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(https://solvethecube.

com/)
(https://solvethecube.com/)

Débutants
(https://solvethecube.com/)

Speedcubing
Guide de Speedcubing
(https://solvethecube.com/spee So you've gone through the beginner's method a few times, and maybe you can solve the cube unaided
every time. Maybe you're even getting pretty good, and can consistently do it in under 2 minutes. But
Algorithmes now you're hooked. You aren't satisfied with people standing around for 2 minutes while you solve it
(https://solvethecube.com/algor because that guy at the office didn't believe you. You want to be one of those people, who can just look
at a cube, and ten seconds later boom, it's done. You want a taste of the high-flying, rock and roll
Minuteur lifestyle of the speedcuber. Well here is where your journey begins.
(https://solvethecube.com/timer
This guide takes you through every step of the CFOP speedcubing method. The name CFOP comes
Notation from the steps involved (Cross, F2L, OLL, PLL), and you may also see it referred to as the Fridrich
(https://solvethecube.com/notat method (after Jessica Fridrich, who helped turn it into the most popular speedcubing technique).
Learning and practising this method can take you all the way to the top of the game - it is used by a lot
FAQ of the top speedcubers to set world records, including the current staggeringly low time of 4.9 seconds.
(https://solvethecube.com/faq)
(https://solv Full CFOP takes some dedication. If you've just arrived at this website looking to learn how to solve a
Contact Rubik's Cube and thought to yourself "Beginner my left foot, I'm starting with the speedcubing guide, that
(https://solvethecube.com/conta sounds fast", then I warn you now: here be dragons. It is the greatest oak that has the strongest roots,
and you'll grow your roots using the beginner's guide (https://solvethecube.com/). Go on, I'll wait right
(https://solv
here.

Are you back? Good. Now that you know the beginner method, you can begin to introduce the concepts
Assistant d'algorithme (https://solv in this guide into your solves. You needn't go through the steps in order - you can learn and practise each
bit independently, falling back on the beginner method as and when you need it.

Sautons dans!
(https://solv

(https://solv Step 1 - The Cross


Cette étape est identique à la méthode pour débutant - formez une croix sur la première couche pour
obtenir ceci:
(https://solv

Mais pas exactement la même chose, comme vous l'aurez remarqué, le cube est à l'envers. En effet, la
totalité de la croix est assemblée sur la couche inférieure au lieu de la partie supérieure. Ce sera gênant
les premières tentatives, mais cela vaut certainement la peine d'être pratiqué. Ne pas avoir à retourner le
cube après avoir complété la croix sur la couche supérieure permet de gagner beaucoup de temps. Cela
signifie également que vous pouvez rechercher les pièces pour l'étape suivante tout en complétant la
croix sur le bas.

At this stage, a lot of people still find it quite difficult to intuitively manipulate the cube. This means that
doing the cross on the bottom is difficult, as they have come to rely on algorithms for situations that are
suddenly upside-down. It is difficult to teach intuition, but through practice it should eventually just 'click'
in your head. If doing the cross on the bottom takes much longer than when doing it on the top, don't be
disheartened! It does take time to get used to, and it doesn't really matter how long you take when you're
practising.
As mentioned above, the sections in this method don't have to be learned sequentially. Move on to the
next sections, but keep starting with the cross on the bottom. I have found that the next step (F2L) is a
huge help for people to understand how to move cubies to where they want them, a skill that they can
later use when returning to the cross.

All of that being said, I can give you some situations to hopefully make the process easier. In this
(https://solvethecube.com/)
example:

Débutants
(https://solvethecube.com/)

Speedcubing
(https://solvethecube.com/spee

It should be obvious to you that you can simply do F2 to correctly place the white-blue edge piece on the
Algorithmes
bottom layer. But you could also place the white-red piece by doing this:
(https://solvethecube.com/algor

Minuteur
(https://solvethecube.com/timer

Notation
(https://solvethecube.com/notat
F  U  F  R'
FAQ
(https://solvethecube.com/faq)
Something else to bear in mind is that you don't always need to put the edge pieces in the correct place
(https://solv
straight away. Consider this situation, and the two approaches to solving it:
Contact
(https://solvethecube.com/conta

(https://solv

Assistant d'algorithme (https://solv


U'  B2  F'  U'  R2 F  R2  D

(https://solv The first approach involves taking each edge piece, putting it above where it needs to go, and turning the
appropriate face twice to place the piece on the bottom layer. This works, and is an intuitive way to solve
the problem, but the second solution is much simpler. It simply solves each piece relative to each other,
and then places them in one go. So instead of producing the cross by finding each white edge piece and
(https://solv
solving them one by one, what you actually want to be doing is solving each piece at the same time in
an efficient way.

