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Michael Fox

2–5 players • 10 minutes

In this super-quick game of super-quick thinking, play and SETUP


move the cards around, and try to create a chain of five
matching symbols before anyone else. Get the combo and Shuffle all the cards and deal each player the same number,
steal the win! depending on the number of players:
• 2 players: 9 cards
• 3 players: 6 cards
AIM OF THE GAME • 4 players: 4 cards
• 5 players: 3 cards
The player who makes a chain of five matching symbols wins
With 4 or 5 players, there will be 2 or 3 cards left over. Place
the round. The first player to win three rounds wins the game.
these cards face down, out of play.
Choose a start player in any way you wish.
CARDS & CHAINS
There are five symbols in the game. The card deck is made up HOW TO PLAY
as follows:
The start player goes first. Play then continues clockwise. On
• 10 double-symbol cards: Each possible pair of symbols your turn you must do the one of the following three actions:
appears on one card in the deck.
1. Play a card to the table, creating a line of cards on the table.
• 5 single-symbol cards: Each symbol appears once.
You may only add a card to the end of the line of cards,
• 3 Combo cards: These are special ‘wild’ cards that can
although you may add a card to either end.
match with any symbol.
2. Rotate a card already on the table, turning it round so that
During the game players you will play cards to make a single the two symbols on it switch positions.
line in the middle of the player area. Lay the cards edge-to 3. Switch two cards already on the table, keeping their
edge so that the grey lines on the cards connect, creating orientations. Be careful not to rotate either card when
chains of symbols on adjacent cards. making the switch.
The aim of the game is to create a chain of five matching
On your first turn, you must play a card. Once each player has
symbols on five adjacent cards anywhere in the line.
taken a turn and played one card, you are then free to choose
any of the three actions on your turn.

End of the round


If you make a chain of five matching symbols on any five
adjacent cards in the line, you immediately win the round.
Keep track of how many rounds each player wins.
Start a new round by collecting up all 18 cards, and
shuffling and dealing again.

END OF THE GAME


The first player to win three rounds is the winner.

In the first example above, the player has successfully made a


chain of five blue hexagons. Remember that a Combo card is
wild and can match with any symbol.
In the second example, the hexagons on the first two cards
do not connect, so this arrangement is not a winning chain.

Rules v1.0 • © 2013 Michael Fox


www.goodlittlegames.co.uk

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