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Warden 5.

0 Warden
Fireworks TX2

Little Boy Warden


Max
Buggy/Trike 19 cans
Gear Hazards
Lightweight, Fireworks, Roll cage TX2

6
Hull Handling Crew
4 2
Weapon Facing Range Attack Ammo Rules
Handgun 360 Medium 1D6 Blitz

Blunderbuss Front Short/Long/Double 3/2/1D6 Scrapshot

Smoke Rear Large Burst - Rough, provides cover

Mortar Rear Double 4D6 Ignore terrain/cover

Smoke Rear Large Burst - Rough, provides cover

Upgrades: -

Perks
Crowd Pleaser If this vehicle wipes out, gain +1 audience vote.
At the end of this vehicle's activation, if it has 4 or more hazard tokens, it may remove a hazard token and place it on another
Madman vehicle within medium range.

Cover Me Once during its activation this vehicle may remove a hazard token and place it on another friendly vehicle within double range

If a vehicle belonging to this team explodes, gain +1 audience vote if it was middleweight or +2 audience votes if it was heavyweight in
Fireworks addition to any votes gained for being wrecked, and then discard all ammo tokens from the wreck.

Roll cage When this vehicle suffers a flip, this vehicle may choose to ignore the 2 hits received from the Flip.
Fat Man Warden
Max
Pickup Truck/Van/Tractor 31 cans
Gear Hazards
Middleweight, Fireworks TX2
4
Hull Handling Crew
2 3
Weapon Facing Range Attack Ammo Rules
Handgun 360 Medium 1D6 Blitz

Grenades 360 Medium 1D6 Blast. Explosive. Blitz

Ram Front Smash +2D6 No hazards gained if active vehicle

BFG Front Double 10D6 Ridonkulous Firepower

Molotov Cocktails 360 Medium 1D6 Fire. Blitz

Grenades 360 Medium 1D6 Blast. Explosive. Blitz

Upgrades: Prison Vehicle

Perks
This vehicle may add +1 to its explosion check. Treat this vehicle as one weight-class heavier when it explodes. Note: this
Powder Keg bonus does apply during resolution ot the FIREWORKS perk.

Boarding Party This vehicle ignores the distracted rule. Crewmembers in this vehicle may attack during the attack step even if the vehicle
is distracted.

Terrifying Lunatic Whenever a vehicle controlled by another player ends its movement step within short range of this vehicle, the active
vehicle gains a hazard token.

Fist of Steel This vehicle may take a hazard token to re-roll all its attack dice during a smash attack.

If a vehicle belonging to this team explodes, gain +1 audience vote if it was middleweight or +2 audience votes if it was heavyweight in
Fireworks addition to any votes gained for being wrecked, and then discard all ammo tokens from the wreck.

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