Professional Documents
Culture Documents
to Computer
COMPUTING DEPARTMENT
1 Contents
Contents
Contents ........................................................................................................................................................... 1
Introduction ....................................................................................................................................................... 2
1
2 Introduction
Introduction
Today’s world is an information-rich world and it has become a necessity for everyone to know about computers.
Computer is an advanced electronic device that takes raw data as an input from the user and processes it under the
control of a set of instructions (called program), produces a result (output), and saves it for future use. This information
explains the foundational concepts of computer hardware, software, operating systems, peripherals, etc. along with how to
get the most value and impact from computer technology.
The purpose of this book is to introduce you to Computers and its fundamentals.
Computer - Overview
Functionalities of a computer
Any digital computer carries out five functions in gross terms:
Definition
Computer System is an electronic data processing device which does the following:
Advantages
Following list demonstrates the advantages of Computers in today's arena.
HIGH SPEED
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3 Computer - Overview
The computer has units of speed in microsecond, nanosecond and even the picosecond.
o Milliseconds - one thousandth of a second (0.0001 sec)
o Microseconds - one millionth of a second (0.0000001 sec)
o Nanoseconds - one billionth of a second (0.0000000001 sec)
o Picoseconds - one trillionth of a second (0.0000000000001 sec)
It can perform millions of calculations in a few seconds as compared to man who can spend many months for
doing the same task.
ACCURACY
STORAGE CAPABILITY
DILIGENCE
Unlike human beings, a computer is free from monotony, tiredness and lack of concentration.
It can work continuously without creating any error and boredom.
It can do repeated work with same speed and accuracy.
VERSATILITY
RELIABILITY
AUTOMATION
The use of computers for data processing in an organization leads to reduction in paper work and speeds up the
process.
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4 Computer - Overview
As data in electronic files can be retrieved as and when required, the problem of maintenance of large number of
files gets reduced.
REDUCTION IN COST
Though the initial investment for installing a computer is high but it substantially reduces the cost of each of its
transaction.
Disadvantages
Following list demonstrates the disadvantages of Computers in today's arena.
NO I.Q
A computer is a machine and has no intelligence of its own to perform any task.
Each and every instruction has to be given to computer.
A computer cannot take any decision on its own.
DEPENDENCY
ENVIRONMENT
The operating environment of computer should be dust free and suitable to it.
NO FEELING
Data processing consists of basic steps input, processing and output. These three steps constitute the data processing
cycle.
Input - In this step the input data are prepared in some convenient form
for processing. The form will depend on the processing machine. For
example, when electronic computers are used, the input data could be
recorded on any one of several types of input medium, such as magnetic
disks, tapes and so on.
Processing - In this step input data are changed to produce data in a
more useful form. For example, pay-checks may be calculated from the
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5 Computer – Applications
time cards, or a summary of sales for the month may be calculated from the sales orders.
Output -Here the result of the proceeding processing step are collected. The particular form of the output data
depends on the use of the data. For example, output data may be pay-checks for employees.
Computer – Applications
Following list demonstrates the various applications of Computers in today's arena.
Business
The computer's characteristic as high speed of calculation, diligence, accuracy, reliability, or versatility has made it an
integrated part in all business organizations.
Payroll Calculations
Budgeting
Sales Analysis
Financial forecasting
Managing employees database
Maintenance of stocks etc.
Banking
Today Banking is almost totally dependent on computer.
Insurance
Insurance companies are keeping all records up to date with the help of computer. The Insurance Companies, Finance
houses and Stock broking firms are widely using computers for their concerns.
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6 Computer – Applications
Education
The computer has provided a lot of facilities in the Education System.
Marketing
In Marketing uses of computer are following:
Health Care
Computers have become important part in all Medical
Systems.
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7 Computer – Applications
Engineering Design
Computers are widely used in engineering purposes.
Military
Computers are largely used in defence. Modern tanks, missiles, weapons etc. Employ
computerized control systems. Some military areas where a computer has been used
are:
Missile Control
Military Communication
Military operation and planning
Smart Weapons
Communication
Communication means to convey a message, an idea, a picture or
speech that is received and understood clearly and correctly by
the person for whom it is meant. Some main areas in this category
are:
E-mail
Chatting
Usenet
FTP
Telnet
Video-conferencing
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8 Computer – Applications
Government Applications
Computers play an important role in government applications. Some
major fields in this category are:
Budgets
Sales tax department
Income tax department
Male/Female ratio
Computerization of voters lists
Computerization of Driving Licensing system
Computerization of PAN card
Weather Forecasting.
8
9 Computer – History Timeline
1600s John Napier creates Napiers Bones (multiplication tables on wood or paper) and
logarithms.
1621 William Oughtred invents the slide rule, an early analog computer
1642 Blaise Pascal creates a mechanical adding machine for tax computations (Pascal’s
Calculator/ Pascaline Calculator). It is unreliable.
1670 Gottfried von Liebniz creates a more reliable adding machine that adds, subtracts, multiplies, divides, and
calculates square roots. He also invented the Binary Arithmetic that became the basis of virtually all modern
computers.
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10 Computer – History Timeline
The Analytical Engine was a proposed mechanical general-purpose computer designed by English
mathematician Charles Babbage. It was first described in 1837 as the successor to Babbage's Difference engine,
a design for a mechanical computer. The Analytical Engine incorporated an arithmetic logic unit, control flow in
the form of conditional branching and loops, and integrated memory, making it the first design for a general-
purpose computer that could be described in modern terms as Turing-complete.
1850s George Boole developed Boolean Logic which would later become significant to the design of computer circuitry
and as a method for refining the searching of information
1890
Herman Hollerith designs a system to record census data (Hollerith’s Tabulating Machine). He was an
American statistician and inventor who developed a mechanical tabulator based on punched cards to
rapidly tabulate statistics from millions of pieces of data. The information is stored as holes in cards, which
are interpreted by machines with electrical sensors. Hollerith starts a company that will eventually become IBM
(International Business Machine).
1939 John Atanasoff, with graduate student Clifford Berry, designs and builds the first electronic digital computer.
His project was funded by a grant for 650$.
1942 ABC (Astanasoff Berry Corporation) was invented by John Astanasoff and Berry Corporation of IOWA state
university. It is the first model of an electronic digital computer. It used vacuum tubes instead of electrical relays
in carrying out computations
1944 Mark 1 was by Howard Aiken with support of IBM. It is the first large scale electromechanical digital computer. It
used electrical relays instead of mechanical gears
1946 The giant ENIAC (Electrical Numerical Integrator and Calculator) machine was developed by John W.
Mauchly and J. Presper Eckert, Jr. at the University of Pennsylvania. It used 18,000 vacuum tubes, punch-card
input, weighed thirty tons and occupied a thirty-by-fifty-foot space and cost $500,000 to build. It was only
programmable by changing the wiring, not through software changes, but was productive from 1946 to 1955 and
was used to compute artillery firing tables.
John von Neumann proposes that a program be stored in a computer in the same way that data are stored. His
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11 Computer – History Timeline
proposal, called the "von Neumann architecture," is the basis for modern computers.
1947 William Shockley, John Bardeen and Walter Brattain of Bell Labs invented the transistor. In the next decade,
vacuum tubes will be replaced by transistors for which they will receive the Nobel Prize in physics in 1956.
1949
EDSAC (Electronic Delayed Storage Automatic Computer) was
an early British computer. The machine was constructed by Maurice
Wilkes and his team at the University of Cambridge Mathematical
Laboratory in England. EDSAC was the second usefully operational
electronic digital stored-program computer.
