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This basic game can be adapted for 2, 3, 4 or 5 players with one sitting out each time a new
idea is brought into the circle. Discussion is useful on accepting others’ ideas, developing
and extending them, as well as “listening in a role”.
1) Story building
On the board write up a list of characters that are offered by the group. List enough for there
to be one character between two actors. Give the characters out in order round the circle in
pairs. The pair thinks of a repetitive action to suit the character and a sound to accompany
it. They can use own voice or instruments. Time is given to prepare. The work is shared.
Decide where and when the story takes place. Write on the board e.g. “it was night in the fair
ground”. Then continue the story using all the characters listed on the board. Take offers
from the class.
Perform the scenario with the teacher narrating. The actors move using repetitive action
while their partner provides the sound and voice .
The roles can then be swapped over so the musicians are the actors. Both groups are totally
involved in the process. The teacher helps the improvisation fit together and may decide on
places for action etc beforehand.
2) Story building II
Develop a new character through three words and actions plus playing the storyteller role,
as well as own character. Create a story in groups of 4 using the chosen words and actions
repetitively as well as the story teller role to link it together.
This exercise encourages discipline but also the skill of immediate acceptance
4) Car Improvisation
The group of 4 sit in pairs. Two are actors – passenger/driver, the other two are audience.
Each actor is given an emotion on a card e.g. anxious, happy, fearful, nervous, calm, cheerful.
The class can make these to begin the lesson. Neither actor knows what the other actors
emotion is. They work together within the car setting to improvise a scene. They focus on
their given emotion which may reach a point of change if it is followed through fully.
The pair as audience feedback ideas that worked well. Obviously accepting ideas given and
developing them is important. They now change so the actors become audience.
The piece could then be worked on to fine tune it if desired. This would make two lessons.
The teacher could read the poem.
6) Music
Listen to a piece of music e.g. “Signs of Life” from A Momentary Lapse of Reason by Pink
Floyd. Use one pastel. “Dreamland” pastels are great.
Draw a response as you listen again.
In groups compare the common elements in the drawings. Choose an idea to explore
Plan an environment deciding on the essence of the music. One third of the class group
visits the environment while one third of the rest of the class watches and draws or
observes the response to the environment. The environment can be made using vocal
sound, instruments, movement, isolated words, as long as it captures the chosen “essence”.
Repeat using other environments.
Reflection – observers give feedback on the mood and environment they saw.
8) Tableau Story
Divide into groups of 4-5. Give a topic e.g. “Crash” or “Emergency” – something dramatic.
Students form a tableau which shows the climax of a possible storyline – freeze and show to
other people.
Now students are to present the 30 seconds leading up to the climax. This has movement
with dialogue. Include the climax. Now they present the 30 seconds which comes after the
climax – movement with dialogue.
9) Story telling
As a class, make a list of ‘items’ and one character on the board e.g. a tin of fruit salad, a
bottle of sunblock, a pair of scissors, Mrs Green.
Each group creates an improvisation using the items on the list. Perform to class.
As an extension for character development, all the “Mrs Greens” come together for a
spontaneous improvisation e.g. in doctor’s waiting room.
As they read, students come in to act out the events that are being read. They can also
improvise dialogue.
13) Bodyguard
Everyone picks someone to be their bodyguard, and somebody to be their assassin. Don`t say
out loud who picked who for what, keep it to yourself.
Game starts, and everyone tries to protect themselves from their assassin, by trying to keep
their bodyguard between themselves and their assassin.
After several minutes of chaos everyone reveals who was picked for what.
14) Adoration
Start with the children spaced out. Then name an object in the room (e.g. something yellow,
a wall, a spot on the ground, a spider, a piece of litter, teacher etc.). Then, the students have
to run over to that object, get down on their knees and 'adore' the object by repeatedly
bowing and exclaiming 'oh, (wall) we love you'. Change the object continuously and give
students different options so they're not all in one corner (e.g. a wall, a window). Explain
importance of safety!
15) Chains
Choose two 'catchers', who link arms/hold hands. They chase the others (as in 'tig') and
catch them. If you are caught, you join the chain. When four people are in the chain, the chain
splits into 2 sets of 2. This goes on until you have a WINNER!
