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EMPOWERMENT

TECHNOLOGIES
SAINT LOUIS UNIVERSITY
LABORATORY HIGH SCHOOL
SENIOR HIGH

EMPOWERMENT
TECHNOLOGY
SAINT LOUIS UNIVERSITY
LABORATORY HIGH SCHOOL - SENIOR HIGH
1. Google Form – Personal Profile with 2x2 picture
2. Introduction
3. Mobile Application
4. Assignment: Emerging Technologies
5. Canva ( Logo/Poster)
6. Social Media for Social Change
1. Labels
2. Songbook / Magazine
3. Questionnaire
1. Commercial /Advertisement
2. Game / Short animation
3. Lyric Video
LESSON 1: INTRODUCTION TO ICT
• Lesson Objectives
• Demonstrate an understanding of ICT in the
context of global communication

• Identify appropriate tools to address different


needs

• Reflect on the use of ICT as a tool for learning


WHAT IS ICT

Information and
Communications
Technology
INFORMATION

Write the definition here including sources of information


COMMUNICATIONS

Write the definition here including sources of information


TECHNOLOGY

Write the definition here including sources of information


ICT
Tool for Convergence All technology
curating, of several used to handle
contextualizing, technologies to telecommunica
collaborating access and tions
and creating share
content and information.
experience
ICT IN THE PHILIPPINES

• “Selfiest Cities around the World (2013)


• “ICT Hub of Asia”
• worlds no.1 in terms of time spent on social media
• Slowest Internet speed in Asia Pacific (Rappler, 2017)
• Education/government – ICT office, online portals
ICT TODAY
Mobile technologies

• Symbian • WebOS
• Android • Windows Mobile
• iOS
ICT TODAY

• ANDROID, iOS, Symbian, WebOS,


Windows Mobile
ICT TODAY
• Artificial Intelligence • Computer Assisted
• Robotics translation

• Biometrics • 3D Imaging and


holography
• Quantum Cryptography
• Virtual Reality
• Analytics
INTERNET AND THE WORLD WIDE WEB

?
THE WEB

Web 1.0 - static

Web 2.0 - dynamic

Web 3.0 - semantic


WEB 1.0 – STATIC WEB PAGES

• Static – flat page or stationary .


• Page is “as is”
• Personal web pages
• Read-Only Web
WEB 2.0 – DYNAMIC WEB PAGES
• coined by Darcy DiNucci (January 1999).
• allows user to see a website differently
• users create own account/content
• Read-and-Write Web.
• Social web
WEB 2.0 FEATURES

• Folksonomy • Software as a
• Rich User Experience Service (SaaS)
• User Participation • Mass Participation
• Long Tail
WEB 3.0 AND SEMANTIC WEB
• Targets users preferences
• Look and feel
• Allows data to be shared and reused
across application, enterprise and
community boundaries
WEB 3.0 NOT YET FULLY REALIZED
• Compatibility • Vagueness
• Security • Logic
• Vastness
LESSON 2: ONLINE SYSTEMS: PLATFORMS

Platform – used as a base, upon which other applications, processes


or technologies are developed

• Social Media Platform


• E-Commerce platform
• Online Learning Platform
• Online Video Platform
SOCIAL MEDIA
is a website,
application, or online
channel that enables
web users to create,
co-create, discuss,
modify and
exchange user-
generated content.
TYPES OF SOCIAL MEDIA

▪Social Networks ▪Media Sharing


▪Bookmarking Sites ▪Microblogging
▪Social News ▪Blogs and Forums
SOCIAL NETWORKS

sites/services that allow you to connect people


with the same interests or background
BOOKMARKING SITES

• Sites that allow you to store and manage links


to various websites and resources
SOCIAL NEWS

• sites that allow users to post their own news


items or links to other news sources.
• Allows users to vote
BLOGS AND FORUMS

Forums -Creates a discussion on


a particular topic by allowing
commenting of posts.
Blogs -Posting or the content is
the main purpose, not the
commenting
MEDIA SHARING

sites that allow you to upload and share


media content like images, music, and
video
MICROBLOGGING

Sites that focus on short updates from the user


172.16.22.28
QUIZ ADDRESS
E - COMMERCE

• platform used to create storefronts on the internet.


