Professional Documents
Culture Documents
Starship Geomorphs
Written and illustrated by Robert Pearce Preface 2
Copyright © 2018 Pearce Design Studio, LLC Introduction
Version 1.0 - Release date October 10, 2018 What is a Geomorph? 3
Symbols & Abbreviations / Small Craft 4
Check out "Yet Another Traveller Blog" for more Traveller stuff!
Small Craft, Ship's Vehicles, and Starships 5
(www.travellerrpgblog.blogspot.com/)
Vertical Movement - Add-on Elevators and Ladders 7
Geomorph Sample Layout / Cut-Outs 9
Dedication 11
Fleshing Out The Ship
To Craig and Brian, who first handed me the dice. Corridors 13
Other Uses 16
Thanks to the following for their inspiration over the years Section 1 - Standard Geomorphs 101-220
The writers, authors, and editors of the many Traveller products I've See Index for complete listing
purchased. In particular: Section 2 - Edge Geomorphs 301-460
Game Designers' Workshop See Index for complete listing
FASA Corporation
Section 3 - Corner Geomorphs 501-620
Digest Group Publications
See Index for complete listing
White Dwarf magazine
Dyson Logos (www.rpgcharacters.wordpress.com/) Section 4 - Specialty Geomorphs
Dave's Mapper (www.davesmapper.com) and the geomorph artists there Tram/Train Geomorphs TR1-TR8
Citizens of the Imperium forum (http://www.travellerrpg.com/CotI/Discuss/) Interstitial Geomorphs IS1-IS4
Megamorphs M1-M6
Special Thanks Vertical Core Geomorphs VC1-VC4
Marc Miller (www.farfuture.net) Section 5 - Blank Geomorphs B1-B7
Index IN1-IN3
The Legal Stuff
The Traveller game in all forms is owned by Far Future Enterprises. Copyright Standards and Assumptions
1977 - 2018 Far Future Enterprises. Traveller is a registered trademark of Far While designed around the Traveller role playing game, the geomorphs in
Future Enterprises. Far Future permits web sites and fanzines for this game, this document are fairly generic can be used for a wide variety of game
provided it contains this notice, that Far Future is notified, and subject to a systems. Some items included may not be canon in the original Traveller
withdrawal of permission on 90 days notice. The contents of this document universe and are provided for additional variety. Players and referees are
are for personal, non-commercial use only. Any use of Far Future invited to use what they like and modify or ignore the rest.
Enterprises's copyrighted material or trademarks anywhere in this document
should not be viewed as a challenge to those copyrights or trademarks. Geomorphs are based on a 5' x 5' grid. Where mentioned, tonnage refers to
displacement volume, not weight. One displacement ton (referred to as ton
This work is licensed under a Creative Common Attribution-NonCommercial or dton) is equal to a volume 5' wide x 10' long x 10' high. Unless noted
4.0 International License. otherwise, the standard geomorph is one deck high.
If metric units are preferred, the One grid square is 5' x 5',
or 1/2 dton for a single
Contents in this PDF are hyper-linked. Left clicking a selection will standard 5' x 5' grid can be height deck
take you to that page. You can also return to the previous page converted to 1.5 meters x 1.5 10'
meters with negligible effects. One standard
by simultaneously hitting the ALT and Left Arrow keys. 10' dton volume
5'
"Now what?"
I've always loved the starship deck plans for Traveller. My first exposure was to those included with the Snapshot game. To be able to tie our evening's
adventure to a map added so much to my gaming experience. It was a real boost to the whole "theater of the mind" thing. I soon purchased GDW's
Traders and Gunboats and High Guard and later found Azhanti High Lightning and Nic Week's plan for the Type H Hunter in White Dwarf #70. Those were
real eye openers and inspiration which led me to design my own starships off and on for the next 30+ years.
But you can't always have a deck plan for everything. My own gaming experiences have been dampened by the need to stop and research this type of
ship or that type of building. I was familiar with the concept of geomorphs from my D&D gaming. When I came across Dyson Logos' beautiful Moleskine
geomorphs and Dave's Mapper website, it was enough inspiration for me to grab my own sketchbook and start drawing. Finally, three years later, I've got
enough work cleaned up and illustrated to share with everyone. It is my hope that other gamers will find enough here to save them time, keep their games
moving, and inspire their own creations. Happy Travelling!
Robert Pearce, October 2018
2018 Pearce Design Studio, LLC
2
Introduction
What is a Geomorph? Types of Layouts:
Geomorphs are deck plan tiles designed such that any number of tiles can There are several ways you can create geomorph layouts:
be combined in multiple ways to create large, interconnected deck plans. Planned
This book is a series of geomorph tiles with a science fiction theme. These Select the geomorphs that meet the specific nature of your needs and
geomorphs are not intended as a replacement for actual, well thought out connect them. For example, if creating a particular type of ship you
ship designs, but rather as a referee time saving tool. could use the following guide:
Geomorph Combinations for starships:
Standard Geomorph: 20x20 (100'x100') All ships should include at minimum: Bridge, Engineering, Fuel, and
Equal to 200 dtons per Classic Traveller rules Crew Staterooms. Additionally, specific ships should include:
Luxury Liners
A BULKHEAD Passenger staterooms (High,medium, and steerage passage),
Arboretum and/or Pool, Medical, Escape Pods, Ship's Vehicle (such
INTERIOR ROOMS
DOOR OR AIRLOCK as a passenger launch), may include Weapons (for defense)
CORRIDORS Scout Ships
Sensors, small exploration craft
Research Ships
Labs specific to research type, Sensors, Offices
Military Ships
B C Weapons Bay, Fighter Hangar, Sensors, Barracks/Troop Deck, Drop
Capsule
Edge Geomorph Corner Geomorph Merchant Ships
10x20 (50' x 100') 10x10 (50' x 50') Cargo bays, cargo vehicles
Equal to 100 dtons Equal to 50 dtons Colony / Generational Ships
Low berth decks, Cargo bays, cargo vehicles
Geomorphs can be rotated and combined in a wide variety of Medical / Rescue Ships
configurations. The geomorphs shown below would make a starship of Medical Bay, Labs, Passenger Staterooms
about 1,200 tons (slightly less do to the articulation at the edges). Random
Randomly select geomorphs and create a layout in a random order.
Don't blame me when your troops need to go through the arboretum to
get to their staging area.
C B B
C
Selectively Random
As above, but remove or replace any geomorphs that don't make sense.
Place them in a way that make sense to you.
Movie Set
A Think of the geomorphs as sets in a movie. You don't have to have a
A
B
B
layout to the entire ship, just the areas where the action takes place.
B B C
C
LANDSCAPE AREAS
COUCH, CHAIRS
Engineering FUEL MODULE
MINI-STATEROOM
B/D
(BED OVER DESK)
Restroom/bathroom/fresher
MACHINERY / DRIVES BATTERIES
COMBINATION TOILET,
SINK, AND SHOWER C COMP COMPUTERS
COMBINATION TOILET/SINK ACCESS PANEL
Circulation
TOILET SINKS FR
DN UP
SHOWERS
DN LOW BERTH MODULE
General Shipboard ELEVATORS STAIRS
DOWN STAIRWELL
L
L
WL
LOCKERS / Doors
WEAPONS LOCKER IRIS VALVE, WALL HATCH, WALL
SLIDING DOOR, WALL
IRIS VALVE, DOWN HATCH, DOWN
HOLO
CONTOL PANELS/ IRIS VALVE, UP HATCH, UP FR
WORK STATIONS
IRIS VALVE, UP/DOWN HATCH, UP/DOWN
WINDOW / SECURITY GLASS PASSENGER MODULE
Weapons/Sensors
REPAIR BENCH
MISSLE PROBE
Medical LAUNCH LAUNCH
TUBE TUBE
MEDICAL BED AUTODOC MANNED TURRET
PRIVACY SCREEN Cargo FR
PASSENGER / CARGO
RESTRAINT BED/GURNEY
10'x20' 10'x10' MODULE
5'x5'
LOW BERTH
SMALL CARGO
Lounge / Commons Area Abbreviations
A/L = AIRLOCK L = LOCKER
TABLES C = COMPUTER LO = LOUNGE
CH = CHANGING AREA OFF = OFFICE
COMP = COMPUTER SH = SHOWER
MESS DBL SR = DOUBLE STATEROOM SR = STATEROOM CARGO MODULE
HALL FR = FRESHER SS = SECURITY STATION
TABLE GAMING TABLES MED = MEDICAL TS = TECH STATION
SMALL GALLEY w/SINK MS = MONITORING STATION WL = WEAPONS LOCKER
CARGO
4 PASSENGERS
SHUTTLE
NO CARGO
SHIP'S
BOAT
10 TON
UTILITY 2 PASSENGERS
LIFEBOAT HUNTING SHUTTLE
20 TON GRAV MINING 1 TON CARGO
LAUNCH
LAUNCH VEHICLE
20 TON
GRAV
HUNTING 4 PASSENGERS
CARRIER
LAUNCH 1 TON CARGO
6 PASSENGERS
NO CARGO
2 PASSENGERS
ESCAPE
10 TON 10 TON 2 TONS CARGO
POD
LAUNCH RUNABOUT
5'
20 TON 5' DRAGONFLY 4 PASSENGERS
SHUTTLE 20 TON FIGHTER 2 TONS CARGO
CUSTOMS GIG
TS
C C L
FRESHER
A/L
VALKYRIE
FIGHTER
MANTA FIGHTER
GUNBOAT
"GRAV-HAULER" RAMPART
GRAV-BIKE FIGHTER
CARGO MOVER
L L
DBL DBL
SR SR 50 TON
SAUCER
LAUNCH
C C
BRIDGE
30 TON
RECONFIGURABLE
SPACE / CARGO
141
L L CUSTOM
SHUTTLE
142
CARGO CARGO
AIR/
RAFT
BRIDGE
EVA CARGO
URSUS WRAITH LEGACY
CLASS CLASS DBL SR CLASS
COMP
L L
STARSHIP STARSHIP STARSHIP LIFT
BRIDGE
COMMON LO
FRESHER
BRIDGE
C C
TS PP JUMP JUMP PP
All starships
ENG
JUMP POWER JUMP POWER shown are: DRIVE DRIVE
DRIVE PLANT DRIVE PLANT 100 dtons M M
Jump 2
JUMP JUMP
A/L DRIVE DRIVE Maneuver 2
MAN MAN Power Plant 2
V02 Elevator Traditional stairs, elevators, and ladders are all fine ways to provide
access from one deck to another - assuming a well designed ship. The
randomness provided by Geomorphs will not always ensure a direct
transition from one deck to the next. A ceiling hatch on one Geomorph
may be directly underneath a piece of engineering equipment on the
LOUNGE
V03 Elevator deck above.
Cargo A
CARGO
ELEVATOR V07 B STANDARD GEOMORPHS
STACKED TO CREATE A
Elevator ADD CORRIDORS SHIP WITH MULTIPLE DECKS
OR AIRLOCKS AS
NECESSARY TO
MAINTAIN PLAN
CONTINUITY. V07 ELEVATORS AND
A/L STAIRS STACKED ALONG
C C
CONTROL SR
DBL DBL
ROOM DBL BRIDGE
SR SR
SENSORS SR OFF C C OFF SR
L L
COMMUNICATION ARRAY
COMP SR
FRESHER
LOCKER
STELL
LOUNGE
OFF OFF SR SR SR
GALLEY
A
BRIEFING
SR
R
OFF
DOM E
CA R
DBL
MED
SR SR DBL SR
SR
T
O
FR
Y GR
FUEL FUEL APH
OFFICE SHOP
ENGINEERING
FUEL RETRACTABLE
FUEL INTAKE SCOOPS
AIRLOCK
20 TON
LAUNCH
MANEUVER MANEUVER
DRIVE DRIVE
This layout is just one possibility for creating a space station. Station
configurations are limited only to your imagination and the amount of time Dyson Class Modular Starport
you spent as a kid playing with Legos. Relatively small as starports go, this 60,000 dton Class "C"
highport still serves an important function within the
Determine the purpose which the station is to serve. Imperium, providing basic services and a stopping point
Each of the 24 segments of the circle is made up of 12 standard for non-streamlined ships.
geomorphs, 2 wide by 6 deep, for a total of 288 geomorphs.
Select appropriate geomorphs to serve the station's purpose. You do not
have to identify all 288 individual geomorphs, just those you plan to use in MegaCorporation Headquarters
your adventure. Tucked away somewhere beyond Imperial space, this
In this example, an inner ring "spine" (see final image) has been added to station owned by SuSAG is a massive research and
facilitate quick circulation, and includes a combination of tram, light manufacturing facility, and home to thousands of SuSAG
vehicle, and pedestrian paths. scientists, administrators, and other employees.
Some spaces have been modified for internal ship hangars.
The station is easily expandable by adding additional deck levels or rings.
Underground Facility
124 Sub-level 1 - Engineering
138 Sub-level 2 - Housing
Cargo Elevator from 137 Sub-level 3 - Arboretum
V07 Warehouse to all sub-levels
119 Sub-level 4 - Hydroponics
106 Sub-level 5 - Robotics Lab
400 Sub-level 6 - Bio-Research
Optional:
Provide connection
to underground tram
system (not shown)
Elevator connecting
V01 all sub-levels 122
Sub-level 6 - TR1 thru TR5
Animal Research
RESEARCH
LAUNCH
HOLO HOLO
ENG
FRESHER
L
DBL SR
SR
COMP OFF OFF LOUNGE
COMP
COMMON
FRESHER
LOCKER AREA
SR SR OFFICE LAB
MED
ENGINEERING
SR SR FRESHER
COMP
ESCAPE OFFICE
POD
COMP
G C
FRESHER
O
OFFICE OFFICE OFFICE L ANIMAL PENS AQUARIA
COMP
STELLAR
D
LOCKER
O
CARTOGRAPHY
I
S P
OFF OFF
L A Y
OFFICE OFFICE
COMP
COMP
D
LIFE
O
SUPPORT
M
E OFFICE
Notes: Notes:
RESEARCH
ESCAPE LIFE STASIS TUBE BATTERIES
LAUNCH
POD SUPPORT
FR FR
LOCKER
LOCKER
AIR/ AIR/
CARGO
CARGO
OFFICE
OFFICE
RAFT RAFT
CARGO ELEVATOR
CARGO ELEVATOR
CARGO BAY
CARGO BAY
Notes: Notes:
Special Cargo Areas have the ability to vary climates and gravity and can
be used for live cargo.
Cargo elevator is activated from with the cargo office.
