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MODIFIER

CARDS
MODIFIER CARDS
Keep these cards in front of you to keep
track of ongoing modifiers and conditions
that are affecting your character.

MORPH APTITUDE MODIFIERS


Use these to track the modifers from your
morph and its implants/enhancements.
The cards are color-coded by aptitude
and work best when combined with
Morph Recognition Cards and the
Morphless Character Sheet:
eclipsephase.com/resources

BLANK MODIFIER CARDS


Write on these cards with a dry-erase
marker to keep track of modifiers that
apply to specific skills, situations, etc.
COG

–10
(Cognition)
COG

–5
(Cognition)
COG

+5
(Cognition)
COG

+10
(Cognition)
COG

+15
(Cognition)
COG

+20
(Cognition)
COG

+25
(Cognition)
COG

+30
(Cognition)
COG

+35
(Cognition)
COG

+40
(Cognition)
REF

–10
(Reflexes)
REF

–5
(Reflexes)
REF

+5
(Reflexes)
REF

+10
(Reflexes)
REF

+15
(Reflexes)
REF

+20
(Reflexes)
REF

+25
(Reflexes)
REF

+30
(Reflexes)
REF

+35
(Reflexes)
REF

+40
(Reflexes)
SOM

–10
(Somatics)
SOM

–5
(Somatics)
SOM

+5
(Somatics)
SOM

+10
(Somatics)
SOM

+15
(Somatics)
SOM

+20
(Somatics)
SOM

+25
(Somatics)
SOM

+30
(Somatics)
SOM

+35
(Somatics)
SOM

+40
(Somatics)
COO

–10
(Coordination)
COO

–5
(Coordination)
COO

+5
(Coordination)
COO

+10
(Coordination)
COO

+15
(Coordination)
COO

+20
(Coordination)
INT

–10
(Intuition)
INT

–5
(Intuition)
INT

+5
(Intuition)
INT

+10
(Intuition)
INT

+15
(Intuition)
INT

+20
(Intuition)
SAV

–10
(Savvy)
SAV

–5
(Savvy)
SAV

+5
(Savvy)
SAV

+10
(Savvy)
SAV

+15
(Savvy)
SAV

+20
(Savvy)
WIL

–10
(Willpower)
WIL

–5
(Willpower)
WIL

+5
(Willpower)
WIL

+10
(Willpower)
WIL

+15
(Willpower)
WIL

+20
(Willpower)
HIDDEN
MESH MODIFIER

+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER

+0

Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER

–20

Intruder flagged as an interloper.


Active Alert.
HIDDEN
MESH MODIFIER

+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER

+0

Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER

–20

Intruder flagged as an interloper.


Active Alert.
HIDDEN
MESH MODIFIER

+30
System unaware of intruder.
Admin rights achieved,
but not logged.
COVERT
MESH MODIFIER

+0

Intruder appears to be a
legitimate user.
MESH MODIFIER
SPOTTED
–10
Intruder appears to be a
legitimate user, but system is
aware of anomalies.
Passive Alert.
LOCKED
MESH MODIFIER

–20

Intruder flagged as an interloper.


Active Alert.
MODIFIER
–30

−30 to all tests.


MODIFIER
–20

−20 to all tests.


MODIFIER
–10

−10 to all tests.


MODIFIER
+10

+10 to all tests.


MODIFIER
+20

+20 to all tests.


MODIFIER
+30

+30 to all tests.


MODIFIER
–30

−30 to all tests.


MODIFIER
–20

−20 to all tests.


MODIFIER
–10

−10 to all tests.


MODIFIER
+10

+10 to all tests.


MODIFIER
+20

+20 to all tests.


MODIFIER
+30

+30 to all tests.


MODIFIER
–30

−30 to all tests.


MODIFIER
–20

−20 to all tests.


MODIFIER
–10

−10 to all tests.


MODIFIER
+10

+10 to all tests.


MODIFIER
+20

+20 to all tests.


MODIFIER
+30

+30 to all tests.


MORPH
ACCLIMATION
–10

−10 to all tests.


 FAILED MORPH
ACCLIMATION
–30

–30 to all tests.


EXTRA
MENTAL/MESH
ACTION

+1
ACTION
1 Extra Mental or Mesh Action
each Action Phase.
EXTRA
MENTAL/MESH
ACTION

+2
ACTIONS
2 Extra Mental or Mesh
Actions each Action Phase.
SPEED 1
SPEED 2
SPEED 3
SPEED 4
3 WOUNDS
–30

−30 to all tests.


HELLO, MY
MODIFIER
IS:
3 TRAUMAS
–30

−30 to all tests.


HELLO, MY
MODIFIER
IS:
2 WOUNDS
–20

−20 to all tests.


HELLO, MY
MODIFIER
IS:
2 TRAUMAS
–20

−20 to all tests.


HELLO, MY
MODIFIER
IS:
1 WOUND
–10

−10 to all tests.


HELLO, MY
MODIFIER
IS:
1 TRAUMA
–10

−10 to all tests.


HELLO, MY
MODIFIER
IS:
HELLO, MY
MODIFIER
IS:
HELLO, MY
MODIFIER
IS:

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