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Magazine ™

EXECUTIVE EDITOR
JOHN IKUMA
CONTENTS:
ASSOCIATE EDITOR pg. 6 - Laser Cutter Review
AI IKUMA
pg. 7 - Montreal Stop Motion
CONTRIBUTING WRITERS
JOHN IKUMA Festival Highlights
SHAYNA YASUHARA
pg. 9 - Ring Around the
LAYOUT DESIGNER Mulberry Bush
JOHN IKUMA
pg. 12 - Noella B David
pg. 16 - Mark Osborne
Images provided by the following:
Montreal Highlight - Shayna Yasu-
hara
pg. 23 - Jamie Caliri
Ring Around the Mulberry Bush - pg. 26 - Anthony Scott
Nicholas D’agostino

Noella B David Interview - Noella B


David

Images for the Litttle Prince article


in this issue were provided by Mark Sponsor:
Osborne, Jamie Caliri, Anthony
Scott, and Alex Juhasz

Stop Motion Magazine is published quarterly by StopMotionMagazine.com, 4113 Irving Place, Culver City,
CA. 90232. Content is Copyright 2009-2016 by Stop Motion Magazine. All Rights Reserved. Reprint in part
or in whole without written permission from the publisher is strictly forbidden. Stop Motion Magazine is
trademarked by John Ikuma/RocketSpaceBoy Industries.
Letter from the Editor:
Happiness the Ultimate Goal
Happiness is by far the number one goal of every living person on this planet. If you look at the world and see
what’s going on it becomes obvious that most people are only concerned with their own little world and their
own form of happiness. What’s amazing to see is that for millennia philosophers and writers have witnessed
and documented this throughout history. The book The Little Prince written by Antoine de Saint-Exupéry is one
such writing that expertly looks at mans pursuit for understanding and happiness. Mark Osborne has taken this
even further and expanded this idea for his film without compromising the original story. The film is a magical
achievement with offering both a modern CGI animation technique along with a classic and beloved stop motion
animation technique. The crew as well did an amazing job bringing the whole production together even when
facing the push and pull of the big wig executives at the film studio. It truly is a work of art and deserves all
the praise I can muster. This issue is dedicated to those individuals whom worked as a collective voice on this
production and made something unique and special.
This issue also has some wonderful interviews with Noella B David and Nicholas D’Agostino, two indy
animators whom have been doing great work and definitely deserve a look at for their art. This little magazine
publication is a constant ongoing project filled with ups and downs. We are on our third issue of the year and
with also be releasing the fourth and final issue at the end of the year. 2016 was a roller coaster of emotions and
struggles not just for myself, but for the world as a whole. There are lots of things going on that literally will
make you go crazy if you think about them too much. That being said it is our responsibility as filmmakers and
artists to make are voices heard. We as artists have one of the most powerful mediums for communication on the
planet. Animation is that dirty little secret of marketing that is used everywhere to promote products and ideas
that you normally wouldn’t even look at. So what am I getting at? Well, pursue happiness... Do what makes you
happy in life. If you have a dream, then be both a dreamer and a realist and make your dream come true in this
reality. Focus on your goals and use your mind to navigate your path while you use your heart to pinpoint the
final destination. This is what I learned from the Little Prince story when I was young.
I pursued my dreams and made many of them come true. The only problem which is laughable is that
you will have an endless amount of goals and dreams and this is where the being realistic part comes into view.
If you can see your goal and it takes unrealistic effort to get there then that goal is something you shouldn’t focus
on at that time. If you see a goal and it is realistic in a sense that you can achieve it with reasonable effort and
work then go for it! After you’ve achieved your goals ni production or life you will start to see those paths that
lead to the goals that were unrealistic will have opened up and you’ll definitely be more able to achieve those
larger goals. My many positions in the entertainment industry have all been the various goals that I’ve tried to
achieve. I have many more to go before I’m done, but for now this issue was one of the hardest to reach because
life outside of the magazine is filled with crazy and sometimes things move slower than you anticipated. So
thank you all for your patience in waiting for this issue. I appreciate your love and support and look forward to
reaching new heights with all of you in the future.

Keep Animating and Keep Dreaming

John Ikuma- Executive Editor


Motion Control Goodness for Animators

Check details at:


ditogear.com/products/omnislider-animators-edition/
Chinese Laser
Cutter/
Engraver
Review
by John Ikuma

At times when you are making something tedious that re- The package literally arrived in 2 days and only took
quires lots and lots of time, precision and patience, let alone 2 hours to assemble. It was immediate fun. The box contained
stamina to keep the job rolling is essential and you might find all the parts and some extra screws just in case you loss one.
yourself asking “there has to be a better way”. Having worked It also came with a pair of green laser glasses to protect your
in productions for many years now and have worn many hats I eyes from the beams which is a serious percaution to take
can tell you first hand that time of course is valuable and your given that laser beams can blind you pretty fast. Once the
physical and mental is even more valuable. Thus we come machine was set up I had to install their software from their
to this review of the Low Wattage Chinese Laser Engraver/ website which I believe was in China. I did this on an old $60
Review. One of the biggest inspirations in my own life is laptop running Windows XP. The software won’t run on Mac,
paper cutout animation. I don’t know what it is but there is but that didn’t bother me. I loaded up an image, placed my
something about paper that’s very different than all the other material under the laser housing and pressed the start button.
materials used in animation. Biggest problem however is the LASER BEAMS!!! I exclaimed with excitement. The laser
constant and endless cutting that must be performed to be able made a beautiful engraving on the wood and I was searching
to make a cutout film. Another problem tends to be if you de- all over the house for more items to engrave. The software
cided to cut paper and use it as a layering technique like scales was very easy to use. Maybe it’s because I’ve used so many
or feathers on a three dimensional puppet. The amount of cut- graphics softwares in this lifetime that I was at home with the
ting that requires is also a pain at times, and what I mean by interface of the software, but literally needed no training on it
pain is this on going carpal tunnel injury from way back and at all.
add a little arthritis and you got a no go for a production build. Somethings that I did need to take care of once the
So now lets step forward to a week ago. I was com- laser was setup was the focusing of the laser which takes just a
missioned to build a bird puppet for a client and they needed second to do and the engraving of a grid for alignment purpos-
something geometric and slick but with a handmade feel. So es. Something to consider about adventuring into the world
of course I gravitated to paper. To build the framework of the of lasers is that you definitely need eye protection, there will
puppet I chose to design and print the various parts with a 3d be a lot of burning smells and a fair amount of small smoke
printer, but the feathers would have to be paper and would hid plumes. I would suggest building a metal enclosure with a fil-
the armature and body parts. To be able to make precision cuts tered fan port to avoid the smoke smell and to prevent laser
and have exactly what I wanted I needed a cutter of some sort. light bouncing all over you room and damaging your sight.
I have one of those Cricut paper cutters, but it always makes Pretty much this device is the coolest kit I’ve built and is al-
the paper curl when you remove it from the palette and it’s re- ready allowing me freedom to build anything I desire with
ally only good for cutting sticker mouths. I found this Chinese paper. The time saved is invaluable and I know that I’ve be
laser cutter which was rated at 500mW and discovered it was using this device for a long long time. One last note, to cut pa-
only $170 with a working space of 40cm x 50cm. That’s pretty per it’s best to keep the laser power low and to have the paper
big! It also would cut paper and engrave wood. So I placed my sit on a metal grid. This will prevent flare ups and scorching
order on Ebay and crossed my fingers. Reviews on the device of the paper. Would I suggest to get one of these devices? Yes,
were mixed. Mostly the negative reviews were about the as- definitely... It’s now in my top ten of what awesome machines
sembly and the software. I attributed this to individuals whom a shop needs. If you want to checkout more of these devices
never used or assembled a arduino style printer or cutter be- be sure to check for them on Ebay or you can look at our laser
fore. I had this experience so I wasn’t afraid. The distributor info article on the magazines website.
of the model I purchased was located in California so I was
hoping to receive the laser in a week at most.
Highlights from the Montreal Stop Motion Festival by Shayna Yasuhara

Festival Stop Motion Montreal is the world’s first festival dedicated purely to showcasing films animated exclusively using stop
motion techniques. Now in its eighth year, the festival drew quite an international crowd with an impressive number of attendees
traveling from Europe and the United States specifically for the event.

Special guests included Montreal’s Clyde Henry Productions. Founders Chris Lavis and Maciek Szczerbowski, who are Acad-
emy Award nominated directors and animators, were there on Friday as part of the Official Opening and were there to do the
honors of cutting the cake.

Then on Saturday, Mark Shapiro of Laika spoke to a sold out auditorium. He revealed some of the behind-the-scenes footage
from Kubo and the Two Strings, including the sixteen-foot-tall skeleton prop for the Hall of Bones scene. Shapiro fielded ques-
tions from a room full of awe-inspired animators, many with questions on whether more or less CG animation techniques were
going to see its way into their film process. In a nutshell, a ton of CG effects were used, however, they promised to stay as true
(as possible) to the stop motion genre. Oh, and yes, they are hiring. Laika is currently working on a new film (the title is yet to be
announced) and then one other film, following the undisclosed film, is set under their contract with Universal Studios.

This three-day event was hosted by Erik Goulet, the hands-on and very animated (no pun intended) director and founder of this
growing stop motion fest. The films were separated into categories: Academic, Independent, and Professional. And per Goulet’s
friendly forewarning, if these categories had at all influenced viewers to go to one showing over another, you’d run the risk of
missing out on some very fantastic films. True to form, some of the most memorable films, in my opinion, were from the Aca-
demic category.

