You are on page 1of 18

Fantasy Battles

The 9th Age

Velucian Republic
Armybook
1st Edition, beta version 0.0.2 – April 15th, 2019

Army Model Rules Characters


Legions Character Mounts
Special Equipment Core
Quick Reference Sheet Special
Auxiliary

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All rules and feedback can be found/given at http://www.the-ninth-age.com/

Copyright Creative Commons license: the-ninth-age.com/license.html


Army Model Rules
Universal Rules
Hold Front (+X) & (+X, Y”)
A unit that is under the influence of at least one instance of Hold Front (+X) that loses a round of combat counts as
having X extra full ranks when calculating Steadfast. Each individual instance of Hold Front (+X, Y”) grants X
instances of Hold Front to any unit within Y”. The unit must have a minimum of 2 full ranks to benefit from this
special rule. If a unit is under the influence of at least 6 instances of Hold Front, it gains Stubborn.

Forward Orders
During the Shooting Phase, units with Forward Orders do not block Line of Sight and do not confer any Cover.

Praetor Pride: Universal Rule


Units with Praetor Pride can only be joined by characters with Praetor Pride. Units with Praetor Pride automatically
pass Panic Tests.

Personal Protections
Shields High!
If at least half of the models in a unit have Shields High! and are being targeted by enemy ranged attacks,
the unit may choose to activate this special rule. Single characters cannot benefit from this special rule.
The unit may not perform a Charge or make a March move next turn. The whole unit gains Hard Target (2)
until the end of this shooting phase.

Scutum
A model with Scutum counts as having a Shield. A model with Scutum gains Aegis (6+) against close
combat attacks in a facing to which it can Parry.

Attack Attributes
Legionnaire
If the unit has Legionnaire it gains Battle Focus in the first round of combat and in any combat phase
after the first given the unit won the combat in the previous combat phase.

Pila Drill - Attack Attribute


When a friendly unit with Pila Drill successfully charges an enemy unit, it can perform an out of sequence
Ranged Attack with one of its ranged weapons. This Ranged Attack suffers a –1 to hit modifier if the
enemy unit is engaged in combat. It always counts as having not moved this turn and being within close
range for the purpose of these Ranged Attacks. Unsaved wounds caused by this attack Attribute count
towards the combat resolution of this combat round.
Armoury

Gladius - Attack Attribute – Close Combat.


Hand Weapon.
Models with Battle Focus additionally cause two hits on natural to-hit rolls of 5.

Hasta – Attack Attribute – Close Combat.


Hand Weapon.
Models with Hasta gain Fight in Extra Rank.

Pilum (X+) - Ranged Weapon.


Range 9”. Shots 1. Strength 3. Armour Penetration 1. Accurate.

Velites Pila (X+) - Ranged Weapon.


Range 12”. Shots 2. Strength 3. Armour Penetration 1. Accurate. Quick to Fire.

Composite Bow (X+) - Ranged Weapon.


Range 24”. Shots 1. Strength 3. Armour Penetration 0. Accurate.
When shooting at an enemy within 18” the model gains Aim (+1)

Army Special Rules


Century Command
Some units have the options of upgrading their Champion to a Centurion and their Standard Bearer to an Optio. Each
model gains additional rules when upgraded:
Centurion gains Hold Front (+1) and allows the unit to Parry to their flanks.
Optio confers Forward Orders on their own unit during the players Shooting Phase.

Command Line
Whenever a Tribune, Senior Centurion or Centurion is under the effects of Inspiring Presence, the model gains an
Inspiring Presence with the highest Discipline value in the chain. The range of the Inspiring Presence is 9” for the
Tribune and 6” for the Senior Centurion and Centurion.
Legions
Legions are given to model parts. Attack Attributes are applied to that model part only. Universal Rules
and Personal Protection Rules are however applied to the entire combined model. A General that takes
any Legion gains +3” range to its Inspiring Presence unless stated otherwise.
Only a single Legion can be taken by any one character or unit. Characters with a Legion cannot join a unit
with a different Legion. Legions taken by units use the points costs in their unit entry.
Legion duplication limits are given as (0-X) for characters and [0-X] for units.

