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+2/+2 heavy spear – martial weapon + versatile: 1d8 piercing (1h), 1d10 piercing (2h), spear
can’t be thrown, 7lb weight
special ability (once per long rest): Dragon whirl – swing the spear in a wide arc of dragon-
like flame, attacking everything in a 10ft radius around the user – requires 2 hands. Dexterity
saving throw (Save DC: 8 + constitution modifier + ½ level [rounded downcaps at level 14]). On a
failed save deals 1d10 slashing and 2d8 fire damage. Successful save takes 1d8 fire damage.
• Bow of Bloodthirst: [requires attunement] - special requirement of dealing 200 damage with
the bow.
+0/+4 longbow 1d8 piercing, range 150/600
special ability: Blood forfeit – for one shot, in addition to normal damage, deals 30% of
target’s remaining HP at the cost of 30% of the user’s total HP. If 30% of the user’s total HP
is more than (or equal to) their remaining HP, the user instead falls unconscious and blood
forfeit fails – if this occurs, the ability is still consumed until it is recharged. This ability can be
used in conjunction with enchanted bowstrings and/or ammunition. The blood forfeit affect
cannot do critical damage, but the normal damage may still be critical.
The ability is recharged by dealing 200 damage with the bow, OR by using 5L of fresh blood
on the bow before a long rest (recharged at the end of a long rest). Bow is uncharged when
user becomes unattuned.
An uncharged bow is inert and appears simply as ornate. Conversely, a partially/fully
charged bow emits a sinister aura and the blood it contains noticeably pulsates as if with a
beating heart.