as
painting on glass, let the images
transform from close-up to long Tip: Leading into the next shot
shot, without the need for actual Animators need to lead through into
cuts, producing a very lyrical and
continuous form of editing.
the next shot by giving enough frames
of the incoming action. One or two frames
of a new movement are not enough as it
will just look like a twitch at the end of
the shot. There needs to be enough
movement, at least six frames, to let it
*
register as a movement. It may feel
awkward while shooting this on the set,
Special effects > Editing
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Editing
Narrative flow
Editing must have seemed a strange and Editors are removed from the blood, sweat
disorientating concept to the first film and tears of the filming process and so are
audiences, especially jumping from one not precious about cutting or restructuring
location to another in consecutive frames, or sequences – anything to make the
from wide shot to close-up. This is not how storytelling work. Stop-motion shots tend
the human eye works at all, so it is important to be shorter than with other forms of
that the images flow. Just as the animation animation and film-making. This is because
of each frame must relate to the frame so many factors, such as running out of
before and after in order to flow, so time, fatigue, a puppet falling over, the set
sequencing shots and cuts should also wobbling or a light blowing, can cause a
offer smooth transitions. For example, shot to go wrong. All this makes it very hard
cutting from a wide shot with a character to sustain a lengthy shot. These difficulties
prominently on the right of frame to a close- are an inevitable consequence of the
up of the same figure on the left of frame will physical nature of stop-motion – they are
jar with the viewer. But if the figure is on the also an exciting challenge. The effect,
right of the wide shot and the close-up shot, however, is that shots are not always the
then the transition is less awkward for the intended length, so that new shots have
eye. It flows. to be inserted.
It isn’t just the staging that needs to flow. Every cut causes a beat, and so it is
The speed of a movement needs to match important to be aware of any changes to the
from one shot to another, which with stop- rhythm of a sequence that any new shots
motion can be hard when shots have been could cause. A film should move like music,
filmed days apart and by different animators. with slow sequences, intercut with quicker
Equally, if you cut from a brightly lit shot sequences, with troughs and peaks,
against a red background, to the same tensions and releases. The pace isn’t just
character shown from a different angle with dependent on the action of the story; it is
a blue, shadowy background, then your also dependent on the rhythm caused by
scene just won’t flow. Unless, of course, you alternating different sized shots, and lengths
want to create a disconnected feeling in your of shot, or changes of colour and sound.
film, in which case this would be All of these elements affect the rhythm. Too
appropriate. Do remember, though, that much spontaneity on the studio floor and
animation struggles to flow at the best of this essential rhythm might get lost. Editors
times, so the more help we can give it can stand back and see the whole picture
using all the elements of film-making, the better than most.
better. And this is where an editor can
pull a film together.
Tools and techniques
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▲
Tip: Holding the shot
Tomorrow 2009
Editing can help the pace of any film with
*
animator
the addition of quick cuts, but remember
Bob Lee
that whereas a shot of just four frames of
This still uses bold lighting, blurred CG action can still be read by the
effective set and prop design, viewer, a four-frame shot of stop-motion
dynamic composition and good would be much harder to read. The lack of
use of focus – all the elements blurring makes the illusion of movement a
working together to produce a little harder to maintain in stop-motion.
Special effects > Editing
very atmospheric frame. Also, the more different a shot is from its
predecessor, the longer the shift will take
to register with the viewer’s brain.
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◀
A Midsummer Night's Dream
1959 Tools and techniques > Movement and performance
director
Jiří Trnka
Also known as Sen noci
svatojanske, this beautiful award-
winning film contains some
outstanding performances.
It was originally released
without dialogue, telling the story
through music, pantomime
and dance. Later an English-
language version used the
voices of some of the great
Shakespearean actors of the
time, including narration by
Richard Burton.
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Title: Basic Animation-Stop Motion
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And so, with all the pre-production If necessary stand in a quiet spot and act
completed, you’re ready to animate. This is out the scene, just so you can internally
the fun part, and this is really why we work in feel the choreography of the action. Do
stop-motion. Remember that although the not feel embarrassed, this will help you
animation will seldom match the images in immeasurably. We are performers after all.
your head, with enough preparation and Using a mirror to watch yourself perform the
patience, it could be even better. scene can be useful, but remember that it
can be confusing if your puppet bears little
Hopefully on your set you will have at least a
resemblance to you. Most films will have the
lighting cameraman, and someone, maybe
dialogue recorded before filming begins, so
the director, necessarily structuring your day.
listen to this several times before you start.
This will leave you to concentrate on the
Try to catch the rhythm, breathing and
animation. How much you are expected to
accents of the actors. Animating little vocal
shoot every day is always down to budgets
tics, such as breaths or stutters, ties the
and the standard of animation required.
voice closely to the puppet, and pleasantly
Feature films often shoot a walk through and
surprises an audience.
a final rehearsal, and then expect perhaps
two to three seconds per day. This luxurious Sometimes films have had two or more
amount of time is made necessary by the animators on a shot with numerous
high standard of animation required for a characters, but the communication
feature film (which will be exposed on huge necessary between the animators can slow
screens). For television series work a daily the process down, and you may get several
rate can be between eight and 12 seconds. very different styles in one shot; you may
This is fast and doesn’t allow for any also just get in each other’s way. Most
rehearsal or retakes, which can be exciting. animators are happier by themselves,
It’s also quite hard and physical work but however much concentration it might
you can make it easier by being fully require. This leads to a more satisfactory
prepared and knowing exactly what you are continuity of performance in the shot.
doing when you start a shot. It’s unlikely that If you can animate a whole sequence,
you’ll shoot every shot on a film, and even then that’s even better.
less likely that you’ll shoot in sequence. It is
therefore absolutely essential that you have a
storyboard near you to check exactly how
your shot fits in with the larger scheme of
things and with the continuity. Also, check
the puppet before each shot, testing that
the tension of the joints will allow for
easy movement.
