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ISENGARD sengard sigh ors sted wo gurd the Gap of Bhan Jeeres frmtate tne wel pteting te lol Tree of Orton. Tis gn ef ws pers oe of the grates ies inal of earth and is as ee hat Sera the Whe seg land the Seward of Gondor and with he sing of akan, ty, the We eae Wizard pledged peace and friendship. Such words later years, curdle and sour, for Saruman's nobility and wisdom was to be twisted to darker paths. Although it had doubiless spent years fermenting, Isengand’ treason twas first unveiled when Saruman attempted to imprison Gandalf the Grey atop the Tower of Orthanc. It was a cruel act, to betray 4a friend and mock the just principles of the White Council, but in truth it was merely the firs, and perhaps least, in along list of calumnies the White Wizard would perpetrate. Under orders from the Dark Lord's agents, Saruman turned his vast intellect towards the forging of a new and deadly force within the bounds of Isengard, an army worthy of Mordor. Around Orthane the monstrous fires of industry blazed hot as weapons and armour were forged in vast quantities and, in darie pits cut deep into the ground, horrendous experiments were ‘conducted by the White Wizard. Saruman's goal was o create ARMY COMPOSITION This army may include: Saruman; Grima Wormtongue; Lurtz; Uglik; Sharku; Vraskd; Mauhiir; Thrydan Wolfsbane; Uruk hai Captains; Uruk-hai Scout Captains; Uruk-hai Shamans; Unulchai Drummers; Orc Captains; Dunlending Chieftains; Urukchai Scouts; Urukchai Warriors; Uruk-hai Berserker; Feral Urukchai; Isengard Trolls; Dunlending Warriors; Wild Men of Dunland; Warg Riders; Orc Warriors; Isengard Assault Ballistae; Uruk-hai Demolition Teams. “The profile for Orc Captains can be found on page 116. Orc Captains count as a Hero of Fortitude if taken as part of an Isengard army list. ‘anew breed of warrior, crossing Orcs with Goblin-men. These Fighting Ur prove to be one of th Ring, for each Uruk was atleast the height of a man and possessed hai, as they would become known, would eventual 1e most formidable armies in the War of Th an unnatural strength that meant they could run without wearying ‘and fight with crushing power. Clad in crude but sturdy armour plates, the Liruk-hai were as resilient as any, save perhaps the distant armies of the Dwarves, and their fanatical devotion was equal to that of Men. Before his vast legions were ready to march on Rohan in open war Saruman wasted no time unleashing droves of scouts to search for the Ringbearer and to lay waste to Rohan’s Westfold. Ravenous packs of Warg Riders swept acrass the rolling plains, wreaking devastation where they rade, while bands of scouting Uruk goaded on by bloodthirsty Captains, gave chase to The Fellowship of the Ring along the banks of the Anduin, Of course, the full horror of his master plan was unleashed as thousands of Urulk-hai ‘across the Fords of Isen and arrived to besiege Helm’s Deep in of the what would be one of the bloodiest and mast decisive ba War of The Ring. There, beneath darkened skies and driving rain, the Fighting Uruk-hai would unleash their full fury and test their ‘mettle in an effort to wipe the Kingdom of Rohan from the face of Middle-earth. The profile for Orc Warriors and Warg Riders can be found oon pages 119-120. ARMY BONUS “You do not know Pain, you do not know Fear!” - Friendly Isengard models do not start to take Courage tests for being Broken until at least 66% of the force's models have been removed as casualties Additionally, Lurtz, Ugluk, Mauhur, Vrask0, Unuk-hai Scout Capt ain the Woodland Creature spec — SARUMAN » ISENGARD, INFANTRY, HERO 180 POINTS. AR © OF LEGEND i grazed jealeusty tui Uae PMN af Orthans 0 dag eat ak dang. on aren to rival the Dark Lor’ cans. What Sarunan ha a Nene i re oS ea wc AL) Bote of Cu BIN 1 lt Sn —s 1} WICLEUM rT WARGEAR Sarwan Stadt! awa range oF 12 wake oh Saf Rowex Vere vocel Stl Raat! ll can aot her He anode HEROIC ACTIONS owt of the ota RSID ve oy Sau A Te raannaling ro eft he Row Ih 0M 1 Ath, HCA OPTIONS Howse vo pois Saruma the White can choose to eta ane en ie oaktg Caan Rel WM SPECIAL RULES Swe ian st EE a ammeagh uhimany veubiet eeDat NAGA, FOSS van ca eee. van ale nae 8 . Lond w dina Sarwan to his wall the Palante of Orthane abe 7 granted the White