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What is Blackfort?
Blackfort is one of the failed cities, whose name comes from the black stones used to build the Black Palace, it’s
located between Bastion and the Golden Lands. It was a rich city before a terrible period of famine that left the city
abandoned. Then it became a den of thieves and cultists until a group of knights came and liberated the city.
People in Blackfort
Darius has a secret: while his men conquered the ruins of Blackfort to rebuild the city, he was defeated by a creature
that was served and worshipped by the bandits: the Surgeon.
This creature is (or, better, was) a white skinned humanoid, with round black eyes and a piranha maw. The hands
have scalpels for nails and his blood is dark green, thick and with cicatrizing properties. This creature was nearly cut
in half by Darius, it was able to wound Darius back and enter into his body. This is when Darius grew the hunchback
that hides the monstrous creature.
The Surgeon was severely wounded and now it has only the right arm, the head and part of the torso. He can
emerge from Darius’ body whenever he wants, but doing so he can be targeted and wounded (has 4 hit points and
10 in all stats, attacks for 1d6 with scalpel hand).
The Surgeon has a partial control of Darius mind, that fears him, and he’s desperately looking for a way to end his
curse. Sir Darius resides in the Black Palace.
The Surgeon claims he’s the heir of the Lifemancers, an ancient group of
mad scientist and craze doctors that tried to improve humans and animals
conditions with bizarre surgery operations. They viewed themselves as
artists and they affirmed their sect is responsible of creating the Mockra
and many other monsters (legend says that they controlled the monsters
they created). Their laboratory in Blackfort is under the Black Palace.
What is not clear is if the Surgeon is really a descendant of the Lifemancers
or merely one of their creations and servants.
Eloise is probably going to confess her murder someday. Jorrol fears she’ll mention the whole affair and plans to hire
some thugs to silence her. On the other hand the doctor’s murder caused some tumult in the community, and
another death could cause more problems.
Captain Tobias Connelly – STR: 13, DEX: 12, WIL: 13 Hp: 12, Armour 1.
Cavalry sword 1d8, modern armour, plumed hat, steed.
Tobias Connelly is a mercenary knight that commands the guards of the
city. He’s a professional but also a mercenary and he’ll probably flee if
things go bad.
Black Shield Company soldier – STR: 10, DEX: 9, WIL: 7 Hp: 5, Armour 1.
Musket 1d8, bayonet 1d6, modern armour.
A member of Tobias’ little army.
Kurt is willing to pay 10g to anyone that will recover his legs and the
elegant red boots that the Sand Dragon ate. Actually the bounty is to
have that Sand Dragon dead, but the red boots had also a sentimental
value.
Edgan Roys, hunter - STR: 11, DEX: 13, WIL: 8 Hp: 12.
Harpoon gun 1d10, skinning knife 1d6, furs and traps.
Edgan is a red headed and red bearded crazy hunter. He’s in Blackfort to find
and kill the King Lizard, a huge legendary Sand Dragon.
Olef Gunderson, merchant and killer - STR: 13, DEX: 11, WIL: 7 Hp: 9.
Fine razor 1d8, boring clothes.
Olef owns a shop in Blackfort: he sells supplies and tools to explorers, but he
has a dark secret. Since he knows that many explorers never come back to
civilization (well, some of them disappear because they are victim of the
Surgeon’s experiments) he sometimes robs and kills them, dumping the bodies
in the dungeon below his shop. He never explored the dungeons below the city
but he’s one of the few persons that know of the existence.
Magnus isn’t your typical evil undead, provided that you treat him with the
respect he thinks he deserves. He believes he’s still the king of Blackfort, so
he’ll try to reclaim his throne and rule his city. Nothing more, no human
sacrifices or evil plans of conquest… but Sir Darius (and even the evil
1-5: no one.
6: a small group (1d3) of mutants
7: a medium group (1d6+1) of mutants sitting around a bonfire.
8: a camp with a large group (1d8+2) of mutants
9: some mutants (roll 1d6 1,2 small group, 3,4 medium group, 5,6 large group) fighting 2d6 travellers/bandits.
10: a hairy giant (STR: 15, DEX: 9, WIL: 4 Hp: 12, Armor 1, large tree branch 1d8).
11: a hairy giant fighting another creature (roll 1d6: 1-3 another giant, 4-6 1d6 mutants)
12: a fake hairy giant (just a man who wears a costume and stilts). Will try to flee if attacked.
13: a group of 2d6 travelling ock Fellows looking for a Mock Village that is located somewhere nearby.
14: a Sand Dragon (large lizard, STR: 14, DEX: 12, WIL: 9 Hp: 14, Armor 2, bite 1d6). Normally travels burrowing
beneath the earth, before emerging to attack. Armor is 4 when tunnelling to approach the prey.
16: Bertie Felling, King Magnus and his army. Bertie will try to enlist the Pcs and King Madnus will promise honour
and gold if they agree to help him return to his throne.
17: a lone wounded explorer returning to civilization (STR: 8, DEX: 12, WIL: 10 Hp: 6, Musket 1d8, old relics and
precious items for 1d4-1g, 0 means nothing or only useless junk).
18: 1d4+1 bandits trying to ambush travellers (STR: 10, DEX: 11, WIL: 8 Hp: 4, Musket 1d8, cutlass 1d6).
Maps
The second map shows in red the underground tunnels, while the circles are the different to surface.
The Surgeon’s laboratory is directly under the Black Palace, and besides the laboratory itself there are three cells and
a hole to a deep underground river, where the failed experiments, or better, the mutants, are dumped (the river
goes south, far from the city, to a cave where is the mutants’ den).