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Issue 1

Issue 1
Skavenblight Gazette
Voices from the dark
Lead Editor
Sebrent
Contents
Editors The Unified Army pg 3
Skaven Lord Vinshqueek, Clanlord Trask
Scrivener takes us through how to
Writers
unify your army during painting.
Blood Vixen, Chris, Morkskittar, Scrivener Greetings rats and inferior races to the first issue After much plotting, the other editors and I plan for
Moulder Pitfighters pg 6 of the Skavenblight Gazette! A few months back, the growth the Skavenblight Gazette. We hope to
Artwork and miniatures Morkskittar tells us about the the idea for an e-zine for the Underempire was improve with each and every issue released, not
Craig Lee, Matt Lee, Nagash, Scrivener, insidious online arena of Clan mentioned and ratty eyes began to shine with only the quality of the articles but the quantity. It
Scarfest, Setomidor, Tunnel Rat, Moulders pitfighting combat. new light. Many votes were cast, long hours were is our hope the e-zine will become synonymous
WoombaWoomba
spent, several messages were exchanged, and with the Underempire and with fun, interesting,
Cover Skaven army building tactics we may have even had a few fatalities (but we’re insightful, quality articles.
Scrivener and general unit uses pg 7 Skaven and that’s to be expected). Once again,
Commanding your troops is only Many thanks are due to the other two editors,
the master race has persevered and here we are Clanlord Trask and Skaven Lord Vinshqueek, who
Production half the battle. Bloodvixen gives today with issue number one.
Clanlord Trask an overview on choosing and using have been nothing less than fantastic. Thanks are
elements of your army. I believe the purpose of the Skavenblight Gazette also due to each of the writers who have paved the
All material appearing in Skavenblight is to provide a large warpstone laced dose of way for future articles of the Skavenblight Gazette
Gazette is copyright of its author or knowledge, experience, passion, and achievements by submitting their own stupendous work. They
creator. Reproduction in whole or part in Cursed dreams pg 11
What has happened to the soldiers from amongst the minds of the Underempire’s very are the pioneers who made the e-zine’s creation
not permitted without permission.
of an Empire outpost? And what is own members. This not only provides additional possible. Finally, thanks are due to the members
Opinions expressed herein are not in the journal of their commander? quality articles for those spying on the forums each of the Underempire and all others who have been
necessarily those of Skavenblight day, but also allows those with less time to still get in support of the e-zine. Without your support, the
Gazette, The UnderEmpire or the staff. Hour of the Wolf pg 12 their much needed fix of warpstone. drive to create would not be there. This is your
Information is published in good faith and
Asur.net are running a new Skavenblight Gazette.
we do not accept any responsibility for Sebrent
damage that may arise from any possible historical online Warhammer
inaccuracies. All rights reserved, none of campaign. Lead Editor
the contents may be used in any other
media without prior consent of its creator.

Warhammer, and associated intellectual


property, is copyright of Games
Workshop. A full list of Games Workshop
trademarks can be found at www.games-
workshop.com/Legal/legal.html

All complainers will be fed to the Mutant


Rat Ogre.

