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Patch 0.1.

Tweaks:
-Reworked Hookshot:
-Previously: Damaged, stunned, and inflicted berserk upon an enemy, with a minor
boost in initiative when using it (Abby would use it slightly earlier than other
skills)
-Now: Deals more damage and also pierces defense, while inflicting berserk upon
the enemy, and providing a major initiative boost (20, as opposed to the 5 it was
before).
-Reworked Tackle:
-Previously: Had an 80% chance to stun, and did extra damage based on Lani's DEF.
-Now: Has a 30% chance to stun, and does more extra DEF based damage (*4 versus
the *3 it was previously.)

Bug Fixes:

-Fixed re-entering khur triggering the destruction cutscene again (let me know if
this is still a problem, since it seems like a tricky one.)
-Double Dragon Kick no longer requires a claw weapon to use.
-Magic Barrier now properly affects the entire party.
-Getting punched by Vespa in the Tent will no longer get Claire stuck facing one
direction.
-Fixed the game over screen appearing after completing the water temple sometimes.
-Fixed the game over screen appearing sometimes during the opening when Cross
leaves the party.
(The above two bugs were due to party members being KO'd during member switching.
If at any point the party has all its members KO'd, then the game over screen will
appear. Please let me know if you find any more of these instances!)
-Fixed the screen staying black after going back up the elevator in the water
temple.
-Fixed Arciella gaining 100TP and remembering Nature's Mercy repeatedly during the
Bolero Grudge Match.
-Fixed the Komodon Liver quest only registering as complete if you have exactly 5
livers in your inventory.
-Fixed Claire getting stuck on Vespa if standing on her left side during a cutscene
after choosing Linda as quartermaster (specific, I know.)
-Fixed the guard in Khur demanding gold multiple times in the same visit. Now he
will only ask for gold each time you re-enter the map.
-Fixed the scarecrow in the Sand Swamp, West secretly worshipping Leslie if you
talk to it again.
-Fixed being able to re-enter the kitchen during the Kalvarr Prison escape, thus
triggering a cutscene again.
-Fixed the timer running out during the prison escape not actually doing anything.
-Fixed being able to leave the kitchen during the Vespa cooking sequence.
-Fixed Lani starting out as a monk instead of a fighter.
-Fixed being able to play in the Guscorp fountains.
-Fixed being able to switch Vexus from being the party leader during the Guscorp
segment.
-Fixed Mr Die and Maddie being affected by Vico's Death spell.
-Fixed being able to walk on the walls at the switch bank in Grok's lava district.
-Fixed Abby's skill Optimized reducing the party's TP charge rate instead of
increasing it.
-Modified the reward from the Del Nyan Casino's Double or Nothing machine to be a
Holy Water instead of a Holy Water X due to the ease with which people can abuse
the machines.
-Changed the scripts for the sand swamp entrances so that Kortis/Arciella only
explain their nature magic once for each entrace.
-Fixed Kortis turning into Nell during the cutscene where the party first meets
Skazili.
-Fixed a second Nell appearing at the stairs during the merfolk attack if she is
the quartermaster on Vespa's ship.
-Fixed being able to feed Vespa Hot as Hell Links during the boss fight with the
hydra aboard her ship, and fixed them being arbitrarily usable on any party member.
Also implemented a chubby sprite for Vespa.
-Added a hint as to what Elarel's Blessing does when you receive the buff.
-Fixed a few issues regarding Biri changing colour when she gets bigger and also
softlocking the player into infinite text loops.
-Maddie will now properly appear in her dress when you fight her, if you allowed
her to wear it earlier.
-Vespa now comes with a companion log, as does Arci once freed from Kortis'
influence.
-Fixed being able to talk to Elmira from across the table in Windrush Canyon's
restaurant, thus softlocking the game.
-Fixed the quest "Capricia and the Spindly Johnny" not being marked as finished in
your quest log (will require defeating the Spindly Johnny for this change to be
visible)
-Fixed being able to walk through the top of a lamppost at the outdoor cafe in
Costa Del Nyan.
-Fixed Twyg rewarding you for the Sicklebug Larva quest before you've accepted it
if you have the requisite larvae.
-Fixed Vespa not rewarding you for cooking for the right number of people (numbers
were slightly off)
-Fixed Clark softlocking the game if you let him go after Khur.
-Fixed Vespa not recognizing the quality of the job done on her ship. She should
now reward you properly for assigning characters to the correct positions.

Known Issues:
-The skill points for killing Melkai and Merfolk don't seem to work. I'm not sure
why since I can't find a reason in the code as to why they should be treated
differently to other types of enemies. If anyone can figure this out, I'd be
appreciative~
-You get an extra makeshit rod somewhere between Claire passing out and Claire
waking up in the opening. Not a huge issue, but if anyone figures out where the
second rod comes from, let me know.

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