Legion of the Eagle – 40 pts (0-1) [0-3] per army.


- Universal Rule
The character gains Strider (Forest) and +2” March rate.
R&F Models in the unit gain Strider (Forest) and +2” March rate.

Legion of the Elephant – 60 pts (0-1) [0-1] per army.


- Personal Protection
The model gains +1 Resilience.

Legion of the Ram – 50 pts (0-1) [0-3] per army.


- Attack Attribute – Special Attacks
Characters with this Legion gain Impact Hits (2) with Strength as 4, Armor Penetration 1.
R&F models with this Legion gain Impact Hits (1) with Strength as 4, Armour Penetration 1.

Legion of the Bull – 25 pts (0-2) [0-2] per army.


- Attack Attribute - Close Combat Attacks
The model gains Hatred.

Legion of the Thunderbolt – 50 pts


Characters Only. This Legion loses the +3” Inspiring Presence range bonus.
- Universal Rule
If the model is the Battle Standard Bearer for the army, it gains +3” to its Rally Around the Flag. If it is not,
it gains a 6” Rally Around the Flag instead.
- Personal Protection
The model gains Aegis (+1, against magical attacks) and Magic Resistance (1).

Legion of the Lion – 50 pts


Characters Only.
- Universal Rule
The model gains Hold Front (+1, 6”).

Legion of the Capricorn – 100 pts


Characters Only.
- Universal Rule
Any unit under this models Inspiring Presence or within 9” gains Light Troops and Quick to Fire.
Units effected by this Legion still count ranks.

Legion of Hercules – 75 pts


Characters Only. This Legion loses the +3” Inspiring Presence range bonus.
- Universal Rule
The model, and any unit it joins, gains Fearless. At the beginning of any combat phase, the Player must
choose one of the following effects the model will benefit from:
- Personal Protection
The model gains +1 resilience and +1 Armor. Enemy R&F models in base contact with this model must
allocate their attacks to this model. (This includes any special attacks).
- Attack Attribute – Close Combat Attacks
The model gains +2 Strength, and +1 Armour Penetration.
- Attack Attribute – Close Combat Attacks
The model gains +2 Attacks, and Lethal Strike.
Special Equipment
Weapon Enchantments Optio's Stringency (30 pts) 0-3 Choices.
Republican Scepter (100 pts) - Dominant Suits of Armor enchantment.
Melee Weapon enchantment. The bearer gains +1 Armor. And cannot be
The wielder gains a +1 Attacks and a +1 to wounded on better than 3+.
wound modifier with its Close Combat Attacks.
Wounds caused by this weapon gain Multiple Artefacts
Wounds (2). Conqueror’s Sigil (90 pts)
One use only. Can be activated at the start of
Attila’s Pilum (50 pts) any combat. Lasts till the end of this combat.
Pilum enchantment. The model gains Fear, and hits automatically.
When using this weapon, the wielder gains +1 This items effects carry over into the new
Shots and +1 Aim. For every successful hit combat after a successful overrun.
caused by the bearer, the target must pass a
Discipline Test with Maximized Roll. If failed Pontiffs Legacy (40 pts) – Dominant. Wizard
the unit becomes Shaken until the end of its Adept and Master only.
next turn., May take 1 extra Learned Spell from their
chosen path.
Praetorian’s Edge (25 pts) 0-4 Choices.
Melee Weapon enchantment. Consul’s Jurisdiction (40 pts) 0-2 Choices.
At the beginning of a duel, this model may One use only. 24” Range. Can be activated at
choose to either reroll failed to hit rolls or to any time. The targeted unit gains Hold Front
wound rolls for this duel. (+2).

Armor Enchantments Auxiliary Charter (25 pts)


Plate of the Legion (80 pts) - Dominant The Auxiliary section in the Army Selection
Plate Armor enchantment. increases to 20%.
The model gains +1 Armor, increases its
Inspiring Presence range by 3”, and can Legionnaires Horn (25 pts) – Dominant
choose to re-roll failed Armor Saves but The model gains an additional 3” Inspiring
cannot benefit from any Special Saves. Presence.

