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Call_Of_Duty_UO_FINAL.

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CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Enter CD Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Latest Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Single Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Movement Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Crouching and Going Prone . . . . . . . . . . . . . . . . . . . . . .11
Leaning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Sprinting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
View Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Weapons Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Melee Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Reloading Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Aiming Down the Sight (ADS) . . . . . . . . . . . . . . . . . . . .14
Swapping Weapons and Picking Up Items . . . . . . . . . . . .15
“Cooking Off ” Grenades . . . . . . . . . . . . . . . . . . . . . . . . .15
Call Of Duty: UO Binoculars and Artillery Strikes . . . . . . . . . . . . . . . . . . . .16
Activision PC Manual Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
CLIENT PROJECT TITLE
Show Objectives/Score . . . . . . . . . . . . . . . . . . . . . . . . . . .17
08.17.04 100% Quick Save/Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . .17
DATE % OF SIZE SHOWN
Weapons of Call of Duty:™ United Offensive™ . . . . . . . . . . . . .17
RTW_PC
United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Call_Of_Duty_UO ACT-UOFF-MN1
FILE NAME JOB CODE Browning .30 Caliber M1919A6
Deployable Light Machine Gun . . . . . . . . . . . . . . . . .17
4.5” x 6.875” FINAL 2.36-in Rocket Launcher, M1A1 “Bazooka” . . . . . . . .18
SIZE CONCEPT NUMBER
Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
IGNITED MINDS
4499 Glencoe Avenue
Tokarev SVT-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Marina del Rey, California 90292
T 310.754.3210 F 310.754.3204 Degtyarev-Pekhotny 28 . . . . . . . . . . . . . . . . . . . . . . . .18
www.ignitedminds.com
Tokarev TT-33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19

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United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Server Filters . . . . . . . . . . . . . . . . . . . . .


Silenced Sten Mk IIs . . . . . . . . . . . . . . . . . . . . . . . . . .19 Connecting to a Specific Server . . . . . . .
Webley Mk 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Adding to Favorites . . . . . . . . . . . . . . . .
Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Server Info . . . . . . . . . . . . . . . . . . . . . .
Gewehr 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Creating a Server . . . . . . . . . . . . . . . . . .
Machinegewehr 34 General-Purpose Machine Gun . .21 General . . . . . . . . . . . . . . . . . . . . . . . . .
Raketenpanzerbüchse “Panzerschrek” . . . . . . . . . . . . .21 Advanced . . . . . . . . . . . . . . . . . . . . . . .
Flammenwerfer 35 “Flamethrower” . . . . . . . . . . . . . .22 Settings . . . . . . . . . . . . . . . . . . . . . . . . .
New Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Vehicles . . . . . . . . . . . . . . . . . . . . . . . . .
Deployable Light Machine Guns . . . . . . . . . . . . . . . .22 Weapons . . . . . . . . . . . . . . . . . . . . . . . .
Flamethrowers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Multiplayer Vehicle Controls . . . . . . . . . . .
Satchel Charges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Weapons . . . . . . . . . . . . . . . . . .
Smoke Grenades . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Views . . . . . . . . . . . . . . . . . . . .
Stationary Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Positions . . . . . . . . . . . . . . . . . .
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Battlefield Promotions . . . . . .
Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Maps . . . . . . . . . . . . . . . . . . . .
SU-152 Heavy Tank . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Game Types . . . . . . . . . . . . . .
T-34/85 Medium Tank . . . . . . . . . . . . . . . . . . . . . . . .24 Domination . . . . . . . . . . . . . . . . . . . . .
Gaz 67b Light Truck . . . . . . . . . . . . . . . . . . . . . . . . . .24 Capture the Flag . . . . . . . . . . . . . . . . . .
United Kingdom/United States . . . . . . . . . . . . . . . . . . . .25 Base Assault . . . . . . . . . . . . . . . . . . . . . .
Sherman M4A1 Medium Tank . . . . . . . . . . . . . . . . . .25 Important Tips . . . . . . . . . . . . . . . . . . . . . . . .
Willys Jeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Customer Support . . . . . . . . . . . . . . . . . . . . .
“Elefant” Heavy Tank . . . . . . . . . . . . . . . . . . . . . . . . .25
Panzer IV Medium Tank . . . . . . . . . . . . . . . . . . . . . . .26 Software License Agreement . . . . . . . . . . . . . .
Horch 1a Light Truck . . . . . . . . . . . . . . . . . . . . . . . . .26
Other Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Health Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Multiplayer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Finding and Connecting to Multiplayer Servers . . . . . . . .29
Connecting to Your ISP . . . . . . . . . . . . . . . . . . . . . . .29
Setting Your Data Rate . . . . . . . . . . . . . . . . . . . . . . . .29
Server Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

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m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Server Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30


n Mk IIs . . . . . . . . . . . . . . . . . . . . . . . . . .19 Connecting to a Specific Server . . . . . . . . . . . . . . . . . .31
4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Adding to Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . .32
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Server Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Creating a Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
wehr 34 General-Purpose Machine Gun . .21 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
zerbüchse “Panzerschrek” . . . . . . . . . . . . .21 Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
rfer 35 “Flamethrower” . . . . . . . . . . . . . .22 Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Light Machine Guns . . . . . . . . . . . . . . . .22 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
ers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Multiplayer Vehicle Controls . . . . . . . . . . . . . . . . . . . . . .36
rges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
nades . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Vehicle Positions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Battlefield Promotions . . . . . . . . . . . . . . . . .38
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
avy Tank . . . . . . . . . . . . . . . . . . . . . . . . . .24 Multiplayer Game Types . . . . . . . . . . . . . . . . . . . . . . . . .40
dium Tank . . . . . . . . . . . . . . . . . . . . . . . .24 Domination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
ght Truck . . . . . . . . . . . . . . . . . . . . . . . . . .24 Capture the Flag . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
m/United States . . . . . . . . . . . . . . . . . . . .25 Base Assault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
4A1 Medium Tank . . . . . . . . . . . . . . . . . .25 Important Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
eavy Tank . . . . . . . . . . . . . . . . . . . . . . . . .25
Medium Tank . . . . . . . . . . . . . . . . . . . . . . .26 Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . .49
ght Truck . . . . . . . . . . . . . . . . . . . . . . . . .26
n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
ptions . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
onnecting to Multiplayer Servers . . . . . . . .29
to Your ISP . . . . . . . . . . . . . . . . . . . . . . .29
Data Rate . . . . . . . . . . . . . . . . . . . . . . . .29
ng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

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INTRODUCTION INSTALLATION
On air, land or sea, one thing has remained constant throughout A previous full installation of Call of Duty™ is req
history—in war, no one fights alone. From the skies over Call of Duty:™ United Offensive.™
Western Europe to the rolling plains of Russia, the Allies stood
Insert disc one of Call of Duty:™ United Offensive™
together against their common enemy and prevailed. In Call of
CD-ROM drive. After a few seconds, the splash
Duty:™ United Offensive™ you will be immersed in some of the
Click Install to begin the installation process and
most decisive battles of World War II.
on-screen instructions.
Become Corporal Scott Riley as you and your brothers in the
If the splash screen does not appear, you may hav
besieged 101st airborne hold out in Bastogne during the Battle
Double-click on the My Computer icon on your
of the Bulge. Relive the career of S.O.E. operative James Doyle
CD-ROM drive with the Call of Duty:™ United Of
from your last bombing run as a gunner with the R.A.F. to the
Double-click on Setup.exe to launch the Start sc
invasion of Sicily in 1943. Assume the role of Conscript Private
more information, consult the help files.
Yuri Petrenko as you and your comrades take part in the events
of the summer of 1943, from the Battle of Kursk to the final
battle for the city of Kharkov. Enter CD Key
The Installer will prompt you to enter a CD key.
Whether in a small unit sabotaging an enemy train in occupied valid CD key to continue the installation process
Europe, or part of an entire tank division advancing across the Duty:™ United Offensive.™ Your unique CD key is a
Russian steppes, one truth rings through: success in battle case your game CDs are contained in.
cannot be realized by any one man. Adversity cannot be
overcome without unity, and victory can only be achieved Note: Call of Duty:™ United Offensive™ has its own
through a United Offensive. from Call of Duty.™ Your Call of Duty™ key will n
Call of Duty:™ United Offensive.™
When prompted, enter the CD key as it appears
It’s important that you observe the following guid
privacy of your CD key:
• Keep your CD key in a safe, private place in ca
reinstall your game at a later point.
• Players with invalid CD keys will not be perm
Multiplayer games, so be sure to enter it correc
the jewel case.
• No one from Activision or Gray Matter will ev
CD key (in game, on message boards or in cha
it out to anyone! If you lose your CD key, you
another one.
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INTRODUCTION INSTALLATION
a, one thing has remained constant throughout A previous full installation of Call of Duty™ is required to play
o one fights alone. From the skies over Call of Duty:™ United Offensive.™
o the rolling plains of Russia, the Allies stood
Insert disc one of Call of Duty:™ United Offensive™ into your
heir common enemy and prevailed. In Call of
CD-ROM drive. After a few seconds, the splash screen will appear.
nsive™ you will be immersed in some of the
Click Install to begin the installation process and then follow the
es of World War II.
on-screen instructions.
Scott Riley as you and your brothers in the
If the splash screen does not appear, you may have Autorun disabled.
borne hold out in Bastogne during the Battle
Double-click on the My Computer icon on your desktop. Open the
ve the career of S.O.E. operative James Doyle
CD-ROM drive with the Call of Duty:™ United Offensive™ CD inserted.
mbing run as a gunner with the R.A.F. to the
Double-click on Setup.exe to launch the Start screen. If you need
n 1943. Assume the role of Conscript Private
more information, consult the help files.
ou and your comrades take part in the events
1943, from the Battle of Kursk to the final
of Kharkov. Enter CD Key
The Installer will prompt you to enter a CD key. You must have a
l unit sabotaging an enemy train in occupied valid CD key to continue the installation process and play Call of
an entire tank division advancing across the Duty:™ United Offensive.™ Your unique CD key is affixed to the jewel
ne truth rings through: success in battle case your game CDs are contained in.
by any one man. Adversity cannot be
unity, and victory can only be achieved Note: Call of Duty:™ United Offensive™ has its own CD key, separate
Offensive. from Call of Duty.™ Your Call of Duty™ key will not allow you to play
Call of Duty:™ United Offensive.™
When prompted, enter the CD key as it appears on the jewel case.
It’s important that you observe the following guidelines to ensure the
privacy of your CD key:
• Keep your CD key in a safe, private place in case you need to
reinstall your game at a later point.
• Players with invalid CD keys will not be permitted to join
Multiplayer games, so be sure to enter it correctly, as it appears on
the jewel case.
• No one from Activision or Gray Matter will ever ask you for your
CD key (in game, on message boards or in chat rooms). Never give
it out to anyone! If you lose your CD key, you will not be issued
another one.
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Latest Information New Game – Launch a new Call of Duty:™ Uni


You’ll find the latest information about the game in the Readme from the beginning of the first campaign. Afte
file on the game disc. Select Readme from the Start screen to New Game, choose your difficulty level from o
view this information. If you’re having problems installing or options available.
playing the game, you’ll also find help in the Help files section Load Game – Load any games you’ve saved. W
of the Start screen. Load/Save menu, select the game name in the
of your screen and then click Load.
THE SINGLE PLAYER GAME Multiplayer – Launch the Multiplayer compo
In the Single Player campaigns, you play as an Allied soldier Duty:™ United Offensive,™ where you can join or
deep in the thick of some of the fiercest combat of the Second servers via LAN or Internet.
World War. The success of your squad, the completion of your Options – Configure your controls and adjust
mission and even your very survival depends on how well you quality and performance settings. Click on the
move, how well you shoot and, perhaps most importantly, how the right side of the screen for additional optio
well you keep your wits about you. settings to change them. A list of default contr
To begin a Single Player game, select Play Call of Duty:™ on the following pages.
United Offensive™ Single Player from the Call of Duty:™ Quit – Exit the game and return to the deskto
United Offensive™ folder contained in the Programs section
of the Windows® Start Menu.
PLAYING THE GAM
MAIN MENU Each mission loading screen provides crucial in
the setting, objectives, opportunities and poten
After you view the introductory movies, the Main menu encounter in the mission. This information co
appears. From this menu you can launch new games, resume journal entries or communiqués from your sup
games in progress, switch to the Multiplayer portion of closely before entering the mission. The inform
Call of Duty:™ United could save your life.
Offensive™ or access the
configuration options.
In-Game Display
Resume Game – Resume Compass – The compass helps you navigate yo
Game loads the last game and get your bearings. In addition to showing
you saved so you can direction you’re facing, it shows you the locatio
continue your progress vicinity (green arrows) and the location of you
through the campaigns. (a golden star).

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mation New Game – Launch a new Call of Duty:™ United Offensive™ game
st information about the game in the Readme from the beginning of the first campaign. After selecting
isc. Select Readme from the Start screen to New Game, choose your difficulty level from one of the four
ion. If you’re having problems installing or options available.
you’ll also find help in the Help files section Load Game – Load any games you’ve saved. When you reach the
Load/Save menu, select the game name in the box on the left side
of your screen and then click Load.
SINGLE PLAYER GAME Multiplayer – Launch the Multiplayer component of Call of
er campaigns, you play as an Allied soldier Duty:™ United Offensive,™ where you can join or create Multiplayer
of some of the fiercest combat of the Second servers via LAN or Internet.
uccess of your squad, the completion of your Options – Configure your controls and adjust audio/video
your very survival depends on how well you quality and performance settings. Click on the sub-sections on
ou shoot and, perhaps most importantly, how the right side of the screen for additional options. Click on those
r wits about you. settings to change them. A list of default controls can be found
Player game, select Play Call of Duty:™ on the following pages.