10'x20'
CARGO
CONTAINER SMALL CARGO
AIR/RAFT
10'x10' SMALL
CARGO "GRAV-HAULER" CARGO
CONTAINER CARGO MOVER
OFFICE
FR
SR SR
OFFICE
OFFICE
LOUNGE
ENG
ENG L L JAN. OFFICE OFFICE
A/L A/L
COMP
ROBOTICS TESTING LAB
OFFICE
OFF
LOCKER FR
SHOP CHARGING STATIONS
ROBOTICS PRODUCTION
COMP HOLO
ENG
LAB
HOLO
PIT
ENG
COMP FRESHER
ROBOT ALCOVE AND
LAUNCH CONTROL
SENSOR OPS LOCKER LOUNGE
OFF
A/L A/L
12 POD BEDS
FRESHER
LOUNGE
ENGINEERING
ROBOTICS
MEDICAL
LAB
REPAIR
HOLO
PARTS PARTS PARTS CLASSROOM
A/L A/L
Notes: Notes:
Sensor Operation's main feature is the recessed floor and holographic For production, testing, repair, storage, and launching (where applicable)
display. of all types of robots, including warbots, sensor drones, etc.)
Robotics testing lab is armored, with bullet-proof glass at the control room.
Some robots can be remotely piloted from the control room.
LARGE SMALL
ROBOT ROBOT BATTERIES
ALCOVE ALCOVE
Most fighter launch and retrieval tasks are handled by the Flight Control Officer, who operates the launch elevator, hangar doors, launch doors, and
authorizes the pilot to launch. In many cases, pilots do not have full control of their fighter until it is clear of the host ship.
1 VALKYRIE MK II STARFIGHTER
10
2 FLIGHT CONTROL OFFICE
3 RETRACTABLE HANGAR DOORS IN FLOOR
4 LAUNCH ELEVATOR WITH TURNTABLE
5 FIGHTER AIRLOCK / LAUNCH BAY
9
6 LAUNCH DOOR
7 LAUNCH TUBE
8 REPAIR EQUIPMENT 8
9 PERIMETER CATWALK 2
10 FIRE SUPPRESSION SYSTEM
3
7
6
DBL DBL
SR SR
GALLEY
MESS HALL
BARRACKS
FRESHER
DBL DBL DBL DBL
SR SR SR SR SR
LOUNGE FRZ OFF OFF OFF
COMP
CONTROL
SHOP
CATWALK
LAUNCH ELEVATOR LAUNCH ELEVATOR
ABOVE
FRESHER
VALKYRIE
FIGHTERS
FRESHER
BARRACKS
REPAIR REPAIR
AREA AREA DBL DBL
SR SR
Notes: Notes:
See Yet Another Traveller Blog for more information on the Valkyrie Mk II The mess hall doubles as a common area/lounge during non-serving times.
Fighter.
GALLEY
SS SS
MULTI-PURPOSE
AREA
SHOWERS
1 5 8 13 16 19
2 6 9 14 17 20
COMP
FUEL MS FUEL FUEL
3 7 10 MTG MTG 15 18 21
11 VISITATION AREA
HOLD HOLD
CELL CELL
4 12 22
FUEL
PURIFICATION
FUEL
SS SS
FUEL
SR MEDICAL L
SECURITY OFFICE
FR
FR FR WL WL WL WL LOCKER
Notes: Notes:
The multi-purpose area lockers contain furniture and equipment to turn this
area into a gymnasium, classroom, dining hall, or recreation room.
The deck has 22 standard beds as shown, but could be increased to 44 with
bunk beds.
FUEL
MONITORING ACCESS CRAWLWAY
SS SECURITY STATION STATION
MS
UPPER
LEVEL
ABOVE
SWIMMING
POOL
SPA
DECK CHAIRS
DECK CHAIRS
OPEN TO
SPA
DECK BELOW
SPA BEACH
SKYDOME ABOVE
SNACK
FRESHER
FRESHER
BAR
Notes: Notes:
Double height space (20' ceiling) with skydome. Double height space (20' ceiling) with skydome.
See geomorph 112 for upper level. See geomorph 111 for lower level.
DECK CHAIR
STAIRS BENCH
DECK CHAIR UP
BENCH
BUSHES AND TREES
STAIRS
BUSHES AND TREES DOWN
GUARDRAIL
FRESHER
ENG
OFFICE
SR SR SR SR ENGINEERING LOUNGE
LAB
COMP
AVIONICS AVIONICS
LAB
LOCKER
ENG SHOP ENGINEERING
HOLO
BRIDGE MEDICAL
L FR
ENG FRESHER FUEL
HOLO
COMP COMP
OFF ENG
LOCKER
SR
BRIEFING SHOP OFFICE
ENG
L L
FUEL
OFFICE
MS
ENG ENG ENG OFFICE
FR STORAGE
LOCKER LOCKER LOCKER LOCKER COMP
Notes: Notes:
LAUNCH ELEVATOR
A/L
A/L
A/L A/L
PERIMETER CATWALK
WITH RAILING
LADDER TO
TS LOWER LEVEL
CARGO BELOW
OPEN TO LAUNCH ELEVATOR BELOW
A/L
A/L
A/L A/L
LADDER TO LOWER
LEVEL - EACH SIDE
STAIRS UP
SR
REPAIR
STORAGE STORAGE LAUNCH
EQUIPMENT
FR CONTROL ROOM FRESHER
A/L TS A/L SR
A/L COMP FR A/L
BRIEFING
Notes: Notes:
Double height space (20' ceiling) with stairs up to control room. Double height space (20' ceiling) with stairs down to flight deck.
See geomorph 116 for upper level. Perimeter catwalk all around. Space in center is open.
This is a generic hangar that can serve a variety of space craft. See geomorph 115 for lower level.
SMALL "GRAV-HAULER"
CARGO CARGO MOVER
FR
MS
LOUNGE
CARGO
MS OFF
SR C
SR
OFFICE
MS OFF
MS SR
ENG OFF
C
SR
MS
L
AIR/
CARGO MS
RAFT
ENG OFF L
LOUNGE FR
FRESHER OFF SR SR SR SR
FR FUEL
Notes: Notes:
This space has a heavy duty fire suppression system installed.
BATTERIES
Artificial sunlight shines down on a ship's botanist as he performs chemical analyses on a variety
of otherworldly food crops while agrobots perform the more menial gardening tasks.
STORAGE &
VARIABLE EQUIPMENT
CLIMATE
OFF
SEED AR
L L FR
VAULT
SEED
LOCKER
FR
VAULT
STOR
AR
L L L L
VARIABLE
CLIMATE
Notes: Notes:
"Hydroponics" as used here is a generic term for any soil-less, high volume This space is sometimes referred to by the crew as "The Farm".
growing system in an artificially controlled environment and may include Mostly used for edible crops and research.
hydroponics, aeroponics, vertical farming, and similar technologies. This space can also serve as a biosphere for transplanting or preservation of
Variable climate rooms can be set for almost any kind of climate. vegetation, similar to those seen in the film Silent Running.
AGRICULTURAL AGRICULTURAL
AR AR
ROBOT ALCOVE ROBOT ALCOVE
WATER TANK, PESTICIDES, FRUIT HYDROPONIC WATER TANK, PESTICIDES, FRUIT FOOD
AIR HANDLERS, ETC. TREE VEGETATION AIR HANDLERS, ETC. TREE CROPS
OFF
LIBRARY
OFF OFF
G
OFFICE
FIN
MEDICAL
LAB
IE
COMP
COMP
BR
LOCKER ENG L FR
OFF OFF
GUNNERY
HOLO
FUEL FR LOUNGE
COMP
COLD
FRESHER
MED STORAGE OFF
ANIMAL PENS
FR
OFFICE
SR LAB C
ENG
COMP
LOW BERTHS
COMP
ENGINEERING
ENG SURGERY
ROOM
STASIS
B
LA
MS
L
A
IM
N
A
E
LI V
L L
FRESHER
LOCKER LOCKER
ENG
COMP
OFFICE
ENGINEERING ANIMAL PENS MEDICAL
STORAGE
DBL STORAGE
L
SR VIRAL VAULT
L
Notes: Notes:
The meeting room doubles as a lounge.
BATTERY
BACKUP
FUEL FUEL
FRESHER LOCKER LOCKER LOUNGE FR
SHOP
ENGINEERING ENGINEERING
OFF
LOCKER
A/L
ESCAPE
POD
TS TS
L MEDICAL
FUEL FUEL
L FR
COMP
ESCAPE HOLO
OFFICE
POD PIT
HOLO
L
ESCAPE LAB
SENSOR OPS
POD
A/L
LOCKER L L
L L LOUNGE
FR
FR
FUEL FUEL
ENGINEERING
SR SR SR SR LOUNGE
FR
SHOP
LOCKER TS TS LOCKER
Notes: Notes:
Sensor Operation's main feature is the recessed floor and holographic
display workstation.
ESCAPE
POD
A small ship's cargo hold is generally pretty simple - clear floor space and a large door. Cargo bays in larger ships may include a cargo office for
maintaining inventory records, keeping up with customs paperwork, or communicating trade deals when in port. Larger ship may also have large cargo
elevators and/or specialty cargo moving equipment such as grav-haulers and cargobots.
A ship security officer prepares to deal with unregistered passengers in the cargo bay.
CARGO ELEVATOR
CARGO ELEVATOR
Notes: Notes:
Special Cargo Areas have the ability to vary climates and gravity and can Special Cargo Areas have the ability to vary climates and gravity and can
be used for live cargo. be used for live cargo.
Cargo elevator is activated from with the cargo office. Cargo elevator is activated from with the cargo office.
10'x10' SMALL
CARGO CARGO
CONTAINER
10'x20'
"GRAV-HAULER"
CARGO
CARGO MOVER
CONTAINER
FR FR FUEL FUEL
LOCKER FUEL
SR SR
LOUNGE
LOUNGE
SR SR
LOCKER
TS
FUEL FUEL
SECURITY OFFICE
50 TON 50 TON WL
CARGO LAUNCH LAUNCH MS MS
BAY 1 BAY 2 WL
FR
FUEL PURIFICATION
LOCKER
FUEL
OFFICE
BRIEFING
OFFICE
SHOP
FUEL
LOCKER
FUEL FR
Notes: Notes:
The lounge is primarily used for launch passengers.
The staterooms are for the launch crew.
Standard module shown with second (starboard) cargo door. See "Small
Craft" for other modules.
50 TON
LAUNCH
-
STANDARD
MODULE MS MONITORING
STATION
ENGINEERING
LOCKER LOCKER
LOCKER LOCKER
FUEL A/L A/L
COMP
COMP
MEDICAL
STEERAGE LOUNGE OFFICE
L
ENGINEERING COMP FR
LOCKER LOCKER
A/L
SR SR SR COMP SR SR SR SR
FRESHER
MS GALLEY
ENGINEERING
LOUNGE
SR SR SR FRZ
SR SR SR L FR
SR SR MEDICAL
CARGO
AREA
SR SR SR COMP SR SR SR SR
LOCKER COMP
CARGO
LIFT
ENGINEERING
ENGINEERING GUNNERY
AIR/
HOLO
RAFT
LAB
LOCKER
Notes: Notes:
WEAPON
STEERAGE
STATION LIFE SUPPORT
MS MONITORING AIR/RAFT TRIPLE BUNKS
STATION
C
ENG SR SR SR SR MEDICAL
COMP
FR SR SR SR FR
REF/FRZ
L
LAB MESS HALL MS
COMP
ENG
BR
CHAMBER CHAMBER
FIN
Notes: Notes:
160 low berths
May be part of colony ship, medical facility, or a ship's Frozen Watch.
Secured chambers provided for criminals, nobles, diplomats, etc.
MONITORING BATTERY
LOW BERTH
MS STATION BACK-UP POWER
ENGINEERING
STORAGE
STORAGE
STORAGE
SHOP
SCRAP
SCRAP
MEDICAL
SHOP
BRIEFING
TRASH
ENG
COMPACTOR
EJECTION/LIFT
SHOP
STORAGE
STORAGE
OFFICE
ENG FRESHER
SCRAP
SCRAP
FRESHER
LOUNGE
LOUNGE
SR MTG
ENG
STORAGE
STORAGE
SR
SCRAP
SCRAP
OFFICE
COMP
ENG OFFICE
SR
INCINERATOR ENG
OFF OFF
STORAGE
STORAGE
EJECTION/LIFT ENG
SCRAP
SCRAP
COMP
MED
STORAGE
Notes: Notes:
Ship waste and salvage scrap is stored here. Compressed scrap is ejected
through the lift. Any water in the waste is recovered, cleaned, and piped to
the ship's water supply.
WATER
RECOVERY
SYSTEM
FUEL
FR
COMP
SECURITY
OFFICE
WL ENG
L STORAGE
MED
BRIEFING
CARGO ELEVATOR
OFFICE
LOUNGE
WRAITH CLASS URSUS CLASS
CARGO
STARSHIP STARSHIP
OFFICE
SR
SR FR LOUNGE
ENG
SHOP ENG
COMP
L
STORAGE
FUEL
Notes: Notes:
The Wraith Class starship is 100 ton, Jump 2, Maneuver 2, and Power Plant 2. The Ursus Class starship is 100 ton, Jump 2, Maneuver 2, and Power Plant 2.
When the starship is not in its cradle, the space can be pressurized and used When the starship is not in its cradle, the space can be pressurized and used
for cargo, etc. for cargo, etc.
See page 6 for the Wraith Class deck plan. See page 6 for the Ursus Class deck plan.
TRAINING
LIBRARY /
DBL DBL
MEDICAL
PURSER
BRIEFING
SR SR
SR SR
SR SR
DBL SH REF/FRZ
SR SR
FRESHER
LOCKER LOCKER STORES
SR
LOUNGE
GALLEY
FRESHER
SR MESS HALL
SH
SR DBL SR SR
SR SR SR SR SR SR
DBL DBL
SR SR
Notes: Notes:
Double height space (20' ceiling). This deck could also be used as a passenger deck.
FOUNTAIN
BUSHES AND TREES
LIFE SUPPORT
BOULDERS
STONE PATH
LAUNCH ELEVATOR
SHOP
SHOP
ADDITIONAL PARTS
STORAGE AS REQUIRED
OVERHEAD CRANE
SHOP
CONSTRUCTION AREA
AND MATERIAL STORAGE
SHOP
OPEN TO
DECK BELOW
FRESHER
SHOP SHOP
Notes: Notes:
Double height space (20' ceiling). Higher if required.
For repair and construction of small craft and starships up to 100 dtons.
PERSONNEL LIFT
FRESHER
FR WL L C
DBL
SR SR SR SR SR LOUNGE OFF
SECURITY
OFFICE
SS L
OFFICE
LAB
IF THE 50 TON MODULAR SAUCER LAUNCH
IS NOT IN ITS CRADLE, THE SPACE CAN BE
OFF PRESSURIZED AND USED FOR CARGO, ETC.
MED
TURRET
SR REPAIR
LOUNGE
STORAGE
ARMORY
CARGO
FR
BAY MEDICAL
SR
FUEL DBL SR TROOP MUSTER AREA
E
G
RA
O
ST
DBL
COMP
FRESHER
DBL DBL DBL DBL
SR AIR/ SHOP
ENG SR SR LOUNGE SR SR
ENG RAFT
LIFT 12 POD BEDS
GALLEY
Notes: Notes:
If the 50 ton Modular Saucer Launch is not in its cradle, the space can be If the 50 ton Modular Saucer Launch is not in its cradle, the space can be
pressurized and used for cargo, etc. pressurized and used for cargo, etc.