Wizard the ability W sery AOS geesad etiatttty erent ing ae a ine Command av dad discern things hitherto unknown (0 Sorcerauts HhAxt a “ ss vase the Palanttl © ace pet game the controlling player CX ‘of this special le automatically win a Priority roll = the Use aust be declared before any dice are raed for PHO Wanyedurst & kee GRIMA WORMTONGUE MAN, ISENGARD, INFANTRY, HERO ~ INDEPENDENT HERO Ith and power, a despicable act that ause the m arm. When Rohan’s need for heroic leadership sees groves the course of s words of despair. So it saat promise was stripped of his will 10 act, sitting 7 3 the We " Grima’s strength lies in his ability to twist the words and thoughts Ms sD aw c WE irdeployedaas part of the enemy's army (but not as part of 2a ©) fo] [0] hisown army), no enemy model can shoot at or strike blows against Grima. Nor can they shoot if Grima is In The Way of the shot. Enemy models are allowed to Charge Grima and fight, but strike no blows if they win, Note that Grima can be targeted by Magical Powers ~ afterall, it is Gandalf who roots out his wicked ways! This restriction ends if Saruman is slain, if Grima voluntarily ornor Charges an enemy model or if Grima scores a Wound with his ae 10 points dagger (even if the Wound is avoided with Fate). Grima can decide not to strike blows ifhe wins a Duel roll in order not SPECIAL RULES to reveal his real allegiance. Once one of these conditions is ‘A Traitor Within EIR - Grima may be deployed in one of wo met, the depth of Grima’s evil is revealed and he becomes an sexys esther as part of the tsengand force or as part of an enemy's enemy who can be shot at and fought in the same way as any awh other enemy model Grima must be deployed in Saruman’s warband if deployed as_ Wormtongue [SSBB - If an enemy Hero model is within 6° pam of the tsengard force of Grima, 2 Might points must be expended to use Heroic Actions instead of 1 Alternatively, before deployment begins you may attach ‘Grima to an enemy warband. When this warband is deployed ‘or mowes onto the bawtefield, you must immediately place Grima afterwards as if he was a member of that warband ‘Grima is always controlled by his controlling player and smowes and fights when it is his controlling player's um to do 30 a8 usual i the mightiest of Saruman’s Urul-hai, Lurtz is with leading the mission to capture mis the Ringbearer At the head of a contingent of Saouting Uruk-hai, this relentless Orc is dogged in is pucit, tracking The Fellowship of the Ring to town Sen, and there dspaiching Boromir with merciless efficiency A captain in Lutz's raiding force, Ugldik takes fommand of the Uruk-hai Scouts after the ambush pan Hen, driving his warriors (and their i 8 Prisoners) onwards towards Isengard. eh ale ‘obedience to Saruman's orders is all a rib onprorts ane when Grishndleh’s Ses threaten his prisoners Ushi i sift ac storing order and loyalty within dhe ranks with & “tral sweep of his blade See LURTZ URUK Hai, ENC .90 POINTS ’ARD, INFANTRY, HERO ~ FIERO OF VALOUR INFANTRY, HERO - HERO oF > OF VALOI DAW ¢ WARGEAR Armour, sword pd and Uruk-hai bow. * Heroic Action: * Heroic March * Heroic s oi Strike Heroic Strength OPTIONS Shield Free SPECIAL RULES Find the Halflings IM - Lurtz isan inexorable hunter, relentlessly driven by the orders of his master. Ayaan ied ya sot tdi When an choose the result. : i ae UGLUK.. 65 POINTS URUK-HAI, ISENGARD, INFANTRY, HERO ~ HERO OF FORTITUDE My F 26 BDA) whicwng Mw oF 5 5 5 2 2 4 BOW WARGEAR Armour, sword. HEROIC ACTIONS + Heroic March + Heroic Strike + Heroic Strength SPECIAL RULES Head Taker anywho defy the orders of he White Hand rill mec srisy fate should Ughiks fore be broken, Uglik a choose to ei soa a iy choose a friendly Warrior withi instead of taking a Courage est SIMPY E ie ee casualty. Further mo pas is Courage est and is Siand Fast rand Hero models 2° of Ughik and remove it a5 > i ically oes this, he will auomaticy has a range of 12° and affects both Warrior Aor ———— Vial hb he Epp creleas ya such hs res with th, ms that noe dein hin sore ACTIONS VRASKU.. URUK HAL SENG. WARGEAR HEROIC ACTIONS + Heroic March SPECIAL RULES SHARKU i RO HERO OF waa fo INFANTRY, 3 HERO OF FORTITUDE of scouting Urul-hai range wiftest and most eager of Unikehai. Maubuir is the leader of seman and his reputation has