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Warlock 1 Sage

CLASS & LEVEL BACKGROUND PLAYER NAME


Kuro (Kurolrring)
Aarakocra Chaotic neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I like to keep the things i
14 +2 25 know for myself.
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 9


Strength
DEXTERITY
Power. Knowledge is the path to
Dexterity power and domination. (Evil)
15 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
+2 ● Wisdom
Xaa´ruzer is the only being i can
● Charisma ever trust. He helps me and i help
CONSTITUTION SAVING THROWS him.
TEMPORARY HIT POINTS BONDS

12
Acrobatics (Dex) Total 1 SUCCESSES Taking risks to gain more power. "
+1 Whatever it takes i´ll do it".
Animal Handling (Wis) 1 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

14 ●




Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
50 feet flying speed
L.crossbow +2 piercing 1d8
+2 Insight (Wis)
Intimidation (Cha) 2 daggers +2 slashing 1d4 Only light armor to fly
WISDOM ●
Investigation (Int)
javelin +2/-1 piercing 1d6
Medicine (Wis) Talons. You are proficient
10
Nature (Int) 20 bolts with your unarmed strikes,
Perception (Wis) which deal 1d4 slashing
Performance (Cha) Javelin thrown range 30/120 damage on a hit.
CHARISMA Persuasion (Cha)
Religion (Int) DARK ONE'S BLESSING
15 Sleight of Hand (Dex) Starting at 1st levei, when
Stealth (Dex) you reduce a hostile creature
+2
Survival (Wis) to 0 hit points, you gain
SKILLS ATTACKS & SPELLCASTING
temporary hit points equal to
your Charisma modifier +your
10 PASSIVE WISDOM (PERCEPTION)
Leather armor warlock levei (minimum of 1).
CP

Common SP

Aarakocra
EP
Auran
Abyssal
GP
Draconic
PP
light armor
simple weapons

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
12 5.1 96
AGE HEIGHT WEIGHT

Red Black feathers


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

arcane focus
a Backpack
a book of lore
a bottle of ink
an Ink pen
10 sheets of Parchment
a little bag of sand
a small knife.

FEATURE: RESEARCHER When you atlempt to learn or recall a piece of lore,


ifyou do not know that information, you often know where and fram whom you
can obtain it. Usually, this information comes from a !ibrary, scriptorium,
university, or a sage or other learned person or creature, Your DMmight rule
that the knowledge you seek is secreted away in an almost inaccessible place,
or that it simply cannot be found. Unearthing the deepest secrets of the
multiverse can require an adventure or even a whole campaign.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldrich blast
Blade ward

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

Command

Hellish rebuke
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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