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9TH Age Undying Dynasties Army Book PDF
9TH Age Undying Dynasties Army Book PDF
The 9 th
Age
2
kingdoms
of the dead:
my travels in Naptesh
by Beatrix von Ueblingen, Wizard of the Imperial
Society of Eichtal
This all began one month ago, when the the contents of Valdes’ haul were in fact
Society purchased a number of artefacts genuine Naptaan grave goods. The god-
from the adventurer Ferdinand Val- dess knows how Valdes came by these;
des (whose exploits you have no doubt he certainly wasn’t forthcoming with the
heard of). Though our experts were du- information.
bious of their provenance at first, close
The prime specimen was a gilded sar-
inspection proved beyond doubt that
3
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
4
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
t h e g r e at dy i n g
The following excerpt is from Abd al-Latif’s seminal translation of the
Naptaan Book of the Dead. It is reproduced here in the Imperial tongue by
permission of the Great Library of Eichtal.
5
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
met, and saw in Setesh’s plot a chance nine pieces. He commanded that each of
to elevate her own city above all others. the pieces of Phatep’s body be sealed in
a gilded chest of its own, and carried far
Together with his conspirators, Setesh
from Nepharet’s palace to conceal the
devised a trap. When Phatep travelled
evidence of their crime. Setesh would
by sea to speak to the little men of the
return to Tehmet and take the throne,
mountains, a splendid banquet was pre-
claiming the king’s ship had been lost at
pared in Nepharet’s court for his return.
sea. He took with him the king’s heart,
When the white sails of the ship were
knowing that that was where Phatep’s
seen on the horizon, Setesh instructed
true divinity resided.
that the king was to be brought to the
palace in the hours of darkness, so that Unknown to Setesh, one of his followers
none would see him come or go. - Tekhamun, the twice-turned - already
grew sick with guilt at what they had
When the banquet table had been laid
done, the taste of the king’s blood turn-
and the king given the seat of honour,
ing foul on his tongue. So it was that on
Nepharet bade her servants produce a
his journey home, Tekhamun threw the
wondrous chest, ornamented with gold
chest containing Phatep’s head into the
and lapis lazuli. With fine words, Nepharet
great river Napaat, which carried it to
told all present she would present it as a
the feet of queen Teput.
gift to the first of her guests who could
fit themselves wholly inside its walls. Teput had received summons from
Setesh to attend him at court, but knew
One by one, Nepharet’s guests tried and
now the treachery of Phatep’s grand
failed, protesting that they could not fit
vizier. Carrying her husband’s head as
themselves inside. At last, in his cups,
proof, she rallied the old families of
the king was prevailed upon to try. The
Naptesh against the usurper, and the
moment Phatep knelt down inside the
empire was torn by civil war. At first, it
chest, Setesh’s lackeys slammed shut the
appeared Setesh could not hope to tri-
lid. Drawing their swords, they ran the
umph against Teput and her allies. Their
chest through, striking again and again
wealth was greater, their armies more
until their blades ran red with the blood
mighty. Setesh, however, had stolen the
of the king. Nepharet and the conspira-
heart of the king, and with it the power
tors drank of the blood that ran from the
of the gods themselves.
chest, hoping to gain some measure of
the king’s divine power. Setesh threw open the gates of the un-
derworld, dragging the dead from their
It was at this time that Setesh the traitor
rest to fight for him again, and the ar-
chose to emerge from the shadows. He
mies of Teput were thrown back. For
bade his followers cut Phatep’s body into
6
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
years the war raged, poisoning the realised the terrible truth of his prom-
lands of the empire. Cities were razed ise. She cried to the gods of Naptesh to
and villages were burned, leaving only spare her, and she was answered. The
death and sorrow behind. Disgusted at gates of the underworld were shut for-
what had become of their favoured son, ever, sealing Setesh in as god of his own
the gods turned their back on Naptesh. prison. In turn, the people of Naptesh
A terrible drought turned the fertile were condemned never to know peace
fields of Naptesh to dust, and the trai- in the halls of the afterlife, wandering
tors who had drunk of Phatep’s blood instead in this world as the restless dead.
were afflicted with a curse of eternal
So it was that the kingdom of Naptesh
thirst. Still Setesh’s army of the dead
became the kingdom of the dead. Those
fought on, needing no drink, nor food,
living who remained in the haunted lands
nor shade.
soon fled, their fields already turned to
After long years of bloodshed, Teput ash by the curse of the gods. Only those
brought Setesh himself to battle on the nobles who could not bear to leave the
plain of Takhat. Beneath the blaze of the proud history of their ancestors behind
sun, the two armies clashed, while the remained. Waited on by households of
usurper and the rightful queen sought the dead, they lingered in their palac-
each other out. Face to face, they fought es of marble and alabaster until death
until at last they fell, each having dealt came for them. Then their undead serv-
the other a mortal wound. As they lay ants would embalm them according to
dying, Setesh mocked Teput. I have no the ancient custom, and carry them to
fear of death, he told her, for I have made their tombs, to wait down the long ages
myself master of death. But when your against the day that Setesh the betray-
death comes, your spirit will become a er could be destroyed, and their path to
subject in my realm. paradise made clear once more.
Even as Setesh breathed his last, Teput They are still waiting.
Variations on this myth have been found in the Annals of the Dust Sea and in the oldest cat-
acombs of Avras. Records exist of another account encountered by the crusaders of Equitaine
under the rock formations on the north coast of Naptesh known as the Pillars of Har-Khowar
- regrettably, these carvings were destroyed at the order of the priesthood of Sunna - B. U.
7
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
8
nomarchs
of the dead
These can be seen as typical for the kings of Naptesh. Though during
the time of their empire all the cities of Naptesh answered to the king
of Tehmet, each city had its own royal line. The kings, or “pharaohs”,
were glorified as demigods, separate from and superior to the common
people who laboured to build their great monuments.
Each pharaoh kept a court, filled with lesser nobles (or “nomarchs”)
who claimed various degrees of proximity to the royal blood. Those
whose relation was too distant to hope to inherit sought glory on the
battlefield, or else joined the orders of the empire’s priests. Those of
higher birth attended closely to the wishes of the pharaoh, seeking al-
ways to be confirmed as his heir. The history of the greatest dynasties of
Naptesh could be traced for many centuries, and the throne of Tehmet
changed hands between them on several occasions. Since the fall of the
Naptaan empire, it is the tombs of the pharaohs that have formed the
most enduring symbol of their kingdom. According to legend, the mum-
mified bodies of the kings still sleep fitfully within, waking sometimes in
kingly anger to direct their armies against the lands of the living. Thank-
fully, Valdes’ specimen showed no such inclinations - but the Society has
placed powerful wards on the chamber in which it is kept. Just in case.
pharaoh 4 6 3 5 5 4 3 4 10 20×20 mm
nomarch 4 5 3 4 5 3 3 3 9
M.H.: I am Witchfinder General Matthias Horst, and you will answer my questions.
Who is this Akhamun?
subject: A mortal? This is an unexpected turn.
Akhamun is a worthy foe. All beings are measured by their enemies, and so he makes me
mighty. Once before we battled. He was only a mortal then, like you, and I was yet to rise
in my masters’ favour. But that was many centuries ago.
M.H.: How does he still live?
subject: He died long ago. In life, he was the slave of kings, dressed up in a pretty
gown. His order saw to their safe passage to the afterlife. How ironic that he should now
call them back from the grave.
