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2.

1 Content Standards & Student Technology Standards


Candidates model and facilitate the design and implementation of technology-enhanced learning
experiences aligned with student content standards and student technology standards. (PSC
2.1/ISTE 2a)
Artifact: Engaged Learning Project
The artifact, Engaged Learning Project uses technology to influence instruction. The
Engaged Learning Project was created in 21st Century Teaching & Learning, ITEC 7400. The
artifact is based on a project for 2nd grade ELA, SS, and Math called “Make a Difference: Civic
Responsibility. The artifact was created to keep a focus on making a difference in which students
of the elementary school are visualized to contribute socially to society. Students will ultimately
learn to engage actively with the organizations to offer strategic solutions or helping mankind
thereby making a difference. My individual contribution is to motivate students enough in
forming a partnership with the organizations to work in assimilation thereby obliging the
community.
The complexity of the Engaged Learning project required the inclusion of multiple
student content standards, as well student technology standards from ISTE (International
Society for Technology in Education). The Georgia Standards of Excellence student content
standards were cross-curricular, including standards from Social Studies, English Language
Arts, and Math, while student technology standards focused on students being Empowered
Learners, Knowledge Constructors, and Creative Communicators. The standards were selected
based upon their relevance and ability to enhance and increase the LoTi level of the project. The
complexity of the artifact indicates the capacity to model and facilitate the design and
implementation by providing a thorough breakdown of the Engaged Learning project and its
process for completion.
Students were tasked to use technical skills and technology to enhance the learning. At
the same time, students will be empowered to implement solutions by collecting data in real
time. After completion of the project, each individual student is responsible to finally analyze the
impact of their solution. Digital technology is employed to promote effective learning among
students. In addition, students use a variety of digital tools to showcase their product and present
it to the community. Some of the digital tools used include Sway, Flipgrid, PowerPoint,
Animoto, and Seesaw.
I have learned the importance of making sure a project is approapriately designed for the
grade level and content. In addition, there is a level of detail needed to create a Project-Based
Learning (PBL) from start to finish based on real-wrold issues applicable to 2nd graders.
Furthermore, by making use of the latest technology, students will learn to conquer real-world
problems and thus they will endeavor to find effective solutions for it. The quality of artifact can
be further improved by exploring new means of technology that can produce efficacy in the
results.
Students increased their overall understanding of real-world problems, solutions, and
digital tools with the completion of the PBL. The use of technology improves student
development, work ethic, and technical skills. In addition, the solutitions created and presented
to the communty offer support for real-world issues. The impact can be assessed based on the
observations and critques at the community showcase. The community will have the chance to
review and reflect on the projects providing feedback.

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