1951
1952 EDVAC (Electronic Discrete Variable Automatic Calculator) was one of the earliest electronic computers. Unlike
its predecessor the ENIAC, it was binary rather than decimal, and was a stored program computer. It was a
binary serial computer with automatic addition, subtraction, multiplication, programmed division and automatic
checking with an ultrasonic serial memory capacity of 1,000 44-bit words (later set to 1,024 words, thus giving a
memory, in modern terms, of 5.5 kilobytes). The EDVAC was built for the U.S. Army's Ballistics Research
Laboratory at the Aberdeen Proving Ground by the University of Pennsylvania's Moore School of Electrical
Engineering.
1957 An IBM team, led by John Backus, designs the first successful high-level programming language, FORTRAN
(FORmula TRANslator), for solving engineering and science problems.
1958 The first computer to use the transistor as a switching device, the IBM 7090, is introduced.
Jack St. Clair Kilby and Robert Noycefirst of Texas Instruments manufactured the first integrated circuit, or
chip, which is made up of six components, a feat for which they eventually win a Nobel Prize for physics in the
year 2000. This led to hundreds of tiny transistors that fit on a chip of silicon, then thousands, then millions over
the next decade.
1964 The first computer to use integrated circuits, the IBM 360, is announced.
BASIC (Beginner’s All-purpose Symbolic Instruction Code) is a group of generic, high level programming
languages designed for ease of use. Designed by John Kemeny and Thomas Kurtz in 1964, the language was
developed to help students in fields other than Math and Science to code.
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12 Computer – History Timeline
The first prototype of computer mouse was made to use with a Graphical User
Interface (GUI) window by Douglas Engelbart with the assistance of his lead
engineer Bill English at Stanford Research Institute. This mouse uses two
perpendicular wheels attached to analog potentiometers to track movement. The
first mouse has only one button.
1965 The CTSS (Compatible Time-Sharing System) operating system is introduced. It allows several users
simultaneously to use, or share, a single computer.
1968 Intel was founded on July 18, 1968 by Gordon Moore and Robert Noyce. In 2011, Intel had 79.3% market
share of the overall worldwide PC microprocessor market and 84.4% of the mobile PC microprocessor market.
1970 A first version of the UNIX operating system is running on the DEC PDP-7.
1971 Nicklaus Wirth designs the Pascal programming language as a language for teaching structured
programming concepts. It was named after a famous French mathematician Blaise Pascal
1972 Dennis Ritchie of Bell Laboratories in New Jersey develops the language C.
1974
Researchers at the Xerox Palo Alto Research Center designed the Xerox
Alto Computer — the first work station with a built-in mouse for input. The
Alto stored several files simultaneously in windows, offered menus and
icons, and could link to a local area network.
1975
Microsoft was founded on April 4, 1975 by Bill Gates and Paul Allen
1976 Digital Equipment Corporation introduces its popular minicomputer, the DEC VAX 11/780.
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13 Computer – History Timeline
1977 On April 1, 1977, Steve Wozniak and Steve Jobs found Apple Computer.
1978 Dan Bricklin and Bob Frankston develop the first electronic spreadsheet, called VisiCalc, for the Apple
computer.
1979 Bjarne Stroustrup of Bell Laboratories in New Jersey introduces "C with Classes
1981 IBM introduced its PC (IBM PC), igniting a fast growth of the personal computer market. The first PC ran on a
4.77 MHz Intel 8088 microprocessor and used Microsoft´s MS-DOS operating system.
1984
The American National Standards Institute (ANSI) publishes the first standard for the C programming
language.
1990 Microsoft launched the ―Microsoft Office for Windows‖ on November 10, 1990, comprising of Word 1.1, Excel
2.0 and PowerPoint 2.0
1998 Google was founded on September 4, 1998 at Menlo Park, California by Larry Page and Sergey Brin
2001 Windows XP is a personal computer operating system produced by Microsoft as part of the Windows NT family
of operating systems. The operating system was generally released for retail sale on October 25, 2001.
2007 Apple released the first generation iPhone on June 29, 2007.
2009 Windows 7 is a personal computer operating system, a version of Windows NT. Windows 7 was and became
generally available on October 22, 2009
2010 iPad is a line of tablet computers designed and marketed by Apple Inc., which runs Apple's iOS. The first iPad
was released on April 3, 2010.
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14 Computer – Generations
Computer – Generations
Computer Generations
Generation in computer terminology is a change in technology a computer is/was being used. Initially, the generation term
was used to distinguish between varying hardware technologies. But nowadays, generation includes both hardware and
software, which together make up an entire computer system.
There are totally five computer generations known till date. Each generation has been discussed in detail along with their
time period, characteristics. We've used approximate dates against each generation which are normally accepted.
First Generation
1
The period of first generation: 1946-1959. Vacuum tube based.
Second Generation
2
The period of second generation: 1959-1965. Transistor based.
Third Generation
3
The period of third generation: 1965-1971. Integrated Circuit based.
Fourth Generation
4
The period of fourth generation: 1971-1980. VLSI microprocessor based.
Fifth Generation
5
The period of fifth generation : 1980-onwards.ULSI microprocessor based
First Generation
The period of first generation was 1946-1959.
First generation of computer started with using vacuum tubes as the basic
components for memory and circuitry for CPU (Central Processing Unit).
These tubes like electric bulbs produced a lot of heat and were prone to
frequent fusing of the installations, therefore, were very expensive and could
be afforded only by very large organizations.
There were Machine code and electric wired board languages used.
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15 Computer – Generations
Second Generation
The period of second generation was 1959-1965.
In this generation assembly language and high level programming language like FORTRAN, COBOL was used.
Use of transistors
Reliable as compared to First generation computers
Smaller size as compared to First generation computers
Generate less heat as compared to First generation computers
Consumed less electricity as compared to First generation computers
Faster than first generation computers
Still very costly
A.C. needed Transistors
IBM 1620
IBM 7094
CDC 1604
CDC 3600
UNIVAC 1108
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16 Computer – Generations
Third Generation
The period of third generation was 1965-1971.
IC used
More reliable
Smaller size
Generate less heat
Faster
Lesser maintenance
Still costly
Integrated Circuits
A.C needed
Consumed lesser electricity
Support high level language
IBM-360 series
Honeywell-6000 series
PDP(Personal Data Processor)
IBM-370/168
TDC-316
Fourth Generation
The period of Fourth Generation was 1971-1980.
The fourth generation of computers is marked by the use of Very Large Scale
Integrated (VLSI) circuits. VLSI circuits having about 5000 transistors and other
circuit elements and their associated circuits on a single chip made it possible to
have microcomputers of fourth generation. Fourth Generation computers became
more powerful, compact, reliable, and affordable. As a result, it gave rise to
personal computer (PC) revolution.
In this generation Time sharing, Real time, Networks, Distributed Operating System
were used.
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17 Computer – Generations
All the Higher level languages like C and C++, DBASE etc. were used in this generation.
DEC 10
STAR 1000
PDP 11
CRAY-1(Super Computer)
CRAY-X-MP(Super Computer)
Fifth Generation
The period of Fifth Generation is 1980-till date.
In the fifth generation, the VLSI technology became ULSI (Ultra Large Scale
Integration) technology, resulting in the production of microprocessor chips
having ten million electronic components.
All the Higher level languages like C and C++, Java, .Net etc. are used in this
generation.
AI includes:
Robotics
Neural networks
Game Playing
Development of expert systems to make decisions in real life situations.
Natural language understanding and generation.
