Ed 1st year PC 2: Psychology of Learning and Development
Unit III: Learner Engagement in the Process of Knowledge Construction
• Forms of learner’s engagement: modeling, observation, demonstration, exploration, discovering, analysing,
contextualisation, collaboration, multiple interpretations, critical reflection (based on action, observation, selected reading, discussion etc.). • Restructuring classrooms to facilitate/maximise learning: Individualized/ self-learning; Group learning: cooperative learning, collaborative learning; learning strategies-theoretical explanation for their relative use. • Use of local knowledge and children’s out of the school experiences in learning. • Role of motivation in learning: Meaning of motivation, various approaches to motivation (humanistic approach; cognitive approach, attribution theory-Weiner); Strategies for motivating learner-Intrinsic and extrinsic motivation. • Forms of learner’s engagement: modeling, observation, demonstration, exploration, discovering, analysing, contextualisation, collaboration, multiple interpretations, critical reflection (based on action, observation, selected reading, discussion etc.) • In their most elementary form, engagements can be seen as supporting the activities in the learning process. From a pedagogical perspective, a learning process taking the form of a number of cognitive activities (which when combined), satisfies the learning goal. Learners construct their knowledge during the activity. Most activities in the learning process are composed of engagements, where a number of people share and exchange knowledge. Engagements are then combined to form a larger learning process. This maybe: • Students engaging with content, which may be simply reading material or it may be • studying using a simulation program, • Students engaging with each other while working in groups on a common project where • students distribute responsibilities but must coordinate their activities. • Teachers engaging with students to provide guidance or to assess progress. • Students engaging with administration to setup and manage a study program. • Modeling Learning Processes in Terms of Engagements. Modeling, which is also called observational learning or imitation, is a behaviorally based procedure that involves the use of live or symbolic models to demonstrate a particular behavior, thought, or attitude that a pupil may want to acquire or change. Modeling is sometimes called vicarious learning, because the learner need not actually perform the behavior in order to learn it. • Modeling therapy is based on social learning theory. This theory emphasizes the importance of learning from observing and imitating role models, and learning about rewards and punishments that follow behavior. The technique has been used to eliminate unwanted behaviors, reduce excessive fears, facilitate learning of social behaviors, and many more. Modeling may be used either to strengthen or to weaken previously learned behaviors. Modeling when used alone has been shown to be effective for short-term learning. It is, however, insufficient for long-lasting behavior change if the target behavior does not produce rewards that sustain it. Modeling works well when it is combined with role-play and reinforcement . • Modeling can be done in several different ways, including live modeling, symbolic modeling, participant modeling, or covert modeling. • Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to occur, but instead, requires a social model such as a parent, sibling, friend, or teacher with surroundings. Particularly in childhood, a model is someone of authority or higher status in an environment. • Through observational learning, individual behaviors can spread across a culture through a process called diffusion chain. This basically occurs when an individual first learns a behavior by observing another individual and that individual serves as a model through whom other individuals learn the behavior, and so on. • Bandura claims that children continually learn desirable and undesirable behavior through observational learning. Observational learning suggests that an individual's environment, cognition, and behavior all incorporate and ultimately determine how the individual functions and models. • Bandura's social cognitive learning theory states that there are four stages involved in observational learning: • Attention: Observers cannot learn unless they pay attention to what's happening around them. This process is influenced by characteristics of the model, such as how much one likes or identifies with the model, and by characteristics of the observer, such as the observer's expectations or level of emotional arousal. • Retention/Memory: Observers must not only recognize the observed behavior but also remember it at some later time. This process depends on the observer's ability to code or structure the information in an easily remembered form or to mentally or physically rehearse the model's actions. • Initiation/Motor: Observers must be physically and/intellectually capable of producing the act. In many cases the observer possesses the necessary responses. But sometimes, reproducing the model's actions may involve skills the observer has not yet acquired. It is one thing to carefully watch a circus juggler, but it is quite another to go home and repeat those acts. • Motivation: The observer must have motivation to recreate the observed behavior. • A method demonstration is a teaching method