www.skavenblightgazette.com

i S ka v enbl ight Ga zette Issue 01 pa ge 2


TUA
by Scrivener
The Unified Army

A unified army isn’t something Get a system of how you will paint consistency. This rule of thumb only if you’re Bretonnian. You can
that enters your mind when your rats and more or less stick does have exceptions, like shields use scatterings of other colours
thinking about the undisciplined to it. Will you be using washes? and fur, where variety adds some throughout your army of course,
Skaven race, but when it comes to Black primer or brown? How many spice and realism. but the theme colour or colours
painting and modelling, uniformity layers of highlighting do you intend will be the common denominator.
Make good use of neutral
and consistency is an issue to use? You’ll need a system that Where other colours are used,
colours. These are browns,
that is especially important for looks good and is fast and simple such as a second theme colour,
greys, beige, off-white, (and grey
horde armies. With that many too, while preferably without sticking to complimentary colours
metallics if it’s a metal object),
models on the table, a consistent using too many types of paint. (e.g. orange with red, green with
i.e. your natural earth-tone hues.
appearance binds them together, Find a combination that you’re blue) will help avoid the “shock”
Neutral colours don’t contrast with
and lets the viewer see the army comfortable with, that saves time, on your eyes from contrast. Using
any other colour and don’t grab
as one body. and if possible is not too costly a neutral colour as a second
the eye’s attention as much as
financially, and gives you a result theme colour can also work to
Keeping consistency in an army your standard colours (like reds or
you’re happy with. support the dominant theme
as large and varied as Skaven greens). Neutral colours will be the
colour (though with Skaven, brown
can be quite a feat. Since it will Decide what colours you will dominant colours on your grubby,
is already on every other surface
take months, if not years, to finish be using. Stick to a fixed palate, furry, not really fashionable
anyway.)
painting a true horde, chances are since too many colours throughout ratmen, so do pick browns that
your painting style or choice of your army can look discordant and you like best. Which brings us to the next point.
colours will change (and hopefully distracted. Test out your colours
Pick a theme colour. It adds
improve) over time, and so too will first to see if they work. When
life and breaks the dreariness
how your models look. basing, also keep all materials
of all the brown on Skaven.
consistent: Nothing looks stranger
Before you start, always plan I use natural colours for just
than the warlord in snow standing
ahead. You will be improving on about everything, with a theme
in a unit of desert-themed
your technique and trying out new colour from the standard colour
Clanrats. It’s always a good
styles as you continue painting, spectrum to help enforce the
idea to maintain the same colour
but maintaining some basics can coherence. By standard colours
consistently for a specific type of
still help prevent the overall look I refer to the usual blue/red/
material throughout the army: this
from deviating too much. Here are yellow/green/orange/purple range.
applies to wood, leather straps,
some tips to planning a unified Painters will usually stick to one
eyes, earth and skin. In real life
paint scheme for your army. or two theme colours and use it
two pieces of wood are rarely the
throughout their army to enforce
same shade of brown, but for a
coherence. Go for one colour for
model army the feeling that “all
a very simple, understated look;
the wood came from the same
two colours for a stronger colour
tree” helps the viewer to associate
scheme, and three theme colours
colours with materials, and keeps
i S ka v enbl ight Ga zette Issue 01 pa ge 3
Breaking uniformity Another way to break uniformity Painting The paints you will need are:
and add some individuality is with
Now, after yapping for so much Here’s a way to paint up your A dark brown: you will need at
the fur and shields. There’s no
about uniformity, why would I Clanrats. Everyone has their least 2 types of brown. I chose
harm to vary the fur tone every
suddenly talk about breaking it? own way of doing it, but here I’m scorched brown, a rich, deep
third or fourth rat in a unit: after
The reason is, as much as we basing my formula on the basics brown with a reddish hue that
all they aren’t clones. Also, with all
don’t want to look like a carnival commonly used by others. Just will stand out against the second
the different unit types, fur colour
parade, we also don’t want it keep it simple, with as few steps shade of brown I will be using.
is supposed to vary: grey for some
to look like our rats were mass- as is possible without sacrificing
characters, Stormvermin being A light brown: I chose snakebite
produced in a factory. Keeping the final result, and you should
black and slaves being a lighter leather, though vomit or bubonic
some individuality in your rats can be able to brush your way through
shade than Clanrats. With shields, browns also work. Lighter browns
help boost a sense of realism. ranks of vermin without much
consider having an occasional tend to be of a yellow hue.
time. After all, Clanrats are one
Skaven don’t really do uniforms. shield that is “unpainted” brown
bunch of troops that don’t need Black and white: Essential
And too much of one theme colour or a complimentary colour to the
Golden Daemon quality. Once colours, you can’t leave home
can look too dressed up. Skaven theme colour. Like I mentioned
ranked up, your many units of without them.
are disorganized and rag-tag, so above, contrasting colours will
Clanrats will be viewed as a great
a paint scheme can reflect this. stick out like a sore thumb, Metallic: I chose Boltgun Metal
mass, so the important issue is
Don’t overdo the theme colour, drawing attention to one Clanrat as it is the most suitable colour
the overall look of your Clanrats
and paint varying parts of your out of a whole unit for no reason, out there for steel and iron. Tin
when they are a large unit, where
models with it so that it’s not so I wouldn’t really recommend bitz also works well for a browner,
detailing on each individual
always in the same place on all this among your rank and file. tarnished look.
becomes unnoticeable anyway.
your rats. Break the rhythm of the Characters on the other hand can
do best to stand out, being the A skin colour: Dwarf flesh or
theme colour with other colours or Paint can get pricey after you’ve
leaders and also generally looking bronzed flesh tend to be the
neutral hues. gone through your fifth pot of
different from the rank and file preferred colours for Skaven skin,
scorched brown from painting
anyway. but I will be using elf flesh.
all those rats, so I’m going to try
using as little types of colours Theme colour: For the step-by-
I wouldn’t advise this technique
as is possible. Where possible, step guide below the theme colour
with skin. That much will have
mix paints to create new colours. will only be used for the shield. I’m
to stay consistent. An exception
One way is to mix a colour with painting the rest of the model by
might be with Rat Ogres, which
white to create a lighter shade for their natural colours
are a slightly different breed, but
highlighting. This doesn’t work for
generally we try to keep them
all colours (red with white will just
relatively of the same hue.
give pink) and the effect of the
Now, as a rough guide we’re going highlight isn’t as good as using
to see one example of how you a different colour altogether. The
can paint up your Clanrats. reason is mixing white gives a
paler shade, while highlights are
a brighter shade. But if you don’t
use a lot of a particular colour in
your army and don’t want to buy a
new paint pot just to highlight the
one time it does get used, white is
an alternative.