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18 Computer – Types
ULSI technology
Development of true artificial intelligence
Development of Natural language processing
Advancement in Parallel Processing
Advancement in Superconductor technology
More user friendly interfaces with multimedia features
Availability of very powerful and compact computers at cheaper rates
They will be able to use more than one CPU for faster processing speed.
Desktop
Laptop
Notebook
Ultra Book
Chrome Book
Computer – Types
Computer can be broadly classified by their speed and computing power.
5 Supercomputer
An extremely fast computer which can perform hundreds of millions of
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19 Computer – Types
WorkStation
Workstation is a computer used for engineering applications (CAD/CAM),
desktop publishing, software development, and other such types of
applications which require a moderate amount of computing power and
relatively high quality graphics capabilities.
Common operating systems for workstations are UNIX and Windows NT. Like PC, Workstations are also single-user
computers. However, workstations are typically linked together to form a local-area network, although they can also be
used as stand-alone systems.
Mainframe
Mainframe is a very large in size and is an expensive computer capable of
supporting hundreds, or even thousands, of users simultaneously. Mainframe
executes many programs concurrently. Mainframes support many simultaneous
programs execution.
Supercomputer
Supercomputers are one of the fastest computers currently available.
Supercomputers are very expensive and are employed for specialized applications
that require immense amounts of mathematical calculations (number crunching). For
example, weather forecasting , scientific simulations, (animated) graphics, fluid
dynamic calculations, nuclear energy research, electronic design, and analysis of
geological data (e.g. in petrochemical prospecting).
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20 Computer – Types
3 Piz Daint - Cray XC50, Xeon E5-2690v3 12C 361,760 19,590.0 25,326.3 2,272
2.6GHz, Aries interconnect , NVIDIA Tesla
P100 , Cray Inc.
Swiss National Supercomputing Centre
(CSCS)
Switzerland
4 Titan - Cray XK7, Opteron 6274 16C 560,640 17,590.0 27,112.5 8,209
2.200GHz, Cray Gemini interconnect, NVIDIA
K20x , Cray Inc.
DOE/SC/Oak Ridge National Laboratory
United States
6 Cori - Cray XC40, Intel Xeon Phi 7250 68C 622,336 14,014.7 27,880.7 3,939
1.4GHz, Aries interconnect , Cray Inc.
DOE/SC/LBNL/NERSC
United States
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21 Computer – Types
10 Trinity - Cray XC40, Xeon E5-2698v3 16C 301,056 8,100.9 11,078.9 4,233
2.3GHz, Aries interconnect , Cray Inc.
DOE/NNSA/LANL/SNL
United States
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22 Computer – Components
Computer – Components
All types of computer follows a same basic logical structure and perform the following five basic operations for converting
raw input data into information useful to their users
1 Take Input The process of entering data and instructions into the computer system.
Saving data and instructions so that they are available for processing as and when
2 Store Data
required.
The process of producing useful information or results for the user, such as a
4 Output Information
printed report or visual display.
Direct the manner and sequence in which all of the above operations are
5 Control the workflow
performed.
Input Unit
This unit contains devices with the help of which we enter data into computer. This unit makes link between user and
computer.
The input devices translate the human being information into the form understandable by computer.
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23 Computer – CPU
Output Unit
Output unit consists of devices with the help of which we get the information from computer. This unit is a link between
computer and users.
Output devices translate the computer's output into the form understandable by users.
Computer – CPU
CPU is considered as the brain of the computer.
CPU performs all types of data processing operations.
It stores data, intermediate result and instructions (program).
It controls the operation of all parts of computer.
Its size affects speed, power and capability. There are primary memory and secondary memory two types of memories in
the computer. Functions of Memory Unit are:
It stores all the data to be processed and the instructions required for processing.
It stores intermediate results of processing.
It stores final results of processing before these results are released to an output device.
All inputs and outputs are transmitted through main memory.
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24 Computer - Input Devices
Control Unit
This unit controls the operations of all parts of computer. It does not carry out any actual data processing operations.
It is responsible for controlling the transfer of data and instructions among other units of a computer.
It manages and coordinates all the units of the computer.
It obtains the instructions from the memory, interprets them and directs the operation of the computer.
It communicates with Input/Output devices for transfer of data or results from storage.
It does not process or store data.
Arithmetic section
Logic Section
ARITHMETIC SECTION
Function of Arithmetic section is to perform arithmetic operations like addition, subtraction, multiplication and division. All
complex operations are done by making repetitive use of above operations.
LOGIC SECTION
Function of logic section is to perform logic operations such as comparing, selecting, matching and merging of data.
Keyboard
Most common and very popular input device is keyboard. The
keyboard helps in inputting the data to the computer. The layout
of the keyboard is like that of traditional typewriter, although there
are some additional keys provided for performing some additional
functions.
Keyboards are of two sizes 84 keys or 101/102 keys, but now 104
keys or 108 keys keyboard is also available for Windows and
Internet.
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25 Computer - Input Devices
http://windows.microsoft.com/en-us/windows/using-keyboard#using-keyboard=windows-7
These keys include the letter keys (A-Z) and digits keys (0-9) which are generally give same
1 Typing Keys
layout as that of typewriters.
Numeric It is used to enter numeric data or cursor movement. Generally, it consists of a set of 17 keys
2
Keypad that are laid out in the same configuration used by most adding machine and calculators.
The twelve functions keys are present on the keyboard. These are arranged in a row along the
3 Function Keys top of the keyboard. Each function key has unique meaning and is used for some specific
purpose.
Navigation These keys provides cursor and screen control. It includes four directional arrow key. Control
4
keys keys also include Home, End, Insert, Delete, Page Up, Page Down
Special Keyboard also contains some special purpose keys such as Enter, Shift, Caps Lock, Num Lock,
5
Purpose Keys Space bar, Tab, and Print Screen.
These keys are used alone or in combination with other keys to perform certain actions. The
6 Control Keys most frequently used control keys are Control (Ctrl), Alternate (Alt), Escape(Esc). And the
Mouse
Mouse is most popular Pointing device. It is a very famous cursor-control device. It
is a small palm size box with a ground ball at its base which senses the movement
of mouse and sends corresponding signals to CPU on pressing the buttons.
Generally it has two buttons called left and right button and scroll bar is present at
the mid. Mouse can be used to control the position of cursor on screen, but it
cannot be used to enter text into the computer.
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26 Computer - Input Devices
ADVANTAGES
Easy to use
Not very expensive
Moves the cursor faster than the arrow keys of keyboard.
Joystick
Joystick is also a pointing device which is used to move cursor position on a monitor
screen. It is a stick having a spherical ball at its both lower and upper ends. The
lower spherical ball moves in a socket. The Joystick can be moved in all four
directions.
Light Pen
Light pen is a pointing device which is similar to a pen. It is used to select a
displayed menu item or draw pictures on the monitor screen. It consists of a
photocell and an optical system placed in a small tube.
When light pen's tip is moved over the monitor screen and pen button is pressed,
its photocell sensing element detects the screen location and sends the
corresponding signal to the CPU.
Track Ball
Track ball is an input device that is mostly used in notebook or laptop computer,
instead of a mouse. This is a ball which is half inserted and by moving fingers on
ball, pointer can be moved.
Since the whole device is not moved, a track ball requires less space than a
mouse. A track ball comes in various shapes like a ball, a button and a square.
Scanner
Scanner is an input device which works more like a photocopy machine. It is used
when some information is available on a paper and it is to be transferred to the hard
disc of the computer for further manipulation.
Scanner captures images from the source which are then converted into the digital
form that can be stored on the disc. These images can be edited before they are
printed.