CATEGORIES OF E-COMMERCE

• B2B (business to business) – This involves companies doing business with each
other.
• B2C (business to consumer) – B2C consists of businesses selling to the public
through shopping cart software, without needing any human interaction.
• C2B (consumer to business) – In C2B e-commerce, consumers post a project
with a set budget online, and companies bid on the project. The consumer
reviews the bids and selects the company.
• C2C (consumer to consumer) – This takes place within online classified ads,
forums or marketplaces where individuals can buy and sell their goods.
HOW SAFE ARE YOU?
TYPE OF INFORMATION SHARED NOT SHARED

1. First name
2. Last Name
3. Middle Name
4. Current and Previous School(s)
5. Cellphone Number
6. The name of your mother and Father
7. The name of your siblings
8. Your Address
9. Your Home Phone number
10. Your Birthday
LESSON 3: ONLINE SAFETY AND SECURITY
Online Ethics – acceptable use of online
resources in an online environment

Netiquette
- combination of Net (internet) + etiquette
- focuses on the acceptable behavior of the
person while using the internet resource
INTERNET THREATS

1.MALWARE
2.SPAM
3.PHISHING
INTERNET THREATS
MALWARE

a)VIRUS d) SPYWARE
b)WORM Keyloggers
c)TROJAN e) ADWARE
ROGUE SECURITY SOFTWARE
INTERNET THREATS

2. SPAM
3. PHISHING & PHARMING
USE OF ONLINE RESOURCES

•How are you going to make


sure the information you get
from online sources are
reliable?
SEATWORK

• Visit a social networking site and look for the


site’s privacy policy.
• Write a summary on how the website handles
both your private and public information

Privacy Policy – tells the user how website handle its data
ISSUES AND CRIMES ON THE INTERNET
• Cyberbullying
• Hacking
• Identity Theft
• Plagiarism
• Copyright Infringement
GOVERNMENT PROVISIONS FOR ONLINE
COURTESY & ETIQUETTE
• Republic Act 10627 (Anti-Bullying Act of 2013)
Protection of individuals from bullying through electronic
means

CYBERBULLYING – severe/repeated use of a written, verbal or


electronic expression or a physical gesture, or any
combination of causing reasonable fear of physical or
emotional harm or damage to his property
GOVERNMENT PROVISIONS FOR ONLINE
COURTESY & ETIQUETTE

• Republic Act 10175 (Cybercrime Prevention Act of 2012)


Protection from various unwanted online & cyber acts
that may harm or evade one’s privacy and integrity
10 CORE RULES OF NETIQUETTE

1. Remember the Human

2. Adhere to real life standards


of behavior
10 CORE RULES OF NETIQUETTE

3. Know where you are in


cyberspace
4. Respect other people’s time
and bandwidth
10 CORE RULES OF NETIQUETTE

5. Make yourself look good


online

6. Share expert knowledge


10 CORE RULES OF NETIQUETTE

7. Help keep flame wars under


control
8. Respect other people’s
privacy
10 CORE RULES OF NETIQUETTE

9. Don’t abuse your powers

10. Be forgiving of other


people’s mistakes
ACTIVITY # 2
CREATE AN INFOGRAPHIC USING
CANVA.COM

TOPIC: TO BE ANNOUNCED
WHAT IS INTELLECTUAL PROPERTY?

-creations of the mind.


•Patent
•Trademark
•Copyright
WHAT IS A COPYRIGHT?
• Form of protection provided to the
authors of “original works of
authorship“
• Protects the form of expression rather
than the subject matter of the writing
SCOPE OF COPYRIGHT PROTECTION
• Literary works • Choreography
• Musical works • Motion pictures
• Dramatic works • Pictorial, graphic,
• Pantomines sculptural art works

• MP-3 Music • Sound recordings

• Software • Architectural works


WHAT IS A COPYRIGHT?
• Must be "fixed in a tangible medium
of expression" to be protected.
• Registration not require to secure
copyright
WHAT IS A COPYRIGHT?
Author and Agent have exclusive rights to:
1. Reproduce
2. Prepare derivative works
3. Distribute copies
4. Perform
5. Display
COPYRIGHT REGISTRATION
• Legal formality intended to make a public record of the basic
facts of a particular copyright
• Not a condition of copyright protection
• Registration establishes a public record of the copyright claim
• Required before an infringement suit may be filed in court
(Jurisdictional prerequisite)
COPYRIGHT ACT OF 1976

• Protects original expression


• Eligible when creation is fixed in a
tangible form
• Length of copyright varies
• Cannot sue unless registered
QUICK COPYRIGHT TIPS

• Limit use of copyrighted materials to your


classroom
• Give proper credit
• When in doubt, get permission
• Use web whacker software carefully
• Assume it’s copy written!
TIPS TO AVOID COPYRIGHT INFRINGEMENT

• Understand
• Be Responsible
• Be Creative
• Know the Law
ASSIGNMENT

• What is Fair Use?


• Give 10 Copyright Issues and
Resolutions if there are any.
• Format to be given.
ASSIGNMENT

• What is Fair Use?


• Give 10 Copyright Issues and
Resolutions if there are any.
• Format to be given.
REFERENCES

• http://www.clickandcopyright.com/copyright-infringement.aspx
• http://www.pcworld.com/article/112364/music_labels_declare_war_on_file_swappers.ht
ml
• http://news.bbc.co.uk/2/hi/technology/5220406.stm
• http://www.pdinfo.com/copyrt.php
• http://chronicle.com/article/Music-Industry-Will-Stop-Ma/42156/
• Scott, Brian. "Definition of Copyright Infringement."
http://www.researchcopyright.com/article-definition-of-copyright-infringement.php

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