See the Yet Another Traveller Blog for more information on the 50 ton See the Yet Another Traveller Blog for more information on the 50 ton
Modular Saucer Launch Modular Saucer Launch
This layout is intended for the Assault or Troop Transport launch configuration.
SMALL
SECURITY
AIR/RAFT CARGO
SS STATION
AIR/RAFT
ENGINEERING
LOUNGE
L L DBL SR DBL SR
DBL SR DBL SR
FUEL
LOCKER
IF THE 50 TON MODULAR SAUCER LAUNCH
CARGO CARGO
IS NOT IN ITS CRADLE, THE SPACE CAN BE LIFT
BAY BAY OFFICE
PRESSURIZED AND USED FOR CARGO, ETC.
COMP
MED
CONTROL ROOM
L L OFF
ENGINEERING
SR SR SR SR ENGINEERING
GARAGE
FUEL
FUEL
Notes: Notes:
If the 50 ton Modular Saucer Launch is not in its cradle, the space can be
pressurized and used for cargo, etc.
See the Yet Another Traveller Blog for more information on the 50 ton
Modular Saucer Launch
OPEN TO BELOW
SHOP REPAIR
SHOP BENCH
LOCKER LOCKER LOCKER LOCKER
Notes: Notes:
This is the lower portion of a two-story (or more) space. See geomorph This is the upper level of a multi-story space. See geomorph #145 for lower
#146 for upper level(s). level.
The dashed lines indicate walking areas on the upper level. Shaded drives extend up full height from the lower level.
REPAIR DRONE
PERSONNEL LIFT RD PERSONNEL LIFT GUARDRAIL
ALCOVE
OFFICE
OFFICE
FR
HOLO FLIGHT
LAB CONTROL SHOP
ENGINEERING L L
ENG
ENG
LOCKER
CONTROL
FLIGHT
L
L RAMPART FIGHTERS
SUPPORT
EQUIPMENT
AREA
SECURITY LAUNCH
ELEVATOR
REPAIR BAY RAMPART FIGHTERS RAMPART FIGHTERS
FUEL
COMP COMP
ENGINEERING
LOUNGE QUAD SR
OFFICE SHOP 20 TON
DBL SR LOUNGE FR
OFFICE
OFFICE
GUNBOAT
Notes: Notes:
Hangar is double height space (20' ceiling). Rampart fighters and gunboat are detailed in GDW's
See FASA's High Passage #3 for more Azhanti High Lightning game
information on the Manta Class Escort Fighter. Each launch elevator supports two Rampart Fighters
or one 20 ton Gunboat
REPAIR
BENCH
CARGO
DBL SR
SHUTTLE
SHOP CARGO
REPAIR REPAIR
FRESHER
FRESHER
BAY BAY
LOUNGE LOCKER
SR
LOCKER
DRAGONFLY
FIGHTERS
MESS HALL
LOCKER
SR GALLEY
SR
LOCKER
REF/FRZ
STORES
LOCKER
SR
LOUNGE LOCKER
REPAIR REPAIR
FRESHER
FRESHER
BAY BAY
SHOP LOW BERTHS
DBL SR
Notes: Notes:
See FASA's Adventure Class Ships Vol. 1 for more information about the The mess hall doubles as a common area/lounge during non-serving times.
Dragonfly Fighter.
DRAGONFLY DRAGONFLY
FIGHTER FIGHTER
(1 MAN) (2 MAN)
CARGO
SHUTTLE
LOUNGE
HOUSEKEEPING
MED STEERAGE STEERAGE
DBL LO LOUNGE
LOW BERTHS LOW BERTHS
SR
FR FR FR FR
VENDING
FR FR FR AREA SR SR
L L LOCKER LOCKER L L
SR SR SR
OFFICE
LOUNGE
BRIEFING
SR DBL SR
MED
SR SR SR
SHOP
COMP ENGINEERING
TS TS
GALLEY STOR
L SR FRESHER SR
FUEL FUEL
L COMMON FRESHER
AREA
DBL DBL
SS L SR DBL SR SR SR
SR SR
L ENG
Notes: Notes:
SR STEWARD ROBOT
153 Starship Hangar Starship Cradle 154
CARGO DOORS
A/L A/L
ELEVATOR OR
FR FR LOUNGE
ROOF OPENING FLIGHT
OFFICE
LOCKER
SR
LOCKER
SR
LOCKER
LEGACY
CLASS
LOCKER
LOCKER
HAMMER STARSHIP
LOCKER CLASS
LOUNGE
STARSHIP
LOCKER
FR
LOCKER
STORAGE STORAGE
Notes: Notes:
The Hammer Class starship is 100 ton, Jump 2, Maneuver 2, and Power Plant The Legacy Class starship is 100 ton, Jump 2, Maneuver 2, and Power Plant 2
2 with fuel for two J-1 jumps or one J-2 jump. with fuel for two J-1 jumps or one J-2 jump.
See the Yet Another Traveller Blog for more information on the Hammer When the starship is not in its dock, the space can be pressurized and used
Class Starship. for cargo, etc.
Double height space (20' ceiling) or as ship requires. See page 6 for the Legacy Class deck plan.
FR C C
C N S OR OP S
SE
CARGO 30 TON CARGO SHUTTLE SHOP DBL SR OFF OFFICE
L
AIR/
HOLO
RAFT
DBL SR OFF OFFICE L
SHOP
OFFICE
OFFICE
LOCKER
MS MS
Notes: Notes:
See page 6 for the 30 ton cargo shuttle deck plan.
SMALL HOLOGRAPHIC
CARGO MONITORING AIR/RAFT
WORKSTATION
AIR/RAFT STATION
MS
BR
SECURITY
IE
FIN
WL SR SR
G
L ENG LAB ENG
FR FR
SH SH
SR SR SR SR
FUEL FUEL
C
SR SR SR
COMP
SR SR MS SR LOUNGE MS
SR ENGINEERING SR SR SR
LOCKER LOCKER
LOCKER LOCKER
COMP FUEL FUEL
MEDICAL LAB
ESCAPE
ESCAPE
OFF SR
POD
POD
OFFICE
HOLO
COMP
FR L L L
L
Notes: Notes:
Staterooms could also be used for passengers. Staterooms could also be used for passengers.
FUEL ESCAPE
BATTERIES MONITORING POD
MS
STATION
Notes: Notes:
Cargo elevators are activated from wall panels. Cargo elevators are activated from wall panels.
10'x20' 10'x10'
CARGO CARGO
CONTAINER CONTAINER
Popular science fiction is filled with an array of door options that go beyond typical Traveller tech levels, but may be worth considering: the nano wall from
the film Doom, doors with force fields which allow passage but hold back vacuum or water (Star Wars films), and doors that allow friendlies to pass, but are
deadly to enemies, or prevent some physical items from passing, like the emancipation grill from the Portal video game.
The downside of a secure facility. What keeps the bad guys out when
things are going well also keeps the good guys out when things go bad.
LOCKER
L L L
COMP
LOCKER
LOCKER
L L L
TR
A
OFF OFF L FR OFFICE
N
SP
O
RT
COMP
ER
OFFICE
OFF
COMP
COMP
OFFICE
OFFICE
ENGINEERING OFF LAB SENSOR OPS
L L L
HOLO
PIT
FR LOUNGE
L L L COMP
COMP
STORAGE SR SR
OFFICE
OFFICE
SR C OFF SR
COMP
SR LOUNGE FR SR LOCKER LOCKER
SR LAB SR
ENG ENG
MEDICAL DBL DBL DBL DBL LAB
HOLO
SR SR SR SR
HOLO
Notes: Notes:
Sensor Operation's main feature is the recessed floor and holographic
display workstation.
HOLOGRAPHIC
WORKSTATION
BATTERIES
MESS HALL
CARGO
CAPSULE BAY
GALLEY
BAY
10 TON
SHIP'S CAPSULE BAY
BOAT SH SH
COMMON AREA
FRESHER
FRESHER
LOCKER
CAPSULE BAY
ELEVATOR OR
ROOF OPENING
DROP MISSION AREA
48 POD BEDS SUPPLIES STORAGE
L L L L GROUND VEHICLES
TROOP ASSEMBLY
ARMORY
CAPSULE BAY
LOCKER LOCKER
Notes: Notes:
Drop capsules are primarily used to quickly transport a trooper from orbit to Dropship for delivery of supplies, troops, or ground vehicles.
a planet's surface, but may also be used as individual escape pods. See the Yet Another Traveller Blog for more information on the Nirvana Class
See Yet Another Traveller Blog for more information on the drop capsule. Dropship.
SHIP'S 10'x20'
BOAT CARGO
DROP CAPSULE CONTAINER
LOCKER
OFFICE
OFFICE
LIBRARY
CARGO AIR/
BAY RAFT SHOP
LOCKER
COMP
BRIEFING
LOCKER LOCKER L OFFICE
FUEL PROCESSING
LOUNGE
FRESHER
ENGINEERING L LOCKER
OFFICE
OFFICE
OFFICE
OFFICE
OFFICE
LOCKER LOCKER
LOUNGE FR
FUEL FUEL
OFFICE
LAB MS
HOLO
OFFICE
LOUNGE
OFFICE
LOCKER
ENGINEERING
STEERAGE COMPARTMENT
OFFICE
COMP COMP
ENGINEERING
SS
ENG ENG
OFFICE
OFFICE
Notes: Notes:
FUEL
STEERAGE AIR/RAFT MONITORING
LIFE SUPPORT
TRIPLE BUNKS MS STATION
WL
DBL
SR FRESHER FRESHER
L FRESHER
GALLEY LOUNGE
LOUNGE
FUEL
50 TON
SHOP
SHUTTLE
ENGINEERING ENGINEERING
TS
LOUNGE
COMP LOCKER TS
FR LOCKER LOCKER
ENG FUEL
DBL ENG
SR
OFF
CARGO BAY SHOP
OFF
LOCKER
LOCKER
FRESHER FRESHER
JAN.
Notes: Notes:
This shuttle is a variant of the 50 Ton Shuttle as seen in Mongoose Traveller's
Supplement 2 - Traders & Gunboats.
See "Small Craft" for shuttle deck plan.
FRESHER
OFF
EXERCISE EQUIPMENT
CH CH OFFICE
FR SPORTS COURT
FRESHER
GALLEY
FR
RUNNING TRACK L
L WL SHORT MEDIUM L L
SHOOTER AREA
SNACK BAR
CATERING
L L L
OFFICE
L SHOOTING RANGE L L
L L L L
DOJO
L L L L MED
OFFICE
PRODUCTION
CH CH STAGE / SCREEN
STORAGE
L L L L
/ PREP
FIGHTING FIGHTING
AREA AREA
FRESHER
FRESHER
LOUNGE FR
BACKSTAGE AREA
Notes: Notes:
Sports court can be changed a variety of layouts (basketball, marshal arts This space is used for movies, lectures, training, diplomatic events, etc.
dojo, raquetball, etc.) Seating can be removed to make a large open space (ballroom, etc.).
When extra cargo space is needed, sports equipment is put into storage.
Shooting range has physical targets for short and medium range.
Shooting range has holographic targets to simulate long range.
Targets can move side to side as well as forward and backward.
Access door at rear of the shooting range can only be opened from the
office. CONTROL
WL = WEAPONS LOCKER BOOTH
CH = CHANGING AREA PRACTICE TARGET
LOUNGE FRESHER
FUEL FUEL
A/L A/L
REPAIR REPAIR DBL SR DBL SR
BAY BAY
SR SR
A/L A/L
FUEL
L L OFFICE OFFICE OFFICE OFFICE
L L
L FLIGHT L
CONTROL MANTA
MS
FIGHTERS
L L MS
COMP
L L
L ENGINEERING
FR
A/L A/L
OFFICE
FUEL LAB FUEL
ENG
REPAIR REPAIR
BAY BAY LOUNGE
A/L A/L
FR
Notes: Notes:
Double height space (20' ceiling).
See FASA's High Passage #3 for more information on the Manta Class
Escort Fighter.
FUEL
MONITORING
MISSILE STORAGE MS
STATION
COMP
LOCKER
ENG ENG
PURSER'S
HOLO LAB OFFICE
OFFICE
FRESHER
COMP
LAB LAB LOUNGE
GAL
ENG LOUNGE
DBL
SR
DBL DBL
ENGINEERING SR SR SR SR SR SR SR SR SR
SR SR
FR FR SR SR SR SR SR SR
LOUNGE
SR SR SR LOUNGE SR SR SR SR
SR SR ENGINEERING
SR SR SR SR SR SR SR SR
FRESHER FRESHER SR SR
LOUNGE
L L L L L L L L
Notes: Notes:
The staterooms on this deck could also be used for middle class passengers.
ER
C COMMON AREA ENGINEERING
COMP
COMP
RT
O
SP
C L FR
N
L
A
TR
ENG ENG
ENG
OFFICE
CARGO
STORAGE
MED OFF ENG
ENG
OFFICE
OFFICE
L
OFFICE SR OFFICE
COMP
BRIEFING
OFFICE ENG
ENGINEERING
LOUNGE
SR SR SR SR L L LAB
LAB
MEDICAL
FR
Notes: Notes:
STEWARD
SR ROBOT BATTERIES
ALCOVE
FR WL L
SR SR
FOUNTAIN
COMP
ENGINEERING
SHIP'S
BOAT
POOL
E
G
ID
BR
COMP
LOUNGE WATER WATER
MEDICAL
POOL DBL SR OFFICE SR SR SR SR
Notes: Notes:
Double height space (20' ceiling).
ENGINEERING
ENGINEERING
LOUNGE SR SR
HOLO
OFFICE DBL SR FR FR DBL FR
COMP
SR SR
LAB
L L L COMP
FR ENGINEERING
OFFICE
L
COMP
COMP
FUEL FUEL
L SHOP
L
OFFICE
HOLO LOCKER
COMP
STOR.
COMP
LOUNGE ENGINEERING
ENGINEERING FR FR
COMP
SR SR SR SR
HOLO
LAB MEDICAL SR SR
ENG
ENG
Notes: Notes:
A/L A/L
COMP
FR
OFFICE
OFFICE
L
OFFICE
LOCKER
JAN. L
OFFICE
OFFICE
OFFICE
OFFICE
MTG
LAB LOCKER
SHOP
HOLO
A/L A/L
AIR/
RAFT
LOUNGE FR
FUEL
L
OFF OFF
L L
A/L A/L
FR LOCKER LOCKER FR LOCKER LOCKER LOCKER LOCKER
Notes: Notes:
CARGO
AIR/RAFT
ENGINEERING
REPAIR
CAPSULES
CAPSULES
CAPSULES
OFF
ESCAPE
ESCAPE
ESCAPE
EQUIPMENT
OR
VAT
H ELE
L N C TS
LA U
LOCKER LOCKER
L L SR FUEL
L L
L L FRESHER SR
L L
L L LOCKER
L L SR
LOUNGE
L L SR
LA U L
TRANSPORTER MED
FLIGHT AIR/ OFFICE
COMP
CONTROL RAFT
COMP
Notes: Notes:
Double height space (20' ceiling).