Praetor Defender (40 pts)


Shield enchantment.
The model gains Aegis (+1, maximum 5+).

Legionnaires Solace (40 pts)


Shield enchantment.
The model gains +1 Armor and natural to-
wound rolls of 6 against this model must be
re-rolled.
Aquila’s
An Aquila is a Banner Enchantment that any unit can choose if they have a Standard Bearer.

Copper Aquila (15 pts) Unlimited Silver Aquila (25 pts) 0-4 Choices.
Choices. One use only. The unit gains Shots (+1, Front
The unit automatically passes their first Rank) during the player shooting phase.
Discipline Test.
Gold Aquila (35 pts) 0-3 Choices.
The unit gains Hold Front (+1).
Bronze Aquila (20 pts) Unlimited Choices.
One use only. Can be activated at the Zinc Aquila (50 pts) 0-3 Choices. Cavalry only.
beginning of the player turn. The unit gains R&F models in the unit gain Devastating
+2” Advance rate and +4” March Rate. Charge (+1 Attack) and can make up to 2
supporting attacks.
Iron Aquila (25 pts) 0-3 Choices.
One use only. This Enchantment can be Jeweled Aquila (80 pts) One of a Kind.
The unit gains +1 Discipline and takes
activated when the unit flees as a charge
discipline tests with Minimized Roll.
reaction. The unit automatically Rallies at the
beginning of the following turn and can Platinum Aquila (100 pts) One of a Kind.
perform actions as normal. The unit and any model in it must re-roll any
failed to-wound rolls and gains Battle Focus.
Nickel Aquila (25 pts) 0-6 Choices.
One Use Only. This Aquila can be activated at
the beginning of any round of combat in which
the unit is engaged. The unit gains Fight in
Extra Rank while engaged in this combat.

Tin Aquila (25 pts) 0-2 Choices.


The unit may reroll their first failed Charge
Range roll.

Hereditary Spell
Casting
Range Type Duration Effect
Value

H Velucian Pride The affected unit gains one of the following:


Hold Front (+2) or Battle Focus.
Rep 6+ 24” Augment 1 Turn This spell may only affect a single unit once.
Army Organization

Characters Core Special Auxiliary


Max 40% At least 25% No limit Max 10%
Army List
CHARACTERS (max 40%)
Size: Standard
Legate 200 pts 0-1 per Army Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 9 Hold Front (+2, 6”), Strategem


Defensive HP Def Res ARM Aeg

3 5 4 0 - Plate Armour, Scutum, Shield High!


Offensive Att Off Str AP Agi

4 5 4 1 4 Hasta, Gladius, Pilum (4+), Pila Drill

Model Rules Mount Options pts


Strategem: Universal Rule Horse 40
At the end of deployment just before Royal Horse 70
Vanguard movements, the player
may choose up to 2 units in their
army that gain Vanguard (6”).

Options pts
Special Items Up to 200
A single Legion No limit
Praetor Pride 20
Light Lance 10
Great Weapon 10

Size: Standard
Tribune 140pts 0-1 per Army Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 9 Hold Front (+1, 6”), Insignificant


Defensive HP Def Res ARM Aeg

3 5 4 0 - Plate Armour, Scutum, Shields High!


Offensive Att Off Str AP Agi

3 5 4 1 4 Hasta, Gladius, Pilum (4+), Pila Drill

Options pts Mount Options pts


Special Items Up to 100 Horse 30
A single Legion No limit Royal Horse 50
Praetor Pride and lose Insignificant 10
Light Lance 10
Great Weapon 10
Size: Standard
Haruspex 120pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 7 Insignificant, Magic Resistance (1), Stand Behind, Wizard


Apprentice
Defensive HP Def Res ARM Aeg

3 3 3 0 - Light Armour, Shield


Offensive Att Off Str AP Agi

1 3 3 0 3

Magic Options pts Options pts


Wizard Adept 75 Special Items Up to 100
Wizard Master 225 If Wizard Master Up to 200
Must choose one: Praetor Pride and lose Insignificant 10
Divination Scutum and Shields High! 10
Druidism
Cosmology Mount Options pts
Horse 30
Royal Horse 50

Size: Standard
Aquilifer 90pts 0-1 per Army Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 7 Insignificant
Defensive HP Def Res ARM Aeg

3 4 4 0 - Heavy Armour, Scutum, Shields High!


