Candidates model and facilitate the design and implementation of technology-enhanced learning experiences aligned with student content standards and student technology standards. (PSC 2.1/ISTE 2a) Artifact: Engaged Learning Project The artifact, Engaged Learning Project uses technology to influence instruction. The Engaged Learning Project was created in 21st Century Teaching & Learning, ITEC 7400. The artifact is based on a project for 2nd grade ELA, SS, and Math called “Make a Difference: Civic Responsibility. The artifact was created to keep a focus on making a difference in which students of the elementary school are visualized to contribute socially to society. Students will ultimately learn to engage actively with the organizations to offer strategic solutions or helping mankind thereby making a difference. My individual contribution is to motivate students enough in forming a partnership with the organizations to work in assimilation thereby obliging the community. The complexity of the Engaged Learning project required the inclusion of multiple student content standards, as well student technology standards from ISTE (International Society for Technology in Education). The Georgia Standards of Excellence student content standards were cross-curricular, including standards from Social Studies, English Language Arts, and Math, while student technology standards focused on students being Empowered Learners, Knowledge Constructors, and Creative Communicators. The standards were selected based upon their relevance and ability to enhance and increase the LoTi level of the project. The complexity of the artifact indicates the capacity to model and facilitate the design and implementation by providing a thorough breakdown of the Engaged Learning project and its process for completion. Students were tasked to use technical skills and technology to enhance the learning. At the same time, students will be empowered to implement solutions by collecting data in real time. After completion of the project, each individual student is responsible to finally analyze the impact of their solution. Digital technology is employed to promote effective learning among students. In addition, students use a variety of digital tools to showcase their product and present it to the community. Some of the digital tools used include Sway, Flipgrid, PowerPoint, Animoto, and Seesaw. I have learned the importance of making sure a project is approapriately designed for the grade level and content. In addition, there is a level of detail needed to create a Project-Based Learning (PBL) from start to finish based on real-wrold issues applicable to 2nd graders. Furthermore, by making use of the latest technology, students will learn to conquer real-world problems and thus they will endeavor to find effective solutions for it. The quality of artifact can be further improved by exploring new means of technology that can produce efficacy in the results. Students increased their overall understanding of real-world problems, solutions, and digital tools with the completion of the PBL. The use of technology improves student development, work ethic, and technical skills. In addition, the solutitions created and presented to the communty offer support for real-world issues. The impact can be assessed based on the observations and critques at the community showcase. The community will have the chance to review and reflect on the projects providing feedback.