Gig shown is a variant of that described in GDW's Supplement 7 - Traders
and Gunboats.
EMERGENCY ESCAPE
DROP CAPSULE
AIR/RAFT
FRESHER
FRESHER
OFFICE PHARMACY MORGUE
LOCKER
AIR/
RAFT LAB HOLO
OFF
JR JR
COMP
WAITING
ENGINEERING ENG ADMIN SUPPLIES
SURGERY SURGERY
OFFICE
OFFICE
EXAM
LOUNGE
EXAM L
OFFICE OFFICE
COMP EXAM L
TRANSPORTER
ENGINEERING EXAM
L SURGERY SURGERY
SUPPLIES
OFFICE
OFFICE
EXAM
ENG
EXAM
ENGINEERING
ENG ENG
OFFICE
OFFICE
TS FR FR
LOUNGE
OFFICE
LOW BERTHS SICK BAY
OFFICE
OFFICE
FR FR OFFICE FR
FR
OFFICE
Notes: Notes:
JANITORIAL
JR
SURGERY TABLE ROBOT ALCOVE
ESCAPE SMALL RESTRAINT BED/GURNEY
LIFE
POD CARGO PRIVACY CURTAIN
SUPPORT
AIR/RAFT MEDICAL BED LOW BERTH
CORPSE CABINET
LOCKER LOCKER
LOCKER LOCKER
L L
ESCAPE ESCAPE
GALLEY
POD POD
EXEC EXEC ESCAPE ESCAPE
EXEC SR SR EXEC POD L L L L L L POD
SUITE SUITE
LOUNGE MUSTER
STATION
EXEC EXEC
SUITE SUITE
DINING AREA ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE
/ LOUNGE POD POD POD POD POD POD POD POD
L L L
STAGE L L L
EXEC EXEC
SUITE SUITE
ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE
POD POD POD POD POD POD POD POD
MULTI-USE ROOM
HOLO-SCREEN
SERVANT'S SERVANT'S
QUARTERS LOCKER LOCKER LOCKER LOCKER QUARTERS MUSTER
STATION
LOCKER LOCKER
LOCKER LOCKER
DBL SR SR DBL
SR SR
ESCAPE L L L L L L ESCAPE
PRIVATE PRIVATE PRIVATE PRIVATE POD POD
HOUSE HOUSE
ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE
KEEPING POD POD POD POD KEEPING POD POD
L L
Notes: Notes:
Executive high passage staterooms are the most luxurious and include a 24 escape pods carry 9 people each (total of 216 evacuees).
spa tub, fireplace, wet bar, galley, office space, holographic screen wall
and seating area.
Dining area also functions as a bar, nightly entertainment, social events,
and gambling space.
The multi-use room has a retractable holographic screen and can be set up
as a day spa, gym, theater, dance floor, etc.
ESCAPE ESCAPE
LANDSCAPE POD
POD
AREAS
ESCAPE
SR
POD
ENGINEERING ENGINEERING
COMP L SR
OFF OFF
FR
C C
LOCKER
CARGO ESCAPE
SHUTTLE POD
DBL SR
DBL SR
FR CARGO
HYDROPONICS
BAY
LOUNGE LOUNGE
12 POD CARGO CARGO
FRESHER
BEDS BAY SHUTTLE
SR SR
DBL SR DBL SR
STOR.
ENGINEERING
RR
MED MED L FR
ENG ENG
LAB
LAB
CONTROL
HOLO
COMP
COMP
ROOM
FUEL
FUEL
Notes: Notes:
LOCKER
LOCKER
FRESHER
LOUNGE
HOLOSUITE
FR
12 PODS
RAMP DOWN
SR DBL HOLODECK
HOLO HOLO HOLO HOLO
LOCKER
SR
SUITE SUITE SUITE SUITE
TS
ENG ENG
LOUNGE VEHICLE BAY
COMP
COMP
HOLO HOLO HOLO HOLO
DBL
SR SUITE SUITE SUITE SUITE
SR L HOLODECK
ATV ATV
LOUNGE
FR COMP COMP
12 PODS HOLOSUITE
FRESHER
Notes: Notes:
Grav bikes are stored two high in special racks. See GURPS Traveller Starships re: holoventure zones for more info.
Racks hold 8 grav bikes. Holodecks have a dedicated computer and power source.
Double height ceiling.
AIR/RAFT
WHEELED
ATV ALL-TERRAIN
VEHICLE
GRAV TANK
GRAV BIKE
Where a layout of geomorphs show a perimeter airlock where none is desired, it can be assumed that space is actually a storage locker, small office, or
some other small room of use to the ship. Such changes should be noted on the deck plan for clarity.
FRESHER
HOLDING
A/L A/L LOCKER LOCKER
LOUNGE
CELL
OFFICE
OFFICE
FR CELL CELL
SECURITY
OFFICE
CELL BRIG ENG MEDICAL
CELL ENG
OFF C C
CARGO OFF
BAY MS
TRANSPORTER
COMP
COMP
ENG ENG
L L FUEL
LOCKER
LOUNGE
FRESHER
L L
LIFT
L L
L L OFFICE OFFICE
JR L
36 POD
STORAGE
BEDS DBL SR LAB
WL
SECURITY HOLO
L OFFICE STEERAGE COMPARTMENT
ENG DBL SR
Notes: Notes:
LIFE SUPPORT
JANITORIAL ROBOT
JR STEERAGE TRIPLE BUNKS
ALCOVE
SR OFF SR SR SR SR OFFICE SR
LOUNGE
L LOUNGE OFFICE
DBL DBL LOCKER
L FR SR SR OFF OFF OFF SR HYDROPONICS ENG
LOCKER LOCKER LOCKER LOCKER
DBL SR
COMP
CARGO
LIFT
GUNNERY
DBL SR ENGINEERING
DBL SR
DBL
CELL CELL
MEDICAL
DBL SR ENG CARGO
COMP
L OFFICE
BRIG LOCKER ENG
ENG
CELL
FR
DBL DBL
LOCKER LOCKER
COMP COMP MED LAB
SR SR COMP LIBRARY
LOW BERTHS
ENG ENG OR
OFFICE
OFFICE
LOUNGE
OFFICE HOLO
SR
FR
Notes: Notes:
L MED
SECURITY DBL
ENGINEERING
OFFICE SR
LOCKER LOCKER
WL
LOUNGE
L LAB
12 PODS
FRESHER
HOLO
ENG
FRESHER
COMP
OFFICE
BRIEFING
OFFICE OFFICE
LOW BERTHS
OFFICE
ENGINEERING
SHOP
OFFICE
LOCKER
OFFICE
OFFICE OFFICE
COMP
LOCKER
SR SR ENGINEERING ENG
ENG SR
OFF OFF SR L SR
LOCKER
MEDICAL
SR LAB
DBL
SR LOUNGE L SR SR
HOLO
DBL DBL
LOCKER LOUNGE
SR SR L FR
Notes: Notes:
LIFE SUPPORT
LOW BERTH
HOLO
SR OFF OFFICE
COMP
CONTROL
ROOM ENG CLEAN LAB COMP
20'
A/L ENGINEERING
ENGINEERING
MEDICAL
SH
FRESHER 10' SR
0' 0'
LOUNGE
SR DBL SR FRESHER
HOLO
10' 10'
SR DBL SR SR
ENGINEERING
SR SR ENGINEERING DBL SR SR
ENGINEERING
A/L 0' 10' 10' 0' A/L ENGINEERING
L C C ENG
AIR/ COMP
HOLO LAB
0' RAFT OFF
LOCKER
OFFICE LAB
Notes: Notes:
Variable floor heights.
Triple height space (30' ceiling).
STAIRS w/ HOLOGRAPHIC
WORKSTATION SMALL
HANDRAILS
CARGO STASIS TUBE
DOWN AIR/RAFT
SR OFFICE LOUNGE FR
HOLO OFFICE
DBL DBL
SR SR
COMP
SR SR LAB
ENG ENG
SR SR SR SR L
LOCKER
LOCKER
ENGINEERING
MED
L LOCKER
BRIEFING
ENG
SR SR
ENG
CARGO
COMP
ENG LOUNGE HOLO
LAB LOUNGE FR
CARGO
OFFICE
COMP
SHUTTLE SR SR
ENG
SR SR
LOCKER
LOCKER
LOCKER
COMP
COMP
SR SR SR SR LAB SR SR
DBL DBL ENG
SR SR
SR SR
BR
IE
HOLO
FIN
FR LOUNGE OFFICE SR DBL SR
Notes: Notes: G
CARGO
SHUTTLE
UP DN
EQUIP. RM.
EQUIP. RM.
CARGO CARGO
ELEVATOR ELEVATOR
EQUIP. RM.
CARGO CARGO
ELEVATOR ELEVATOR
DN UP DN UP
JR JR L L FRESHER
STOR.
FRESHER
FRESHER
L L FRESHER
Notes: Notes:
Typically used in large space stations, arcologies, etc. Typically used in large space stations, arcologies, etc.
OFFICE
COMP
COMP
UP DN DN UP
HOLO
ENGINEERING
M
O
STAIRS LIFT LIFT STAIRS
RO
OPEN AIR SHAFT FOR
ACCESS ACCESS
L
SERVICE USE ONLY
O
AREA AREA
TR
N
LOUNGE
O
C
ELEV ELEV ENGINEERING
COMP
EQUIP EQUIP
ROOM ROOM ENGINEERING
L
DBL
MEDICAL
12 POD BEDS SR
JR LOUNGE JR L
DBL SR ENG
FRESHER
FRESHER FRESHER
BAR FR
B/D B/D B/D
Notes: Notes:
Typically used in large space stations, arcologies, etc.
JANITORIAL ROBOT
JR
ALCOVE SERVICES USES INCLUDE
POLICE, AMBULANCES,
ADMINISTRATIVE, REPAIR,
PERSONNEL DELIVERY VEHICLES, ETC.
ELEVATOR MINI-STATEROOM
B/D LOW BERTH
(BED OVER DESK)
Rooms containing low berths usually have access restricted to medical personnel, but on some ships the low berth may be part of the medic's office.
Secured rooms with very limited access are often used for criminals, celebrities, diplomats, and the like.
The ship's medic does a mid-jump physical inspection of the cryogenic berths.
BATTLEDRESS
EXEC EXEC SUIT UP AREA
SR SR FR WL
SR SR SR SR SUIT
SECURITY
REPAIR
L
MS
HIGH PASSAGE AREA L
SR SR SR SR
SR SR
ARMORY
SR HOLO-SCREEN WALL SR
DROP CAPSULE
CAPSULE LAUNCH BAY
REPAIR BAY
SR HIGH PASSAGE LOUNGE SR
SR SR
GALLEY SR LAUNDRY
LAUNDRY
LOUNGE
Notes: Notes:
Luxury high passage staterooms and lounge area high passage lounge can Mission Briefing Room also serves as Capsule Launch Control Room.
be set up for general seating, dining, group seating for live performances, See Yet Another Traveller Blog for more information on the drop capsule.
dance floor, mini-casino, etc. It has a holographic screen wall and ceiling The mess hall doubles as a common area/lounge during non-serving times.
to project a variety of environments.
Executive high passage staterooms are the most luxurious and include a
BATTLEDRESS
spa tub, fireplace, wet bar, galley, office space, holographic screen wall MONITORING STATION
and seating area.
BATTLEDRESS SUIT-UP NICHE
DBL DBL
SR SR SR SR SR SR FRESHER FRESHER
SR SR
A/L A/L
DBL DBL
SR SR SR SR SR SR MED AUDITORIUM OFFICE
SR SR
STORAGE
SR SR OFFICE
DBL DBL
GALLEY
SR LAUNDRY SR
MESS HALL / LOUNGE
DBL DBL
MED LOUNGE OFFICE
SR SR
STORES
L
A/L A/L
BRIEFING
BRIEFING
POD
L
L
DBL DBL DBL DBL
ESCAPE
SR A/L SR SR A/L SR
POD
L
Notes: Notes:
This deck contains 22 single occupancy staterooms and 21 double The auditorium may be used for movies, lectures, training, diplomatic
occupancy staterooms. Maximum passengers = 64. events, etc. Seating can be removed to make a large open space
(ballroom, etc.).
The large conference room is typical used for high level meetings for
diplomats, nobles, planetary leaders, fleet commanders and other VIPs.
FR
COMP
DRONE
HOLO
LOUNGE
WASTE
LAB IISS SURVEY G-CARRIER L
HOLO
SHOP
ELEVATOR OR
COMP ROOF OPENING
FUEL
WASTE
WASTE
OFFICE
MS MS
IISS SURVEY G-CARRIER L
JR
Notes: Notes:
This area is used for the treatment of the ship's sewage and reclamation of See GDW's Grand Census for more information on the Survey G-Carrier.
potable water and consumable proteins. See Mongoose Traveller's Supplement 2 - Traders and Gunboats for more
information on the Reconnaissance Drone.
L
WATER
CARNICULTURE VAT /
RECLAMATION
PROCESSING EQUIPMENT
PROCESSOR
TE
A
L L L L L
IV
PR
FOOD FOOD FOOD FOOD
G
GAMING AREA
IN
FOOD SALES SALES SALES SALES
M
A
SALES
G
FRESHER
VAULT
RETAIL RETAIL BAR
FRESHER L
SECURITY
GAMING AREA L
BAR STORAGE
RETAIL RETAIL
FRESHER
SLOT
REPAIR
RETAIL RETAIL BAR BAR
SLOT MACHINES
TE
FOOD FOOD
A
IV
SALES SALES STAGE /
PR
DANCE FLOOR
G
IN
M
A
G
L L
Notes: Notes:
Food court and retail areas are primarily used only for space stations, Casinos are primarily used only for space stations, arcologies, and large
arcologies, and the largest starships. passenger liners.
The central gaming area is reconfigurable for a variety of gaming and
gambling related sporting events.
When not being used for gambling, the private gaming areas can be used
as VIP lounges or private dining areas.
CELL
OFFICE BRIG OFFICE SHOP
CELL
DBL DBL
SR SECURITY SR ENG ENG
LOUNGE
L L
FR L L FR
COMP
ENG
HOLO C OFFICE
PIT
MEDICAL
FR
PS
SECURITY
O
R
OFFICE L
SO
N
SE
SURGERY
ENGINEERING
R
HE
ES
FR
ENGINEERING
E
G
L L
UN
LO
E
G
FR
RA
O
ST
LO
COMP C
LAB
ENG
OFFICE
BR
STORAGE OFFICE
IE
FIN
L
HOLO
G
ENGINEERING L
Notes: Notes:
Security personnel have full view of every access point, either directly or via Sensor Operation's main feature is the recessed floor and hologrpahic
security cameras. display.
All door access (excluding freshers) require a security card, code access,
biometric scan, or "buzz-in" from the security office.