The event closed out with another sold out showing, this time for the Professional Competition, followed by the awards ceremony.
Special metal armature trophies were awarded to The Five Minute Museum by Paul Bush (Switzerland), Under the Apple Tree
by Erik van Schaaik (Belgium) and Hi, It’s Your Mother by Daniel Sterlin-Altman (Canada). Voting throughout each showing
resulted in the People’s Choice Award going to Fulfilament by Rhiannon Evans (UK), a charming film using illuminated puppets.

With the wide-range of techniques, including traditional cut-out, pixilation, claymation, puppets, and a surprising number of
animators unafraid of creating water scenes—here were ten most-memorable films from the event.

Ape Eustace Ng, Canada (2015)


Wellington Jr., Cécile Paysant, La Fémis, France (2015)
Trapped, Theresa Grysczok & Florian Maubach, Kunsthochschule Kassel, Germany (2015)
First Snow, Lenka Ivančíková, Film Academy of Miroslav Ondříček in Písek, Slovakia (2015)
Beyond, Milán Kopasz, Moholy-Nagy University of Art and Design, Hungary (2015)
Gnome, Ben Cresswell, Edinburgh College of Art, UK (2016)
Fulfilament, Rhiannon Evans, National Film & Television School, UK (2015)(*Also the winner of the People’s Choice Award)
The Lighthouse, Simon Scheiber, Netherlands (2015)
I’m Scared, Pete Levin, USA (2015)
Under the Apple Tree, Erik van Schaaik, Netherlands / Belgium (2015)
Nicholas D’agostino “Ring Around the Mulberry Bush”
SMM: What Inspired your film:
Nicholas: It has been wonderful hearing how strongly audi-
Nicholas: When my Grandfather was a young man he saved his ence members connect with the emotion and milieu of the film.
cousin from a burning building. Humble till the end he never Often they are struck by not just how real the puppets appear,
spoke of his heroic act, never even wore shorts for fear of re- but how much they feel for them. Surprisingly, many audience
vealing the scars on his legs. This tale has been passed down members appreciate the slower, quieter pacing of the piece, a
through other family members and so it felt right to focus on style that can seem out of place in this world of quick short me-
the telling of the tale rather than re-enacting the event. To do dia. During production many questioned why I would choose
this Tom needed to be in a place where he could let his guard to tell this story in stop motion, but once the film was com-
down, and so the world of Lilly and Ruby, who are based on pleted it became clear that the medium is perfectly suited to
people I knew while living in Brooklyn, felt the necessary set- tell very human stories. The success of later realist stop motion
ting. In their own way all the characters in the film have been solidifies this notion.
burned and ultimately the piece became about how they grap-
ple with that. SMM: What kind of background do you have in filmmaking?

SMM: Where did you film this production: Nicholas: It feels as if filmmaking has always been the center
of my life. After an adolescence filled with creating short stop
Nicholas: Preliminary photography began in my apartment in motion and live action projects I began my formal education at
New York, but the majority of the piece was shot on a sound the Purchase Film Conservatory. There I worked in a variety
stage at the California Institute of the Arts where I am currently of styles, focusing mainly on documentary. This taught me the
earning a graduate degree. The table on which the majority of power and beauty of real people telling their stories. Out of
the film was shot is no larger than 3’ x 2’. school I spent years as a lighting technician in the independent
and commercial film world. As a break from the stresses of live
SMM: What were your puppets made of: action I continued to experiment with animation in my spare
time. This soon became my whole life as I began Pox Films
Nicholas: For this project I used a variety of armature tech- Inc. with a mission to marry the delicate realism I learned from
niques; Tom was wire, Lilly was a machined armature pur- documentary with the stylized animation I loved in my youth.
chased from Julian Clark Studios, and Ruby was a mix of both.
On top of that skeleton I glued and sewed cut pieces of foam in SMM: Can you give us a run down of your equipment set up?
a variety of densities. This allows for strength in core areas and
mobility at the joints. Areas of exposed skin were created with Nicholas: The film was shot on a Nikon D800 with a Leica
sport tape dipped in latex and wrapped tightly around the body. 60mm macro lens using Dragon Frame. Lighting set ups typi-
The heads are a slip cast latex skin applied over a hard core cally consisted of three or four Mole-Richardson fresnel lights
with a paddle mouth. To give the eyes a lifelike gloss I coat ranging from 100w to 500w. I use a variety of grip equipment
them in petroleum jelly. Tom’s hair is flocked, Lilly and Ruby’s to properly sculpt the light. Over the years I’ve amassed quite a
are human hair extensions pinned to the skull. collection of small wattage bulbs in all shapes and sizes, from
the
SMM: How has your film been received by the audience that
you’ve communicated with? pg.9
size of a golf ball down to that of a grain of sand. Having ward Hopper were a part. My connection the the Ashcan school
worked in the live action lighting world for a long time I just can be clearly seen in “Ring Around the Mulberry Bush”.
try to take what I learned there and shrink it down. Keeping the
sources small and not being afraid of shadows brings not only SMM: The sets on the production are amazing. I especially
a sense of scale to the work, but a sense of drama. love the opening sequence. Can you tell us a little about your
process in making the stage and sets for the animation?
SMM: The film is very deep in emotional and mental narra-
tive. How did you come to building such a very emotional and Nicholas: The opening shot of the city is all HO Scale minia-
striking film? tures which I’ve modified to fit the look of the film. A myriad
of small bulbs illuminate the buildings. All the larger sets are
Nicholas: Thank you! Creating a piece that engages the heart made using flats of foam board glued to a wood frame. The
and provokes the mind is my first and foremost concern. It is brick walls are made up of individually cut pieces of card-
the driving force by which every other decision, from design to board. I take great time building texture and depth through the
performance, is made. The biggest danger for artists working painting process. Layering, washes, dry brushing, adding grit
in a medium as aestheticized as stop motion is that the emo- to the paint, anything to make the sets appear lived in. One
tional core of a piece can be lost in a sea of beautiful design. trick I’ve found is to make sure your brushstrokes match the
As for constructing the narrative, I prescribe to the tenants of scale of the world.
transcendental filmmaking by which the use of a slow deliber-
ate pacing builds to, and increase the impact of, the emotional SMM: What’s next for you?
release act the finale of the film.
Nicholas: Currently I am working on my next short film enti-
SMM: Who influences you as an artist? tled “Blind Mice”. It follows Walter, a con man who might just
be conning himself. If you look closely you’ll see him in the
Nicholas: My heart lies with the artists of the New Objectivity opening of “Ring Around the Mulberry Bush”, he’s the fellow
such as Max Beckmann, Otto Dix, and George Grosz. Their smoking the cigar. Both films are an introduction to a larger
work is able to be highly emotional and highly political while world of interlocking tales I’ve been developing into a series.
still being accessible and visually dynamic. The work of Tim
Burton and the Brothers Quay was not just very influential,
but a gateway to the artists of Weimar Germany. The Fleish-
cer Studio’s madcap, sometimes sinister, city antics was the -End
birth of my love for animation. Just recently I wrote an essay
for Animation Journal on the link between the artists of the
Fleischer studio with those of the Ashcan School, a movement
in American scene painting of which George Bellows and Ed-
Stop motion series for preschool children
by Kolja Saksida

