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Abstract
Almost everyone has heard of net-connected soft drink vending machines, but how
will we reach the dream of pervasive computing -- a billion people interacting with a
million businesses online via a zillion intelligent, interconnected devices?
This paper examines the market environments, emerging technologies, and scenarios
for networked applications enabled by pervasive computing, environments created
when computing power and network connectivity are embedded in virtually every
device humans use.
Technologies include (1) mobile and wireless data; (2) imbedded intelligence; and (3)
Pervasive Service Utilities linking multiple applications, multiple connectivity paths
across multiple devices, and standardization issues.
These developments affect more and more of the world's population as we move
towards an increasingly networked world. This paper (1) examines these issues and
developments to date, with a particular focus on services geared to the Asia-Pacific
marketplaces; (2) discusses the social and cultural factors affecting technology
adoption in two major markets -- Japan and the United States; and (3) looks at an
early "pervasive" service in Japan.
Contents
1. What is pervasive computing?
2. Cultural and social aspects: comparing Japan and the United States
3. A pioneer service: Japan's DoCoMo
Conclusion
Notes
Our employer, IBM, along with other total solution providers, is focusing on building
some of the necessary technologies: imbedded software (Java), speech technology,
low power management, network administration, subscription management, content
transcoding (e.g., from HTML to Wireless Application Protocol [WAP]), backwards
compatibility, wireless transmission, and security, (e.g., for equity trading). We are
building an in-network Service Delivery Platform (SDP), which connects existing
content (e.g., a financial institution such as a stock brokerage) to end-user devices,
and provides security, transcoding, and user management. This SDP also enables
service provision, acting as a Pervasive Services Utility (PSU). Accompanying the
SDP/PSU is a client that enables easy connection. To deploy services, we are
collaborating with carriers, telecommunication equipment manufacturers,
automobile/device manufacturers, financial services companies, and enterprise
application vendors.
The Web has proven its value to business by linking various players. Pervasive
computing promises even more interaction among players, such as
Towards the end of 1999, many news articles appeared about appliance firms
planning to link their products to the Internet for maintenance, product orders, and
upgrades. As the new year began, announcements of strategic alliances between
appliance manufacturers and technology companies brought these plans closer to
reality. Announcements included the following:
An exercise machine maker that plans to equip its products with free Web
service -- so that a technologically oriented lifestyle needn't be sedentary
(Nettles Communications Inc., 1/21).
Elevators in commercial buildings equipped with 10-inch Internet display
screens that continually deliver news, financial data, and advertising
customized for each captive audience (aptly-named Captivate Network Inc.,
1/15).
A convection microwave oven that downloads recipes and automatically sets
the time, adjusts the power, and does the roasting, baking, and broiling (Sharp
Electronics Corp. 1/17).
A net-connected refrigerator with bar code-based food tracking and reorder
capability (General Electric, 1/18).
Other "command center" and "Home Gateway" technology (manufacturers are
estimating Web appliance availability in 2001).
All of these reports add to the promise of pervasive computing and its revolutionary
possibilities as the Web's connectivity spreads globally.
The lack of established standards continues to pose problems, and battles are
emerging similar to those that occurred between Betamax and VHS in the home-video
industry. Producers of competing software enabling different Internet appliances to
talk to each other are making their case with appliance manufacturers. At a January
builder's show, GE and Maytag announced they would join Microsoft Corp. in
developing technology solutions and standards for so-called smart appliances by
joining the Universal Plug and Play Forum (UPnP), a cross-industry group of more
than 65 companies, including Sony, IBM, and Intel. But GE also has a similar
agreement to use Sun's Java and Jini technology. In addition to its deals with Sears
and GE, Sun has agreements with Whirlpool, Bosch Siemens, Motorola, and Cisco.
Sears has announced several nonexclusive agreements. At this time, a dominant
standard is elusive.
As in real estate where "location, location, location" is key, the wrist is seen by some
as the most accessible place on the body. Thus, companies promise consumer wrist
devices that have function lists as long as your arm -- doubling as cell phones, pagers,
e-mail readers, computers, cameras, MP3 music players, television receivers, voice
recorders, automobile security keys, VCR remote controls, health monitors, weather
stations, compasses, Global Positioning System monitors, altimeters, and games. With
an active transponder, some can function as admission passes for ski lifts and
museums. And, almost as an afterthought, they tell time (Motorola, Samsung, Timex,
Seiko-Epson, Casio, others, 1/20)
2.1 Does this disparity imply two different futures for pervasive computing or,
due to cultural differences, merely divergent paths leading to common
networked applications ?
First of all, we need to examine the drivers of pervasive computing. An important fact
is that people generally do not adopt new technology merely because of its novelty.