i S ka v enbl ight Ga zette Issue 01 pa ge 4


And there we go! No work of art
but it does its work. It was about
a twenty minute job for this rat.
If you wish to cut corners even
Step 6: Shield parts are all more, I find that since the face,
painted on the sprue, then clipped arms and tail are the parts mostly
Step 3: Drybrush the skin with elf off and assembled. I brushed the visible when a rat is in its unit,
flesh. I apply it lightly to allow the shield with regal blue then washed you can focus effort on these
Step 1: I prime all my models coats underneath to show through it with chaos black to bring out parts and fudge on breastplates,
chaos black. This deepens and help blend in the colours. the wood grain. The rim and icon loincloths and parts of the feet.
shadows and helps give a grimier, Brush along the length of the are painted boltgun metal. The And still get away with it. Also,
richer tone to all colours that tail, across each foot, across the icon is drybrushed very briefly with it is usually the front rank and
are painted onto it. Drybrush the fingers, and down the head from scorched brown to resemble rust. command group that usually draws
whole model with scorched brown. ear to nose. Glue it on and you’re done! the attention and makes the first
impression, so put in more time
as you need on these models.
Basically, spend the effort on
what’s most visible, and don’t
worry too much about the stuff
that you’d need to squint under
the model to see.
Step 5: Now we give the whole That’s about it. Now go ahead and
model a wash. I dilute chaos black put paintbrush to primed plastic
to the consistency where when you for the master race!
brush it thickly onto a paper you
can just see the paper through
it. Add some liquid hand-soap to
break the tension of the water:
this helps the wash flow over the
model without pooling. This brings
Step 2: Drybrush lightly over with Step 4: Paint in the rest of the out all the recesses and works If you like you can touch it up a
snakebite leather, applying it more details. I’m using the boltgun much like the black ink lines of a little more. To highlight skin, dab
heavily on where the skin is (tail, metal to paint all metal parts like comic book drawing. I also apply elf flesh on. The clanrat above has
hands, feet and face). Take a fine the sword, armour, and buckles. the wash along the blade then also had scorched brown brushed
brush and paint in the armour Then I use skullwhite to pick out wipe it off the sharpened edge to onto his sword blade and helmet
straps. the claws, teeth and eyes. give the edge a polished look. for rust.
i S ka v enbl ight Ga zette Issue 01 pa ge 5
Moulder Pitfighters

