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Ergonomic Analysis and The Tracking Systems Design
Ergonomic Analysis and The Tracking Systems Design
Introduction
Along with the development of digitisation and the concept of a digital
factory, ergonomics is gradually becoming a part of complex corporate systems,
which greatly facilitates ergonomics in designing and optimising production,
assembly and support processes. The development of ergonomic assessment and
design of workplaces is aimed at the active use of wearable sensors, the use of
virtual and augmented reality, motion capture systems, modelling and simulation
of workplaces and work activities, and the collection of real-time data.
These technologies do not interrupt manufacturing processes, they do not
create downtime, and can give us an immediate initial response in terms of
proposal layout, so the design can be improved without any cost increases. The
assessment of the collected data can be subsequently used in assessing
ergonomics of workplaces, designing new workplaces, assessing labor
productivity and many other areas.
© 2018 The Authors. This is an open access article licensed under the Creative Commons Attribution-
NonCommercial-NoDerivs License (http://creativecommons.org/licenses/by-nc-nd/4.0/) 135
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Tracking systems
Another possibility how to move a figure in the virtual environment is to use
tracking systems. These systems deal with movements recording. There are
several categories of these technologies. The first category is tracking of one
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point. We track only a position of the beholder. The movement is saved in three
axes x, y, z. The second alternative is to track the user’s whole body. This
process is called body tracking. We can track the whole body with scene
identification systems (for example, Microsoft Kinect) or by adding several
markers on the user’s body. This method is usually done via a special suit called
Motion Capture with precise disposition of markers. The final alternatives are
special tracking systems focused on special areas of tracking as the eye or face
tracking [1, 8, 9].
In the next part, we will introduce two of these technologies Motion Capture
and Microsoft Kinect. It dealt during the research their interconnection with
software Tecnomatix Jack.
Motion Capture
Using the Motion capture system, it can record the movements of the
operator very accurately. This special suit can work on few technologies, for
example, on the optical principle. The operator has a suit with optical sensors.
He is tracked with more than two special cameras detecting his position at the
workplace.
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Microsoft Kinect
It is a device used for body tracking. It was originally developed for a game
console Xbox 360. But some people started thinking about its industrial usage
too. The first Kinect can recognise movements from 1.2 m. In the year 2012,
Microsoft introduced Kinect for Windows. This device is designed for operation
system Windows and its versions Windows 7, Windows 8 or Windows 10 and
can recognise movements from 0.5 m. Microsoft also released Kinect’s SDK
(Software development Kid). It allows developers to write their own applications
in programming languages Visual Basic or C++.
Kinect for Windows used during the research consists of a VGA camera that
captures three basic colour scenes (it enables human recognition ability), depth
sensor that enables 3D space recording, microphone that enables also voice
commanding in applications and from tilt motor in the sensor that enables the tilt
the field of view.
Colour VGA video camera – this video camera aids in facial recognition
and other detection features by detecting three colour components: red, green
and blue. Microsoft calls this an “RGB camera” referring to the colour
components it detects.
1. Depth sensor – an infrared projector and a monochrome CMOS
(complimentary metal-oxide semiconductor) sensor work together to
“see” the room in 3-D regardless of the lighting conditions.
2. Multi-array microphone – this is an array of four microphones that can
isolate the voices of the users from the noise in the room. This allows
the user to be away from the microphone and still use voice commands.
3. A further look at the technical specifications for Kinect reveal that both
the video and depth sensor cameras have a 640 × 480-pixel resolution
and run at 30 FPS (frames per second).
The specifications also suggest that sensor allows about 1.8 meters of visible
space between you and the Kinect sensor, but its variation depends on where is
the sensor placed. If the height above the floor is not optimal (0.6-1.8 metres),
nothing appears [7].
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It was needed a special Plug in to use Kinect with Tecnomatix Jack during
the research. This Kinect Plug in has two different modes. An exploration mode
is focused on the developing of surrounding. The operator selects one human
figure and fly through a created scene. For orientation, using the hands. The
right hand, enables movements to the sides and to the front. The left hand,
enables up and down movements. A posture mode is focused on a quick posture
creation. Kinect records the movements of the operator and they are carried to
the virtual figure in Jack.
The current version can recognise well only a movement when human
is oriented directly on Kinect and for posture creation not all sixty-nine joints
are used, but only twenty of them. With this device, we cannot track fingers at
present. It is also impossible to record movements created via this device;
you can just save static postures.
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This device is able to capture one hundred elevations per second. It means
that we get about one thousand values in ten seconds. Push values are captured
in positive numbers and pull values are captured in negative numbers.
In Figure 6 you can see a sample of the pushcart pulled with two hand
handles. In Figure 7 it can see push forces at four fingers and pull force needed
for movement of the pushcart.
It is very important to know the right loading values especially in assembly
processes where the same movements are repeated very often. Because when they
have some harmful influences they can cause serious health problems. The research
dealt with the possibility how to measure push and pull forces in working and
assembly processes using ErgoPAK tool kit and how to use these values in loading
appraisal. Loading appraisal can be also done in many other ways [7, 13].
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Conclusion
In the time of rapid changes in demand it is necessary to flexibly react to
customer requirements. Because of that it is necessary to rebuilt and change
existing working and assembly workstations. Modern information technologies
and software solutions give a range of possibilities to try new ways how to
design or evaluate a workstation. We introduced one possible software solution
Tecnomatix Jack and its features.
These technologies can be also used as an effective tool for designing
workplaces for disabled workers and to simplify the process of integration into
work process. An example of this use is the collaboration of the Ergonomic
laboratory of the Department of Industrial Engineering at the University of
Žilina and the Faculty of Architecture of the Slovak Technical University in the
development of the prototype axial crutch. During the research was used
ErgoPAK system to measure the specific pressure on the underarm when using
classical crutches and these outputs was used to design and testing the prototype
of the new crutches.
These technologies are not without defects or disadvantages, but they are
constantly developing. The assumption is that these technologies will become
more and more common and widely used. They will be very helpful because
already the current versions shorten time of designing and significantly reduce
costs.
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