Movement and performance
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◀
Prometheus Bound 2004
animator
Peter Dodd
Here we see a superbly
animated writhing sequence that
would have been very hard to
emulate in stop-motion. To
reproduce this in stop-motion
would require a very subtly
armatured spine and hips in the
puppet, but the puppet being so
close to the rock would have
made access for a good grip
and leverage difficult. Make sure
that any scene you are planning
is technically possible in your
chosen medium.
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Title: Basic Animation-Stop Motion
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Get comfortable
It is vital to make yourself comfortable at Stop-motion requires animators to spend
your set. Check that you can reach long days on their feet, bending and
everywhere the puppet will walk, and that stretching under the heat of the lights, and
you can reach underneath the set for the often in cramped conditions. These physical
magnets or tie downs. Also make sure that quirks are a serious consideration, especially
the camera and even the lights and reflecting when most other forms of animation let you
boards won’t get in the way of your access. sit in a comfortable chair for most of the day.
It is also important to ensure that there is For us, there’s usually some backache along
sufficient space to rest your elbows on a the way, and eye strain from focusing on
solid part of the set; this will ensure that your objects so closely.
hands have good solid leverage. Without this
The shooting units are usually surrounded
resting place your arms are much more likely
by black drapes, not just for lighting but
to wobble. Also, ask yourself whether you
also to help create a space where it is
have got all the props or the replacements
easy to focus. To add to this effect make
you need. How about tools? You will
sure that you put away anything that might
obviously need a monitor, a recording
break your concentration, as concentration
device, a soundtrack, the barsheets and
is an essential part of the process. In other
the storyboards. Other, more easily forgotten
words… turn that phone off! These details
tools include sticky gum, toothpicks and
may seem trivial, especially to drawn or
sharpened lollipop sticks (for reaching areas
computer animators (or film theorists)
that fingers can’t), Allen keys for tightening
but they are a vital part of the stop-motion
joints, pens for making marks on the
process.
monitor, a surface gauge, tweezers, a ruler
to plan the space and the steps taken by Also, and this is outside of your control, but
the puppet, sculpting tools, masking tape it is worth noting the importance of having
and so on. flexible hands and fingers. Large chunky
hands may not allow much fiddling about
It will seem like a lot of clutter, but all of these
with tiny mechanics, so make sure that your
tools will come in handy. Do also ensure that
puppet suits your ability to manipulate it.
you can reach everything comfortably, and
position the monitor within your eyeline when Above all, before you click that first frame,
you are animating. Being forced to turn be absolutely certain that you know exactly
around from the set to look at the monitor is what the shot is about. Getting four hours
likely to disorientate you on each frame. It is into a shot and then discovering that your
important to avoid this in order to maintain character is not holding a vital prop could be
some sort of muscle or spatial memory of disastrous, and it is your responsibility to
the scene. Your time on the set will also be avoid this.
made easier if you can avoid treading over
cables each frame, so clear the floor of any
Movement and performance
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▲
Chiodo Brothers set
An animator in action on a
Chiodo Brothers set, with
the monitor conveniently in
his eyeline.
Tip: Be prepared
Animating on the set > Lively movement
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Title: Basic Animation-Stop Motion
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Get started
Hold the puppet with one hand so that the Checking the previous frame is also useful
main body is rock solid, and you are able to to see whether any lights have blown, or
move the ‘animatable’ part with the other any props fallen over, or whether you have
hand without affecting the rest of the body. moved the camera. Most recording devices
This does take practice. It’s essential that have an ‘onion skin’ option that allows you
you use both hands in the process, as a to see a transparent image of the previous
casual one-hand technique will see the frame superimposed on your current frame.
puppets wobbling. This is a constant This is perfect for directly comparing frames,
challenge in stop-motion; everything and for seeing the increments. A physical
needs to be solid and yet free to move. mechanical gauge placed on the set with a
pointer indicating a position on the character
When physically animating, judge an
can help you judge a subsequent increment,
increment first by how the puppet feels in
as can drawing on the monitor screen. Good
your hand, then see how that has translated
concentration and focus will also help, and
to the screen. The screen is ultimately what
try to keep to a routine of checking the
counts, however be wary of concentrating
various elements of the animation in
on the screen rather than the puppet. As you
sequence, then the lights, the camera
move your puppet, try and find something to
move, and the set.
measure the move against, whether it is a
detail in the background, or a shadow on
the floor, or a mark on the monitor. It helps
to have a visual, real or mental, record of
how much you have moved so you can
increase or decrease or replicate as
necessary – a photographic and muscle
memory are huge bonuses for stop-motion.
Having the digital record is great, but having
a mental record is even better.
Some animators watch the whole sequence ▶
after every frame taken to see how the Sunday Drive 2009
movement builds up. Others prefer only to
check the previous frame to see that the director
movements all relate – feeling the main José Miguel Ribeiro
movement through the puppet, and then Here we see animator Marike
refining or gently correcting it by looking at Verbiest as she reaches in to
the last frame. Do what feels right for you, animate on the set of José
but ensure that you do not become Miguel Ribeiro’s Sunday Drive.
disconnected from the puppet. This Access for the animators often
relationship is what stop-motion, and has to be cleverly disguised.
Movement and performance
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Title: Basic Animation-Stop Motion
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Lively movement
Animation needn’t necessarily move with Stop-motion is about giving the idea of
the smoothness of ballet, or reflect real movement, the illusion of it, through being
life, as long as the audience can read selective. However sophisticated the
the intention behind every frame of the armature on your puppet, you simply will not
movement. Jerky animation can work well be able to reproduce all the movements, all
if it comes across as deliberate. Good the strange little tics that happen in live
animation is about controlling and guiding action. It would be foolish to try. A puppet
the movement so that the significance, the has limitations; it has a mechanical skeleton,
emotion and the storytelling are understood which usually has far fewer joints than its
with absolute clarity. human or animal equivalent and it must
contend with the force of gravity.
