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Religion 101
1232166
Janet Klippenstein
“In the grim darkness of the far future there is only war.”
Warhammer 40,000 (or WH40k) is a tabletop wargame set in the 41 st century. The
game is played by two or more people who have collected an army of small, plastic miniatures.
What sets WH40k apart from it’s competition is the rich and diverse background which it has
developed over its 23 year history. Each separate race has their own background information
(called “fluff”) which helps to tie them into the larger universe. What is interesting to note is
that many of the races in WH40k are directly tied to a religious worship of some kind, bearing
distinct resemblance to the religions found in today’s world; the primary examples of these
background created for this game. The game is introduced by the main rulebook, which
provides a general backdrop for the universe and the races which inhabit it. There are then no
less than 16 separate army books, each of which provides further information on its specific
race. There are also a large number of fictional novels written in this universe. When combined
together these element form a deep and engaging world for the player to exist in.
The Imperium of Man is a galaxy sprawling empire, consisting of millions upon millions
of planets and trillions of citizens. The Imperium is led by the God-Emperor of Mankind, an all
powerful, all knowing being who watches his territory from his Golden Throne. The Emperor
does not, however, rule, or for that matter, communicate directly with his subjects, for he was
crippled by his traitorous son, Horus. Instead, governance of the Imperium is left in the hands
of the High Lords of Terra, who represent the primary facets of imperial life, including military,
The Emperor, and the organization created to venerate and worship him, the Adeptus
Christianity. The Emperor, akin simultaneously to God, Allah, Buddha and other supreme
twenty sons, called Primarchs, in his own image, to lead his armies in a great crusade to unite
Man into a great interstellar empire. This is very similar to the birth of Jesus in that Mary
conceived him while she was still a virgin. The Primarchs were created in a laboratory, using the
Emperor’s genes as a base. In essence we have the story of God (the Emperor) creating his son
(sons in this case) to be his representative on Earth, the Bible story with a science fiction twist.
Like Christianity, the Ecclesiarchy, has a strict hierarchy starting with the Ecclesiarch (the
Catholic Pope), then below him are the Cardinals, who perform similar duties to our own.
Below them are the Preachers, who have various ranks but are limited to the religious affairs of
a single planet, making them similar to the parish priests and pastors who run individual
churches. The Ecclesiarchy encourages devotion firstly to the Emperor (God), however, there
are other lesser deities that may be worshiped as well. These beings are called Saints, similar
again to our modern idea of the term: Individuals who represent the faith through
extraordinary acts. Examples would include Saint Mary or Mother Teresa. The difference
between the two lies in the fact that imperial saints are, with very few exceptions, martyrs who
There are a number of different factions in the WH40k universe that also hold the
Emperor in high regard but do not worship him in the same fashion. One of these factions is the
Space Marines, genetically modified supermen. Space Marine worship has similar lines to
Judaism in that many of the Space Marine Chapters worship the Emperor as a truly magnificent
man, but a man nonetheless. The Chapters have their own systems of worship, each specific
and personal to the individual Chapter. Many of these would be considered heretical by the
Another organization that is directly tied to the defense of the Imperium are the Ordos
(or Orders) of the Inquisition, the Ordo Hereticus, Malleus, and Xenos. Each of these Ordos deal
with a specific and serious threat to the very survival of mankind; Hereticus dealing with traitors
and betrayers, Malleus defending against the predations of the Warp, and Xenos protecting the
citizens of the Imperium from contact with alien races. Like the Spanish Inquisition for which it
is named, the Inquisition in WH40k is characterized by extreme paranoia and xenophobia (the
term, in this case, meaning fear of actual alien races, not just different cultures) and will often
consign an entire world to death at the slightest sign of taint. However, unlike the Spanish
Inquisition, the actions of the inquisition could almost be justified. In the WH40k universe the
Imperium teeters on the brink of annihilation. If a single world were lost to a daemonic
incursion or heretical domination and the Imperium stood by, more might follow, thus by using
such heavy-handed methods, such virus bombing or decimating a planets population, the
Inquistion ensures that other worlds do not suffer the same fate. “Who is to judge what is right
and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within.
We are threatened with total annihilation. In days such as these we can afford no luxury of morality.”
Directly opposing the Emperor and his realm are the Legions of Chaos. In WH40k there
is the material realm, where biological life resides, and the Immaterium, a twisted mirror of the
real world where emotions become real and evil things reside. This realm is analogous to many
of this descriptions of hell featured in the Bible, the Torah, or the Qur’an. It is governed by four
primary gods each representing a different human flaw or sin. Khorne, who is arguably the
strongest of the four, is the god of anger, murder and blood. He requires nothing of his
followers except an unrelenting desire to kill, maim, and burn. Tzeentch is the god of plotting,
scheming, and sorcery. Nurgle is the god of plague and decay and represents physical
corruption. Slaanesh is the god of sensuous excess, the stimulation of all senses. Taken together
this Parthenon can be seen as a fractured version of Lucifer, the Lord of the Pit. Like Lucifer the
Chaos Gods primary goal is the attraction of mortal souls to their realm. They accomplish this by
making Faustian bargains with those they wish to ensnare. These bargains typically consist of
the mortal acquiring some form of temporal power over his or her peers. One the bargain is
concluded (with a time limit on the deal or the mortal’s death) his soul is absorbed into the
Christianity and a tongue-in-cheek criticism of it. It provides us with all the major aspects of the
religion in general, i.e. God, his son(s), the church, variations of worship, but also exaggerates
the flaws of it to galactic proportions. Forced conversions at sword point, the razing of
planetary bodies, sacrifice of entire population, this is the Christianity of the Dark Ages, now in
Cavatore, Alessio, et al, Warhammer 40,000 Rulebook, 5th edition Nottingham, England, 2008
Thorpe, Gavin, Cavatore, Alessio Codex: Chaos Space Marines Nottingham, England, 2007