Professional Documents
Culture Documents
•Quantities •Velocity
•Units •Acceleration
•Vectors •Kinematics
Vectors: Scalars:
• Displacement • Distance
• Velocity • Speed
• Acceleration • Time
• Momentum • Mass
• Force • Energy
Mass vs. Weight
Mass
• Scalar (no direction)
• Measures the amount of matter in an object
Weight
• Vector (points toward center of Earth)
• Force of gravity on an object
On the moon, your mass would be the same,
but the magnitude of your weight would be less.
Vectors
Vectors are represented with arrows
• The length of the arrow • The arrow points in the
represents the directions of the force,
magnitude (how far, motion, displacement,
how fast, how strong, etc. It is often specified
etc, depending on the by an angle.
type of vector).
5 m/s
42°
Units
Units are not the same as quantities!
Quantity . . . Unit (symbol)
• Displacement & Distance . . . meter (m)
• Time . . . second (s)
• Velocity & Speed . . . (m/s)
• Acceleration . . . (m/s2)
• Mass . . . kilogram (kg)
• Momentum . . . (kg·m/s)
• Force . . .Newton (N)
• Energy . . . Joule (J)
SI Prefixes
start
stop
Speed, Velocity, & Acceleration
a = +2 mph / s a = -3 m/s
s
= -3 m/s 2
Velocity & Acceleration Sign Chart
VELOCITY
A
C
+ -
C
E Moving forward; Moving backward;
L +
E Speeding up Slowing down
R
A
T
I
- Moving forward; Moving backward;
O Slowing down Speeding up
N
Kinematics Equations that Make Sense!
sav = d / ∆t = d / tf - ti
df = di + vav t
vf = vi + aav t
Note: if the time intervals are very small we call these quantities instantaneous
Solving Kinematics Problems
2. Write down your known variables and show unknowns with a question
mark.
3. Write down the kinematics expression that will allow you to solve for
one variable. All the others in your expression should be known.
Rearrange if necessary.
5. Solve the equation for your unknown and include the correct units.
sav = d / t
d = 12000 m
Andy Green in the car ThrustSSC set a world record of 341.1 m/s in
1997. To establish such a record, the driver makes two runs through
the course, one in each direction,to nullify wind effects. From the data,
determine the averagevelocity for each run.
• vf = v0 + a t
• v = (v0 + vf )/2
avg
• x = v0 t + ½
1
at2
2
• vf2 – v02 = 2 a x
More Kinematics Equations that Make
Sense!
2. An object in free fall experiences a constant uniform acceleration of 9.8 m/s2 in the
downwards direction
3. Kinematics equations can be used for solving free fall problems by replacing aav in
the expressions with g where g is 9.8 m/s2 downwards
g is negative g is positive
- +
If you define up as the positive direction, g must If you define up as the negative direction, g
be negative because the velocity gets less must be positive because the velocity gets less
positive over time negative over time
Freely Falling Bodies
dv a vf vi t
? - 9.8 m/s2 0 m/s 3.00 s
Freely Falling Bodies
dv a vf vi t
? -9.80 m/s2 0 m/s 3.00 s
dv = vi t + ½ g t2
= (0 m/s)(3.00s) + ½ (-9.8 m/s2)(3.00s)2
= - 44.1 m
Newton’s
Laws of Motion
I. Law of Inertia
II. F=ma
III. Action-Reaction
Newton’s Laws of Motion
• 1st Law – An object at rest will stay at
rest, and an object in motion will stay in
motion at constant velocity, unless acted
upon by an unbalanced force.
• 2nd Law – Force equals mass times
acceleration.
• 3rd Law – For every action there is an
equal and opposite reaction.
1st Law of Motion
(Law of Inertia)
• Unless acted
upon by an
unbalanced
force, this golf
ball would sit on
the tee forever.
Why then, do we observe
every day objects in motion
slowing down and becoming
motionless seemingly without an
outside force?
It’s a force we sometimes cannot see –
friction.
Objects on earth, unlike the
frictionless space the moon
travels through, are under the
influence of friction.
What is this unbalanced force that acts on an object in motion?