You might think that this sounds quite challenging, and you'd be right. But what is life without a bit of a
(https://solv
challenge every now and then. If you are thinking "how the dickens is anyone supposed to do this in 4.9
seconds", then the answer is twofold: practice, and inspection time. World Cube Association Regulation
A3a1 (https://www.worldcubeassociation.org/regulations/#A3a1) states that a competitor has up to 15
seconds of inspection time before attempting a solve, and you would want to be spending this time
mentally formulating a complete solution to the cross which you could then execute very quickly at the
start of your solve. Of course, when you're just sat at home on a lazy Sunday idling the afternoon away
with a Rubik's Cube you likely won't be paying much attention to official WCA competition rules, but it
does give you something to aim for. Why don't you give it a try - go to the timer page
(https://solvethecube.com/timer), set inspection time to 15 seconds and see if you can produce a
solution to the cross entirely in your head. It can be quite difficult (certainly so if you've only just started
doing it upside down) but with practice it will become very easy to isolate only the four edge pieces you
need and formulate a basic plan to get them into a cross.

Step 2 - F2L
The next step is to solve the rest of the first two layers (which is what F2L stands for) at the same time,
to get this:
(https://solvethecube.com/) The idea of F2L is to pair each of the four bottom layer corners with the corresponding edge piece and
then insert them into the correct place. Here's a simple example:

Débutants
(https://solvethecube.com/)

Speedcubing
(https://solvethecube.com/spee

Algorithmes R  U  R'
(https://solvethecube.com/algor

Minuteur The corner piece is paired with the edge piece, and the pair is inserted into the right place. Easy peasy.

(https://solvethecube.com/timer There are, however, a few situations you might find yourself in where this procedure is not quite so
obvious. Here's a similar example:
Notation
(https://solvethecube.com/notat

FAQ
(https://solvethecube.com/faq)
(https://solv
Contact (R  U2  R') (U  R  U'  R')
(https://solvethecube.com/conta

(https://solv
This can't be solved as simply, but the idea is exactly the same. The two sections of the algorithm show
the two steps in the same procedure as before - the first bracketed section shows the pairing of the two
cubies, and the second section shows the pair being inserted correctly. You simply repeat these steps
Assistant d'algorithme (https://solv for each of the four corners, and solve each F2L pair in turn.

The important part of F2L is being able to solve each of the pairs without affecting any of the other
previously solved pairs. For example, here are two ways of pairing the corner and edge pieces:
(https://solv

(https://solv

F  U2  F' U'  R  U2  R'


(https://solv

The first algorithm does successfully pair the red-blue corner and edge pieces, but it also lifts out the
blue-orange pair from its proper place, thereby undoing any hard work it took to put it there. Instead, a
simple U' before the algorithm means that when you then pair the red-blue corner and edge piece, you
avoid affecting the blue-orange pair. Instead, the pieces that do get affected are ones you don't care
about, as they were occupying the space that you want to put the red-blue pair into.

This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L,
as of course you want to be able to construct each of the four F2L pairs without disturbing any
previously solved ones. But sometimes it can be advantageous to disturb unsolved spaces by choosing
a space to build your corner-edge pair that also assists the creation of the next pair. For example:

U'  F  U  F'  U F'  U  F


In this situation, the first algorithm uses the empty space between the red and blue faces to move the
red-blue edge piece so it can be easily paired and inserted. This doesn't disturb any of the other F2L
spaces, but you can see that the red-green pieces are looking rather unsolved and unhappy. If you used
the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now
the red-green pieces are much happier and are in a position to be solved much more easily.
(https://solvethecube.com/)
You now know the basic ideas of F2L. Have a go on your cube, and see if you can work out how to solve
any of the pairs. Rather than relying on a big table of algorithms, F2L is best done intuitively. This is for
Débutants the same reason as the cross in step 1 - you need to be able to look at the cube and produce an efficient
(https://solvethecube.com/) way of solving each F2L pair. Just like with the happy red-green pieces before, sometimes you will come
to an F2L situation that you've solved many times, but solve it in a different way because you want to set
Speedcubing
up the next F2L pair for easy solving.
(https://solvethecube.com/spee
However, there is such a list on the algorithms page (https://solvethecube.com/algorithms#f2l), where
Algorithmes you can see each F2L case and how to solve it. They are there so you can see an optimal way to solve
(https://solvethecube.com/algor
each case, but try to not rely on them for every single F2L case you encounter. Instead, really try and
solve each case intuitively. Don't worry if you struggle! It takes practise, and the next little section is all
Minuteur
about how to be better at F2L.
(https://solvethecube.com/timer