LOW BERTH
When part of a commercial or private starship, they are usually used as an emergency escape craft, and are typically referred to as escape pods. Single
user escape pods are mostly used on smaller ships, as larger escape pods designed for a greater number of passengers are more economical and
convenient. The escape pod contains a small computer linked to the ship's navigational computer which frequently updates itself as to the best area
within the capsule's range in which to land. Escape pods contain minimal survival equipment, rations, and a distress beacon.
FR
FRESHER
LOCKER
OFFICE CR CR OFFICE SR SR SR
12 PODS
LOUNGE
TROOP
LOUNGE
SR OFF OFF
MARSHALLING
LOCKER
AREA
B/D
CARGO
CARGO CARGO
BAY ARMORY
MESS HALL
CONTROL
FR
CENTER
FUEL FUEL
B/D
COMP
20 TON CARGO 20 TON
LAUNCH LIFT LAUNCH
B/D
ARMORY
LOCKER LOCKER GALLEY
DROP CAPSULE BAY
MARSHALLING
LOCKER
AREA
SR OFF OFF
LOUNGE
CARGO CARGO
TROOP
LOUNGE
12 PODS
FRESHER
SR SR SR
FR
Notes: Notes:
Drop capsules are primarily used to quickly transport a trooper from orbit to
a planet's surface, but may also be used as individual escape pods.
See Yet Another Traveller Blog for more information on the drop capsule.
The mess hall doubles as a common area/lounge during non-serving times.
CARGO
20 TON SMALL
CR ROBOT
LAUNCH CARGO
ALCOVE MINI-STATEROOM
DROP CAPSULE B/D (BED OVER DESK)
LOCKER LOCKER
LOCKER LOCKER
LOCKER LOCKER
COMP
SHOP
HANGAR DOOR
TS
TS
HOLO
MTG
100 TON
XBOAT
LOCKER LOCKER
LOCKER LOCKER
OFFICE TS
MED
TS
OFFICE
COMP
SHOP
COMP
Notes: Notes:
This hangar has a height of 40' and functions as an Xboat Tender. See
GDW's Supplement 7 - Traders and Gunboats for more information of the
Xboat and Xboat Tender.
This deck could also be used for a variety of similarly sized starships and
CARNICULTURE
VAT / PROCESSING
spacecraft, or alternately as a cargo bay.
EQUIPMENT
Bridge layouts vary, but most will have a space for a pilot, navigator, communications or computer personnel, and if armed, a gunner's station. Most
bridges built on current technologies have workstations that are reconfigurable, meaning any crew could operate from any station. On large ships this has
the advantage of allowing different crew members to operate different task from the same station while on different shifts. On small ships, crew almost
always are assigned a single station from which to perform their work.
A small but comfortable and efficient bridge. The pilot takes advantage of the heads-up display on the main
viewport while the navigator uses planetary holography and other tools to plan the descent to their landing zone.
C C COMP EVA L
FRESHER
LOCKER
SR SR STELL
PARTS
A
BRIEFING
LOCKER
SR
R
OFF OR
DOM E
A/L REPAIR BAY CARGO
CA R
DBL SR FUEL LOUNGE FR
T
Y O
GR
FUEL FUEL APH
Notes: Notes:
The briefing room doubles as a lounge. Repair bay is similar to an Xboat tender, but with reduced facilities.
See GDW's Supplement 7 - Traders and Gunboats for more information
LASER TURRET
about the Xboat.
GALLEY A/L
SR SR SR SR EXEC
SR
COMP
COMP
COMM.
MESS
MEDICAL CENTER SENSORS
COMMON AREA
L FR
ENGINEERING
Notes: Notes:
RETRACTABLE
SENSORS
TS
TS
CARGO
AIRLOCK ENG
TS
10 TON 10 TON
C C C C TS
RUNABOUT RUNABOUT
COMP
MISSILE STORAGE
ENG
OFFICE
SECURITY
OFFICE
LOCKER
DBL SR DBL SR
L WL L LOCKER LOCKER
Notes: Notes:
MISSILE LAUNCH TUBE See Avenger Enterprise's Golden Age Starships #3 for more information
DOUBLE TURRET
SANDCASTER about the Runabout.
TURRET
C FIRE CONTROL COLLAPSIBLE
WALL
307 Cargo Bay - 20 Ton Launch Cargo Bay - 50 Ton Launch 308
50 TON LAUNCH
CARGO CARGO
20 TON LAUNCH
LOUNGE L L LAB
OFFICE
OFFICE
Notes: Notes:
See GDW's Supplement 7 - Traders and Gunboats for more information See GDW's Supplement 7 - Traders and Gunboats for more information
about the 20 Ton Launch. about the 50 Ton Launch.
LOCKER
A/L A/L
Notes: Notes:
For multi-story cargo bays, see optional upper cargo bay See geomorph 309 for full version.
geomorphs 311 and 312.
See geomorph 310 for empty version.
OPEN TO
A/L A/L A/L CARGO DECK A/L
BELOW
OPEN TO
CARGO DECK
BELOW
A/L A/L
Notes: Notes:
Provides catwalks above cargo bay floor. RETRACTABLE BRIDGE For use with geomorphs 309 and 310 when cargo bay is multiple stories high.
No direct access to the lower level. CONTROL PANEL (EACH No ladder access to lower level.
PANEL CONTROLS ALL
BRIDGES)
STORAGE
WATERFALL
CLEANING
RESTAURANT
LOUNGE
FRESHER
BAR
SPA STORES
SPA GALLEY
FRESHER
Notes: Notes:
BOULDERS
BUSHES AND TREES
BENCH
LAB LAB SR SR
OFF OFF
LOUNGE
BRIEFING
LAB
OFFICE
OFFICE
Notes: Notes:
LOUNGE
LOCKER FR
LAB
10 TON CELL
WL
WATER WATER
RUNABOUT
OFFICE
SECURITY
MS MS
V
FR DECON
MS
WASTE WASTE CARNICULTURE
MEDICAL
SURGERY PRODUCTION
STORAGE HOLO
FR LAB
Notes: Notes:
Security personnel have full view of every access point. This area is used for the treatment of the WATER
All door access (excluding freshers) require a security card, code access, ship's sewage and reclamation of RECLAMATION
biometric scan, or "buzz-in" from the security office. potable water and consumable proteins. PROCESSOR
L A/L
12 BEDS
COMP
COMP
FRESHER
EXERCISE EQUIPMENT
BRIDGE ENG MS L
CARGO BAY EDUCATION
FR SH
LOCKER
CLONE
CLONING VAULT
QUARTERS
LAB
GALLEY
JR LOCKER MED
SR
LOUNGE
FUEL
DBL SR DBL SR
L L L L L L L L
Notes: Notes:
JANITORIAL
22 cloning tanks (optionally this can be a low berth facility).
JR
ROBOT ALCOVE
HOLO
FR
FUEL FUEL
ENG
OFFICE
Notes: Notes:
ACCESS
CRAWLWAY
RETRACTABLE FUEL RETRACTABLE FUEL
TRANSFER ARM TRANSFER ARM
LOCKER
L WL L
C C
SECURITY
MEDICAL
OFFICE
FR ENG ENG
MS LOCKER
LOW BERTH FACILITY
LOUNGE
SR SR SR
LOCKER LOCKER
LOCKER LOCKER
ESCAPE
ESCAPE
SECURED CRYO SECURED CRYO SECURED CRYO SECURED CRYO
POD
POD
CHAMBER CHAMBER CHAMBER CHAMBER
SR SR SR SR
Notes: Notes:
80 low berths.
ESCAPE
May be part of colony ship, medical facility, or a ship's Frozen Watch.
POD
Secured chambers provided for criminals, nobles, diplomats, etc. LASER TURRET
EVA EVA
20 TON 20 TON
SMALL CARGOES (FULL) SMALL CARGOES (EMPTY)
LAUNCH LAUNCH
RETRACTABLE RETRACTABLE
AIRLOCK AIRLOCK
Notes: Notes:
See geomorph 326 for the empty version of this space. TELESCOPING See geomorph 325 for the full version of this space.
Grappling arm can maneuver to either side of cargo GRAPPLING When a launch is not in its berth, a retractable airlock
door for optimum usage. ARM can be extended to allow passage. RETRACTED
GRAPPLING ARM
ATV ATV
CATWALK ABOVE
LOCKER
OFFICE
LOUNGE
REPAIR AIR/ AIR/
AREA RAFT RAFT
SHOP
OFFICE
SHOP
FR
Notes: Notes:
Grav bikes are stored two high in special racks. Racks hold 2 grav bikes As part of a space station, this geomorph can also
each. serve as a rental or sales office, providing enclosed AIR/RAFT
Catwalk provides access to mechs. air/rafts and speeders for use on the planet surface.
SR SR SR SR
COMP
COMP
MISSILE CONTROL
MISSILE CONTROL
OFF OFF ENG ENG OFF OFF
MISSILE STORAGE
A/L A/L
MISSILE STORAGE
FR LOUNGE
L
Notes: Notes:
MISSILE MISSILE
MISSILE
LAUNCH LAUNCH
STORAGE
TUBE TUBE
FLIGHT CONTROL
FR
LAUNCH
LOUNGE
STANDBY
RAMPART
FIGHTERS
BRIDGE
QUAD SR
L
SHOP
PILOT
L
AREA
FR
L LOCKER LOCKER LOCKER LOCKER LOCKER LOCKER
L L
Notes: Notes:
Typically holds 6-8 fighters. Rampart fighters are detailed in GDW's Azhanti High Lightning.
RAMPART MISSILE
FIGHTER AUTO-LOADER
Built into the ceiling is quick response fire suppression system, which will flood the hangar with extinguishing foam and put out any major fire in about 30
seconds.
LOCKER
G-CARRIER G-CARRIER
20 TON
GRAV-TANK GRAV-TANK
GIG
COMP
REPAIR REPAIR
OFFICE AREA AREA
LOCKER
LOCKER LOCKER
COMP LOCKER
Notes: Notes:
Double height space (20' ceiling). See "Small Craft" for deck plan of Grav-Carrier.
Gig shown is a variant of that described in GDW's Supplement 7 - Traders
and Gunboats.
REPAIR AREA
CATWALK UPPER
PLATFORM
Notes: Notes:
Double height space (20' ceiling), with flight deck below and flight control See geomorph 335 for lower level.
room and perimeter catwalk above. SMALL PERSONNEL
See geomorph 336 for upper level. CARGO ELEVATOR
STORAGE
STORAGE
OFFICE
SCRAP
SCRAP
LOUNGE
LOCKER
FR
TRASH
INCINERATOR ENG
COMPACTOR
OFF OFF
WATER WATER WATER
PROCESSING
STORAGE
EJECTION/LIFT
SCRAP
WATER WATER ENG OFFICE
Notes: Notes:
Desalinization & purification of wilderness WATER
Ship waste and salvage scrap is stored here. Compressed scrap is ejected
gathered water, processing, and storage. PROCESSING through the lift. Any water in the waste is recovered, cleaned, and piped to
PLANT the ship's potable water supply.
OFFICE
OFFICE
OFFICE
GRAV-FIGHTERS
L L
L SHOP L SHOP
L L
MECHS
L L
Notes: Notes:
Height as required for vehicles (40' clear for Mechs). Height as required for vehicles.
Vehicles (if present) to be determined by referee.
FRESHER
SR SR SR SR
SR SR
SR SR
POOL
DBL DBL
GYM
SR SH SR
PASSENGER LOUNGE
SWIM-UP BAR
SAUNA
MED L FR FR
BAR
GALLEY
SR SR SR SR SR
GALLEY GALLEY
FR CH CH CH CH CH CH CH CH FR
Notes: Notes:
This area can be used for both mid and high passage passengers.
STAIRS
CHANGING DECK
DOWN CH
ROOM CHAIR
A/L
FOUNTAIN
Notes: Notes:
BOULDERS BUSHES
BUSHES AND TREES BOULDERS
AND TREES
BENCH
LOCKER
SENSORS
AIR/
PROBE SHIP'S RAFT
REPAIR BOAT LAB
or
SURVEY
LAUNCH CARGO
LOCKER
PROBE AREA
STORAGE
OFF DBL DBL DBL
LOUNGE
SR SR SR
LOUNGE
BRIEFING
FR BARRACKS
DBL SR SR SR SR
SR
Notes: Notes:
COMP
A/L VIEWING RAFT
LOUNGE
CONTROL LOUNGE
ROOM
COMP ENG FR
SANDCASTER CANISTER STORAGE
BRIDGE
COMP L C L MED
OFFICE
DBL DBL FR FR
ENGINEERING
SR SR
LOUNGE DBL SR ENG L L
BRIEFING
DBL SR C
Notes: Notes:
LOUNGE
LOUNGE
SR SR GALLEY BAR SR SR SR SR SR SR
HOUSE HOUSE
PURSER
KEEPING KEEPING
L L
Notes: Notes:
Luxury high passage staterooms and lounge area. Luxury high passage staterooms and lounge area.
STAIRS w/
Lounge at lower level is a double height space (20' ceiling). See geomorph 349 for lower level. HANDRAILS
See geomorph 350 for upper level. PERSONNEL
LIFT LANDSCAPE AREAS
DOWN
LOCKER
L L SECURITY FR FR SECURITY
MEDICAL
DECON EVA AIR/
ROOM
A/L A/L OFFICE RAFT
L
20 TON 20 TON
LAUNCH LAUNCH
ENG L
EXTENDABLE
LOCKER LOCKER
LOCKER LOCKER
ENG AIRLOCK
OFFICE
ENGINEERING
CARGO CARGO
OFFICE OFFICE AREA AREA
ENG
COMP COMP
Notes: Notes:
EXTENDABLE
When a launch is not in its berth,
a retractable airlock can be AIR/RAFT
AIRLOCK
extended to allow passage.
HOLO
MEDICAL 20 TON
STORAGE RESEARCH EQUIP &
LAUNCH STORAGE
CLEAN LAB PATHOGEN
VAULT
DECON LOCKER LOCKER
HYDROPONICS BAY
LAB
CARGO
SPACE
L L
VARIABLE
VARIABLE
CLIMATE
CLIMATE
LOUNGE FR LAB L L
LAB L L
HOLO
COMP LOCKER LOCKER LOCKER L L
Notes: Notes:
FR
OFFICE
AR
LAB STOR STOR
OFFICE
CARGO CARGO
HOLO
OFF AREA AREA
SEED VAULT
Notes: Notes:
LOCKER
DBL DBL
CARGO BAY SR SR
OFF OFF
CARGO
SR SR AREA
Notes: Notes:
LAB
0'
SR SR DBL DBL
SR SR
-5' -5'
-10' ENGINEERING
C C
Notes: Notes:
Variable floor heights.
STAIRS DOWN EXTENDABLE
Triple height space (30' ceiling). w/ HANDRAILS
AIR/RAFT
AIRLOCK
Notes: Notes:
+10' +10'
LOUNGE
AIR/
RAFT OFFICE OFFICE
LAB +10' +10'
0'
HOLO
COMP
COMP
0' 0' 0' 0'
COMP
0' 0'
PASS-THRU BELOW
0' 0'
COMP
COMP
+10'
COMP
COMP
Notes: Notes:
Variable floor heights. Variable floor heights.
