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Ernst Klein Warrior Soldier - Recruit Human Reiklander

Nickname: Lofty Brass: Silver: 1 Gold:


WARHAMMER FANTASY ROLE*PLAY PLAYER-CHARACTER SHEET
Characteristic Cha. Initial Adv. Current FATE Fortune RESILIENCE Resolve

WEAPON SKILL WS 31 + 31 3 3 3 3
3 bonus points to allocate at character generation
BALISTIC SKILL BS 32 + 32
STRENGTH S 25 + 05 35 Move Walk: 8 Wounds
TOUGHNESS T 34 + 34 4 Run: 16 12
Initial wounds: TB +TB + SB + WPB + Hardy Talent
INITIATIVE I 38 + 38
Current XP Spent XP Total XP Earned
AGILITY Agi 25 + 25
DEXTERITY Dex 31 + 31 0

INTELLIGENCE Int 31 + 31 Coin values: 240d = 20s = 1c


Brass Pennies (d) Silver Shillings (s) Gold Crowns (c)
WILLPOWER WP 35 + 35
FELLOWSHIP Fel 34 + 34 7

SKILLS Cha. Adv. Skill SKILLS Cha. Adv. Skill


Language (Reikspiel) Int NA NA Climb S + 05 40
Animal Care Int + -- Dodge Agi + 05 30
Charm Fel + 34 Endurance T + 05 39
Cool WP + 10 45 Language (Battle) Int + 05 36
Evaluate Int + 03 36 Play (Drum) Dex + 05 36
Gossip Fel + 34 Trade (Blacksmith) (Talent) Dex + 05 36
Haggle Fel + 03 37 +
Language (Bretonnian) Int + -- +
Language (Wastelander) Int + -- +
Leadership Fel + 05 39
Lore (Reikland) Int + --
Melee (Basic): Earner WS + 10 41
Ranged (Bow) BS + 03 37 +
Athletics Agi + 05 30 +
Basic Skills: Art* (Dex); Athletics (Ag); Bribery (Fel); Charm (Fel); Charm Animal (WP); Climb (S); Consume Alcohol (T); Cool (WP); Dodge (Ag); Drive
(Ag); Endurance (T); Entertain* (Fel); Gamble (Int); Gossip (Fel); Haggle (Fel); Intimidate (S); Intuition (I); Leadership (Fel); Melee* (WS); Navigation
(I); Outdoor Survival (Int); Perception (I); Ride* (Ag); Row (S); Stealth* (Ag).
*Nominate a group specialisation Choose 3 species skills at +5 and 3 at +3

Weapon Range/ Armour Armour


Damage Qualities/Flaws AP Qualities/Flaws
(Attack) Reach Location Type
Dagger (41) v. short +5 -- 01-09 Head
Sword (41) Av. +7 -- 10-24 Left arm
25-44 Right arm
45-79 Body L. Breast Plate 2 Weak points
80-89 Left leg
90-00 Right leg
TB: 3 Shield
TRAPPINGS Enc. Location TRAPPINGS Enc. Location
Clothing 0 Worn/body
Dagger x2 0 Belt
Hand Weapon (Sword) 1 Belt Sheath
Pouch 0 Belt
Leather Breastplate (Enc. 2 if carried) 1 Body
Military Uniform (Stowed at Barracks) 1/0 Stowed

Maximum Encumbrance Point Capacity (SB + TB): 6


Worn item usually reduce their enc. Value by 1

SPELLS AND PRAYERS


Name CN Range Target Duration Effect

Talents Max. Taken Tests and/or Talent Notes


1. Doomed (p. 136) 1 1 Fated to die by: heart-failure in the act of rumpy pumpy
2. Savvy (p. 145) 1 1 +5 Fel; bonus points do not count as advances
3. Craftsman (Blacksmith) (p. 135) DexB 1 Add the Craft skill to a career you enter (or -5 XP cost if present)
4. Pure Soul (p.142) WPB 1 Accrue +TL corruption points before testing for Corruption
5. Super Numerate (p. 146) IntB 1 Use a (real) calculator to determine figures (Evaluation/Gambling)
Career: Warrior Born (p. 147) 1 1 +5 WS; bonus points do not count as advances

Where a choice of talent is offered, rule through the one(s) not selected at this time

Description Psychology Ambitions


22 years; 5ft. 1-inch; blue eyes; dark Don’t call me short! Alright? Firstly I want a really big shiny sword;
brown hair; sizable nose and a small Motivation: Self esteem second-up, I want some toff to show
paunch. me how to use it.

Warhammer Fantasy Roleplay (4E) Character Record Sheet


Updated May 2019

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