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27 Computer - Input Devices
Digitizer
Digitizer is an input device which converts analog information into a digital form.
Digitizer can convert a signal from the television camera into a series of
numbers that could be stored in a computer. They can be used by the computer
to create a picture of whatever the camera had been pointed at.
Microphone
Microphone is an input device to input sound that is then stored in digital form. The
microphone is used for various applications like adding sound to a multimedia presentation
or for mixing music.
This reading process is called Magnetic Ink Character Recognition (MICR). The main
advantages of MICR are that it is fast and less error prone.
Bar Code Reader scans a bar code image, converts it into an alphanumeric
value which is then fed to the computer to which bar code reader is connected.
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28 Computer - Output Devices
Monitors
Printer
Monitors
Monitor commonly called as Visual Display Unit (VDU) is the main output device of a computer. It forms images from tiny
dots, called pixels that are arranged in a rectangular form. The sharpness of the image depends upon the number of the
pixels.
In the CRT display is made up of small picture elements called pixels for short. The
smaller the pixels, the better the image clarity, or resolution. It takes more than one
illuminated pixel to form whole character, such as the letter e in the word help.
A finite number of characters can be displayed on a screen at once. The screen can be
divided into a series of character boxes - fixed location on the screen where a standard
character can be placed.
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29 Computer - Output Devices
The most screens are capable of displaying 80 characters of data horizontally and 25 lines vertically. There are some
disadvantages of CRT
Large in Size
High Power consumption
The flat-panel display refers to a class of video devices that have reduced volume,
weight and power requirement compare to the CRT. You can hang them on walls
or wear them on your wrists. Current uses for flat-panel displays include
calculators, videogames, monitors, laptop computer, graphics display.
Printers
Printer is the most important output device, which is used to print information on paper.
Impact Printers
Non-Impact Printers
IMPACT PRINTERS
The printers that print the characters by striking against the ribbon and onto the paper are called impact printers.
CHARACTER PRINTERS:
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30 Computer - Output Devices
In the market one of the most popular printer is Dot Matrix Printer because of their
ease of printing features and economical price. Each character printed is in form
of pattern of Dot's and head consists of a Matrix of Pins of size(5*7, 7*9, 9*7 or
9*9) which comes out to form a character that is why it is called Dot Matrix Printer.
Advantages
Inexpensive
Widely Used
Other language characters can be printed
Disadvantages
Slow Speed
Poor Quality
DAISY WHEEL
Head is lying on a wheel and Pins corresponding to characters are like petals of Daisy
(flower name) that is why it is called Daisy Wheel Printer. These printers are generally
used for word-processing in offices which require a few letters to be sent here and there
with very nice quality representation.
Advantages
Disadvantages
LINE PRINTERS
Drum Printer
Chain Printer
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31 Computer - Output Devices
DRUM PRINTER
This printer is like a drum in shape so it called drum printer. The surface of drum is
divided into number of tracks. Total tracks are equal to size of paper i.e for a paper
width of 132 characters, Drum will have 132 tracks. A character set is embossed on
track. The different characters sets are available in market 48 character set, 64 and
96 characters set. One rotation of drum prints one line. Drum Printers are fast in
speed and speed in between 300 to 2000 lines per minute.
Advantages
Disadvantages
Very expensive
Characters fonts cannot be changed
Non-impact Printers
The printers that print the characters without striking against the ribbon and onto the paper are called Non-impact Printers.
These printers print a complete page at a time, also called as Page Printers.
Laser Printers
Inkjet Printers
LASER PRINTERS
These are non-impact page printers. They use laser lights to produces the dots needed to form the characters to be
printed on a page.
Advantages
Disadvantage
Expensive.
Cannot be used to produce multiple copies of a document in a single printing.
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32 Computer - Output Devices
Inkjet Printers
Inkjet printers are non-impact character printers based on a relatively new
technology. They print characters by spraying small drops of ink onto paper. Inkjet
printers produce high quality output with presentable features.
They make less noise because no hammering is done and these have many styles
of printing modes available. Color printing is also possible. Some models of Inkjet
printers can produce multiple copies of printing also.
Advantages
Disadvantages
3D Printers
3D printers use a variety of very different types of additive manufacturing
technologies, but they all share one core thing in common: they create a three
dimensional object by building it layer by successive layer, until the entire
object is complete
Advantages
Disadvantages
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33 Computer – Memory
Computer – Memory
A memory is just like a human brain. It is used to store data and instruction. Computer memory is the storage space in
computer where data is to be processed and instructions required for processing are stored.
Alternatively referred to as storage, storage media, or storage medium, a storage device is a hardware device capable of
holding information.
The memory is divided into large number of small parts. Each part is called Cell. Each location or cell has a unique
address which varies from zero to memory size minus one.
For example if computer has 64k words, then this memory unit has 64 * 1024=65536 memory location. The address of
these locations varies from 0 to 65535.
Cache Memory
Primary Memory/Main Memory
Secondary Memory
Cache Memory
Cache memory is a very high speed semiconductor memory which can speed
up CPU. It acts as a buffer between the CPU and main memory.
It is used to hold those parts of data and program which are most frequently
used by CPU. The parts of data and programs are transferred from disk to
cache memory by operating system, from where CPU can access them.
ADVANTAGE
DISADVANTAGE:
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34 Computer – Memory
Secondary Memory
This type of memory is also known as external memory or non-volatile. It is slower
than main memory. These are used for storing Data/Information permanently.
CPU directly does not access these memories instead they are accessed via input-
output routines. Contents of secondary memories are first transferred to main
memory, and then CPU can access it. For example: disk, CD-ROM, DVD etc.
REMOVABLE DISK
Alternatively referred to as removable storage and removable media, a removable disk is a media that enables a user to
move data between computers without having to open their computer. Below is a listing of the removable disks you're
likely to use with your computer.
Floppy diskettes
CD disc, DVD disc, Blu-ray disc
Tape drive cartridges
Thumb drives. Flash drives
Although hard drives that connect to a computers USB port do allow you to move data between computers without
opening the computer these drives are referred to as an external drive and not a removable disk drive.
INTERNAL
Internal is a term used to describe a device that is installed within the computer. For example, a video card is an internal
device and a printer is an external device. When referring to a drive an internal drive such as an internal hard drive is any
drive that is inside the computer.
EXTERNAL
FLOPPY DISK
A floppy disk, or diskette, is a disk storage medium composed of a disk of thin and
flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with
fabric that removes dust particles. They are read and written by a floppy disk drive
(FDD).
Floppy disks, initially as 8-inch (200 mm) media and later in 5.25-inch (133 mm) and
3.5-inch (90 mm) sizes, were a ubiquitous form of data storage and exchange from
the mid-1970s well into the first decade of the 21st century.[1]
Today, because of the limited capacity and reliability of floppy diskettes many
computers no longer come equipped with floppy disk drives and are being replaced with CD-R, other writable discs, and
flash drives.
COMPACT DISK
Abbreviated as CD, a compact disc is a flat, round storage medium that is read by a laser in a
CD-ROM drive that was invented by James Russell and first created at a Philips factory in
Germany on August 17, 1982. The standard CD is capable of holding 72 minutes of music or
650 MB of data. 80 minute CDs are also commonly used to store data and are capable of
containing 700 MB of data. In the picture to the right, is an example of what the standard
compact disc looks like.
DVD
DVD is a digital optical disc storage format, invented and developed by Philips,
Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity
than compact discs while having the same dimensions.