Although there is a small group of users who are constantly looking for the latest
gadget to satisfy their interest in leading edge technology and to stay ahead of the
general public, these users do not create critical mass. Years ago, some early adopters
were willing to pay $5 a minute for cellular phone services. Note that the Internet was
already available to academic researchers long before the Web arrived. However,
what wove those services into our daily life was not the technology itself but
the convenience it brought. Convenience varies from place to place, and occasion to
occasion. Taking less than a minute to walk to a nearby convenience store is more
convenient than driving ten minutes to a supermarket. Pumping gas into one's car
during the commute home is convenient, but having to do the same on a weekend may
not be. What seems convenient here and now may be inconvenient in different
circumstances. Mobile computing has become popular by closing gaps in different
circumstances when a user performs necessary tasks.
Let's compare the business and consumer sides of pervasive computing in Japan and
the United States. Businesses are always in need of effective communication. Whether
interpersonal or intercorporate, the speed, accuracy, and quality of information
exchanged are vital factors of business competency. Nevertheless, there are different
approaches among cultures to achieving this goal of sharing (or not sharing)
information effectively. Management styles vary. The general tendency of people to
distinguish job-related interpersonal relationships from personal relationships varies.
The way people live outside of work varies. Specifically, the U.S. business
management style is more open to allowing employees to work within a prescribed
process, and providing information resources to let them work effectively within that
process. In contrast, Japanese management tends to require interpersonal decisions to
move processes forward, and often information resources are found within the
boundary of a person who assumes responsibility for the information. In this context,
when it is management's decision to adopt new technology, pervasive computing will
be adopted differently. In the United States, pervasive computing will give everyone
the same standing, but in Japan it may be a means to easily create more controlled
layers or groups of information access.
Differences are illustrated in consumer behavior. Internet use in the United States has
substantially impacted the way people shop, trade stocks, manage funds, educate, and
even participate in politics. Japanese use of the Internet is more at the level of novel
entertainment or advertising. This contrast comes from different necessities of having
computer-enabled information access at home. Whereas U.S. consumers may look for
information about products and services on the Internet, Japanese consumers often
already have it through a much higher exposure to advertisements, magazines, and
papers they read on the train while commuting, or from ubiquitous billboards visible
on most major streets. For shopping, Japanese retail shops are located within a few
steps of offices, train stations, and homes. In such a society, it makes more sense to go
out and buy what's needed rather than logging on and surfing the net. Pervasive
computing offers ubiquitous access to information without requiring much user effort.
U.S. consumers may welcome this as a radical change in information access, but
Japanese consumers may see it as redundant. The value of pervasive computing in a
society such as Japan, where people closely communicate and share common means
of engaging in social activities, may be in enhancing interpersonal communication.
Sending and receiving messages on handheld devices will be in great demand, and
enabling devices to interface with others will greatly accelerate pervasive computing.
2.3 Different ways people embrace technology and incorporate it into daily life
Technologies can change the way people work, live, and commute. Many first-world
citizens are coming to depend on various appliances and devices such as the
telephone, TV, and microwave. For many, it would be difficult to live without the
convenience and services these provide. The future may offer enhanced wearable
devices (not only hearing aids and pagers, but identity transponders worn on the body
that allow self-service checkout at the cashier-free supermarket by debiting the
customer's account), imbedded devices (a blind person with brain-imbedded visual
sensors), and perhaps high-tech piercing (based on form or function!).
Home appliances already have adopted pervasive computing functions in Japan. Some
appliance manufacturers have introduced microwave ovens that download cooking
recipes from the manufacturer's server. Although not Net-connected, rice cookers
have long been equipped with microchips that control the heating sequence. Air
conditioners also have used sophisticated temperature control employing "fuzzy"
logic. All have the potential to become interactive. This sophistication in home
appliances in Japan may be attributed to the fact that many families emphasize
domestic activities such as cooking, cleaning, and maintaining housing. It may take
comparatively longer for the United States to adopt appliance computerization
because households take less time to engage in such domestic activities. In financial
applications, the use of cash is preferred by far over credit cards in Japan, and
personal checks are virtually unused. U.S. society has long adopted cashless monetary
settlements (i.e., credit/debit cards, personal checks), which can be easily converted to
the use of pervasive devices. In this context, adoption of pervasive computing may be
characterized as interpersonal and domestic in Japan, and business oriented and social
in the United States.
For embedded technology, such as in automobile and home appliances, the Japanese
often are attracted to more function than they may actually need, expecting to be able
to use services and contents when they become available. They select products by this
criteria when purchasing. This tendency may explain the rapid introduction of Web-
enabled home appliances mentioned earlier. The U.S. market may be opposite: People
tend not to buy equipment until contents and services are established and available,
which calls for a certain maturity in the industry before device-level competition takes
place. In this context, pervasive computing may present divided models where Japan
leads the equipment and the United States leads the contents, as in the home
audio/video market today.
Although the United States leads with per capita PC usage and penetration, cell phone
usage is higher in parts of Asia and Europe. Cell phones are no longer limited to voice
communications; customers can have wireless access to banking, travel reservations,
and other mostly consumer applications. An example (circa October 1999) is the
Nokia 9000 GSM phone, complete with a keyboard, screen, and Windows-type
interface including browser. In Finland and Japan, school students use small, portable,
inexpensive wireless devices to send short text messages to each other (inside and
outside the classroom!).