Single Player from the Call of Duty:™ Quit – Exit the game and return to the desktop.
folder contained in the Programs section
Start Menu.
PLAYING THE GAME
MAIN MENU Each mission loading screen provides crucial information about
the setting, objectives, opportunities and potential obstacles you’ll
introductory movies, the Main menu encounter in the mission. This information comes as personal
menu you can launch new games, resume journal entries or communiqués from your superiors. Study them
switch to the Multiplayer portion of closely before entering the mission. The information they contain
ed could save your life.
s the
ons.
In-Game Display
Resume Compass – The compass helps you navigate your surroundings
st game and get your bearings. In addition to showing you which
can direction you’re facing, it shows you the location of Allies in your
gress vicinity (green arrows) and the location of your current objective
aigns. (a golden star).

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Stance Indicator – The changes when you encounter interactive objects


triangle-shaped icon shows crosshair over an ally who’s close to you, you’ll s
your current stance. The icon change to the image of a person. Press the Attac
changes from standing to mouse button) to ask individuals to move out o
crouching to prone,
Pickup/Interact Indicator – This indicator app
depending on the stance you
an item you can pick up, be it a health kit, secr
choose. It also changes to a
new weapon. To pick up the desired item, press
fast runner icon to indicate
(default: F ). In the case of a new weapon (or am
you’re sprinting. As your
current arsenal), press and hold the Use (defaul
sprint energy depletes, the
also appears when you can interact with an obje
icon drains from white to black. After you finish sprinting, the
icon fills up again as your energy recharges.
Status Text – Throughout the game, updates appear here
MOVEMENT CONTR
including changes in mission objectives, picking up health and The default movement keys are as follows:
other alerts. COMMAND DEFAULT KEY DESCRIPTION
Ammunition Counter – The box in the lower right-hand Forward W Walk forward.
section of the screen is your ammunition counter. The first Backpedal S Walk backward.
number indicates how many rounds are in your current
weapon’s clip. The second number indicates your total number Move Left A Sidestep left.
of rounds. Move Right D Sidestep right.
Health Bar – This bar indicates your current health status. A Lean Left Q Lean left around
full green bar indicates full health. The bar reduces in size and exposure.
changes color along the spectrum from green to red as you Lean Right E Lean right around
lose health. minimize exposur
Crosshair – Use your crosshair to aim your weapon. When you Stand/Jump Spacebar Stand upright fro
run or walk, your crosshair widens, indicating the lack of crouching or pron
accuracy that comes from attempting to aim while moving. The when in the uprig
wider the crosshair, the less accurate your shots. When you stop Go to Crouch C Crouch from eith
moving, you automatically steady your weapon and your or prone position
crosshair narrows. It’s often wisest to fire when completely
stopped to ensure accurate shots (and enable you to conserve Go to Prone Ctrl Lie prone from ei
ammo). Crouching or lying prone also keeps your crosshair crouched position
focused, so use these positions whenever possible. Your crosshair

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– The changes when you encounter interactive objects. If you move your
on shows crosshair over an ally who’s close to you, you’ll see your crosshair
e. The icon change to the image of a person. Press the Attack key (default: left
ding to mouse button) to ask individuals to move out of your line of sight.
e,
Pickup/Interact Indicator – This indicator appears when there’s
stance you
an item you can pick up, be it a health kit, secret documents or a
nges to a
new weapon. To pick up the desired item, press your Use key
o indicate
(default: F ). In the case of a new weapon (or ammunition for your
s your
current arsenal), press and hold the Use (default: F ) key. This icon
etes, the
also appears when you can interact with an object.
white to black. After you finish sprinting, the
as your energy recharges.
oughout the game, updates appear here
MOVEMENT CONTROLS
in mission objectives, picking up health and The default movement keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
unter – The box in the lower right-hand Forward W Walk forward.
en is your ammunition counter. The first Backpedal S Walk backward.
how many rounds are in your current
second number indicates your total number Move Left A Sidestep left.
Move Right D Sidestep right.
s bar indicates your current health status. A Lean Left Q Lean left around corners to minimize
cates full health. The bar reduces in size and exposure.
g the spectrum from green to red as you Lean Right E Lean right around corners to
minimize exposure.
our crosshair to aim your weapon. When you Stand/Jump Spacebar Stand upright from either the
crosshair widens, indicating the lack of crouching or prone position or jump
es from attempting to aim while moving. The when in the upright position.
r, the less accurate your shots. When you stop Go to Crouch C Crouch from either the standing
matically steady your weapon and your or prone position.
It’s often wisest to fire when completely
accurate shots (and enable you to conserve Go to Prone Ctrl Lie prone from either the standing or
g or lying prone also keeps your crosshair crouched position.
ese positions whenever possible. Your crosshair

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Jump/ Unbound Jump (when already standing) or Crouching and Going Prone
Stance Up move up to stand from either prone As soon as you enter your first battle, you’ll fin
or crouch. who stands around often winds up dead. A shr
Stance Down Unbound Move down one stance position use of both the crouch and prone stance positi
(from standing to crouching or from thick of battle to keep cover, avoid enemy fire
crouching to prone). exposing himself to danger. Keep in mind that
Stance Up Unbound Move up one stance position (from prone, you’ll be harder to hit, but won’t move
crouching to standing or from standing up. Additionally, when prone, you’ll c
prone to crouching). at a very slow pace and won’t be able to fire wh
Toggle Crouch Unbound Press once to move into crouch Important Tip: Always use available cover! Cr
position. Press again to return to behind trees and brush can keep the enemy fro
your previous stance. Getting behind bulletproof objects can save yo
Toggle Prone Unbound Press once to move into prone
position. Press again to return to Leaning
your previous stance. The ability to lean around corners and obstacle
Hold Down Unbound Hold to crouch. When released, you your survival. Leaning minimizes your exposur
Crouch return to your previous stance. dangerous situations and allows you to look in
corners and otherwise peek from behind cover
Hold Down Unbound Hold to lie prone. When released,
situation, check for hidden enemies and even f
Prone you return to your previous stance.
can still be seen and even shot while leaning, s
Turn Left Unbound Rotate to the left while staying in You activate the lean controls for as long as you
one position. key. Releasing either lean key (default: Q and
Turn Right Unbound Rotate to the right while staying in centered view position.
one position.
Strafe Unbound Sidestep (control direction with Sprinting
the mouse). The ability to sprint for short distances is a new
Duty:™ United Offensive.™ Like leaning and crou
Sprint Alt Run fast for a short period of time.
most useful for minimizing your exposure to e
In addition to running forward, backward, left and right, you’ll sprint to move rapidly from cover point to cov
need to master the other movement skills described on the sprinting, you will be unable to fire your weap
following pages.
Important: Sprint only works when you’re stan
not engage from the prone or crouching positi

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nbound Jump (when already standing) or Crouching and Going Prone


move up to stand from either prone As soon as you enter your first battle, you’ll find that a soldier
or crouch. who stands around often winds up dead. A shrewd player makes
nbound Move down one stance position use of both the crouch and prone stance positions when in the
(from standing to crouching or from thick of battle to keep cover, avoid enemy fire and move without
crouching to prone). exposing himself to danger. Keep in mind that while crouched or
nbound Move up one stance position (from prone, you’ll be harder to hit, but won’t move as fast as when
crouching to standing or from standing up. Additionally, when prone, you’ll crawl on your belly
prone to crouching). at a very slow pace and won’t be able to fire while moving.
nbound Press once to move into crouch Important Tip: Always use available cover! Crouching or lying
position. Press again to return to behind trees and brush can keep the enemy from spotting you.
your previous stance. Getting behind bulletproof objects can save you from gunfire.
nbound Press once to move into prone
position. Press again to return to Leaning
your previous stance. The ability to lean around corners and obstacles is essential to
nbound Hold to crouch. When released, you your survival. Leaning minimizes your exposure in potentially
return to your previous stance. dangerous situations and allows you to look into rooms, around
corners and otherwise peek from behind cover to survey the
nbound Hold to lie prone. When released,
situation, check for hidden enemies and even fire at them. You
you return to your previous stance.
can still be seen and even shot while leaning, so exercise caution.
nbound Rotate to the left while staying in You activate the lean controls for as long as you hold down the
one position. key. Releasing either lean key (default: Q and E) returns you to a
nbound Rotate to the right while staying in centered view position.
one position.
nbound Sidestep (control direction with Sprinting
the mouse). The ability to sprint for short distances is a new feature in Call of
Duty:™ United Offensive.™ Like leaning and crouching, sprint is
Alt Run fast for a short period of time.
most useful for minimizing your exposure to enemy fire. Use
ning forward, backward, left and right, you’ll sprint to move rapidly from cover point to cover point. While
e other movement skills described on the sprinting, you will be unable to fire your weapon.
Important: Sprint only works when you’re standing up—it will
not engage from the prone or crouching positions.

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VIEW CONTROLS WEAPONS CONTRO


The default view keys are as follows: The default weapons-related keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION COMMAND DEFAULT KEY DESCRIPTION
Look Up Unbound Shifts your view up to see above you. Attack Left Mouse Fire weapon.
Button
Look Down Unbound Shifts your view down to see
below you. Toggle Aim Right Mouse Switch betwee
Down the Sight Button the Sight” and
Mouse Look Unbound Toggles between mouse-controlled firing modes.
view and keyboard-controlled view.
Aim Down Unbound This comman
Center View Unbound Returns your view to front the Sight down, allows y
and center. the sight of yo
to return to “F
Free Look Yes Enable mouse-controlled “free”
firing mode.
viewing—move your mouse to
view 360.° Melee Attack Shift Strike the ene
of your gun.
Invert Mouse No Invert the Y-axis of the mouse if
you prefer. Reload Weapon R Reload weapo
Smooth Mouse No Makes mouse movement less jittery. Change Rate M Switch betwee
of Fire and semiautom
Mouse Sensitivity Slider Controls the responsiveness of
(Note: Not all
the mouse.
multiple firing
By default, looking around in the game is controlled by the mouse.
Select First Weapon 1 Switch your ac
Moving your mouse from side to side rotates your view left or right.
first weapon s
Moving your mouse forward (away from you) causes you to look up,
while moving your mouse backward (toward you) causes you to Select Second 2 Switch your ac
look down. Weapon the second we
Select Pistol 3 Switch your ac
your pistol.
Select Grenade 4 Switch your ac
grenades.
Select Smoke 5 Switch your ac
Grenade smoke grenad
(Multiplayer O
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VIEW CONTROLS WEAPONS CONTROLS


ys are as follows: The default weapons-related keys are as follows:
ULT KEY DESCRIPTION COMMAND DEFAULT KEY DESCRIPTION
bound Shifts your view up to see above you. Attack Left Mouse Fire weapon.
Button
bound Shifts your view down to see
below you. Toggle Aim Right Mouse Switch between “Aim Down
Down the Sight Button the Sight” and “From the Hip”
bound Toggles between mouse-controlled firing modes.
view and keyboard-controlled view.
Aim Down Unbound This command, when held
bound Returns your view to front the Sight down, allows you to aim down
and center. the sight of your gun. Release it
to return to “From the Hip”
Yes Enable mouse-controlled “free”
firing mode.
viewing—move your mouse to
view 360.° Melee Attack Shift Strike the enemy with the butt
of your gun.
No Invert the Y-axis of the mouse if
you prefer. Reload Weapon R Reload weapon.
No Makes mouse movement less jittery. Change Rate M Switch between fully automatic
of Fire and semiautomatic firing modes.
ider Controls the responsiveness of
(Note: Not all weapons have
the mouse.
multiple firing modes)
around in the game is controlled by the mouse.
Select First Weapon 1 Switch your active weapon to the
from side to side rotates your view left or right.
first weapon slot.
forward (away from you) causes you to look up,
mouse backward (toward you) causes you to Select Second 2 Switch your active weapon to
Weapon the second weapon slot.
Select Pistol 3 Switch your active weapon to
your pistol.
Select Grenade 4 Switch your active weapon to
grenades.
Select Smoke 5 Switch your active weapon to
Grenade smoke grenades.
(Multiplayer Only)
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Select Satchel 6 Switch your active weapon to The default toggle key for Aim Down the Sig
Charge satchel charges. mouse button. You can also bind a key to “hol
(Multiplayer Only) ADS and normal modes.
Select Binoculars 7 Switch your active weapon to
binoculars. (Multiplayer Only) Swapping Weapons and Picking U
When you see a weapon on the ground, you ca
Next Weapon Mouse Switch to the next weapon in
Wheel Down your inventory. of your two main weapons (slot 1 or slot 2). To
move your crosshair over the weapon and hold
Previous Mouse Switch to the previous weapon (default: F). You’ll automatically drop your cur
Weapon Wheel Up in your inventory. pick up the new weapon.
Picking up items is as simple as pointing your
Melee Attack item and pressing the Use key (default: F), or,
Sometimes the proximity of your enemies makes it difficult to health and ammunition, walking over the item
aim your weapon and defend yourself properly. Fortunately, you
have a Melee Attack (default: shift) available that allows you to
smack an enemy at close range with the butt end of your rifle “Cooking Off ” Grenades
or pistol. You now have the ability to pull the pin and h
long as you want in order to “cook off ” the ch
if you want to have more precision in your gre
Reloading Weapons Single Player missions, it also reduces the abilit
When your weapon’s clip runs out of ammunition, you will pick up the grenade and throw it back to you.
automatically reload. Monitor your ammunition carefully!
Reloading (default: R) in the middle of a firefight takes time and To cook off grenades, press and hold the Fire b
leaves you unable to defend yourself. If you’re running low on mouse button), then press and hold the Aim D
ammunition, pick up the extra ammunition from a fallen button (default: right mouse button) for as lon
comrade’s weapon of the same type. If all else fails, grab a weapon hold the grenade in your hand. Your crosshair
from a fallen enemy. second you hold it. When you want to throw t
both the fire and ADS mode buttons. The gren
long as it has left on its fuse and explode.
Aiming Down the Sight (ADS)
With every gun, you can enable the “aim down the sight” Important Note: In Multiplayer, you can also
function, bringing the weapon up from your hip to your face so charges in the same way you do grenades.
you can look down the sight (or look into the scope, in the case
of scoped rifles). Aiming down the sight gives you a slight zoom
effect, enabling you to be more accurate. However, when aiming
down the sight, you move more slowly than normal.