In the past, his lands were fertile ground for my masters, and we vied for the souls of his
people. Now that kingdom is a barren desert, but Akhamun remains. He is cursed, like all
his people - he cannot rest in death. But his magic is still strong. It would have to be, to
make him an enemy worthy of my power.
M.H.: If you are so mighty, why take this body? Speak!
subject: After many centuries, I returned to those lands to claim them for my mas-
ters. There I found Akhamun, rotted body and empty eyes, yet the same power within.
My followers battled his, and broke through his lines. I advanced to victory, only to be
engulfed in light and cast into this prison of flesh. A feat your pitiful priests could hardly
have achieved. They have not had millennia to study their craft.
My legion fell as he summoned his army to life again. But this is not the end, merely
a setback. My star will rise again, my allies will return through the Veil and we will
march once more. Your chains will hold me no more than this mortal vessel. And when
I have claimed my rightful place as master of Naptesh, I will come for you, Matthias. The
last thing you see in this life will be my true form and I will await you on the other side.
Death is no escape from the Dark Gods.
[Subject began to emit smoke from his mouth and eyes. Subject was destroyed by fire.]
d e at h p r i e s t s 12 tomb harbingers
tomb
harbingers
A mong the grave goods Valdes brought us was the golden icon
whose rough shape I have sketched here. It incorporates com-
mon elements from the Naptaan religion, such as the winged scarab
and the radiant sun. It is also inscribed with heiroglyphs proclaiming
the praises of the king. It seems likely that this formed a part of the
king’s banner.
This constitutes one of the few mentions in the written history of the
Naptaan of anyone not of the royal blood, for we can presume from his
name and lack of titles that Shektuk was a simple soldier. Valdes’ men
claim they found this artefact inside the tomb of Kharatep himself, a
position of great honour for one so lowly born.
d e at h p r i e s t s 13 tomb architects
tomb
architects
W e are four days out of Port Reynaud, and have come to the land-
marks Abdullah tells me are called the Teeth of the Asp. The
name is certainly apt - these two great obelisks jut up out of the desert
hills like the fangs of a great snake.
In the glory days of the Naptaan empire, these monuments would have
marked the boundaries of the Naptaan territory, standing as a state-
ment of the empire’s great power and a warning against invaders. Now
they are eroded and half-buried in the dunes, but some of the intricate
carvings recording the victories of the king who erected them still re-
main.
I had Gunther’s porters shovel away six feet of the sand obscuring the
base of the columns — much to the amusement of Abdullah and his
guides, who were content to sit and watch our northerners labouring in
the hot sun. Beneath the dedication to the pharaoh Oseput we found
what I was searching for — the maker’s mark of the Naptaan mason
who built the Teeth.
From the texts recovered by earlier expeditions, we already know that
among the common-born Naptaan the monument-makers were held in
high regard, second only to the priesthood. They were commissioned
to build the immense tombs of the pharaohs, and great statues glori-
fying their rule. The inscription we found on the Teeth says that this
architect — one Ammtunek — oversaw two thousand slaves in their
construction, and was favoured in the eyes of the pharaoh. Intriguingly,
the inscription also says that Ammtunek is buried under the obelisks,
and whosoever disturbs him by destroying his work will suffer his curse.
These great monuments must have been his life’s work.
I put forward the idea of sinking a mine pit under the right-hand obe-
lisk to try to locate the burial chamber, but our guard captain Gilles
refused outright, saying the obelisk might topple and crush us all to
death. These people have no vision!
The inscription told of the great river Napaat, and the high priestess of
the river god who cruised its waters in a gilded barge crewed by eunuch
slaves. A loyal servant of the pharaohs, her power brought wealth and
glory to the dynasty. Barbarous kings from far and wide brought annual
tribute to her temple.
When she died, she was mummified within her ark, which was buried in-
tact in a great tumulus along with its crew to serve her in the afterlife. Ac-
cording to the curse-script chiselled upon the obelisk, she would serve her
masters in death as she had in life, and sail the waters of the underworld
to bring divine retribution on any who defiled the lands of the great river.
We had no time to decipher any more of the legend. With the fading of the
light, Grunstein and I were all but dragged away from the hieroglyphs by
our native porters. Abdullah never ceased scanning the darkening skies,
eyes wide with fear, until we were far from the ancient monuments. He
asked me what the two of us had found from our translation, but I thought
it best not to tell him. These Qassari are evidently even more superstitious
than our own men.
profile m ws bs s t w i a ld base size
tomb architects 16 s k e l e t o n wa r r i o r s
skeletons
T wo days past the Teeth, we have passed through the hills and en-
tered what is known as the Great Desert. Before the fall of the
Naptaan empire much of this was supposedly fertile farmland. Now
there is nothing but windblown sand - the curse of the gods, or so the
legend says. I have my own theories - the Naptaan civil war was a bitter
arc of ages 17 s k e l e t o n wa r r i o r s
s k e l e t o n wa r r i o r s
This evening, we came upon an area that Abdullah and his guides begged
us to avoid. When I pressed him as to why, he claimed it was the site
of a forgotten battlefield, haunted by the spirits of the dead. Sure
enough, a cursory investigation turned up a great number of human
bones and even corroded weapons buried only a few inches beneath
the sand. You can imagine my excitement - we must return this way
with more camels!
skeletons 4 2 2 3 3 1 2 1 6 20×20 mm
s k e l e t o n wa r r i o r s 18 skeleton chariots
skeleton
chariots
Only once I realised the chariot was (of course) stationary and half
buried was I able to pick myself up off the ground and collect my wits,
with the sound of laughter ringing in my ears. Our guides however
did not share in the mirth and instead tried to move us swiftly on. To
lessen their distress I reluctantly agreed, though I was able to make a
few sketches for later research. The similar iconography of this chariot
and the riders we encountered nearby seems to confirm many of the
theories of my old friend Doctor Friedman. Perhaps I can salvage his
reputation and prove at least some of this theories to be correct.
s k e l e t o n wa r r i o r s 19 skeleton chariots
skeleton chariots
Before the rise of the horseman, chariots were the first use of horses in war. As a means of carrying no-
bles into the heart of battle with speed and style, chariots were highly prized in Naptaan armies.
The prevalence of chariots in the Naptaan empire is disputed, yet my studies have unearthed evidence
of the vast scale of their usage. A tablet inscribed with a record of the battle of Qashek was uncovered
some fifty years ago and I have spent most of those years attempting to translate the hieroglyphics. It
tells the story of King Kentak the First, who led a force of ten thousand chariots against the Edu peo-
ple. Allowing for poetic licence, this is still the greatest use of war machines in ancient times, or possi-
bly even to this day.
As described on the tablet, each chariot was part of a squadron of one hundred headed by a noble, with
gilded hieroglyphics proclaiming the honour of the squadron leader’s dynasty. I have often dreamt
of that sight; the lines of chariots as they crested the dunes, glittering in the sun like a golden wave
poised to crash down and wash away their foes. What I wouldn’t give to possess a specimen for the So-
ciety, to display and to prove that Naptaan society predated the spread of modern cavalry, which was
only developing among the more nomadic peoples of the Edu and the ancestors of the Qassari.
Doctor Eckhardt Friedman - “The Golden Dynasty” (Eichtal Press, 1623 A.S.)