by Morkskittar

Can you tangle with the The secondary basis of Moulder Pitfighters Season I has recently Terrorist Ikkilit struck again, tournament played here was the
best Master Moulders in the Pitfighters is mutating. Players ended with the UnderEmpire blowing up the Tower of Death, Rejected, in which Moulders and
UnderEmpire and survive? Well, for don’t just make characters from Grand Tournament. The Grand marring the games there. No their beasts are put into the pit of
those of you who haven’t heard, GW rules here; they mutate their Tournament yielded a surprising tournaments were run after that. failed creatures and must survive
at Moulder Pitfighters you can see own beasts however they want! winner, Friar Divik of the Badlands. and kill a set number of beasts.
In the capital of Skavendom,
if you truly have what it takes to You can chop up and paste limbs He was up against three Moulders Master Moulder Thrask Vilepaw
Skavenblight, two tournaments
make it to the top of the Pitfighting from and onto ANY creature that above his class, yet he still disappeared during the last match
were played. The Skavenblight
world! Fight Moulders ranging from you get your hands on, and see managed to come out on top. but was rescued by Drachau, and
Ogrefest was won by the elf in
Scarskrex to Karowak, Scrokk to what comes out! Your finished Master Moulder Neek (from near
In Marienburg, Ratticq of Clan Skaven disguise Drachau. The
Vilepaw, Ratticq to Kalakkial, and creations can then be entered the Overempire Arenas) was the
Gnawkin won the ‘Anything Skavenryth Maze was one by
countless others! into the pits, where the true tests last survivor.
Goes’ and Marienburg Ratfest Master Moulder Blink with his
begin.
Moulder Pitfighters is an Tournaments (the final round of beast Nakai Pestifurr. Doctor Near the start of the Grand
AoD (Arena of Death)-based In addition to the fighting and the Ratfest was won by only a Woombesntein managed to land Tournament, the lair of Dead
game run by Underempire mutating involved, you can involve hair against the infamous Krabaw a spot in this tournament with the Rat’s Peak was finally given
members Morkskittar, Drachau yourself in Skaven politics. The of Clan Rustmiths). In addition, most stylish beast: a rolling ball of Major Moulder City status, and
(brownmccoy), Assassin in the Mouldering world has a profound the terrorist Ikkilit struck the city rat heads known as Ostas MK2. was one of the locations that the
dark!, and Warwolt. The game is affect on Skaven politics, and during the Ratfest, bombing much Grand tournament was hosted.
Finally, in the Mouldering capital
centred around Pitfight matches, vice-versa. From Inquisitiors to of the stands during the match. During this season, there were
of Hell Pit, there were many
which function just like an AoD, Chaos cultists, Skaven politics Lastly, the Marienburg Brawl, in several losses in the Mouldering
tournaments played. Ratticq of
where a neutral third party (in this is full of danger, death, intrigue, which several man-sized beasts world. The death of the esteemed
Clan Gnawkin, a resident Moulder,
case the Packlords) fights out the and more death! Learn about the slug it out, was won by the elf Vorqueek at the hands of
won the arena of Squigs by killing
battles between combatants and Marienburg and Zundap bombings, Drachau. Morkskittar, the loss of Marighol
100 Squigs as the total of both
posts a fluffy summary of what and the ever-lingering threat of the Maggothole in Ikkilit’s
In the Badlands, the tournaments rounds! In HellRats, although
happened. If that’s not enough plagues and political forces. The Mareinburg bombing, and the loss
were interrupted by an invasion Ratticq and his Enlargened Giant
for you, you can do anything Underempire is not a safe place of the powerful company of Ningit
from an infamous Orc Warlord, Rat, Freddy the Furball, won the
from sabotage and gamble on to live… Limited (a potion-supplier) in a
and the inhabitants of Ogre most creative prize, Moulder
matches to leading terrorist second attack credited to Ikkilit.
Despite the vast possibilities hold (the Pit-fighting city there) Thrask Vilepaw came out on top
attacks throughout the Mouldering The UnderEmpire Mouldering
presented to you in Moulder managed to repel the attackers. in the tournament itself. Vilepaw
world! Your imagination truly is world is still under threat, though.
Pitfighters, it is relatively simple As thus, the only tournament also won the Hell Pit best of show
the limit here, where (similarly The terrorist Ikkilit is threatening
to learn. Most of the work is played in the Badlands was the with his indescribably strange
to the Underempire’s own Civil new bombings, and the dreaded
done behind the scenes by the BadBoys Tournament, with Doctor beast, Squilid. In Hell Pit’s popular
War Campaign) you can carry out Southern Beastpox is coming
Packlords (Morkskittar, Warwolt, Ghallden coming out on top. Flames of Revenge, a bit of luck
special projects with no listed north, killing heavily mutated
and Thraskittar), and all the player and using brains over brawn won
restrictions. In the fabled Overempire city of beasts.
has to do is tell them what to do. Marienburg-based Scrokk and
Zundap, thee festivities were also
his beast Makari to first place It is a dangerous world, and only
interrupted as the Tzeentchian
in this tournament. The last the strong Moulders will survive.
i S ka v enbl ight Ga zette Issue 01 pa ge 6
SATa
by Blood Vixen
Skaven Army Building Tactics
and general unit uses

