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//Glows Contornos Parpadeantes

cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0


cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1"

cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b


0.5"
cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1"
cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75;
cl_glow_infected_vomit_b 1"

alias GlowItem0 "cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1"


alias GlowItem1 "cl_glow_item_r 1; cl_glow_item_g 1; cl_glow_item_b 0"
alias GlowItem2 "cl_glow_item_r 0; cl_glow_item_g 1; cl_glow_item_b 1"
alias GlowItemPart0 "GlowItem1; wait 10; GlowItemPart1"
alias GlowItemPart1 "GlowItem2; wait 10; GlowItem0; wait 10; GlowItemRestart"
alias GlowItemRestart "GlowItemPart0"
GlowItemPart0

alias GlowItemFar0 "cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b


1"
alias GlowItemFar1 "cl_glow_item_far_r 1; cl_glow_item_far_g 1; cl_glow_item_far_b
0"
alias GlowItemFar2 "cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b
1"
alias GlowItemFarPart0 "GlowItemFar1; wait 50; GlowItemFarPart1"
alias GlowItemFarPart1 "GlowItemFar2; wait 50; GlowItemFar0; wait 50;
GlowItemFarRestart"
alias GlowItemFarRestart "GlowItemFarPart0"
GlowItemFarPart0

cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1;
cl_glow_survivor_health_high_b 0"
cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1;
cl_glow_survivor_health_med_b 0"
cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0;
cl_glow_survivor_health_low_b 0"
cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0;
cl_glow_survivor_health_crit_b 0.333;

cl_glow_survivor_hurt_b 1
alias survivorHurt "incrementvar cl_glow_survivor_hurt_r 0 1 1; incrementvar
cl_glow_survivor_hurt_g 0 1 1; wait 10; survivorHurt"
survivorHurt

cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75;


cl_glow_survivor_vomit_b 1"

alias GlowThirdStrikeItem0 "cl_glow_thirdstrike_item_r 1;


cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1"
alias GlowThirdStrikeItem1 "cl_glow_thirdstrike_item_r 1;
cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 0"
alias GlowThirdStrikeItem2 "cl_glow_thirdstrike_item_r 0;
cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 1"
alias GlowThirdStrikeItemPart0 "GlowThirdStrikeItem1; wait 10;
GlowThirdStrikeItemPart1"
alias GlowThirdStrikeItemPart1 "GlowThirdStrikeItem2; wait 10;
GlowThirdStrikeItem0; wait 10; GlowThirdStrikeItemRestart"
alias GlowThirdStrikeItemRestart "GlowThirdStrikeItemPart0"
GlowThirdStrikeItemPart0
cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
alias GlowIncludeBuffer "incrementvar cl_glow_survivor_health_include_buffer 0 1 1;
wait 50; GlowIncludeBuffer"
GlowIncludeBuffer

alias ModoON "play buttons\button14.wav"


alias ModoON2 "play level\startwam.wav"
alias ModoOFF "play buttons\button11.wav"
alias Volumen "play ui\alert_clink.wav"
alias AutoDisparoON "play ui\beepclear.wav"
m1toggleoff;sjtoggleoff

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