STAIRS DOWN STAIRS DOWN
Triple height space (30' ceiling). w/ HANDRAILS
See geomorph 363 for lower level. w/ HANDRAILS
See geomorph 364 for upper level.
OPEN TO
FLIGHT DECK
BELOW
FLIGHT CONTROL
ABOVE
FLIGHT CONTROL
FR LOCKER FR LOCKER
Notes: Notes:
Double height space (20' ceiling), with flight deck PERSONNEL Double height space (20' ceiling), with flight deck PERSONNEL
below and flight control room and catwalk above. LIFTS below and flight control room and catwalk above. LIFTS
See geomorph 366 for upper level. See geomorph 365 for lower level.
FUEL
AREA
LOCKER
LOCKER
SR SR SR SR
ESCAPE
CAPSULES FUEL
LOCKER ENG
FRESHER
DBL DBL L
HOLO
SR SR
OFF 20 TON
L
LAUNCH
FUEL
ENG
OFFICE
LAB L OFF
Notes: Notes:
1 PERSON
CARGO
ESCAPE CAPSULE AIR/RAFT
SHUTTLE
IN LAUNCH TUBE
Notes: Notes:
Special Cargo Areas have the ability to vary climates and gravity and can Special Cargo Areas have the ability to vary climates and gravity and can
be used for live cargo. be used for live cargo.
See "Small Crafts" for more information about the Ship's Boat. See "Small Crafts" for more information about the Ship's Boat.
R/F
COMP
A/L A/L DBL
DBL DBL
MESS HALL
SR
SR SR
GALLEY
BARRACKS
FRESHER
OFF OFF OFF
SR OFF SR
FRESHER
GRAV-TANK GRAV-TANK
ARMORY
PARTS AND PARTS AND
ORDINANCE ORDINANCE BARRACKS
STORAGE REPAIR AREA STORAGE DBL
SR
Notes: Notes:
The mess hall doubles as a common area/lounge during non-serving times.
STORAGE
CARGO CARGO
TRANSPORTER TRANSPORTER
20 TON 20 TON
LAUNCH LAUNCH
LOCKER
Notes: Notes:
See "Small Crafts" for more
information about the 20 ton Launch. AIR/RAFT
CARGO BAY
LOUNGE LOCKER
REPAIR REPAIR
SHOP BAY BAY
DBL SR
Notes: Notes:
Special Cargo Areas have the ability to vary climates and gravity and can See FASA's Adventure Class Ships Vol. 1 for more information about the
be used for live cargo. Dragonfly Fighter.
See "Small Crafts" for more information about the 20 ton Launch.
FUEL FUEL
LOCKER
FUEL
AIR/
BRIDGE
RAFT
COMP COMP
CARGO ENGINEERING
LOUNGE
SR SR
FR SR SR
MEDICAL HOLO MS
LAB
L L FUEL FUEL FUEL
Notes: Notes:
SMALL
CARGO
LASER TURRET
AIR/RAFT
MISSILE CONTROL
LOUNGE
LOUNGE
24 POD BEDS 24 POD BEDS
FRESHER
FRESHER
LOUNGE
L L
MISSILE MISSILE DBL
LAUNCH DBL LAUNCH
SR FR L L SR SR MED SR
SHOOTER AREA
STORAGE
TRAINING
LIBRARY /
ARMORY
HOLO
GYM SHOOTING
RANGE
WL
Notes: Notes:
CAPSULE BAY
LOUNGE
E
ROBOTICS
IC
FR CS SH SR
FF
PRODUCTION
O
C
ROBOT HANGARS AND ROBOTICS
LAUNCH CONTROL TESTING
FR OFF
C
ENGINEERING
L L
LOUNGE OFF OFF
COMP
LAB
ENGINEERING
OFFICE
HOLO
PARTS PARTS PARTS OFFICE SR SR
12 POD
ROBOTICS
COMP
BEDS
REPAIR A/L
Notes: Notes:
For production, testing, repair, storage, and launching (where applicable) EMERGENCY ESCAPE POP-OUT
of all types of robots, including warbots, sensor drones, etc.) DROP CAPSULE TURRET
Robotics testing lab is armored, with bullet-proof glass at the control room.
Some robots can be remotely piloted from the control room.
383 Tank Bay Multi-Purpose 384
LAUNCH DOOR LAUNCH DOOR
FRESHER
STORAGE REPAIR REPAIR STORAGE
AREA AREA
BRIEFING
SR SR SR SR SR SR SR
COMP
GRAV
TANKS
LAB L
ENGINEERING
HOLO
L SR SR
OFF
DBL DBL
SR SR
FR
SR MEDICAL
SHOP
LOUNGE
OFFICE
Notes: Notes:
LOCKER LOCKER
LOCKER LOCKER
A/L
SPECIAL SPECIAL
CARGO CARGO
CARGO
OFFICE
ESCAPE CARGO AIR/
OFFICE
POD BAY RAFT
SPECIAL SPECIAL
CARGO CARGO
CARGO
BAY
CARGO
BAY
CARGO
ENG
MEDICAL
SPECIAL SPECIAL
CARGO CARGO
Notes: Notes:
ESCAPE SMALL
POD CARGO
RETRACTABLE WALL AIR/RAFT
GRAV GRAV
A/L A/L MINING MINING
VEHICLE VEHICLE
ENGINEERING
ORE
SHOP PROCESSING
LOCKER
Notes: Notes:
EXTENDABLE See FASA's High Passage #4 for more information about the grav mining
SOLAR vehicle.
PANELS See "Small Craft" for grav mining vehicle deck plan.
AIR/ SHIP'S
CONTROL
OFFICE SR
MEDICAL
ROOM
RAFT BOAT
ENG
A/L CARGO BAY
AVIONICS
FRESHER
C C
BRIDGE
LOUNGE COMP OFF OFF
OFFICE
LOCKER
ENG L ENG
BRIEFING
FRESHER
LOUNGE
BRIEFING SR
12 POD
DBL SR
BEDS
AVIONICS
Notes: Notes:
LOCKER
20 TON
SHUTTLE
SHOP ENG
ENG
10 TON 10 TON
L MED
TS UTILITY UTILITY
SHUTTLE SHUTTLE
PASSENGER AREA
CARGO SR SR
Notes: Notes:
10'x20' 10'x10'
CARGO CARGO
CONTAINER CONTAINER
OPEN TO
BELOW
Notes: Notes:
This is the lower portion of a two-story (or more) space. See This is the upper level of a multi-story space. See
RR
geomorph #394 for upper level(s). geomorph #393 for lower level.
The dashed lines indicate walking areas on the upper level. REPAIR ROBOT Shaded drives extend up full height from the lower level.
ALCOVE
STAIRS STAIRS
OBSERVATION AREA
BAR
PRIVATE PRIVATE
LIFT LIFT UP DN DN UP
LIFT ACCESS AREA
LIFT ACCESS AREA
CELL FRESHER
FRESHER
FRESHER
CELL LOUNGE
SECURITY SECURED CARGO CARGO
OFFICE TRANSFER AREA ELEVATOR
FR EQUIP. RM. UP
STAIRS
L WL L DN FRESHER
Notes: Notes:
Typically used in large space stations, arcologies, etc. Typically used in large space stations, arcologies, etc.
FUEL
20 TON
LAUNCH
ENG
ENGINEERING
GRAV-FIGHTERS GRAV-FIGHTERS
ENG ENG
GRAV-TANKS
CARGO
BAY
OFFICE OFFICE
SHOP SHOP
Notes: Notes:
FR LOUNGE
STORAGE
FRESHER
FRESHER
MEDICAL OFFICE HOLO
CARGO CARGO
B/D OR
BAY BAY L
LIBRARY LAB
SHIP'S SHIP'S
BOAT BOAT FR
B/D
Notes: Notes:
REPAIR AREA
LOUNGE
BRIDGE OFFICE
RAMPART AIR/
CARGO
FIGHTERS RAFT
MISSILE
FR C C
LAUNCH
A/L A/L
MISSILE
STORAGE
ENG
COMPUTER ROOM OFF
COMP
COMP
COMP
COMP
COMP
COMP
COMP
COMP
SHOP AREA
LOCKER A/L FR LAUNCH CONTROL L A/L OFF
Notes: Notes:
Rampart fighters are detailed in GDW's Azhanti High Lightning.
AIR/RAFT MISSILE LAUNCH TUBE
RS
AIR/
FUEL
RAFT
OPEN TO BELOW
LIGHT MECHS
DRAGONFLY
FIGHTERS
CATWALK
CATWALK ABOVE
Notes: Notes:
Height as required for vehicles. Height as required for vehicles.
Catwalk provides access to mechs. ROTATING WALL
Catwalk provides access to mechs. AIR/RAFT ROTATING WALL
See geomorph 404 for upper level. See geomorph 403 for lower level.
COMP
COMP
A/L
CARGO CARGO
AREA HOLO
SHUTTLE
ENG ENG OFFICE
LAB
ENGINEERING ENG
OFFICE
OFFICE
L SR SR LOUNGE FR
DBL DBL
LOUNGE
SR SR
ENG
SR SR
LOCKER
LOCKER
SR OFFICE SR
FR
Notes: Notes:
CARGO
SHUTTLE
MORGUE
BRIEFING CONTROL ROOM
CO
MEDICAL
SUPPLIES SUPPLIES L
OFFICE
HOLO
FRESHER
OFFICE
SURGERY SURGERY
ROOM ROOM FR
COMP
COMP
FR FR FR
LOUNGE
OFFICE
L L FR
Notes: Notes:
This space is used for observation and coordination of large scale or SURGICAL TABLE RESTRAINT BED/GURNEY
compex tasks such as space traffic control, fleet operations, or real-time PRIVACY CURTAIN
LOW BERTH
war strategizing. Observation windows also function as computer screens. MEDICAL BED CORPSE CABINET
2018 Pearce Design Studio, LLC
409 Gymnasium Holodeck 410
CARGO DOOR
LOCKER
A/L
HOLOSUITE HOLOSUITE HOLOSUITE HOLOSUITE
EXERCISE EQUIPMENT
HOLODECK
SPORTS COURT
EQUIPMENT
STORAGE
COMP COMP
HOLOSUITE HOLOSUITE
RUNNING TRACK
Notes: Notes:
Sports court can be changed a variety of layouts (basketball, marshal arts See GURPS Traveller Starships re: holoventure zones for more info.
dojo, raquetball, etc.). When extra cargo space is needed, sports Holodecks have a dedicated computer and power source.
equipment is put into storage. Double height ceiling.
SHOOTING RANGE
VIEWING 50 TON LAUNCH
AREA
OFFICE
DOJO
L L L L MED
OFFICE
COMP
CH CH
L L L L
FIGHTING FIGHTING
OFF
AREA AREA CARGO
FRESHER
FRESHER
LOUNGE FR
COMP C
Notes: Notes:
Physical targets for short and medium range. Holographic targets simulate
long range. Targets move side to side as well as forward and backward.
Access door at rear can only be opened from the office.
MEDICAL
L SENSOR OPS L
AIR/ RAFT 12 POD
HOLO
FRESHER
RAFT BEDS SENSOR PROBE LAUNCH TUBES
L ENG
LAB
L
FR
LOCKER LOCKER
ENGINEERING
MEDICAL
SR OFFICE OFFICE OFFICE ENG ENG ENGINEERING ENG ENG
Notes: Notes:
LOUNGE
SENSORS IISS SURVEY G-CARRIER
DBL LOCKER DBL
SR SR
10 TON RECON DRONE 10 TON RECON DRONE
IN LAUNCH CRADLE IN LAUNCH CRADLE
COMP
DATA ANALYSIS
Notes: Notes:
See GDW's Grand Census for more information on the Survey G-Carrier. See GDW's Grand Census for more information on the Survey G-Carrier.
See Mongoose Traveller's Supplement 2 - Traders and Gunboats for more See Mongoose Traveller's Supplement 2 - Traders and Gunboats for more
information on the Reconnaissance Drone. information on the Reconnaissance Drone.
LOCKER
ESCAPE ESCAPE ESCAPE AIR/ ESCAPE ESCAPE ESCAPE
POD POD POD RAFT POD POD POD
ENGINEERING
LOCKER
LOCKER
LOCKER
LOCKER
L
ESCAPE ESCAPE
POD POD
L
ESCAPE
ESCAPE
POD
POD
AIR/ SHOP
RAFT
LOCKER LOCKER
L
Notes: Notes:
SMALL 10 escape pods carry 9 people
REPAIR ROBOT ESCAPE
CARGO RR each (total of 90 evacuees). AIR/RAFT POD
AIR/RAFT ALCOVE
POD POD POD POD POD POD POD POD ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE ESCAPE
POD POD POD POD POD POD
LOCKER LOCKER
MUSTER MUSTER
STATION STATION
L L L L L L
MUSTER
FUEL STATION
LOCKER LOCKER
ESCAPE ESCAPE
POD POD
STOR. STOR. ESCAPE L L L L L L ESCAPE
POD POD
ESCAPE ESCAPE ESCAPE ESCAPE
POD POD POD POD
LOCKER LOCKER
Notes: Notes:
12 escape pods carry 8 people 10 escape pods carry 9 people
ESCAPE ESCAPE
each (total of 96 evacuees). each (total of 90 evacuees). POD
POD
STEERAGE
LOCKER
Notes: Notes:
SHOP
LAUNCH LOUNGE EVA WATER WATER WATER WATER
L
L L L L L L L MORGUE
L
FR FR
SURGERY ENGINEERING
ANIMAL PENS LAB
LAB HOLO
LOUNGE
AQUARIA FR
OFFICE
LOCKER
L L L
Notes: Notes:
RESTRAINT BED/GURNEY
ANIMAL
PENS AQUARIUM
CORPSE CABINET
Some savvy pirates and hijackers have been known to take advantage of this. Instead of trying to gain access to the bridge or engineering first, they opt to
gain access to the hidden components around the ship that can shut down gravitics, life support, and door controls. If the bridge is the ship's brain, and
engineering is the ship's legs, the wiring in the walls are the nerves and blood vessels connecting the two.
A typical day in corridor C, as the engineering crew work to track down the latest glitch. Blown fuses, faulty wiring, antiquated
capacitors, and a myriad of other problems are all par for the course on the aptly named cargo ship Desperate Measures.
ENGINEERING
VALKYRIE FIGHTERS LOCKER LOCKER LOCKER L
FR
LAB OFFICE LOUNGE L
FLIGHT CONTROL SR SR SR SR
HOLO
REPAIR AREA REPAIR AREA
FR
COMP
Notes: Notes:
Double height ceiling (20'). See FASA's Adventure Class Ships Vol. 1 for more information about the
Dragonfly Fighter.
