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MASTERCLASS III

HOMEWORK
EXERCISES

Copyright © How to Rhino | 2019


INTRODUCTION

These homework exercises are designed to be done after you watch the VIDEO 3 in the Rhino for
Architects Masterclass series.

Please note that you’ve received 5 files total in this folder called:
Masterclass III - Grasshopper Example (Rhino file)
Masterclass III - Grasshopper Example (Grasshopper file)
Masterclass III - Grasshopper Homework (Rhino file)
Masterclass III - Grasshopper Homework (Grasshopper file)
Materclass III - Vray Homework (Rhino file)

Grasshopper Example (Rhino file + Grasshopper file) is a file from the tutorial. This is just for your
own reference and experimentation to check and see all the content from the tutorial.

In order to properly display the definitions, you should first open the given Rhino file. They
type “Grasshopper” to open the Grasshopper plugin. Then you should go to “File / Open” in
Grasshopper window and select the corresponding grasshopper definition that has the same
name as the opened Rhino file. Wait a little bit for the geometry to load and that should be it.

Grasshopper Homework (Rhino + Grasshopper) is a “blank file” with some minimal input Rhino
geometry which you should use to do the homework exercises and save both files afterward.

The assignments are divided in 2 groups: Vray and Grasshopper.

You are welcome to ask any questions about the homework. You can ask me via email or ask in
the comments for everyone to see. I will respond to all the questions and comments either right
there in the comments or I will upload my video explanation on this page and point you towards it
to watch the explainer video.
https://howtorhino.com/masterclass-questions

You will need to install Vray Next plugin for Rhino in order to do Vray exercises. You can download
it from this link (30 days free trial):
https://www.chaosgroup.com/vray/rhino/free-trial

I strongly advise that you install Rhino 6 version. This is Rhino 6 evaluation version (free for 90
days): https://www.rhino3d.com/download/rhino-for-windows/6/evaluation

*Mac Rhino users - if possible, please consider switching to Rhino 6 PC version. Mac’s Rhino
version is very very limited and has a lot of drawbacks compared to the PC version when it comes
to using it for architecture. However, there is a version 6 for Mac currently being developed, but it
is not released yet as the official alpha version.

**There are also Rhino 5 version files in the folder. However, please keep in mind that you might
get some error message when you open the files in Grasshopper. Just ignore them and the files
should work fine.

Good luck and feel free to send me any questions you might have!

Dusan
dusan@howtorhino.com
Grasshopper
1. Step 1
Re-create the same definition in Grasshopper and connect the components as shown in the
example using the components from the “Green circle” - (Geometry, Slider, Bounding Box, Box
Rectangle, Box Morph).

Step 2
Create the geometry in Rhino window as shown in the example below. Use command “Tube” to
create this. Then rotate it 90 degrees in Z and X plane.

Step 3
Assign the created geometry in Rhino window to the geometry component in your grasshopper
definition.

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MASTERCLASS III - HOMEWORK
Step 4
Create the rectangle around previously created “Tube geometry” in Rhino window as shown
below. Use “Top View” to create the rectangle. (It doesn’t have to be super precise, but it should
cover the extents of the Tube geometry)

Step 5
Assign the created geometry in Rhino window to the “Rectangle” part of “Box Rectangle”
component in your grasshopper definition.
Step 6
Try to experiment with the definition by chaning the “Height” input of “Box Rectangle” component
using the number slider. Your goal is to create the gometry like shown in the example below.

HOMEWORK 4
Grasshopper
2. Step 1
Re-create the same definition in Grasshopper and connect the components as shown in the
example using the components from the “Green circle” - (Geometry, Slider, Bounding Box, Box
Rectangle, Box Morph).

Step 2
Create the geometry in Rhino window as shown in the example below. Use command “Torus” to
create this. You can approximate the thickness.

Step 3
Assign the created geometry in Rhino window to the geometry component in your grasshopper
definition.

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MASTERCLASS III - HOMEWORK
Step 4
Create the rectangle around previously created “Torus Geometry” in Rhino window as shown
below. Use “Top View” to create the rectangle. (It doesn’t have to be super precise, but it should
cover the extents of the Torus geometry)

Step 5
Assign the created geometry in Rhino window to the “Rectangle” part of “Box Rectangle”
component in your grasshopper definition.
Step 6
Try to experiment with the definition by chaning the “Height” input of “Box Rectangle” component
using the number slider. Your goal is to create the gometry like shown in the example below.

HOMEWORK 6
Grasshopper
3. Step 1
Re-create the same definition in Grasshopper and connect the components as shown in the
example using the components from the “Green circle” - (Geometry x2, Surface, Slider x3,
Divide Domain, Bounding Box, Surface Box, Box Morph)

Step 2
This is your input geometry. It’s one surface and 2 polysurface elements. Assign the given
surface to the surface component in your grasshopper definition and assign the first geometry
element to the geometry component in the definition.

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MASTERCLASS III - HOMEWORK
Step 3
Play around with the definition by changing the input numbers of U and V Count in the Divide
Domain Component by using number sliders. You should be getting similar result to the
examples below. Try to create your own 3D geometry module and apply it to the definition.

HOMEWORK 8
Grasshopper
4. Step 1
Re-create the same definition in Grasshopper and connect the components as shown in the
example using the components from the “Green circle” - (Surface x3, Slider x2,
Divide Domain, Isotrim, Merge, Boolean Toggle x3, Cull Pattern)

Step 2
This is your input geometry. Assign the given surface to the surface component in your
grasshopper definition.

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MASTERCLASS III - HOMEWORK
Step 3
Play around with the definition by changing the input numbers of U and V Count in the Divide
Domain Component by using number sliders. You should be getting similar result to the
examples below. Also try to experiment with “True” and “False” values and see what kind of
results you can get.

HOMEWORK 10
Vray Next for Rhino
1. Re-create and export the render as shown in the exampe below (as close as possible) using
Vray Next for Rhino.

Steps: 1. Create the desired angle by rotating your the model in the viewport, once you’re as
close as possible to the example, save this view using Named Views options.
2. Create Dome Light and add HDRI texture vp_HDRi_v3_05 from the folder
3. Set up the Dome Light intensity to 140
4. Set up the horizontal rotation of the texture to 30 degrees
5. Add an infinite plane to the scene (keep default material)
6. Use “Concrete_Simple_D01_2m” material from Vray Materials, add it to the
scene and apply this material to the walls.
7. Set up the walls mapping to “box mapping” with the dimensions of 2x2x2m
8. Use “Veneer_D01_120cm” material from Vray Materials, add it to the scene and
apply this material to the stairs.
9. Set up the stairs mapping to “box mapping” with the dimensions of 1.2x1.2x1.2m
10. Try rendering your scene with “interactive” mode and make sure to notice if there are
some mistakes that need to be fixed
11. If you’re satisfied with how the render looks in “interactive” mode, set it to
“production settings” / size 1500x844px, set the quality to “high”, set the “ambient
occlusion” to “on”, use the “vertical lens shift” option the correct the camera angle.
12. Render out the final image

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MASTERCLASS III - HOMEWORK

Concrete_Simple_D01_2m

Veneer_D01_120cm

HOMEWORK 12
Vray Next for Rhino

Production settings

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