Notation How to be better at F2L


(https://solvethecube.com/notat
F2L can be a little difficult to get your head around. Even if you understand the basic ideas above, it isn't

FAQ always obvious how best to proceed. I shall now try to explain some further concepts that you can use

(https://solvethecube.com/faq) to improve your F2L.


(https://solv
Contact 1. Intuition isn't always best
(https://solvethecube.com/conta
I know, I know, I said that F2L should be solved intuitively, and that you shouldn't rely on a big table of
(https://solv algorithms. If you can intuitively solve every F2L situation you come across then jolly well done, but
there are a few cases where there is just a better, faster, much less obvious algorithm to solve it. For
example, consider the following two algorithms:

Assistant d'algorithme (https://solv

(https://solv

(R  U2  R') (F'  U2  F) (R  U  R'  U') (R  U  R'  U')


(U'  R  U  R') (R  U  R')
(https://solv

An intuitive way of thinking about this situation might produce something like the first algorithm, as it
(https://solv follows the usual principles of pairing the edge and corner piece and inserting them together. However,
the second algorithm is much faster to perform, as it is essentially the same few moves performed
three times. You will also have noticed that the first two brackets are written in red. This is because (R U
R' U') is well-known 'trigger' called the Sexy Move. I'm not even kidding. A trigger is simply a sequence of
moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot. Being able to
identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will
be highlighted in red. This is also why you'll see things like (R U R' U') U', even though you might think it
could just be (R U R' U2). It's easier to perform the quick trigger first and then add on the U', as opposed
to modifying a well-practised sequence.

There are five such cases that you should learn the algorithmic solution for, and they're all in this nice
little table:
That nice little table

(R  U  R'  U') (R  U  R'  U') (R  U  R')

(https://solvethecube.com/)

(R  U  R'  U') U'  (R  U  R'  U') (R  U  R')


Débutants
(https://solvethecube.com/)

Speedcubing y'  (R'  U'  R  U) U  (R'  U'  R  U) (R'  U'  R)
(https://solvethecube.com/spee

Algorithmes
(https://solvethecube.com/algor (R  U  R'  U') (R  U'  R') U  d  (R'  U'  R)

Minuteur
(https://solvethecube.com/timer
(R  U'  R') d  (R'  U'  R  U') (R'  U'  R)
Notation
(https://solvethecube.com/notat

FAQ
2. Cube rotations are bad
(https://solvethecube.com/faq) Turning the whole cube in your hands is a slow waste of time. Wasting time is bad. Therefore, rotate the
(https://solv
cube as little as possible. This might seem like a trivial difference to you, but each little pause adds up,
Contact and when you're trying to really push down your solve time every second counts. To this end, the vast
(https://solvethecube.com/conta majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform
(https://solv (sorry lefties). They also tend to use more double layer turns like d as opposed U y'. Both have the same
effect, but a double layer turn is quicker. Compare these two algorithms:

Assistant d'algorithme (https://solv

(https://solv
(R  U'  R') U  (F'  U'  F) (R  U'  R') d  (R'  U'  R)

(https://solv Both algorithms solve the F2L pair and use the same number of moves. But the second algorithm is
considerably quicker to perform, as you don't have to adjust your hand position at all. The first algorithm
either requires you to shift your hand position to twist the F face or start using some peculiar thumb

(https://solv movements.

Try to also remember that you (probably) have two hands. While this is also an excellent life tip, some
situations are just better handled on a specific side of the cube. Take this example:

y'  U  R  U'  R'  U  y'  R'  U'  R (L'  U  L) U  (L'  U'  L)

Your natural instinct may be to use your right hand, which produces the first algorithm. But just look at it.
It's an abomination. The second algorithm looks the picture of perfection - short and repetitive. It's
beautiful, and no horrid cube rotations.