been built upon son and his berserk frenzy in combat. With u batt aching, slashing blows. No sooner has uf ed swords he unleashes an mance of a allen, thane es off after another bi seiner cry carrying abead of him on the wind. Tinydan Wotfsane isthe war chief of Duntand, a ipal-blooded outcast of a people driven from their fetes in ancient times. For generations, the wnlendings have watched the hated Forgoil with id resentment, devermined to one day banish fom their lands, The alliance of Dunland tenga 41 last gives Thnydan and his people eal they have longed for ~ for when of the White Hand have crushed the ‘the Dunlendings will at last inherit ight. WARGEAR An mour and two 10 swords ES HEROIC ACTIONS * Heroic March Heroic Strength OPTIONS fyour army includes M ee ludes Mauhur, any number of Uruk:hai Scouts in his varband can be upgraded to become Marauders at a cost of «1 point per model, Marauders My sD 6 5/4s 5 5 WARGEAR + Heroic Strike OPTIONS SPECIAL RULES Mighty Blow. Lord of Dunlan Niimenor or even sthe range of Thrydan’s Stand THRYDAN WOLFSBANE MAN, DUNLENDING, INFANTRY, HERO ~ HERO OF FORTITUDE have a Move of 8° 85 POINTS Awo Mw pygeriee : YUU ‘Armour, sword and two-handed axe HEROIC ACTIONS: + Heroic Strength 10 points may tack the nobility ofthe Kings of wed orders are clear fr all 1 hear SS ~ Thy Rohan, but his bello Fast! is 12" URUK-HAI CAPTAIN 60 POINTS URURAHAL ISENGARD, INFANTRY, HERO = HERO OF FORTITUDE WARGEAR Hayy annout swont HEROIC ACTIONS + Mevoie March OPTIONS Crossbow ® points Shick ms Dwohandlest weapon ‘points Uruk bai Capaains. 8 creash brutes ca b9 n Saarvman's overs around them with Abate, they are a angina § URUK-HAI SCOUT CAPTAIN URUK-HAL ISENGARD, INFANTRY, HERO. 55 POINTS ORTITUDE wrspaAwe in we 7 SON WARGEAR Amour, sword HEROIC ACTIONS * Neroie March OPTIONS. Urukchai bow S points Shield 5 points Dwo-handest weapon 5 points “At the head of the Lsenganl scouts nan the formidable Scout Capuains. Under the command of the White Wiad, these relentiew creatures trelesty tack “down thetr prey stopping at moshing wnt they rave alain or cupeured ther target. Unashat Scout Captains have led their foldowers in tracking The URUK-HAI § URUCHAL ISENCEAMAN, Mw SSR V wc 6" 4/4y a hed ee vey WARGEAR 3 Spear HEROIC ACTIONS * Heroic Channelling OPTIONS Armour. 5 points MAGICAL POWERS Range Casting Sle Pury (Isengard Urulchai) 6° 3+ Transfix 12" 5+ hai bred in the pits beneath Orthanc have Frere with «fanatical devotion tothe White Mand and, some whisper, a hint of dark magic win heir ans are afew whose harshly-barked ations are able to drive their fellows to feats nd resilience, or unman their foe The Uruk wat afinsane bravery a seh nought but a transfxing glare 35 POINTS URUK-HAI, ISENGARD, INFANTRY, HERO - INDEPENDENT HERO URUK-HAI DRUMMER. Mv F oS D AWC wwe ee ee we WARGEAR ‘Armour, dagger and war drum (Isengard Uruk-hai). Asthe Unuk-hai march relentlessly into battle, ‘hey do soto the low thudding of the drums that company them, Uruk-hai Drummers are tasked. ‘wih the important job of ensuring that the Unuks' rice does not falter, keeping them moving at the "id sped that their master requires of them. WARGEAR Armour, dagge HEROIC ACTIONS + Heroic March OPTIONS Bow Fierce, violent lifestyles are the norm in Dunland, 4a forsaken land where chieftains rule over squalid seatlements with an iron grip, These warlords are powerful fighters who guard their authority with strength and savagery. Many is the Rohirrim who hhave fallen beneath the notched axes of these tribal ‘overlords, undone as much by strength and force of will han any skill or cunning. DUNLENDING CHIEFTAIN, MAN, DUNLENDING, INFANTRY, HERO ~ i Ps ts ‘Swap two-handed axe for axe and shield c M wer © 6 VPRO + and two-handed axe WARRIORS OF ISENGARD 6 aa a4 WARGEAR Armour and sword, OPTIONS: Banner. Uruk-hai bow Shield ‘Unleashed from the puts of Orthane with a single mission, the Urukt-hai Scouts loyal wo the White URUK-HAI SCOUT URUK-HAI, ISENGARD, INFANTRY, WARRIOR wor 6 DAW C 3 25 points 1 point 1 point D OF FORTITUDE URUK-HAI WARRIOR INFANTRY, WARRIOR ie Dawe 4 tae WARGEAR Heavy an mMOUr and sword, OPTIONS Banner Bane 25 points Cos 2 points Shield ta 1 point he Fighting Uruk-hai sad as the mightiest of Men, tiring, weapon against the Free Peoples. an, he unleashed Uruk-hai warriors by ISENGARD TROLL... TROLL, ISENGARD, MONSTER, INFANTRY, WARRIOR Mr FS DAWC Sipe? 3 3am WARGEAR Heavy armour, sword and shield. OPTIONS Swap sword for spear free May swap shield : . 