Hello Underempire! It’s me, Blood Tempting as it is, it’s always better
Vixen, and I’m going to explain to put a few points to the side
the basic tactics in a Skaven then completely skip the lords
army. This edition will cover the and heroes section. “Why is this”
core units and character choices you might ask? Well it’s quite
(it was going to have a few item simple, if you do the characters
combos, special and rare in too before the army then your fixing
but it would be a very big article) some units for your leaders to go
into. This shouldn’t happen, so
Okay so lets start with the lords
do the characters last. This way
and heroes... or shall we?
you are making the characters
to the army, not the army to the
character. This is a common
mistake that can cause issues
if your opponent is brining anti
hero weaponry. If you wish more Clanrats
of a reason to why you should do
this, here it is. When it comes to
characters, your looking at all the Lets start off with the basics, 30 model strong clan rats with Recommended amount of clan
fun stuff in the armory and your Clan Rats. You should have spears, although expensive, will rats per army: my personal
more likely to fully kit them out. If lots of these, 25 models make excellent flank protectors for recommendation would be
you kit them our completely like strong is the average, as this armies that will be hit particularly at least 30% of your army
this then that’s less points to the allows freedom of movement hard; they will be obliterating your consisting of clan rat units as a
army. This is a bad thing because as well as a good degree of full armor save anyway. Spears bare minimum.
in a 2000 point army you have survivability. definitely have an advantage here
4 characters to play with. Kitting as you’ll be having more attacks.
Spears are seen as a useless
them out so they are 200 points is But once again, losing the armour
buy for the Clan Rats, but
fun, but if your enemy kills those 4 save is risky, although if your
there are exceptions to this.
then that’s 800 points to him/her. going against a soft armored
They make the Clan Rats more
For that same amount they would goblin or elf boss then those 5
expensive but are possibly vital
need to go through eight 20 model attacks could take out the boss
to your battleplans, depending
strong clan rat units. If it came for you. Spears are practically
on the army you’re up against.
down to it, I wonder what would be useless against heavy cavalry, so
more effective in the long term… its not really recommended for
most armies, but there are times
Okay so moving from the lords for this can be handy.
now and going to the core units.
i S ka v enbl ight Ga zette Issue 01 pa ge 7
Rat Swarms
Next are the Rat Swarms
Rat Swarms, altough seemingly
Night Runners weaker now in 7th edition, still
have their uses. But since not
everyone’s converted to 7th ed
Next are some of eshins trainees,
Slaves the Night Runners
lets talk like they are in 6th (it has
nothing to do with me not having
The next unit on this list is the Night Runners are the more the 7th edition book yet ;) Giant Rats
clan Rat Slaves. combat effective cousins of Rat Swarms are a tar pit plain
Clan Rat Slaves are possibly the
most valuable unit to the Skaven
slaves, though they do flee further.
With the minus to hit thanks
and simple. Upgraded to poison
they are horribly effective against
Globadiers The Giant Rats next
to being skirmishers, the night giants, but this is its only real
army. Chosen Chaos Warriors Giant Rats are a bargain for their
runners make cheap screens, use. If you have Chaos Knights
threatening your lines? Send in the points, and are a very effective
sinks for any flyers that get to running down your flank send in Next we have our anti-armor
Slaves and fire away. They’re nice flanking force with movement 6.
brave trying to slowing you down, the Swarms. With 5 wounds a specialist core choice, the
and cheap, so you could kill 10 They will get to where you need
or that fast cavalry that’s running model your pretty sure that unit Globadiers
of your own Slaves and only one them to be quickly. The more
circles around your clan rats. will be there for a good while. In
Chaos Warrior and you will still be Globies are a interesting unit, packs you take, the more effective
winning in terms of points. But this Never take them as a combat unit, the meantime you can position only needing a 4+ to wound with they will be, but after 4 packs it
isn’t their only usage. Shooting don’t upgrade them or you’re just yourself to tackle this threat, no armor save. Sounds nice, but begins to lose value to your force
screens, bait, flank charging, if wasting points. Unlike slaves you even if it is just blasting them this will only have two possible
repeatedly with a Ratling Gun. Recommendation: always have at
your opponent ignores them, the can never expect night runners to uses. Sacrificial line in front of
least one unit. They can tie up a
slaves do it all and do it well. survive a frontal assault. With the Recommendation: since they are another unit that’s getting charged
unit or flank the enemy. Take them
third worst leadership in the army a 0-1 choice, Rat Swarms are by cavalry and having a stand
20 models is the norm as they’re in packs of two or three
they’ll get mowed down. the option if you intend on going and shoot, or as a flank shooter
there to die. Some people like to popping off shots into a combat
give them a musician to give them Recommended amount of Night against someone with a hard hitter
like Chosen Chaos Knights or that you are losing. A good unit for
a boost in chances to rally, but Runners per army: this one its cost but not really a vital one
this is dependant on what role depends. Although valuable, they other such heavy cavalry choices.
Otherwise, best left at home as we have better armor breaking
your using slaves for. are not particularly vital like the weapons.
Clan Rats and Slaves, although
The recommended amount of Clan good for cheap screening. Its up Recommendation: effective only
Rat Slaves per army: I recommend to personal discretion as to the against high cost armor. If you’re
as many Clan Rat units as you can amount to take, but never upgrade not expecting a uber heavy cavalry
have. With their valuable uses and them. If you want fighty night unit, best left at home.
cheapness you always have room runners yoou might as well wait
for more. and get Gutter Runners instead
i S ka v enbl ight Ga zette Issue 01 pa ge 8
Now the bit you’ve been waiting
for, the Characters.