3. Slow and steady wins the race


It's all very well and good being able to perform algorithms quickly, but perhaps the most important
thing with F2L is to perform the algorithms continuously. If you perform each algorithm as quickly as
humanly possible, you don't leave yourself much time to analyse the cube and isolate the next corner-
edge pair you want to solve. This leaves you with a very start-stop, stuttery solve as you rapidly perform
an algorithm and then stop to find the next one.

Instead, it is much better to perform the algorithms slightly more slowly in one continuous stream. This
practise is called lookahead, and is vital if you want to achieve solve times under 20 seconds. Although
the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise
(https://solvethecube.com/)
F2L at an exaggeratedly slow speed. Very slow indeed, about 1-2 seconds per quarter turn of a face. At
this pace, you remove the temptation to focus only on the pieces that you are currently applying an
Débutants algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair.
(https://solvethecube.com/)
This idea does not mean that the previous advice of how to perform the algorithms is redundant.
Speedcubing Remember when I said 'wasting time is bad'? That's still true. You want to eliminate wasted time
(https://solvethecube.com/spee searching for pieces. Going slowly isn't better - going faster is better, but you'll get faster by going
slower. Through practice, your lookahead will improve to a point where you can perform every algorithm
Algorithmes very quickly, but without losing the ability to know what you're doing next. This advice applies to all of
(https://solvethecube.com/algor
steps in this guide, but it is most important during F2L and step 1, the cross. Try practising going from a
scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow.
Minuteur
(https://solvethecube.com/timer

Notation
(https://solvethecube.com/notat Step 3 - OLL Edges
Now, when you're solving the cube using the full CFOP method, the whole last layer is supposed to be
FAQ
solved in two steps:
(https://solvethecube.com/faq)
(https://solv
1. OLL, or Orientation of the Last Layer
Contact 2. PLL, or Permutation of the Last Layer
(https://solvethecube.com/conta
These steps are solved using only one algorithm each. So the first algorithm orients all the last layer
(https://solv
pieces (makes them all face the right way, i.e. with yellow on top) and the second permutes them (puts
them all in the right places). 'Orientation' always refers to the way a cubie is rotated, and 'permutation'
always refers to where it is on the cube. As you might well imagine, this means that full CFOP has a lot
Assistant d'algorithme (https://solv of algorithms in it - one for every situation you might encounter. If you clicked the link to the algorithm
page (https://solvethecube.com/algorithms) before, you'll have seen that the list is indeed quite long. I
assure you that the rabbit hole goes even deeper than that, and every situation actually has multiple
algorithms for your learning pleasure.
(https://solv
So instead, what we're going to do, you and I, is cheat a little. It's ok, no one has to know. I'm going to
show you a slightly different way of approaching the last layer, so that you only need to know a few
algorithms instead. Then, once you know those few algorithms, you can begin to learn the rest of the
(https://solv
last layer algorithms while always being able to fall back on the ones you know. What's even better is
that these few algorithms are used in the full CFOP method anyway, so we're not wasting any time!

(https://solv The way it works is to split up the steps into two smaller steps each. So for OLL, instead of orienting
every piece in the last layer at once, we'll do the edges first and then the corners. This is called 2-look
OLL, as it's OLL but done in two steps. Makes sense. PLL gets the same treatment, as we'll be permuting
the corners first and then the edges. That's called 2-look PLL.

So the first step of 2-look OLL is to orient the edge pieces, like this:

This is also called EOLL, or Edge Orientation of the Last Layer. It's quite an easy step, as it is essentially
the same as step 4 from the beginner guide (https://solvethecube.com/#step4), which is to get a cross
on the top face. But because you're not a beginner any more, you can be a little clever if you find yourself
presented with this:
(https://solvethecube.com/) R  U2  (R2'  F  R  F') U2  (R'  F  R  F')

Débutants
If you remember, the beginner method solves a dot situation by using both F U R U' R' F' and F R U R' U' F'
(https://solvethecube.com/)
and also having to spin the cube about in the middle. Using this algorithm is much faster, as it makes a
cross in one go. There are lots of algorithms for doing this, but I like this one the best. Even though you
Speedcubing
can already solve this case using the beginner way, I would take the time to practise and learn this
(https://solvethecube.com/spee
algorithm now. Not only will it help you speed up whenever you find yourself with a dot on the last layer,
Algorithmes but when you see this algorithm again during proper 1-look OLL, you'll feel all smug because you already
(https://solvethecube.com/algor know it.