COMING SOON
www.koyaa.net
www.facebook.com/koyaa.extraordinary/
Noella B David
Interview
SMM: When did you start adventuring and creating in the me- how much work is put into a few seconds of animation. So when
dium of stop motion? people from the industry recognize your work as good, you know
you’re doing something right. It encourages me to work harder
Noella: I remember exactly it was right after seeing Coraline in and develop new projects.
2009, I realized it would be the perfect medium for my project
Faceless Neil and decided to explore how to make stop motion SMM: What kind of material are the puppets made out of?
animation.
Noella: The puppets were made out of silicone and Manny (the
SMM: What inspires you to create your artwork? snake creature) had a set of plastic replaceable heads for the lip-
sync. The great Ron Cole and Ralph Cordero worked on them. I
Noella: Lots of things, mostly music I listen to an of course provided the design and they turn them into the puppets you see
films. My obvious influence are early Tim Burton, David Lynch, in the film.
Henry Sellick, Richard Williams. Music often sparks the ideas
in my head and drive SMM: How long did
me to start sketching/ it take you to make
writing. For example, the film Faceless
Neil was inspired by Neil?
Andrew Bird’s music
and Love at War was Noella: From start to
inspired by Sergei finish it took a year
Rachmaninoff and and a half. From sto-
Rimsky Korsakov ryboarding to raising
symphonies. money to post pro-
duction and sound
SMM: Faceless Neil editing. I was proud
is a fun short film. to managed and
Can you tell us a little stayed on schedule
about the story? with only a few set-
backs, I did all the
Noella: I’m still RE- animation in about 7
writing it! But it’s months.
mainly the story of a
little boy who feels misunderstood, he crosses the path of an evil SMM: Will there be more Faceless Neil?
Gypsy witch who steals his soul and traps him inside a room
within her walls. When he comes too he’s faceless and he must Noella: YES! he’s my little guy. I want to find a way to make a
go on a journey to escape the spell, and save his new friends. It’s feature film to tell his full story. I have some very faithful fans
all about feeling of being misunderstood and alienation. who have been following me for years, they keep me going. I
wish I could do the film as soon as possible but as you know
SMM: What was it like to get so much recognition for the hard making feature independently is quite a challenge. But I’ll never
work you put into the film? give up on Neil, I want him to hit the big screen one day and I
will work hard to make it a reality.
Noella: It’s the best feeling because a lot of people do not realize
SMM: Is there a deeper story to the short film? a very tiny team, I was part of a lot of the decisions when fig-
uring out the best way to animate a scene. It was a very nice
Noella: Yes, the short film was an extract from the screenplay project to work on and I wish more of those came along in the
which I’m currently reworking on. I have a strong concept and NYC area.
visuals, but a strong story is what holds everything together so
my priority is making sure the story will be entertaining and SMM: What’s it like living in New York and being a stop mo-
unique. tion animator?
I remember starting to write the story at a time of my life where
I was feeling very lost about my identity, I had arrived from Noella: The up side is the stop motion community is very small
Tokyo to NY and the change of culture yet again was sink- so we all know each other and we all help each other with tips
ing in. I grew up in France and traveled a lot in my youth, so and advices on “How to(s)”. The down side is stop motion paid
I know there is a lot of my subconscious in Neil’s story, who gigs are rare so we are lucky if we work on more than 2 a year.
ultimately is a lost little boy discovering a new world and mak- I’m planing to move to LA as soon as I can find a job there!
ing new friends.
SMM: Tell us a little about your experience as an independent
SMM: The follow up film is a highbred of 2d animation and artist finding their voice…
stop motion. The 2d animation is beautiful and mixture of the
mediums is a lot of fun. What drove you to go this route? Noella: I think meeting fellow indie animators/filmmaker from
the area has been great and inspiring. See people who manage
Noella: So “the face shop” was actually my graduation film to do their films, no matter what, shows that you can accom-
but it does storewide belong after “out of the darkness”. At the plish anything if you put your mind to it. And the struggles we
time I was exploring how to make stop motion so it was my face as artist surviving in the city gives us a strong voice. We
first attempt at it. I had decided to use mix media influences by want to be heard, and I think it drives us to make strong mov-
my favorite show at the time; “the marvelous misadventure of ies.
Flapjack”. I loved the aesthetic of that show, the creepiness of
the stop motion close up and the fun use of mix media. In a way SMM: Your illustrations for Love is a Bitch are beautiful and
I was mimicking this look, trying to make it as close as possible very erotic. The lone clip you did of 2d animation looks amaz-
to a tv quality show. ing. Are you planning anything further with this concept?

SMM: You also worked as an animator on the beautiful short Noella: It’s in the back burner like many projects! I would love
films The Sea Is Blue. Can you tell us about the film and what to do a series of short animated clip like that one based on all
the experience was like? the Polaroids, that would be about 350 animated short videos!
If given the opportunity for a display I think it would be a great
Noella: It was a passion project and the director reached out show juxtaposing the original drawing and the animated ver-
via friends when he was looking for an animator. It was nice to sion. A friend is representing my “fine art work” and we often
come in “just” as an animator because everything was thought talk about integrating my animation with paintings.
off and I just had to focus on the animation, but since we were
pg.13
SMM: Love at War looks like a massive amount of work for
a paper and practical down shooter stop motion. How did you
manage to do this production test in such a short period of
time?

Noella: I worked full time on it which allowed me to do it


fairly fast, once I found a rhythm drawing, painting and cut-
ting, it moved forward fast. I always say planing is primordial
for stop motion projects. The better you plan, the smoother the
actual production goes.

SMM: Have you considered taking the concept of Love at War


even further?

Noella:Yes! I already wrote a screenplay and would like to


turn it into a feature 2d film. I have to find a way to fund it,
which is the hardest thing, but I’m sure I’ll find a way to
produce it independently eventually.

SMM: What are your future plans?

Noella: I’d like to move to LA to have more opportunity to


work on animated shows. Being an indie animator means
you don’t work on actual big production, and I’d like to learn
and work with bigger team of equal driven animators. I will
also keep on developing my own projects and try to get my
first feature film going. -End
BRING YOUR CHARACTERS TO LIFE.
At Huntington University you will learn all forms of animation
from stop-motion to hand-drawn, to the most complex 3D
computer technology. Our students have open access to
state-of-the-art computer labs, puppet fabrication labs, 3D
printing, and motion-control technology. You will be taught
the skills needed to not merely survive in today’s media
culture, but to thrive and make a lasting impact.

INTERESTED?
Visit huntington.edu/DMA or call (800) 642-6493.

Christ. Scholarship. Service.


MARK OSBORNE - INTERVIEW

SMM: How did you get involved with making this film?

Mark: It was actually the two French Producers approached me. They had created a partnership with the estate of
Antoine de Saint-Exupery and they wanted to make a feature film and you know I always say the book was a big
part of my life, but I would never of had the courage to pull it off my shelf or the audacity to pull it of my shelf and
say, “ok I’m going to make this into a movie”. When I was asked I said “no”, I said “it was impossible, there was
no way that you can make this beautiful book into a movie because it lives in the imagination of the reader”, and
that is such an important part of what the book is. Once I started sort of thinking about it though I couldn’t stop
thinking about finding some way to deliver the content of the book or bring the content of the book into a larger
story that would really be a celebration of the power of the book. Once I started realizing that that was maybe the
real opportunity, that was when I got really excited about, not only could we adapt the book, but we could adapt
sort of the powerful experience people have with the book. I mean that is really what the movie is about.

pg.16
SMM: This is a big departure from the way the original and by telling this larger story about the book, it actually
story is told, the audience is now witnessing the story be- allows me to keep the book small and poetic, and lyrical,
ing told through the eyes of the pilot years later. Also, you and beautiful, and this other larger story is underlining
have this little girl who is his audience and a character eh and underscoring the themes and the ideas from the book
interacts with a lot. How did you come up with this ap- but we’re able to do something that is far more what you
proach of using them to tell the story of the Little Prince? might expect for a big animated movie.