66 kg-m/sec/sec or 66 N
• 4. What is the force on a 1000 kg elevator that is falling freely at 9.8 m/sec/sec?
Where:
⚫ work done is measured in joules (J)
⚫ force is measured in newtons (N)
⚫ distance is measured in metres (m)
W = Fs
100 N
= 100 × 5
= 500 J
W = Fscosθ
10 N
30°
5m
W = Fscosθ
= 10 × 5 × cos30°
= 43.3 J
64 of 39 © Boardworks Ltd 2009
65 of 39 © Boardworks Ltd 2009
What is energy?
Energy is the measure of the ability of an object or a
system to perform work. There are many types of energy:
A bungee jumper’s
gravitational potential energy
is changed into kinetic energy
as they jump, and then stored
as elastic potential energy as
the bungee rope stretches.
ΔEp = mgΔh
= 0.250 × 9.81 × 2
= 4.9 J
Ep = mgh
= 80 × 9.81 × 5
= 3924 J
Where:
loss of Ek = gain in Ep
lose of Ep = gain in Ek
½mv2 = mgΔh
W = ΔEp + ΔEk
Where:
P = Fv
F=p/v
= (200 × 2) / 10
= 40 N
heat energy
(95 W)
83 of 39 © Boardworks Ltd 2009
Thermodynamics
Temperature, Heat, Work
Heat Engines
The answer is a bit longer.
• In Thermodynamics we deal with quantities
which describe our system, usually (but not
always) a gas.
• Volume, Temperature, Pressure, Heat Energy,
Work.
• We all know about Volume.
• Pressure:
Force
Pressure =
Area
Temperature and Heat
• Everyone has a qualitative understanding of
temperature, but it is not very exact.
• Question: Why can you put your hand in a
400 F oven and not get instantly burned, but
if you touch the metal rack, you do?
• Answer: Even though the air and the rack are
at the same temperature, they have very
different energy contents.
Construction of a Temperature Scale
• Fahrenheit: Original idea:
0F Freezing point of Salt/ice
100F Body Temperature
Using this ice melts at 32F and water boils at 212F
(Not overly convenient) Note: 180F between boiling
an freezing.
• Celsius (Centigrade) Scale:
0C Ice Melts
100C Water Boils
Note a change of 1C = a change of 1.8F.
Conversion between Fahrenheit and
Celsius
C = (F − 32 )
5
9
Absolute or Kelvin Scale
• The lowest possible temperature on the
Celsius Scale is -273C.
• The Kelvin Scale just takes this value and calls
it 0K, or absolute zero.
• Note: the “size” of 1K is the same as 1C.
• To convert from C to K just add 273.
K=C+273
When do you use which scale.
• Never use Fahrenheit, except for the weather.
• You can always use Kelvin and you must use
Kelvin when doing absolute temperature
measurements.
• You can use either Kelvin or Celsius when
measuring differences in temperature.
Heat
• Heat is the random
motion of the particles in
the gas, i.e. a “degraded”
from of kinetic energy.
Q=m C T
• Conversions:
1 cal =4.186 J
1Btu = 252 cal
Units of Specific Heat
Q cal J
C= = o = o
mT g C kg C
Water 4186 1
Ice 2090 0.50
Steam 2010 0.48
Silver 234 0.056
Aluminum 900 0.215
Copper 387 0.0924
Gold 129 0.0308
Iron 448 0.107
Lead 128 0.0305
Brass 380 0.092
Glass 837 0.200
Wood 1700 0.41
Ethyl Alcohol 2400 0.58
Beryllium 1830 0.436
Water has a specific heat of 1 cal/gmK and iron has a
specific heat of 0.107 cal/gmK. If we add the same
amount of heat to equal masses of iron and water,
which will have the larger change in temperature?
1. The iron.
2. They will have equal
changes since the same
amount of heat is added
to each.
3. The Water.
4. None of the above.
Example Calculation
• Compare the amount of heat energy required to
raise the temperature of 1 kg of water and 1 kg of
iron 20 C?
