Professional Documents
Culture Documents
Linear Vs Non Linear Editing
Linear Vs Non Linear Editing
• continuity editing
Editing that creates action that flows smoothly across shots and scenes without
jarring visual inconsistencies. Establishes a sense of story for the viewer.
• dissolve
A gradual scene transition. The editor overlaps the end of one shot with the
beginning of the next one.
• editing
The work of selecting and joining together shots to create a finished film.
• Ellipsis presents an action in such a way that it consumes less time on the
screen than it does in the story.
• errors of continuity
Disruptions in the flow of a scene, such as a failure to match action or the
placement of props across shots.
• establishing shot
A shot, normally taken from a great distance or from a "bird's eye view," that
establishes where the action is about to occur.
• eyeline match
The matching of eyelines between two or more characters. For example, if Sam
looks to the right in shot A, Jean will look to the left in shot B. This establishes
a relationship of proximity and continuity.
• fade (in and out)
A visual transition between shots or scenes that appears on screen as a brief
interval with no picture. The editor fades one shot to black and then fades in the
next. Often used to indicate a change in time and place.
• final cut
The finished edit of a film, approved by the director and the producer. This is
what the audience sees.
• Insert an electronic method of editing whereby the editor can freely move
shots and clips around as he pleases. Not required to linear edit (chronological
order).
• Graphic match A cut joining two shots whose compositional elements match,
helping to establish strong continuity of action.
• Jump cut
A cut that creates a lack of continuity by leaving out parts of the action.
• Long take is an uninterrupted shot in a film which lasts much longer than the
conventional editing pace either of the film itself or of films in general, usually
lasting several minutes. It can be used for dramatic and narrative effect if done
properly, and in moving shots is often accomplished through the use of a dolly
or Steadicam.
• montage
Scenes whose emotional impact and visual design are achieved through the
editing together of many brief shots. The shower scene from Psycho is an
example of montage editing.
• wipe
In film editing, a wipe is a gradual spatial transition from one image to another.
One image is replaced by another with a distinct edge that forms a shape. A
simple edge, an expanding circle, or the turning of a page are all examples.
• Post-production Visual effects Most editing applications offer a large selection
of digital transitions with various effects. There are too many to list here, but
these effects include colour replacement, animated effects, pixlilation, focus
drops, lighting effects, etc.
Film Editing: what’s the idea?
• The general idea behind editing in narrative film is the coordination of one
shot with another in order to create a coherent whole.
The system of editing employed in narrative film is called continuity editing –
its purpose is to create and provide efficient and artful transitions
1. In filmmaking, the task of selecting and joining camera takes.
2. In the finished film, the set of techniques that governs the relation among
shots.
(Bordwell and Thompson)
Editing is the process of preparing language, images, or sound through
correction, condensation, organization, and other modifications in various
media... Editing is, therefore, also a practice that includes creative skills, human
relations, and a precise set of methods.
The Kuleshov Effect
• Lev Kuleshov, circa 1920: intercut an actor’s face with unrelated footage taken
later.
• Audiences interpreted emotional responses on the actor’s face based on the
juxtaposition of images.
• Whilst much of the moving image we see uses this effect, it does not usually
draw attention to it.
Comparing Approaches
• Students may be familiar with multiple-camera, non-sequential techniques
from film and television
• Hollywood productions may have 1000-2000 shots, 3000 for an action movie:
post-production editing is crucial in creating meaning
• Some film makers still favour a pared-down, single-camera, sequential
approach for particular sections of film
Definition of in-camera editing:
‘constructing a film by taking shots in sequence, with no subsequent editing’
(Burn and Durran)
Contrast ‘four main functions’ of film editing:
• ‘make sure that the production is the required length or time;
• to remove unwanted material or mistakes;
• to alter if necessary the way or the sequence in which events will be
portrayed;
• to establish the particular style and character of a production.’ (O’Sullivan,
Dutton and Rayner)
VERY IMPORTANT- Relations In Editing
There are five areas of choice and control in editing, based on five types of
relationships between shots:
Graphic Relations
Rhythmic Relations
Temporal Relations
Spatial Relations
Thematic Relations
• Graphic Relations
Although the primary focus of the film editor is to ensure continuity of the
narrative, film editors remain acutely aware that film is a visual art. Therefore,
they work to achieve visual interest by creating transitions between shots that
are graphically similar and graphically dissimilar, depending on the desired
effect.