used to communicate an idea with the aid of visuals such as flip charts, posters, power point, etc. A demonstration is the process of teaching someone how to make or do something in a step-by-step process. As you show how, you “tell” what you are doing. • Demonstration method is a visual approach to examining information, ideas and processes. It is a teaching method that allows students to see the teacher actively engaged as a learner and a model rather than merely telling them what they need to know. Demonstrations often occur when students have a hard time connecting theories to actual practice or when students are unable to understand application of theories. People can also communicate values and ideas through demonstrations. This is often done in plays, movies, and film. Pictures without words can show or demonstrate various types of actions and consequences. • Exploration: Exploration is a learning method wherebY peopIe learn how to use an object or a system Just by playing with it. There is no tutor nor documentation. The only way to know the svstem is to interact with in and the unique feedback comes from the interaction. In such situations, exploration is so-called "free" whereas it is called "guided" hence one benefits from some external assistance. The characteristics of the explorer and of the object to be discovered have to be well defined because of their potential effect in the outcome of exploration. • Exploration has numerous advantages. It is a learning-by-doing method (Anzai & Simon 1979) where learners are active and deeply in learning. It allows them to have control, set their goals and self –initiated problem solving. • Exploration-based learning is an active learning approach. Students' abilities are dynamically balanced with difficulty level in the system to provide exhilarating and fulfilling learning experiences • Discovering, analysing, contextualisation, collaboration, multiple interpretations, critical reflection. • Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert. "Practice in discovering for oneself teaches one to acquire information in a way that makes that information more readily viable in problem solving“ (Bruner, 1960). The mantra of this philosophical movement suggests that we should 'learn by doing'. • The label of discovery learning can cover a variety of instructional techniques which can range from implicit pattern detection, to the elicitation of explanations and working through manuals to conducting simulations. Discovery learning can occur whenever the student is not provided with an exact answer but rather the materials in order to find the answer themselves. There are multiple essential components that are required for successful discovery- based learning which include the following: • Teacher guidance where the emphasis is on building upon students’ reasoning and connecting to their experiences • Classroom culture where there is a shared sense of purpose between teacher and students, where open-mindedness and dialogue are encouraged • Students are encouraged to ask questions, inquire through exploration and collaborate with teacher and peers Contextual learning is based on a constructivist theory of teaching and learning. Learning takes place when teachers are able to present information in a way that students are able to construct meaning based on their own experiences The definition of contextualize means to analyze a word or event in terms of the words or concepts surrounding it. Contextualized Teaching and Learning (CTL), also known as Contextualized Instruction, is defined as a "diverse family of instructional strategies designed to more seamlessly link the learning of foundational skills and academic or occupational content by focusing teaching and learning squarely on concrete applications in a specific context that is of interest to the student" (Mazzeo, 2008,Medrich, Calderon, & Hoachlander, 2003). In other words, CTL is a process built on the recognition that some students learn more effectively when they are taught in a hands-on, real-world context rather than in an abstract manner. The primary goal of CTL is to utilize the "context supported by traditional academics to drive instruction" thus engaging students in active learning to assist them in making meaning (N. N. Badway, 2010). • Critical Reflection. Critical reflection is a “meaning-making process” that helps us set goals, use what we've learned in the past to inform future action and consider the real-life implications of our thinking. • Reflective practice is the ability to reflect on one's actions so as to engage in a process of continuous learning. According to one definition it involves "paying critical attention to the practical values and theories which inform everyday actions, by examining practice reflectively and reflexively. • Critical reflection is a reasoning process to make meaning of an experience. Critical reflection is descriptive, analytical, and critical, and can be articulated in a number of ways such as in written form, orally, or as an artistic expression. In short, this process adds depth and breadth to an experience and builds connections between course content and the experience. • If you are considering using critical reflection, there are four steps to think about: 1. Identify the student learning outcomes related to the experience. What do you expect students to gain as a result of this activity? Understand multiple points of view? Be able to propose solutions to a problem? 