Professional Documents
Culture Documents
INSPIRATION
STRENGTH I like to keep the things i
14 +2 25 know for myself.
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
12
Acrobatics (Dex) Total 1 SUCCESSES Taking risks to gain more power. "
+1 Whatever it takes i´ll do it".
Animal Handling (Wis) 1 FAILURES
●
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
14 ●
●
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
50 feet flying speed
L.crossbow +2 piercing 1d8
+2 Insight (Wis)
Intimidation (Cha) 2 daggers +2 slashing 1d4 Only light armor to fly
WISDOM ●
Investigation (Int)
javelin +2/-1 piercing 1d6
Medicine (Wis) Talons. You are proficient
10
Nature (Int) 20 bolts with your unarmed strikes,
Perception (Wis) which deal 1d4 slashing
Performance (Cha) Javelin thrown range 30/120 damage on a hit.
CHARISMA Persuasion (Cha)
Religion (Int) DARK ONE'S BLESSING
15 Sleight of Hand (Dex) Starting at 1st levei, when
Stealth (Dex) you reduce a hostile creature
+2
Survival (Wis) to 0 hit points, you gain
SKILLS ATTACKS & SPELLCASTING
temporary hit points equal to
your Charisma modifier +your
10 PASSIVE WISDOM (PERCEPTION)
Leather armor warlock levei (minimum of 1).
CP
Common SP
Aarakocra
EP
Auran
Abyssal
GP
Draconic
PP
light armor
simple weapons
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
12 5.1 96
AGE HEIGHT WEIGHT
NAME
SYMBOL
arcane focus
a Backpack
a book of lore
a bottle of ink
an Ink pen
10 sheets of Parchment
a little bag of sand
a small knife.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldrich blast
Blade ward
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 7
EPAR
SPELL NAME
ED
PR
Command
Hellish rebuke
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.