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36 Computer – Memory
FLASH DRIVE
Alternatively referred to as a USB drive, data stick, pen drive, keychain drive and thumb
drive, a jump drive is a portable drive that is often the size of your thumb that connects
to the computer USB port. Today, flash drives are available in sizes such as 256MB,
512MB, 1GB, 5GB, 8GB, 16GB, 32GB and are an easy way to transfer and store
information.
Unlike a hard drive the flash drive only contains an integrated circuit memory board
capable of storing information and has no movable parts.
Also known as Solid-State Disk, SSD is a drive that uses non-volatile memory as a
means of storing and accessing data, much like computer RAM. Unlike other storage
devices such as hard drives, an SSD has no moving parts, which gives it advantages
such as accessing stored information faster, produces no noise, often more reliable, and
consume much less power than the traditional hard drive found in computers.
Secure Digital (SD) is a nonvolatile memory card used extensively in portable devices,
such as mobile phones, digital cameras, GPS navigation devices, handheld consoles, and
tablet computers.
In 1999, SanDisk, Matsushita, and Toshiba agreed to develop and market the Secure
Digital (SD) Memory Card. It was designed to compete with the Memory Stick, a product
that Sony had released the year before. The SD standard was introduced in August 1999
as an evolutionary improvement over MultiMediaCards (MMC).
Part of the reason the cards are called "Secure Digital" cards is because the cards have a
copyright protection feature built in. The security feature, called "key revocation" means
protected data on the card can only be read by specific devices. The cards can have both
v
secured and unsecured areas on them for copyrighted and non-copyrighted data.
36
37 Computer – Memory Characteristics
For any particular implementation of any storage technology, the characteristics worth measuring are capacity and
performance.
Volatility
NON-VOLATILE MEMORY
A memory (data storage) can retain the stored information even if it is not constantly supplied with electric power. It is
suitable for long-term storage of information.
VOLATILE MEMORY
A memory requires constant power to maintain the stored information. The fastest memory technologies of today are
volatile ones (not a universal rule). Since primary storage is required to be very fast, it predominantly uses volatile
memory.
An Uninterruptible Power Supply (UPS) can be used to give a computer a brief window of time to move information from
primary volatile storage into non-volatile storage before the batteries are exhausted. Some systems have integrated
batteries that maintain volatile storage for several hours.
Mutability
READ/WRITE STORAGE OR MUTABLE STORAGE
It allows information to be overwritten at any time. A computer without some amount of read/write storage for primary
storage purposes would be useless for many tasks. Modern computers typically use read/write storage also for secondary
storage.
Retains the information stored at the time of manufacture, and write once storage (Write Once Read Many) allows the
information to be written only once at some point after manufacture. These are called Immutable Storage. Immutable
storage is used for tertiary and off-line storage. Examples include CD-ROM, CD-R and DVD-R.
Read/write storage which allows information to be overwritten multiple times, but with the write operation being much
slower than the read operation. Examples include CD-RW, DVD-RW and flash memory.
Accessibility
RANDOM ACCESS
Any location in storage can be accessed at any moment in approximately the same amount of time. Such characteristic is
well suited for primary and secondary storage. Most semiconductor memories and disk drives provide random access.
SEQUENTIAL ACCESS
The accessing of pieces of information will be in a serial order, one after the other; therefore the time to access a particular
piece of information depends upon which piece of information was last accessed. Such characteristic is typical of off-line
storage.
37
38 Computer – RAM
Capacity
RAW CAPACITY
It is the total amount of stored information that a storage device or medium can hold. It is expressed as a quantity of bits or
bytes (e.g. 10.4 megabytes).
Computer – RAM
A RAM constitutes the internal memory of the CPU for storing data, program and
program result. It is read/write memory. It is called random access memory (RAM).
Since access time in RAM is independent of the address to the word that is, each
storage location inside the memory is as easy to reach as other location & takes the
same amount of time. We can reach into the memory at random & extremely fast but
can also be quite expensive.
RAM is volatile, i.e. data stored in it is lost when we switch off the computer or if there
is a power failure. Hence a backup uninterruptible power system (UPS) is often used
with computers. RAM is small, both in terms of its physical size and in the amount of
data it can hold.
Because of the extra space in the matrix, SRAM uses more chips than DRAM for the same amount of storage space, thus
making the manufacturing costs higher.
Static RAM is used as cache memory needs to be very fast and small.
38
39 Computer – ROM
memory because it is cheap and small. All DRAMs are made up of memory cells. These cells are composed of one
capacitor and one transistor.
Computer – ROM
ROM stands for Read Only Memory. The memory from which we can only
read but cannot write on it. This type of memory is non-volatile. The
information is stored permanently in such memories during manufacture.
The very first ROMs were hard-wired devices that contained a pre-programmed set of data or instructions. These kinds of
ROMs are known as masked ROMs. It is inexpensive ROM.
PROM is read-only memory that can be modified only once by a user. The user buys a blank PROM and enters the d
esired contents using a PROM programmer. Inside the PROM chip there are small fuses which are burnt open during
programming. It can be programmed only once and is not erasable.
The EPROM can be erased by exposing it to ultra-violet light for duration of up to 40 minutes. Usually, an EPROM eraser
achieves this function. During programming an electrical charge is trapped in an insulated gate region. The charge is
retained for more than ten years because the charge has no leakage path. For erasing this charge, ultra-violet light is
passed through a quartz crystal window (lid). This exposure to ultra-violet light dissipates the charge. During normal use
the quartz lid is sealed with a sticker.
39
40 Computer – Motherboard
Advantages of ROM
Non-volatile in nature
These cannot be accidentally changed
Cheaper than RAMs
Easy to test
More Reliable than RAMs
These are static and do not require refreshing
Its contents are always known and can be verified
Computer – Motherboard
The motherboard serves as a single platform to connect all of the parts of a computer
together. A motherboard connects CPU, memory, hard drives, optical drives, video
card, sound card and other ports and expansion cards directly or via cables. It can be
considered as the backbone of a computer.
Features
Motherboard varies greatly in supporting various types of components.
Normally a motherboard supports a single type of CPU and few types of memories.
Video Cards, Hard disks, Sound Cards have to compatible with motherboard to function properly.
Motherboards, cases and power supplies must be compatible to work properly together.
Popular Manufacturers
Intel
ASUS
AOpen
40
41 Computer - Memory Units
ABIT
Biostar
Gigabyte
MSI
Description:
The motherboard is mounted inside the case and is securely attached via small screws through pre-drilled holes.
Motherboard contains ports to connect all of the internal components. It provides a single socket for CPU. For memory,
normally one or more slots are available. Motherboards provide ports to attach floppy drive, hard drive and optical drives
via ribbon cables. Mother board carries fans and a special port designed for power supply.
There a peripheral card slots on front of the motherboard using which video cards, sound cards and other expansion cards
can be connected to motherboard.
On left side, motherboard carries a number of ports. These ports connect monitor, printer, mouse, keyboard, speaker,
network cables and all to the motherboard. Motherboards also provide USB ports which allow compatible devices to be
connected in plug-in/plug-out fashion. For example, pen drives digital cameras etc.
Bit (Binary A binary digit is logical 0 & 1 representing a passive or an active state of a
1
Digit) component in an electric circuit.
A group of 8 bits is called byte. A byte is the smallest unit which can
3 Byte
represent a data item or a character.
41
42 Computer – Ports
Computer – Ports
What is a Port?
A computer port is a physical docking point using which an external device can be connected to the computer.
A computer port can also be programmatic docking point through which information flows from a program to
computer or over the internet.
Characteristics
External devices are connected to a computer using cables and ports.
Ports are slots on the motherboard into which a cable of external device is plugged in.