Much like the Sexy Move highlighted in red before, the sequence (R' F R F') is a trigger called the
Minuteur
(https://solvethecube.com/timer Sledgehammer, and you'll spot it lurking about in other places and algorithms. Being able to recognise it
and perform it without thinking will make the task of learning lots of algorithms much, much easier.
Notation
(https://solvethecube.com/notat

FAQ Step 4 - OLL Corners


(https://solvethecube.com/faq)
(https://solv The next step is to correctly orient the corner cubies:
Contact
(https://solvethecube.com/conta

(https://solv

Assistant d'algorithme This is called OCLL, or Orient Corners of the Last Layer. "Why isn't it called COLL?" I hear you ask.
(https://solv
Because it was taken already, that's why. COLL and CLL both mean different things to other cubers, and
sticking to convention makes things a lot easier for everyone involved. "I'm going to call it COLL anyway"
I hear you petulantly respond. Well go ahead, but don't blame me when you're trying to make friends with
(https://solv other speedcubers and you have to listen to "Wait, do you mean COLL as in orienting and permuting last
layer corners while preserving edge orientation, or just orienting the corners and preserving edge
orientation but ignoring all last layer permutation?" every 30 seconds, and you have to say "I don't know, I

(https://solv chose arbitrary visual consistency on some website over internal clarity of naming structure and now I
feel nervous and stressed".

Just like the beginner guide, the rest of the last layer isn't an intuitive thing you can just work out (if you
(https://solv can, you and your mega-brain should probably be working for NASA or something). That's why there's a
big scary table of algorithms lurking on the algorithms page (https://solvethecube.com/algorithms), but
because we're using our clever 2-look shortcut, you only need to know the following seven. They don't
look scary at all, and there's even some triggers in there that you've already seen!
OCLL algorithms

(R'  U2  R) U  (R'  U  R)

(https://solvethecube.com/)

(R  U2  R') U'  (R  U'  R')


Débutants
(https://solvethecube.com/)

Speedcubing F'  (r  U  R'  U') (r'  F  R)


(https://solvethecube.com/spee

Algorithmes
(https://solvethecube.com/algor (r  U  R'  U') (r'  F  R  F')

Minuteur
(https://solvethecube.com/timer
R  U2  (R2'  U'  R2  U') (R2'  U2  R)
Notation
(https://solvethecube.com/notat

FAQ (R  U  R') U  (R  U'  R') U  (R  U2  R')


(https://solvethecube.com/faq)
(https://solv
Contact
(https://solvethecube.com/conta R2  D  (R'  U2  R) D'  (R'  U2  R')

(https://solv

Assistant d'algorithme (https://solv


Step 5 - PLL Corners
Now that the OLL is done, you can start PLL. This step is called CPLL, as it aims to permute the corners
(https://solv - that is, move them to their correct positions like this:

(https://solv

To do this, you need to look for 'headlights' - a face where both top layer corners are the same colour
(https://solv
(presumably named due to their resemblance to the headlights of a car). In the following example, you
can see that the 'headlights' are on the Front face, as the top layer corners are both blue.

You then hold the headlights so they are facing to the right, and perform this algorithm:

x  (R2  D2) (R  U  R') D2  (R  U'  R)

The corner pieces should then be permuted correctly in relation to each other - but you might need to
turn the top layer so that they are back in the right places.
Sometimes there are no headlights to be found, like this:

(https://solvethecube.com/)

You have two options here. First, you can just use the above algorithm anyway, which will make some
Débutants
headlights for you to solve as above. The second option is this algorithm:
(https://solvethecube.com/)

Speedcubing
(https://solvethecube.com/spee

Algorithmes
(https://solvethecube.com/algor
F  R  U'  R'  U'  R  U  R'  F'  (R  U  R'  U') (R'  F  R  F')
Minuteur
(https://solvethecube.com/timer
As above, you might now need to turn the top layer to realign the corner pieces. Using this algorithm is
preferable than using the first algorithm twice, as it will be much faster to perform. However, knowing
Notation
that you can solve this step using just one algorithm is useful during the learning process!
(https://solvethecube.com/notat

FAQ
(https://solvethecube.com/faq)
(https://solv Step 6 - PLL Edges
Contact
This step aims to permute the edge pieces, which by now you have probably worked out is also called
(https://solvethecube.com/conta
EPLL. This completes the cube, which you probably know looks like this:
(https://solv