Mark: The experience reading the book is so singular SMM: Now you’ve had experience in stop motion before
and everybody has their own experience. The book really this film with your short film “More”.
brings you, brings your life, and forces you to have a dia-
logue with the book. So for me the book itself is impos- Mark: Yeah, well I started with stop motion it was really
sible to adapt. So when I started thinking about the power kind of my first love in animation. I kind of fell in love
of the book and how powerful it was in my life and many with the idea of making animated films once I saw the
peoples lives, that was when I decided that maybe the work of the Quay Brothers, and Jan Svankmajer, and I
movie should be about a significant transmission of the had been stepped heavily in all of Henry Selicks early
book. So many times the book is shared with us and for work for Mtv and that was also obviously influenced by
me in particular it was shared with me and it was really the Quay Brothers and Svankmajer. So for me stop mo-
important in my life because of the person who shared it tion is where my experience in filmmaking really began.
with me. So I said maybe there was a way to tell a story Actually the first short film I made when I was a student at
that can sort of be born out of the book and be born out of CAL-Arts called greener and then I really had surprising
elements of the book, but it would really be a way to tell a success with that film which is a very weird strange film.
larger story that would be more movie shaped that could Years later I got asked to go back to CAL-Arts to teach
be more cinematic and it could nestle and kind of protect stop motion animation techniques and it was at that time
and hold the book, and protect the book at the heart, and that I decided I was going to make another film and that’s
thats what I wanted. I wanted the book to be the beating where “MORE” came from. I really wanted to make an-
heart of the movie as opposed to, you know I didn’t want other short I wanted to do something that was indepen-
the book to be stretched out to fill the movie screen. I re- dent and I wanted to keep working in stop motion.
ally felt that then it would break. By doing the larger story
I was seeing a lot of people I knew that loved stop motion that any other way. It was a hard fought battle over the course of the
were really struggling at that time and it was a time where peo- five years it took to make the movie, but luckily we were able
ple were calling it a dying art-form, and it really didn’t feel like to not only utilize stop motion but hire I think some of the most
it was going to be around for much longer. So it was sort of a last incredible artists working in stop motion to really help realize
ditch effort to work in stop motion. The amazing thing is I’ve al- the really valuable and very important source material.
ways wanted to work in stop motion and it took a lot of convinc-
ing and a lot hard work to make sure that the stop motion could SMM: The texture on the stop motion sequences is amazing.
be a part of the Little Prince. It was a great idea and everybody Why paper? Is it because of the story being from the book?
love the idea of using stop motion to preserve the book and to do
something really unique and poetic, but it wasn’t easy. It was not Mark: Yeah, precisely... It’s coming off the page. We all know
an easy choice to make both from a production standpoint and a what paper feels like. We all have that experience of reading
budget standpoint and creatively as well. the book and if you haven’t experience reading the little prince,
you’ve read some book and so it’s something that we can all
SMM: So how did you get to the decision to adding stop motion connect and relate to and it was a way to bridge the two worlds
into this already CGI film? that we were creating. The reality and the world of imagination
and paper was the link between the two. And I have to say Jamie
Mark: Honestly it was the first decision. When I was first ap- Caliri who was my co-director and really the creative director
proached about it, I was asked if I wanted to make a big CG on all the stop motion sequences. He is really the one I have to
animated movie out of the book, and that was one of the sort of credit. He’s had so much experience working with paper and his
things I realized, I couldn’t really conceive of any way to use ascetic was a huge inspiration to me and has always been. So
CG to really truly adapt the book. I went back to the produc- when I asked him to help me with this and to partner with me
ers with two big ideas and one was that I would tell a larger on this I really believed that he would find the right way, but I
story around the book to protect the book, but that I would also honestly never believed that we would be able to use paper for
use two different techniques. The idea of using stop motion to everything. I was really wishing and hoping for something like
portray the little girls imagination and to portray the world of that. Everything you are seeing on screen is made out of paper
the little prince and to portray the story with in the story. That and Jamie and his team really tirelessly explored materials in
was one of those ideas that I had early on that really made it all order to make that work in a way that is really breath taking on
make since to me as a filmmaker. I couldn’t really conceive of it the big screen.
SMM: Where was the film made? and boil it down and try and work as delicately as possible
in trying to tell this story. It was an incredible challenge. The
Mark: We actually did all the physical production in Montreal. whole project was five and a half years for me, but hundreds
The credits are sort of confusing because there are so many en- and hundreds of people who really really love the book poured
tities involved and so many countries and tax credits and what their hearts and souls into this movie. I think it was because of
not. We did all our preproduction both in Los Angeles and in the love of the source material and the true power of the source
Paris. Then we did our production both stop motion and CG material that people really gave everything to the project. It
all happened in Montreal. That was incredibly complicated. I was quite incredible to see on a daily basis.
think it was complicated because of the fact that we started the
project in Paris. We were supposed to make the whole project SMM: Can you tell me a little about the character designs for
in Paris but there was no way to make that work financially. So the film?
Montreal became a great solution for us and it actually brought
us in contact with a lot of great artists and allowed for all the Mark: The character design for the stop motion sequences was
production to happen in one city. So it was complicated in that done by an artist named Alexander JUhasz. He was like Jamie
we had two different studios basically working to make the Caliri’s right hand man and they were partners on a bunch of
footage for the movie but I had a small team of really key col- projects including the Dragon United spot and the Shins mu-
laborators that really helped to hold it all together and pull, my sic video Rifle Spiral that they co-directed. And Alexis’ work
editor and my writer, and head of story, and my production is extraordinary and it was probably the biggest coup of the
designers. whole project was getting Alex and Jamie to come to Montreal
and join the project. The two of them together collaborated
SMM: Can you talk about the struggles you may have had dur- very closely, but it was really Alexis’ design from his personal
ing the writing stage of production? artistic vision. That’s where those designs really come from.
It’s really all Alex. If you look at Alexis’ previous work you
Mark: The writing of it was incredibly complicated and that can really see the link. I was very lucky to be able to get the
took about two and a half to three years to really figure it out. benefit of their incredible working relationship but also their
The first writer I worked with was a British writer name Irena incredible deign sense. If you go look at his website it’s clearly
Brignull and she was really amazingly talented and she really his soul that you’re seeing in those characters. The other thing I
found the heart and the soul of the story that we needed to tell would say is that we had an amazing character designer for the
and really helped me build and design a larger story around the CG characters as well and overall Peter de Seve for the whole
book. But it wasn’t until my head of story Bob Persichetti came movie but ended up focusing mainly on the CG characters. If
on board and he moved to Paris with his family to work with you know Peter de Seve’s work, I mean he is truly extraordi-
me on the storyboards along with the story team. Bob and I did nary and one of the greatest character designers working in
a lot of rewriting over the course of the story process to really animation today. He contributed quite a bit and brain stormed a
find the characters and hown the story and kind of make it as lot across the whole movie. But I really had Alex focus on and
simple as we could. It was a very complex thing we were try- design the stop motion characters along with Jamie.
pg.19
ing to do and so it was a constant struggle to simplify it down
SMM: The music in the film really pulled me in when watching arcs when writing and directing the film?
the film. Did you work with Hans Zimmer directly when dealing
with the music? Mark: Very tricky but if you look at the movie, if you step back
and you kind of squint at the movie as a whole. The little girls arch
Mark: Yes, I went to Hans directly. I had a great experience with is very similar to the aviators arch in the book. So she is sort of an
him on Kung Fu Panda and I asked him if he would joined this echo of that same arch. In the beginning of the book he’s broken
project. I had absolutely no idea what the music could sound like. I and he needs this magical character who helps him and fixes him
was really puzzled about it. We had a lot of temp music in that was and gives him a chance to fix others and thats really I think the
trying to find a feel for it and Hans amazingly agreed. He loved the incredible thing about the book is it’s about the aviators ability
project he loved the source material and it was incredible to have to write the story and share his experience of meeting the little
him join the project. What he does and what he did on this was he prince. So I really invented the little girls as a way to deliver that
said “I know what I want to do, I know what I need to do” but he same story in a very different way. She’s broken at the beginning.
said “ but I can’t do it”. So he brought on a friend of his named She’s not a little kid, she’s a little grown up and she’s never had a
Richard HArvey who is another incredible composer that they had childhood, and the magical being she meets is the Aviator, and he
worked together a lot. And he said “I think Richard can do a lot of is now in bodying the spirit of the little prince and he is the magical
the things that I’m imagining that I can’t do”. Together they cre- character that helps her. In the end she’s able to take that experi-
ated the score, but the third really important element in the score is ence and take that story that helped her so much and she’s able to
a french singer named Camille. She is an extraordinary talent and put it together in a way that will help others. So in some ways it’s
an extraordinary voice, an extraordinary artist. Hans brought her in very complex because we are sort of telling two stories but the
not only as a collaborator and as a musician, but also as an instru- stories are very closely related and thematically they’re incred-
ment for the orchestra. Her voice is there throughout as really rep- ibly closely related because thematically they’re about the same.
resenting the soul of the little girl. An I love everything they came So for me that was a way to simplify and boil everything down in
up with. Especially the songs and how everything fits together and such a way that is was, again we really wanted to have everything
how everything has a real french kind of feeling which reminds us connected to the book everything connected to the themes and the
of the original material and it kind of hints at and points back at ideas of the book. I think that’s one of the things I’m most happy
the original material. about and excited and proud of, is like if you really loved the book
and you really looked closely at the movie, every single element
SMM: Whats interesting is that you kind of get the little girls char- in the movie is born out of a notion or a line or a few words or a
acter arch and the pilots arch around the same time. How compli- theme from the book.
cated was it to weave in and out of these different story lines and
SMM: The world that they are populating kind of reminds me of a counter point to the lush world of imagination that is all rendered
the circuit sequence in the film Kuyaanisquatsi. Was that the inspi- in paper and is like a beautiful art project and the rest of the world
ration for this sequence? is choking from being manicured to an inch of its life.