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6 Switch your active weapon to The default toggle key for Aim Down the Sight is the right
satchel charges. mouse button. You can also bind a key to “hold down” between
(Multiplayer Only) ADS and normal modes.
7 Switch your active weapon to
binoculars. (Multiplayer Only) Swapping Weapons and Picking Up Items
When you see a weapon on the ground, you can swap it with one
Mouse Switch to the next weapon in
Wheel Down your inventory. of your two main weapons (slot 1 or slot 2). To swap weapons,
move your crosshair over the weapon and hold down the Use key
Mouse Switch to the previous weapon (default: F). You’ll automatically drop your current weapon and
Wheel Up in your inventory. pick up the new weapon.
Picking up items is as simple as pointing your crosshair at the
item and pressing the Use key (default: F), or, in the case of
oximity of your enemies makes it difficult to health and ammunition, walking over the item.
and defend yourself properly. Fortunately, you
ck (default: shift) available that allows you to
t close range with the butt end of your rifle “Cooking Off ” Grenades
You now have the ability to pull the pin and hold a grenade for as
long as you want in order to “cook off ” the charge. This is useful
if you want to have more precision in your grenade throws. In the
eapons Single Player missions, it also reduces the ability for an enemy to
n’s clip runs out of ammunition, you will pick up the grenade and throw it back to you.
ad. Monitor your ammunition carefully!
t: R) in the middle of a firefight takes time and To cook off grenades, press and hold the Fire button (default: left
to defend yourself. If you’re running low on mouse button), then press and hold the Aim Down the Sight
up the extra ammunition from a fallen button (default: right mouse button) for as long as you want to
of the same type. If all else fails, grab a weapon hold the grenade in your hand. Your crosshair pulses for each
my. second you hold it. When you want to throw the grenade, release
both the fire and ADS mode buttons. The grenade will fly for as
long as it has left on its fuse and explode.
n the Sight (ADS)
ou can enable the “aim down the sight” Important Note: In Multiplayer, you can also cook off satchel
the weapon up from your hip to your face so charges in the same way you do grenades.
n the sight (or look into the scope, in the case
Aiming down the sight gives you a slight zoom
u to be more accurate. However, when aiming
u move more slowly than normal.

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Binoculars and Artillery Strikes Show Objectives/Score


When you’ve achieved the highest rank in a Multiplayer game, Throughout your campaign, mission objective
you acquire a set of binoculars (default: 7). Binoculars allow you Show Objectives/Score key (default: tab) to sh
to view aspects of the battlefield from an extremely long range. objectives and give you a status on each one.
They also allow you to call in an artillery strike. To call in an • Incomplete or in-progress mission objectives a
artillery strike, use the binoculars by going into Aim Down the • Failed mission objectives appear in red text.
Sight mode, then press the Fire button (default: left mouse
button) while aiming at your target. You’ll know the artillery • Completed mission objectives appear in black
strike has been called in when your ammo counter goes from
1 to 0. Quick Save/Quick Load
As you progress through the campaigns, it’s wi
progress. The Quick Save (default: F5) and Q
OTHER CONTROLS F9) hotkeys allow you to avoid the save/load m
COMMAND DEFAULT KEY DESCRIPTION the action.
Show Objectives/ Tab Bring up a list of your
Score mission objectives. WEAPONS OF CALL OF
Use F Use, pick up, drop off and UNITED OFFENSIV
otherwise interact with items This section lists all weapons that have been ad
and devices. Offensive™ expansion pack. Original Call of Du
Screenshot F12 Take an in-game screenshot. descriptions can be found in the original Call o

Quick Save F5 Quickly save your game in the


middle of a mission.
United States
Quick Load F9 Load your Quick Save game. Browning .30 Caliber M1919A6 Deploy
Machine Gun
Enable Console No Set this to Yes if you want to The air-cooled M1919A6 was introduced as a
enable the in-game console to the monstrous, 93-pound water-cooled M19
(accessible by pressing the about 43 pounds with tripod, the M1919A6 w
tilde ~ key). Please be advised transport with infantry units, as well as easier t
that the console is not It was one of the most reliable weapons of the
supported. Please do not call
Range: Long
Activision Customer Support
Rate of Fire: Very Fast
with any questions regarding
Damage: High
this feature.
Mobility: Fast

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nd Artillery Strikes Show Objectives/Score


eved the highest rank in a Multiplayer game, Throughout your campaign, mission objectives change. Press the
of binoculars (default: 7). Binoculars allow you Show Objectives/Score key (default: tab) to show your mission
the battlefield from an extremely long range. objectives and give you a status on each one.
ou to call in an artillery strike. To call in an • Incomplete or in-progress mission objectives appear in green text.
the binoculars by going into Aim Down the • Failed mission objectives appear in red text.
press the Fire button (default: left mouse
ing at your target. You’ll know the artillery • Completed mission objectives appear in black text.
led in when your ammo counter goes from
Quick Save/Quick Load
As you progress through the campaigns, it’s wise to save your
progress. The Quick Save (default: F5) and Quick Load (default:
OTHER CONTROLS F9) hotkeys allow you to avoid the save/load menus and stay in
DEFAULT KEY DESCRIPTION the action.
Tab Bring up a list of your
mission objectives. WEAPONS OF CALL OF DUTY :™
F Use, pick up, drop off and UNITED OFFENSIVE ™
otherwise interact with items This section lists all weapons that have been added to the United
and devices. Offensive™ expansion pack. Original Call of Duty™ weapon
F12 Take an in-game screenshot. descriptions can be found in the original Call of Duty™ manual.

F5 Quickly save your game in the


middle of a mission.
United States
F9 Load your Quick Save game. Browning .30 Caliber M1919A6 Deployable Light
Machine Gun
No Set this to Yes if you want to The air-cooled M1919A6 was introduced as a lighter alternative
enable the in-game console to the monstrous, 93-pound water-cooled M1917. Weighing
(accessible by pressing the about 43 pounds with tripod, the M1919A6 was easier to
tilde ~ key). Please be advised transport with infantry units, as well as easier to mount on tanks.
that the console is not It was one of the most reliable weapons of the Second World War.
supported. Please do not call
Range: Long
Activision Customer Support
Rate of Fire: Very Fast
with any questions regarding
Damage: High
this feature.
Mobility: Fast
17
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2.36-in Rocket Launcher, M1A1 “Bazooka” Range: Long


One of the simplest, yet most effective, weapons in the United Rate of Fire: Very Fast
States arsenal, the bazooka was little more than a steel tube fitted Damage: High
with wooden stocks for aiming and securing. Although GIs used Mobility: Fast
bazookas to flush out pillboxes, blow lanes through minefields
and even disable artillery, the bazooka’s claim to fame was as an Tokarev TT-33
anti-tank weapon. Its superiority in this regard prompted the The Tokarev TT-33 became the standard pisto
Germans to copy its design after capturing examples of the M1 in in 1933. It was an evolution of the American C
Tunisia in 1943. automatic pistol, similar in design to the M19
engineers improved several aspects of the desig
Range: Short reliable, easier to produce and capable of withs
Rate of Fire: Slow tremendous amount of abuse.
Damage: Very High
Mobility: Slow Range: Short
Rate of Fire: Medium
Damage: Moderate
Russia Mobility: Very Fast
Tokarev SVT-40
The Samozaryadnaya Vintovka Tokareva-40 (“Tokarev self- United Kingdom
loading rifle”), manufactured between 1941 and 1945, was a
major upgrade from the standard Mosin-Nagant bolt-action rifles Silenced Sten Mk IIs
of the Red Army. Though most Russian troops were ill trained to The Sten derives it name from its two designer
use the reloading rifle effectively, German troops considered it a Shepherd and H.J. Turpin, and the place it wa
trophy weapon, prized for its accuracy and superior firepower. Lock Small Arms Factory. In 1940, Britain fou
shortage of weapons, and Shepherd and Turpin
Range: Long simple, easy to manufacture and reliable in the
Rate of Fire: Medium hundred thousand Sten Mk Is were produced,
Damage: High troops with a lightweight, compact, easy-to-ma
Mobility: Fast gun. A limited number of Mk IIs models fitted
were produced for SAS Commandos and raidin
Degtyarev-Pekhotny 28
The 7.62 mm Ruchnoy Pulemyot Degtyaryova pakhotnyi Range: Short
(“Degtyarev hand-held infantry machine gun”) was a paragon of Rate of Fire: Very Fast
simplicity and easy maintenance. Apart from a bipod that was Damage: Moderate
prone to break if handled roughly, the DP-28 provided the Red Mobility: Very Fast
Army with reliable and effective fire from its introduction in
1928 to the end of the war.
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Launcher, M1A1 “Bazooka” Range: Long


st, yet most effective, weapons in the United Rate of Fire: Very Fast
bazooka was little more than a steel tube fitted Damage: High
ks for aiming and securing. Although GIs used Mobility: Fast
out pillboxes, blow lanes through minefields
rtillery, the bazooka’s claim to fame was as an Tokarev TT-33
Its superiority in this regard prompted the The Tokarev TT-33 became the standard pistol of the Red Army
ts design after capturing examples of the M1 in in 1933. It was an evolution of the American Colt-Browning
automatic pistol, similar in design to the M1911. Russian
engineers improved several aspects of the design, making it more
hort reliable, easier to produce and capable of withstanding a
ow tremendous amount of abuse.
ery High
ow Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very Fast
0
aya Vintovka Tokareva-40 (“Tokarev self- United Kingdom
nufactured between 1941 and 1945, was a
m the standard Mosin-Nagant bolt-action rifles Silenced Sten Mk IIs
Though most Russian troops were ill trained to The Sten derives it name from its two designers, Major R.V.
rifle effectively, German troops considered it a Shepherd and H.J. Turpin, and the place it was made, the Enfield
ized for its accuracy and superior firepower. Lock Small Arms Factory. In 1940, Britain found itself with a
shortage of weapons, and Shepherd and Turpin’s design proved
ong simple, easy to manufacture and reliable in the field. More than a
edium hundred thousand Sten Mk Is were produced, providing British
igh troops with a lightweight, compact, easy-to-maintain machine
ast gun. A limited number of Mk IIs models fitted with silencers
were produced for SAS Commandos and raiding forces.
otny 28
chnoy Pulemyot Degtyaryova pakhotnyi Range: Short
held infantry machine gun”) was a paragon of Rate of Fire: Very Fast
y maintenance. Apart from a bipod that was Damage: Moderate
handled roughly, the DP-28 provided the Red Mobility: Very Fast
e and effective fire from its introduction in
f the war.
19
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Webley Mk 4 Machinegewehr 34 General-Purpose Ma


Used extensively through the armies of the British Commonwealth Though the Treaty of Versailles specifically pro
from 1939 to 1945, the Webley Mk 4 revolver was a simple, no- from producing any kind of sustained-fire wea
frills combat revolver. Firing a smaller 0.38-inch round than the circumvented this by funding its development
World War I–era Webley 0.455-inch pistol, the Mk 4 was lighter This development produced an aircraft machin
and easier to fire and required less training and practice to use. Rheinmetall MG 15, from which the MG 34 w
The Mk 4 is so popular it remains in service in various parts of Considered one of the finest machine gun desi
the world to this day. MG 34 saw service on all fronts of the War.
Range: Short Range: Long
Rate of Fire: Slow Rate of Fire: Very Fast
Damage: High Damage: High
Mobility: Very Fast Mobility: Fast