The messengers said, the Edu stand ready. We have strong men and strong horses, our arrows are
swift and our spears are long. We are more numerous than the grains of sand in the desert.
And Pharoah said unto them, just as the sand of the desert, we shall crush your armies beneath our
wheels.
The Edu tribe were rivals to the Naptaan, before I find these explanations unsatisfactory. Perhaps
their empire reached its peak. Once Naptesh at- there is some truth to the legends of the Great Dy-
tained ascendancy, they were pushed to the fringes ing. Why else were fields left to ruin and desolation
of the region, but their unparalleled horsemanship at the height of the country’s might? What other
ensured their survival. force could have wiped out the Edu, who for so long
had resisted or evaded the armies of the greatest em-
Records of running battles survive which show pire of their time? It seems overwhelmingly likely
the success those riders had in many battles, both that it was the curse of undeath which overtook
against the armies of Naptesh and the tribes which these people, and swallowed up their famed horse-
populated the less fertile lands to the east. men into the armies of the dead.
The success of the lightning raids made the Edu a Dr Eckhardt Friedman — “The Golden
wealthy group, able the Edu to succeed as nomads Dynasty” (Eichtal Press, 1623 A.S.)
skeleton chariots 21 g r e a t v u lt u r e s , s c a r a b s w a r m s
g r e at v u lt u r e s
5th of Blühenzeit, 1648 A.S.
W e are in the deep desert now. The nights are freezing, the days
are baking hot. This damned sand gets everywhere, even into my
books. Gunther has turned as red as a beetroot, but soldiers gallantly on.
A growing flock of vultures have been circling us as we progress. Tiring of
their attention, one of Gilles' men managed to bring one down with his
bow. Thinking it might make a decent supper, when he went to retrieve it
he found its flesh was putrid and decayed, as if it had been dead for many
months. It seems that in the kingdom of the dead, even beasts and birds
can find no rest in death.
profile m ws bs s t w i a ld base size
s ca ra b s wa r m s
W e have lost one of the porters. He must have disturbed a nest of
some kind while he was searching for water. We were only alerted by
his screams. When we found him, he was completely covered with a swarm
of glossy black beetles, which were consuming his flesh at a startling rate.
Gilles’ men drove the swarm off with burning torches, but by the time the
last of the insects had fled little was left of the poor man apart from bones
and scraps of bloody skin. I managed to convince one of Gunther’s men to
retrieve one of the dead beetles for me, though they were understandably
loath to touch even the dead ones after what had happened to their friend.
From the sinister markings on its carapace, I believe these may be the scar-
abs of Har-Khowar spoken about in von Bodenheim’s Pyramid Texts — sup-
posedly sacred to the god of the Naptaan underworld. It is easy to see now
how these insects might have picked up such an association with death.
Probing with their spears, Gilles’ men managed to unearth the beast —
a scorpion bigger than a bear. It burst from the dune in a terrible rage,
g r e a t v u lt u r e s , s c a r a b s w a r m s 23 sand scorpions
sand scorpions
slaying three of our guards with its claws and striking another with its
sting. The spears of the guards could draw no blood from it — only a
trickle of desiccated dust. Like the carrion birds, I do not believe it
was truly alive. Even my strongest spells appeared to have little effect.
When it became apparent that our numbers were too great for it to
overcome, it burrowed back out of sight. The last we saw of it was
a fast-moving wave of sand, rolling away from us and out into the des-
ert.
Two thousand knights rode south from the holy city. One man returned, delirious and dying of thirst.
The king’s messengers searched for months, but could find no sign of their lost army - the dunes of
Naptesh had swallowed them whole.
W e have arrived! Our scouts sighted the necropolis early this morning,
and we pushed the men hard to reach it before dusk. The pyramid
of Kharatep is a magnificent sight. A man-made mountain, it towers over the
desert. Looters have stripped it of much of its marble facing, but much still
remains around the apex, shining a brilliant white in the sun. The necropolis
stretches for some distance around it, half-submerged beneath the shifting
It is buried almost up to its shoulders in sand, but what remains above the
dunes is three times the height of our camels. Its head has been sculpted
bearing what I believe to be a pharaoh's crown - possibly this was once a
likeness of King Kharatep himself, although the frequent sandstorms have
weathered the face beyond recognition, giving it an almost skeletal appear-
ance.
Grunstein has identified some inscriptions that he claims are spells of awak-
ening, designed to turn the statue into a walking engine of war. I told him
his hypothesis was absurd, but for the sake of the record, I include on the
following pages a few of the sources he presented to me as the "evidence"
for his claims.
shinxes 26 shabti
shabti
You want to hear about the Kingdom of the Dead, a crocodile and an eagle and a fox. It’s hard to see
you say. You ever heard about statues that walk, their movements in the flicker of those damn lamps,
twelve feet tall and swinging blades bigger than but they’ve got giant bows, bigger’n me. The rats get out
a man? I thought not. their pistols and start firing back, but it’s no good. Be-
hind us, the other statues are coming alive too, one right
I used to fight for the empire, but the vermin- next to me. This thing is fifteen feet tall if it’s an inch,
kin caught me. Made a slave out of me, sweating all stone and bone, with a blade even bigger than those
down in the dark, ‘til they rounded a dozen of us damn bows. I’ve never been so scared in my life.
up for their expedition into the desert. All us hu-
mans had heard the stories about that place, but After that it was a blur. The rats’ stolen horses are
you don’t say no to a rat with a whip. shrieking and the monster is slamming its jaws open
and shut, making an awful clacking sound as it kills.
Some people call the rats cowards. They’re prob- Seeing the rats running, I grab the pack horse beside
ably right. But rats are damn good at saving their me, motion my friend Lora to do the same and we
skins — a rat will be running before a man has flee the cave, out into the storm. Never looked back,
even soiled his breeches. We were about three days not once.
into the journey when suddenly the rats went all
twitchy. There was a big sandstorm blowing in, Wulli Schmidt,
once of the Seventh Auldheim Spears
and they could feel it in their whiskers. The over-
seer screams something in their filthy language and
next thing we’re all running for cover in a crack in
the cliff-face. Us slaves in the back barely make it
in before the storm hit.
The statues are moving. There are four closing off the
exit, each with the head of some animal; a bull and
shabti 6 4 2 5 4 3 3 3 8 40×40 mm
shinxes 27 s a n d s ta l k e r s
s a n d s ta l k e r s
I remember as a boy I once went out into the desert. Some friends and I had wanted to do it for weeks
but my father had always forbidden it. I stole one of his camels and we took a tent between us. We
took it in turns, two of us would ride the camel and the other would walk.
We only stayed out there one night; we awoke to find our camel frozen into stone. I was sick I
think — what kind of a thing can do that? All around our tent were ridges and valleys of sand, ris-
ing over and under one another for tens of feet in every direction. To the south of us, five valleys met
and carried on together as far as the eye could see. Must have been their tracks, whatever they were.
Needless to say we packed up the tent and fled. I’ve never been comfortable in the desert since.
Funny thing is, when I got back, I thought my father would be angry about the camel, but other than
me, he seemed more worried that he would lose the tent.
shabti 28 t o m b c a ta p h r a c t s
tomb
cata p h ra c t s
Dear Joanna, I close my eyes and picture you ev- I long to talk with you more about this, for I’m
ery day. I want to hold you close to me again, now sure your mind could find some wondrous insight
more than ever. The Caravan was attacked three that I have missed. I shall probably head north to
days ago, but thank Sunna, I am safe. trade somewhere safer, though I have more than
half a mind to travel home with this letter.