• Graphic Continuity
• A graphic match is achieved by joining two shots that have a similarity in
terms of light/dark, line or shape, volume or depth, movement or stasis.
• A graphically discontinuous edit creates a clash of visual content by joining
two shots that are dissimilar in terms of one or more of the above visual
principles.
• Rhythmic Relations
• Film is not only a visual art, but also an auditory and even tactile art.
Therefore, editors also remain aware of the effects achieved by manipulating the
rhythms experienced by perceivers through thoughtful juxtapositions of longer
and shorter shots as well as through transitional devices that affect the
perceiver’s sense of beat or tempo.
• Rhythmic Transitional Devices
• Straight cut
• Fade-out
• Fade-in
• Dissolve
• Wipe
• Flip frame
• Jump cut
Temporal Relations
Editing is the process by which the difference between temporal duration and
screen duration is reconciled. It sounds simple, but consider this: most feature
films present in roughly two hours sufficient intersection of story and plot to
provide perceivers with everything they need in order to understand days,
weeks, months or even years in characters’ lives.
Temporal Relations: The Passage of Time
o To speed up time, editors make use of elliptical editing techniques such as
o Transitional devices
o Empty frames
o Cutaway shots
o To slow down time, editors make use of expansion editing techniques such as
o overlapping
o repetition
Spatial Relations
o Perhaps the most important, as well as the most overlooked, principle of
editing is its function in providing perceivers a reliable sense of the physical
space that constitutes the world of the film. Editors are responsible (with
assistance from cinematographers) for relating points in space in order to
achieve narrative continuity.
Spatial Continuity
• The standard pattern for editing a scene in a narrative film includes the
following:
• Establishing shot
• Shot/Reverse-shot
• Eyeline match (POV shot)
• Re-establishing shot
More Spatial Concepts
• Multiple camera technique
• Axis of Action (180-degree line)
• Match on Action
• Cheat Cut
• The Kuleshov Effect
Thematic Relations
Editors have at their disposal two very powerful techniques for manipulating the
perceiver’s place in the hierarchy of knowledge, and therefore affecting our
thematic understanding of the film:
• Montage sequences
• Crosscut editing
FILM LANGUAGE
MACRO and MICRO elements of
film language
▲ MACRO –
▲ GENRE
▲ NARRATIVE
▲ (REPRESENTATION)
MICRO –
CINEMATOGRAPHY
SOUND
EDITING
MISE EN SCENE
SPECIAL EFFECTS
Cinematography
Refers to the visual aspects of a film’s language
Camera shots and movement can give us clear indications of emotion, motive
and give audiences clues as to things that may be about to happen.
Camera shots
Close-up (and extreme close-up
Mid-shot
Long shot
Wide (long) shot (often establishing shot)
Low angle shot
High angle shot
Birds eye view
Camera Angles and Editing
Understand that the positioning of the camera can create and change the
meaning of the scene
Understand how the editing of different shots can also create and change the
meaning of a scene and a film
• EXTREME LONG SHOT
1. A framing in which the scale of the object shown is very small; a building,
landscape, or crowd of people will fill the screen.
2. Usually the first or last shots of a sequence, that can also function as
establishing shots..
LONG SHOT
1. A framing in which the scale of the object shown is small; a standing human
figure would appear nearly the height of the screen.
2.It makes for a relatively stable shot that can accomodate movement without
reframing
MEDIUM LONG SHOT
I. Framing such an object four or five feet high would fill most of the screen
vertically.
II. Also called plain américain, given its recurrence in the Western genre, where
it was important to keep a cowboy's weapon in the image.
MEDIUM CLOSE-UP
A. A framing in which the scale of the object shown is fairly large; a human
figure seen from the chest up would fill most of the screen.
B. Another common shot scale.
CLOSE-UP
1) A framing in which the scale of the object shown is relatively large.
2) In a close-up a person's head, or some other similarly sized object, would fill
the frame.
EXTREME CLOSE-UP
a. A framing in which the scale of the object shown is very large; most
commonly, a small object or a part of the body usually shot with a zoom lens.
b. Again, faces are the most recurrent images in extreme close-ups
CRANE SHOT
i. A shot with a change in framing rendered by having the camera above the
ground and moving through the air in any direction.
ii. It is accomplished by placing the camera on a crane (basically, a large
cantilevered arm) or similar device.