Raketenpanzerbüchse “Panzerschrek”
Germany When the Germans captured some American b
Gewehr 43 in 1943, their engineers immediately recognize
Early in the war, the Germans produced a reloading rifle called the design and copied it. Soon after, Germany had
Gewehr 41(W). It was unwieldy, difficult to reload and unreliable tank weapon in the field, the Raketenpanzerbü
in the field, and when German troops found themselves face-to- nicknamed “Panzerschrek” (tank terror). It laun
face with the superior Tokarev SVT-40, its limitations cost many inch shell over an effective range of more than
lives. Seizing several SVT-40s, German engineers noticed the the competent hands of a two-man crew, becam
Tokarev’s gas-operated reloading system was superior to theirs, so nightmares for Allied tank crews, who took to
they integrated it into their existing rifle design. The Gewehr 43 tanks with sandbags and extra lengths of track
was the result. German troops appreciated its easy reloading, high Panzerschrek’s unparalleled armor-piercing cap
accuracy and excellent reliability. Range: Short
Range Long Rate of Fire: Slow
Rate of Fire: Medium Damage: Very High
Damage: High Mobility: Slow
Mobility: Fast

20
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Machinegewehr 34 General-Purpose Machine Gun


hrough the armies of the British Commonwealth Though the Treaty of Versailles specifically prohibited Germany
5, the Webley Mk 4 revolver was a simple, no- from producing any kind of sustained-fire weapon, they
ver. Firing a smaller 0.38-inch round than the circumvented this by funding its development in Switzerland.
Webley 0.455-inch pistol, the Mk 4 was lighter This development produced an aircraft machine gun, the
nd required less training and practice to use. Rheinmetall MG 15, from which the MG 34 was born.
pular it remains in service in various parts of Considered one of the finest machine gun designs in history, the
day. MG 34 saw service on all fronts of the War.
hort Range: Long
ow Rate of Fire: Very Fast
igh Damage: High
ery Fast Mobility: Fast

Raketenpanzerbüchse “Panzerschrek”
When the Germans captured some American bazookas in Tunisia
in 1943, their engineers immediately recognized their ingenious
he Germans produced a reloading rifle called the design and copied it. Soon after, Germany had a reloadable anti-
was unwieldy, difficult to reload and unreliable tank weapon in the field, the Raketenpanzerbüsche 43,
hen German troops found themselves face-to- nicknamed “Panzerschrek” (tank terror). It launched a larger 3.46-
rior Tokarev SVT-40, its limitations cost many inch shell over an effective range of more than 160 yards, and, in
al SVT-40s, German engineers noticed the the competent hands of a two-man crew, became the stuff of
ated reloading system was superior to theirs, so nightmares for Allied tank crews, who took to reinforcing their
nto their existing rifle design. The Gewehr 43 tanks with sandbags and extra lengths of track to combat the
rman troops appreciated its easy reloading, high Panzerschrek’s unparalleled armor-piercing capabilities.
lent reliability. Range: Short
ong Rate of Fire: Slow
edium Damage: Very High
igh Mobility: Slow
ast

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Flammenwerfer 35 “Flamethrower” Satchel Charges


One of the most terrifying weapons of the War, the German In Multiplayer, you can now pick up and use
Flammenwerfer 35 used compressed nitrogen to propel flaming satchel charges. These bundles of dynamite
liquid fuel as far as 33 yards. Though the teams that wielded them must be “pulled” like a grenade and thrown.
were extremely vulnerable in the field, the Flammenwerfer was They are significantly more powerful than
devastatingly effective at flushing out infantry from any manner grenades, however, and can damage or even
of bunker or entrenchment. destroy a tank. Though they can be effective
anti-personnel weapons, their primary purpose
Range: Very Short
is to give infantry the ability to disable or
Rate of Fire: High
destroy tanks.
Damage: Very High
Mobility: Medium Smoke Grenades
In Multiplayer, every player now spawns into t
New Weapons smoke grenade. These grenades do no damage,
thick, gray smoke that’s impossible to see throu
Deployable Light Machine Guns grenades are useful for obscuring the view of th
Players can now pick up and use deployable light machine guns in can help shield an advance.
Multiplayer and select Single Player levels. These weapons can
only be used when their bipod has been deployed. These machine Stationary Weapons
guns can be set up on almost any surface—window sills, flat To use a stationary weapon (such as an MG42
ground, barrels and boxes, to name a few. When you see the move up to the weapon until you see the hand
special, triangle-shaped deploy icon, use the Aim Down the Sight Use key (default: F ) to mount the weapon and f
(default: right mouse button) function to set up the gun for use. the attack command. Press the Use key (default:
dismount from the weapon.
Flamethrowers
A fearsome anti-personnel weapon, the flamethrower can launch a
deadly inferno over a wide area, instantly engulfing enemies in
flames. Though total ammunition is limited and mobility is slow,
the flamethrower is excellent for clearing trenches, bunkers and
anywhere you think the enemy may be holed up.

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35 “Flamethrower” Satchel Charges


errifying weapons of the War, the German In Multiplayer, you can now pick up and use
5 used compressed nitrogen to propel flaming satchel charges. These bundles of dynamite
s 33 yards. Though the teams that wielded them must be “pulled” like a grenade and thrown.
lnerable in the field, the Flammenwerfer was They are significantly more powerful than
tive at flushing out infantry from any manner grenades, however, and can damage or even
nchment. destroy a tank. Though they can be effective
anti-personnel weapons, their primary purpose
ery Short
is to give infantry the ability to disable or
igh
destroy tanks.
ery High
edium Smoke Grenades
In Multiplayer, every player now spawns into the game with a
s smoke grenade. These grenades do no damage, but they release a
thick, gray smoke that’s impossible to see through. Smoke
ht Machine Guns grenades are useful for obscuring the view of the enemy, which
ick up and use deployable light machine guns in can help shield an advance.
elect Single Player levels. These weapons can
n their bipod has been deployed. These machine Stationary Weapons
on almost any surface—window sills, flat To use a stationary weapon (such as an MG42 machine gun),
d boxes, to name a few. When you see the move up to the weapon until you see the hand icon. Press the
aped deploy icon, use the Aim Down the Sight Use key (default: F ) to mount the weapon and fire the weapon with
use button) function to set up the gun for use. the attack command. Press the Use key (default: F ) again to
dismount from the weapon.

ersonnel weapon, the flamethrower can launch a


r a wide area, instantly engulfing enemies in
tal ammunition is limited and mobility is slow,
s excellent for clearing trenches, bunkers and
nk the enemy may be holed up.

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VEHICLES United Kingdom/United States


Sherman M4A1 Medium Tank
Russia Crew Positions: 2 (driver/gunner, commande
SU-152 Heavy Tank Weapons: Main gun 76mm cannon, .3
Crew Positions: 1 (driver/gunner) additional .50 cal mg mount
Weapons: Main gun 152mm cannon, 7.62mm bow mg commander's cupola
Damage: Heavy Damage: Medium
Armor: Heavy Armor: Medium
Speed: Slow Speed: Medium
Turning: Slow Turning: Medium

T-34/85 Medium Tank Willys Jeep


Crew Positions: 2 (driver/gunner, commander) Crew Positions: 3 (driver, machine gunner, p
Weapons: Main gun 85mm cannon, turret mounted Weapons: Pintle-mounted .50 cal mg
7.62mm coaxial mg, additional 7.62mm mg Damage: Light
mounted on commander’s cupola. Armor: Light
Damage: Medium Speed: Fast
Armor: Medium Turning: Fast
Speed: Medium
Turning: Medium Germany
Gaz 67b Light Truck “Elefant” Heavy Tank
Crew Positions: 3 (driver, machine gunner, passenger) Crew Positions: 1 (driver/gunner)
Weapons: Pintle-mounted 7.62mm mg Weapons: Main gun 88mm cannon, 7.
Damage: Light Damage: Heavy
Armor: Light Armor: Heavy
Speed: Fast Speed: Slow
Turning: Fast Turning: Slow

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VEHICLES United Kingdom/United States


Sherman M4A1 Medium Tank
Crew Positions: 2 (driver/gunner, commander)
Tank Weapons: Main gun 76mm cannon, .30 cal coaxial mg,
1 (driver/gunner) additional .50 cal mg mounted on
Main gun 152mm cannon, 7.62mm bow mg commander's cupola
Heavy Damage: Medium
Heavy Armor: Medium
Slow Speed: Medium
Slow Turning: Medium

m Tank Willys Jeep


2 (driver/gunner, commander) Crew Positions: 3 (driver, machine gunner, passenger)
Main gun 85mm cannon, turret mounted Weapons: Pintle-mounted .50 cal mg
7.62mm coaxial mg, additional 7.62mm mg Damage: Light
mounted on commander’s cupola. Armor: Light
Medium Speed: Fast
Medium Turning: Fast
Medium
Medium Germany
Truck “Elefant” Heavy Tank
3 (driver, machine gunner, passenger) Crew Positions: 1 (driver/gunner)
Pintle-mounted 7.62mm mg Weapons: Main gun 88mm cannon, 7.92mm bow mg
Light Damage: Heavy
Light Armor: Heavy
Fast Speed: Slow
Fast Turning: Slow

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Panzer IV Medium Tank MULTIPLAYER


Crew Positions: 2 (driver/gunner, commander) To play online, select the
Weapons: Main gun 75mm cannon, 7.92mm coaxial mg, Multiplayer option from the
additional 7.92mm mg mounted on Single Player main menu or
commander’s cupola. choose the Join Game option
Damage: Medium from the Multiplayer main
Armor: Medium menu. You’ll be presented
Speed: Medium with these choices:
Turning: Medium
Join a Game – Go to the
Horch 1a Light Truck Multiplayer Server Browser
Crew Positions: 3 (driver, machine gunner, passenger) screen to search for available
Weapons: Pintle-mounted 7.92mm mg Internet or LAN-based Multiplayer games.
Damage: Light
Start a New Server – Set up and host your ow
Armor: Light
Multiplayer game.
Speed: Fast
Turning: Fast Multiplayer Options – Adjust settings specific
including data rate, chat hotkeys and player na

OTHER INFORMATION Options – Configure your controls and adjust


quality and performance settings. Click on the
the right side of the screen for additional optio
Health Kits those settings to change them. A list of default
Throughout your journey, you’ll encounter three kinds of health found on the following pages.
kits—tins, boxes and bags—that replenish small, medium and
large amounts of health, respectively. Press the Use key Mods – View the list of mods (modified versio
(default: F) or walk over the health kits to pick them up. Duty:™ United Offensive™) you’ve installed.

Note: There are no additional health kits when playing the Single Single Player – Launch Single Player Call of D
Player game on the Veteran difficulty setting. Offensive™ to play campaign missions.
Quit – Exit the game and return to the deskto

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ium Tank MULTIPLAYER


2 (driver/gunner, commander) To play online, select the
Main gun 75mm cannon, 7.92mm coaxial mg, Multiplayer option from the
additional 7.92mm mg mounted on Single Player main menu or
commander’s cupola. choose the Join Game option
Medium from the Multiplayer main
Medium menu. You’ll be presented
Medium with these choices:
Medium
Join a Game – Go to the
Truck Multiplayer Server Browser
3 (driver, machine gunner, passenger) screen to search for available
Pintle-mounted 7.92mm mg Internet or LAN-based Multiplayer games.
Light
Start a New Server – Set up and host your own
Light
Multiplayer game.
Fast
Fast Multiplayer Options – Adjust settings specific to Multiplayer,
including data rate, chat hotkeys and player name.

HER INFORMATION Options – Configure your controls and adjust audio/video


quality and performance settings. Click on the sub-sections on
the right side of the screen for additional options. Click on
those settings to change them. A list of default controls can be
journey, you’ll encounter three kinds of health found on the following pages.
nd bags—that replenish small, medium and
health, respectively. Press the Use key Mods – View the list of mods (modified versions of Call of
k over the health kits to pick them up. Duty:™ United Offensive™) you’ve installed.

o additional health kits when playing the Single Single Player – Launch Single Player Call of Duty:™ United
e Veteran difficulty setting. Offensive™ to play campaign missions.
Quit – Exit the game and return to the desktop.