2. Once you identify the outcomes, then you can design the reflection activities to best achieve the outcomes. Remember, that critical reflection is a continuous process. 3. Engage students in critical reflection before, during, and after the experience. 4. Assess their learning. A rubric that outlines the criteria for evaluation and levels of performance for each criterion can be useful for grading reflection products and providing detailed feedback to students. Use of local knowledge and children’s out of the school experiences in learning. • 'Learning experiences' means learning activities undertaken in the school for shaping the learners‘ orientation to the content and ultimately enabling them to comprehend it effectively. 'Learning Experience' is the learning process. An experience is making personal observations of a situation/environment and interacting with people in varied situations/environments resulting in gain in knowledge, skills and attitude. In other words, learning are the out come of experience. • For learning experience to take place we require three components. These three components are: selected learning situations, learning activities undertaken by concerned students and their interactions. All these together will comprise the learning experience. These learning experiences can be in theory, i.e., theoretical learning experiences, can be in practical, i.e., skill learning in the laboratory and live setting, i.e., in hospitals, clinics and various community settings. Many experiences will also comprise combination of both theory and practical simultaneously. Principles of Selection of Learning Experience • In selecting learning experiences, i.e., deciding on learning situations and activities the principles required to be kept in mind are: • Selection of learning experiences should be made considering the philosophy, purposes and objectives of the programme. • Learning activities should be in relation to those real life situations where the students are expected to practice after being qualified. • Selection should be in a manner that there is an effective integration betwgzn theory and practice, i.e., between What is Taught in the Class Room and What is Practised in Learning Situations? • Selection should be made for such experiences which will assist the students in effective learning and which would provide opportunities for performing identified tasks of their expected jobs. • For providing learning experience, a cone of experience formulated by Edgar Dale can be helpful for more clarity. His suggestion to the learner experiences is to go as low on the scale as you need to, in order to but go as high as you can, for most effective learning experiences. 12. Verbal symbols 11. Visual symbols (signs, stock, figure) 10. Radio and recordings 9. Still pictures 8. Motion pictures 7. Educational television 6. Exhibits 5. study trips 4. Demonstrations 3. Dramatised experiences plays, puppets and role playing 2. Contrived experiences, model simulations ~ 1. Direct purposeful experiences. Organising experiences: • Observing something happen, say, the process of seed germination, in a real situation or observing different stages of milk collection, processing and packaging different kinds of products in a dairy farm. • Participating in an exercise involving body and mind such as planning a role play around a theme and presenting it. • Talking about and reflecting on something the child has experience of (e.g. dialogue on gender- differentiated practices in the family and society or participating in mental game of numbers). • Making something, say, a system of gear wheels or trying out an experiment to lift a load using a system of pulleys. • After the experience, teachers could organise a discussion, an exercise involving, writing, drawing and display to identify along with the children questions to be thought about and answered so that learners could connect the experience with textbook knowledge and other references and deepen the experience. Such experiences and post - experience activities would be valuable at any level of schooling. Only the nature and complexity of the experience would need to change over the years. Language is key to organizing experiences. Hence, there should be a proper coordination between the kind of experience and the level of language development. Role of motivation in learning: Meaning of motivation, various approaches to motivation (humanistic approach; cognitive approach, attribution theory-Weiner); Strategies for motivating learner-Intrinsic and extrinsic motivation. • The term ‘motivation’ has been derived from the word ‘motive’. Motive may be defined as an inner state of our mind that activates and directs our behaviour. It makes us move to act. It is always internal to us and is externalized via our behaviour. Motivation is one’s willingness to exert efforts towards the accomplishment of his/her goal. • Fred Luthans defined motivation as a “process that starts with a physiological or psychological deficiency or need that activates behaviour or a drive that is aimed at a goal or incentive”. • According to Stephen P. Robbins “motivation is the willingness to exert high levels of efforts toward organisational goals, conditioned by the effort ability to satisfy some individual need”. • In the opinion of Gray and Starke “motivation is the result of processes, internal or external to the individual, that arouse enthusiasm and persistence to pursue a certain course of action”.
