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Birdsong

Removing Bases. If a base is removed from the map, discard all matching
Consp
song
supporters (including birds), and remove half of officers (rounded up).
Relationships 1
The Lizard Cult
If no bases remain on the map, discard supporters down to 5. st +1 +2 +2
Adjust the Outcast. Crus
2 nd
Discard Lost Souls.Allied
Spend 2
Aid a faction X times during one turn
Sympathy
famy points are only scored on your turn and repairing

resh 3 items
no longer refreshes items. The full and updated Law of

any Out
Indifferent
there have been two adjustments to the Vagabond: in-

May move and


3rd Perform Conspiracies in Outcast clearings. Crafted
to shi­ its relationship marker right.
clearingI
2 per tea. move fro battle with Allied
1 2 Hatred of Birds 3
Woodland Alliance

warriors.
In addition to these changes to the player boards,

Revenge Pilgrims
Hostile 1 2 3
Daylight
Card
battle with Allied

in the de
. May move to a clearing or forest at no cost.
May move and

Your removed defending Bird cards are not


Allied

Vagabond can give you car You rule any clearings where
Root can be found in the file section of BGG.

+2
warriors.

per Aid.

ight
warriors Must
become acolytes. wild for your rituals. you have any gardens.
+2

exhaust extra boot to enter Hostile clearings.


Score

Score
+1+1 per Hostile piece removed
+1 +2 any number of+4
Reveal cards from your +4
you may spend a card matching their clearing to Vagabond can give you cards to take these items.

hand, and perform one Score


ritual
+2 for each.
+3 Character The O
3

+1 +2 +3 Convert
4

Birdsong +4
in battle during your turn.
Move Battle Conspiracies
+4
+5
+5

per Aid.
Your pawn is not a warrior and cannot be

not into forest max hits equals undamaged swords Build


Spend 2 acolytes to remove
In Birdsong, mo
1st Adjust thePlacement
an enemy
Place warrior
a garden in ain an
matching
+2

Explore
Crafted Items

Souls, ignoring b
Outcast.Limits. Each clearing Crusade Outcastyou
clearing clearing
rule. and place a
Root Update Kit

Martial Law. You must spend another matching supporter +1If already Outcas
2nd Discard Lost
Take item from ruin in your clearing. Score +1 . warrior there.
may only have one sympathy token. if Spend 2 acolytes
the target to battle
clearing has atin
least 3 warriors of another player.
Souls. Recruit
Sanctify
2

Aid any Outcast clearing or may If Outcas


3 player
3

Give a card matching your clearing to ard


move from any Outcast Place a warrior in atomatching conspiracies
+4

Spend 3 acolytes remove


+4
Perform Conspiracies in Outcast clearings. clearing and then may battle clearing.
an enemy building in an
there. You may take an item from them.
+1

When a garden
Daylight
Satchel
in the destination clearing. Outcast clearing and place
removed from the map.

Quest Score
a garden once
there.
Acolytes +0
per suit per turn
Character Card
Claim a quest and replace it. Discard this card to score
1

Reveal any number of cards from your


Lone Wanderer

of rightmost empty, VP
Strike
3
hand, and perform one ritual for each.

+3

+3
+3
matching Gardens space.
Remove a piece in your clearing, warriors first.

Gained items go face up. Repaired items stay on current side.


Repair or Cra­ Build Indifferent
Gained items go face up. Repaired items stay on current side.
Sacrifice
Place a garden in a matching Place one warrior in
Buildings
when craing, all hammers match your clearing
clearing you rule. the Acolytes box.
ning Evening Los
Whenever any Marquise warriors are removed,

Aid a faction X times during one turn

2
Recruit

Satchel

Cannot be used until repaired.


+2

+2

board, the outcast rules have been modified so if there


is a tie when deciding the outcast suit, the current suit
out this document, cut these images out, and affix the

Gardens
during our next Kickstarter (Spring 2019). Till then,

place those warriors in the clearing with the

to shi­ its relationship marker right.

Must exhaust extra boot to enter Hostile clearings.


if you’d like to use these adjustments, you can print

Damaged
Place a warrior in a matching

+2
All spent and d
1st from
ments. We will be offering these adjustments in an

Evening’s Rest. If in forest, repair all items.

In addition to these two adjustments to the Lizard


Root’s 3rd printing contains a few balance adjust-

inexpensive and professionally printed update kit

per Hostile piece removed


clearing. Return
When a garden is removed the map,revealed cards to
discard a random hand.
card from your hand.
de Cat
Vagabond

2nd Cra

in battle during your turn.


w 1 card Relationships Score once per suit per turn +0 +2 using gardens matching +3 +4suit.
Outcast
per coin stack.

Hostile
3rd Discard
alterations directly to your player boards.

Discard this card to score

1
Draw 1 card, plus 1 card per
Damaged

+1

+2

+1
showing.
You can move regardless of

VP of rightmost empty,

will become hated (if it is not already).


card down to 5 cards. down to 5 cards.
matching Gardens space.
rules your clearing. Cannot be used until repaired.
move items Sacrifice

+1
tchel down to 6 Place one warrior in

whoHospitals

Score
2 per bag. the Acolytes box.

0
Marquise
Evening

keep token.
1st Return revealed cards to hand.

Nimble
Cost Sawmills Workshops Recruiters

Vagabond
2nd Cra using gardens matching Outcast suit.

Field
Marquise

Lizards
clearing. Score +1 .
3rd Discard
Draw 1 card, plus 1 card per

rd down to 5 cards.
est, repair all items.
showing.

s equals undamaged swords

ring, warriors first.


learing to a player
down to 5 cards.

forest at no cost.

ngs you rule.


ng its cost in

a matching
from them.
you spend.
g shape.

clearing
token.
place
cure a

learing
tle

ter.
.

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