The technique and mechanics of stop-
motion filming cannot ever reproduce an These ‘limitations’ will be a drawback only if
exact copy of live movement. A puppet will you are trying to reproduce reality, but they
always have its own distinct way of moving. should really be liberating. In stop-motion,
Whether this is attractive or not is another we have the freedom to produce movement
matter, but it’s not something we should that borders on dance, as we are expressing
apologise for. Instead we should revel in so much through our characters’ body
its quirkiness. language. Stop-motion can still be subtle,
but we have to enjoy the artificiality of the
Much live-action movement is too subtle,
movement, and relish it. It’s a waste to
too complex, too fussy, and too erratic to
reproduce what live action does when
be replicated in just 25 unblurred frames
puppets can be more florid or more
per second of animation. In live action,
mannered or more characterful or simply
characters can move during the exposed
more static.
frame; the resulting blurring gives the eye
sufficient information about the direction of
movement. With stop-motion, although
complicated rigs can move a puppet during
exposure, our characters are usually static
in each frame, which makes a huge and
crucial difference.
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▲
Mary & Max 2009 Tip: Dynamics
It is vital to give the audience as much
*
animator
Adam Elliot information as possible about the
Animating on the set > Lively movement > Helping the movement
movement, height, and weight of the
A heartbreaking still from Mary &
character as well as how it reacts to the
Max. Adam Elliot’s feature film
environment, and why it is doing what it is
revels in the low-tech, hands-on
qualities of stop-motion.
doing. It’s also important to balance
strong, open and excessive movements,
with moments of calm and stillness –
stillness is an essential part of movement.
This variation of dynamics gives so much
life to characters.
For example, if a character is suddenly
stopped by hitting a brick wall (in reality
a harmless balsa wood or plaster
construction), you can imply the solidity
of the brick wall, or the characters’
momentum, by the way in which the
character bounces back with a judder. If it
was a soft wall, you can imply the energy
being cushioned by the wall. Without
these real-world dynamics your character
may simply look like a puppet in a set.
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Lively movement
Enjoying movement
To enjoy stop-motion it helps to enjoy Experienced dancers have the ability, after
movement. Animation is a very physical suitable rehearsal, to dance through muscle
medium and studying such activities as memory, without having to consciously think
dance, mime, and sport, where the body is through the moves. It flows naturally with
expressive and often in extreme poses can one move leading to the next, directed by
help animators enormously. Try to think like the music. While you won’t always have the
a dancer who, stuck with a very rigid luxury of rehearsals, it should be possible to
anatomy, attempts to amaze the audience manage something similar by being very
by seemingly crossing the line of what is familiar with the storyboards, except your
physically possible. Animators, with puppets, role is both that of a dancer and
are much the same. A puppet’s movement choreographer.
is much more impressive when it flirts with its
limits. But if it blatantly crosses these limits,
defying gravity, defying anatomy, then it
becomes very much less credible.
Tip: Snap to it
Many techniques from the world of ▶
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Dancers do exactly what we do; they tell Sometimes schedules and budgets allow for
stories and reveal characters and thoughts a walk through, to check the positioning and
through movement. Watching, and if the lighting; this simply requires animating
possible taking part in, dance is invaluable the characters on approximately five frame
in learning the potential and limitations of poses. However, this is a luxury. Usually you
the human body. It is so helpful to be truly will have to go straight into a take, and it
conscious of what your body is doing, how certainly helps if you can visualise the
the weight is shifting, how it is balanced, and shapes and movements of the characters,
the shapes you are making. This awareness whether you have acted them out physically
will help you ‘see’ movement, as it is not or internally.
always easy to sketch stop-motion
movements beforehand.
Animating on the set > Lively movement > Helping the movement
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Lively movement
Musical metaphors
Strong poses are an essential part of we hear a note fade naturally and movement
animation, just as they are vital for dance comes to a halt naturally. To suddenly stop a
and sculpture. However, the length of time movement would be like a bad edit in music.
you keep a puppet in such a pose is a fine
Keeping with the musical metaphor, just as
balance. Don’t waste a lovely shape by only
single notes mean very little until they are put
letting the viewer see it for a single frame;
next to another note, so it is with gestures,
ease into it, hold it, and ease out of it. If you
and even individual frames. It is very helpful
hold a pose for a long time, a puppet can still
to think beyond the actual frame you are
be communicating even through not moving.
animating. Imagine how it fits within a larger
The trick is not to let the puppet suddenly
phrasing of the movement. If you think of
die, with everything stopping on exactly the
movement as no more than a series of
same frame. Some gentle secondary
individual frames somehow magically put
movement flowing and overlapping through
together to produce some greater
the pause will keep the puppet alive. As
movement, it just won’t work. You need to
silence is an integral part of music, so
see the architecture of the whole gesture
stillness is a part of movement; with music
Movement and performance
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172 | 173
and action. This is all about making A very good trick to help the flow and the
movements flow into each other, by relating overall shape of a move is to imagine a
each frame to the previous one, and having marker on any given point of a puppet: the
in your head the much larger shape. A frame end of a finger, or the chest, or knee joint.
is only the single key on the piano, or using As you move through a shot, mark each
another appropriate metaphor, that of frame, and if the line traced is clear, with a
writing, a single letter. A full stop very clearly definite smooth shape, whether it be a
indicates the end of a thought or statement, constant forward line or a series of gentle
or gesture, but a comma will link two curves, you can guarantee that it will be
thoughts or ideas into a single arc. Get away good animation. If the line is zigzagging
from the idea of thinking about individual erratically, the animation will be much
frames and think about the scene and story less effective.
as a whole.
◀
The right angle
Animating on the set > Lively movement > Helping the movement
dancer
David P. France
In the first shot (far left) the
camera just misses the strength
of the pose from this particular
angle, though there are still
some interesting shapes. In the
second shot (centre) the legs
have clarity but the arms don’t
read quite as well. In the third
photo (left) every element of the
body reads perfectly for the
camera. As with animators, a
dancer has to make sure that
his body shapes are seen by the
audience from the best angle.