Mark: That’s exactly the reference that we were using. When I first SMM: Is your son acting in this film?
encountered the book I was about twenty years old and I think I
was struggling with this idea of what it meant to be a grown up. I Mark: My son is actually the voice of the Little Prince, yeah. Not a
was trying to hold onto my childhood and the book really made a lot of people have caught on to that yet. In the early days of making
strong impact on me. And that was about the same time as films an animated movie, we don’t have all the star actors and we have
like Brazil and Citizen Kane were also making a huge impact on what’s called scratch audio and everybody who is on the project
me as I was sort of learning about film. So all those elements are or in my case my family was joining in to do the voices on the
tired together for me so that’s about the time I saw Kuyaaniquatsi. movie. And as a way to just help develop the story and as a way
So when I read the Little Prince is really brought out a lot of those to help just develop it before we hire our big time actors. And my
ideas and thoughts about what it means to be a grown up and what daughter who is a little older then Riley, she inspired the character
a grown up world looks like and what a grown up world is and of the little girl and she was the little girl throughout the entire pro-
what an unhealthy place the grown up world can be. To me it was duction. She was temporary voice for the little girl. But kind of an
a great way to visually tell the story of just how broken this world amazing thing happened when we recorded Riley, he was eleven
is because this world didn’t have the book. It didn’t have this story years old and he was absolutely relaxed and absolutely plugged in
because the Aviator was misunderstood. and somehow he just managed to do something quite amazing that
So the story was never published and so this was a very we were astonished by and we frankly could never remove it.
grown up and broken world that really needed the story. When I Nobody would let me remove his voice, and so even
look at our world now as broken as our world might seem, I re- though we cast all these other actors for all these other parts I re-
ally believe that that book over the last seventy years has had sig- ally wanted an innocent voice for the Little Prince and Riley just
nificant impact on our world, and if you look at how many people did an amazing job. It felt very lucky, it felt very much like kismet.
have read it, how many people love the book, it’s incredible. It’s You know Riley is product of the marriage between my wife and
been translated into 260 different languages and I think it has made I and my wife is the one who gave me the book back more then
an impact into so many peoples lives that you really see the full twenty five years ago. So in a way the book is an incredibly impor-
effect that the book has had on this world and so when you try tant part of our lives and when she gave me the book, the reason
to imagine an alternate reality where the book isn’t a part of the the book became so significant to me was we were having a long
world, that’s where we came up with this very cold, very grown distance relationship for a little while and the book was really the
up and very much, almost like an automated world that is really glue that kept us together ultimately. So the whole project is re-
in need of the themes and ideas, the story about bring out the im- ally a tribute to I think the fact that she had given me this book
portance of friendship, the importance of love, the importance of and it made such a profound impact on me and that is really what
human connection, maintaining relationships. All those powerful inspired this idea of telling a larger story of the power of the book,
things in the book that speak to us on a really deep level. I think the power of when the book is shared with you and how the book
that was a way for us to make a counter point. So reality becomes can effect your life.
SMM: It’s almost as if this film is a family Opus for you. nurtured my soul every single time I went. You know this was
not an easy project and on a daily basis making a movie is always
Mark: It is, very much. That’s why it’s been a joy and a plea- incredibly frustrating. This project was really fraught with peril
sure to be able to share the success with them and you know we at every step for many reasons, so visiting the stop motion stages
moved as a family to France for two years during the preproduc- was a shot in the arm for me and frankly every time we had
tion and it was quite incredible to go back France for the premier footage from the stop motion stages it inspired the entire crew.
of the film at the Canne film festival and to have Riley walking (laughingly) I don’t want to say that visiting the stages saved my
down the red carpet in a tuxedo as one of the actors in the movie. life, but it pretty much saved my life on the project.
My wife was there my daughter was there. It was like an incred-
ible way to put closure on the who experience. And honestly to SMM: What kind of advice can you give those young filmmakers
top it off one step further when we won the Cesar (award) in that want to get into the industry?
France which is the french equivalent to the Oscar. We won the
Best Animated Feature Film Cesar back in February of this year Mark: One thing I would say is create your own opportunities.
and that was the ceremony that took place in Paris. So that was Don’t go think you have to fit into a cog at some pre-existing
an extraordinary moment for not only everybody that worked on machine. The students of today are going to be creating the new
the movie and the entire crew, and my french producers who it wave of tomorrow. I always try to encourage students to think
was their brain child, this whole project. But for me and my wife outside of the box. Don’t feel like you have to work in CG. If
it was an incredible way to kind of mark the experience of the you don’t love CG, don’t go down that road. Create your own op-
journey that we’ve made together, making this film together. portunities, make your own films, tell your own stories, find your
voice. The sooner you find your voice the sooner you figure out
SMM: It seems like it’s been awhile since you’ve been involved your strengths and weaknesses, the sooner you figure out what
in a stop motion production. How did it feel to visit the stages you love to do, where your skills are, where your gifts are as a
during production? filmmaker or animator, whatever it is you are pursuing. Really
use the time you haver as a student to explore that fully. I think
Mark: We’ll I’ll tell you honestly, I’ve always wanted to stay that’s the strongest message I can give and I think it’s really im-
working in stop motion. I got the opportunity to work on Kung portant for you to figure out as a young filmmaker to tell stories
Fu Panda and it really brought me into this whole other universe that mean something to you so that they will mean something to
of working in CG and I never thought I would work in CG. So I the audience. The film won’t matter unless it means something to
have to say I’ve sort of been fighting for stop motion ever since you and that’s really really important. You have to consider your
I started making films. The fact that we were able to build pro- audience, but you really have to find your own way to tell you
duction in Montreal allowed for me to be present which was an own story and your own path forward and if it doesn’t work out
important aspect. I didn’t want the stop motion to be happening you can fall back and be a cog in a pre-existing machine, but I try
somewhere else. So yeah I was trying to be there as much as instill that revolutionary spirit in every young student that I can
possible and sometimes as much as once a day, but some weeks and say “you’re the hope for the future”. Also, students are ther
I was only able to go two or three days a week but I wanted to be ones that can sort of do the impossible, because they don’t really
over there as much as possible because everything that was be- know what is right or wrong and they don’t really know what’s
ing done was so important to the movie and really wanted to be impossible yet. I try to push that as much as possible as the mes-
witnessing and be there to help as much as I possibly could. But sage to anyone who’s trying to figure out how to get somewhere.
honestly it was really the life support for me to smell the paint
and the wood and the hot glue and to be in that environment just pg.22
Creative Director / Lead Camera
Jamie Caliri - Interview
SMM: What was your position on the production? bit kind of hairy sometimes. We had a really great Art Director
Karin Marrell, she was tasked with building all these sets out of
Jamie: Technically I’m credited as the Stop Motion Creative Di- paper and cardboard. So she had a whole art department team
rector. My role was to kind of pull the stop motion team together making making stained paper and building sets. I was there just
and organize shooting and stuff like that. My day to day role was trying to get the shots took look as good as they possibly could
as the Director of Photography for the stop motion. and make Mark happy with the overall product and make sure
that the shots that we were getting were as good as the story-
SMM: How did you get pulled onto the production? boards or conveying as much of the emotion as the storyboards
or story reel, and if not more hopefully. But some of the story-
Jamie: I’ve known Mark all the way back to our time at CAL- board drawings are just amazing. So we had really good guides
Arts. We didn’t really work together back then. We didn’t really there. Mark was really directing all the actors, so by the time
work that close, but people always pointed us into each others we got there there was already storyboards, there was already a
direction “that guys doing stop motion and I think you’re doing story reel and the acting was already recorded. So we just had
stop motion”, because Mark did stop motion back then. So we to knock out the shots and try to make them as good as possible.
knew of each other and actually we worked on a couple of little
things after school. I think Mark helped me out on a Fruitopia SMM: In the stop motion shots for the daylight there looks to be
commercial, but he was making films and working his way up to a lot of hard back light. Can you explain your lighting technique
Dream Works and doing really cool stuff and I was doing music and how you came to making the shots look so vast?
videos. We didn’t really connect back for quite a while, but I
think that Mark would say that it was the Shins music video that Jamie: When you’re dealing with miniatures it’s hard to get a
we did. Alex, Anthony, and I did the Rightful Spiral video that real outdoor feel sometimes. I used a hard sunlight very often.
Mark kind of saw that as a reference for the stop motion of the A lot of the scenes in the desert or out in the daytime and if the
Little Prince, and so that’s the reference and “hey lets get that sun was out I would use a hard source and try t0 get it up and
team”. I think that was kind of our calling card, the Rightful far away as much as possible with a little diffusion so that you
Spiral music video for the Shins that Mark sort of took ahold of. got really cridpy shadows and stuff. That’s kind of my approach
to using the sun. When the sun is out and there are no clouds in
SMM: How long were you in Montreal shooting? front of it it is a very sharp source. It doesn’t have a big sheet of
diffusion over it unless your in the clouds. So that was my ap-
Jamie: About a year or a little over a year. It was quite a long proach to use the sunlight was to usually just have a bare light.
production and we had had 14 stages at the most. Usually only Sometimes even taking out the fernel so it’s literally just a bare
pg.23
five or six really in turn over that were really active, but it got a bulb to get really crisp shadows.
lights would go out and then the blue would get lit with blue light
so it was very sort of blue on blue, and we’d get that as another
exposure that was really clean. We did that a couple of times on
stuff that was tricky. Otherwise we’d just try to light the blue just
like everybody else does and try to get it right.

SMM: When I interviewed Anthony Scott he described the facial


animation where you did a double exposure. Can you talk about
this futher?