Assistant d'algorithme (https://solv

Pour commencer, vous aurez soit un seul bord correct, soit aucun. Si vous n'en avez qu'un, l'algorithme
(https://solv que vous utilisez dépend de la direction dans laquelle les autres fronts doivent être cyclés. S'ils ont
besoin de se déplacer dans le sens des aiguilles d'une montre, utilisez alors cet algorithme:

(https://solv

(https://solv
( R '  U  R'  U ' ) R'  U '  ( R'  U  R ) U  R2

Et s’ils doivent se déplacer dans le sens contraire des aiguilles d’une montre, utilisez cet algorithme:

R2  U '  ( R'  U '  R ) U  R  U  ( R  U'  R )

Si vous n’avez pas de bords corrects dans votre dernier calque, vous pouvez quand même utiliser l’un
des algorithmes ci-dessus, comme pour les angles de l’étape précédente. Cela permute correctement
l’un des bords, ce qui vous permet de résoudre le reste avec une autre utilisation des algorithmes ci-
dessus.

Il existe cependant des algorithmes plus optimaux. Si vous devez permuter les bords opposés, vous
pouvez utiliser cet algorithme:
(https://solvethecube.com/) ( M2  U  M2 ) U2  ( M2  U  M2 )

Débutants
Et si vous devez permuter les arêtes adjacentes, utilisez cet algorithme:
(https://solvethecube.com/)

Speedcubing
(https://solvethecube.com/spee

Algorithmes
(https://solvethecube.com/algor
R '  U'  R2  U  ( R  U  R '  U' ) R  U  R  U '  R  U'  R '  U2
Minuteur
(https://solvethecube.com/timer
Et c'est tout! Vous avez résolu un cube Rubik à l'aide de la méthode CFOP!

Notation Toutes nos félicitations!


(https://solvethecube.com/notat

FAQ
(https://solvethecube.com/faq)
(https://solv
Transition vers le CFOP complet
Contact Je vous recommande de continuer à utiliser les algorithmes à deux aspects jusqu'à ce que vous soyez à
(https://solvethecube.com/conta l'aise avec la plupart de ce guide de speedcubing. Vous devrez compter sur eux dans pratiquement

(https://solv chaque résolution jusqu'à ce que vous appreniez tous les autres algorithmes OLL et PLL, ce qui vous
demandera du temps et des efforts. En vous familiarisant avec les techniques décrites dans cette page,
vous apprendrez à reconnaître les différentes situations OLL et PLL, qui vous aideront énormément à les
mémoriser.
Assistant d'algorithme (https://solv
La plupart du temps, les gens apprennent la PLL à 1 look avant le OLL à 1 regard, car ils sont moins
nombreux à apprendre et ils sont plus faciles à identifier. Commencez à utiliser la page des algorithmes
(https://solvethecube.com/algorithms#pll) pour apprendre chacun des algorithmes de PLL. Vous
(https://solv
pouvez le faire dans l'ordre de votre choix, mais je les ai classés dans un ordre que je considère
judicieux - j'ai regroupé des algorithmes similaires et plaçons les plus simples en premier.

Une fois que vous avez appris quelques algorithmes PLL supplémentaires, vous pouvez commencer à
(https://solv
apprendre le langage OLL. La page de l'algorithme (https://solvethecube.com/algorithms#oll) a chaque
algorithme OLL ordonné selon la forme à laquelle il ressemble, vous permettant ainsi de trouver
facilement la situation dont vous avez besoin. Vous pouvez également commander la table par
(https://solv déclencheur, ce qui, à mon avis, est beaucoup plus propice à la mémorisation. Une fois que vous
connaissez le premier déclencheur, vous connaissez presque 22 algorithmes OLL tout de suite - c'est
déjà environ 40%! Encore une fois, ces algorithmes sont disposés dans ce que je pense être un ordre
raisonnable, mais vous êtes libre de les apprendre comme bon vous semble.

It is worth knowing that each and every F2L, OLL, and PLL situation have many, many different
algorithms that can solve them. I have gone through each of these situations and chosen algorithms
that I think are easy to both perform and learn, but you may feel differently. Fortunately, there is a huge
algorithm database (https://www.speedsolving.com/wiki/index.php/Special:MediawikiAlgDB?
mode=view&view=default&puzzle=3&group=OLL) for your perusal, where you can find the perfect
algorithms for you. This database is part of the speedsolving.com wiki
(https://www.speedsolving.com/wiki/index.php/Main_Page), which has a wealth of information about
everything speedcubing related.