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▲
War Horse
director
Marianne Elliott
and Tom Morris
In this powerful National Theatre
production each horse is
beautifully performed by three
very visible operators. This
shares much with stop-motion,
where the audience are
complicit with the technique of
bringing the characters to life,
and that is an essential part of
the storytelling. It is more
rewarding than a literal
approach.
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◀
Judder 2008
animator
Emily Baxter
Even a puppet without fully
moving features can still express
a thought process with good
body language. Here a character
from Emily Baxter’s Judder
certainly looks deep in thought.
▶
Coppélia
production
Birmingham Royal Ballet
Here Swanhilda pretends to be
the doll Coppélia. Her rigid
angular shapes and lack of
natural fluidity instantly suggests
something mechanical. Notice
her unfocused eyes, implying
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◀
A simple rig
animator
Chris Walsh
Here we see a simple but
inventive rig that, when suitably
framed, allows a puppet to
appear to be jumping off the
ground. This character is from
Chris Walsh’s The Magic
Projector.
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Performance
There is nothing mystical about In any language the order of the units of
performance. At its most basic, it is about vocabulary and the ways in which they are
letting every controlled movement, every combined are of prime importance, as are
angle of the head, every change of rhythm, the inflections and rhythms. Body language
every pause, every walk and every blink is no exception; it needs punctuation and
express and reveal something about the grammar to separate or complement each
character or the narrative. It is about gesture. Rather than words you will be
presentation. It is about using the blink of an working with a whole complex lexicon
eye, not just to serve as a biological function of gestures, poses, attitudes and airs.
but to show a thought process. The different combinations can produce
unlimited meanings. Give each character
All of this takes a thorough understanding of
his or her own clearly defined repertoire of
body language. And do be aware that body
gestures before you start filming, and keep
language is not always universal. Many
to these. It will help to define them.
gestures come from specific cultural
references, or learned and coded roots, but Usually animation is not reliant on a vocal
others are pure logical mime. For example, language and you will have the freedom
a single raised finger has many widely to over-emphasise and to enjoy body
different interpretations around the world. language, making the most of moments of
It is therefore important to use open and action and stillness, of weight and lightness.
honest forms of gestures and body
language; movements and shapes that,
though not literal, are completely clear in
their meaning and emotion. Once you find
exactly the movements that can define
characteristics such as anger or yearning,
you can apply that just as well to a
household object as to a fully articulated
puppet; there may be several defining
movements but try to combine them
into one clear, precise, and preferably
understated movement. The less clutter
the better.
Movement and performance
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Casting
In much the same way that actors are cast However, at the heart of most animation
in particular roles, animators are often cast will be a clear human characteristic – in the
for particular qualities. Of course, some world of animation even vegetables, cute
animators are equally at home in all types animals and monsters have emotions and
of scenarios, but you’ll find that some are desires and frustrations and goals. Your
much better at slapstick, while some are huge challenge is to make such things seem
better at the quieter character-driven credible and natural, and tell stories that
scenes. A good director will recognise this the viewer will identify with. You need to
and give animators appropriate scenes. It be able to see the fable in every situation
will certainly serve you to practise as many and character.
different emotions and styles as possible.
Stop-motion not only demands that you
become an actor, it also asks that you play a
very wide range of characters and interpret
some very strange tales. In addition to
human characters, you will be asked to
perform monsters, inanimate objects,
fantasy characters, totally abstract ideas and
characters that don’t have any recognisable
means of communicating human emotions.
◀
(R)evolution 2001 Exercise: Reconstruction
Take a few seconds of an iconic live-action
*
animator
Michael Cusack scene from a film, and reconstruct it with
very basic household objects, analysing
Working out the body language
exactly what it is about the performance,
for such stylised creatures must
the movement and the drama that make
have been very exciting.
Depriving characters of easily
it work. Hone it down to just the key
Helping the movement > Performance
expressive arms and legs forces moments, such as a certain tilt of the head
the animator to be creative. The or a tentative step or the well-timed look
easy route is not always the over the shoulder. Go directly to the heart
more interesting. of the scene. An animator should be able
to look at any movement and find the
storytelling part of it.
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Performance
Timing Walking
When you have been animating in the studio As we saw in Chapter 3, your puppet
for an hour on an action that may only be should combine practicality with interesting
a couple of seconds of screen time, it is all design, and have sufficiently long and
too easy to think that the filmed action feels accessible legs to allow the character to
long. Try always to think in terms of the walk if necessary. Ideally you need to hold
timing in the world on screen, and not in the torso rigidly with one hand, while
the studio; and don’t confuse the two. manipulating the legs with the other. This
It is surprisingly difficult to separate these is where a third hand would be ideal. It’s
two time scales, but it does get easier essential to make sure that the torso is
with experience. moving forward in each frame as it can easily
get knocked about. It’s therefore worth
New animators find it particularly hard to
tracing the progress of the torso, and every
give a held action, or pause, enough time
limb, by marking it off on the screen, making
to register with the viewer. Instead, they
often rush on to the next action, killing the
moment and ruining the pose. To avoid this,
you just need to give the audience sufficient
time to see the physical mechanics of a
movement or, again, the thought process
and reactions involved in a piece of acting.
When you are animating the reactions of a
character to a loud bang, for example, it’s
tempting to have the character jump back
the very next frame, but that would deny the
thought process, and ruin the credibility. If
you wait a few frames and see the face
register before the body reacts, there’s more
of a credible story. Don’t be frightened of ▶
explaining a movement in too great a detail
The Typewriter 2004
for your audience. One clear gesture, which
has time to breathe, is better than several animator
that are rushed. Timing is no mystery; it is Richard Haynes
just about showing the thought process and Here we see movement guides
the mechanics. from Richard Haynes’ short film
The Typewriter. Most animation
techniques allow for some
refinement during the process.