One of the women in our caravan spotted a dust
cloud to the north. Looking through my spyglass, Yours with love, Oscar.
I could pick out five dark shapes in the murk, Letter found aboard the wreck
which I showed to Hassan, the caravan master. of the Empress Matilda, in 1598 A.S.
I have never seen the blood drain from a man’s
face so fast. The image of what descended on us
from out of the dust is burned into my memory.
Five stone beasts, ridden by grinning skeletons.
They took different shapes — serpent, crocodile,
camel monstrous, scarab beetle and bird — but
Joanna, they were living statues, foul facsimiles of
life, built from coloured stone and embossed with
gold. They fell upon us with terrifying speed.
rider 4 4 3 4 4 1 3 2 8 50×100 mm
amuut 7 3 - 5 4 4 3 3 8
s a n d s ta l k e r s 29 n e c r o p o l i s g ua r d
necropolis
g ua r d
The Luxopolis Codex is one of our most valuable insights into the history of the ancient kingdom
of Naptesh.
Many lesser scholars have frittered away their lives debating its contents; they have grown hoary
with age picking over its every detail, seeking to imagine the some new implication – how many
nights did they eschew wine and song for such pursuits? Here, I shall finally resolve one of its greatest
mysteries. I present here the definitive translation of the famous Verses of Amet-Ptuk.
According to the learned Professor Schiffer, these texts are merely “a ghoul tale for children”. Others
have supposed they represent a historical record of the punishment for tomb robbers. My translation
shows both views to be incorrect. I write it below – square brackets indicate supplements or correc-
tions to the damaged papyrus.
t o m b c a ta p h r a c t s 30 n e c r o p o l i s g ua r d
n e c r o p o l i s g ua r d
1 t h e l a s t l i v i n g p r i n c e s p r e pa r e t h e i r f o r e v e r
pa l a c e s i n t h e i m m o rta l c i t y .
2 i n t h e i r o w n h o m e s t h e i r a n c e s t o r ’ s s e rva n t s
wa i t u p o n t h e m .
3 i n t h e i m m o rta l c i t y t h e i r a n c e s t o r ’ s [armies]
s l e e p , w ra p p e d i n b a n da g e s ,
4 wa l l e d u p awa i t i n g t h e [ a r r i va l o f t h e i r m a s t e r s ], blade-
armed, shield-bound.
6 sir hezek of [a l at e n a p ta a n s p l i n t e r ]
[entered] t h at g r e at c i t y .
7 h e t o o k t h r e e g ua r d s a n d
[ . . . p o rt e r s .] w e n e e d e d g o l d f o r t ra d e .
8 o n e t o m b wa s o p e n e d . d u s t i s s u e d [ f o rt h ].
hezek entered.
9 h e z e k ’ s fa m i ly n o w c o u n t s i t s e l f fat h e r l e s s .
a p o rt e r r e t u r n e d .
10 t h e t o m b h a d g ua r d s , u n b r e at h i n g , d u s t - f l e c k e d , d e a d ly .
As anyone of the meanest intelligence can see, the most valuable information contained in these
verses is not the robber’s fate, but rather the guards — cursed with undeath as the legends of the
old kingdom say, and sealed inside their master’s tombs! A journey to the ruins of Luxopolis is all
that is required for proof that I am correct. I dispatched my assistant Beppe on a south-bound ship
to investigate such a possibility, but he has not yet returned. No doubt the lazy boy has absconded
with the money I gave him...
n e c r o p o l i s g ua r d 31 colossi
colossi
n e c r o p o l i s g ua r d 32 colossi
colossi
colossus 6 4 2 6 6 5 2 5 8 50×50 mm
colossi 33 c h a r n e l c a ta p u lt
charnel
cata p u lt
O n the remains of the necropolis walls, we have found remnants
of siege weapons – likely used at the height of the Naptaan civil
war. Without exception they have been dilapidated and rotted, cer-
tainly not capable of useful function. I doubt they would teach our own
fine engineers anything, but they give the lie to those who paint this
ancient civilisation as «primitive». During my readings on Naptesh I
have come across claims that these weapons have been used more re-
cently. The tales make chilling reading, but can be largely dismissed
as hyperbole or invention. Interesting though they are, I do not think
these engines will be of much value to the Society, and likely would
not survive transportation home.
I beg yer forgiv’ness Sire. The lads and me, we marched on the hill like we was ordered. There was a
few of the skellingtons there, but nuthin we couldn’t handle. Until the bits of bodies started fallin’.
One first, then two, it were just rainin’ bones and gristle. We went from 50 brave lads to just a handful of us
in minutes. We tried ta stand, we truly did Sire, but we was dyin’ by the score. But that weren’t the worst.
They spoke. I ‘eard them in my head, whispering and laughin’. I ain’t heard nuthin like it. Told us
they was coming fer us, they wanted to kill us all. Like they was alive and mad, and they wanted
to be chucked at us. And we knew those voices. Friends who died last week. Me wife, dead these five
years. Me old mam. Our own friends, our family, whisperin’ how they were coming for us, how we
failed them all, laughin’ at us. I know I shouldn’t have run. Shoulda have stayed, shoulda reported to
army. But once we was running, we couldn’t stop to save oursel’s. And now I can’t get the voices out
me head. I hafta ask Sire, beg you, please take me home with you. Don’t bury me here. The laughin’
won’t stop, and I don’t want ta be one of them. Lady and Land have mercy on me.”
Final words of Robert de Sadoul, leader of the 2nd Levy of Lord Auvray’s Crusade
before being hanged for desertion. Recorded by the scribe Lukas Bernstein.
machine - - - - 7 3 - - - 75 mm
skeletons (3) 4 2 2 3 3 - 2 1 6 round
When we made camp this evening, one of Gilles’ men found a curious
onyx bauble in the sand. It was marked with Naptaan heiroglyphs, so
they brought it to me for study. I deciphered some parts — most in-
triguingly the infamous name Setesh, and a strange mention of “winged
guardians”. Finding Grunstein in a rare moment of lucidity (the way
c h a r n e l c a ta p u lt 35 winged reapers
winged reapers
the qat juice blackens his lips is repulsive!), I got him to confirm my
findings before tiredness got the better of me, and I fell asleep with
the thing in my hand.
I still do not trust my senses as to what happened next, but I will re-
cord what I saw all the same. It seemed that something huge dropped
suddenly from the sky, its wings hiding the moon for a brief instant. It
landed heavily, blocking the boy’s path, towering over him.
The camp is now in a state of ferment. Abdullah and his guides have
struck their tents, saying they will leave at dawn — they say I am
cursed. Half of Gilles’ guards are leaving with them. The remainder
I have persuaded to press on — whatever the thing was that struck in
the night, we have come too far to turn back now.
G runstein was right. I was too quick to doubt him, too quick to
dismiss his ideas about the Naptaan and their cursed statues.
He has paid for the evidence with his life.