Offensive Att Off Str AP Agi

3 4 4 1 3 Hasta, Gladius, Pilum (4+), Pila Drill

Options pts
Must take Battle Standard Bearer 50
Banner Enchantment Up to 100
A single Legion Up to 75
Praetor Pride and lose Insignificant 10
And Plate Armor 5
Stand Behind 20
Size: Standard
Senior Centurion 90pts 0-4 per Army Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 7 Insignificant, Hold Front (+1)


Defensive HP Def Res ARM Aeg

3 4 4 0 - Heavy Armour, Scutum, Shields High!


Offensive Att Off Str AP Agi

3 4 4 1 3 Hasta, Gladius, Pilum (4+), Pila Drill

Options pts
A Single Enchanted Weapon Up to 50
A single Legion Up to 75
Praetor Pride and lose Insignificant 10
And Plate Armor 5
Battle Focus 10

CHARACTER MOUNTS
Horse Standard, Cavalry
25x50mm
Global Adv Mar Dis Model Rules
8” 16” C
Defensive HP Def Res ARM

C C C C+1
Offensive Att Off Str AP Agi
Harnessed
1 3 3 0 3

Royal Horse Standard, Cavalry


25x50mm
Global Adv Mar Dis Model Rules
8” 16” C

Defensive HP Def Res ARM Spe

C C C C+2 -
Offensive Att Off Str AP Agi

Harnessed,
1 3 3 0 3
Devastating Charge
(+1 Att)
CORE (at least 25%)
Size: Standard
Forward Century 160 pts
0-6 Units per Type: Infantry
15 models, may add up to 25 models 10 pts/model Base: 20x20mm
Army

Global Adv Mar Dis Model Rules

4” 8” 6 Insignificant, Scoring
Defensive HP Def Res ARM

1 3 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

1 3 3 0 3 Hasta, Pilum (5+), Pila Drill

Options pts Command Group Options pts


Gain Gladius and lose Hasta Free Champion 20
Scutum and Shields High! 2/model Upgrade to Centurion 20
Heavy Armor 2/model Musician 20
May choose only one: Standard Bearer 20
Legion of the Eagle 2/model Upgrade to Optio 10
Legion of the Bull 4/model Banner Enchantment Up to 25
Legion of the Ram 5/model
Legion of the Elephant 5/model
Size: Standard
Velites Levy 100 pts 0-4 Units per
Type: Infantry
5 models, may add up to 5 models 16 pts/model Army
Base: 20x20mm
Global Adv Mar Dis Model Rules

6” 12” 5 Insignificant, Feigned Flight, Forward Orders, Skirmishers, Vanguard,


Velites
Defensive HP Def Res ARM

1 2 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

1 2 3 0 3 Velites Pila (5+), Pila Drill

Model Rules
Velites: Universal Rule
After performing a Stand and Shoot Charge
Reaction this unit may attempt a Flee Charge
Reaction by successfully passing a Discipline Test. If
this test is failed, the unit becomes Shaken instead.
This unit does not cause panic in friendly
Insignificant units when it flees through them

Size: Standard
Sagitarii Levy 100 pts Type: Infantry
10 models, may add up to 10 models 12 pts/model 0-4 units per
Base: 20x20mm
army
Global Adv Mar Dis Model Rules

4” 8” 6 Forward Orders, Scoring


Defensive HP Def Res ARM

1 2 3 0 Light Armour
Offensive Att Off Str AP Agi

1 2 3 0 3 Composite Bow (5+)

Options pts
May take Flaming Attacks 2/model
SPECIAL (no limit)
Size: Standard
Rear Century 190 pts Type: Infantry
10 models, may add up to 20 models 18 pts/model 0-4 Units per Army Base: 20x20mm

Global Adv Mar Dis Model Rules

Century 4” 8” 7 Hold Front (+2), Scoring

Scorpion 4” 4" 7 War Machine


Defensive HP Def Res ARM Aeg

Century 1 4 3 0 Heavy Armour, Scutum, Shields High!

