Professional Documents
Culture Documents
Techie Jury-Rig
• Adds half to Basic Tech and 1 other Tech skill. Allows you to reduce the time of constructing
something or to make modifications based on a Jury-Rig Roll as shown on the table below:
MedTechies Medicaltech
• MedTechies can use Medical instead of First Aid to treat Injuries.
TN Recovers
15 0.5 boxes per day
20 1 boxes per day
25 2 boxes per day
30 3 boxes per day
Media Credibility
• Adds to Persuasion/Fast Talk and Interview
Corporate Resources
• By Spending 1-5 Luck per session, a Corporate can make a requisition check, gaining a number
of Eurobucks equal to 100eb per point of luck multiplied by the Resources result
• By Spending 3 Luck per session, a corporate can make a back up check to request
reinforcements. These reinforcements are a number of lvl 1 corporate solos equal to twice your
Resource . They will Arrive in a number of Combat turns 30 – Resource Roll (Minimum 1
Turn)
Fixer Streetdeal
• Fixers Have a number of contacts equal to streetdeal, each contact having a specialty of sorts
(Black Market, Drugs, arms, cybernetics, information, etc). By spending a luck point, A Fixer
can meet with one of the contacts to purchase their services with having the prices reduced by a
percentage equal to a Streetdeal roll.
Enforcer Authority
• Adds to Intimidate and Reputation Checks to make people back down.
• By spending 3 luck points, an Enforcer can make a back up check to request reinforcements.
These reinforcements are a number of lvl 2 enforcers equal to your Authority. They will Arrive
in a number of Combat turns equal to 30 – Authority Roll (Minimum 1 Turn).
Nomad Family
• By Spending 1-5 Luck per session, a Nomad can make a requisition check, gaining supplies
equal to a number of Eurobucks equal to 100eb per point of luck multiplied by the Family result
• By Spending 3 Luck per session, a Nomad can make a back up check to request reinforcements.
These reinforcements are a number of lvl 1 Nomad Warriors equal to twice your Family. They
will Arrive in a number of Combat turns 30 – Family Roll (Minimum 1 Turn)