With some hesitation after our experiences last night, we made our en-
trance to the pyramid of King Kharatep this morning, using the secret
passage we were told of by Valdes and his men. Inside, we located the
It was quite unlike any such statue I have seen, more human than beast,
with great wings like an eagle. Approaching, we saw it was crouched
above what could only be the doorway we were seeking. The gates
were marked with hieroglyphs, which formed the riddle:
f e w s e e k m e , t h o u g h s o m e e m b ra c e m e ,
others flee me, but all find me.
w h at a m i ?
Someone screamed for us to run, and we did, straight through the open
gates. Grunstein alone was left behind, shouting for joy at how his
theories had been vindicated. The last I saw of him was the ecstatic
expression on his face before the lazy flick of a stone claw removed his
head from his shoulders. Moments later the passageway behind us col-
lapsed, brought down by the shifting weight of the beast.
It is still waiting there, behind the rubble. There must be another way
out — we must press on.
dread sphinx 38 t h e c a s k e t o f p h at e p
t h e ca s k e t
o f p h at e p
dread sphinx 39 t h e c a s k e t o f p h at e p
t h e c a s k e t o f p h at e p
Before I could shout a warning, Gunther and the porters rushed for-
wards to open it, overcome by greed. The moment they had levered
open the lid, a searing light burst from inside, and howling spirits
swarmed from the casket, babbling curses on those who defiled the
mortal remains of their god. Where they struck, men fell dead with-
out a mark on their bodies, faces contorted in terror.
casket - - - - 7 3 - - - 75 mm
necropolis guard 4 3 3 4 4 - 3 1 8 round
t h e c a s k e t o f p h at e p 40 n a p ta a n m a g i c
n a p ta a n m a g i c
n a p ta a n m a g i c
t h e c a s k e t o f p h at e p 41 n a p ta a n m a g i c
t h e pat h
of the sands
name ca s t i n g type d u rat i o n effect
va lu e
1 cursed blades
It is said that the edge of a cursed Naptaan
6+
(10+)
Lasts one Augment
turn, 24”
Target gains the Lethal Strike special
rule. Attacks that already had Lethal
(12” Aura) Strike may reroll failed to wound rolls
blade can sever the ties between body and soul.
in close combat.
2 protection
o f p h at e p
8+
(17+)
Lasts one Augment
turn, 12”
Target gains Ward Save (5+)
3 righteous smiting
The warriors of the pharaohs are filled with
9+
(14+)
Lasts one Augment Target has +1 Attack. All Aspen
turn, 24”
(12” Aura)
Bows, Great Aspen Bows, and
the fury of their masters. Massive Aspen Bows in the target
unit receive Multiple Shots (2).
5 deadly desiccation
The shrivelled bodies of tomb robbers are testa-
7+
(9+)
Lasts one
turn,
Hex Target has -1 T (and -1 S)
6 a n c i e n t g l o ry
For the briefest moment, the armies
10+ Lasts one turn, Augment Target has +1 WS, S and I.
(15+) 18” (Remains
in play,
of the pharaohs are returned to the glory [17+]
9” Aura)
they possessed in life.
[Remains in
Play, 15” Aura]
dust to dust
At the end of any phase in which the Hierophant is removed as a casualty, every unit in the army with one
or more models with Dust to Dust must pass a Leadership test or suffer an amount of wounds with no
saves of any kind allowed, equal to the amount by which the test was failed. These wounds are distributed
following the rules for Unstable except they can never be distributed to models that do not have Dust to
Dust. This is reduced by one wound if the unit received Hold Your Ground.
At the beginning of your next Player’s Turn following the death of the Hierophant, a new Hierophant may
be selected. In order to do so, the Player must nominate another eligible character who is a Wizard using
the Path of the Sands. This character is your new Hierophant. If the army does not have any eligible char-
acter, every unit with the Dust to Dust rule must once again pass a Leadership test or suffer wounds as de-
scribed above. This effect will repeat itself at the start of each of the owning Player’s turn until the game
ends.
undead constructs
Models with this special rule reduce the number of wounds caused by the Dust to Dust and Unstable Spe-
cial Rules by 1. Furthermore, models with this Special Rule are subject to Undead and Dust to Dust.
u n dy i n g w i l l
A character with this rule may confer its unmodified Weapon Skill to all Undead models that are part of its
unit. The Player may chose to do so at the start of any Close Combat phase. If the Character is mounted on
a Large Target, it may instead choose to confer this bonus to a friendly Undead unit within 6” or, if engaged
in combat, to one friendly Undead unit engaged with the same enemy unit as the Character. In either case,
the effect lasts until the end of the phase.
n e c r o m a n t i c au ra
Units within 6” of a model with Necromantic Aura suffer one less wound than normally inflicted by Unstable
and Dust to Dust. A model with a Necromantic Aura rule cannot benefit itself from the effects of this rule.
mummy’s curse
When a model with this rule is removed from play, the model which caused the final wound automatically
suffers a Strength 6 hit with Armour Piercing (6). If more than one model was part of the action which
brought the downfall of the character, the hit is randomly distributed like shooting
risen
Each unit’s profile contains a Risen sub-section that determines the number of wounds healed or raised
with No Rest in Death.
a r m o u ry
aspen bow
Shooting Weapon. Range 24”, Strength 3, Volley Fire; This weapon ignores all modifiers To Hit.
g r e at a s p e n b o w
Shooting Weapon. Range 36”, Strength 5, Volley Fire; This weapon ignores all shooting modifiers
To Hit. Counts as Hand Weapon, -1 Strength in Close Combat
During the fall of Naptesh, many of the Naptaan The Naptaan empire once spread from shore to shore
people fled the crumbling empire. Among those of the Middle Sea. Many of the northern tribes who
recorded was Haskhunet, high architect of Hanaphuk traded with Naptesh absorbed parts of Naptaan cul-
and builder of the queen’s own tomb. According to ture; those who warred against them were subjugated
the Gods’ Sea Annals, Haskhunet fled east, past the and assimilated in turn. From Destria the Empire,
Barren Mountains and out of recorded history. barrow mounds can be found imitating the Naptaan
tradition of ritual burial.
Some years later, the histories of the eastern empire
of Tsuandan make note of a sage from the west who Like the pyramids of Naptesh, these barrows also
aided the Emperor in the construction of a terra- have a dark reputation for harbouring the undead.
cotta army, to guard his tomb for all eternity. If the Some may have worshipped a bastardised version
stories of the Naptaan proficiency with war golems of the Naptaan pantheon, and so been afflicted by
are true, this could well have been Haskhunet, ply- Teput’s curse; others ignorantly imitated the dark arts
ing his skills in a foreign land. Unfortunately, few of Setesh, inscribing the stones of their tombs with
records of the Xun Dynasty remain, most having necromantic incantations to keep their rulers from
been destroyed with the coming of the Dragon Em- true death. Such wights can be found haunting the
peror. No-one now knows the resting-place of the barrowlands of Volskaya and Equitaine, as well as
last Xun Emperor — or, if the legends are true, of our own dear Empire - the greatest numbers being
his slumbering army. found near the border of cursed Zagvozd.
- Excerpt from Chapter VI of Death Knows No Bor- - Excerpt from Chapter IX of Death Knows No Bor-
ders, Alberich Hauptmann, Eichtal Press 1597 A.S. ders, Alberich Hauptmann, Eichtal Press 1597 A.S.
46
treasures of the tomb
magic weapons
55 pts type Halberd. Models on foot only. The Weapon has two
va n q u i s h e r
e t e r n a l
modes of attack, Focused Strike and Sweeping Strike. Choose
at the beginning of each combat round which mode is used.