Jamie: For a couple of the characters, The Little Prince and the
Aviator I wanted to have a mouth that wasn’t just your generic
split the face in a weird way. I didn’t want a seam that we’d have
to fix in 3D. So basically we had a face set that had more to do
with the eyebrows and the eye shape and maybe basic smiling,
something like certain levels of smile, but they’d be neutral. All
the faces were neutral at the mouth, they had mouths on them.
The animator would do their animation, they would hit the shoot
button. They’d shoot a left and a right, they’d wait in the right
position. They’d pull the head off striaght up and then they’d put
a dummy head on, straight down that had a space for putting in
a mouth. A little wedge, kind of like if you’d imagine a chin un-
derneath the nose. That would go in with the same face color and
it would have the mouth. They’d then snap in the mouth because
they were magnetized.
So the head was a dummy head with a gap and a magnet
and they’d put the right mouth in there. Then they could frame
flip between the last mouth they shot and then this mouth but with
the weird head. The reason it’s a dummy head was because the
dummy head would then cast shadows correctly onto the mouth
if we had to. Then it would shoot again right (position) and back
SMM: What was the biggest light you used for the sun? to left (position) and then we would put the regular head back
on. So what that allowed us to do is put a really simple soft mask
Jamie: I don’t think we had anything bigger than a 2K. We didn’t around the mouth area. It didn’t have to be very complicated and
have a lot of power (laughingly). There were power issues and therewasn’t a lot of seaming, it was like a soft little mask that we’d
stuff. I don’t think we had 5K, we had some 2K’s a lot of 1K’s and track around in After Effects and it sat in 3D in the rnight place.
650’s. Sometimes we’d light something with a single 650 and get It was in the right physical 3D space. That’s how we did both the
away with it by just bouncing it around a little bit. If it was a clo- Aviator and the Little Prince. So it was time consuming.
seup sometimes there was one light and a bounce. We did that a lot.
It all depended. Obviously if you had a big sky drop that you need SMM: Can you tell us a little about your lighting and set up? Was
to light then you’ve got to get out a lot of lights and sometimes that it different than other productions?
lights start to stack up. But if I could do with less then that usually
helps stuff look better. You know you start with something strong Jamie: Well the color pallet was fairly controlled, and we used
and simple and then you go with smaller sources to try and make a lot of suttely different kinds of painted look we were creating
sure everythings kind of filled in properly here and there. Some- ourselves. The paper was stained with tea and what not. We kept
times I let the shots get fairly dark even if it was broad sunlight. it pretty suttel. As far as how we would set up a shot. We would
have a story board so we would start with that as a guide. Then we
SMM: Did you do the planet scenes front light back light or green would pick a lens and say ok this is how wide I want to shoot with
screened? this lens and then maybe we would set up a puppet. So then that
would dictate sort of how big the background painting would have
Jamie: We did them blue screen. His coat was green and that would to be or how close we’d have to be to the background. Then we
have made green screen more difficult so we went with blue. Also, would start blocking it in with foam core and cardboard and matte
when I’m lighting I’ve never liked green screen. Green screen is board and stuff. So a lot of sets were just built right to the camera.
better for pulling out digital (key) but I just don’t like looking at it So it wasn’t like we were building sets in a 3D environment or
for long time when I light it, I find it kind of blinding. So the blue something and then marching them out on set. We would just set
is a little easier for me to see what I’m doing when I’m lighting, up a camera and go “this is the shot” and then the art department
and sometimes we would have the dmx programmed to do a pass, would get in there and then maybe they would prep certain ele-
like a beauty pass without any light on the blue screen. Then there ments and they would start piecing it in.
would be almost like a front light back light pass where the other
cont.- We actually showed the art department how to use Drag- ture and kind of forced perspective. It wasn’t assigned to a city
on Frame and even how to use the motion control so if I had where you can just start moving buildings around and things
a move programmed they could actually go through the move have to be where it is. Not a lot of bedrooms or rooms, you
and see that the camera didn’t go off the edge of the set, and know.
they could see what that camera would look at this frame or it
would look like at that frame. That’s usually kind of unheard of SMM: It’s great that you’ve master this ability to get everyone
but I really trusted Dragon Frame and its motion control and I working together. Whenever I’ve witnessed productions try to
just let them jog through the positions of the moves. collaborate on the stage it ends up being a lot of cooks in the
kitchen and nobodies making soup.
SMM: I’ve never heard of a setup that way. That’s pretty revo-
lutionary for your art department. Jamie: Well we had a really tight team and we all understood
our place pretty well Carin the art director Alex the production
Jamie: Yeah, but I think it really helped out because I really designer and head of puppets and puppet design and myself as
wanted the film to be strong graphicly and one way to do that the DP, we all really respected each others opinions, we some-
for me is to everything maliable. So if you see shots with the times disagreed but you know we could always find common
plane and theres the dune, each dune is on a separate C-Stand. ground and we worked well with “oh what about this” and kind
Alex and I would get in there and go “I think this dune should of vibe off each other. For the most of the time we’d move
go higher, I think this things in a good
should be over to positive things until
the right. Okay now it was right. We all
look at how this thought each other
line is lined up right had a good eye and
with that one. Oh we also knew that
it’s getting too much Mark boarded it re-
of a highlight”. So ally well. Also there
instead of “there’s was great thumbnail
your set and now color work from Ce-
light it and make it line Desrumaux who
as good as you can, did these amazing
okay, whatever”. We color color studies
were really focusing in like thumbnails
and using the cin- that were really bril-
ematography win- liant. A lot of times
dow, shooting test if I would get stuck
shots, talking about I would could just
the composition, try- look at those and she
ing different things. was always doing
Some of it something really in-
was moving the camera to a totally new position, we’d send it teresting and I would be like “okay lets get something like this
to Mark and he’d say (laughingly)”No, no... put it back” then going”, and she would have like a red color pushed into here,
he’d say “It’s great I love it”. It made it a little probably stress- and it wouldn’t be exact, but it would set us up to do some re-
ful for production because if someone went in there and tripped ally interesting stuff. She would paint like the way the light was
and knocked down a bunch of C-Stands you’d have ruined the movingt through. So it was kind of cool. There was a lot of cool
setup, but we tried to keep everything really maluable. We start- stuff to pull from.
ed to build a few things with the table like some dunes and stuff
and then were like “I want to lower this dune”, well there’s a SMM: How do you feel about the film?
table there I can’t lower it. So it was like get rid of the table and
put everything on C-Stands and put a background in the back Jamie: I think the film is good. I’ll tell you this, the film you
of the room and lets light it nice. Then we’d get the pieces of see is the film that Mark wanted to make or very close to it.
the set where they needed to go to where that felt graphically You know he didn’t get it taken away and re-cut. People sug-
right and then I would do lighting and then maybe even after gested changes and he kept with his vision of the film. He was
the lighting we would due maybe another little bit of nudging always listening to everybody, but he got to make his movie
things around, puppet positions. and I thought that that’s really cool. I think there’s a sweetness
It was just like we would go around and around and in the film that is really evident and really is attributed to Marks
making adjustments to everything so that everybody was happy nature. He’s just a really kind guy and I think that the films has
and then launch the shot. I think that’s why some of the shots got his sweetness in it.
look as good as they do. I know that for me I didn’t feel boxed
into a corner with the sets. Now almost all of out sets were na- pg.25
pg.25
Lead Animator
Anthony Scott - Interview
SMM: How did you get involved with the Little Prince? months later we hired one animator to come in and gradu-
ally ramp up with one because we have to build everything
Anthony: Jamie Caliri told me about it first and it was prob- and it’s a very slow process at first.
ably a year before I even left to go work on the film in
Montreal and at that time I think they were thinking about SMM: Were you lead animator on the film?
going to Berlin to do the stop motion. So I said “Sure, Lit-
tle Prince, yeah!”. That book was an important part of my Anthony: Yeah, Lead Animator was my credit on the film.
childhood. SO it was a no brainer for me. I really wanted
to be part of the show, and I liked working with Jamie and SMM: How was the mouth animation handled? Was that
Alex. I didn’t know Mark Osborn. I had met him once, had done in post or was it handled on set?
lunch with him. So I was interested in working with him.
It just sounded like just a really great project. A year later, Anthony: Kind of a little of both. We shot two exposures.
about 6 weeks before I moved to Montreal I was told that it All the mouths were sculpted individually and they were
was a go, and that I was still on board. It all happened pretty shot on a second pass, and basically we took off the head
quick at that point. So I had 6 weeks to pack up, I was living with the hair and the eyebrow expression, the beauty head
in Oregon and I moved to Montreal and started planning that was painted. We did about twenty different heads and
how we were going to do the stop motion. different eyebrow expressions, but they had no mouths at
all. The second exposure was just a mouth and basically
SMM: How many animators were on the project? we had a dummy head that we stuck on the post where you
put the other head at the neck, and it registered. We’d take
Anthony: As far as animators I think we had 5 plus me, and the second exposure of just the mouth in the right position
then we had another guy who did effects animation in paper because it was just sitting on the puppets in the same head
and was in charge of pre-visualizing. So small team, small position. Then in post they just kind of cut out that mouth
crew. I think we eventually had about fourteen stages. We and they composited it right there.
ramped up into this over time, we didn’t just start out with
all these people. We started with me and then a couple of
pg.26
SMM: Was it a different take or was it a second exposure SMM: The tails made out of a paper material as well. So
within the same take? it’s probably difficult to animate that?

Anthony: Same take. Say your on frame 33 you’d do one Anthony: Yeah, it’s paper with wire. It’s got some very
exposure of the beauty head and then you’d do a sec- thin wire. You know we tried to treat the paper kind of
ond exposure, and this is all done with Dragon Frame, so like you animate cloth. You don’t want to put too much
you can do this quite easily. And then we’d do a second wire in it but you want to find the perfect wire for it. One
exposure of just the mouth, and then we’d switch back thats not going to fight you, one that you don’t have to
and put the other head back on. It was something that put too much wire in it. You want one that’s going to
I’d never done before. It was Jamie’s idea to try it this kind of gently move and then hold its position, just so it
way. The reason why we did it was because the heads doesn’t disrupt the paper and wrinkle or disrupt the pup-
we wanted we couldn’t afford to make a huge library of pet or anything like that. So we did a lot of experimen-
heads and mouths, but the other thing is that everything tation. Especially with the scarf with the Little Prince.
was hand painted. Everything had to have that look to it. It was one of the very first things we tested. We went
To retain that and reduce the chatter and everything, this through a lot of different kinds of wire and paper because
was the best solution. we wanted to see through it and make it translucent and
make it look like paper, very thin. As asked for sort of a
SMM: Hows it animating those puppets with all the pa- thicker wire on top of the scarf and on the bottom of the
per texture and different unique materials used on them? scarf a thinner wire. That seemed to be the best combina-
tion.
Anthony: We’ll they still had ball and socket arma-
tures and so they were basically like a a lot of stop
motion puppets I worked with except that we had
paper costumes. So sometimes they would tare so
you’d have to be careful, but they actually held up
pretty good considering that they’re paper.

SMM: What kind of tie-downs were they?

Anthony: We would drill holes and then come up


through the bottom with the treaded tie-down and
screw into the foot or the toe.

SMM: Was the production animated on twos?

Anthony: Yes, I’d say most of it was on twos. We


sometimes if the action was very quick you’d do it
on ones, but just to kind of have this look that we
were going for we settled on twos. We like it, we
liked the way it looked.

SMM: Did you animate any of the fox?