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Multiplayer Options Finding and Connecting to Multip


COMMAND DEFAULT DESCRIPTION Connecting to Your ISP
Vote Yes F1 Vote yes on the vote currently For Internet play, connect to your Internet Ser
in progress. before starting Multiplayer. If you have cable m
access, you may have a persistent connection a
Vote No F2 Vote no on the vote currently
do anything special. See your Windows® and I
in progress.
information on how to connect to your ISP.
Chat T Chat with other players.
Setting Your Data Rate
Team Chat Y Send a chat message to your It’s extremely important that you set your Con
team members only.
match the speed of your Internet connection. T
Quick Chat V Quick Chat to quickly “shout” options for the Connection Type setting to sen
commands, warnings, etc. optimal rate for your bandwidth: 28.8Kbps mo
Map G Brings up an overhead modem, 56Kbps modem, ISDN line (default)
map view. cable modem or DSL connections.
Allow No Set to Yes to automatically Important Note: Options 28.8Kbps and 33.6K
Downloading download new maps or mods not supported.
when connected to server with
new content. An improper data rate could result in impaired
(i.e., high “ping” times and “lag”) in Internet a
Draw HUD Yes Toggle the health, compass and Multiplayer games, so be sure to set this value
ammo indicators On or Off.
Server Listing
Draw Crosshair Yes Toggles the crosshair On
or Off. After selecting Join a Game,
you’ll see the Server Listing
Connection Type ISDN Select the correct Internet screen. To see Internet
connection speed. servers, click on the Source
Player Name Unknown Enter the name you want to button and change the
Soldier use for Multiplayer games. source from Local to Internet
(or from Internet to Local to
Show Scores Tab View the scoreboard and
display teams. play a LAN game). The
server list shows the name of
PunkBuster No Toggles PunkBuster On and Off. the server, the map the server is playing, the nu
and maximum players on the server, the gamep
ping (connection delay) to that server. Ping ind

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Options Finding and Connecting to Multiplayer Servers


DEFAULT DESCRIPTION Connecting to Your ISP
F1 Vote yes on the vote currently For Internet play, connect to your Internet Service Provider (ISP)
in progress. before starting Multiplayer. If you have cable modem or DSL
access, you may have a persistent connection and won’t need to
F2 Vote no on the vote currently
do anything special. See your Windows® and ISP manuals for
in progress.
information on how to connect to your ISP.
T Chat with other players.
Setting Your Data Rate
Y Send a chat message to your It’s extremely important that you set your Connection Type to
team members only.
match the speed of your Internet connection. There are five
V Quick Chat to quickly “shout” options for the Connection Type setting to send data at the
commands, warnings, etc. optimal rate for your bandwidth: 28.8Kbps modem, 33.6Kbps
G Brings up an overhead modem, 56Kbps modem, ISDN line (default) and one for LAN,
map view. cable modem or DSL connections.
No Set to Yes to automatically Important Note: Options 28.8Kbps and 33.6Kbps are
download new maps or mods not supported.
when connected to server with
new content. An improper data rate could result in impaired performance
(i.e., high “ping” times and “lag”) in Internet and LAN-based
Yes Toggle the health, compass and Multiplayer games, so be sure to set this value correctly.
ammo indicators On or Off.
Server Listing
Yes Toggles the crosshair On
or Off. After selecting Join a Game,
you’ll see the Server Listing
ISDN Select the correct Internet screen. To see Internet
connection speed. servers, click on the Source
Unknown Enter the name you want to button and change the
Soldier use for Multiplayer games. source from Local to Internet
(or from Internet to Local to
Tab View the scoreboard and
display teams. play a LAN game). The
server list shows the name of
No Toggles PunkBuster On and Off. the server, the map the server is playing, the number of current
and maximum players on the server, the gameplay type and your
ping (connection delay) to that server. Ping indicates the time it

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takes for your computer to transmit to the server (the lower the SERVER SETTING DEFAULTS TO DESCRIPTIO
ping, the better). By default, servers are sorted by ping. You’ll
Dedicated Only No Set to Yes to
generally experience fewer gameplay slowdowns on a server with
dedicated se
a lower ping than one with a higher ping. The server list also
shows the hardware and operating system of each server with a Mods All Set to Yes to
two-letter icon. (WD stands for Windows Dedicated Server, WL modded ser
stands for Windows Listen Server and LD stands for Linux view only n
Dedicated Server.) Servers running with PunkBuster enabled servers. Set
will show a PunkBuster icon next to the game type listing. both types.
Finally, the column with the hammer icon shows whether or not
Friendly Fire All Set to Off t
a server has been modded. An X in the hammer column next to
with Friend
a server name indicates that the server is running a mod or
Set to On, R
unofficial map.
to show serv
Click Refresh List to update the list of available servers. settings. Set
servers regar
Server Filters Fire setting.
To refine your server browsing results, the server list allows you
to filter out specific servers based on common settings: Killcam All Set to On to
servers with
SERVER SETTING DEFAULTS TO DESCRIPTION Set to Off t
View Empty Yes Set to No to filter out with it disab
empty servers. show server
Killcam sett
View Full Yes Set to No to filter out
full servers. PunkBuster All Set to Yes to
servers with
With Password Yes Set to No to filter out
enabled. Set
password-protected servers.
only servers
Without Password Yes Set to No to filter out servers disabled. Se
that require no password. servers regar
(Useful for quickly finding Punkbuster
password-protected servers.)
Connecting to a Specific Server
Pure Servers Only Yes Set to No to view When you find a server you like, double-click
non-pure servers. connect, or click once to highlight the server a
Join Server.

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mputer to transmit to the server (the lower the SERVER SETTING DEFAULTS TO DESCRIPTION
By default, servers are sorted by ping. You’ll
Dedicated Only No Set to Yes to only view
ce fewer gameplay slowdowns on a server with
dedicated servers.
one with a higher ping. The server list also
re and operating system of each server with a Mods All Set to Yes to view only
WD stands for Windows Dedicated Server, WL modded servers. Set to No to
ws Listen Server and LD stands for Linux view only non-modded
Servers running with PunkBuster enabled servers. Set to All to view
Buster icon next to the game type listing. both types.
n with the hammer icon shows whether or not
Friendly Fire All Set to Off to show servers
modded. An X in the hammer column next to
with Friendly Fire turned off.
cates that the server is running a mod or
Set to On, Reflect or Shared
to show servers with those
to update the list of available servers. settings. Set to All to show
servers regardless of Friendly
Fire setting.
ver browsing results, the server list allows you
c servers based on common settings: Killcam All Set to On to show only
servers with the Killcam on.
DEFAULTS TO DESCRIPTION Set to Off to show servers
Yes Set to No to filter out with it disabled. Select All to
empty servers. show servers regardless of
Killcam setting.
Yes Set to No to filter out
full servers. PunkBuster All Set to Yes to show only
servers with PunkBuster
Yes Set to No to filter out
enabled. Set to No to show
password-protected servers.
only servers with PunkBuster
d Yes Set to No to filter out servers disabled. Set to All to show
that require no password. servers regardless of
(Useful for quickly finding Punkbuster setting.
password-protected servers.)
Connecting to a Specific Server
y Yes Set to No to view When you find a server you like, double-click on the name to
non-pure servers. connect, or click once to highlight the server and then click
Join Server.

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Adding To Favorites Maximum Set the maximum number o


If you like a particular server, you can add it to your favorites list Players server at one time.
by clicking Add To Favorites. View your favorites list by clicking
Minimum Ping Set the minimum ping allow
the Source button to change the source to Favorites.
Setting this to 0 means no li
Server Info Maximum Ping Set the maximum ping allow
The Server Info button shows you detailed information about Setting this to 0 means no li
the highlighted server, including IP address and a wide range of
server settings. Maximum Rate Set the maximum amount o
allowed per player. Setting t
Important Note: Some servers may require a password to limit on bandwidth.
connect. Click the Password button on the bottom of the
screen and then enter the password. Password Enter a password to restrict
joining unless they know th
Creating a Server Passwords are case sensitive.
To use your computer as a server, click on Start New Server
from the Multiplayer main menu. You’ll be able to select the PunkBuster Enable or disable PunkBuste
map you want the server to run and other server options.
Advanced
General Battle Rank Allow player to advance in r
Game Type Choose from Base Assault, Domination, (See page 38 for more info).
Capture The Flag, Deathmatch, Team Kill Cam Enable/Disable kill cam.
Deathmatch, Retrieval, Behind Enemy Lines,
Headquarters and Search & Destroy. Drop Health Allow player to drop a healt
when killed.
Server Name This is the name of the server as it appears in
the Join Server browser. Shellshock Enable/disable shellshock.
Dedicated • No – Start a local server and a local client. Allow Voting Allow players to use the in-g
to change server options suc
• LAN – Start a Local Area Network type.
dedicated server [no local client].
Allow Vote Allow players to vote on wh
• Internet – Start a server that can be seen on Map Restart can be restarted.
the Internet through the master server.
Allow Vote Allow players to vote on swi
Pure Restrict players with modified game files from Next Map the next map on the list.
joining the server.

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rites Maximum Set the maximum number of players on the


ular server, you can add it to your favorites list Players server at one time.
o Favorites. View your favorites list by clicking
Minimum Ping Set the minimum ping allowed per player.
to change the source to Favorites.
Setting this to 0 means no limit on ping time.
Maximum Ping Set the maximum ping allowed per player.
utton shows you detailed information about Setting this to 0 means no limit on ping time.
rver, including IP address and a wide range of
Maximum Rate Set the maximum amount of bandwidth
allowed per player. Setting this to 0 means no
Some servers may require a password to limit on bandwidth.
Password button on the bottom of the
nter the password. Password Enter a password to restrict players from
joining unless they know the password.
er Passwords are case sensitive.
uter as a server, click on Start New Server
yer main menu. You’ll be able to select the PunkBuster Enable or disable PunkBuster.
server to run and other server options.
Advanced
Battle Rank Allow player to advance in rank.
Choose from Base Assault, Domination, (See page 38 for more info).
Capture The Flag, Deathmatch, Team Kill Cam Enable/Disable kill cam.
Deathmatch, Retrieval, Behind Enemy Lines,
Headquarters and Search & Destroy. Drop Health Allow player to drop a health pack
when killed.
This is the name of the server as it appears in
the Join Server browser. Shellshock Enable/disable shellshock.
• No – Start a local server and a local client. Allow Voting Allow players to use the in-game voting system
to change server options such as map and game
• LAN – Start a Local Area Network type.
dedicated server [no local client].
Allow Vote Allow players to vote on whether a map
• Internet – Start a server that can be seen on Map Restart can be restarted.
the Internet through the master server.
Allow Vote Allow players to vote on switching to
Restrict players with modified game files from Next Map the next map on the list.
joining the server.

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Allow Vote Map Allow players to vote on new map selection. Grace Period Set the amount of time allow
beginning of each round for
Allow Vote Allow players to vote on switching
teams and still be allowed to
Game Type to another game type.
round. (seconds)
Allow Vote Kick Allow players to vote on kicking a player from
Carrier Add an icon over the head o
the server.
Indicator carrying the objective.
Allow Vote Ban Allow players to vote on banning a player from
Friendly Enable this option to add an
the server.
Indicators the head of teammates.
Depending on the game type selected on the Server Settings
Friendly Fire Allow teammates to hurt an
screen, the Settings tab brings up a different set of options.
other. There are 4 settings: O
Settings or Reflect.
Score Limit Set the number of kills needed to win. • Shared – Will share damag
(player points) friendly fire between the v
attacker.
Score Limit Set the number of team points needed to win.
• Reflect – When a player sh
(team points)
the damage the teammate
Time Limit Set the time limit for the map in minutes. is reflected back onto the p
(minutes) the teammate.
Round Limit Set the round limit for the map. (rounds) Auto-Balance Automatically balance numb
Teams on teams.
Round Length Set the time limit for each round in minutes.
(minutes) Force Force players to respawn aft
Respawning
Respawn Set the amount of time before everyone
Wave Time who is dead respawns. (seconds) Allow Enemy Allow dead players to specta
Spectating on the opposing team.
Start Round Set the waiting period at the beginning of
Delay the round before the round starts. (seconds) Allow Free Allow spectators to freely ro
Spectating
End Round Set the amount of time before resetting all
Delay the scores and restarting the round. (seconds) Show Flag Show flag carriers on compa
Carriers
Clear Score Clear the players or teams score at the
Each Round start of the round. Vehicles
Allow or disallow the use of specific vehicles on

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Allow players to vote on new map selection. Grace Period Set the amount of time allowed at the
beginning of each round for players to switch
Allow players to vote on switching
teams and still be allowed to play for that
to another game type.
round. (seconds)
Allow players to vote on kicking a player from
Carrier Add an icon over the head of the player
the server.
Indicator carrying the objective.
Allow players to vote on banning a player from
Friendly Enable this option to add an icon over
the server.
Indicators the head of teammates.
game type selected on the Server Settings
Friendly Fire Allow teammates to hurt and even kill each
s tab brings up a different set of options.
other. There are 4 settings: On, Off, Shared
or Reflect.
Set the number of kills needed to win. • Shared – Will share damage in cases of
(player points) friendly fire between the victim and the
attacker.
Set the number of team points needed to win.
(team points) • Reflect – When a player shoots a teammate,
the damage the teammate would have taken
Set the time limit for the map in minutes. is reflected back onto the player who shot
(minutes) the teammate.
Set the round limit for the map. (rounds) Auto-Balance Automatically balance number of players
Set the time limit for each round in minutes. Teams on teams.
(minutes) Force Force players to respawn after dying.
Respawning
Set the amount of time before everyone
who is dead respawns. (seconds) Allow Enemy Allow dead players to spectate players
Spectating on the opposing team.
Set the waiting period at the beginning of
the round before the round starts. (seconds) Allow Free Allow spectators to freely roam the map.
Spectating
Set the amount of time before resetting all
the scores and restarting the round. (seconds) Show Flag Show flag carriers on compass.
Carriers
Clear the players or teams score at the
start of the round. Vehicles
Allow or disallow the use of specific vehicles on the server.