With stop-motion we have no
real equivalent of visualising a
Movement and performance
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sure the increments are going in the right In live action, the subtleties of a walk are
direction. But, as with most actions, it’s immense, but you are unlikely to have the
important to understand what defines the puppet, the patience, or the time to accurately
motion. The inverted V of a walk, as the copy these, and nor should you. Once again,
back foot peels off the floor and the front it’s about selection and animating only what is
foot slaps down, is the strongest shape in a essential and that defines the action. A march,
walk and needs to be emphasised. Don’t for example, uses sharp, rigid limbs with very
rush through this moment. The poses of the little softening at the end of moves, whereas a
back leg flicking through tell less of a story walk will see the relaxed arms following
than the key pose. Look at the rhythm of through with a slight delay. As is so often the
a person walking, watch the rise and fall; case with stop-motion, when making your
it’s all too easy to get over complicated puppet walk, you should aim to make it
and lose this. credible rather than realistic.
rough animation
clean-up
trace
final
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Performance
▲
Brambly Hedge 1996
production
Cosgrove Hall Films
The anatomy of these beautiful
puppets meant that they had to
balance on their toes most of
the time. Here the feet were tied
Movement and performance
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Animal movement
Four-legged creatures are always a It’s interesting to see how, even in the
challenge, not just for the sheer complexity flexible world of animation, some animated
of working out the choreography of each leg, animals lend themselves to becoming two-
and their different stages of locomotion, but legged versions and some clearly don’t.
also for trying to get access to each of the It often seems that relatively small animal
legs. A four-legged character is much more characters, such as Mr Toad from The
‘closed’ than a character on two legs and Wind in the Willows or the Brambly Hedge
this certainly complicates the animation mice easily adapt to two legs while larger
process. Likewise, there’s double the quadrupeds such as giraffes and elephants
amount of securing to the set than with only look comfortable on four legs. Perhaps
a biped. it is about size. Perhaps it is about freeing
the movement from the restraints of realistic
Therefore, if you have animal characters in
behaviour and celebrating movement as a
your film you must decide very early on how
result of expression rather than anatomy.
they will move and communicate. If you
choose to keep an animal character on all
fours, you are losing a certain amount of
expression in the limbs, which will be needed
for locomotion. This means you’ll need to
convey all the expression through the
head and tail, assuming your animal has
one (tails and ears are a vital part of Exercise: Anthropomorphism
communication in animal characters).
In stop-motion animating animal
*
Alternatively, if you put them on two legs,
movement is rarely about recreating actual
you lose a certain amount of natural
animal movement. Instead, it is more often
animal behaviour but gain much
about creating human movement within
recognisable human behaviour.
the loose parameters of animal anatomy.
Anthropomorphism is still a huge part of
what every animator faces each day.
Choose a friend or relative and try to
imagine what animal they most resemble.
Ask them to strike an appropriate pose
and then find a clear line, shape and story
in that pose. It should then be possible to
translate the pose into a rough sketch of
Helping the movement > Performance
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The need for patience is brought up every changing but as your film growing. Once
time stop-motion is mentioned, and it is true you accept this, stop-motion really can be
that stop-motion animators need patience. addictive, as you have made something
That doesn’t just mean being calm. It means seemingly move by itself; in effect, created
unreservedly accepting that the process is some life. People who have never tried it
laborious, tedious, ridiculously fussy, stupidly can sometimes find this need to give things
slow, and will require a huge amount of effort life, this compulsion to tell stories, hard to
for a relatively small effect. Accepting this comprehend, and perhaps that is what gives
can be challenging, and many people who it a special appeal. Maybe we do feel a bit of
begin working in stop-motion ultimately find an exclusive smugness and pride after a
easier ways to make films. rather exciting piece of animation, when
what is obviously a piece of cloth and metal
However, if you find pleasure in the minutiae
has credibly acted out some scenario or
of the craft, or shiver with excitement at the
emotion and made someone laugh or cry –
resonances of a puppet seemingly moving
and we’ve done it with just our hands.
by itself; then you may soon be hooked.
If you can appreciate that the few seconds Stop-motion certainly does require a
of film produced in a day is an achievement, particular way of looking at things (not
then welcome to stop-motion. You will find everyone is capable of looking at an
huge satisfaction in the sheer painstaking inanimate object and seeing a character
fiddliness of the craft, from getting your or an inherently dramatic situation). Not
hands dirty, from trying to control the everyone can look at a simple object and
smallest detail, and even from the sheer ask ‘what if?’ The rewards are just as
repetition of the process. If you want to bring particular, but it is something that you have
extraordinary and very credible characters to love doing, otherwise something very
to life through the intimate contact of your special can seem a lot of sound and fury
hands, then stop-motion is certainly for you. signifying nothing.
You’ll need an acceptance that the More than 30 years on, I still love every
unpredictable will happen. See this as a frame. I’m sure you will too.
positive quality, and don’t see it as your film
◀
A unique relationship
Giordano Ferrari (left)
contemplates a puppet head in
his likeness, while the marionette
Doreen (far left) contemplates
her own hand puppet. The
relationship between puppet
and puppeteer is quite unique,
with both supplying equal parts
of the performance.
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1896 Film-maker and showman Georges Méliès 1949 Jiří Trnka makes the feature-length The
develops many of the tricks still used in Emperor’s Nightingale (also known as
stop-motion, especially substitution by Císaruv slavík). The American dub is
stopping the camera. narrated by Boris Karloff.
1899 Arthur Melbourne Cooper animates 1952 Norman McLaren films Neighbours through
matches for Matches: An Appeal. This was pixilation, animating humans as if puppets.
the first commercial to use stop-motion.
1953 Ray Harryhausen supplies the effects for his
1900 In The Enchanted Drawing, J. Stuart first major feature film, The Beast from
Blackton mixed drawn animation and 20,000 Fathoms.
objects.
1954 Michael Myerberg and John Paul retell the
1907 Edwin S. Porter brings dolls and teddies to story of Hansel and Gretel, based on the
life in The Teddy Bears. opera by Engelbert Humperdinck.
