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Student

Response and Assessment Tools


Lesson Idea Name: Adding & Subtracting with Kahoot!
Content Area: Math
Grade Level(s): 1st
Content Standard Addressed:
MGSE1.OA.6 Add and subtract within 20.
a. Use strategies such as counting on; making ten, decomposing a number
leading to a ten

Technology Standard Addressed: Empowered Learner

Selected Technology Tool:
☐ Socrative ☐ iRespond ☐ Quizlet ☐ Plickers ☒ Kahoot! ☐ Office365 Forms

☐ Other:
URL(s) to support the lesson (if applicable):

Technology that student will use to respond to questions/prompts:
☒ Computer ☐ Hand-held student response system (like iRespond) ☒ Phone ☒ Tablet (such as iPad)
☒ Other wireless device (such as iPod Touch)
Type of session:
☒ Teacher-Paced ☐ Student-Paced
Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☐ Creating



Universal Design for Learning (UDL):
Engagement: The students will be engaged through a fun and competitive game that heightens the goal and
objective. It also increases mastery-oriented feedback by giving ranks of top scorers in the game.
Representation: The content will assist students who are visual learners by presenting the content in an
interactive way on their devices.
Action and Expression: This game provides a differentiated method for students to respond to assessment
questions.

Prior to the start of the SRT activity, students will have engaged in a lesson on addition and subtraction
strategies. I will explicitly teach all of the strategies for adding and subtracting numbers up to 20. The
students will split into groups and become experts on each of the strategies as they work through a number
of word problems. Afterwards, each group will share how they used the particular strategy to find the answer
to the math equation.
Describe the purpose of the SRT activity (check all that apply):
☒ Assess prior knowledge ☐ Anticipatory set (Create interest in a topic) ☐ To illuminate common
misconceptions ☒ Formative assessment of content knowledge (for purpose of differentiation and
mastery for ALL students) ☒ Summative assessment of content knowledge ☒ Test preparation
☐ Survey/Poll ☐ Discussion starter ☐ “Homework” collection ☐ Other (please explain):

Briefly describe what will happen DURING the SRT activity: Kahoot! will be used as a formative
assessment for this lesson. The students will log into Kahoot! using the provided game pin that will be
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Student Response and Assessment Tools
displayed across the main whiteboard screen in the classroom. The students are required to create a name
for the game. The teacher will then initiate the game on her technological device. The students will begin
competing to be the first person to correctly input the correct answer to the question. The question is
displayed on the classroom with all of the possible answer choices. On the student devices, they will only be
able to view the corresponding button for each answer choice. The students will look at the board to read the
question and answer choices, and then they will select their response on their personal tool. After each
question, polls are shown to show what the correct answer was, how many students selected each answer,
and the current leadership rank. The only required materials are the devices to play the game on. The activity
will last about 10 minutes.



Type of questions/prompts used in this activity (check all that apply):
☒ Multiple choice ☐ Multiple select ☐ True/False ☐ Yes/No
☐ Short open-ended response or fill-in the blank ☐ Longer open-ended response

If you are unable to provide a working sample of your questions, please list them below (8-10):

Right/Wrong answers: Will there be right/wrong answers to these questions?
☒ Yes ☐ No
☐ Mixed (Some will have correct answers, other will not.)
Immediate corrective feedback: Will you pre-select correct answers to some of all of the questions and
display correct response to the class after the SRT activity?
☒ Yes
☐ No
Why or why not?
Yes, because this allows for the activity to be used as a formative assessment for the students. They can
immediately self-check to see if they were right or wrong after each question has ended.

Describe what will happen AFTER the SRT activity?
After the SRT activity, students will complete an exit ticket. I will ask the students to write down at least one
strategy they used to add and subtract within 20 during the Kahoot! game.

How will the data be used?
Each question automatically generates a bar graph to represent the student data for that particular question.
It shows how many students selected each correct and incorrect answer. I will use this data by keeping track
of which questions the class seemed to struggle with the most in order to improve my instruction. I will share
this information with the class, and use it towards my planning for differentiation. Specifically, I would first
check to see if the majority of incorrect answers were to addition or subtraction problems. This would greatly
affect my instruction moving forward, so that I know exactly what strategies to re-teach or increase
conceptual understanding in.

Describe your personal learning goal for this activity. I am trying to increase mathematical fluency with this
activity. Kahoot! is a very competitive game that only gives students 10 seconds to select the correct answer. I
hope to learn whether or not my students are increasing their mathematical fluency, and I hope they learn
strategies to do so because of the activity.

Reflective Practice:
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Student Response and Assessment Tools
After designing this lesson idea, I feel the activity I have created would greatly impact student learning. They
will be thoroughly engaged since they will be playing a game and competing against their peers. This activity
is a great tool for refreshing students’ minds on their math facts, increase mathematical fluency, promote
conceptual understanding, and promote procedural fluency. To further extend this lesson, the students could
engage in technology by creating online flashcards using an online flash-card generator (such as
KItzKitz.com).The students could create their own flashcards, and then work in groups to compete.

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