You are on page 1of 2

Daughter of Rustling of a Deer, and Swift Hide.

As a kid she grew up in a museum that was run by her parents. Being surrounded by
ancient history her curiosity as a Tabaxi was always satisfied.
Being surrounded by knowledge all the time gave him a know it all attitude and if
she didn't know something she would lie about it.
The shops prized piece was a Scimitar that was believed to be owned by Drizzt
Do'urden. It was appraised by a sorcerer friend of the family. It was never
confirmed if it was truly Drizzt's or not.
There was a fire in their museum that occurred during a burglary.
No one was harmed in the fire but the house was lost and the only artifact that was
saved was the Scimitar.
Mist was the only witness to the crime and Luck (Luck of the Draw) was promptly
arrested and imprisoned. To try to rebuild they made arrangements to sell the
Scimitar to a merchant that made frequent trips to the Underdark.
The merchant betrayed her family and stole the Scimitar leaving Mist's family in
ruin.
The only way the family could survive in such a short time was to sell their
daughter (Mist) to a ship who came to port for a couple years.
The family believed Mist would just be washing decks and preparing meals but in
reality the ship was in port looking for willing Tabaxi to join the ship because of
their known ability to steal.
She picked up on the teachings of Alen Qiric, a wood elf ranger, who happened to be
in charge of tracking down people who paid to find or things they were going to
steal. Her mentor for combat was Sana Hersys a wood elf rogue.
Due to Mist's diminutive size she was trained to take out his prey quickly and
quietly before they could retaliate and to come up with new plans on the fly.
After the years of her contract with the ship was up, she went her separate way and
hopped from city to city using her skills as a tracker to complete his contracts.
She quickly found out that finding people and killing them paid more than stealing
things and trying to find a way to sell it.
As much money as she can spare when she finds a reliable way, or when she takes a
trip back home, she gives her savings to family to support them.

Step 2: List two goals for the character that you, as a player, think would be cool
to see accomplished in-game.
To see her family re-own a new museum with treasures from far away lands.
Find out what happened to Alen and Sana.

Step 3: List two secrets about your character. One is a secret the character knows,
one is a secret that involves him but that he is not actually aware of yet. This
will help me in creating plots that center around your character. I will also be
creating a third secret which you as a player will not be aware of
She knows: The fire in the museum was actually caused by her. Instead of taking the
blame for ruining her family, she blamed who she thought people already of the town
wanted to see behind bars and said she saw Luck do it.
She doesn't know: Alen and Sana were constantly arguing with how to raise her. Alen
didn't like the more cutthroat approach of Sana and believed that exposing a kid to
violence would have dire consequences.
When Mist left and Alen caught wind that Mist became a ruthless hitwoman it quite
literally tore the ship apart, with it crashing when it tried to dock at port. The
crew split up and Alen spent his time following Sana trying to foil her schemes.

Step 4: Describe three people that are tied to the character though blood, romance
or honor. Two of them are friendly to the character, one is hostile. All can do
something useful for you, if you can get the situations to line up. If you like,
you can include an enemy of yours here as well
Alen was a ranger who spent timing training her how to survive in the wild and how
to hunt down who or what they were looking for anywhere in the world
Sana was a rogue who taught him to be brutal and ruthless because Mist was so weak
he couldn't let his prey to have chance to escape.
Luck was the town thief. In a town of Tabaxi things would constantly go missing,
but once the thieves got bored of the item it usually ended up back with the owner.
Luck was different. Everything people believed they stole, stayed missing. They
were looking for an excuse to put them away and Mist finally gave them one.

Step 5: Describe three memories that your character has. They don't have to be
elaborate, but they should provide some context and flavor.
Her first kill as a crew of "The Tetrarch", the ship he was brought to work on was
a supposed war criminal. The criminal was the torturer who would extract
information from noble families. Unfortunately for her once the conflict was over
she was on the wrong side. After the conflict, the torturer went into hiding and
was found to be a helping hand on a farm. The job went south and their mark made a
run for it. Luckily Mist wasn't supposed to get involved so she was on the
outskirts of the marks property when he saw him running for the woods. Mist used
her unnatural agility to close the distance and put an arrow through his neck 150'
away.
Another job, they were all arrested and questioned. She was in awe of Sana's quick
thinking under pressure, with an answer to everything. She learned two things that
day, Not every job they took was legal even though they said it was. However as
long as you're smarter than who you get caught by and don't go after anyone with to
much power, people are quick to look the other way.
Being so small and young, people would try to harass and bully her and try to take
advantage of her. She became quick to anger when insulted or when someone tried to
manipulate her and the only thing that was sharper then her arrows was her tongue.

You might also like