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Weapons press Fire (default: left mouse button), and to


Allow or disallow the use of specific weapons on the server. guns, use the Melee Attack (default: shift).
Note: By playing online, you must leave the Activision-controlled In the jeep driving position, The Fire button (
environment in Call of Duty:™ United Offensive.™ The game’s mouse button) honks your horn. Use it to war
content has been rated for Teen audiences, but the content of the your approach.
game may change during online play due to, among other things,
interactive exchanges. Activision and Gray Matter take no Vehicle Views
responsibility for content external to the game itself. When you enter a tank, your default view is a
person perspective. To zoom in on the tank can
Call of Duty:™ United Offensive™ includes PunkBuster™ Anti-Cheat precision firing, use the Aim Down the Sight
software technology. PunkBuster™ Anti-Cheat software mouse button) function.
technology and services combat online cheating in Call of Duty:™
United Offensive™ Internet play. Jeeps default your view to a first-person, in-the
perspective. To change to third person perspect
The use of PunkBuster™ Anti-Cheat software is optional and is Down the Sight (default: right mouse button)
provided without direct cost to our users. For more information
about PunkBuster™ or for PunkBuster™ support, please visit Vehicle Positions
www.evenbalance.com. Medium tanks and jeeps have multiple positio
occupy. The first person to enter a medium tan
automatically becomes the driver. The next to
Multiplayer Vehicle Controls the machine gunner position (up top in tanks,
Driving vehicles in Multiplayer is as simple as getting in the
jeeps). Jeeps have a third spot, the passenger se
vehicle and using the same commands as moving on foot. To get
can sit and use their own hand-held weapons.
in a vehicle, walk toward it until you see a hand icon, then press
your Use key (default: F). The Forward (default: W) command Tip: A player can mount a deployable machine
allows you to drive forward. The Backpedal (default: S) passenger seat position, which makes a 3-perso
command applies brakes while driving and, when you reach a be reckoned with.
stop, reverses your movement. The Move Left (default: A) and
Once in a jeep or medium tank, use the Next W
Move Right (default: D) commands turn the body of the vehicle
mouse wheel down) or Previous Weapon (def
left and right, respectively. To control the tank turret, use your
up) commands to change positions. For instan
mouse to aim up and down and swivel the turret left and right.
the driver’s seat to the machine gunner position
Press the Jump command (default: spacebar) to align the body of
vehicle and then move your mouse wheel down
the tank with your barrel position.
delay after each position change to avoid playe
Vehicle Weapons between positions too frequently.
In the tank driving position, you control both the main tank
cannon as well as a mounted submachine gun. To fire the cannon,

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press Fire (default: left mouse button), and to fire your machine
the use of specific weapons on the server. guns, use the Melee Attack (default: shift).
online, you must leave the Activision-controlled In the jeep driving position, The Fire button (default: left
all of Duty:™ United Offensive.™ The game’s mouse button) honks your horn. Use it to warn other players of
ated for Teen audiences, but the content of the your approach.
during online play due to, among other things,
ges. Activision and Gray Matter take no Vehicle Views
content external to the game itself. When you enter a tank, your default view is a top-down, third-
person perspective. To zoom in on the tank cannon for more
ed Offensive™ includes PunkBuster™ Anti-Cheat precision firing, use the Aim Down the Sight (default: right
gy. PunkBuster™ Anti-Cheat software mouse button) function.
rvices combat online cheating in Call of Duty:™
Internet play. Jeeps default your view to a first-person, in-the-driver’s-seat
perspective. To change to third person perspective, use the Aim
uster™ Anti-Cheat software is optional and is Down the Sight (default: right mouse button) function.
direct cost to our users. For more information

or for PunkBuster™ support, please visit Vehicle Positions
com. Medium tanks and jeeps have multiple positions a player can
occupy. The first person to enter a medium tank or jeep
automatically becomes the driver. The next to jump in occupies
Vehicle Controls the machine gunner position (up top in tanks, on the back in
n Multiplayer is as simple as getting in the
jeeps). Jeeps have a third spot, the passenger seat, where a player
the same commands as moving on foot. To get
can sit and use their own hand-held weapons.
toward it until you see a hand icon, then press
ault: F). The Forward (default: W) command Tip: A player can mount a deployable machine gun in the
e forward. The Backpedal (default: S) passenger seat position, which makes a 3-person jeep a force to
brakes while driving and, when you reach a be reckoned with.
movement. The Move Left (default: A) and
Once in a jeep or medium tank, use the Next Weapon (default:
ult: D) commands turn the body of the vehicle
mouse wheel down) or Previous Weapon (default: mouse wheel
ectively. To control the tank turret, use your
up) commands to change positions. For instance, to move from
and down and swivel the turret left and right.
the driver’s seat to the machine gunner position, enter the
mmand (default: spacebar) to align the body of
vehicle and then move your mouse wheel down. There’s a short
r barrel position.
delay after each position change to avoid players hopping
s between positions too frequently.
g position, you control both the main tank
a mounted submachine gun. To fire the cannon,

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Note: Heavy tanks, such as the Elefant, have a single driver 5. Platoon Artillery Strike – Platoon S
position and no ancillary gunner position. Sergeant use the binoculars they acqu
call in a deadly artillery strik
Multiplayer Battlefield Promotions the map. To use this ability,
Multiplayer team-based game modes feature a battlefield binoculars in Aim Down th
promotion system that rewards players for team-based Your ammo counter should
participation and achievement. As players move up in rank, they’re indicating your artillery are
able to carry more equipment (i.e., more grenades, ammo). Higher to strike. Aim the viewfinde
rank players also get access to special equipment and weapons, and press the Fire button (d
which is detailed below: button). In a few seconds, a
rain down on the area you p
New ranks are awarded when players achieve a certain number of significantly damaging or de
points. Points are awarded for achieving objectives, leading or (friend or foe) in the area.
assisting the capture of a flag, defending a flag and killing enemies.
Note: Each rank enjoys the benefits of the prev
The five ranks and their benefits are as follows: weapons and abilities become available after yo
RANK SPECIAL ABILITIES the exception of artillery, which becomes availa
you gain the Platoon Sergeant rank.
1. Private None
2. Rifleman Additional grenades and pistol ammo. Multiplayer Maps
3. Squad Leader Scouting Binoculars – Squad Leaders can use Players can now view an overhead map of the c
binoculars, which are useful for scouting over Multiplayer level by activating the View Map c
long distances, spotting approaching attacks (default: G). These maps are marked with Targ
and monitoring combat from afar. Points (TRPs), which can make team commun
and more efficient. Using the in-game text cha
4. Section Satchel Charges – Section Sergeants spawn point out a TRP (based on the map) to call att
Sergeant in the game with satchel charges already in their or an objective or stake out a rally point. This
weapons inventory. reference map locations, rather than relying on
Note: Lower rank players can still use satchel terrain that may be vague or confusing. (Exam
charges, but they must pick them up off typing “there’s a sniper in the bombed-out buil
the ground. side” you can simply type “sniper trp 9” and yo
reference the location by referring to its map.)

38
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, such as the Elefant, have a single driver 5. Platoon Artillery Strike – Platoon Sergeants can now
ncillary gunner position. Sergeant use the binoculars they acquired at Rank 3 to
call in a deadly artillery strike anywhere on
Battlefield Promotions the map. To use this ability, equip the
based game modes feature a battlefield binoculars in Aim Down the Sight mode.
that rewards players for team-based Your ammo counter should show a “1,”
achievement. As players move up in rank, they’re indicating your artillery are standing by ready
equipment (i.e., more grenades, ammo). Higher to strike. Aim the viewfinder at the ground
et access to special equipment and weapons, and press the Fire button (default: left mouse
below: button). In a few seconds, artillery shells will
rain down on the area you pinpointed,
arded when players achieve a certain number of significantly damaging or destroying anything
awarded for achieving objectives, leading or (friend or foe) in the area.
re of a flag, defending a flag and killing enemies.
Note: Each rank enjoys the benefits of the previous rank. New
d their benefits are as follows: weapons and abilities become available after you respawn, with
SPECIAL ABILITIES the exception of artillery, which becomes available shortly after
you gain the Platoon Sergeant rank.
None
Additional grenades and pistol ammo. Multiplayer Maps
Scouting Binoculars – Squad Leaders can use Players can now view an overhead map of the current
binoculars, which are useful for scouting over Multiplayer level by activating the View Map command
long distances, spotting approaching attacks (default: G). These maps are marked with Target Reference
and monitoring combat from afar. Points (TRPs), which can make team communication quicker
and more efficient. Using the in-game text chat, players can
Satchel Charges – Section Sergeants spawn point out a TRP (based on the map) to call attention to a threat
in the game with satchel charges already in their or an objective or stake out a rally point. This makes it easier to
weapons inventory. reference map locations, rather than relying on descriptions of
Note: Lower rank players can still use satchel terrain that may be vague or confusing. (Example: Instead of
charges, but they must pick them up off typing “there’s a sniper in the bombed-out building on the east
the ground. side” you can simply type “sniper trp 9” and your team can
reference the location by referring to its map.)

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Multiplayer Game Types IMPORTANT TIPS


This section lists all new Multiplayer game modes that have These tips take into account the new features o
been added to the United Offensive™ expansion pack. To read Duty:™ United Offensive™ Expansion Pack:
detailed descriptions of the Headquarters, Behind Enemy Lines,
Retrieval, Search & Destroy, Deathmatch and Team Sprinting—Master the ability to sprint from c
Deathmatch modes, consult the original Call of Duty™ manual. cover point. Multiplayer games are an excellent
crouching behind cover, standing up, sprinting
Domination point, then quickly crouching or lying prone. E
Two teams clash with one another in an attempt to capture 5 to at you, but your speed makes it difficult for th
7 separate zones on a map. Zones are represented by flags, and hit you. This ability is indispensable in all part
players must stand next to a flag for a period of time to raise their United Offensive.™
side’s flag and lay claim to the zone. The first team to capture all
zones (and thereby dominate the battlefield) wins the round. Multiplayer Vehicles—All vehicles other than
Points are awarded for raising flags and killing enemy players. allow more than one player to ride at a time. M
have the driver/main gunner position as well a
Capture the Flag gunner position. Heavy tanks have only the dr
In this team-oriented mode, each team must locate the enemy position, but these tanks have superior firepow
base, steal the enemy flag and bring it back to their own base to driver, a passenger (who can fire his or her own
capture it. Points are awarded for stealing, capturing, defending .50 cal gunner position, making them a triple
and returning the flag, as well as for killing other players. Teams possible, jump in a tank or Jeep with a teamm
score points for successful captures, and the first team to score the extra weapons. Together, you will be more effe
point limit, or score more captures during the alloted time, wins. your own.
To successfully capture an enemy flag, your team flag needs to be
present at your base.

Base Assault
In this team-oriented mode, each team must locate and destroy
three enemy bases on the map. To destroy a base, teams must
assault the base installations with heavy weapons (e.g., tank
shells, bazookas, satchel charges, artillery strikes) and destroy the
base’s perimeter defenses. Once the defenses are down, infantry
must infiltrate the base and plant charges. Once the charges
detonate, the base is destroyed and the enemy loses use of it as a
spawn point. Each team must defend their bases against assaults,
while striking out against enemy bases. Defending infantrymen
can defuse charges planted in their base.

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Game Types IMPORTANT TIPS


ll new Multiplayer game modes that have These tips take into account the new features of the Call of
United Offensive™ expansion pack. To read Duty:™ United Offensive™ Expansion Pack:
ns of the Headquarters, Behind Enemy Lines,
& Destroy, Deathmatch and Team Sprinting—Master the ability to sprint from cover point to
es, consult the original Call of Duty™ manual. cover point. Multiplayer games are an excellent place to practice
crouching behind cover, standing up, sprinting to another cover
point, then quickly crouching or lying prone. Enemies may fire
with one another in an attempt to capture 5 to at you, but your speed makes it difficult for them to target and
n a map. Zones are represented by flags, and hit you. This ability is indispensable in all parts of Call of Duty:™
next to a flag for a period of time to raise their United Offensive.™
laim to the zone. The first team to capture all
dominate the battlefield) wins the round. Multiplayer Vehicles—All vehicles other than the heavy tanks
for raising flags and killing enemy players. allow more than one player to ride at a time. Medium tanks
have the driver/main gunner position as well as a machine
g gunner position. Heavy tanks have only the driver/main gunner
ted mode, each team must locate the enemy position, but these tanks have superior firepower. Jeeps have a
my flag and bring it back to their own base to driver, a passenger (who can fire his or her own weapon) and a
are awarded for stealing, capturing, defending .50 cal gunner position, making them a triple threat! As much as
flag, as well as for killing other players. Teams possible, jump in a tank or Jeep with a teammate and man the
ccessful captures, and the first team to score the extra weapons. Together, you will be more effective than on
e more captures during the alloted time, wins. your own.
ture an enemy flag, your team flag needs to be
e.

ted mode, each team must locate and destroy


on the map. To destroy a base, teams must
stallations with heavy weapons (e.g., tank
atchel charges, artillery strikes) and destroy the
efenses. Once the defenses are down, infantry
base and plant charges. Once the charges
is destroyed and the enemy loses use of it as a
team must defend their bases against assaults,
against enemy bases. Defending infantrymen
planted in their base.