Scorpion 3 4 4 0 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Century 1 4 3 0 3 Legionnaire, Hasta, Pilum (4+), Pila Drill

Scorpion Crew (2) 1 4 3 0 3 Century Scorpion (4+), Unwieldy

Options pts Command Group Options pts


Gain Gladius and lose Hasta Free Champion 20
Praetor Pride, +1 Str, +1 AP, +1 Agi 4/model Upgrade to Centurion 20
May take Plate Armor 2/model Musician 20
May take only one: Standard Bearer 20
Legion of the Eagle 2/model Upgrade to Optio 10
Legion of the Bull 4/model Banner Enchantment 50
Legion of the Ram 5/model If Praetor Pride 100
Legion of the Elephant 5/model
Additional Model Options (Max 1 per unit)
Century Scorpion (4+) 60

Additional Model Rules


Century Scorpion: Artillery
Weapon
Range 36”, Shots 3, Str 3[4], AP
1[2], Area Attack (1x2), [Multiple
Wounds (2)], 50mm round base.
During the Deployment Phase,
this model is deployed within 2”
of the its own unit.
This model does not suffer the
Move or Fire penalty of War
Machines.
Size: Standard
Riders 120 pts 0-4 Units per Type: Cavalry
5 models, may add up to 10 models 20 pts/model Army Base: 25x50mm
Global Adv Mar Dis Model Rules

8” 16” 6 Feigned Flight, Insignificant, Light Troops, Vanguard


Defensive HP Def Res ARM

1 2 3 1
Offensive Att Off Str AP Agi

Rider 1 3 3 0 3 Throwing Weapons (5+)

Horse 1 3 3 0 3 Harnessed

Options pts Command Group Options pts


Light Armour 1/model Champion 20
Shield 1/model Musician 20
May become Steppe Riders 2/model Standard Bearer 20
Throwing Weapons (4+) * 4/model Banner Enchantment 25
*Only as Steppe Riders

Model Rules
Steppe Riders: Universal Rule
The model gains +1” Advance and
+2” March.

Size: Standard
Equites 140pts
0-2 Units per Type: Cavalry
5 models, may add up to 10 models 22 pts/model Base: 25x50mm
Army
Global Adv Mar Dis Model Rules

8” 16” 7 Scoring
Defensive HP Def Res ARM

1 3 3 1 Light Armor, Shield


Offensive Att Off Str AP Agi

Rider 1 3 3 0 3 Light Lance, Ordered Charge

Horse 1 3 3 0 3 Harnessed

Options pts Command Group Options pts


Heavy Armour 2/model Champion 20
Vanguard and Light Troops * 2/model Musician 20
Bows (4+) 2/model Standard Bearer 20
*Lose Scoring Banner Enchantment 50

Model Rules
Ordered Charge: Close Combat Attack
If an enemy unit that is already
engaged in combat with another unit
is successfully charged in the flank or
rear by this unit, this unit gains +1
Attack and can make up to 2
supporting attacks.
Size: Large
War Elephant 285pts 0-2 Models per Army Type: Beast
single model Base: 50x100mm
Global Adv Mar Dis Model Rules

8” 8” 7 Fear, Light Troops


Defensive HP Def Res ARM

5 4 5 4
Offensive Att Off Str AP Agi

Riders (3) 1 3 3 0 3 Light Lance, Pila Drill, Velites Pila (5+), Stand Atop

Elephant 4 3 5 2 2 Devastating Charge (+1 Str, +1 Ap), Four Legged, Impact


Hits (D6+2)

Model Rules
Stand Atop: Special Attack
Model parts with Stand Atop can make Ranged
Attacks even while engaged in combat. This rule is
lost when engaged in combat against enemies with
Towering Presence.

Four Legged: Special Attack


This model gains Stomp Attacks (D3+1) against
Standard sized models.

