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I decided to make this guide after I completed the game with a few missing
chants and couldnt find any guide to help me.
If you got any feedback or you found an error or you just couldnt find the
chant, contact me on E-mail: thenuke@nana.co.il or through ICQ: 97340949
Version 1.2 update was completly done by Devistater (Thank you for that!). He
added in descriptions of
what each chant does and the page numbers the chants are from and a few other
misc changes. His email is:
ds2chfaq.20.gamefaqs@xoxy.net
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This is my chant guide, you shouldn't have any problems finding your missing
chant.
If its not clear where a chant is, look in map (tab button) for a blue
dot, there might be a secret door. Zooming in with the slider on lower right
of screen can sometimes help location a blue dot.
This guide is explained for someone whois doing the game for the first time,
so 'before', 'after' , 'left' and 'right' , will only work if you go through
the way in the direction you went when you first played.
Fighters are characters who have the highest level class in Melee skill.
Mages are characters who have the highest level class in Nature or Combat
magic skill.
Rangers are characters who have the highest level class Ranged skill.
Often you can teleport to town with the teleport spell, run over to the
shrine, do a chant, and teleport back within about 40 seconds (at least for
Act III).
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24.Chant of Scholars
(Dono Experium)
In the temple of Xeria, after many secret doors (opened by colurful
keystones).
Adds +50% Experiance bonus for 300 seconds, and for 300 seconds
Subtracts 0.20 * (50 + (10.6 * character_level)) from everyone's health.
--Page 6--
26.Chant of Dexterity
(Elevato Agilum)
In a house ,located after the gate to the South Vai'lutra forest (right of
the way)
Adds 5.5 + (character_level * 1.26) to everyone's dexterity for 240
seconds.
27.Chant of Intelligence
(Elevato Ingenum)
In a house ,located after the gate to the South Vai'lutra forest (right of
the way)
Adds 2.6 +(character_level*0.71) to everyone's intelligence for 240
seconds.
28.Chant of Strength
(Elevato Vigorum)
In a different house ,located after the gate to the South Vai'lutra forest
(left of the way)
Adds 4.5 + (character_level * 0.9) to everyone's strength for 240 seconds.
--Page 7--
33.Chant of Casting
(Incanta Rapida)
In the first room you enter after leaving the big room in the Vai'kesh
sanctuary.
Adds "instant" Mana Regeneration to everyone for 240 seconds. *
--Page 8--
36.Chant of Prosperity
(Dono Fortunam)
Achieved after finishing a mission in ACT III (you need to give the
historian in Kalrathia the 3 parts of the dwarven song to get this chant)
Adds +75% to Chance to Find Magic Items for 240 seconds.
Adds +150% to Gold Dropped for 240 seconds.
38.Chant of Fortification
(Dono Armorum)
In a cave , near the vai'kesh forest(south) teleport.
Adds +40% Armor to everyone for 240 seconds.
--Page 9--
41.Chant of Ranged Awareness
(Propelum Percepto)
In the Garden of the Ancients, up a tower (you can reach that part of the
Garden of the Ancients through the Azunite burial grounds (the exit is in
the west side of it)
Adds +60% to Ranged Resistance to everyone for 240 seconds
43.Chant of Purity
(Vexori Impedio)
In the Letiso hideout (located in the Azunite Catacombs), you need to use
the 'Letiso' chant in the entrance.
Adds total immunity (despite mouseover description) to everyone for
420 seconds from: stun, freeze, ignite, immobilize, knockback, silence,
slow, curses.
--Page 10--
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53.Chant of Health
(Multus Vitalis)
In a magical oasis, south-east from the Northern plain of tears teleport
(the entrance is hidden by water)
Gives everyone +150% Health Regeneration for 240 seconds.
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73.Chant of Power
(Multus Adeptus)
In Zaramoth's horns ,there is a room with platform and 4 elvators on it
(right before the lower Zaramoth's horns teleport) ,go down the south-west
elevator (from the platform) and you will get to a small chamber with a
door....enter the door and you will find the chant in the end of the way.
Gives all classes instant power recharging for 60 seconds.
74.Chant of Chaotic Skill
(Rando Artifex Ixo)
In Zaramoth's horns , there is an incantation shrine up a staircase (near a
ghostly spirit, after the lower Zaramoth's horns teleport) , there is a
secret room near the incantation shrine, the chant is within it.
Will randomly choose ONE of the following (each of a bigger boost than
even the Greater versions of the chants) and add that one to everyone:
Adds +4 to all Melee skills of everyone 300 seconds.
Adds +4 to all Ranged skiills of everyone 300 seconds.
Adds +4 to all Nature & Combat Magic skills of everyone 300 seconds.
75.Mysterious Chant
(Letiso)
You get this chant when talking to the ghost in the entrance to the Azunite
burial grounds.
Used in "Rehvan's Curse" secondary quest to enter a Lich's lair. See
Devistater's "Ghosts of Aranna FAQ" on www.gamefaqs.com for full details.
--Page 16--
76.Mysterious Chant
(Arcesso Arcanum)
You get this chant when taking the mission from the women , near the north
gate of Kalrathia.
The only effect of this chant is quest related.
Tips: The "Chant of Master Self-Awareness" should be GREAT for bosses with its
high resists, especially mages since they get +95% to magic damage resist. The
chaotic chants add a larger boost than any of the specific chants for the
attributes/skills, but they are random. The Chaotic Chant of Might is probably
the more usefull of the two chaotic chants. Prosperity chants are a nice boost
to magic find and gold dropped, but even the best prosperity chant isn't as
good as a single +120% Magic Find legendary enchanted ring/amulet. The various
Casting chants which give you "instant" mana recharge are very usefull if you
have a mage heavy party. The Casting chants all differ only in duration.
Purity chants give total immunity to the listed effects, despite the mouseover
description of the effect icon after its been cast.
Note: Information on exactly what each chant does was taken from
ds2_world_journal_incantations.gas & incantation_definitions.gas &
incantation_manager.skrit files and the game itself.