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CREDITS Private Whitney,


Private Semashko,
Recording, Engineering,
Editing, VO Effects
Additional VO Design
GRAY MATTER ACTIVISION PI STUDIOS Scott Menville Rik W. Schaffer,
STUDIOS Production Robert Erwin Womb Music
John Faulkenbury Corporal Kukilov,
Art Producer German Officer,
Rob Heironimus Voices Recorded at
Brian Anderson Doug Pearson German Soldier
Sloan Anderson Dirk Jones Salami Studios
Executive Producer Dan Kramer Jim Ward
Isabelle Decenciere
Dominique Drozdz Marc Struhl Cameron Lamprecht Private Koppel, MUSIC AND
Jason Hoover Peter Mack Van Dyke, SOUND EFFECTS
Associate Producer German Soldier
Dan Moditch Daniel Hagerty David Mertz Original Musical Score
Colin Whitney Daniel Young Dee Baker Michael Giacchino
Thomas Szakolczay Production Lieutenant Lehmkuhl,
Coordinator Stanjel – Additional Music
Community Map Sergeant Ramirez, Justin Skomarovsky
Design Matthew Burns Additional VO
Joe Chiang Nathaniel McClure Roger Abrahamsson
Jamie Alcroft GLOBAL BRAND
Mike Denny
Jeremy Luyties Production Testers SCRIPT AND Tank Commander, MANAGEMENT
Nikolai Mohilchock Robert Kirschenbaum VOICE Navigator, Associate
Paul Sandler Ismael Garcia Scriptwriter Additional VO Brand Manager
Thad Sasser VP, North Michael Schiffer Nick Jameson Richard Brest
Nathan Silvers American Studios Additional Writing Private Anderson, Director, Global
Jesse Snyder Mark Lamia Richard Farrelly Sasha, Additional VO Brand Management
Sean Soucy President, Activision Cam Clarke David Pokress
Kevin Worrel Casting and
Publishing Voice Direction Private Goldberg, VP, Global
Programming Kathy Vrabeck Margaret Tang, Additional VO Brand Management
Jed Adams Womb Music Andre Sogliuzzo Dusty Welch
Alexander Conserva ADDITIONAL
Voice Talent Russian Narrator, Senior Publicist
Ryan Feltrin CONTENT Additional VO
PROVIDED BY Sergeant Moody Mike Mantarro I
Sound Design Gregg Berger Grant Albrecht
Steve Goldberg INFINITY WARD Publicist
British Narrator,
Level Designers Captain Foley, Additional VO Maclean Marshall I
Administrative Assistant Chad Grenier Additional VO S
Erika Narimatsu Steve Blum Greg Ellis Director, Corp
Todd Alderman Communications E
Keith "Ned Man" Private Korolov,
Art Director Major Ingram, Additional VO Michelle Nino
Corky Lehmkuhl Bell Additional VO U
Mohammed Alavi Robin Atkin Downes Jay Gordon SVP, North American
Creative Lead Sales
Animators Machine Gunner,
Richard Farrelly Sergeant Antonov, Additional VO Tricia Bertero D
Chance Glasco Sergeant Jones,
Lead Designer Paul Messerly Additional VO
Matt Morton VP, North American
Dan Koppel Sales
Producer S. Scott Bullock Co-Pilot,
Maria Stipp
Senior Producer Additional VO
Ken Turner B-17 Pilot, US Bill Harper
Robb Alvey Trade Marketing
Narrator, Additional VO Manager
Associate Producer
Technical Director Neil Ross Private Ender
Julie DeWolf
Eric Johnsen Quinton Flynn
Jean-Marc Morel Amy Longhi

42
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:11 PM Page 43

CREDITS Private Whitney,


Private Semashko,
Recording, Engineering,
Editing, VO Effects
BUSINESS &
LEGAL AFFAIRS
Additional VO Design
ACTIVISION PI STUDIOS Scott Menville Rik W. Schaffer, Director, Business
Robert Erwin & Legal Affairs
Production Corporal Kukilov,
Womb Music Greg Deutsch
John Faulkenbury
Producer Rob Heironimus German Officer, Voices Recorded at
Doug Pearson German Soldier Senior VP
Dirk Jones Salami Studios & General Counsel
Executive Producer Dan Kramer Jim Ward
George Rose
z Marc Struhl Cameron Lamprecht Private Koppel, MUSIC AND
Peter Mack Van Dyke, SOUND EFFECTS CREATIVE
Associate Producer German Soldier
Daniel Hagerty David Mertz Original Musical Score SERVICES
Daniel Young Dee Baker Michael Giacchino VP, Creative Services
y Production Lieutenant Lehmkuhl, & Operations
Coordinator Stanjel – Additional Music
Community Map Sergeant Ramirez, Justin Skomarovsky Denise Walsh
Matthew Burns Additional VO
Nathaniel McClure Roger Abrahamsson Marketing
Jamie Alcroft GLOBAL BRAND Creative Director
Production Testers SCRIPT AND Tank Commander, MANAGEMENT Matthew Stainner
k Robert Kirschenbaum VOICE Navigator, Associate Creative
Ismael Garcia Scriptwriter Additional VO Brand Manager
Nick Jameson Services Manager
VP, North Michael Schiffer Richard Brest Jill Barry
American Studios Additional Writing Private Anderson, Director, Global Creative Services
Mark Lamia Richard Farrelly Sasha, Additional VO Brand Management
Cam Clarke Assistant Manager
President, Activision Casting and David Pokress Shelby Yates
Publishing Voice Direction Private Goldberg, VP, Global Package Design
Kathy Vrabeck Margaret Tang, Additional VO Brand Management
Womb Music Andre Sogliuzzo Hamagami/Carroll
Dusty Welch And Associates
a ADDITIONAL
Voice Talent Russian Narrator, Senior Publicist
CONTENT Additional VO Manual Design
PROVIDED BY Sergeant Moody Mike Mantarro Ignited Minds LLC
Gregg Berger Grant Albrecht
INFINITY WARD Publicist
British Narrator,
Level Designers Captain Foley, Additional VO Maclean Marshall INTERNATIONAL
nt Chad Grenier Additional VO Senior Vice President
Steve Blum Greg Ellis Director, Corp
Todd Alderman Communications European Publishing
Keith "Ned Man" Private Korolov, Scott Dodkins
Major Ingram, Additional VO Michelle Nino
Bell Additional VO UK General Manager
Mohammed Alavi Robin Atkin Downes Jay Gordon SVP, North American
Sales Roger Walkden
Animators Machine Gunner,
Sergeant Antonov, Additional VO Tricia Bertero Director of Marketing
Chance Glasco Sergeant Jones, UK/ROE
Paul Messerly Additional VO
Matt Morton VP, North American
Sales Alison Turner
Producer S. Scott Bullock Co-Pilot,
Maria Stipp
Additional VO Head of European
Ken Turner B-17 Pilot, US Bill Harper Corporate
Trade Marketing
Narrator, Additional VO Manager Communications
Associate Producer
Neil Ross Private Ender
Julie DeWolf Tim Ponting
Eric Johnsen Quinton Flynn Amy Longhi

43
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:11 PM Page 44

Head of ACTIVISION IT Technician Senior Compatibility/ Lead, Q


Publishing Services GERMANY Ricardo Romero Network Tester E-mail Support
Nathalie Ranson Marketing Manager
Francis Jimenez Michael Hill
IT Technician
Localization Manager – Stefan Luludes Jason McAuliffe Compatibility Testers
GRAY MATTER
PC Group Pratheep Eamranond
Tamsin Lucas PR Manager Principal SPECIAL THANKS
Bernd Reinartz Systems Engineer
Robert Telmar
John Bojorquez
Creative Bryan Fung Manager, Code Brandon Grada
Services Manager PR Assistant Release Group
Julia Volkmann Bradly Shaw
Jackie Sutton QUALITY Tim Vanlaw
Localization Brand Manager ASSURANCE/ Lead, Code PI SOFTWARE
Project Manager Stefan Seidel CUSTOMER Release Group SPECIAL THANKS
Simon Dawes IT & Web Manager SUPPORT Jef Sedivy Christian Cummings
Creative Services Thorsten Project Lead CRG Testers
Coordinator Huebschmann Erik Melen James Call ACTIVISION
Philip Bagnall Anastasia Popova SPECIAL THANKS
ACTIVISION Senior
Brand Manager Project Lead Diego Lozano Brad Carraway
Daleep Chhabria FRANCE Glenn Vistante Matt Mahler Ken Murphy
Marketing Director Caryn Law C
European QA Manager Localizations Steve Holmes
Bernard Sizey Project Lead
Operations Manager Marilena Rixford Matthew Beal
Heather Clarke Marketing Matt McClure David Hansen Jason Kim
Group Manager
Production Planners Guillaume Lairan Floor Lead Night Crew Stacy Sooter P
Victoria Fisher Senior Lead Steffanie Bullis
Donald E Marshall
Lynne Moss Brand Manager Anthony Korotko Alexander Rohra
Gautier Ormancey Testers John Fritts
German Localization Night Crew Manager
Avery Bennet Clarence Washington
Effective Media PR Manager Albert Yao Adam Hartsfield
Diane de Domecy Dion Brain
GmbH Chris O’Neill Localizations Testers Nancy Wolfe
French Localization Jason Ralya Jason Smith Michael Carter
CENTRAL Jim Norris Jason Gilmore
Around The Word TECHNOLOGY Suzy Luko
Peter McKernan Aaron Sedillo Cecilia Barajas
Italian & Spanish Senior Manager Scott Soltero Edmund Park S
Localization Danielle Kim
Edward Clune Daniel Yoon Kendrick Hsu Michael Larson
Synthesis Adam Luskin Dan Rohan
International Installer Programming Jay Komas
Andrew Petterson Matthew Murray David Haddock Betty Kim
Japanese Localization Serg Souleiman Akshay Dhalwala Lori Plager
Kids Station, Inc INFORMATION Jason Guyan Hoan Bui Letty Cadena
TECHNOLOGY Julio Rodriguez Sr. Manager, Justin Berenbaum
Chinese Localization Travis Cummings
Unalis Corporation Vice President, IT Customer Support Jim Black
Evan Vincent Bob McPherson Mitch Soule
Korean Localization
Niel Armstrong
Network Sr. Lead Rex Sikora
MEGA Enterprise Co. Help Desk Manager Sr. Lead,
Chris Keim Phone Support Cathy Kinzer
David Smith Eddie Banks
Senior Project Lead, Gary Bolduc
IT Technician Compatibility Group
Erwin Barcega Neil Barizo

44
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ACTIVISION IT Technician Senior Compatibility/ Lead, QA/CS Special Thanks


GERMANY Ricardo Romero Network Tester E-mail Support Jim Summers
Marketing Manager
Francis Jimenez Michael Hill Jason Wong
IT Technician
– Stefan Luludes Jason McAuliffe Compatibility Testers Joe Favazza
Pratheep Eamranond GRAY MATTER Jason Levine
PR Manager Principal SPECIAL THANKS Nadine Theuzillot
Bernd Reinartz Systems Engineer
Robert Telmar
John Bojorquez Jason Potter
PR Assistant
Bryan Fung Manager, Code Brandon Grada John Rosser
Release Group Bradly Shaw Chad Siedhoff
Julia Volkmann QUALITY Tim Vanlaw Indra Yee
Brand Manager ASSURANCE/ Lead, Code PI SOFTWARE Todd Komes
Stefan Seidel CUSTOMER Release Group SPECIAL THANKS Joule Middleton
IT & Web Manager SUPPORT Jef Sedivy Christian Cummings Willie Bolton
Thorsten Project Lead CRG Testers
Jennifer Vitiello
Huebschmann Erik Melen James Call ACTIVISION Mike Rixford
Anastasia Popova SPECIAL THANKS Jessica McClure
ACTIVISION Senior Joanne Shinozaki
Project Lead Diego Lozano Brad Carraway
FRANCE Matt Mahler Ken Murphy JB Bernstein
Glenn Vistante
Marketing Director Caryn Law Cinematics provided by
QA Manager Localizations Steve Holmes
Bernard Sizey Project Lead
The Ant Farm
Marilena Rixford Matthew Beal Rob Troy
Marketing Matt McClure David Hansen Jason Kim
Group Manager Lisa Riznikove
Guillaume Lairan Floor Lead Night Crew Stacy Sooter PunkBuster Technology
Senior Lead Steffanie Bullis
Donald E Marshall by
Brand Manager Anthony Korotko Alexander Rohra Even Balance, Inc.
Gautier Ormancey Testers John Fritts
n Avery Bennet Night Crew Manager Tony Ray
PR Manager Adam Hartsfield Clarence Washington
Albert Yao Dion Brain Cinematic Audio
Diane de Domecy Chris O’Neill Localizations Testers Processing by
Nancy Wolfe
Jason Ralya Jason Smith Sonic Pool
CENTRAL Michael Carter
Jim Norris Jason Gilmore Suzy Luko Patrick Bird
TECHNOLOGY Peter McKernan Aaron Sedillo VERY
Cecilia Barajas
Senior Manager Scott Soltero Edmund Park Danielle Kim SPECIAL THANKS
Edward Clune Daniel Yoon Kendrick Hsu Michael Larson Infinity Ward
Installer Programming Adam Luskin Dan Rohan Jay Komas Todd Alderman
Andrew Petterson Matthew Murray David Haddock Betty Kim Brad Allen
n Serg Souleiman Akshay Dhalwala Lori Plager Keith “Ned
INFORMATION Jason Guyan Hoan Bui Letty Cadena Man” Bell
TECHNOLOGY Julio Rodriguez Sr. Manager, Justin Berenbaum Michael Boon
Travis Cummings Customer Support Jim Black Kevin Chen
n Vice President, IT
Evan Vincent
Niel Armstrong Bob McPherson Mitch Soule Clifton Cline
Network Sr. Lead Rex Sikora Grant Collier
o. Help Desk Manager Sr. Lead, Ursula Escher
Chris Keim Phone Support Cathy Kinzer
David Smith Eddie Banks Robert Field
Senior Project Lead, Gary Bolduc
IT Technician Steve Fukuda
Compatibility Group Oliver George
Erwin Barcega Neil Barizo

45
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Francesco Gigliotti LICENSES CUSTOMER SUPPO


