Professional Documents
Culture Documents
CARDS
MODIFIER CARDS
Keep these cards in front of you to keep
track of ongoing modifiers and conditions
that are affecting your character.
–10
(Cognition)
COG
–5
(Cognition)
COG
+5
(Cognition)
COG
+10
(Cognition)
COG
+15
(Cognition)
COG
+20
(Cognition)
COG
+25
(Cognition)
COG
+30
(Cognition)
COG
+35
(Cognition)
COG
+40
(Cognition)
REF
–10
(Reflexes)
REF
–5
(Reflexes)
REF
+5
(Reflexes)
REF
+10
(Reflexes)
REF
+15
(Reflexes)
REF
+20
(Reflexes)
REF
+25
(Reflexes)
REF
+30
(Reflexes)
REF
+35
(Reflexes)
REF
+40
(Reflexes)
SOM
–10
(Somatics)
SOM
–5
(Somatics)
SOM
+5
(Somatics)
SOM
+10
(Somatics)
SOM
+15
(Somatics)
SOM
+20
(Somatics)
SOM
+25
(Somatics)
SOM
+30
(Somatics)
SOM
+35
(Somatics)
SOM
+40
(Somatics)
COO
–10
(Coordination)
COO
–5
(Coordination)
COO
+5
(Coordination)
COO
+10
(Coordination)
COO
+15
(Coordination)
COO
+20
(Coordination)
INT
–10
(Intuition)
INT
–5
(Intuition)
INT
+5
(Intuition)
INT
+10
(Intuition)
INT
+15
(Intuition)
INT
+20
(Intuition)
SAV
–10
(Savvy)
SAV
–5
(Savvy)
SAV
+5
(Savvy)
SAV
+10
(Savvy)
SAV
+15
(Savvy)
SAV
+20
(Savvy)
WIL
–10
(Willpower)
WIL
–5
(Willpower)
WIL
+5
(Willpower)
WIL
+10
(Willpower)
WIL
+15
(Willpower)
WIL
+20
(Willpower)
HIDDEN
MESH MODIFIER
+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER
+0
Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER
–20
+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER
+0
Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER
–20
+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER
+0
Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER
–20
+1
ACTION
1 Extra Mental or Mesh Action
each Action Phase.
EXTRA
MENTAL/MESH
ACTION
+2
ACTIONS
2 Extra Mental or Mesh
Actions each Action Phase.
SPEED 1
SPEED 2
SPEED 3
SPEED 4
3 WOUNDS
–30