Note:On the first round get the players to let the whizz go all the way around, so they get
used to it. Have a couple of warm ups before you start the elimination.
17) Make a list of things they have to do before they come back to the circle.
Nobody leaves until the list is finished. You can make up whatever you like. Touch five things
that are pink, touch all four corners of the room. Give three people a hug, give two a hongi,
jump up and down ten times and do a roll on the floor.
19)The Puppet.
Same arm same leg. Lifting your legs with imaginary strings. Counting to twenty. I count in
Te Reo. As a class we all have responsibility to keep the counting going but we don’t all have
to count the whole time.
The game can be made more complex by adding some other cammands that the person who
is “in” can ask of the others.
Elephant
Toaster
Aeroplane
JFK
Charlie’s Angels
Once the students are familiar with the poses, they can begin inventing their own.
27) Bang
Students stand in a circle. The teacher begins by calling a students name. That students
should duck while the two students standing on either side point and attempt to shoot the
ducking student by creating a gun with their fist and saying bang.. The last person to move is
out and sits down for the rest of the game. If they all move at a reasonable pace, allow them
to stay in. If the ducking student survives, they say another name and the game continues. If
the ducking student was shot, the person on their left with say another name.
Once you are down to two students, they stand back to back and get ready to duel. The last
student to go out tells the two duellers a word and then says a sentence that containes the
word. When the students hear the word in the sentence they turn and shoot.
Optional: To extend the activity, ask participants to create a human map to show:
where their mother/father was born
where they would ideally like to live
the fartherest place you've travelled
The greater the ethnic and cultural diversity in the group, the better this exercise tends to
work. Can be specifically used to help build intercultural respect and understanding or to
more generally help develop self-identity and open respect and sharing.
Optional: The activity can be extended into revealing the background behind other names
e.g.,
Nicknames
Pets
Alter-ego or "fantasy name"
Names of children - or what would you name your children if you have them?
Allow approximately 5 minutes for writing 2 truths & a lie - this isn't easy for a lot of people -
there will some scribbling out, etc. The slower people will probably need to be urged along
to "put anything you can think of" down.
Announce that we will now walk around and chat to one another, like a cocktail party, and
ask about each other's truths and lies. The goal is to quiz each about each statement to help
determine which are the truths and which is the lie, whilst seducing other people into
thinking that your own lie is a truth. At the end we will cast our votes and find out the truth.
Emphasize that people should not reveal their lie, even if it seems others might have
guessed.
Gather together in a circle. Start with one person who reads their three statements aloud (to
remind everyone). Then read the statements again, stopping to allow a vote for each one.
e.g., "I am Turkish. Who thinks that is a lie? [Vote] I am vegetarian. Who thinks that is a
lie? [Vote] I have a metal pin in my right leg. Who thinks that is a lie? [Vote]. OK, my lie
was "I am vegetarian."" The facilitator will need to help each person out, especially intially
until the basic format is understood. The facilitator may add drama and reinforcement, etc.
for correct guesses, tricky statements, etc.
The exercise can be run competitively, e.g., count up how many correct guesses of other
people's lies and take away the number of people who correctly guesses your own lie.
Highest score wins (honesty counts!).
35) Snowball
Students write their name on a piece of paper and one or two things about themselves.
Students may write their favorite television show and how many people in their family. Once
students have completed the paper they crumble the paper into a ball. When all students are
finished, they create a circle. On the count of 3, students throw snowballs into the center.
Students will pick up a snowball and read about a fellow classmate. Next, students sit in a
circle and introduce the person on the paper to the class.
44) 30 Seconds To
Students begin sitting in a circle. Teacher calls “You have 30 seconds to… (complete a list of
tasks)” Students must complete the task and sit down in the circle by the time you say the 30
seconds is up. Suggested tasks could be:
Touch 2 walls
Greet 2 people in a non-English language
Shake hands with 3 people
Do X amount of star-jumps
Cross the room in a non-walking way
Touch something red
Sing a Nursery rhyme
46)Cars
The students work In pairs one behind the other both facing in the same direction. The child
at the back is the driver and puts his hands on the front students’ shoulders. Both children
begin walking with “the driver” steering and changing speed and direction. Change position.