Examples of external devices attached via ports are mouse, keyboard, monitor, microphone, speakers etc.
Serial Port
Used for external modems and older computer mouse.
Two versions: 9 pin, 25 pin models.
Data travels at 115 kilobits per second.
Parallel Port
Used for scanners and printers
Also called printer port.
25 pin model.
Also known as IEEE 1284-compliant Centronics port.
Game Port
Connect a PC to a joystick
Now replaced by USB.
PS/2 Port
Used for old computer keyboard and mouse
Also called mouse port.
Most of the old computers provide two PS/2 port, each for mouse and
keyboard.
This standard was introduced in 1987 by IBM with main purpose of
replacing the serial keyboard and mouse.
42
43 Computer – Ports
Can connect all kind of external USB devices such as external hard disk,
printer, scanner, mouse, keyboard etc.
Introduced in 1997.
Most of the computers provide two USB port as minimum.
Data travels at 12 megabits per seconds
USB compliant devices can get power from a USB port
VGA Port
Connects monitor to a computer's video card.
Have 15 holes.
Similar to serial port connector but serial port connector has pins, it has
holes.
Power Connector
Three-pronged plug
Connects to the computer's power cable that plugs into a power bar or wall
socket.
Firewire Port
Transfer large amounts of data at very fast speed.
Connects camcorders and video equipment to the computer
Data travels at 400 to 800 megabits per seconds
Invented by Apple
Three variants: 4-Pin FireWire 400 connector, 6-Pin FireWire 400
connector and 9-Pin FireWire 800 connector
43
44 Computer – Hardware
Modem / RJ11
RJ or Registered Jack
Connects a PC's modem to the telephone network.
Computer – Hardware
Hardware represents the physical and tangible components of the computer i.e. the components that can be seen and
touched.
44
45 Computer – Software
To get a particular job done on the computer, relevant software should be loaded into the hardware
Hardware is a one-time expense.
Software development is very expensive and is a continuing expense.
Different software can be loaded on hardware to run different jobs.
Software acts as an interface between the user and the hardware.
If hardware is the 'heart' of a computer system, then software is its 'soul’. Both are complimentary to each other.
Computer – Software
Software is a set of programs, which is designed to perform a well-defined function. A program is a sequence of
instructions written to solve a particular problem.
45
46 Computer – Software
Close to system.
Fast in speed.
Difficult to design.
Difficult to understand.
Less interactive.
Smaller in size.
Difficult to manipulate.
Generally written in low level language.
Desktop Operating System – it is also referred to as a client operating system. It is designed for single-user
microcomputer.
Server Operating System – sometimes called ―network operating system‖ is designed for computers that
provide centralized storage facilities and communications capabilities and Web Sites.
Real-Time Operating System - is a multitasking operating system that aims at executing real-time applications.
The main object of real-time operating systems is their quick and predictable response to events.
Multi-user vs. Single-user - A multi-user operating system allows multiple users to access a computer system
concurrently. Single-user operating systems, as opposed to a multi-user operating system, are usable by a single
user at a time.
Multi-tasking vs. Single-tasking - When a single program is allowed to run at a time, the system is grouped
under a single-tasking system, while in case the operating system allows the execution of multiple tasks at one
time, it is classified as a multi-tasking operating system.
Two types of Multi-tasking
o Pre-emptive - the operating system slices the CPU time and dedicates one slot to each of the programs.
o Cooperative - is achieved by relying on each process to give time to the other processes in a defined
manner.
Distributed - manages a group of independent computers and makes them appear to be a single computer.
Embedded - Embedded operating systems are designed to be used in embedded computer systems. They are
designed to operate on small machines like PDAs with less autonomy.
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47 Computer – Software
Memory Management -- It keeps tracks of primary memory i.e what part of it are in use by whom, what part are
not in use etc. Allocates the memory when the process or program requests it.
Processor Management -- Allocate the processor (CPU) to a process. Deallocate processor when processor is
no longer required.
Device Management -- Keep tracks of all devices. This is also called I/O controller. Decides which process gets
the device when and for how much time.
File Management -- Allocates the resources. De-allocates the resource. Decides who gets the resources.
Security -- By means of passwords & similar other techniques, preventing unauthorized access to programs &
data.
Job accounting -- Keeping track of time & resources used by various jobs and/or users.
Control over system performance -- Recording delays between request for a service & from the system.
Interaction with the operators -- The interaction may take place via the console of the computer in the form of
instructions. Operating System acknowledges the same, do the corresponding action and inform the operation by
a display screen.
Error-detecting aids -- Production of dumps, traces, error messages and other debugging and error-detecting
methods.
Coordination between other software and users -- Coordination and assignment of compilers, interpreters,
assemblers and other software to the various users of the computer systems.
47
48 Computer – Software
Chrome OS
Developer: Google
Google’s Chrome OS is built on the Linux kernel, but it replaces the
desktop and user-level software with a specialized desktop that can only
run the Chrome browser and Chrome apps.
Chrome OS isn’t really a general-purpose PC operating system — instead,
it’s designed to be preinstalled on specialized laptops, known as
CHROMEBOOKS.
Mac OS
Developer: Apple Inc.
Used for: Personal Computers. Macintosh line of computer systems (Mac
Computers).
User Interface: GUI
Source Model: Proprietary
License: Proprietary Software
Introduction date: 1984
Latest version: Mac OS 10.10 Yosemite
Windows XP
Developer: Microsoft
Used for: Personal Computers
User Interface: GUI
Source Model: Closed / Shared
License: Proprietary Commercial Software
Windows 7
Developer: Microsoft
Used for: Personal Computers
User Interface: GUI
Source Model: Closed / Shared
License: Proprietary Commercial Software
Windows 8
Developer: Microsoft
Used for: Personal Computers , Tablet
User Interface: GUI, Multi-touch
Source Model: Closed / Shared
License: Proprietary Commercial Software
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49 Computer – Software
vii
Ubuntu
Android
Android uses the Linux kernel, but practically everything else on Android is
very different from typical Linux distributions.
Originally designed for smartphones, you can now get Android laptops and
even desktops.
It’s not an ideal operating system for your PC — it still doesn’t allow you to
use multiple apps at the same time
iOS
Application Software
Application software is the software that is designed to satisfy a particular need of a particular environment. All software
prepared by us in the computer lab can come under the category of Application software.
Application software may consist of a single program, such as a Microsoft's notepad for writing and editing simple text. It
may also consists of a collection of programs, often called a software package, which work together to accomplish a task,
such as a spreadsheet package.
Payroll Software
Student Record Software
Inventory Management Software
Income Tax Software
Railways Reservation Software
Microsoft Office Suite Software
Microsoft Word
Microsoft Excel
Microsoft PowerPoint
It is close to user.
It is easy to design.
49
50 Computer – Software
More interactive.
Slow in speed.
Generally written in high level language.
Easy to understand.
Easy to manipulate and use.
Bigger in size and requires large storage space.
50
51 Computer – Software
Programming Language
JAVA
Java is considered as the perfect language for the developers and programmers to learn. Currently it is the top-most
programming language and has grabbed the highest position with Android OS yet again, though it was a bit down a few
years ago. Java can be utilized for mobile-based applications, enterprise level purpose, for creating desktop applications,
and for establishing Android apps on tablets and smartphones.
PHP
The web developers should learn about PHP or Hypertext Preprocessor, a well-known programming language. With the
help of PHP, you can enlarge a web app very quickly and effortlessly. PHP is the actual foundation of many strong content
management systems, for example, WordPress. PHP is really a valuable programming language for the developers and
programmers.