I-Mode's success is already giving Japan a role in shaping the next wave of the
Internet. Japan was a follower in the current wave: Dominated by Microsoft, Intel, and
U.S. PC makers, it centers on surfing the Web via PCs. The next wave, pervasive
computing, is expected to be dominated by Internet appliances -- cheap, easy-to-use
devices like cell phones and game machines that could eclipse the PC, as it exists
today, as the tool of choice for tapping e-business services.
As a first step by NTT DoCoMo to expand its i-Mode wireless-phone Internet service
overseas, it will license its technology to Hutchison Telephone Co., Ltd. (HTC), Hong
Kong's largest wireless service provider. NTT DoCoMo took a 19 percent stake in
HTC in late 1999. This deal will allow the same content to be provided to users of
HTC's phones, which use a different wireless communication standard. NTT
DoCoMo is considering expanding the service to the United States and Europe next.
A testament to investors' confidence in the potential for wireless is that the value of
DoCoMo's stock, which was listed in 1998 on Japan's stock market in the world's
biggest-ever IPO, surpassed that of parent NTT domestic wireline carrier in late 1999.
Multinational telco equipment manufacturers, including Telefon AB L.M., Ericsson,
Fujitsu Ltd., NEC Corp., Nokia Corp., and Lucent are working with DoCoMo,
designing 3G handsets, base stations, and services. These companies are trying to
make 3G into a global standard so that the same phone can work in Tokyo, Paris, or
New York. Today the United States has three major standards, Japan its own unique
standard, and Europe and a number of countries in Asia use the dominant technology,
known as GSM.
In Japan, the majority of i-Mode users are in their twenties. Overall, cell phone
("Keitai Denwa") users' ages are spread equally from their teens through their forties,
but among users who already have a cell phone, a majority of those in their thirties
and forties don't feel the need to replace their current phone in order to get i-Mode. In
contrast, people in their twenties are very quick in upgrading to i-Mode, as a fashion
statement and expression of their identity rather than for convenience.
Thus, i-Mode applications can be separated into two categories -- practical, and
fashion/self-identity. For practicality and convenience, applications include the
following:
Banking. Due to the lack widespread use of personal checking in Japan, this
function is extremely useful for paying bills, such as rent, by invoking direct
electronic funds transfer.
Travel. This application is useful for viewing schedules for commuting and
"Bullet" trains (Shinkansen), airplanes, and availability of hotel rooms;
reserving tickets; and making hotel reservations.
Ticketing. This application is useful for checking availability and making
reservation for concerts, movies, and other events.
E-mail. As Japanese commuters spend lots of time on crowded public
transportation where cellular voice usage is discouraged, recently many young
people communicate by sending e-mail using their phone keypad, rather than
talking. Whereas older users find it inconvenient to type messages using a
phone, younger users have mastered it very quickly.
Currently, these are four major practical i-Mode applications, but other novel uses are
growing ,such as a GPs navigation service for pedestrians. For 400 yen per month
(U.S.$3.80), i-Mode users can see immediately where they are walking on a small
map that indicates banks, convenience stores, retail outlets, restaurants, department
stores, supermarkets, hotels, hospitals, schools, and other facilities. Weather reports
can also be called up before deciding whether to grab an umbrella.
For fashion statement and entertainment, applications include the following:
One additional fashion statement is not limited to i-Mode; many users choose a hand
strap or handle for their kite cell phones primarily for aesthetic reasons. Form over
function may rule in some parts of pervasive computing!
Conclusion
Pervasive computing in an increasingly networked world continues to affect more and
more of the world's population. More questions than answers remain, more investment
required than profit currently available, but plenty of opportunity and revolutionary
benefits (and potential pitfalls) for everyone who participates. Although this is a
global phenomenon, regional and national social and cultural factors will directly
influence the technologies and promise of pervasive computing.
Notes
1. Appliances to Be Linked to Internet, by Jura Koncius and Maryann Haggerty,
Washington Post, January 18, 2000 ; A1
2. State of the Art: Look Out! New Wrist Devices on the Loose, by Peter H. Lewis,
The New York Times, January 20, 2000, Section G; Page 1
3. Even so, the 1999 market for Business to Consumer (B to C) electronic
commerce in Japan was 248 billion yen (US$2.36 B), or roughly four times the
64.5 billion yen of 1998, according to a survey from the Electronic Commerce
Promotion Council of Japan and Andersen Consulting covering 263 companies
running Web sites for electronic commerce. In addition, if the newly added
segment of real estate is included, the size of Japan's electronic commerce
market reached 336 billion yen. ($3.2 B) -- Japan Economic Newswire, January
19, 2000
4. NTT DoCoMo: Banished Exec Leads Way, Robert Guth, Asian Wall Street
Journal, January 23, 2000 Tech Journal
5. NTT Docomo to expand iMode Internet service to Hong Kong, Nihon Keizai,
1/26/2000, p.1 (translated by Digitized Information Inc.)
6. NTT DoCoMo: Banished Exec Leads Way, Robert Guth, Asian Wall Street
Journal, January 23, 2000 Tech Journal
7. July 22, '99 Nikkei Ryutsu News.