Steeped in scorpions’ venom and inscribed
with the direst curses, this weapon carries focused strike Attacks in this mode have Multiple
the doom of a god. Down the aeons, Wounds (D3) and Lethal Strike Special Rules.
the blade waits for the hand that will cut sweeping strike All of the model’s attacks are exchanged
down Setesh, never to rise again. for: each enemy model in base to base contact with the wielder
suffers an automatic hit. Models which could make a supporting
attack against the wielder suffer a hit on 4+. These hits have the
Lethal Strike Special Rule.
scourge of kings 50 pts type Hand Weapon. Attacks made with this weapon have
The punishment for rebellious vassals was to Armour Piercing (1). Every successful hit with this weapon
becomes two hits instead of one.
be flogged — one strike for each day of their
rebellion. Khantakh the Just was famous for
ordering his smiths to make him a scourge
that could flay a man in under a ten lashes.
magic armour
crown 65 pts type None (6+ armour save). The wearer may use his Undying
o f the pharaohs Will special rule on a single friendly unit within 6”. If a character
is engaged in close combat, it may only choose to confer its
In life, the crown of Naptesh was a symbol
unmodified WS to one friendly Undead unit engaged with the
of divine rule. In death it is an object
same enemy unit as the Character. In addition, the player may
of eternal dominion. choose to use the Undying Will special rule in the shooting
phase by bestowing his unmodified BS instead of his WS.
The Undying Will special rule may be used only in a single phase
of each turn. A wearer mounted on a mount with the Large
Target rule adds 6” to the item’s range.
armour 35 pts type Plate Armour. Models on foot only. The wearer has +1
Wound.
of eternities
Through forgotten magic, this armour
is bound to the great river Napaat. Just as
the river brings life to the barren desert,
so the life of the wearer is eternally renewed.
ta l i s m a n s
brooch of the 15 pts One model (or part of a model) in base contact with the
sun wearer’s model, chosen by the controlling player, has its Attacks
First worn by Mentaawet, High Priest of characteristic reduced by 1 (to a minimum of 1). Models which
do not use the Attacks characteristic to attack cannot be affected
Nephet-Ra, this little trinket has doomed more
by this item.
foes then some of the finest weapons of the world.
Polished to a mirror finish, its glittering reflections
dazzle those who raise arms against the bearer.
enchanted items
30 pts Enemy units in base contact with the wearer cannot receive the
d e at h m a s k
o f t e p u t
Inspiring Presence or the Hold your Ground rule. Choose before
your opponent performs a Leadership test at the end of a round
To look upon the face of the last queen is to of close combat.
share in her doom.
25 pts Models on chariots only. The Impact Hits made by the wearer’s
chariot
o f n e p h e t - ra
chariot and the chariot’s mount’s attacks have Magical Attacks
and Flaming Attacks special rules, and are resolved at +1
The golden scarab of the sun god carries his Strength.
blessing. When mounted on a chariot, this
gaudy ornament causes the wheels to burn
with the fires of the sun, setting light to the
unfortunates who are trampled in its path.
a r ca n e i t e m s
b ook of the dead 35 pts When generation spells the bearer must exchange the
Path Attribute of his chosen Path with No Rest In Death
According to legend, the first priest of the Path Attribute from Path of the Sands. If already using No
Naptaan people won this book and its Rest In Death, the D3 for healing effect may be re-rolled.
knowledge from Har-Khowar himself in
a game of senet. The god of the underworld is
long gone, usurped by the traitor Setesh, but
his book still holds the secrets of life and death.
magic banners
armour o p t i o n s pts
Light Armour May take Magical Items up to 100
undead special rules May take any of the following:
Undead, Dust to Dust Heavy Armour 12
special rules Shield 3
Flammable, Undying Will, May take a Great Aspen Bow 15
Fear, Mummy’s Curse May take a weapon (one choice only):
Additional Hand Weapon 5
Flail 5
Halberd 10
Lance 15
Great Weapon 15
May take a mount (one choice only):
Skeletal Horse 20
Chariot 45
Royal Sphinx 180
May select Monarchs of Undeath (General only):
Commander of the Terracotta Army free
Lord of the Barrow Legion free
s o u l c o n d u i t
If a friendly model with this rule is present on the battlefield at the beginning of the
Magic Phase, the owning player rolls 7+D3 instead of 2D6 to determine the effects
of the Magic Flux roll. The number of Dispel Dice designated to the opposing player
is always 6 plus any generated through channeling and other means.
nomarch
115 pts single model m ws bs s t w i a ld risen
20×20 mm
4 5 3 4 5 3 3 3 9 1
infantry
armour o p t i o n s pts
Light Armour May take Magical Items up to 50
undead special rules May take any of the following:
Undead, Dust to Dust Heavy Armour 12
special rules Shield 3
Flammable, Undying Will, May take an Aspen Bow 3
Fear, Mummy’s Curse May take a weapon (one choice only):
Additional Hand Weapon 3
Flail 3
Halberd 4
Lance (mounted only) 6
Great Weapon 6
May take a mount (one choice only):
Skeletal Horse 20
Chariot 45
20×20 mm
4 3 3 3 3 2 2 1 7 1
infantry
20×20 mm
4 4 3 4 5 2 3 3 8 1
infantry
armour o p t i o n s pts
Light Armour May be the Battle Standard Bearer 25
undead special rules May take Magical Items up to 50
Undead, Dust to Dust May take any of the following:
special rules Shield 3
Flammable, Undying Will, Heavy Armour 12
Lethal Strike, Poisoned May take an Aspen Bow 3
Attacks May take a weapon (one choice only)
Additional Hand Weapon 3
Flail 3
Halberd 4
Lance 6
Great Weapon 6
May take a mount (one choice only)
Skeletal Horse 20
Chariot 45
Amuut 50
r oya l g ua r d
Should a Pharaoh or Nomarch in the same unit as a Tomb Harbinger be attacked in Close Combat, before rolling
to wound, one hit may be transferred onto the Tomb Harbinger instead. A Tomb Harbinger may intervene against
only a single attack per round of Close Combat and cannot intervene against hits suffered during a Challenge.
20×20 mm
4 4 3 4 4 2 3 2 7 1
infantry
armour o p t i o n s pts
Light Armour May take Magical Items up to 50
undead special rules May take a Weapon (one choice only)
Undead, Dust to Dust Additional Hand Weapon 3
special rules Lance 6
Flammable May take a mount (one choice only)
Skeletal Horse 15
Chariot 45
Amuut 50
May be upgraded to Master Mason 30
master mason
master of stone
At the beginning of the owning player’s Turn a single friendly Undead Constructs unit within 12” of a model
with this Special Rule may be given the Regeneration (5+) Special Rule. The Regeneration save lasts until the
beginning of the next owning player’s turn, or until the Tomb Architect is removed from play, whichever comes
first.
a rt i s a n ’ s w rat h
At the beginning of the owning player’s Close Combat phase a single friendly nonUndead Construct unit
within 6” of a model with this Special Rule may be given the Hatred Special Rule. The Hatred lasts untilthe end
of owning player’s turn, or until the Tomb Architect is removed from play, whichever comes first. Ifthe unitis
already in second or other subsequent round of combat the unit counts this turn’s close combat round as the first.