JAVASCRIPT
While you are expanding your site, JavaScript is extremely functional as this language can immensely assist you in
generating communication for your website. You can utilize various in style frameworks in JavaScript for constructing
superb user interface. When you’re into web development, it’s very important to known about JavaScript for making
interactive web pages. JavaScript is applied for including animations on the web pages, loading fresh images, scripts or
objects on web page, and craft hugely responsive user interfaces.
PYTHON
For becoming skilled at all-in-one language, you should begin learning Python language that has the ability to expand web
apps, data analysis, user interfaces, and many more, and frameworks are also available for these tasks. Python is utilized
by bigger companies mostly that can evaluate vast data sets, thus this is a huge chance to learn it and be a Python
programmer.
OBJECTIVE-C
If you are the one who is interested on constructing apps for iOS, then you have to know about Objective-C language
efficiently. The most preferred choice for all the web developers is Objective-C. When you have learnt Objective-C, you
can begin applying XCode that is known to be the authorized software development tool from Apple. Thus you can quickly
produce iOS app that can be noticeable in App Store.
RUBY
Another popular programming language is Ruby and Ruby on Rails. This can be learnt easily, and also very strong and
clear-cut. If you’ve small time in hand and still want to craft any project, then you can surely utilize Ruby language. This
programming language is applied massively for web programming, and hence turned out to be the ideal selection for the
beginner companies.
PERL
Perl is also a well-accepted programming language that offers distinct tools for various obscure setbacks such as system
programming. Though this programming language is a bit puzzling, but it is really a strong one that you can learn for this
year, and renew your knowledge. Perl is mainly used for sites and web app expansion, desktop app development and
system administration, and test automation that can be applied for testing databases, web apps, networking devices, and
many more.
C, C++ AND C#
You can increase your knowledge by learning about C this year that is unique programming language. Being the oldest, it
should be learnt firstly when you start up, and it is mainly applied in forming different softwares.
C++ or C plus plus is a bit more progressive than C, and utilized immensely in forming hardware speeded games. It is an
ideal selection for strong desktop software as well as apps for mobiles and desktop. Known to be the strongest language,
C++ is applied in vital operating systems, such as Windows.
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52 Computer - Number System
After learning these 2, you can go ahead in knowing about C# language. It won’t be difficult for you to get accustomed with
C# after knowing C and C++. C# is actually the prime language for Microsoft applications and services. While executing
with .Net and ASP technologies, you are required to be familiar with the C# accurately.
SQL
When you are executing on databases such as Microsoft SQL server, Oracle, MySQL, etc, you should be aware of SQL
programming language or Standard Query Language. From this language, you can achieve the proficiency of acquiring
the needed data from big and multifaceted databases.
SWIFT
Swift is reflected upon as the trendiest program language for expanding apps for Apple products. This language can be
utilized by you for building up apps for iOS activated devices and Apple’s MAC in quick and simple method. When you are
keen to expand a superb iOS application, then it is better for you to gain knowledge of Swift programming language.
A computer can understand positional number system where there are only a few symbols called digits and these symbols
represent different values depending on the position they occupy in the number.
The digit
The position of the digit in the number
The base of the number system (where base is defined as the total number of digits available in the number
system).
Each position represents a specific power of the base (10). For example, the decimal number 1234 consists of the digit 4
in the units position, 3 in the tens position, 2 in the hundreds position, and 1 in the thousands position, and its value can be
written as
3 2 1 0
(1x10 )+ (2x10 ) + (3x10 ) + (4xl0 )
1000 + 200 + 30 + 4
1234
52
53 Computer - Number System
As a computer programmer or an IT professional, you should understand the following number systems which are
frequently used in computers.
x
Last position in a binary number represents an x power of the base (2). Example 2 where x represents the last
position - 1.
EXAMPLE
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54 Computer - Number Conversion
EXAMPLE
EXAMPLE
54
55 Computer - Number Conversion
Step 1 - Divide the decimal number to be converted by the value of the new base.
Step 2 - Get the remainder from Step 1 as the rightmost digit (least significant digit) of new base number.
Step 3 - Divide the quotient of the previous divide by the new base.
Step 4 - Record the remainder from Step 3 as the next digit (to the left) of the new base number.
Repeat Steps 3 and 4, getting remainders from right to left, until the quotient becomes zero in Step 3.
The last remainder thus obtained will be the most significant digit (MSD) of the new base number.
EXAMPLE
Step 1 29 / 2 14 1
Step 2 14 / 2 7 0
Step 3 7/2 3 1
Step 4 3/2 1 1
Step 5 1/2 0 1
As mentioned in Steps 2 and 4, the remainders have to be arranged in the reverse order so that the first remainder
becomes the least significant digit (LSD) and the last remainder becomes the most significant digit (MSD).
Step 1 - Determine the column (positional) value of each digit (this depends on the position of the digit and the base of the
number system).
Step 2 - Multiply the obtained column values (in Step 1) by the digits in the corresponding columns.
Step 3 - Sum the products calculated in Step 2. The total is the equivalent value in decimal.
55
56 Computer - Number Conversion
EXAMPLE
4 3 2 1 0
Step 1 111012 ((1 x 2 ) + (1 x 2 ) + (1 x 2 ) + (0 x 2 ) + (1 x 2 ))10
Step 2 - Convert the decimal number so obtained to the new base number.
EXAMPLE
1 0
Step 1 278 ((2 x 8 ) + (5 x 8 ))10
Step 1 21 / 2 10 1
Step 2 10 / 2 5 0
Step 3 5/2 2 1
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57 Computer - Number Conversion
Step 4 2/2 1 0
Step 5 1/2 0 1
Step 1 - Divide the binary digits into groups of three (starting from the right).
Step 2 - Convert each group of three binary digits to one octal digit.
EXAMPLE
Step 2 101012 28 58 38
Step 1 - Convert each octal digit to a 3 digit binary number (the octal digits may be treated as decimal for this conversion).
Step 2 - Combine all the resulting binary groups (of 3 digits each) into a single binary number.
EXAMPLE
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58 Computer - Number Conversion
Step 1 - Divide the binary digits into groups of four (starting from the right).
Step 2 - Convert each group of four binary digits to one hexadecimal symbol.
EXAMPLE
Step 1 - Convert each hexadecimal digit to a 4 digit binary number (the hexadecimal digits may be treated as decimal for
this conversion).
Step 2 - Combine all the resulting binary groups (of 4 digits each) into a single binary number.
EXAMPLE
58
59 Computer - Number Conversion
59
60 Binary Math
Binary Math
Binary Addition
Let's first take a look at decimal addition. As an example we have 26 plus 36,
26
+36
To add these two numbers, we first consider the "ones" column and calculate 6 plus 6, which results in 12. Since 12 is
greater than 9 (remembering that base 10 operates with digits 0-9), we "carry" the 1 from the "ones" column to the "tens
viii
column" and leave the 2 in the "ones" column.
Considering the "tens" column, we calculate 1 + (2 + 3), which results in 6. Since 6 is less than 9, there is nothing to
"carry" and we leave 6 in the "tens" column.
26
+36
62
Binary addition works in the same way, except that only 0's and 1's can be used, instead of the whole spectrum of 0-9.
