Professional Documents
Culture Documents
l03 Background PDF
l03 Background PDF
Background Material
w
b
a v
a b
c1 c2
a11 a12 b11 b12
A = arc = r1 a11 a12 = ; B = brc =
a21 a22 b21 b22
r2 a21 a22
• Matrix Addition
a11 + b11 a12 + b12
A+ B =
a21 + b21 a22 + b22
Matrix Operations
• Multiplication by a scalar quantity
ka11 ka12
kA =
ka21 ka22
• Matrix multiplication
a11 a12 b11 b12 a11b11 + a12b21 a11b12 + a12b22
C = AB = =
a21 a22 b21 b22 a21b11 + a22b21 a21b12 + a22b22
• Identity matrix 1 0
I=
0 1
AA−1 = A−1 A = I
• Every matrix has a transpose. If At=A-1, such a matrix is
called orthonormal
Graphics Standard
•Common Graphics System
H P
X
D
Z B
Working Coordinate System
• This is basically an auxiliary coordinate system used in
place of MCS. For convenience while we develop the
geometry by data input this kind of coordinate system is
useful. It is very useful when a plane (face) in MCS is not
aligned along any orthogonal planes. It is a user defined
system that facilitates the geometrical construction.
Y
Z X
H P
D
B
X
Z
P
• For Raster Graphics, the pixel grid serves as the range
of SCS. For a 1024x1280, the range is (0,0) to
(1024,1280)
Digital Image
• We know that the SCS is important for display, screen
input and digitizing tasks.
• A digital image or image on the screen is represented
using pixels.
• The size of representation depends on the size of the
image, the horizontal and the vertical resolution of the
screen which are usually indicated as so many pixels
per unit length. E.g. dots per inch, pixels per inch etc.
X
Z
P