Chance Glasco This product contains software
Carl Glave You should read through the manual and the r
technology licensed from
Preston Glenn id Software (“id Technology”) the CD before contacting Activision Custom
Chad Grenier id Technology © 1999-2000 Additionally, if you have Internet access, sear
Jack Grillo id Software, Inc.
Earl Hammon, Jr. troubleshooting database at: http://www.activi
Chris Hassell Uses Bink Video
Jeff Heath Copyright © Please ensure that your computer system meets
Chris Hermans 1997-2004 by system requirements that are listed on the bott
Paul Jury RAD Game Tools, Inc.
Our Customer Support representatives will no
Bryan Kuhn Uses Miles
Scott Matloff Sound System customers whose computers do not meet the re
Fairfax Sheild McCandlish IV Copyright © So that we can better help you, please have the
Gavin McCandlish 1997-2004 by information ready:
Paul Messerly RAD Game Tools, Inc.
David Oberlin • Complete product title (include version num
Zied Rieke
Chuck Russom • Exact error message reported (if any) and a b
Nate Silvers of the problem
Justin Thomas
Janice Turner • Your computer’s processor type and speed
Ken Turner (e.g. Pentium 4 2.4, Athlon XP 3000+)
Jason West
Vince Zampella • Amount of RAM
Activision Production Team • Make and model of your video and sound ca
for Call of Duty ™ 9800 Pro, Creative Sound Blaster Audigy 2)
Thaine Lyman
Ken Murphy • Make and model of your CD-ROM or DVD
Dan Hagerty (e.g. Samsung SC-140)
Eric Grossman
Pat Bowman • Operating system
Robert Kirschenbaum
Laird Malamed NOTE: Please do not contact Customer Sup
Mark Lamia hints/codes/cheats; only technical issues.
Internet/E-mail: http://www.activision.com/s
Our support section of the Web has the most u
information available, including patches that c
free of charge. We update the support pages da
check here first for solutions. By going to the F
section and selecting the platform/game you ar
you can view the top solutions for the game to

46
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:11 PM Page 47

igliotti LICENSES CUSTOMER SUPPORT


asco This product contains software
ve You should read through the manual and the readme file on
technology licensed from
lenn id Software (“id Technology”) the CD before contacting Activision Customer Support.
nier id Technology © 1999-2000 Additionally, if you have Internet access, search our
llo id Software, Inc.
on, Jr. troubleshooting database at: http://www.activision.com/support
ssell Uses Bink Video
th Copyright © Please ensure that your computer system meets the minimum
mans 1997-2004 by system requirements that are listed on the bottom of the box.
y RAD Game Tools, Inc.
Our Customer Support representatives will not be able to help
uhn Uses Miles
loff Sound System customers whose computers do not meet the requirements.
Candlish IV Copyright © So that we can better help you, please have the following
andlish 1997-2004 by information ready:
erly RAD Game Tools, Inc.
erlin • Complete product title (include version number)
ke
ssom • Exact error message reported (if any) and a brief description
ers of the problem
mas
ner • Your computer’s processor type and speed
ner (e.g. Pentium 4 2.4, Athlon XP 3000+)
est
pella • Amount of RAM
ction Team • Make and model of your video and sound cards (e.g. Radeon
Duty ™ 9800 Pro, Creative Sound Blaster Audigy 2)
man
phy • Make and model of your CD-ROM or DVD-ROM drive
erty (e.g. Samsung SC-140)
man
man • Operating system
enbaum
med NOTE: Please do not contact Customer Support for
mia hints/codes/cheats; only technical issues.
Internet/E-mail: http://www.activision.com/support
Our support section of the Web has the most up-to-date
information available, including patches that can be downloaded
free of charge. We update the support pages daily so please
check here first for solutions. By going to the Find Answers
section and selecting the platform/game you are inquiring about
you can view the top solutions for the game to date. If you don’t

47
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:11 PM Page 48

find your question/solution there, try inputting a keyword into SOFTWARE LICENSE AGR
the search. IMPORTANT – READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUB
TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH T
MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, A
If you cannot find an answer to your issue, you can e-mail us SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING TH
PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE
using the support form. A response may take anywhere from
LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the n
24–72 hours depending on the volume of messages we receive right and license to install and use one copy of the Program solely and exclusively for your per
granted under this Agreement are reserved by Activision and, as applicable, Activision’s licenso
and the nature of your problem. During the first few weeks of a your use. Your license confers no title or ownership in the Program and should not be constru
All rights not specifically granted under this Agreement are reserved by Activision and, as appl
game release and during holiday seasons the response time may
LICENSE CONDITIONS
take a little longer. You agree not to:
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You can call our 24-hour voice-mail system for answers to our the Program itself may automatically copy a portion of the Program onto your hard drive du
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most frequently asked questions at the above number. Contact a • Reverse engineer, derive source code, modify, disable, decompile or disassemble the Progra
Customer Support Representative at the same number between • Remove, disable or circumvent any proprietary notices or labels contained on or within the P
• Export or re-export the Program or any copy or adaptation thereof in violation of any applica
the hours of 9:00 am and 5:00 pm (Pacific Time), Monday OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program a
through Friday, except holidays. When calling please make sure by Activision or its licensors. The Program is protected by the copyright laws of the United Sta
conventions and other laws. The Program contains certain licensed materials and Activision’s l
you are in front of your computer with the power on and have event of any violation of this Agreement. You agree not to remove, disable or circumvent any p
or within the Program.
all the necessary information as listed above at hand. THE PROGRAM UTILITIES: The Program contains certain design, programming and processin
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Please do not send any game returns directly to Activision game materials for personal use in connection with the Program (“New Game Materials”). The
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packaged in combination with the New Game Materials created by others, through any and a
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person or entity to create any New Game Materials for commercial distribution. You agree to
Limited Warranty contained within our Software License any instances of your receipt of any such proposal or offer.
• If you decide to make available the use of the New Game Materials created by you to other g
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• New Game Materials may be created only if such New Game Materials can be used exclusive
Register your product online so we can enter you the Program. New Game Materials may not be designed to be used as a stand-alone produc
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opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and
MADE OR SUPPORTED BY ACTIVISION.”
• All New Game Materials created by you shall be exclusively owned by Activision and/or its li
term is described under U.S. copyright law) of the Program and Activision and its licensors
publicly available by you for any purpose whatsoever, including but not limited to, for purpo
the Program.

48
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/solution there, try inputting a keyword into SOFTWARE LICENSE AGREEMENT


IMPORTANT – READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE LICENSE
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LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited
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iplayer components of Activision games are consent of Activision.
• Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any
ugh Internet/e-mail. on-line use, except as otherwise specifically provided by the Program.
• Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at the
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-2050 • Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials
accompanying the Program.
• Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM (although
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ked questions at the above number. Contact a • Reverse engineer, derive source code, modify, disable, decompile or disassemble the Program, in whole or in part.
t Representative at the same number between • Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations.
am and 5:00 pm (Pacific Time), Monday OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned
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conventions and other laws. The Program contains certain licensed materials and Activision’s licensors may protect their rights in the
f your computer with the power on and have event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on
or within the Program.
nformation as listed above at hand. THE PROGRAM UTILITIES: The Program contains certain design, programming and processing utilities, tools, assets and other
resources (“the Program Utilities”) for use with the Program that allow you to create customized new game levels and other related
d any game returns directly to Activision game materials for personal use in connection with the Program (“New Game Materials”). The use of the Program Utilities is subject to
the following additional license restrictions:
tacting Customer Support. It is our policy • You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities
and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing,
refunds must be dealt with by the retailer or licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or
packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without
you purchased the product. Please see the limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any
person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of
contained within our Software License any instances of your receipt of any such proposal or offer.
• If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely
rranty replacements. without charge.
• New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.
• New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of
ur product online so we can enter you the Program. New Game Materials may not be designed to be used as a stand-alone product.
y drawing for a fabulous Activision prize. • New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and
publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-
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• All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the
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• All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a derivative work (as such
term is described under U.S. copyright law) of the Program and Activision and its licensors may use any New Game Materials made
publicly available by you for any purpose whatsoever, including but not limited to, for purposes of advertising and promoting
the Program.

49
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LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which
the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the
recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product
discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as
long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision
retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium
containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not
be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
by statute are expressly limited to the 90-day period described above.

EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR
OBLIGATE ACTIVISION.

When returning the Program for warranty replacement please send the original product disks only in protective packaging and
include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note
describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are
returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or
money order for $10 U.S. (A$19 for Australia, or £10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified
mail recommended.
In the U.S. send to: In Europe send to: In Australia send to:
Warranty Replacements WARRANTY REPLACEMENTS Warranty Replacements
Activision, Inc. ACTIVISION (UK) Ltd., Parliament House, Activision
P.O. Box 67713 St Laurence Way, Slough, Berkshire, Level 5, 51 Rawson Street
Los Angeles, California 90067 SL1 2BW, United Kingdom. EPPING NSW 2121
Disc Replacement: +44 (0) 870 241 2148 AUSTRALIA

LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL
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LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/
COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY
HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply
with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.

U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and
are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S.
Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the
Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is
Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.

INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you
agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with
respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.

INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors,
employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions
to act in using the Product pursuant to the terms of this Agreement.

MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and
supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties.
If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent
necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be
construed under California law as such law is applied to agreements between California residents entered into and to be performed
within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in
Los Angeles, California.

If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica,
California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.

50
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:11 PM Page 51

rrants to the original consumer purchaser of the Program that the recording medium on which
from defects in material and workmanship for 90 days from the date of purchase. If the
e within 90 days of original purchase, Activision agrees to replace, free of charge, any product
ch period upon its receipt of the Product, postage paid, with proof of the date of purchase, as
anufactured by Activision. In the event that the Program is no longer available, Activision
ar program of equal or greater value. This warranty is limited to the recording medium
provided by Activision and is not applicable to normal wear and tear. This warranty shall not
defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
e 90-day period described above.

S WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,


ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
ER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR

rranty replacement please send the original product disks only in protective packaging and
ed sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note
) you are encountered and the system on which you are running the Program; (4) if you are
day warranty period, but within one year after the date of purchase, please include check or
Australia, or £10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified

In Europe send to: In Australia send to:


WARRANTY REPLACEMENTS Warranty Replacements
ACTIVISION (UK) Ltd., Parliament House, Activision
St Laurence Way, Slough, Berkshire, Level 5, 51 Rawson Street
SL1 2BW, United Kingdom. EPPING NSW 2121
Disc Replacement: +44 (0) 870 241 2148 AUSTRALIA

VENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL


ESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY,
AILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
IVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S
ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/
ATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
NSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
T APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY
Y FROM JURISDICTION TO JURISDICTION.

any other rights of Activision, this Agreement will terminate automatically if you fail to comply
h event, you must destroy all copies of the Program and all of its component parts.

GHTS: the Program and documentation have been developed entirely at private expense and
ter Software” or “restricted computer software.” Use, duplication or disclosure by the U.S.
ubcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
are clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the
tricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is
ulevard, Santa Monica, California 90405.

ould be irreparably damaged if the terms of this Agreement were not specifically enforced, you
d, without bond, other security or proof of damages, to appropriate equitable remedies with
nt, in addition to such other remedies as Activision may otherwise have under applicable laws.

, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors,
m all damages, losses and expenses arising directly or indirectly from your acts and omissions
to the terms of this Agreement.

represents the complete agreement concerning this license between the parties and
representations between them. It may be amended only by a writing executed by both parties.
held to be unenforceable for any reason, such provision shall be reformed only to the extent
d the remaining provisions of this Agreement shall not be affected. This Agreement shall be
uch law is applied to agreements between California residents entered into and to be performed
d by federal law and you consent to the exclusive jurisdiction of the state and federal courts in

g this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica,
000, Attn. Business and Legal Affairs, legal@activision.com.
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 52

Lead one of eleven Forge an empire on Command unique


old-world armies in epic, the revolutionary units like ®
cinematic battles. 3D campaign map. Carthaginian elephants.

www.totalwar.com

Violence

Total War Software © 2002–2004 The Creative Assembly Limited. Total War, Rome: Total War and the Total War logo are trademarks or
registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries. Published by Activision Publishing,
Inc. Activision is a registered trademark of Activision, Inc. All rights reserved. PC CD-ROM logo TM and © IEMA 2003. The NVIDIA logo and
the “The Way It’s Meant to be Played” logo are registered trademarks or trademarks of NVIDIA Corporation. GameSpy and the “Powered
by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the
activision.com Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 53

Forge an empire on Command unique


the revolutionary units like ®
3D campaign map. Carthaginian elephants.

www.totalwar.com

Violence

re © 2002–2004 The Creative Assembly Limited. Total War, Rome: Total War and the Total War logo are trademarks or
marks of The Creative Assembly Limited in the United Kingdom and/or other countries. Published by Activision Publishing,
a registered trademark of Activision, Inc. All rights reserved. PC CD-ROM logo TM and © IEMA 2003. The NVIDIA logo and
Meant to be Played” logo are registered trademarks or trademarks of NVIDIA Corporation. GameSpy and the “Powered
sign are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the
ftware Association. All other trademarks and trade names are the properties of their respective owners.
53
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 54

NOTES NOTES

54
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 55

NOTES NOTES

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NOTES

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