If the Tomb Architect’s unit is engaged the rule may only be used on his unit. The Hatred Special Rule does
notwork on mounts. The Artisans Wrath cannot be used in the same turn as the Master of Stone.
mason’s menagerie
If a Tomb Architect is your army General one unit of Shabties may be taken as a Core rather than a Special
choice.
skeletons
50 pts 10 models, may add up
to 40 models 5 pts/model m ws bs s t w i a ld risen
20×20 mm
4 2 2 3 3 1 2 1 6 D3+3
infantry
armour o p t i o n s pts
Shields, Light Armour May take (one choice only):
undead special rules Spears free
Undead, Dust to Dust exchange Shields for Aspen Bows 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
May become the Veteran Standard Bearer*
*A Veteran Standard Bearer is One of a Kind and may take a Magical Standard
worth up to 25 pts.
skeleton cavalry
65 pts 5 models, may add up
to 15 models 11 pts/model m ws bs s t w i a ld risen
armour o p t i o n s pts
Mount’s Protection (6+), May exchange Scout and Free Reform for
Shields Mount’s Protection (5+) 3 / model
undead special rules May take (one choice only)
Undead, Dust to Dust Light Lances 1 / model
special rules exchange Shields for Aspen Bows 2 / model
Vanguard, Scout, May upgrade one model to each of the following:
Free Reform Champion 10
Musician 10
Standard Bearer 10
May become the Veteran Standard Bearer
weapons o p t i o n s pts
Aspen Bows, Light Lances May take Free Reform free
armour May upgrade one model to each of the following:
Mount’s Protection (6+), Champion 10
Light Armour Musician 10
undead special rules Standard Bearer 10
Undead, Dust to Dust May become the Veteran Standard Bearer
necropolis guard
80 pts 10 models, may add up
to 30 models 10 pts/model m ws bs s t w i a ld risen
20×20 mm
4 3 3 4 4 1 3 1 8 D3+1
infantry
armour o p t i o n s pts
Light Armour May take Shields 1 / model
undead special rules May take one of the following weapons
Undead, Dust to Dust Additional Hand Weapons 1 / model
special rules Halberds 2 / model
Lethal Strike, Bodyguard, May upgrade one model to each of the following:
Magical Attacks, Champion 10
Poisoned Attacks Musician 10
Standard Bearer 10
may take a Magical Standard up to 50
scarab swarms
70 pts 2 models, may add up
to 5 models 25 pts/model m ws bs s t w i a ld risen
40x40mm
5 3 - 2 2 5 1 5 10 D3+3
Swarm
shabtis
120 pts 3 models, may add up
to 7 m
odels 40 pts/model m ws bs s t w i a ld risen
40x40mm
6 4 2 5 4 3 3 3 8 1
Monstrous Infantry
armour o p t i o n s pts
Light Armour, Innate May take one of the following weapons:
Defence (5+) Additional Hand Weapons 3 / model
undead special rules Halberds 5 / model
Undead Construct Great Aspen Bow free
special rules May upgrade one Shabti to each of the following:
Fear Champion 10
Musician 10
Standard Bearer 10
may take a Magical Standard up to 25
50x100mm
Rider 4 4 3 4 4 1 3 2 8 1 Monstrous
Amuut 7 3 - 5 4 3 3 3 8 Cavalry
weapons o p t i o n s pts
Light Lances May take Underground Ambush 20
armour May upgrade one model to each of the following:
Mount’s Protection (6+), Champion 10
Light Armour, Innate Musician 10
Defence (5+) Standard Bearer 10
undead special rules may take a Magical Standard up to 50
Undead Construct
special rules
Lethal Strike (Rider Only),
Fear, Poisoned Attacks
(Amuut Only)
great vultures
60 pts 2 models, may add up
to 7 models 20 pts/model m ws bs s t w i a ld risen
40x40mm
2 3 - 4 4 2 3 3 4 D3+1
War Beast
sand scorpion
85 pts single model m ws bs s t w i a ld risen
50x50mm
7 4 - 5 5 4 3 4 8 1
Monstrous Beast
armour
Innate Defence (5+)
undead special rules
Undead Construct
special rules
Lethal Strike, Fear, Poisoned
Attacks, Magic Resistance (2),
Underground Ambush
50x100mm
2 3 - 4 4 2 3 3 4 1
Monstrous Beast
weapons o p t i o n s pts
Halberd May take Underground Ambush 20
armour May upgrade one model to a Champion 10
Innate Defence (5+)
undead special rules
Undead Construct
special rules
Fear, Free Reform
petrifying gaze
Models with this rule may perform a special shooting attack with the following profile: Range 12”, Strength 2,
Armour Piercing (6), Multiple Shots (D6+1), Quick to Fire. When rolling To Wound, use the highest Initiative
of the model as its Toughness.
battle sphinx
220 pts single model m ws bs s t w i a ld risen
weapons o p t i o n s pts
Light Lances May take Innate Defence (4+) 25
armour May take Breath Weapon (Strength 4, Flaming Attacks) 25
Innate Defence (5+)
undead special rules
Undead Construct
special rules
Lethal Strike (Rider Only),
Poisoned Attacks
(Mount Only)
winged reapers
160 pts 2 models, may add up
to 3 m
odels 75 pts/model m ws bs s t w i a ld risen
50x75mm
6 5 3 5 5 4 4 3 10 1 Monstrous Infantry
armour o p t i o n s pts
Innate Defence (5+) May take Light Armor 10 / model
undead special rules May take a weapon (one choice only):
Undead Construct Additional Hand Weapons 5 / model
special rules Halberds 10 / model
Fly (6), Lethal Strike, Terror,
Necromantic Aura
dread sphinx
225 pts single model m ws bs s t w i a ld risen
50x100mm
6 5 - 5 8 5 1 5 8 1
Monstrous Beast
armour o p t i o n s pts
Innate Defence (5+) May be upgraded with Innate Defence (4+) 25
undead special rules
Undead Construct
special rules
Fly (7), Devastating Charge,
Large Target, Multiple
Wounds (2, Monstrous
Cavalry, Monstrous Beasts
and Monsters), Terror, Lethal
Strike, Poisoned
Attacks, Armour Piercing (1)
50x50mm
6 4 2 6 6 5 2 5 8 1
Monster
armour o p t i o n s pts
Light Armour, Innate May take a weapon (one choice only):
Defence (5+) Additional Hand Weapon 5
undead special rules Great Weapon 10
Undead Construct Giant Aspen Bow 15
special rules Scales of Destiny 5
Grinding Attacks (D3+1)
s ca l e s o f d e s t i n y
Close Combat Weapon. Type: Hand Weapon, -1 Attack in Close Combat. The
Colossus has two Bound Spells: Burning Brightness (Power Level 4) and Touch
of the Reaper (Power Level 4).
casket of phatep
115 pts single model m ws bs s t w i a ld risen
weapons
Halberds
armour
Light Armour
undead special rules
Undead, Dust to Dust
special rules
Lethal Strike, Poisoned
Attacks, Magical Attacks,
Ward Save (5+)
wa i l i n g s p i r i t s
A Casket of Phatep may perform a special shooting attack which has the following properties: Range 36”,
Armour Piercing (6), Magical Attacks, Multiple Wounds (Ordnance). Instead of rolling to hit and to wound
as normal, the target of this attack must take a Leadership test on 3D6. If the test is failed, the target is
automatically hit and wounded. Hold Your Ground cannot be used for this Leadership test.
c h a r n e l cata p u lt
This is a Catapult (5”) Artillery Weaponwith Range 48”, Strength 3, Flaming Attacks, Magical Attacks. Units
that suffer at least one casualty from this weapon must take a panic test just as if had suffered 25% casualties.
