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supercell,emotes skins and gimmicks are nice and the last update was indeed

good.You gave the f2p more crown chests and also catered to people who pay with the
pass.That said there are things that need to be addressed. Unfortunately these
things dont sell like skins and other do,but in the longrun it will be beneficial
for sc and the community if they are implemented

2v2 and matchmaking in general

-4 people playing,3 are at 4k trophies 4rth is at 2k trophies with card levels


ranging 8-9. Is it so hard to find 4 people in the same trophy range?Seriously now.
This reddit is full of threads about 2v2,look into it

Same applies to tournaments challenges etc. Do you guys there at tencent honestly
believe that someone at 3k trophies who faces opponents in the 4k+ range to get
that emoticon will spend his gems to retry when he knows the matchmaking is rigged
against him?If your metrics say yes by all means don't change anything,more money
to you.But in my clan the saying goes"if i get that emoticon nice,if not life goes
on".But when people see that they retry and face similar trophy opponents they will
spend those gems because they see the game is fair.Or do you really want to force
people to buy the pass and thats why you dont fix this?

Also dont forget to tell your analyst that cash cows are nice but the f2p community
is that keeps games afloat.Iam semi-f2p because i spend 10 bucks here and there to
get emoticons when able ,but im not in the same boat of those people who spend 150
dollars to get the 8x value of kingchests and what not.

-2v2 trolls people who join and for some reason either dont play anything or zap
kingtower and start emoting.I also zap kings tower if my teammater is a bad player
or does some outrageous stuff(like the guy who pekkaed that skarmy,i still remember
that,left a trauma on my soul) but some people just join to troll.This ruins game
experience,if you dont care about that then say it outright so we know to not play
2v2 at all.

Btw with the new quests rework,now you see 2v2 full of spells,full of buildings or
full of 1-2 elixir cards.This ruins even more 2v2

Some propositions by redditor u/ijm8710 follow on the 2v2 rework

2v2 matchmaking

2v2 ladder would completely solve this

would create more consistent matchups through proper matchmaking

ranking up would provide more dependable partners

Leave casual 2v2 for those that don�t desire a competitive 2v2 environment
Card reworks-card skins and tokens

-Heal is useless,while an interesting card nobody uses it.Maybe make it 2 elixir


card and up the healing a bit,or maybe add a 0.5 second invulnerability after heal
is used.Deleting said card from game also works

-Royal giant many threads in this reddit cry for a rework.Personally i dont have
problem with him but maybe all these many posts here have something to them

-Mirror This card is somewhat obsolete now,there are not many decks out there that
need a second same card in them,It needs some rework

-Bomb tower The adding of the bomb to make it more viable didnt work.For 1 extra
elixir you get inferno tower,even tesla is better and hits air units aswell

-Bomber This lil guy got a buff which was good,but there are better cards.In higher
arenas you never see him.Also when theres a skarmy coming,bomber does the animation
to throw his bomb,but because his target died he redoes the animation.There are
times that he manages to not throw a single bomb

- an option to see how a card would look like after i spend star points on
it,Either in game or here as a stickied post would be great

-Tokens token acquisition from clan wars is really random and really low,maybe make
3rd bag always give token or gems,80% token 20 gems or something

-Token trading-changing Many people have 10 legendary tokens sitting because they
dont play legendary cards.Add an option to change those tokens to tokens we
actually need.Add a trade token shop or something with a rate of 2 for 1 eg give
two legendaries get one rare

Clan wars

-Clan wars while not obligatory have a feeling of drudgery,while the war itself is
nice,doing collection every other day is tiring.I dont know what needs to be done
but you must work this out somehow.

-War deck,give us the option to test war deck vs other decks,Just like in
war,Because there is no point testing the same cards in similar war decks as it is
now.

-Also,with the previous clan chest,while many dont like how it worked(1 gathering
100 crowns and the rest doing 5 crowns) had that feeling of teamwork,of working as
a clan.Clan wars now dont have that feeling.

-people doing 1 collection day and missing war.Make it so in order to do war,you


must do 3 collection days.And if someone misses war,he cant join next one.I ve
kicked 100s of people for skipping wars.Gets tiring after a while

-when someone plays heist,the rest of the clan needs to wait for him to finish,this
should be changed somehow.Other people wait for 2v2 draft only and if someone else
is playing then bad luck

-clan war leagues,why do you put clans that just hit 3k war trophies against clans
with 15k war trophies?The gap is too big.

Some propositions by redditor u/ijm8710 follow on the 2v2 rework

war matchmaking

3k clans will face 12k clans too often

adding divisions to the top league or higher weighting clan war score when
determine matchmaking would both solve this

currently, doesn�t make sense when the prizes are allocated linearly across
that entire league

I must add here that the option for person a to do persons b war battle if person b
seems he is about to lose his war day because he hasnt logged in or whatever

Clans

-Can i be a coleader? Give me a sec to kick this guy real fast, now**,**Limit the
amount of elders and coleaders per clan,this would save clan leaders a lot of
headache,coc has 2 cos max i think

-Option to see who changed clan description

-Option to see who invited who

-Ability to send mail to specific persons instead of everyone

-Bigger description place for clans

-Clan levels,with higher clan level higher rewards from war chests or similar perks
or maybe a trophy road for clans which would entice people to stay in a clan
instead of clan hopping

-Delete old clans,There are clans that are graveyards. Is there a specific reason
these are there?Since its free to make a clan if a clan is inactive for 1 month or
two just delete it,Its hard to find a new active clan without going into 2 3 dead
ones first

Qol
-Timer in the middle of screen during game needs to be transparent

-Buildings in corners should have their health visible instead of seeing name of
opponent

-Emoticons in chat should stay for 5 10 mins tops

-Ability to delete messages in chat to leaders and cos,when someone joins a clan
and starts swearing

-ability to rewind replays

-Definitely see what those guys over at support are doing,because support sending
people here to reddit for help dosent seem right.

- remove the "you reached your max rewards for today you want to battle again?" or
whatever that post is,i like to play cr all day,a reminder once is enough

-BRING BACK THE OLD KING EMOTE SOUNDS!

Ps do an ama here on reddit and see what the community wants,no need to do a
conversation,just sticky a post asking what we want from teh next update and let
karma do its work for you.Because as i ve seen,the community managers avoid this
sub like the plague,Only drew is brave enough to come face the shitstorm,and only
when an update is out

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