1910 The Battle of the Stag Beetles was the first 1955 Gumby, a clay animation character created
of Ladislaw Starewicz’s stop-motion films by Art Clokey, is introduced on US
to produce detailed performances from television.
insect and animal characters.
1958 George Pál’s Tom Thumb mixes animated
1915 Willis O’Brien makes a short film about a puppets with actors.
caveman and a brontosaurus, entitled
1959 Jiří Trnka makes a spectacular puppet
The Dinosaur and the Missing Link: A
version of A Midsummer Night’s Dream
Prehistoric Tragedy, just a year after Winsor
(also known as Sen noci svatojánské).
McCay’s Gertie the Dinosaur first appears.
1963 Jason and the Argonauts is released with
1923 Buster Keaton’s Three Ages features a
the classic skeleton battle sequence,
short animated sequence with Keaton on
animated by Ray Harryhausen.
a dinosaur.
1965 Jiří Trnka’s political film The Hand is
1925 The Lost World sees Willis O’Brien’s
released.
dinosaurs appearing on screen with real
actors. 1970 Dougal and the Blue Cat (or Pollux et le
chat bleu), a feature film, is released, based
1926 Lotte Reiniger’s The Adventures of Prince
on the TV series The Magic Roundabout by
Achmed used delicate and complex cut-out
Serge Danot.
silhouettes.
1974 Britain falls in love with Bagpuss, a
1930 Starewicz makes the feature The Tale of the
children’s television show by Peter Firmin
Fox (also known as Le Roman de Renard),
and Oliver Postgate, who also gave the
one of the few early animations to follow a
world The Clangers, Noggin the Nog and
darkly comic storyline.
Pogles Wood.
1933 King Kong is released, with astonishing
1975 Ivo Caprino animates the hugely popular
animation by Willis O’Brien.
The Pinchcliffe Grand Prix (also known as
1935 The New Gulliver (also known as Novyy Flåklypa Grand Prix).
Gulliver), directed by Aleksandr Ptushko,
1975 Industrial Light & Magic is formed,
features a live actor and 3,000 animated
producing extraordinary special effects for
puppets.
features, with Phil Tippett being responsible
1942 The George Pál film Tulips Shall Grow for stop-motion in such films as The Empire
Stop-motion
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1976 Caroline Leaf animates coloured oil on glass 1992 Shakespeare: The Animated Tales, was a
for The Street, followed the year after by series of condensed animated adaptations
Kafka’s Metamorphosis of Mr Samsa of Shakespeare plays produced by a
animated in sand. multinational collaboration, followed in 1995
by Operavox, six animated operas.
1977 Morph, created by Dave Sproxton and
Peter Lord of Aardman Animations, makes 1992 Mackinnon and Saunders is formed in
his first appearance on British television. Manchester, creating stop-motion puppets
for TV, features and commercials. Their first
1977 Co Hoedeman wins an Oscar for his short
production is Barry Purves’ Rigoletto.
film The Sand Castle (Le Château de sable).
1993 Tim Burton produces the stop-motion
1979 Yuri Norstein makes Tale of Tales (Skazka
feature The Nightmare Before Christmas,
skazok), which is often cited as the greatest
directed by Henry Selick.
animation short.
1999 Dave Borthwick directs the pixilated The
1981 Clash of the Titans was released; this was
Secret Adventures of Tom Thumb.
the last major film for which Ray
Harryhausen contributed animated 2000 Aardman releases its first feature film,
characters. Chicken Run, directed by Nick Park and
Peter Lord.
1982 Jan Švankmajer makes Dimensions of
Dialogue (Moznosti dialogu) and Tim Burton 2003 Adam Elliot wins the Oscar with his clay
makes his short film Vincent. animation film Harvie Krumpet.
Early 1980s Video playbacks appear in studios, 2005 Tim Burton’s The Corpse Bride and
enabling animators to see the previous Wallace and Gromit: The Curse of the
frame, and a sequence as it is filmed. Were-Rabbit, directed by Nick Park and
Steve Box, are both released.
1983 British animation studio Cosgrove Hall
begin their adaptation of Kenneth 2007 Frédéric Guillaume and Samuel Guillaume
Grahame’s The Wind in the Willows. They release Max & Co, a stop-motion feature
will produce many iconic stop-motion TV film.
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Picture credits
P3 Max & Co courtesy of Frédéric Guillaume and P41 The Empire Strikes Back courtesy of
Samuel Guillaume, 2007. © Cinemagination Lucasfilm / 20th Century Fox / The Kobal Collection.
P7 She-Bop courtesy of Joanna Priestley. P43 Test shot for Talos Jason and the Argonauts
P8 The Pigeon courtesy of Hywel Prytherch with thanks to Tony Dalton, courtesy of Ray and
Roberts. Diana Harryhausen Foundation.
P12 Clash of the Titans courtesy of MGM / P43 Clash of the Titans courtesy of MGM /
The Kobal Collection. The Kobal Collection.
P15 Cinderella courtesy of Melies / P44–45 $9.99 courtesy of Tatia Rosenthal /
The Kobal Collection. Sherman Pictures / Lama Films.
P17 The Tale of the Fox courtesy of Wladyslaw P46 I Live in the Woods courtesy of Max Winston.
Starewicz Productions / The Kobal Collection. P47 The Pogles courtesy of Loaf, The Dragons
P18 Pas de Deux National Film Board of Canada / Friendly Society.
The Kobal Collection. P48 Christmas Dream courtesy of Kratky Film /
P19 Edgar Allan Poe Courtesy of Alan Louis The Kobal Collection.
© Center for Puppetry Arts ®. P50–51 Damaged Goods courtesy of Barnaby
Photography by Bill Jones. Barford, 2008. An Animate Projects commission
P21 Cityco Christmas Campaign 2009 for Channel 4 in association with Arts Council
courtesy of Loose Moose and Amaze. England.
P22 Achilles, a Bare Boards production for P55 The Nightmare Before Christmas courtesy of
Channel Four television. Still by Paul Stewart. Touchstone/Burton/Di Novi / The Kobal Collection.
