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Distribute 7 points among 3 Physicality + Fray Skill + Reputation & points among
1. Naming Attributes Unarmed
Attributes Agility Skill + Armor Bonus Wealth Reputation
and Wealth
2. Identity
3. Attributes Multiply Attribute points
and distribute among Physicality + Fray Skill +
4. Skills Skills corresponding 5 Skills. During Melee Agility Skill + Armor Bonus+
Character creation, a Skill can Weapon Bonus
5. Virtues
have a maximum of 3 ranks.
6. Resistances
Distribute 7 points among 3 Physicality + Range Skill +
7. Combat Potential Virtues Ranged
Virtues. Armor Bonus + Weapon Bonus
8. Gifts Choose Gifts and distribute 4
Endurance Add 3 to Physicality Attribute Gifts
9. Finishing Touches points among their ranks
Below freezing
First Aid Intellect + Medicine 1 point per minute /
Cold temperatures
lethal damage
Physicality or Survival
Hunting Physicality + Survival
Large object or
Sociality + Empathy/ 3 points / lethal creature falls on
Interrogation Crush
Expression damage character
Physicality or Agility
Sociality + Expression/
Intimidation
Physicality + Expression 6 points / lethal Roof collapse, cave-in
Huge crush
damage Physicality or Agility
Investigation Intellect + Perception
Great Axe -
Tracking Intellect + Survival Lethal +4 / 5 Wealth
Resin Cast *
ARMOR CHART
XP POINTS AWARDED
Name Drawback Bonus Special Value
Partaking in the game
Leather 1
/ +1 / 1 Wealth session
Armor
Successful game
Chainmail / +2 / 3 Wealth 1
session
All Physique
actions have Creative role playing 1
Physicality 2
Plate a penalty +3 3 Wealth
or more
of - 1 due to Completion of the
encumber 3
Story
Plate - Resin
/ +3 / 5 Wealth
Cast **
All Physique
actions have
Physicality 3
Full Plate a penalty +4 4 Wealth
or more
of - 2 due to
encumber
All Physique
actions have
Full Plate - Physicality 2
a penalty +4 5 Wealth
Resin Cast ** or more
of - 1 due to
encumber
Medium
/ +2 / 2 Wealth
Shield
Physicality 2
Tower Shield / +3 4 Wealth
or more
Can be
installed on
Spikes on all Shields,
/ / 2 Wealth
Shield gives 1 bonus
die to melee
combat pool
*Due to Resin Cast (combination of steel and resin) the weapon is lighter but
shines a small amount of light in the dark - it can be used as a light source in
the darkness.
BODY GIFTS GIFT SUMMARIES
Manipulation of bodily The effects of the Gift get stronger with
Body Knowledge
functions higher Gift rank. Higher rank is attained
Rank
with using the Gift and crossing the
Users can turn bones in their boxes next to the rank, just like Skills
Bone Spike
hands into weapon
What should be rolled, it's the number
Regeneration Healing of the body Roll of dice equal to the points in Gift Tree,
except if noted otherwise
Strengthening the capabilities
Superior Constitution
of the body
ACTIVATION
Superior Senses Heightened senses
Instant the Gift is activated instantly
Mind Carver Mind reading Reflexive Vasall can use the Gift only on himself
REALITY GIFTS
Bending Manipulation of the matter
Instant transportation to
Shift
nearby location