Q = mC T
For Water
Q = ( 1000 g)(1cal / g C )( 20 C ) = 20,000 cal
o o
For Iron
Q = ( 1000 g)(0.107 cal / g oC )(20 o C ) = 2140 cal
Heat Transfer Mechanisms
1. Conduction: (solids--mostly) Heat transfer
without mass transfer.
2. Convection: (liquids/gas) Heat transfer with
mass transfer.
3. Radiation: Takes place even in a vacuum.
Conduction
• Ocean Currents
• Plate tectonics
Radiation
Q
P = = eAT = (const)T
4 4
t
• Note: if we double the temperature, the
power radiated goes up by 24 =16.
• If we triple the temperature, the radiated
power goes up by 34=81.
• A lot more about radiation when we get to
light.
Work Done by a Gas
• Work=(Force)x(distance)
=Fy
• Force=(Presssure)x(Area)
• W=P(Ay)
=PV
First Law of Thermodynamics
Conservation of energy
• When heat is added into a system it can either
1) change the internal energy of the system
(i.e. make it hotter) or 2) go into doing work.
Q=W +U.
Note: For our purposes, Internal Energy is the part of
the energy that depends on Temperature.
Heat Engines
• If we can create an “engine” that
operates in a cycle, we return to our
starting point each time and therefore
have the same internal energy. Thus, for
a complete cycle
Q=W
Model Heat Engine
• Qhot= W+Qcold
or
• Qhot-Qcold=W
Efficiency = e = W/Qhot
• If we had a perfect engine, all of the input heat would
be converted into work and the efficiency would be 1.
• The worst possible engine is one that does no work
and the efficiency would be zero.
• Real engines are between 0 and 1
e=0.005
Example Calculation
• In every cycle, a heat engine absorbs 1000 J
from a hot reservoir at 600K, does 400 J of
work and expels 600 J into a cold reservoir at
300K. Calculate the efficiency of the engine.
• e= 400J/1000J=0.4
• This is actually a pretty good engine.
Second Law of Thermodynamics
(What can actually happen)
• Heat does not voluntarily flow from cold to
hot.
OR
• All heat engines have e<1. (Not all heat can be
converted into work.)
Carnot Engine
• The very best theoretically possible heat
engine is the Carnot engine.
• The efficiency of a Carnot engine depends on
the temperature of the hot and cold reservoirs.
Tcold
eCarnot = 1 −
Thot
Note : The temperatu res must
be measured in Kelvins! !!
LAWS OF THERMODYNAMICS
• Zeroth law of thermodynamics – If two thermodynamic
systems are each in thermal equilibrium with a third,
then they are in thermal equilibrium with each other.
• First law of thermodynamics – Energy can neither be
created nor destroyed. It can only change forms. In any
process, the total energy of the universe remains the
same. For a thermodynamic cycle the net heat supplied
to the system equals the net work done by the system.
• Second law of thermodynamics – The entropy of an
isolated system not in equilibrium will tend to increase
over time, approaching a maximum value at
equilibrium.
• Third law of thermodynamics – As temperature
approaches absolute zero, the entropy of a system
approaches a constant minimum.
• When you heat something, depending on
what it’s made of, it takes a different about of
time to heat up. Assuming that power remains
constant, this must mean that some materials
require more energy to raise their
temperature by 1K (1K is actually the same as
1°C, they just start at a different place.)
• If you think about it, this makes sense. A
wooden spoon takes a lot longer to heat up
than a metal one. We say that metal is a good
thermal conductor and wood a poor thermal
conductor. The energy required to raise 1kg of
a substance by 1K is called it’s specific heat
capacity. The formula we use to find how
much energy is required to raise 1 kg of a
substance by 1K is:
Waves and Vibrations
126
Waves are everywhere in nature
127
What is a wave?
• a wave is a disturbance that travels through a
medium from one location to another.
• a wave is the motion of a disturbance
128
Slinky Wave
• Let’s use a slinky wave as an example.
• When the slinky is stretched from end to end
and is held at rest, it assumes a natural
position known as the equilibrium or rest
position.
• To introduce a wave here we must first create
a disturbance.
• We must move a particle away from its rest
position.
129
Slinky Wave
• One way to do this is to jerk the slinky forward
• the beginning of the slinky moves away from its
equilibrium position and then back.