Stormvermin
And finally in the core section we
have the Stormvermin.
People argue that Stormvermin are
overpriced and useless. This is
not true. Stormvermin are heavier
priced clan rats with extra weapon Next we have the magical master
skill. That alone is normally the Grey Seer.
enough to make it so your hitting Ah yes, the Grey Seer, the
on 3’s, and if your using halberds, bombers best friend. If you need
wounding on 3’s. Stormvermin something killed, chances are
are better at killing than their this little squeaker will do the job.
Clan Rat counterpart, but a little Although horribly vulnerable, he
more vulnerable. You can take the Let’s start high, with the Warlord is a good offensive lord. Because
safer option and buy shields. This, he has spells he will survive a bit
The Warlord, Clan Leader
combined with a hand weapon, better than an armorless Warlord
extraordinaire. And does he do it
gives Stormvermin a 3+ armor going round with a spork and
well! People sometimes kit him
save. Probably the best save chopsticks, running headfirst into
up to be an offensive character.
Skaven can hope for in a unit. a wall of spears. He is, however,
This is not a good idea. Take out
Now this is where people make the general, which the warlord will very expensive, even more so if
the mistake. Stormvermin are not be, then you’ve just lost half your given a screaming bell. This little
Mr. take on everything unit. That’s army. Best played in a defensive thing is powerfully evil, and most
just not Skaven. Stormvermin role, to keep your unit ticking importantly can self destruct.
are a stronger ranking unit and properly. Nothing is worse than Recommendation: I would only
should be used as such. There is losing thanks to your boss dieing really recommend the grey seer
no unit in the Skaven army that because he only had on heavy in 2.5k, and if he’s mounted on a
can survive by itself, they all must armor for protection. Previously screaming bell 3k+ only.
support eachother. Stormvermin I said that the warlord should be
also make a good unit to protect the first character chosen, but
your general in after the core is chosen. At least
Recommendation: a good unit
if a little overpriced. I would
Warlord it’ll help restrain yourself from
using Fellblade. Killing himself and
losing you the game just because
recommend taking them in 2.5k+
it hits hard doesn’t mean you need
games, only otherwise it’s taking
to use it, specially for characters
a fairly large chunk out of your
that you should be keeping alive
points
Recommendation: a must have,
but use defensively. If he’s your
only one you have lower class
characters you can send off to
sacrifice themselves for him
i S ka v enbl ight Ga zette Issue 01 pa ge 9
Assassin
And to finish up is the Assassin
The specialized character killer
the Sssassin is quite a point sink.
Unless you have specific roles
for it, best kept with the weeping
blades and deployed hidden in