ESCAPE
POD
BRIDGE
HOLO
SHOP
FRESHER
COMP L EVA ENGINEERING
LAB LOCKER DBL DBL
L SR L MED LAB SR
C DBL SR SR L L SR
OFFICE
ENGINEERING STORES
LOCKER LOCKER
DBL SR LOUNGE OFF
MED
JR
CARGO CARGO CARGO
LIFT BAY SHUTTLE
SR ENGINEERING
Notes: Notes:
CONTROL
CENTER
DBL SR
DBL SR
DBL SR
DBL SR
LOUNGE QUAD QUAD
C C SR FR SR FR
MUSTER AREA
ARMORY ARMORY
REF/FRZ
DBL DBL DBL DBL DBL DBL
SR SR SR GALLEY SR SR SR
CAPSULE BATTLEDRESS
FRESHER OFF SR
REPAIR REPAIR
STORES LAUNDRY
Notes: Notes:
BATTLEDRESS This area can be used for both mid and high passage passengers.
SUIT UP RACK
Quad staterooms shown are typically used for families and include a
DROP CAPSULE small galley and dining area.
A/L A/L
VIP
AREA
SS SS
VARIABLE
FRESHER
FRESHER
FRESHER
FRESHER
VENDING
VENDING
USE
BAR OFF
L
Notes: Notes:
Normally only used for space stations, but Variable Use room is up to the referee and may be a TAS office, duty free
EXTENDABLE
may also be part of very large starships. AIRLOCK
shop, lockers, chapel, bar, coffee shop, art gallery, tourist info counter, etc.
FUEL FUEL
FUEL FUEL
FUEL
FUEL
FUEL
FUEL FUEL
MS
FUEL
OPS
FUEL FUEL
FUEL FUEL
FUEL
FUEL
FUEL FUEL
Notes: Notes:
MONITORING ACCESS ACCESS
STATION CRAWLWAY CRAWLWAY
MS
Notes: Notes:
64 dton collapsible fuel tank shown. RETRACTABLE FUEL When the fuel bladder is fully collapsed, RETRACTABLE FUEL
TRANSFER ARM TRANSFER ARM
Among some crews, the Fuel Ops Room is the space can be used as a 60 dton
jokingly referred to as "Bladder Control". FUEL PUMP cargo bay, small craft hangar, etc. FUEL PUMP
LOCKER
A/L A/L
Notes: Notes:
50 dton detachable drop tank shown. EXPLOSIVE
Tank can be detached from Fuel Ops COLLAR
EXPLOSIVE FUEL INJECTION
or the bridge. FUEL INJECTION
COLLAR PUMP
PUMP
439 Fuel Deck w/ Drop Tanks Fuel Deck - Detached Drop Tanks 440
DROP DROP
TANK TANK
LOCKER
LOCKER
A/L A/L
20 TON L-HYD DROP TANK 20 TON L-HYD DROP TANK
(DETACHED) (DETACHED)
FUEL FUEL
OPS OPS
Notes: Notes:
Two 20 dton detachable drop tanks shown. EXPLOSIVE EXPLOSIVE
Tanks can be detached from Fuel Ops or COLLAR COLLAR
the bridge. FUEL INJECTION FUEL INJECTION
PUMP PUMP
2018 Pearce Design Studio, LLC
441 Promenade - Food Court Promenade - Bar 442
OBSERVATION WINDOWS OBSERVATION WINDOWS
L L
SEMI-PRIVATE STAGE /
FOOD FOOD BOOTHS DANCE FLOOR
SALES SALES
BAR
FRESHER
FRESHER
FRESHER
FOOD
FOOD FOOD FOOD FOOD
SALES
SALES SALES SALES SALES SEMI-PRIVATE
BOOTHS
L L L L L
Notes: Notes:
Promenade areas are primarily used only for space stations and the largest Promenade areas are primarily used only for space stations and the largest
starships. starships.
TE
A
FRESHER
FRESHER
IV
PR
RETAIL RETAIL
G
IN
GAMING AREA
M
A
G
KIOSK KIOSK KIOSK
BAR SLOT
REPAIR VAULT
FRESHER FRESHER
Notes: Notes:
Promenade areas are primarily used only for space stations and the largest Casinos are primarily used only for space stations and large passenger liners.
starships. The cash cage typically contains the cashier and a security officer.
FRESHER
CREW COMMON QUAD
SR SR AREA SR
FR
REF/FRZ MESS
HALL
OFF OFF
DBL DBL STORES
LOUNGE
Notes: Notes:
TS TS
TS
Notes: Notes:
Very long range communications and sensors. See geomorph 447 for lower level.
For fans of Star Trek, this could be a deflector shield, positron emitter, TS TECHNICAL
resonance field generator, or provide a myriad of other ex-machina uses. STATION
A wide variety of offensive weaponry can be installed in bays, so consult your preferred game rule book or referee.
A series of four fusion gun bays open and rotate into position, while two missile bays prepare for launch.
L
ESCAPE ESCAPE
50 TON BAY L EVA
POD POD
WEAPON DBL
SR L ENGINEERING 50 TON BAY WEAPON
SHOP
ENG
L L
SR SR
BAY GUNNERY
ENG BAY GUNNERY
OFF OFF L L
Notes: Notes:
Referee to determine weapon type. Referee to determine weapon type.
After bay doors retract, the weapon extends ESCAPE After bay doors retract, the weapon extends beyond the hull and rotates
POD
beyond the hull and rotates into firing position. into firing position.
COMMAND
AIR/ SR AND
RAFT DBL
OBSERVATION SR
MISSILE STORAGE AND AUTOLOADER
ROOM
OFF ENG
12 MISSILE TUBES
SR SR
REPAIR AREA FR
COMP
BAY GUNNERY LOUNGE REPAIR AREA
COMP BAY GUNNERY
PARTS
STORAGE
Notes: Notes:
Bay contains 144 standard missiles. Referee to determine missile type and payload
Referee to determine missile type and payload. AIR/RAFT
HIGH YIELD MISSILE - FOR LARGE SHIP
COMBAT OR PLANETARY BOMBARDMENT
CARGO
DBL SR
BAY
SENSORS
ENGINEERING SR
COMP
OFF
EMPTY WEAPON BAY
PARTS AND
ORDINANCE
STORAGE
STORAGE
L L L L L L
Notes: Notes:
Referee to determine weapon type. Empty weapons bays may be put to a variety of uses, such as holding small
After bay doors retract, the weapon extends beyond the hull and rotates craft or storing cargo.
into firing position.
REPAIR AREA
Notes: Notes:
This layout allows for two 50 ton single height bay weapons or two double Referee to determine missile type and payload
height 100 ton bay weapons. HIGH YIELD MISSILE - FOR LARGE SHIP
Referee to determine weapon type and tonnage. COMBAT OR PLANETARY BOMBARDMENT
Weaponry installed in these turrets can the run the spectrum of offensive and defensive options, so consult your preferred game rule book or referee.
A trio of quad fusion barbettes unleashes fiery white-hot hell on attacking forces.
A/L
L L L L
REPAIR BAY
MISSILE STORAGE AND AUTOLOADER DBL SR DBL SR
DBL SR DBL SR
BRIEFING LOUNGE
BRIEFING LOUNGE
FR
Notes: Notes:
Four missile barbettes each containing 25 missiles. Referee to determine weapon type.
Missile storage contains an additional 200 missiles.
COMMAND
A/L A/L
L L L L L L L L
SANDCASTER
BARBETTE
ACCESS TO
DORSAL BARBETTE ION
LASER BARBETTE
BARBETTE
DBL DBL OFF OFF DBL DBL FUSION
SR SR STORAGE SR SR BARBETTE
DBL DBL
SR SR MISSILE
BARBETTE PLASMA BARBETTE
Notes: Notes:
Dorsal and ventral barbettes start to fall outside the realm of geomorphs These are not really true geomorphs. See note on adjacent page.
since they can really be added just about anywhere there is access to the Gunner occupied barbettes are shown here. Barbettes do not have to be
upper or lower hull. occupied. They can be operated remotely from a gunner's station.
FUEL OPS
L
FUEL INTAKE SCOOPS
L
FUEL
PROCESSORS
STORAGE
FUEL FUEL FUEL FUEL FUEL FUEL
FRESHER
BRIDGE
FUEL INTAKE SCOOPS
SR
OFF
AVIONICS
SR SR
MS
FUEL INTAKE SCOOPS
SR
LOCKER
OFF
FUEL
LOUNGE
AIR/
FUEL FUEL FUEL RAFT
BRIEFING
COMP
OFF COMP
E
COMP BRIDGE
G
ID
BR
LOCKER
COMP
COMP BRIDGE
-5'
TURRET
COMP
TURRET
L L L 0'
COMP
FR LOUNGE
AIR/
RAFT LOUNGE LOUNGE
SECURITY C
AIR/RAFT STAIRS w/
DOWN
HANDRAILS
COMP
OFFICE
DBL
C
COMP
SR
LOCKER
E
BRIDGE
G
ID
DBL DBL
BR
L OFF SR SR FR
F
IE
BRIDGE
BR
COMP
FR
COMP
ENG
LOCKER
DBL SR EVA L
COMP
LOCKER
G
FIN
DBL OFFICE
IE
OFF DBL SR
BR
SR AIR/
RAFT
COMP
POP-OUT
TURRET
LOCKER LOCKER
CARGO AIR/
LIFT RAFT
SHIP'S CARGO
BOAT BAY
CARGO
CARGO DOOR
CARGO
BAY BAY
L
CARGO
LIFT
SPECIAL SPECIAL
CARGO CARGO
Cargo Bay/Launch 516 Cargo Bay / Launch 517 Cargo Bay/Launch 518
CARGO DOOR
COMP L
20 TON
L
LAUNCH
EVA
L
20 TON
LAUNCH
LOCKER LOCKER L
LOCKER LOCKER
AIRLOCK CARGO/
VEHICLE
LIFT CARGO/
VEHICLE CARGO
LIFT AREA
L OFFICE
AIR/
RAFT
SR SR
FAST
SENSORS
G
TS
IN
LAUNCH
R
EE
IN
L TS ENGINEERING
G
EN
L FR LOUNGE
LOCKER
L
L OFFICE OFFICE
L FUEL
SANDCASTER RETRACTABLE
AIR/RAFT
TURRET SENSORS
COMP
SHOP SENSOR OPS
COMP
ENG
LOCKER
OFFICE
OFFICE
ENGINEERING C ENGINEERING
G
FIN
IE
ENG
BR
EVA
SHOP FR
COMP OFFICE SS
L L L L
Notes: Notes: Notes:
SENSOR
PROBE
LAUNCH
TUBES
MISSILE CONTROL C
LAUNCH ROOM
C
MISSILE
TURRET
STORAGE
ENG
DBL
A/L SR
L
OFFICE
REPAIR
L L
SS SR SS
MISSILE STORAGE
AND AUTOLOADER
STORAGE
LOUNGE
BRIEFING
L
SEC
FR
SHOP MTG
L
LOCKER LOCKER
LOCKER LOCKER
RAMPART HANGAR DOOR
A/L
FIGHTERS
REPAIR AREA
O
O
D
R
A
G
N
HA
HT TA
ER
FI AN
M
G
VALKYRIE
FIGHTER
SHOP
REPAIR BAY OFF SR
SHOP
FLIGHT
CONTROL FLIGHT CONTROL
R
O
O
REPAIR AREA
O
O
LAUNCH D
D
DOORS
H
H
C
C
DBL
UN
UN
SR
LA
LA
OPEN TO
FLIGHT DECK
HT TA
HT A BELOW
G NT
ER
FI AN
ER
A
M
M
G
FI
FR
SHOP FLIGHT
CONTROL
COMP
OFFICE LOCKER L
L
Notes: Notes: Notes:
See FASA's High Passage #3 for more Double height space (20' ceiling). Double height space (20' ceiling).
information on the Manta Class Escort Fighter. See geomorph 536 for upper level. See geomorph 535 for lower level.
10 TON
UTILITY
SHUTTLE
CARGO DOOR
CARGO DOOR
CARGO CARGO
CARGO BAY
BAY BAY
Cargo Bay - Full 540 Cargo Bay - Empty 541 Cargo Bay 542
EVA EVA
CARGO
LIFT
WATERFALL
A/L
FOUNTAIN
FRESHER
FRESHER
L
POOL
-10' 0'
FRESHER
BELOW
-10'
L
LOUNGE
STORAGE LOUNGE
L 0'
L
Notes: Notes: Notes:
BUSHES BOULDERS BUSHES BOULDERS BUSHES STAIRS w/
AND AND AND DOWN
HANDRAILS
TREES TREES TREES
REPAIR
ACCESS
SENSORS
DOORS
DRONE
REPAIR
PROBE
LAUNCH
LOCKER
AIR/
WATER WATER RAFT
MS OFFICE OFFICE
VEHICLE
GARAGE
AIR/
RAFT
REPAIR
SHOP
AIR/ AIR/
RAFT BAY RAFT
LOCKER
L L L
EVA EVA
L L L
LOCKER
ATV ATV
GRAV-TANK GRAV-TANK
FR COMP L
GRAV BIKE
L
A/L
COMP
L
A/L
CONTROL
ROOM
FR
CATWALK ABOVE
LOCKER
HANGAR DOOR
HANGAR DOOR
REPAIR
AREA REPAIR AREA
COMP
L L L L GRAV-FIGHTER OFFICE
L
Notes: Notes: Notes:
Height as required for vehicles. Vehicles to be determined by referee.
Catwalk provides access to mechs.
LAUNCH C
CONTROL
COMP
COMMUNICATION ARRAY
PIT
COMP
L L
SENSOR OPS / OFF OFF L L
CONTROL ROOM
COMP
ARMORY
LOUNGE FR SR SR L L
SECURITY
C L L
LOUNGE
STORAGE
PANTRY
SCRAP
STORAGE
STORAGE
SCRAP
SCRAP
GALLEY
OFFICE OFFICE
EJECTION/LIFT
TRASH
COMPACTOR
E
G
LOUNGE HOLO
UN
LO
INCINERATOR
COMP
FRESHER
L L
OFFICE SECURITY
OFFICE
FRESHER
FRESHER
OFFICE
FR
L L
AIR/
GALLEY
RAFT
SH SR FR L A Y
S P D
G I O
IN
BARRACKS L D
IN
M
CARTOGRAPHY
E
GALLEY CREW LOUNGE
C
FR L
A P H I
SR
HOLO
G R
OFF OFF A/L
O
BARRACKS
L
DBL
O
H
MEDICAL SR
SR SR
FR
L
AIR/RAFT
COMP
LOUNGE
OFFICE
OFFICE
MORGUE MEDICAL
MEDICAL LAB
LAB FR
L
LAB
HOLO
STASIS
LOW BERTHS
DECON DECON L FR
STORAGE
CLEAN LAB
MEDICAL MEDICAL
STORAGE
HOLO
VIRAL VAULT
LOUNGE FR
FR
0'
ENGINEERING
OFFICE
L L
PARTS
STAIRS w/
AIR/RAFT
HANDRAILS
UP
SHOP
A/L HOLO
LAB
ENGINEERING
-10'
ENGINEERING 0'
LOUNGE
BELOW
L
-10'
LOCKER
OFFICE REPAIR AREA ENGINEERING ENG ENG OFF
EVA SHOP FR
0'
L L L L
Notes: Notes: Notes:
BATTERIES Double height space (20' ceiling)
STAIRS
DOWN
JUMP
R
VE E
RI UV
DRIVE
E
N
A
M
D
ENGINEERING
ENGINEERING
REPAIR
POWER
BENCH
PLANT
OFFICE
COMP
L ENGINEERING C
JUMP
DRIVE
C C
EXTENDABLE
Sizes per Classic Traveller, Jump Drive - C,
SOLAR Maneuver Drive - C, and Power Plant - C.