• the disturbance continues down the slinky.
• this disturbance that moves down the slinky is called
a pulse.
• if we keep “pulsing” the slinky back and forth, we
could get a repeating disturbance.
130
Slinky Wave
• This disturbance would look something like this
131
Slinky Wave
• Energy is being transferred.
• The metal of the slinky is the MEDIUM in that
transfers the energy pulse of the wave.
• The medium ends up in the same place as it started
… it just gets disturbed and then returns to it rest
position.
• The same can be seen with a stadium wave.
132
Longitudinal Wave
133
Transverse waves
• A second type of wave is a transverse wave.
• We said in a longitudinal wave the pulse
travels in a direction parallel to the
disturbance.
• In a transverse wave the pulse travels
perpendicular to the disturbance.
134
Transverse Waves
• The differences between the two can be seen
135
Transverse Waves
• Transverse waves occur when we wiggle the
slinky back and forth.
• They also occur when the source disturbance
follows a periodic motion.
• A spring or a pendulum can accomplish this.
• The wave formed here is a SINE wave.
136
Anatomy of a Wave
• Now we can begin to describe the anatomy of
our waves.
• We will use a transverse wave to describe this
since it is easier to see the pieces.
137
Anatomy of a Wave
138
Anatomy of a Wave
crest
trough
Amplitude
143
Wave frequency
• We know that frequency measure how often
something happens over a certain amount of
time.
• We can measure how many times a pulse
passes a fixed point over a given amount of
time, and this will give us the frequency.
144
Wave frequency
• Suppose I wiggle a slinky back and forth, and
count that 6 waves pass a point in 2 seconds.
What would the frequency be?
– 3 cycles / second
– 3 Hz
– we use the term Hertz (Hz) to stand for cycles per
second.
145
Wave Period
• The period describes the same thing as it did
with a pendulum.
• It is the time it takes for one cycle to
complete.
• It also is the reciprocal of the frequency.
• T=1/f
• f=1/T
• let’s see if you get it.
146
Wave Speed
• We can use what we know to determine how
fast a wave is moving.
• What is the formula for velocity?
– velocity = distance / time
• What distance do we know about a wave
– wavelength
• and what time do we know
– period
147
Wave Speed
• so if we plug these in we get
– velocity =
length of pulse /
time for pulse to move pass a fixed point
–v=/T
– we will use the symbol to represent wavelength
148
Wave Speed
• v=/T
• but what does T equal
–T=1/f
• so we can also write
–v=f
– velocity = frequency * wavelength
• This is known as the wave equation.
149
Wave Behavior
• Now we know all about waves.
• How to describe them, measure them and
analyze them.
• But how do they interact?
150
Wave Behavior
• We know that waves travel through mediums.
• But what happens when that medium runs
out?
151
Boundary Behavior
• The behavior of a wave when it reaches the
end of its medium is called the wave’s
BOUNDARY BEHAVIOR.
• When one medium ends and another begins,
that is called a boundary.
152
Fixed End
• One type of boundary that a wave may
encounter is that it may be attached to a fixed
end.
• In this case, the end of the medium will not be
able to move.
• What is going to happen if a wave pulse goes
down this string and encounters the fixed
end?
153
Fixed End
• Here the incident pulse is an upward pulse.
• The reflected pulse is upside-down. It is
inverted.
• The reflected pulse has the same speed,
wavelength, and amplitude as the incident
pulse.
154
Fixed End Animation
155
Free End
• Another boundary type is when a wave’s
medium is attached to a stationary object as a
free end.
• In this situation, the end of the medium is
allowed to slide up and down.
• What would happen in this case?
156
Free End
• Here the reflected pulse is not inverted.
• It is identical to the incident pulse, except it is
moving in the opposite direction.
• The speed, wavelength, and amplitude are the
same as the incident pulse.
157
Free End Animation
158
Change in Medium
• Our third boundary condition is when the
medium of a wave changes.
• Think of a thin rope attached to a thin rope.
The point where the two ropes are attached is
the boundary.
• At this point, a wave pulse will transfer from
one medium to another.
• What will happen here?