This actually makes binary addition much simpler than decimal addition, as we only need to remember the following:
0+0=0
0+1=1
1+0=1
1 + 1 = 10
1 0 1
+ 1 0 1
a) To add these two numbers, we first consider the "ones" column and calculate 1 + 1, which (in binary) results in
10. We "carry" the 1 to the "tens" column, and the leave the 0 in the "ones" column.
b) Moving on to the "tens" column, we calculate 1 + (0 + 0), which gives 1. Nothing "carries" to the "hundreds"
column, and we leave the 1 in the "tens" column.
c) Moving on to the "hundreds" column, we calculate 1 + 1, which gives 10. We "carry" the 1 to the "thousands"
column, leaving the 0 in the "hundreds" column.
carry 1 1
1 0 1
+ 1 0 1
1 0 1 0
carry 1 1 1
1 0 1 1
+ 1 0 1 1
1 0 1 1 0
60
61
Note that in the "tens" column, we have 1 + (1 + 1), where the first 1 is "carried" from the "ones" column. Recall that in
binary,
1 + 1 + 1 = 10 + 1
= 11
Binary Subtraction
Binary subtraction is simplified as well, as long as we remember how subtraction and the base 2 number system. Let's first
look at an easy example.
1 1 1
- 1 0
1 0 1
Note that the difference is the same if this was decimal subtraction. Also similar to decimal subtraction is the concept of
"borrowing." Watch as "borrowing" occurs when a larger digit, say 8, is subtracted from a smaller digit, say 5, as shown
below in decimal subtraction.
2 1
3 5
- 8
2 7
For 10 minus 1, 1 is borrowed from the "tens" column for use in the "ones" column, leaving the "tens" column with only 2.
The following examples show "borrowing" in binary subtraction.
0 1 0 1 0 1
1 0 1 0 0 1 0 1 0
- 1 - 1 0 - 1 1 0
1 1 0 1 0 0
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62 Computer - Data & information
Data is represented with the help of characters like alphabets (A-Z,a-z), digits (0-9) or special characters(+,-,/,*,<,>,= etc).
What is Information?
Information is organized or classified data so that it has some meaningful
values to the receiver.
For the decision to be meaningful, the processed data must qualify for the
following characteristics
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63 Computer – Networking
Is a self-replicating malware computer program, which uses a computer network to send copies of itself to other
computers on the network without any user intervention due to security shortcomings on the target computer
Trojan Horse (Trojan)
Derived from the Trojan horse story in Greek Mythology is software that appears to perform a desirable function
to the user prior to run or install but steals information or harm the system.
Rootkit
Is a software that enables continued privileged access to a computer while actively hiding its presence from
administrators by sabotaging standard operating system functionality or other applications.
E-mail Spam
Junk e-mail or unsolicited bulk e-mail (UBE), is nearly identical, unsolicited, bulk messages sent to numerous
recipients by e-mail
Computer – Networking
What is a Computer Network?
A computer network is a system in which multiple computers are connected to each other to share information and
resources.
Characteristics
Share Resources from one computer to another
Create files and store them in one computer, access
those files from the other computer(s) connected over
the network
Connect a printer, scanner, or a fax machine to one
computer within the network and let other computers of
the network use the machines available over network.
Network Cables
Distributors
Router
Internal Network Cards
External Network Cards
Network Cables
Network cables are used to connect computers. The most commonly used
cable is Category 5 cable RJ-45.
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64 Computer – Networking
COAXIAL CABLE
TWISTED PAIR
Twisted Pair (TP) cable is one of the most commonly used cable types in networking.
Wires are grouped in pairs and twisted together to reduce interference. The pairs of
wires are colored so that you can identify the same wire at each end. Typically in each
pair, one of the wires is a solid color and its partner is the same color striped onto a
white background.
FIBER OPTIC
Unlike TP and coax, fiber optic cables transmit data using pulses of light. Although not
normally found in home or small business environments, fiber optic cabling is widely
used in enterprise environments and large data centers. Fiber optic cable is constructed
of either glass or plastic, neither of which conducts electricity. This means that it is
immune to EMI and is suitable for installation in environments where interference is a
problem.
Distributors
Each and every computer can be connected to another one via a
serial port but if we need to connect many computers to produce a network,
this serial connection will not work. The solution is to use a central body to
which other computers, printers, scanners etc. can be connected and, and
then this body will manage or distribute network traffic.
Router
A router is a type of device which acts as the central point among
computers and other devices that are part of a network.
A router is equipped with holes called ports.
Computers and other devices are connected to a router using network
cables.
Now-a-days router comes in wireless modes using which computers
can be connected without any physical cable.
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65 Computer - Internet & Intranet
Network Card
Network card is a necessary component of a computer without which a computer cannot be connected over a
network.
Also known as network adapter or Network Interface Card (NIC).
Most of branded computers have network card pre-installed.
Network cards are of two types: Internal and External Network Cards
Intranet
Intranet is system in which multiple PCs are networked to be
connected to each other.
PCs in intranet are not available to the world outside of the intranet.
Usually each company or organizations have their own Intranet
network and members/employees of that company can access the
computers in their intranet.
Each computer in Intranet is also identified by an IP Address which
is unique among the computers in that Intranet.
This is one of the original categories of network, and one of the simplest. LAN networks connect computers together over
relatively small distances, such as within a single building or within a small group of buildings.
Homes often have LAN networks too, especially if there is more than one device in the home. Often they do not contain
more than one subnet, if any, and are usually controlled by a single administrator. They do not have to be connected to
the internet to work, although they can be.
This is another of the original categories of network, and slightly more complex in nature. WAN networks connect
computers together over large physical distances, remotely connecting them over one huge network and allowing them to
communicate even when far apart. The Internet is a WAN, and connects computers all around the world together.
LANs connect to WANs, such as the internet, using routers to transfer data and information quickly and securely. WANs
are usually too large to be controlled by one administrator, and so usually have collective ownership, or in the case of the
internet, is publicly owned.
Personal Area Network (PAN) – This is a computer network organized around an individual person within a single
building. This could be inside a small office or residence. A typical PAN would include one or more computers, telephones,
peripheral devices, video game consoles and other personal entertainment devices.
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67 Computer - Internet & Intranet
Metropolitan Area Network (MAN) – This is a network which is larger than a LAN but smaller than a WAN, and
incorporates elements of both. It typically spans a town or city and is owned by a single person or company, such as a
local council or a large company.
Campus Area Network (CAN) – This is a network which is larger than a LAN, but smaller than an MAN. This is typical in
areas such as a university, large school or small business. It is typically spread over a collection of buildings which are
reasonably local to each other. It may have an internal Ethernet as well as capability of connecting to the internet.
Wireless Local Area Network (WLAN) – This is a LAN which works using wireless network technology such as Wi-Fi.
This type of network is becoming more popular as wireless technology is further developed and is used more in the home
and by small businesses. It means devices do not need to rely on physical cables and wires as much and can organise
their spaces more effectively.
Storage Area Network (SAN) – This network connects servers directly to devices which store amounts of data without
relying on a LAN or WAN network to do so. This can involve another type of connection known as Fibre Channel, a
system similar to Ethernet which handles high-performance disk storage for applications on a number of professional
networks.
i
http://www.computerhistory.org/timeline/?category=cmptr
ii
http://latesttechnomanias.blogspot.com/2010/06/second-generation-computers.html
iii
http://en.wikipedia.org/wiki/Fingerprint_recognition
iv
http://en.wikipedia.org/wiki/Secure_Digital
v
http://www.techterms.com/definition/sd
vi
http://www.techopedia.com/definition/2808/secure-digital-card-sd-card
vii
http://en.wikipedia.org/wiki/Ubuntu_(operating_system)
viii
http://www.binarymath.info/addition-subtraction.php#sthash.0NFoy28h.dpuf
ix
http://www.certiology.com/computing/computer-networking/types-of-networks
x https://www.tutorialspoint.com/computer_fundamentals
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