Size: Standard
Consul 285 pts 0-1 Models per Army Type: Infantry
single model Base: 40x40mm
Global Adv Mar Dis Model Rules

4” 8” 9 Authoritative, Hold Front (+2, 12”) Magic Resistance (2),


Stand Behind
Defensive HP Def Res ARM

5 4 4 0 Aegis (+1, maximum 4+), Plate Armour, Praetor Pride,


Scutum, Shields High!
Offensive Att Off Str AP Agi

Consul 1 3 3 0 3 Divine Attacks, Legionnaire

Honor Guard (2) 2 3 5 2 2 Gladius, Pila Drill, Pilum (4+), Legionnaire

Model Rules
Authoritative: Universal Rule
Any unit that the Consul joins counts its flanks as
front facing arcs for the purpose of combat. The unit
still charges and is charged as though it had a front,
flank, and rear facing. Therefore enemy units cannot
benefit from a charge in the flank bonus, the
friendly unit can make supporting attacks as normal
and may benefit from Parry as normal. (The rear arc
still counts as the rear arc).
Size: Standard
Siege War Machine 0-2 Units per
Type: Construct
single model Army
Base: 75mm round
Global Adv Mar Dis Model Rules

4” -” 7 War Machine
Defensive HP Def Res ARM

4 3 4 0 Light Armor, Shield


Offensive Att Off Str AP Agi

Crew (3) 1 3 3 0 3

Options pts Model Rules


Crew must take one of: Legion Onager: Artillery Weapon.
Legion Scorpion (4+) 125 Catapult (3x3). Range 12-60", Shots 1,
Legion Onager (4+) 165 Str 4[6], Ap 2[3], [Multiple Wounds
(D3)]
The Models Base changes to 100mm
Model Rules round.
Legion Scorpion: Artillery Weapon. The Models HP is Set to 5.
Range 48”, Shots 3, Str 3[6], Ap 1(3), The Model gains Crew (+1).
Area Attack (1x3), [Multiple Wounds
(D3+1]
Auxiliary (max 10%)
0-2 Units per
Size: Standard
Auxiliary Velites 120 pts Army
Type: Infantry
5 models, may add up to 5 models 18 pts/model Base: 20x20mm
Global Adv Mar Dis Model Rules

6” 12” 5 Insignificant, Feigned Flight, Forward Orders, Scout,


Skirmishers, Strider (Forest), Velites
Defensive HP Def Res ARM

1 2 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

1 2 3 0 3 Velites Pila (4+), Pila Drill

Model Rules
Velites: Universal Rule
After performing a Stand and Shoot Charge
Reaction this unit may attempt a Flee Charge
Reaction by successfully passing a Discipline Test. If
this test is failed, the unit becomes Shaken instead.
This unit does not cause panic in friendly
Insignificant units when it flees through them

Size: Standard
Gladiators 125 pts 0-2 Units per
Type: Infantry
5 models, may add up to 5 models 25 pts/model Army
Base: 20x20mm
Global Adv Mar Dis Model Rules

6” 10” 7 Frenzy, Gladiators, Insignificant, Scout, Stubborn, Strider


Defensive HP Def Res ARM Aeg

1 1 3 0 6+ Aegis (5+, against Ranged Attacks)


Offensive Att Off Str AP Agi

2 6 4 1 5 Battle Focus, Devastating Charge (Ignore Parry, Hatred),


Gladiatorial Combat

Model Rules Options pts


Gladiators: Universal Rule Gladiator Net (4+) 25
This unit cannot benefit from Inspiring Presence Heavy Armour 2/model
and Rally Around the Flag. Gladiator Weapons 3/model
Skirmishers, Hard Target (1), and Distracting 3/model
Gladiatorial Combat: Attack Attribute
The unit makes additional attacks at its initiative Weapon Rules
step for every unsaved wound it causes in the first Gladiator Net: Ranged Weapon
round of combat. Catapult (3x3) Range 8”, Shots 1, Str 4[4], Ap
1[2], Accurate, Quick to Fire.

Gladiator Weapons: Melee Weapon


The model part gains +1 Str and +1 AP.

You might also like