Anthony: I did. Only a couple of shots. I really want-


ed to animate more because I love dogs. There’s a
shot of the Little Prince and the Fox. They’re at
opposite ends of the frame, and the Little Prince is
trying to tame the Fox and there’s grass blowing.
The Fox is kind of walking up to him slowly and
cautiously. I did that shot. I think that’s the only
Fox shot that I did.
SMM: Many times in the studios in Hollywood the light- regular stop motion set setup with lights and everything.
ing department ends up caging its animator with lights It’s not like it’s shot on glass or anything like that. So
and c-stands making it very difficult to move and ani- we started with the airplane flying with a big cloud tun-
mate without bumping the lights or table. Was it like this nel setup. We did that first because we had to build a lot
on the Little Prince production? of puppets. Alex and his team, they had a lot to do, and
Alex was creating these 2d cutout characters as well. So
Anthony: The only thing remotely like that was when we decided that we were going to start out with that first.
you had a very very large set to work on, you might have So I started working on that. Then Silvy came along and
to animate behind part of the set. The large sets in front she started animating some of the flat stuff as well. Then
of the camera look like they are one big set, but it’s actu- we were able to get into the puppet stuff after that.
ally kind of chopped up. So you can walk behind certain
parts of the set. There’s one in particular where you’ve A lot of times things were shot in stages. The card tunnel
go the airplane on the left hand side of frame and it’s for example we shot and then I shot the airplane against
when the Aviator first meets the Little Prince. That set blue. To kind of give it this look we had four or five re-
was divided up into parts basically, and pieces that just placement planes so I’d alternate them every two frames.
kind of held up by C-Stands. It wasn’t one big table. The propellor was another layer that was composited on.
They did it that way so that they could kind of keep ev-
erything kind of floating so they could make it actually SMM: What’s your favorite shot that you animated on?
look good in camera. But it also made very easy for the
animator to access everything. So I never felt traped or Anthony: It’s really simple. It’s when the Aviator first
that I had to go over anything or reach over too far. meets the Little Prince and it’s that wide shot of the air-
plane stuck in the sand and the Aviator stands up and he
SMM: The Aviator with the scarf around his head looked says something like “draw? I don’t know how to draw”.
like a very interesting puppet to animate. I just love the look of that shot, it’s very simple and a
beautiful composition. Yeah, I like that shot of the Little
Anthony: Yeah, the same approach. We try to keep ev- Prince in the desert. I don’t think he says anything, the
erything very thin with the paper because the light was scarfs just blowing in the wind. I think it’s a really cool
so important. We wanted to see the skin tone so hisscarf shot.
was very thin and we wanted to animate it. Animatabil-
ity, how it reacted to light, all these things are very im- SMM: How did you deal with the breakdowns of your
portant, just the materials were chosen were important shots when planning them out?
to not only the Aviator, but all the puppets. The Avia-
tor was our biggest puppet. He was probably around 14 Anthony: I think it was all in Dragon Frame. We had a
inches. I did a lot of shots with the Aviator and the Little guy, Phil Eddolls. He was figuring out all the lip-sync.
Prince together. They’re kind of the quiet scenes and I He’d do it all in Dragon Frame so we could access it.
really liked animating those. Like when they’re walking He’d import his information onto our stations. A lot
and talking. I think there’s a shot where the Little Prince of times I’d shot a couple of frames and kind of knew
holds his hand. I did a lot of those. I did a lot of shots where I was going eventually. Because he was in another
with the Conceited Man. He was a lot of fun just because building a lot of times with the CG guys we would Skype
he was a funny silly character. I could kind of animate with him and get our direction that way. You know a lot
him in a different way. I really like Ricky Gervais, he’s of times I’d just go for it. I wouldn’t shoot lots and lots
the voice so I really wanted to animate that character. of tests. Sometimes you’d have to shoot tests of course
for other reasons. You’d want to checkout your timing
SMM: There’s a tunnel sequence with the plane you ani- but wanted to see how the lights and camera were work-
mated. Can you tell us about it? ing so you’d shoot quick tests. That’s the way I like to
work is shoot a very quick test. I learn a lot I take notes
Anthony: Early on we started with a lot of the flat art- as I go and then I apply and modify them as I shoot the
work. Sort of, I don’t know if you call it 2d, but we final hero shot.
started with the flat section first, the airplane the aviator
when he first crashes into the desert before he sees the
Little Prince. Everything looks very flat, and yet it’s on a

pg.28
Character / Production Designer
Alex Juhasz - Interview
SMM: What was your role on the film? big learning curve in terms on this project was having a
bigger crew and learning how to delegate properly or ef-
Alex: I was the stop motion production designer and the ficiently at first and then assigning people to sort of trust
stop motion character designer. Which intailed concept them and their talents to be artists and do good work.
stuff on the production side; like illustrations, illustrating
storyboards, setting the look and keeping an overall eye SMM: So you had to do this whole process using paper as
on the look of it, giving style reference when needed. In the medium since it’s the section of the movie that’s in the
terms of the character design it’s start to finish interpreting book. How difficult was it?
drawings into character illustrations then into sculpts and
then overseeing the entire puppet building process as head Alex: I find that paper is a very natural medium to en-
of the puppet department. gage in and to sculpt with. My first job in stop motion was
with Jamie on the United Dragon commercial; which is
SMM: Wow that’s a lot. Having been on productions my- all flat paper stuff. Before that, my father is an illustrator;
self I can see you wore a lot of hats. we grew up in a house with tons of paper. So paper I feel
very comfortable with and when Caliri suggested to Mark
Alex: This was the biggest project I had ever worked on that the transition between the stop motion world and the
and usually having worked with Caliri for eight years be- CG world should be in this flat paper dimension. I think it
fore that it was like of course you wear hats; you wear a lot is something that we both knew we could pull off. I love
of hats; you know you build puppets. What’s great about working in paper. All my initial sculpts of the characters,
working him for so many years is that you got to try on the mock-up moquettes were clay and hot glue and just
many things so I went from character designer to produc- paper all kind of stuck together. It’s very forgiving; you
tion designer to co-directing. I taught myself how to sculpt can rip it you can through it out. The material is replace-
over the years. So this was kind of a natural thing and the able.
pg.29
SMM: What kind of paper are you using?

Alex: It depends, there’s a lot of really nice Japanese rice paper that
we used in the end. In the flat sequences one of my favorite things is
Bristol Velium. You can fold it, you can paint it, it can take a beat-
ing and glues together well. That opening hand sequence where it
looks like a flat paper hand that’s opening and sand is blowing out
of it; that was in fact just a piece of paper. There was no wire in it
or anything.

SMM: You dyed the papers?

Alex: Yeah, for the art department they did a ton of working dy-
ing paper. They basically had like a paper dying factory for all the
set pieces; all the big pieces of paper. They got huge sheets of it
and would spray different variations of color that could used and
chopped up as set pieces over the course of production. In terms of
the costumes we would figure out the measurements and dye big
pieces of paper as well and cut it apart. All the flat stuff I just hand
painted. We didn’t really have a proper pipeline going then with
the flat stuff so I was kind of doing one off illustrations; like little
sculptures, little character sculpts, and all the replacement heads for
when he first crashes.

pg.30
very limited expression set that really
getting back to that projection of the
audience onto the character. If you’re
in a scenes telling a story and it’s a
neutral expression on the character,
there’s a lot of power in that because
it engages the audience to project
their own emotional state, like what
they are feeling or what they think
this scene is about. Kind of roping
people in like that and including them
into the creative process, and not just
as a viewer of the story is part of the
success I think of the designs. There’s
a lot open to people interpretation and
imagination.

SMM: How challenging was it transitioning


these two dimensional character designs into
three dimensional puppet? Also what was it like
interpreting the original character illustrations
into a modern interpretation?

Alex: It was a fun challenge because it was dif-


ficult. (The Creator of the little prince book) has
these very endearing, cute, powerful illustrations
that go along with his writing. They’re naive,
there not really well rendered and there’s a lot of
suggestion in there. I think that’s why they’re so
beloved by people is because the audience has
to sort of interpret and do some work with what
the author is giving them. That was an impor-
tant thing to incorporate into the designs when
I was interpreting them. It was this suggestion
of things. Once you have a model and you’re
like “this is it” you have to clarify a bunch of
things, but leaving the expressions open to inter-
pretation; neutral, simple, keeping things very
simple. For all the little prince drawings I did a
little board where I took all of the little prince
that (Sandy Cooper?) did and none of them look
remotely like the same boy. So I was like “what
are the defining characteristics here”, he has
little circle holes for eyes, so I was like, lets roll
with that and leave them little gouges. He had a
very high forehead and a kind of oblong shaped
head, but that wasn’t jiving with Mark so I made
him a little cutter. In all the expressions I made a
pg.31
SMM: What’s your take on the illusion of vastness in the
sets?

Alex: Well I did some drawings but I think the real credit
goes to Jamie and the art director in the Art Department
who were on set. Jamie is a fantastic photographer and he
really knows how to create spaces that have wonderful at-
mosphere and he has an amazing ability to change flat piece
of paper by lighting it in such a way that gives that illusion
of depth and grand space. Not to take away from the fact
that it was kind of a struggle to find interesting ways to
shoot flat paper dunes for many months. I think really that’s
a credit to Caliri’s talent to sort of make magic out of very
simple set pieces and props, and the art department really
fighting the simplicity of the material to find like a variation
in different papers and different textures of the set pieces to
help create that illusion.

SMM: Now with the head replacement set up did you have
to mold the heads? How did you deal with this reproducing
of the same head elements and different expressions?