Directed by Barry Purves and produced by Glenn P56; 96; 101 Life’s a Zoo created by Adam
Holberton. Shaheen and Andrew Horne II.
P24 Stage puppets courtesy of Blind Summit © 2008 Cuppa Coffee Studios.
Theatre / Nick Barnes and Mark Down. P59 Alice in Wonderland courtesy of Lou Bunin
P25; 54; 107 Next – An Aardman Animations film, Productions / The Kobal Collection / Limot.
stills by Dave Alex Riddet, directed by Barry P60; 151 Coraline courtesy of Focus Features /
Purves, produced by Sara Mullock. The Kobal Collection.
P27; 78; 87 Rigoletto, A Bare Boards production P62 Street of Crocodiles courtesy of Koninck
for S4C. Still by Mark Stewart. Studios Ltd.
Directed by Barry Purves and produced by P63 Animal Farm courtesy of Vivien Halas.
Glenn Holberton. © The Halas & Batchelor Collection Limited.
P28 Puffer Girl courtesy of Joan C. Gratz. P65 Mary Poppins courtesy of Walt Disney
P29 Wife of Bath (Canterbury Tales Part 1) Pictures / The Kobal Collection.
courtesy of Joanna Quinn. P67 Balance courtesy of Christoph and
P30 The Wrong Trousers © Aardman/Wallace and Wolfgang Lauenstein.
Gromit Ltd 1993. P69 Skhizein courtesy of Jeremy Clapin /
P31; 53 Harvie Krumpet courtesy of Melodrama Dark Prince.
Pictures Pty Ltd. P70–71 Creature Discomforts courtesy of
P32; 75; 102; 128 Gargoyle courtesy of Michael Leonard Cheshire Disability.
Cusack and Anifex Pty Ltd. Photography by P73 Babylon © Channel Four Television 1986.
JoAnne Bouzianis-Sellick. © Aardman Animation.
P33; 80; 186 Billy Twinkle: Requiem for a Golden P76 There There courtesy of Chris Hopewell
Boy courtesy of Ronnie Burkett Theatre of © Collision Films.
Marionettes. Photography by Trudie Lee. P80 The Tinderbox courtesy of Purves Puppets.
P34–35; 129; 159 Tomorrow courtesy of Bob Lee / Reg’s Revenge courtesy of Nat Miller.
Siobhan Fenton. Funded by 4mations Digital P80; 147 Lo Guarracino courtesy of Michelangelo
Shorts scheme © 2009. Fornaro.
P36 King Kong courtesy of Universal/Wing Nut P81 All My Relations courtesy of Joanna Priestley.
Films / The Kobal Collection. P82 Corpse Bride courtesy of Warner Bros. / The
Stop-motion
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P85 Screen Play, a Channel Four / Bare Boards P134 Wallace and Gromit: The Curse of the Were
Productions. Directed, written and animated by Rabbit courtesy of Dreamworks/Aardman
Barry Purves. Produced by Glenn Holberton. Animations / The Kobal Collection.
P86 Jack the Giant Killer P137 Les Triplettes de Belleville courtesy of Sony
courtesy of United Artists / The Kobal Collection. Pictures Classics / The Kobal Collection.
P88 The Family Story courtesy of Chris Walsh. P143 Amelia Jane courtesy of Lynne Pritchard,
P89 Ami courtesy of Dominique Bongers. Gingermog.
P90 Small Birds Singing courtesy of Linda P144–145 The Owl House courtesy of Jess Cope,
McCarthy and Steven Appleby / Tiny Elephants Ltd. The Edinburgh College of Art.
P91; 94; 95; 118; 131; 140 Friendly Fire courtesy P149 Test for the skeleton sequence
of Andy Kaiser/ The End of the Pier films. Jason and the Argonauts with thanks to
P93 The Dark Crystal courtesy of Tony Dalton, courtesy of Ray and Diana
Henson/Universal / The Kobal Collection. Harryhausen Foundation.
P97 The Astronomer’s Sun courtesy of Jessica P153 Gilbert & Sullivan The Very Models –
Cope. ©UK Film Council and Screen Yorkshire. A Bare Boards production for Channel Four
P98 Pingu courtesy of HIT Entertainment Ltd and Television. Directed by Barry Purves, produced by
Joker INC d/b/a The Pygos Group. Christopher O’Hare. Still by Jean Marc Ferriere.
P100 Bob the Builder courtesy of HIT P154 Chicken Run courtesy of Dreamworks /
Entertainment Ltd and Joker INC d/b/a Pathe / Aardmaan / The Kobal Collection.
The Pygos Group. P160 A Midsummer Night’s Dream courtesy of
P101; 179 The Magic Projector courtesy of Chris Studio Kresceneho A Loutkoveho Filmu / The
Walsh. Kobal Collection
P103; 130 Madame Tutli-Putli photographs P163 Prometheus Bound courtesy of Peter Dodd
used with permission of the National Film Board – A Manatee Idol Production 2004.
of Canada. P167 Sunday Drive courtesy of José Miguel
P106 Tales from the Powder Room courtesy of Ribeiro. © Zeppelin Filmes/S.O.I.L/il
Darren Burgess and Anifex Pty Ltd. Luster/Folimage. Photos by Claudia Guerreiro,
P108 Beaver Creek courtesy of Ian Timothy Niza and Ana Sequeira.