Master Moulder a Clan Rat unit that will get into


combat with an enemy character.
Otherwise, taking Warpstone Stars
Chieftain Then we have the Master Moulder Plague Priest Warlock Engineer and scouting is good for taking out
any mages your going up against.
The Master Moulder is an These are the common roles, but
From the lands of Lustria comes Out of the Skyre workshop is the the assassin is highly versatile
Next the butter to the bread, the interesting character. It is the Plague Priest Warlock Engineer.
effectively a more expensive depending on what equipment you
Chieftain give it.
chieftain with less equipment The Plague Priest is yet another Normally taken in pairs, the
The Warlords younger brother. If options, so one would ask why specialized form of the chieftain, Warlock Engineers are the Recommendation: don’t take in
he’s the general then use him as take them. Packmaster allows this time focusing more on dealing Skavens only real source of games below 1500 points, as
you would the warlord. If he isn’t the Master Moulder to be a mini damage while shrugging its own magical strength in games that even at this value it can be made
then you can use him for combat. banner bearer for your army, and off with high toughness. The don’t allow for a Grey Seer. Give to take up 10% of your overall
Potentially fairly average in terms is invaluable in a army that’s fairly Plague Priest is the hardest melee them all available options, except army points. In a skaven army you
of killing power Moulder based. hitter out of the hero classes. the warp lock pistol. One with don’t want this. Give it Weeping
Altough not as effective on a one Storm Daemon and some dispel Blades or Warpstone Stars as
Recommendation: the Chieftain Recommendation: take if you to one basis as the assassin, scrolls for some safety. Don’t take both are both effective weapons of
can fit most roles. A nice all round have more than 3 units of it can quite easily take out a more than two if you can help it the trained assassin. Use surprise
character, best leader for less Moulder beasts that are going to number of cavalry or infantry, but though, as they’ll start drinking tactics to your advantage to make
thank 2k games. be working in close proximity of will suffer in later combat rounds your points the assassin worth its points, and
each other. Otherwise stick to the when it loses its charge bonus
chieftain. Recommendation: in pairs and if you keep your enemy guessing
Recommendation: a must have with basic equipment. then its played its points already.
if your expecting heavy armor.
Best kept cheap, no more than Next edition I’ll start talking about
25 points of magic equipment is special and rare choices. Hope
about right. you enjoyed reading, and stay
away from the shadows or horned
rodents

i S ka v enbl ight Ga zette Issue 01 pa ge 10


Cud
by Chris
Cursed dreams

Jürgen Halskrum, the Witch “To call that a bad dream, is I saw politicians, officers, and men apart. And I saw a horde of
Hunter moved silently through the enough to get him burned...” kings turn to The Dark Gods. I saw warriors, individually cowardly, but
abandoned camp. A week ago this Jürgen whispered to himself. the Emperor, slain by his most together in numbers, as brave as
camp had been full with empire trusted advisor. I saw the lands any dwarf. They slaughtered us, I
“I dreamt the lands of the Old
soldiers, but now lay barren and of men burn to the ground. Then was the only survivor.”
World, settled by men, no sign of
deserted. He and his patrol had the rat men came in an unending
chaos anywhere. Then a shadow Jürgen turned to the last page, it
been sent to investigate what mass, and I saw the world crumble
came. Men had become decadent, had only two words.
had happened, and to track down before my eyes.”
sinful, and a horde of rats the
any surviving remnants of the “Kill-kill.”
size of men, who walked on two Grimacing, Jürgen broke the dried,
battalion. Making his way through
legs, came from tunnels. They encrusted blood that held the last Jürgen turned as he heard a sound Jürgen drew his sword, but the
the upturned camp, he had the
were everywhere. An unstoppable pages together and read the last from another part of the camp. He former captain chopped the blade
feeling that he wasn’t alone. He
swarm” few entries. was alone, he had thought. in half with his rusted glowing
shrugged it off.
hooks. The creature lashed out,
Jürgen flipped through the pages, “Dream...Cursed...Haunting.... Stepping out into the camp Jürgen
He entered the captains tent narrowly missing Jürgen’s throat.
searching out the most recent Skaven...Sigmar...Cant do scanned the area. From another
at the centre of the camp. Rolling to one side, Jürgen drew
entries. anything” tent a creature emerged. Its
Rummaging through the a dagger from his left boot and
disfigured, patchwork body wasn’t
ransacked contents, he found “This damn dream is haunting The words sat randomly on the thrust upward into the belly of the
enough to disguise the features
a diary. Carefully breaking the me. And each day I see details page, as is written in a frenzy of beast.
of the camps commander. His
clasp holding the journal shut, he clearer. I saw Sigmar himself. He lunacy. He turned it again, the
face was sloping and mutilated, As thick crimson blood ran down
started to read. spoke to me, and he said he was words becoming more readable.
covered in boils and clumps of fur. his arm, he heard a faint whisper
powerless. He said he couldn’t
“I had a dream last night.” Jürgen “The dream is true! My company A twisted snout had been sewn from the creature
defend mankind, he said he
Halskrum read “I awoke, sweating. and I encountered a warband we onto his face, while a tail that
wasn’t a god. I then dreamt about “Thank....You...”
I don’t remember much of the at first thought were beastmen. wriggled uncontrollably sprouted
the conquest of Chaos, just that
details, but I can remember the I was terrified when I saw what from a tear in his tattered pants. Leaving the camp with the diary,
this time it was even more vivid,
feeling of pure fear.” it really was. Rats, giant rats His armour was dented and he returned to the patrol.
more real somehow then being
that stood as men! I saw beast bloodstained. His hands had been
Jürgen nodded, turning he pages. awake. In it, man did not defeat “Did you find anything?”
which had been stitched together, chopped off, and replaced with
the great enemy, he joined it.
“The dream came again, I can plagued and diseased rats with huge metal hooks. “No..” the witch hunter said quietly
remember details clearer now. It great flails of green corrosive gas. tossing the diary into a cooking
The site made Jürgen stomach
is the worst nightmare I have ever Shadowy assassin like rats, faster fire.
lurch into his throat.
had. I saw the men of the empire than I could ever imagine. I saw
vanquish chaos, and all evil would war machines which blasted my The abomination sprung at the He watched the pages crackle and
be cleansed from the lands.” Witch Hunter, screaming “Kill-Kill!” burn to ash.
in an impossibly high voice. “Goodbye, old friend.” he said