Alex: This was a giant pain in the ass. Early on each char-
acter kind of got a different approach to the replacement
faces. The little prince I think was toughest because he had
the most simplest designs and he was the smallest character garden who was our main fabricator made some silicone
next to the snake and the fox, but they didn’t have any fa- molds of the heads and the material we were using is this
cial replacement. The Little Prince, I made a bunch of little material called creative paper clay, which I think is mainly
heads and once I found one where I was like “this is our pumas, paper pulp, and some sort of bonding agent and a
guide, this is our character”, we made a mold. Brenda Bom- preservative so it doesn’t spoil. The shrink rate on that is
5% which is huge. Especially when you are working on the
head which is an inch an a half circumference. We’re work-
ing in millimeters. The mouths themselves were so small.
So when we went to mold these things and you have a 5%
shrink rate, we were just baking trays of these. We had to
remold, remold, remold... And out of hundreds of heads we
would find a dozen that worked once we registered them
on camera. They were close enough that we would then in
camera using a mirror set to see the profiles; we would hand
sculpt them, and we could only really get in a head set of
thirty, each expression set.
The neutral (expression) would have 6 heads that
sort of look the same, but each expression would have 1,2,3
if we could find three that looked alike, we would be like
“Great!”. It was all done by hand, so it was a lot of labor.
When you see those little things it’s great because they are
really chattery, they’re all imperfect which goes with the
style and as we got better working with the material; by the
time we were fabricating the planet people we had a bet-
ter understanding what we could push with. The sculptors
confident with reproducing these things. We could push the
material. It wasn’t jus this simple cute beautiful little faces
of the little prince. I think by the end I was wishing I could
go back in time I push the Aviators mouths a little bit and
push that character a little more.
SMM: How did you deal with the paper clothing of the puppets interpretation?
ripping?
Alex: It was a fun challenge because it was difficult. (The Creator
Alex: Just about after every shot we would replace the entire cos- of the little prince book) has these very endearing, cute, powerful
tume for every puppet. The Little Prince and the Aviator for sure. illustrations that go along with his writing. They’re naive, there not
Especially because the Aviator was a kind of beat up character al- really well rendered and there’s a lot of suggestion in there. I think
ready being stranded in the desert. We kind of had to do a little that’s why they’re so beloved by people is because the audience
man handling of him before he got onto set. But in terms of ripping has to sort of interpret and do some work with what the author
during a shot and stuff, stop motion animators are incredibly adap- is giving them. That was an important thing to incorporate into
tive creatures. I was like “here’s a kit. If something rips, stick some the designs when I was interpreting them. It was this suggestion
paper behind it”. I was telling them if they needed to rip or remove of things. Once you have a model and you’re like “this is it” you
something or shred the costume during a shot to get the perfor- have to clarify a bunch of things, but leaving the expressions open
mance then I was like “do it”. What’s great about the style, just the to interpretation; neutral, simple, keeping things very simple. For
nature of the paper where there were shots with massive rips that all the little prince drawings I did a little board where I took all of
you can’t tell because it looks like it’s consistent with the overall the little prince that (Sandy Cooper?) did and none of them look
ascetic that we were going for. It kind of worked to our advantage. remotely like the same boy. So I was like “what are the defining
I’d say that hands breaking and stuff like that, I think there were a characteristics here”, he has little circle holes for eyes, so I was
few armature snaps that occurred, but not many. like, lets roll with that and leave them little gouges. He had a very
high forehead and a kind of oblong shaped head, but that wasn’t
SMM: What kind of armatures were you making? jiving with Mark so I made him a little cutter. In all the expressions
I made a very limited ex-
Alex: We made arma- pression set that really
tures from scratch. The getting back to that pro-
guy that founded the jection of the audience
Montreal Stop Motion onto the character. If
Film Festival, Eric Guil- you’re in a scenes tell-
let, he was kind of man- ing a story and it’s a
aging all the equipment. neutral expression on the
He teaches at Concor- character, there’s a lot of
dia which is a college power in that because it
here in Montreal and he engages the audience to
brought in a bunch of project their own emo-
ex-students who helped tional state, like what
fabricate all the designs they are feeling or what
specific to each puppet, they think this scene is
which was great because about. Kind of roping
they learned a ton and we people in like that and
made a ton of mistakes. including them into the
But the fun part was that creative process, and not
we got to invent a bunch just as a viewer of the
of solutions specific for story is part of the suc-
our project. Grahamn Reid, he’s a fantastic armature builder who cess I think of the designs. There’s a lot open to people interpreta-
works at LAIKA and he came to build the Fox armature. I put him tion and imagination.
in charge of the team for awhile so that they could learn and up
their game. By the end Andrey and Haymish who were the young- SMM: What’s your take on the illusion of vastness in the sets?
er guys on the squad, they’re making really beautiful armatures
now. I’m really proud of the level they brought the armatures to. Alex: Well I did some drawings but I think the real credit goes to
They were all steel ball and socket. The fox was just a piece of art Jamie and Karin Morel (?) and the art director in the Art Depart-
that Graham made that was so tiny and so exquisite. I think I’m ment who were on set. Jamie is a fantastic photographer and he
most proud weirdly of the snake armature because it was a piece of really knows how to create spaces that have wonderful atmosphere
floral wire and a bunch of hole punched paper. So we did different and he has an amazing ability to change flat piece of paper by
sizes and punched holes in the center and every forth or fifth paper lighting it in such a way that gives that illusion of depth and grand
punch we’d use a very thin piece of tin that we’d punch and put it space. Not to take away from the fact that it was kind of a struggle
between them, and that’s how we rigged it... Through Magnetism! to find interesting ways to shoot flat paper dunes for many months.
The entire snake was magnetic. It was very tiny. I think really that’s a credit to Caliri’s talent to sort of make magic
out of very simple set pieces and props, and the art department re-
SMM: How challenging was it transitioning these two dimension- ally fighting the simplicity of the material to find like a variation
al character designs into three dimensional puppet? Also what was in different papers and different textures of the set pieces to help
it like interpreting the original character illustrations into a modern create that illusion.
pg.33
SMM: Now with the head replacement set up did you have to SMM: How did you deal with the paper clothing of the puppets
mold the heads? How did you deal with this reproducing of the ripping?
same head elements and different expressions?
Alex: Just about after every shot we would replace the entire
Alex: This was a giant pain in the ass. Early on each character costume for every puppet. The Little Prince and the Aviator for
kind of got a different approach to the replacement faces. The sure. Especially because the Aviator was a kind of beat up char-
little prince I think was toughest because he had the most sim- acter already being stranded in the desert. We kind of had to do a
plest designs and he was the smallest character next to the snake little man handling of him before he got onto set. But in terms of
and the fox, but they didn’t have any facial replacement. The ripping during a shot and stuff, stop motion animators are incred-
Little Prince, I made a bunch of little heads and once I found ibly adaptive creatures. I was like “here’s a kit. If something rips,
one where I was like “this is our guide, this is our character”, we
made a mold. Brenda Bomgarden who was our main fabricator
made some silicone molds of the heads and the material we were
using is this material called creative paper clay, which I think is
mainly pumas, paper pulp, and some sort of bonding agent and
a preservative so it doesn’t spoil. The shrink rate on that is 5%
which is huge. Especially when you are working on the head
which is an inch an a half circumference. We’re working in milli-
meters. The mouths themselves were so small. So when we went
to mold these things and you have a 5% shrink rate, we were just
baking trays of these. We had to remold, remold, remold... And
out of hundreds of heads we would find a dozen that worked
once we registered them on camera. They were close enough that stick some paper behind it”. I was telling them if they needed to
we would then in camera using a mirror set to see the profiles; rip or remove something or shred the costume during a shot to
we would hand sculpt them, and we could only really get in a get the performance then I was like “do it”. What’s great about
head set of thirty, each expression set. The neutral (expression) the style, just the nature of the paper where there were shots with
would have 6 heads that sort of look the same, but each expres- massive rips that you can’t tell because it looks like it’s consis-
sion would have 1,2,3 if we could find three that looked alike, we tent with the overall ascetic that we were going for. It kind of
would be like “Great!”. It was all done by hand, so it was a lot of worked to our advantage. I’d say that hands breaking and stuff
labor. When you see those little things it’s great because they are like that, I think there were a few armature snaps that occurred,
really chattery, they’re all imperfect which goes with the style but not many.
and as we got better working with the material; by the time we
were fabricating the planet people we had a better understanding SMM: What kind of armatures were you making?
what we could push with. The sculptors confident with reproduc-
ing these things. We could push the material. It wasn’t jus this Alex: We made armatures from scratch. The guy that founded
simple cute beautiful little faces of the little prince. I think by the Montreal Stop Motion Film Festival, Eric Guillet, he was
the end I was wishing I could go back in time I push the Aviators kind of managing all the equipment. He teaches at Concordia
mouths a little bit and push that character a little more. which is a college here in Montreal and he brought in a bunch of
ex-students who helped fabricate all the designs specific to each
puppet, which was great because they learned a ton and we made
a ton of mistakes. But the fun part was that we got to invent a
bunch of solutions specific for our project. Grahamn Reid, he’s a
fantastic armature builder who works at LAIKA and he came to
build the Fox armature. I put him in charge of the team for awhile
so that they could learn and up their game. By the end Andrey
and Haymish who were the younger guys on the squad, they’re
making really beautiful armatures now. I’m really proud of the
level they brought the armatures to. They were all steel ball and
socket. The fox was just a piece of art that Graham made that was
so tiny and so exquisite. I think I’m most proud weirdly of the
snake armature because it was a piece of floral wire and a bunch
of hole punched paper. So we did different sizes and punched
holes in the center and every forth or fifth paper punch we’d use
a very thin piece of tin that we’d punch and put it between them,
and that’s how we rigged it... Through Magnetism! The entire
snake was magnetic. It was very tiny.

pg.34
pg.36
pg.37
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