159
Change in Medium
160
Change in Medium
162
Wave Interaction
• All we have left to discover is how waves
interact with each other.
• When two waves meet while traveling along
the same medium it is called INTERFERENCE.
163
Constructive Interference
• Let’s consider two waves moving towards
each other, both having a positive upward
amplitude.
• What will happen when they meet?
164
Constructive Interference
• They will ADD together to produce a
greater amplitude.
• This is known as CONSTRUCTIVE
INTERFERENCE.
165
Destructive Interference
• Now let’s consider the opposite, two waves
moving towards each other, one having a
positive (upward) and one a negative
(downward) amplitude.
• What will happen when they meet?
166
Destructive Interference
• This time when they add together they
will produce a smaller amplitude.
• This is know as DESTRUCTIVE
INTERFERENCE.
167
Optics
Mirrors and Lenses
Reflection
• We describe the path of light as straight-line rays
• Reflection off a flat surface follows a simple rule:
– angle in (incidence) equals angle out (reflection)
– angles measured from surface “normal” (perpendicular)
surface normal
same exit ray
incident ray angle reflected ray
Reflection Vocabulary
• Real Image –
–Image is made from “real” light rays
that converge at a real focal point so the
image is REAL
–Can be projected onto a screen because
light actually passes through the point
where the image appears
–Always inverted
Reflection Vocabulary
• Virtual Image–
–“Not Real” because it cannot be
projected
–Image only seems to be there!
Virtual Images in Plane Mirrors
Rays seem to come from behind
the mirror, but, of course, they
don't. It is virtually as if the rays
were coming from behind the
mirror.
“real” you
Concave Mirrors
•Curves inward
•May be real or virtual image
For a real object between f and the mirror, a virtual image is
formed behind the mirror. The image is upright and larger than
the object.
For a real object between C and f, a real image
is formed outside of C. The image is inverted
and larger than the object.
For a real object at C, the real image is
formed at C. The image is inverted and the
same size as the object.
For a real object close to the mirror but outside
of the center of curvature, the real image is
formed between C and f. The image is inverted
and smaller than the object.
What size image is formed if the
real object is placed at the focal
point f?
n1 = 1.0
n2 = 1.5
B
Convex Lenses
Thicker in the center
than edges.
– Lens that converges
(brings together) light
The Magnifier
rays.
– Forms real images and
virtual images
depending on position of
the object
Concave Lenses
• Lenses that are thicker
at the edges and
thinner in the center.
– Diverges light rays
– All images are The De-Magnifier
In a pinhole camera, the hole is so small that light hitting any particular point
on the film plane must have come from a particular direction outside the camera
object image at
film plane
lens
In a camera with a lens, the same applies: that a point on the film plane
more-or-less corresponds to a direction outside the camera. Lenses have
the important advantage of collecting more light than the pinhole admits
Electricity & Magnetism
+
+ + -
- - + - +
+
- + + -
-
+ +
- - -
What is this electrical potential called?
• Static Electricity
-
- -
- - + ++
- - ++
Static Electricity
• The build up of an electric charge on
the surface of an object.
• The charge builds up but does not
flow.
• Static electricity is potential energy.
It does not move. It is stored.
Static Discharge…
• Occurs when there is a loss of static
electricity due to three possible
things:
• Friction - rubbing
• Conduction – direct contact
• Induction – through an electrical
field (not direct contact)
Electricity that moves…
• Current: The flow of electrons from
one place to another.
• Measured in amperes (amps)
• Kinetic energy
How can we control currents?
• With circuits.
• Circuit: is a path for the flow of
electrons. We use wires.
There are 2 types of currents:
• Direct Current (DC) – Where
electrons flow in the same direction
in a wire.
There are 2 types of currents:
• Alternating Current (AC) – electrons
flow in different directions in a wire
There are 2 types of circuits:
• Series Circuit: the components are
lined up along one path. If the circuit
is broken, all components turn off.
Series Circuit
There are 2 types of circuits:
• Parallel Circuit – there are several
branching paths to the components.
If the circuit is broken at any one
branch, only the components on that
branch will turn off.
Parallel Circuit
Conductors vs. Insulators
• Conductors – material through which
electric current flows easily.