J'espère sincèrement que vous avez apprécié cette introduction au speedcubing, un passe-temps que
nous et beaucoup d'autres apprécions beaucoup. Pourquoi ne pas voir comment vous pouvez faire avec
la minuterie (https://solvethecube.com/timer) , et s'il vous plaît contactez-nous
(https://solvethecube.com/contact) si vous avez quelque chose à dire, ou laissez un commentaire ci-
dessous!
266 Comments SolveTheCube 
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Débutants Name
(https://solvethecube.com/)

Sri Harsha Chilakapati


Speedcubing
5 months ago
− ⚑
(https://solvethecube.com/spee
I stumbled upon a great site today, and it's awesome. By the way, when learning
Algorithmes OLL & PLL, I'd like to focus on one case at a time. Can you also explain how to set
(https://solvethecube.com/algor
the completely solved cube into a OLL case so that I can repeatedly practice it?
7△ ▽ Reply
Minuteur
Majik Imaje > Sri Harsha Chilakapati
(https://solvethecube.com/timer
5 months ago
− ⚑

Notation Sure that is easy........if you have a cube that is solved then perform algo #1
(https://solvethecube.com/notat and it will equal #2, Perform Algo for #2 and it equals #2, Perform Algo #3 and
it equals #4,.. ... Here is the list for you to practice
FAQ
Use a solved cube and perform ...
(https://solvethecube.com/faq)
Then we do a :
(https://solv
#1 and it equals # 2
Contact
# 2 = # 2................................# 30 = # 33
(https://solvethecube.com/conta
# 3 = # 4................................# 31 = # 40
(https://solv
# 4 = # 3................................# 32 = # 39

# 5 = # 8................................# 33 = # 33
Assistant d'algorithme (https://solv
# 6 = # 7................................# 34 = # 37

# 7 = # 6................................# 35 = # 37
(https://solv
# 8 = # 5................................# 36 = # 32
see more

2△ ▽ Reply
(https://solv

Νίκος Τσουνιάς
3 years ago
− ⚑

(https://solv quite a nice site and I love your work!!Keep going


4△ ▽ Reply

solvethecube > Νίκος Τσουνιάς


3 years ago
− ⚑

Thanks!
△ ▽ Reply

Devon Cellars
7 months ago
− ⚑

Great site. Gives me something to do while I'm idle at work with this cube that
was sitting on my coworker's desk.

I really like how the sections are broken down in this progressive way, so that I
could learn the beginner method, then learn F2L while still finishing with the
beginner method, then OLL and PLL but using the beginner method to get the
cross first so that there aren't so many algorithms to memorize. Also the little
mouse-over animations for each move are great. It looks like a lot of work was
put into making this site really user-friendly.

Been playing for about a month now and my average is about 1m10s. Still a bit
too long for people to wait if I want to show off, gotta get down to like 30-40s.
The cube is such a cool toy, something to keep my hands busy if I'm stuck sitting
somewhere
somewhere.

For those of you who are wanting to buy a speed cube, this is the guide I
consulted for speed cube buying:
http://www.rubiksplace.com/...
The Wei Long (威龙) GTS 2M, the one that was used for the current world record
(https://solvethecube.com/) of 4.22s is only $15USD if you can buy it from Tao Bao – $25 if you're buying on
Amazon.
3△ ▽ Reply
Débutants
(https://solvethecube.com/)
nicky443 > Devon Cellars
− ⚑
5 months ago
Speedcubing
GTS for the win!
(https://solvethecube.com/spee
△ ▽ Reply

Algorithmes
Harsev Singh
(https://solvethecube.com/algor − ⚑
a year ago

Minuteur
This article is amazing
(https://solvethecube.com/timer 2△ ▽ Reply

Ayden Lang
Notation
2 years ago
− ⚑
(https://solvethecube.com/notat
nice site
FAQ 2△ ▽ Reply
(https://solvethecube.com/faq)
(https://solv solvethecube > Ayden Lang
2 years ago
− ⚑
Contact
(https://solvethecube.com/conta Thanks Ayden :)
△ ▽ Reply
(https://solv