i S ka v enbl ight Ga zette Issue 01 pa ge 11


This January, Asur.org will start

Hour of the Wolf their third campaign known as


the ‘Hour of the Wolf’ campaign.
Based upon the events around
the rulership of Nagash over
Nehekhara, the Skaven have made
their first step into the Asur.org
campaigns. Facing all Elven races,
the Skaven will also be fighting the
Campaigns are an ever-present Now this is where the High Elf Nehekharans, the Dwarves and
part of the miniature wargames community Asur.org has taken (not yet confirmed) Lizardmen.
hobby. They give us the possibility campaigns a little step further.
“Will this campaign work like
to play a series of Warhammer A few years back they had ‘The
the Storm of Chaos or ‘Civil
Fantasy battles with friends, Sundering’ campaign where they
War’ campaign?” you might ask.
where the result of your battle re-enacted the events regarding
No, the Asur.org campaigns are
will eventually have its impact on the civil war that split the kingdom
online, which means that you do
your army during the next battle. of Ulthuan in two. Yet, as the
not need to find yourself regular
It brings a community together outcome of this campaign resulted
opponents to battle with. While
when they are marching to war in Malekith and his kin remaining
this in some way may take away
for a common purpose with the in Ulthuan, while the High Elves
the fun of playing a Warhammer
Storm of Chaos being an obvious were moved towards Naggaroth,
Fantasy battle, it does give one
example. Though, with that Games the Warhammer Fantasy
the opportunity to aim at creating
Workshop summer campaign from background was suddenly taken
an in-depth background for the
back in 2004, the UnderEmpire towards a whole new level. During
character you play and the clan
community has shown to have the second campaign ‘The War
he/ she represents. Off course,
a great amount of skilled (and of the Beard’ that followed the
with all the skilled writers on the
dedicated) writers. That too is an events during the war of the Elves
UnderEmpire, that shouldn’t be so
important part with campaigns, and the Dwarves, the Dwarves
difficult.
as it gives enough moments for managed to beat the Elves and
gamers to write stories about the thus gain a fair stronger grip over Should anyone be interested,
adventures of their generals and the Old World. So gradually with feel free to check out the forum
gradually extend the background each campaign that went by, the regarding the campaign at Asur.org
of their armies. historical timeline of the Old World (do mind that you need to register
from the Asur.org campaign point in order to view the forum). If
of view became quite different it looks like something for you,
from the one of Games Workshop then sign up at the Skaven
itself. rolecall topic and let’s march for
war, where we shall show that
the inhabitants of the Old World
always have to look out for what
comes from below.
Starting next issue, straight from the
Temple of the Horned Rat in Skavenblight Location,
WANTED location,
Someone to feed the
undescribable mutated
horrors in the tower of the
Council of Thirteen. No
location!
health plan provided.
Contact the Council of
Thirteen, Skavenblight

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which means savings for
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Old battlegear going cheap!
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Seer Squeek The Skavenblight Gazette


May contain some Goblins.
Contact your closest Lord
Grashhack & Sons Real Estate
is always looking for Brokers. You won’t be sorry!
Scholar of Skavendom and servant of the Horned One, articles.
Seer Squeek will answer your questions on Skaven life.
Contact the Lead Editor
if you are interested in
Send your questions to Seer Squeek on the UnderEmpire forum. contributing.

For Sale
1 Warplightening Cannon
Never used. Misfires slightly.
Bargain at 15 warp tokens. www.skavenblightgazette.com
Contact Warlock Adept Freequ

i S ka v enbl ight Ga zette Issue 01 pa ge 13

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