PANELS
MESS HALL
SH
TRAINING
LIBRARY /
GALLEY
ENG
LOUNGE
A/L
24 POD BEDS
BRIDGE
C
SR
FRZ
G
OFF FR
UN
LO
C -5'
A/L
L 0'
FR
LOUNGE
C OFF CELL
ENGINEERING
VIP BRIG
MEDICAL
LOUNGE
SENSORS
FR SR SECURITY
HOLDING
FR CELL
L L
LOUNGE
FRESHER
L SR SR
AIR/
EVA
DBL RAFT
LOCKER
L
SR
FUEL L B/D B/D
ENGINEERING
COMP
AIR/
LOUNGE
RAFT
DRAGONFLY
COMP
LAB FIGHTER SR
OFFICE
DBL SR
BRIDGE OFF
DBL
SR ENG
ENGINEERING
COMP
G
FIN
IE
ENG
BR
OFFICE OFFICE LAB
L FR
LOUNGE
LOUNGE
BRIEFING
SR MEDICAL
HOLO
OFFICE SR DBL SR
AIR/
RAFT FR FR
LOCKER
OFFICE
OFFICE
OFFICE
A/L AIR/
RAFT OFFICE
ENGINEERING EVA
DBL DBL
SR SR
STORAGE
OFFICE
OFFICE
FRESHER
CARGO DOOR
OFF
CARGO
G
CARGO
ENG
FIN
AREA SHUTTLE OFFICE
IE
OFF C
BR
C
OFFICE
HOLO HOLO
COMP
SUITE SUITE
L
AIR/
TRANSPORTER
RAFT ENGINEERING
L
HOLO HOLO
SUITE SUITE
L
LOUNGE
OFFICE MEDIUM
HOLO HOLO
SUITE SUITE FIGHTER
LOUNGE FR
SR OFFICE
HOLOSUITE
SR OFFICE OFFICE SR
HOLO HOLO
SUITE SUITE
AIR/RAFT
LOUNGE
/L
A
L
BRIG
L CELL
SS
OBSERVATION WINDOWS
HEAVY 20 TON
FIGHTER TICKETING / LAUNCH WAITING
INFO DESK AREA
FR
SECURITY
OFF
FLIGHT REPAIR AREA
CONTROL VENDING FR
FR WL L
EXTENDABLE
SECURITY
AIRLOCK
SS STATION V VENDING
S
FR
W
O
O
STOR
FOOD
D
DINING
IN
IN
IN
SALES
W
FR
N
N
TI O
TI O
TI O
VA
VA
VA
BAR
ER
ER
ER
BS
BS
BS
O
O
FR
BAR
FOOD STORES
FOOD FOOD
SALES
DINING
SALES SALES
L L L FR FR
KITCHEN BAR
STOR FR
L
S
FR
W
W
O
O
D
PR
IN
IN
IN
K IO
W
IV
FR
A
N
N
SK
TE
KIO
TI O
TI O
TI O
G
VA
VA
VA
BAR
ES
SK
A
KIO
M
N
ER
ER
ER
HI
IN
SK
BS
BS
BS
G
RETAIL
O
O
FR
A
M
T
O
K IO
SK
SL
STAGE /
KIOSK
DANCE FLOOR
FR
RETAIL RETAIL CASH
CAGE
GAMING AREA
FR FR GAME SLOT
AREA REPAIR
BAR VAULT
FR
At minimum, each passenger is assigned a single bunk with a small storage locker - usually enough space for a suitcase or two. Fresh linens are provided at
the start of the trip and changed weekly. Two meals per day are included, but are often not much more than unheated survival rations with appetite
suppressants. Passengers are encouraged to bring their own food if they have special dietary needs. Access to toilet facilities is unlimited, but shower
facilities are usually limited to once or twice per week. Bunks often only have a simple curtain to provide privacy, but some may provide a more secure,
hardened and lockable screen panel.
BAR
SR SR SR
DBL DBL
DBL SR
DBL SR
SR SR SR LOUNGE
DBL
SR SR GALLEY SR
SR
LOUNGE
SR
DBL SR
DBL HOUSE
SR MED SR KEEPING DBL SR SR SR
DINING
LOUNGE
DBL DBL SR
DBL SR
STORE
SR GALLEY
GALLEY FR DBL SR
L
Notes: Notes: Notes:
This area can be used for both mid and high This area can be used for both mid and high This area can be used STEWARD
passage passengers, as well as crew quarters. passage passengers, as well as crew quarters. for both mid and high SR ROBOT
passage passengers. ALCOVE
High Pass. Quarters 612 Steerage 613 Steerage and Low 614
LOCKER LO
STEERAGE
LO LO
DBL
LUXURY FR FR
SR
SR
LOW BERTHS
LUXURY LOUNGE
SR
MED FR FR FR FR
L FRZ REF LO LO LO LO
STEERAGE STEERAGE STEERAGE STEERAGE
ESCAPE
GALLEY
POD
L ST ST
Notes: Notes: Notes:
STEERAGE LOW STEERAGE LIFE
ESCAPE LIFE SUPPORT BERTH
LOW TRIPLE BUNKS TRIPLE BUNKS SUPPORT
POD
BERTH BATTERIES
FRESHER
LOCKER
OFFICE
HOLO
FR
OPEN TO BELOW
REPAIR
EVA BENCH FRESHER
SHOP
RR LOCKER
L L
Notes: Notes: Notes:
This is the lower portion of a RR
This is the upper level of a multi-story space. This large conference room is typically used for
two-story (or more) space. See See geomorph #615 for lower level. high level meetings for diplomats, nobles,
REPAIR ROBOT
geomorph #616 for upper level(s). ALCOVE
planetary leaders, fleet commanders and
other VIPs.
Elevator Core 618 Elevator Core 619 Cargo Elevator Core 620
TRANSPARISTEEL ELEVATORS
STAIRS STAIRS
FRESHER
N
CARGO CARGO
A IO
RE AT
ELEVATOR ELEVATOR
V
UP DN UP DN
O
OBSERVATION
LIFT
AREA
ACCESS
AREA
CELL
SECURITY WL
SECURED CARGO SECURED CARGO
BAR TRANSFER AREA TRANSFER AREA
DN
STAIRS
LOUNGE
FRESHER UP
Trams
Personnel trams are relatively small, pilotless
vehicles able to move small groups of people and
run fairly frequently. They are usually single cars, but
may have multiple linked cars for larger ships.
AUTOMATED 18 AUTOMATED 16 AUTOMATED 20 AUTOMATED 16
PERSON EXPRESS TRAM PERSON EXPRESS TRAM PERSON TRAM PERSON TRAM
Trains
Trains are generally used only on the largest starships and space stations and run scheduled express trips connecting major hubs.
PASSENGER ENGINE/PASSENGER
Notes: Notes:
Trams typically stay in their assigned lane, but some trams can switch lanes Typical passenger, engine, and cargo trains shown. There are also VIP cars,
to pass slower moving or stopped trams. restaurant cars, cars with private suites, luxury cars, high security cars, etc.
Some areas allow vertical tram movement (single cars only).
VENDING
LARGE CARGO PLATFORM
SS
PLATFORM PLATFORM
Notes: Notes:
INDICATES TYPICAL, SINGLE Security access point for restricted areas. Includes holding cell.
DIRECTION OF TRAM TRAVEL Single, bi-directional tram lane.
INDICATES BI-DIRECTIONAL
TRAM TRAVEL
WAITING AREA FR
FR
FR
WAITING AREA MAINTENANCE WALKWAY
FR
VENDING
FR
Single Lane Tram Tunnel with Maintenance Walkway
Notes: Notes:
Trams typically stay in their assigned lane, but some trams can switch lanes Trams typically stay in their assigned lane, but some trams can switch lanes
to pass slower moving or stopped trams. to pass slower moving or stopped trams. Some areas allow vertical tram
Some areas allow vertical tram movement (single cars only). movement (single cars only).
TRAM TURNTABLE
OPERATIONAL
UNDER REPAIR
REPAIR
EQUIPMENT
FR OFFICE PLATFORM
TS
Notes: Notes:
Area primarily for tram repair. Also used for emergency pullovers.
No access except by tram.
In reality, it is just an excuse to let the players crawl around in the mazelike bowels of a ship. If the PCs can't shoot their way out of a predicament they've
created, or don't have the skills to sneak past that particularly observant guard, a quick interlude between decks might be the answer.
When the INS Dawn Procession was taken by Zhodani forces during the Fifth Frontier War, Spacehand Apprentice Torsin Polani, eluded
capture by hiding in the space between decks for over three weeks, until he was able to get a signal to the Imperial Naval Command.
FUEL
Notes: Notes:
Add ceiling and floor access points as required to match geomorphs above Add ceiling and floor access points as required to match geomorphs above
and below. and below.
FLOOR ACCESS (TO CEILING BELOW) FLOOR ACCESS (TO CEILING BELOW)
CEILING ACCESS (TO FLOOR ABOVE) CEILING ACCESS (TO FLOOR ABOVE)
FUEL FUEL
FUEL
COMP
FUEL
Notes: Notes:
Add ceiling and floor access points as required to match geomorphs above Add ceiling and floor access points as required to match geomorphs above
and below. and below.
FLOOR ACCESS (TO CEILING BELOW) FLOOR ACCESS (TO CEILING BELOW)
CEILING ACCESS (TO FLOOR ABOVE) CEILING ACCESS (TO FLOOR ABOVE)
HANGAR DOOR
OVERHEAD CRANE
100 TON
SCOUT SHIP
Notes:
100 dton Sulieman Class Scout Ship shown for scale.
Height as required to accommodate the starship (50' for Scout Ship shown).
Perimeter catwalk with railing at each level.
Repair bays will typically have an overhead crane or anti-grav support vehicles capable of carrying heavy loads.
PERSONNEL LIFT
100 TON
SCOUT SHIP
100 TON
SCOUT SHIP
Notes:
Two 100 dton Sulieman Class Scout Ship shown for scale.
Height as required to accommodate the starship (50' for Scout Ship shown).
Perimeter catwalk with railing at each level.
Repair bays will typically have an overhead crane or anti-grav support vehicles capable of carrying heavy loads.
PERSONNEL LIFT
FR WL
SHOP
CONTROL
A/L A/L
100 TON
SCOUT SHIP
50 TON
ENGINEERING
CUTTER
LOUNGE
CREW
L L
L WAITING / OBSERVATION L
A/L A/L
L VENDING L
Notes:
This hangar is open to space/vacuum, but still has gravity.
The landing platform may extend out beyond the grid shown to accommodate larger spacecraft.
Height as required to accommodate the starship (or no ceiling at all if preferred).
REPAIR
AREA
OFF FR
Notes:
Triple height space (30' ceiling), with flight deck below and flight control room and perimeter catwalk above.
Armaments are stored in ceiling mounted racks.
See megamorph M-5 for upper level.
See GDW's Azhanti High Lightning for more information about Rampart fighters.
RAMPART FIGHTER
FLIGHT CONTROL
HOLO
OFFICE
G
FIN
IE
BR
FR
Notes:
Triple height space (30' ceiling), with flight deck below and flight control room and perimeter catwalk above.
Armaments are stored in ceiling mounted racks.
See megamorph M-4 for lower level.
See GDW's Azhanti High Lightning for more information about Rampart fighters.
ELECTRONICS LAUNCH FR
REPAIR STANDBY
FIGHTER
MEDICAL
MAINTENANCE
AREA
GRAVITICS PILOT LAUNCH STOR. STOR.
REPAIR OPERATIONS
DEBARKATION
BRIDGE
BRIDGE
OFFICE
FR
SHOP FR
LIFT
REPAIR ARMAMENT PILOT LOUNGE
ACCESS MISSILE STORAGE
AREA LOADING BOARDING
AREA
ARMAMENT
SECURITY
UNLOADING FR
SAFETY
AREA
WL
BRIDGE
FIGHTER PARKING
FIGHTER
MAINTENANCE
AREA FLIGHT
UNIFORM
BR
STORAGE
IDG
SHOP
E
PILOT
READY ROOM
Notes:
Race-track style hangar deck based on GDW's Azhanti High Lightning.
SMALL
See GDW's Azhanti High Lightning for more information about Rampart fighters. CARGO
Space is 5 decks high (50' ceiling).
FIGHTER
DIRECTION
RETRACTABLE BRIDGE
FREIGHT
OVER TRACK
ELEVATOR
RAMPART FIGHTER
OVERHEAD
CRANE
Notes:
10'x20'
CARGO
CONTAINER
LAUNCH ELEVATOR
A/L
REPAIR
LOCKER
AIR/
BAY
RAFT ROBOTICS
REPAIR
CLASSROOM CARGO
ELEVATOR
A/L
DBL SR DBL SR
SR FR L FR
SH
LOUNGE
FRESHER
HOLO
DBL SR VERTICAL ACCESS DBL SR VERTICAL ACCESS SR SR
LAB
SR
LOUNGE
DBL SR DBL SR SR
SR ENG
L
SH
WL SECURITY ENG
DBL DBL DBL
FR SR SR SR LOCKER L L L L
LOUNGE
PASSENGER AREA
ESCAPE
POD
Notes: Notes:
The core of this deck is for vertical access, allowing all designs created on Double height space (20' ceiling).
this blank to allow for continuous vertical movement. See FASA's High Passage #3 for more
information on the Manta Class Escort Fighter.
ESCAPE
AIR/RAFT POD
MANTA FIGHTER
DBL
SR
DBL DBL
BARRACKS MEDICAL SR SR
FRESHER
SR SR SR SR SR SR
OFF OFF L FR
GALLEY SR SR SR
FRESHER GAL QUAD
SUITE
COMP MESS HALL
GALLEY
SH CONTROL
LOUNGE
DBL VERTICAL ACCESS VERTICAL ACCESS
SR
MESS HALL STORES
QUAD
LOCKER
GAL SUITE
BARRACKS REF/FRZ
L JR
DROP CAPSULES
DROP CAPSULES
DROP CAPSULES
SR OFF ARMORY
MEDICAL
BRIEFING
TRAINING
LIBRARY /
SR SR
DBL DBL
SR SR PURSER
DBL
SR
L L
Notes: Notes:
The core of this deck is for vertical access, allowing all designs created on
this blank to allow for continuous vertical movement.
This deck could also be used as crew staterooms.
JANITOR
JR ROBOT
DROP CAPSULE
ALCOVE
Notes: Notes:
Notes: Notes:
The core of this deck is for vertical access, allowing all designs created on The core of this deck is for vertical access, allowing all designs created on
this blank to allow for continuous vertical movement. this blank to allow for continuous vertical movement.