HANDHELD CAMERA, STEADYCAM
a. The use of the camera operator's body as a camera support, either holding it
by hand or using a gyroscopic stabilizer and a harness.
b. Used by newsreel and wartime camera operators.
PAN
a) Camera body turning to the right or left. On the screen, it produces a mobile
framing which scans the space horizontally.
b) A pan directly and immediately connects two places or characters, thus
making us aware of their proximity. The speed at which a pan occurs can be
exploited for different dramatic purposes.
TILT
i. The camera body swiveling upward or downward on a stationary support.
Scans the space vertically.
ii. A tilt usually also implies a change in the angle of framing;
iii)High angle view – inferior
iv)Low angle – superior
TRACKING SHOT
A mobile framing that travels through space forward, backward, or laterally.
Usually follows a character or object as it moves along the screen
EDITING – WIPE
A transition between shots in which a line passes across the screen, eliminating
the first shot as it goes and replacing it with the next one.
A very dynamic and noticeable transition, it is usually employed in action or
adventure films.
DISSOLVE
• A transition between two shots during which the first image gradually
disappears while the second image gradually appears; for a moment the two
images blend in.
• Can be used as a fairly straighforward editing device to link any two scenes, or
in more creative ways, for instance to suggest hallucinatory states.
JUMP CUT
An elliptical cut that appears to be an interruption of a single shot.
Either the figures seem to change instantly against a constant background, or the
background changes instantly while the figures remain constant
CROSSCUTTING, aka PARALLEL EDITING
↑ Editing that alternates shots of two or more lines of action occurring in
different places, usually simultaneously.
↑ The two actions are therefore linked, associating the characters from both
lines of action.
CONTINUITY EDITING
A system of cutting to maintain continuous and clear narrative action.
Continuity editing relies upon matching screen direction, position, and temporal
relations from shot to shot.
The film supports the viewer's assumption that space and time are contiguous
between successive shots.
MONTAGE
▲ An approach to editing developed by the Soviet filmmakers of the 1920s
such as Pudovkin, Vertov and Eisenstein;
▲ It emphasizes dynamic, often discontinuous, relationships between shots and
the juxtaposition of images to create ideas not present in either shot by itself.
ELLIPTICAL EDITING
Shot transitions that omit parts of an event, causing an ellipses in plot and story
duration, (achieved with a plentiful use of jump cuts) in order to both shorten
the time and suggest the character's states.
EYELINE MATCH (MATCHES)
A cut obeying the axis of action principle, in which the first shot shows a person
off in one direction and the second shows a nearby space containing what he or
she sees.
GRAPHIC MATCH (MATCHES)
Two successive shots joined so as to create a strong similarity of compositional
elements (e.g., colour, shape).
Used in transparent continuity styles to smooth the transition between two shots
MATCH ON ACTION (MATCHES)
A cut which splices two different views of the same action together at the same
moment in the movement, making it seem to continue uninterrupted.
Quite logically, these characteristics make it one of the most common
transitions in the continuity style.
LONG TAKE, aka PLAN-SEQUENCE (DURATION)
A shot that continues for an unusually lengthy time before the transition to the
next shot.
The average length per shot differs greatly for different times and places, but
most contemporary films tend to have faster editing rates.
In general lines, any shot above one minute can be considered a long take.
OVERLAPPING EDITING (DURATION)
Cuts that repeat part or all of an action, thus expanding its viewing time and plot
duration.
Most commonly associated with experimental filmmmaking, due to its
temporally disconcerting and purely graphic nature,
it is also featured in films in which action and movement take precedence over
plot and dialogue.
RHYTHM (DURATION)
The perceived rate and regularity of sounds, series of shots, and movements
within the shots.
Rhythmic factors include beat (or pulse), accent (or stress), and tempo (or
pace).
Rhythm is one of the essential features of a film, for it decisively contributes to
its mood and overall impression on the spectator.
LIGHTING & COLOUR
• Is used to create mood and atmosphere
• Positioning of lights creates different effects
• High key lighting
• Low key lighting
Sound
The world of the film as we see it on the cinema screen is known as the
DIEGETIC world.
When we watch a film the sound we hear can be DIEGETIC OR NON-
DIEGETIC.
DIEGETIC SOUND is sound that is part of the film world.
NON-DIEGETIC sound is sound that is not recognised as part of the film world
– e.g. voice over, background music
PARALLEL SOUND – sound which compliments the visual image.
CONTRAPUNTAL SOUND – sound which does not fit with the image but
helps to create new meanings.