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Lesson Plan

Name of Lesson: Coding (Scratch) - Day 1

Learning (TEKS) Objective:


Technology Applications (8.1.B) and Art (8.2.A)
Technology Applications: The student is expected to: create, present, and publish original works
as a means of personal or group expression.
Art: The student is expected to: create artworks integration themes found through direct
observation, personal experience, and imagination.

Student Outcome (Students will be able to…)


Students will be able to understand and create art that will lead them to have a deeper
understanding of how coding is a precise sequence of instructions.

Day of the Week and Time:


Monday on the last hour before leaving.

Total Length of Lesson:


This lesson will take 1 hour to complete.

Materials (per 1 class of 30 students):

30 pieces of paper where students will write a program as well as draw (on their notebooks)
30 pencils used to write program
30 color pencils packs to help the students color their drawing

Instructional Delivery Notes to


Teacher:

Activity 1: Engage Duration: 5 min Use guided


open-ended
The teacher begins by asking the class if anybody ever heard about
questions to
programming and robotics. What is a robot? Does a robot really understand
lead the
what people say? What about coding? The students speak about their
experiences and their opinions. The teacher concludes the lesson by specifying students to the
that robots and coding are created with precise sequence of instructions. desire
information.

During this time also mention the coding needed to go into space.
EX: “NASA uses many languages and it varies on the basis of its uses and
where it is used. The programmes written for some calculation and for some
scripting are written in mostly using python. The programmes for ground
instruments and ground control are written using C”

EX: “Margaret Hamilton was responsible for the code that took us to
the Moon! Also, Katie Bouman was responsible for the code that got us the
first ever picture of a black hole this year!”

Activity 2: Explore Duration: 10 min Model the


activity.
The teacher introduce the activity and explains to the pupils that they are going
to guide each other toward making drawings without letting the others see the
original image; some children will pretend to be a drawing machine. Maybe do
a small example with them.
Activity 3: Explain Duration: 15 min During this
activity
Students in pairs. Each pair choose an two images from the worksheet (image
students in
has to do with something in space. EX: Star, Planet, Rocket, etc.). The students
pairs are only
will decide individually the algorithm and then the “program” code for other
student to draw. writing precise
instructions.

Activity 4: Elaborate Duration: 15 min Students will


now draw the
image of their
Students swap programs with their partner and draw one another's image partner in this
activity.

Activity 5: Evaluate Duration: 15 min Students will


present now.
Show there work and Discuss about their experience and reflections on precise
sequence of instructions.

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