Variation: this can become a trust activity. The “car” closes her eyes and must trust her
partner to steer her safely about.
56) Go Stop
Initially the group is told that there are two instructions only — go and stop. When
instructed to go the group walks around the room filling in space, ensuring that they are not
touching anyone. When stop is called, the group freezes. After some time reverse the
instructions so that go means stop and stop means go. Add other instructions initially with
the correct meaning and then reverse the meanings eg — jump and sit.
59) Ladders
Class divides into two teams and sit in pairs with legs extended to form a ladder. The pairs
number off 1 to …(15 if 30 in the class). Teacher calls a number. That pair must jump up and
run over the legs of the bottom part of the ladder, around the outside and over the legs of the
top part of the ladder to sit back in their original position. The next person on the team then
runs and so on until the whole team has run. First person finished wins.
Tag Games are used for developing co-operative skills, energizing, safety, rules, use of space,
warming up body.
Variations:
game can be played running
person pointed at has to call the name of the person coming towards them,
George round, the-person pointing calls the name of the person who come to them while
moving towrads the next person. The first person to move calls George.
69) Clusters
Students walk around the room In neutral ie no looking at others, no talking, no touching,
filling the space evenly. When a number is called, students must find that number of people,
sit one behind the other, mime rowing and sing row-row-row your boat. First group down
wins. When a letter is called students must find at least one other person to make the shape
of the letter. No one can win if any student is left out.
72) Octopus
This is a variation of bullrush. Students begin standing against one wall and must run to the
opposing wall when the Octopus (a chosen student) calls ‘go’. The Octopus then tags as many
students as possible. When a student is tagged, they become one of the Octopus tentacles.
They must stand on the spot but can reach out to tag any other students who also became
tentacles. The game continues until all students are tentacles.
73)Pegs
This tag game involves students each taking a peg and attaching it to their back The teacher
plays music and whenever the music is going, students run around after each other trying to
grab as many pegs from other people’s backs. When the music stops, anyone that does not
have a peg on his or her back is eliminated from the game. The winner is the student left
standing at the end with a lot of pegs on their back!
78)Mime Rhyme
The teacher calls a simple word. Students must then mime a word that rhymes as quickly as
possible. i.e. teacher calls ‘hat’ students might mime mat, or sat, or cat.
81)Scream
The group stands in a circle with their eyes looking dawn at the floor. The leader of the
group commands ‘Look up!’ and the group looks up to stare at the face of another person in
the group. If eye contact is made the two participants scream at each other making a horrific
face and then they are out, sitting in the middle of the circle to observe the others. When
enough people are out they form another circle and begin the game again.
82)Survivor
This game is played with newspaper sheets placed on the ground of the room. Students
move around the newspapers and when the teacher calls survive, the students must be
standing on a piece of newspaper within 10 seconds. If they are not then they are eliminated.
The game continues with the teacher removing sheets until there is one left. Emphasise that
this is a co-operative game In which the students must try to help each other survive, by
using team-work to get as many people on a piece of newspaper as possible.
89)Superchickens
93)Traffic Lights
Teacher calls out traffic light colours. Green = go (walk), Yellow = hop / skip, Red = Freeze.
Can mix up what happens at each colour, depending on the class (hop, skip, jump, frog
jump…)
94)Word Association
Gets them not to worry about what they are saying. Try and discourage repetition from the
previous person.
96)Park Bench
100)Half Time
Groups of 4. Do a scene in 1 minute, then repeat in 30sec, 15sec, 7.5 sec, 3 sec and 1 sec.
102) Woosh
Begin with passing a “woosh” around the circle. Then add the following instructions
Minimise: jump in closer and make all actions smaller and quieter
Maximise: jump further out of the circle and make all actions bigger and louder
James Brown: “Jump back, kiss your hand, Oooooo yeah.”
Boing: Spring up and the woosh skips the next person
Zap: Passes the woosh across the circle