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Acknowledgements
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Publisher’s note
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Introduction
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One aspect of animation that raises an Fritz the Cat was a comic-strip
ethical dilemma is that of using the character created by Robert Crumb,
medium to portray inspirational or an American artist and illustrator
educational visions that other media recognised for his distinctive style,
might struggle to communicate. and critical and subversive view of
Animation has the power to inject life the American mainstream. Fritz first
and meaning into futuristic or fantasy appeared in print during the height
settings where cameras cannot go. of the 1960s Underground Comix
With it comes the ability to help Movement, of which Crumb is regarded
audiences see a different way of as one of the most prominent figures.
thinking. It also has the capacity to take As the Fritz character developed he
even the most difficult or disturbing became a parody of middle-class
subjects and handle them in ways bohemians who professed to be
that make them watchable. Is it the seeking cosmic truths when they were
responsibility of animators to always actually more interested in chasing
approach the medium with a sense of women.
gravity about what it might achieve in
The idea for making a feature-length
the minds of viewers? Are less serious
film happened when producer Steve
intentions always shallow and therefore
Krantz came across some of the
less important, or is there a legitimate
stories. Krantz and director Ralph
role for pure entertainment or
Bakshi got in touch with Crumb to
escapism?
discuss the film rights. The animated
film is a satire on 1960s college life,
race relations, the Free Love Movement
and politics. It focuses on Fritz, who
explores the ideals of hedonism as he
participates in major social upheavals
based around the Student Protest
Movement of the time. Released to
theatres in 1972, the film was the first
ever animation to be X-rated. The plot
includes various anthropomorphic
characters involved in group sex,
taking drugs, stealing cars, riots, rape,
domestic violence and the deliberate
bombing of a power plant.
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Bakshi is said to have wanted the film to Is it more ethical to use animated
be the antithesis of the Walt Disney characters, rather than real
productions and included two satirical actors, to portray scenes of sex
references to Disney. In one, silhouettes or violence?
of Mickey Mouse, Minnie Mouse and
Is it unethical to develop a story
Donald Duck are shown cheering on the
without involving the writer?
US Air Force as it drops napalm on a
black neighbourhood during a riot. Two Would you have worked on
female animators are said to have quit, Fritz the Cat?
one because she could not bring herself
to tell her children what she was doing
for a living, the other because she
refused to draw exposed breasts.
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Further reading
AIGA
Design Business and Ethics
2007, AIGA
Eaton, Marcia Muelder
Aesthetics and the Good Life
1989, Associated University Press
Ellison, David
Ethics and Aesthetics in European Modernist Literature:
From the Sublime to the Uncanny
2001, Cambridge University Press
Fenner, David E W (Ed)
Ethics and the Arts:
An Anthology
1995, Garland Reference Library of Social Science
Gini, Al and Marcoux, Alexei M
Case Studies in Business Ethics
2005, Prentice Hall
McDonough, William and Braungart, Michael
Cradle to Cradle:
Remaking the Way We Make Things
2002, North Point Press
Papanek, Victor
Design for the Real World:
Making to Measure
1972, Thames & Hudson
United Nations Global Compact
The Ten Principles
www.unglobalcompact.org/AboutTheGC/TheTenPrinciples/index.html
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ava s-m cover new_OK:ava basics cover template 21/01/2010 11:14 AM Page 1 Title:Basic Animation_Spot Motion
Client:AVA Book Pte Ltd
Size:W491mm X H230mm
Publisher’s note
BASICS BASICS
ANIMATION ANIMATION Barry Purves
04 04
Barry Purves
Basics Animation 04
Ethical practice is well known, taught Featured topics Basics Animation: Stop-motion is Barry Purves has been animating
and discussed in the domains of the illusion of movement your guide to the particular qualities for more than thirty years and has
physicality
medicine, law, science and sociology stories and themes that make stop-motion unique and been involved with such diverse
but was, until recently, rarely
discussed in terms of the Applied
Visual Arts. Yet design is becoming
an increasingly integral part of
economics
the physical puppet
replacements
eyes
hands
how all the elements of film-making –
such as camera work, design, colour,
lighting, music and storytelling –
all come together in this art form.
stop-motion works as The Wind in the Willows,
The Pied Piper of Hamelin, Chorlton
and the Wheelies, Rupert Bear, Mars
Attacks!, King Kong and Hamilton
our everyday lives and its influence puppet size Throughout the book you will learn Mattress. This is in addition to directing,
clay
on our society ever-more prevalent. sets how to bring together the particular animating and writing his own multi-
costume types of movement, characters and award winning films. These include
AVA Publishing believes that our colour stories that stop-motion does so Next, Rigoletto, Achilles, Gilbert &
world needs integrity; that the the camera
lighting brilliantly to help make your first film Sullivan, and the Oscar-nominated
ramifications of our actions upon
sound a dazzling success. Screen Play, all told with theatrical
others should be for the greatest dialogue n innovation, looking at familiar subjects
happiness and benefit of the greatest editing Along the way there are plenty of tips a cinematographic
lively movement from fresh perspectives.
number. We do not set ourselves and suggestions to help you get the technique whereby the
performance camera is repeatedly
out as arbiters of what is ‘good’ or most out of the medium, along with Barry gives master classes around
stopped and started
‘bad’, but aim to promote discussion Featured artists dozens of colour illustrations to show the world, his first book, Stop Motion:
stop-motion
in an organised fashion for an Aardman Animations how film-making masters through Passion, Process and Performance
Adam Elliot
individual’s understanding of their Georges Méliès the years have used stop-motion in (Focal Press) was published in 2007
own ethical inclination. Jiří Trnka feature films, short films and TV series. and a DVD of his collected films,
Joan Gratz Barry Purves: His Intimate Lives,
By incorporating a ‘working with Ladislaw Starewicz Award-winning animator Barry
Mackinnon and Saunders was released in 2008 by Potemkine.
ethics’ section and cover stamp Purves also guides you through
Michael Cusack
on all our titles, AVA Publishing aims Norman McLaren the development of stop-motion,
to help a new generation of students, Oliver Postgate charting how it evolved almost by
educators and practitioners find Phil Tippett accident to become a much-loved
Ray Harryhausen
a methodology for structuring their The Brothers Quay form of storytelling in its own right
thoughts and reflections in this The Lauenstein Brothers that, after 110 years, is still going
vital area. Willis O’Brien strong and pushing new boundaries.
ISBN-13: 978-2-940373-73-4
ava publishing sa
sales@avabooks.ch
www.avabooks.ch
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