25 points for war drum (Isengard) ‘SPECIAL RULES ‘Terror, Throw Stones (range 12", ‘Strength 8). Gre rth ony creates to be subjected ‘Seruman's dark experiments in the pits Se Lengard. Trolls 10 were included in the of the White Wizard. Bred to fight the glare of the sun, these cowering muscular The most barbarous and brutal of the Unul-hai ar the Berserkers frenzied killers who are husled into pattie to break through enemy lines and secure a foothold during sieges. Before they are unleashed, their helmets are filled with blood and then thrust roughly onto their head. This hideous ritual drives the Berserkers into a murderous state in which they will ignore peril and wound alike in their haste to hack the enemy apart Driven to the brink of madness by torture and ‘eruelty, the Feral Uruk-hai are a savage weapon intended to be unleashed where they can wreak the bloodiest havoc. In battle they fight with wanton savagery, crashing into shieldwalls with murderous glee and chasing after fleeing foes without the -merest hint of mercy. URUK-HAI BERSERKER. URUK-HAI, ISENGARD, INFANTRY, WARRIOR WARGEAR Berserker blade. Berserker Blade ESEBIN - Saruman’s grand plan for his Berserkers was have them scale ladders and hack the walls of the Hornburg clear at the siege of Helm’s Deep with crazed sweeps of their enormous swords. A Berserker blade is a hand-and-a-half sword. If an Uruk-hai Berserker wing a Duel roll while fighting with its Berserker blade as a two-handed weapon, it may either assign strikes as normal, or do one Strength 4 hit at +1 To Wound on every model Engaged in the fight or supporting the Berserker and in base contact (friend and foe). SPECIAL RULES Oblivious to Pain ENS - Re Unuk:-hai Berserkers are unphased by the pain inflicted on them both in th aarrous fired into their flesh sly cleaving through their enemy's defences Every time an Uruk-hai Berserker suffers a Wound, roll a D6. On the roll of 2 6, the wound is ignored exactly as if a point of Fate had been spent. This is not cumulative with other special rules that confer the same effect Impervious to Bow-fire allows them to shrug off injuries from the hail of arrows that rain downs upon them. The tough skin and frenzied minds of these Unsks Urukchai Berserkers count their Defence characteristic as 6 when an enemy model makes a shooting attack against them. FERAL URUK-HAI.. URUK-HAI, ISENGARD, INFANTRY, WARRIOR 13 POINTS SPECIAL RULES Oblivious to Pain EBM - Driven inso a frenzy by the spilling of dhe enemy’ blood, Feral Uruk-hai pay little t0 no attention to the pain which i inflicted upon them by their foes. Every time a Feral Uruk-hai suffers a Wound, roll 2 D6. On a 6, the Wound is ignored exactly as if a point of Fate had been spent. This is sot ‘cumulative with other special rules that confer the same effect smusions, the people of Duntand have sare iin, blaring the Horse Lond for eho om ther ancestral homelands, When nem pere thisfercel tribal peopl the cance sen they oy sided wih the legion of the und, mastering i great numbers to join the dade ais i pressor, - The Wild Men are outcasts, even among their own fle They live in the most isolated and bleale of Duntand in scrofulous setilements where ‘heyhey lament the lands they have lost. When ‘man's call to war is answered by Duntand, Ne dhevledhllsmen flocked to the ranks with ébusiasm, a DUNLENDIN MAN, DUNLEND ING WARRIOR ,, TRY WAnkion +7 POINTS a WARGEAR Options Danner Shield 25 point Swap axe for dagger and }:potnt WILD MAN OF DUNLAND 5 POINTS MAN, DUNLENDING, INFANTRY, WARRIOR Mw fF 8 DAW OC woes ss TS WARGEAR Sword or axe, OPTIONS point wo-handed axe | poi SPECIAL RULES Hatred (Rohan). URUK-HAI DEMOLITION TEAM URUK-HAI, ISENGARD, INFANTRY, WARRIOR ei not enough for Saruman that he has unleashed an army of thousands against Helm’s Deep ~ his plan is to destroy Rohan’s greatest deferce utterly. To that end, he has fabricated explosive charges which can be detonated with devastating effect. A whispered treachery from Grima Wormtongue informing the White Wizard exactly where these bombs will be most effective. COMPOSITION ‘An Urulchai Demolition team has two Uruk-hai Warriors with swords, one Uruk-hai Berserker with a flaming brand and Berserker blade and one demolition charge (see below). OPTIONS Equip Uruk-hai Warrior with flaming brand... DEMOLITION CHARGES The devilry of Saruman has created weapons of monstrous power. Any caught nearby when these demolition charges are ignited are likely 10 be blown to smithereens 1 point Moving the Charge - A demolition charge is a Heavy Object, ‘as on page 110 of the Middle-earth Strategy Battle Game Rules Manual, It may never be carried by mounted models. Detonating the Charge - To use the demolition charge it must be dropped. A model with a flaming brand in base ‘contact with the charge, which is not also Engaged in combat, may attempt to set it off at the start of the Fight phase. The model attempting to set off the charge must pass 4 Courage test. If it fails, it cannot detonate the charge. If it succeeds, the Evil player rolls on the Detonation table to determine the effects When it explodes, a demolition charge automatically strikes ‘everything within 2° of the model - gates, doors, and of ‘cousse, any models (friend or foe) that are in range of it. Each ‘target struck automatically takes D6 Wounds, regardless of its Defence value. Cavalry models take D6 hits on both the mount and the rider. Desperate Detonations - Without a burning brand, causing ‘a detonation is hard. Any model from the same army as the demolition charge may attempt a Desperate Detonation at “the start of the Fight phase as long as it is in base contact “and not Engaged in combat. It must also pass a Courage test as normal. For each model attempting this, roll a D6. If one ;more 68 ate rolled, the charge is detonated - roll on the as usual. SPECIAL RULES Flaming Brands ~ Touching a flaming torch to one of Sarumans bombs takes a courage beyond sanity. ‘A model carrying a flaming brand cannot use a two-handed ‘weapon (if it has one). If a model carrying a flaming brand is killed, the brand is extinguished and lost in the chaos of battle ‘Attacking the Charge - The demolition charge can be shot at normally, and has a Defence of 7 and 3 Wounds. If the charge is wounded, roll a D6 per Wound inflicted. On a6, the charge immediately detonates ~ roll on the Detonation table as normal. ‘A demolition charge that is wounded by another demolition charge will be detonated on the roll of a 4+ (per Wound suffered) rather than a 6. If brought to 0 Wounds without exploding the demolition charge is shattered and the powder scatters harmlessly on the ground — remove the charge from play. ‘An enemy model that spends a Fight phase in base contact with a demolition charge, and is not Engaged in combat. may automatically disable it. Remove it from play. DETONATION TABLE DS RESULT 1 Dud. The charge has been damaged in some way and will not detonate; remove it from play. Instant Reaction. The charge catches instantly, ‘exploding in a roar of smoke and flame, as described previously. 25 6 Titanic Explosion. The powder in the charge detonates with colossal fury as described previously but inflicts 26 Wounds rather than D6 ENGARD ASSAULT BALLISTA.. SIEGE ENGINE eset cy tardy e's Dep as vores sine ee Peay Acct ala htt i ele tee White Wi tutlements behind which were dragged heavy ropes that enable siege Engine Strength Defence Wounds palisa 0) 10 4 cREW ‘anisengard Assault Ballista is a large Siege Engine and is ‘cewed by three Uruk-hai warrior crew wearing heavy armour. Oneis armed with a sword, one a dagger and the other carries an Assault Ballista bolt (pike). Any additional crew purchased willbe equipped with heavy armour and a sword. One of the Tatiittal eee WARGEAR ; Armour, sword and crossbow. HEROIC ACTIONS + Heroic March. + Heroic Accuracy SPECIAL RULES Expert Shot Among the captains that lead the Uruk-hai Scouts, Vrase isthe best shot. Equipped with a modified ‘erosshow in recognition of his prodigious sill, he can Tose the powerful bolts with a speed and precision unlike any other Orc. Perhaps Vrastai’s most distinguishing trait is his utter ruthlessness. He will ‘shoot at his target, regardless of other Uruks in the ‘way, and such is his prowess, with both blade and ‘ressbon that none dare gainsay him.

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