Panic tests caused by a Charnel Catapult are taken at -1 Leadership.
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
skeletal horse m ws bs s t w i a ld
25x50 mm
8 2 - 3 3 1 2 1 3
War Beast
armour o p t i o n s pts
Mount’s Protection (6+) May take Barding 10
undead special rules
Undead, Dust to Dust
amuut m ws bs s t w i a ld
50x100mm
7 3 - 5 4 3 3 3 8
Monstrous Beast
armour
Mount’s Protection (6+)
undead special rules
Undead Construct
special rules
Poisoned Attacks, Fear
royal sphinx m ws bs s t w i a ld
50x100mm
6 4 - 5 6 5 1 4 8
Monstrous Beast
chariot m ws bs s t w i a ld
Chariot - - - 4 4 3 - - - 50x100 mm
Chariot
Skeletal Horse (2) 8 2 - 3 - - 2 1 -
armour o p t i o n s pts
Mount’s Protection (6+), May be pulled by two additional Skeletal Steeds free
undead special rules Base Size increased to 100x100 mm
Undead, Dust to Dust
- - - 4 5 4 - - - 60x100 mm
Ark of Ages
Chariot
Necropolis Guard (2) - 3 3 4 - - 3 1 8
Bound Spirits 4 2 - 2 - - 2 6 -
armour o p t i o n s pts
Mount’s Protection (5+) May gain Necromantic Aura 15
weapons
Aspen Bow (Necropolis
Guard only)
undead special rules
Undead Construct
special rules
War Platform, Ward
Save (5+), Lethal Strike
(Necropolis Guard
only), Poisoned Attacks
(Necropolis Guard Only),
Magical Attacks
sacred ark
A Wizard mounted on an Ark of Ages adds 3” to the range of his spells and gains three additional spells: Wind
Blast from the Path of Heavens, Curse of the Westerlies from the Path of Heavens and Shifting Sands from the
Path of Sands. The wizard gains these spells in addition to any spell he might already have. Duplicate spells are
resolved following the normal rules for duplicate spells in the Rulebook.
CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
l Pharaoh 4 6 3 5 6 4 3 4 10 c Skeleton Cavalry 4 3 2 3 3 1 2 1 6
Death Cult Hierarch 4 3 3 3 4 3 2 1 8 - Skeletal Horse 8 2 - 3 3 1 2 1 3
h Death Cult Acolyte 4 3 3 3 3 2 2 1 7
Monarch 4 5 3 4 5 3 3 3 9 MONSTROUS CAVALRY
Tomb Harbinger 4 4 3 4 5 2 3 3 8 s Tomb Cataphract 4 4 3 4 4 1 3 2 8
Tomb Architect 4 4 2 4 4 2 3 2 7 -Amuut 7 3 - 5 4 3 3 3 8
INFANTRY
c Skeleton 4 2 2 3 3 1 2 1 6 CHARIOTS
s Necropolis Guard 4 3 3 4 4 1 3 1 8 c Skeleton Chariot - - - 4 4 3 - - -
- Charioteer (2)[0] - 3 2 3 - - 2 2 7
- Skeletal Horse (2)[2-4] 8 2 - 3 - - 2 1 3
MONSTROUS INFANTRY
m Ark of Ages - - - 4 5 4 - - -
s Shabti 6 4 2 5 4 3 3 3 8 - Necropolis Guard [2] - 3 3 4 - - 2 1 8
r Winged Reaper 6 5 3 5 5 4 4 3 10 - Bound Spirits 4 2 - 2 - - 2 6 -
WAR BEASTS
(2) - number of crew members when taken as a separate unit
s Great Vulture 2 3 - 4 4 2 3 3 4 [0] - number of crew members when taken as a mount
m Skeletal Steed 8 2 - 3 3 1 2 1 3
MONSTERS
r Colossus 6 4 2 6 6 5 2 5 8
MONSTROUS BEASTS
r Casket of Phatep - - - - 7 3 - - -
SWARMS
- Necropolis Guard 4 3 3 4 4 - 3 1 8
s Scarab Swarm 5 3 - 2 2 5 1 5 10 (crew)
Charnel Catapult - - - - 7 3 - - -
- Skeleton Crew 4 2 2 3 3 - 2 1 6
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
risen
Unknown day, Blühenzeit, 1648 A.S. A single figure stepped out of the dark-
I
ness. Armoured in bronze scales, she car-
t has taken what feels like an eterni-
ried a tall spear, and her face was hidden
ty, but I have found a way out of the
behind a serene death mask of shining
pyramid. In the king’s chamber, I found a
gold. For a moment, its blank eyes passed
narrow shaft behind a faded tapestry that
over where I crouched on the pyramid’s
fell into dust at my touch. Barely wide
side and I froze, convinced against all rea-
enough to crawl through, it led upwards
son that she had seen me. I did not need to
into darkness at a steep angle. With few
understand the dry syllables she uttered
other choices, I crawled into it and began
to the legion below to know who she was.
the laborious ascent.
Mahatesh, handmaiden of Teput, wife of
Hours later, my shoulders cramping, I Kharatep, queen of Djedesh, whose deeds
reached the top. A narrow aperture led onto were written in chronicle and whose slum-
the flank of the pyramid, two hundred feet ber we had disturbed with our reckless
above the ground. Taking a deep gulp of the rummaging through her husband’s grave.
sweet night air, I inched out onto the nar-
Through the gates beneath her, a proces-
row ledge and looked down. Lights were
sion of skeletal guards carried out the cas-
glimmering down below, and for a moment
ket, now firmly shut again. They loaded it
I thought Abdullah and the others had re-
onto a gilded chariot, and the army began
turned to rescue us. When I saw the scale
to file out of the square, heading north into
of the gathering, however, I quickly realised
the desert in a winding column of bronze,
the lights did not come from honest torch-
bone and ancient stone. The queen rode
es. They burned in the eye-sockets of an
with them, riding beside the precious char-
army of the dead, standing in orderly regi-
iot that carried the casket. Having seen its
ments in the ruins of the great plaza.
power first-hand, I have no doubt she in-
As best as I could make out, there were at tends to use it as a weapon.
least two thousand skeletal soldiers, ac-
I clung to the ledge on the pyramid’s side
companied by squadrons of chariots that
until the last of the living dead had disap-
seemed almost as numerous. The statues of
peared over the dunes and the sun began
the necropolis strode between their ranks,
to rise in the east. With trembling legs
like giants among children. I recognised
and aching arms, I painstakingly picked
the great sphinx we had passed in the des-
my way down to the ground, where I now
ert, and the winged beast that had killed
write this last entry in my journal.
Grunstein. The moonlight picked out tat-
tered banners flying over the ruins of a tem- We have her husband. The chronicle
ple near the pyramid’s base. A convocation cannot call her Mahatesh the Vengeful
of wizened creatures in white and gold — for nothing, and unless I am very much
the tomb city’s priests — stood waiting on mistaken she and her army will be head-
its walls, awaiting the arrival of their leader. ing for Eichtal and the headquarters of
the Society. I must get there first.
64