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Aelis: Awesome.
Aelis: So, the whole thing is happening on the forums. Because the current tutorial was
designed a long time ago and it might look not too appealing to newcomers.
Aelis: And they want to change it to a more newbie-friendly version while still keeping
the core ideas (which is the hard part, I guess)
Regdren: I don't actually mind the tutorial phase at all.
Aelis: Have you chosen your principles yet?
Regdren: The only thing I wished it explained was about how movement can be more
taxing depending on how many people go through a location.
Regdren: I've chosen my principles and right now I'm at the part in the story where a
clown just hit me on the head.
Aelis: Ah, yes, the movement thing is the infamous viscosity.
Regdren: I don't object to it as a mechanic, I just wish it was mentioned in the tutorial.
Aelis: *nods* I see. And what did you think of the principle choosing interface? Was it
clear?
Regdren: I thought it was designed to be mysterious so it's hard to give a good answer
for that
Aelis: Heh, you're good!
Aelis: I have a feeling you'll stick around. *grins*
Regdren: Thanks. I chose darkness because the description interested me, and then
imagination because the description said is worked well with darkness
Aelis: So, I think that's it for the mini-interview. Is there anything you want to ask
about?
Regdren: Not so much ask, but...in this early part of the game right after the tutorial
Aelis: Oh, and here.. a gift!
: Aelis passed Rainbow candy to Regdren
Regdren: Oh, thanks!
Regdren: What I was going to say was...
Regdren: It's a bit frustrating to not be able to do much in free mode yet (as far as I can
tell) , and in story mode I read less than a page of text, wait 24 hours, repeat.
Regdren: So I'm waiting day after day for a sign that things will improve and I can
explore more interesting places
Regdren: and perhaps solve a puzzle or two.
Regdren: I know the game is supposed to be played slowly.
Regdren: but right now I feel like I'm barely playing it at all.