• HUMANISTIC APPROACH ON MOTIVATION: Human needs and motivation Human needs Physiological or physical needs: food, drink, oxygen, sleep, rest, excretion, sex Psychological needs: security, love, self esteem, self actualization. • Humanistic theories of motivation are based on the idea that people also have strong cognitive reasons to perform various actions. This is famously illustrated in Abraham Maslow's hierarchy of needs, which presents different motivations at different levels. • First, people are motivated to fulfill basic biological needs for food and shelter, as well as those of safety, love, and esteem. Once the lower level needs have been met, the primary motivator becomes the need for self-actualization, or the desire to fulfill one's individual potential. • Cognitive theories of motivation seek to explain human behavior as a product of the careful study and active processing and interpretation of information received. Such a perspective runs counter to rationalizing human behavior as a result of automatic responses governed by preprogrammed rules or innate mechanisms involving drives, needs and reactions. The actions of humans, in addition to what motivates them to engage in particular actions, are therefore, the product of deliberate thought processes such as beliefs, expectations, knowledge about things and past experiences. • Proponents of the Cognitive Theory of Motivation assert that people’s expectations guide their behavior, usually, in ways that would bring about desirable outcomes. • Cognitive motivation is said to be rooted on two basic factors. The first involves information available to the individual. Initially, an individual will process a situation based on whatever input is immediately available to his senses. The second factor involves the individual’s past experience, which the person refers to when trying to make sense of information presently available and in determining how to respond or relate to the current situation. • Attribution theory is the study of how individuals explain events that take place in their lives. Definition of attributions: a think as being caused "Why did I successfully accomplish this work?" "Why did Jack flunk math?" The answers to these questions reflect a person's beliefs about the causes of results. Knowing learners' attributional beliefs can help the instructors to address the value aspect. • Weiner’s attribution theory is mainly about achievement. Attributions are classified along three causal dimensions: 1. locus of control (two poles: internal vs. external) 2. stability (do causes change over time or not?) 3. controllability (causes one can control such as skills vs. causes one cannot control such as luck, others’ actions, etc.) • Locus of control: internal-external The first dimension is an internal-external continuum to the individual. Locus means the cause is within (internal) or outside (external) an individual. For instance, factors like mood and ability are internal causes, whereas luck and teacher bias are external causes. • Stability: stable-unstable Stability means the cause is unchanging. "I'm good at playing guitar since I've practiced over one year". In this case, the ability of playing guitar is a stable cause for this person. "I got an A in math this time because the test is very easy, everyone had an A." Someone performed very well just by chance, and the easy test is an inconsistent or unstable cause. • Controllability: controllable-uncontrollable Controllability refers to the factors that we can control to influence results. Factors like skill and competence are classified as controllable, whereas luck and mood are classified as uncontrollable. Types of Motivation • Deci and Ryan suggest that there are two types of motivation. Intrinsic motivation is the force that compels a person to fulfill his / her inner potential and interests. Moreover, intrinsic motivation corresponds to the inherent desire of an individual to express his / her authentic self through selected actions and behavior, across different settings, whether at work or at play. This particular type of motivation is said to be quite effective as people who are intrinsically-motivated feel that they can influence and determine the outcomes of their efforts. The notion of intrinsic motivation helps explain why some people prefer a lower-paying job that they like over a more lucrative one which may offer more material rewards but not as much enjoyment. • Extrinsic motivation, on the other hand, is experienced when a person’s actions are influenced by the desire to attain goal objects or rewards. Rewards may be tangible, such as food or money, or intangible, such as pride and recognition.