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Expansion Two adds nine new reels, five new maps, new gameplay
mechanics
like Superweapons, terrifying secrets and still even more dogs.
Expansion Three adds six new reels, seven new maps, three new
bosses,
improved modding capabilities and two new modes, including the
adrenaline-pumping Boss Rush!
Additional Credits to : Too many to fit in this text file! Check "View Credits"
ingame.
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* Changes in Version X3.1 *
Code Fixes:
- Removed A_SetSpeed stuff from a secret morph for 1.8.10 compatibility (thanks
Anon!)
- Fixed a bug where Barkblasts don't work if an enemy is touching you (Thanks
Mak0rz!)
- One of the Quantum Gun's side-effects now vanishes after a while. (Thanks
Beed28!)
- Readded ZDoom network options menu to the... options menu (Thanks Edward850!)
- Added options for disabling reflective floors and dynamic lights to Reelism
Options
Map Fixes:
- Reel Stadium: Fixed a lack of multiplayer starts
- Reel Stadium: Fixed reversed sign floating above the cash register in the gift
shop (thanks Anon!)
- JRPGVille: Minor bug fixes to the ruins just before the boss area
- Secret: Various bug fixes, geometry tweaks and gasping at my terrible old level
design
- Fort Firestorm: Fixed a bug where two bits of barbed wire at the starting base
couldn't be flown over (Thanks Horse Mans!)
- Fort Firestorm: Made the waterfall path slightly less horrific to traverse. It's
still a bit of a mess, mind, but it's easier now.
- Planet Eioneus: Fixed bosses cheerfully letting themselves fall off the edge to
an easy demise (thanks Anon!)
MONSTERS:
Revenants now shoot their missiles a bit higher up, to emulate the original
mechanism from Doom II.
Car crashes should now trigger Birthday Explosions during the proper reel.
Crushed monsters no longer create infinite goo.
Sectoid attacks reworked: ~2 sec life, can hurt other aliens, can't hurt bosses but
player psionics can.
Whoopsy's vomit will keep spraying out of its mouth instead of magically angling
towards the target
BOSSES:
Bosses now become immortal when the player dies in single-play (bosses now get the
TID 906 to accommodate this)
Fixed MacGuffin missing some damage resistances.
Fixed a bug where the Wizard would do his sight bark twice.
MAPS:
JRPGVille now has co-op starts and a roomier boss area that's easier for the bigger
monsters to path around in.
MISC:
The smoke/effects toggle script will now turn off raindrops (but will not silence
the ambient rainfall sounds).
Disabled X/Y Billboarding due to visual glitches on 3D terrain
Completely rebuilt the system for radius-based instakill crushing (tank, JERKs
etc.)
Also, better documentation for mapmaking and multiplayer is provided for your
convenience
and her pleasure as part of the manual in the "docs" folder. Always read the label,
and
if the rash persists, please ask your vet.
LOBBY MAP:
A handy, comfortable map to chill out and select your next level in. Best in co-op!
Set the host's starting map as "lobby" to use it.
BALANCE TWEAKS:
The pistol hits nearly twice as hard, the baseball bat now kills normal enemies
in a single mighty blow, and the flare gun now starts fires. Oh, and a bunch of
monster spawns were removed from DISCORD, making it vaguely possible to finish.
BUG FIXES:
Improved how respawning works in co-op
Tanks and Jerks no longer leave blood splatters on walls
Tank gets pushed backwards by firing the cannon
Coffee break jackpot freezes players in mid-air
Find the Antidote no longer causes player anim stuttering
Upgraded a couple of jackpot enemies
Slot Rigging cheat is now clamped to valid values and prints the player that used
it
Fixed Railgun not switching away automatically when out of ammo
Fist, Hammer and Laser better honor Caffeine Time
Evened out randomness on car colour selection
Lots of clean-ups and improvements to boss code
Fixed the Transpo PA announcer talking over himself in multiplayer
Added text names for maps that didn't have them, for future-proofing purposes
Merged all map WADs into one file for convenience sake.
Fixed Larry's Laser occasionally being silent
Fixed Lightning Gun stunlocking bosses
Fixed a situation that causes bosses, Jerks and jackpot enemies to sometimes not
spawn
New levels : 17
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : What is this, 1994?
Demos : No
Other : Yes (DECORATE et. al)
Other files required :
* Play Information *
Game : DOOM2
Map # : Not used
Single Player : Designed for
Cooperative 2-4 Player : Yes!
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
* Copyright / Permissions *
As far as distribution goes, I would prefer that you just link to the
Reelism website so that people get the latest version. Thanks!