Professional Documents
Culture Documents
Professor Parker
ENGL-1302
30 July 2019
in business. The main purpose of these companies is to create successful products to the public
so that the organization can make a profit from it. Another purpose for companies is to convince
their consumers in a satisfying matter by making a fair offer that is beneficial for both sides.
Companies in this modern era tend to develop a variety of ideas and methods that can persuade
people to buy their goods so that the organization can make a good amount of money off from it.
Some ideas include a collaboration with another big company, promoting an offer with a cheaper
price, or even adding a new twist for their product. However, some companies come up with
questionable ways to get consumers to pay the products they sell in order to gain more money for
themselves which results in an act of greed. Particularly, gaming companies try to develop a new
payment offer that has influenced greatly in mobile games by letting players to pay for goods
within a video game. In other words, this offer forces players to make progress on a game by
paying real money. As a result, not only does this discourage consumers to buy the company’s
game while constantly making additional purchases, it also creates an outrage within the gaming
community. It is one of these types of mindsets for companies such as Electronic Arts (EA) that
ends up struggling to publish a product that can bring its satisfaction for the fans.
Microtransactions are business models in video games where a consumer can purchase
virtual goods which is often seen in many games that are free of charge. One of EA’s recent
games, Star Wars Battlefront II included a feature before its release known as loot boxes which
are items that earned by playing the game or paying with real money. These loot boxes award the
players with rare goods and bonuses by using the different game’s currency system that the game
offers. The problem with the currency system is that one of the currencies must be earned with
real money only which gives a dissatisfaction to the players. According to the angered
community, they claim that this decision was made so that it can encourage players to “pay to
win” which means that players can improve by purchasing more loot boxes for better items. Due
to the negative feedback given to EA, one of the representatives of the company responded that
their microtransaction system was made to give the players “a sense of pride and
accomplishment” for unlocking the rare items within the game. However, this answer didn’t
change anything, and it continued the disapproval of the fans leading up to the company making
up for their mistakes. Sometime before Battlefront II’s release, EA decided to remove the
microtransactions in the game by cutting one of its currencies that required real money. In
response to the controversy, a representative from Lucasfilm (film production company of the
Star Wars series) states, “Star Wars has always been about the fans—and whether it’s
‘Battlefront’ or any other Star Wars experience, they come first. That’s why we support EA’s
decision to temporarily remove in-game payments to address fan concerns.” While EA has
attempted to please the players, the business decisions the gaming company has resulted in
others believing that they wanted to include additional purchases for the sake of their own
benefit. This microtransaction system persuaded consumers to continue paying more goods in
the game so that EA can make more of a profit out of it like how other games were with its
additional content. The issue with their method was that the business model wasn’t for that
With many companies competing to make money by selling the most profitable goods
possible, some organizations fall into a path can imply that they are reaching to a certain goal
more than they should be leading to greed. Such selfish actions made by a company shows how
“In App Purchases - the Good, the Bad, and the Ugly Truth.” Android Authority, 15 Dec.
explains the pros and cons of in-app purchases in mobile games. It provides statistics of the in-
“Why Are in-Game Purchases a Problem for Young People? - CBBC Newsround.” BBC
gaming company creates a negative impact on the community by their methods of adding in-
game purchases in a Star Wars video game. It also states the company’s response to the outrage
Jackson, Gita, and Gita Jackson. “A Guide To The Endless, Confusing Star Wars
and its use of microtransactions. It provides dates and a breakdown of every event related to the
EA situation.