nicky443
5 months ago
− ⚑

Assistant d'algorithme (https://solv tip: do the dot algorithm (R U2 (R2' F R F') U2 (R' F R F') if you have a dot. do "F R
U R' U' " for a line and " f R u R' U' " for an arrow (have it facing towards you as
aposed to away from you) now you may be thinking "*laugh* you're a stupid
cubing noob, huh? everybody knoiws that and that was useless" but instead of "F
(https://solv R U R' U' *arrow* U F R U R' U' *line* F R U R' U' *cross" this small variation of the
begginers method algorithm means you will have to only do one algorithm for
each cross case! no repeats of F R U R' U' to slow down your time! now, of course
any of you who know full OLL will already know this but.... yw :)
(https://solv 1△ Reply

nicky443
6 months ago
− ⚑
(https://solv
i've mainly been slowly incorperating CFOP into my solves, so when i put f2l in the
begginers method i got wayyy faster, so now what i'm doing is adding PLL,
basically just doing an R', D', R, D on all of the corners, executing the headlight alg,
then just the clockwise/counterclockwise algorithms and it's solved! this is
actually funny because i can be one of those kids who misses all of the "o, e, a, i,
u" sounds in the words so "hy, ws gnna call you back, bt i knw CFP" xD! cuz i'm
solving in cfp! :P
1△ ▽ Reply

nicky443
6 months ago
− ⚑

very good site i must say, my fastest with the beginner's method was 1:04 and
i've bumped that up to 50 seconds with f2l! still need to memorize full CFOP but i
am very happy with this method. i'm reletively new to speedsolving (i learned to
solve the cube a couple months ago) and back then my fastest was exactly three
minutes, very happy with the results and this was really easy to learn, thanks!
1△ ▽ Reply

Sean Raleigh
6 months ago
− ⚑

Just out of curiosity: The "dot" move in the EOLL section appears as follows:

R U2 (R2' F R F') U2 (R' F R F')


R U2 (R2 F R F ) U2 (R F R F ).

But why not

R U2 R' (R' F R F') U2 (R' F R F')?

It seems like seeing this with the two sledgehammers might make more sense
(https://solvethecube.com/) given your grouped-move, parenthesized notation.
1△ ▽ Reply
Débutants
Joseph Rodriguez
(https://solvethecube.com/)
7 months ago
− ⚑

Speedcubing I am currently getting solve times around 50 seconds using CFOP method. Is this
a good average? What should i work on to get better? if someone could help that
(https://solvethecube.com/spee
would be great!!!!!!!!!!!!!!
Algorithmes 1△ ▽ Reply
(https://solvethecube.com/algor
nicky443 > Joseph Rodriguez
6 months ago
− ⚑
Minuteur
(https://solvethecube.com/timer now i would definitely say that one main thing you need is practice, but there
are some things you need to do. for about a day or so go in slow motion but do
Notation CFOP continuously until you aren't spending time looking for the pieces, finger
tricks are good and i would suggest researching and practicing advanced
(https://solvethecube.com/notat
finger tricks. and finally the cube. if you have a rubik's brand then you are god,
because no one can get THAT fast with a rubik's brand:O but seriously you'll
FAQ
need a really good cube, i would suggest a moyu weilong, or perhaps some
(https://solvethecube.com/faq)
(https://solv sort of gans puzzle.
Contact △ ▽ Reply

(https://solvethecube.com/conta
nicky443 > Joseph Rodriguez
− ⚑
(https://solv 6 months ago

LORDY! THATS MY BEST TIME :O


△ ▽ Reply

Assistant d'algorithme (https://solv


Eduardo J Rodriguez
8 months ago
− ⚑

Hey, hi again! I tried to learn full CFOP but it was boring to me learn all the
algorithms, so instead of practicing CFOP, I started to learn Roux method, and let
(https://solv
me say it's more efficient that CFOP, and my PB is 6.45 seconds! This is a good
web page to learn CFOP. Keep going
1△ ▽ Reply
(https://solv
solvethecube > Eduardo J Rodriguez
8 months ago
− ⚑

Nice work Eduardo. I've never looked into the Roux method but you have to
(https://solv find what works for you!
△ ▽ Reply

Eduardo J Rodriguez > solvethecube


8 months ago
− ⚑

Yeah! but Roux is not as fast as CFOP. With CFOP you can get sub-5 solves,
but with Roux its difficult to achieve that times. A pro of Roux is that you
can solve the cube with less moves, but it´s a kind-of slow method. I´m
thinking to change and try to learn full CFOP, and with the help of this web
page,I can learn it.
△ ▽ Reply

Jude Schauer
9 months ago
− ⚑

Love the site! There was a new record around May 4, 4.221 seconds. <3 the site
though.
1△ ▽ Reply

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