ee ork ee
SAWBONES PREREQUISITES: NONE
‘Abilities: Amateur Surgery (p. 106), Anatomist (p. 106), and either Weapon
SPE EEE Spec (bonesaw) or Weapon Specialization (cleaver)
Bits Miltary Skills: Hand Weapon 1
Occupational Skills: Medicine 1, Survival 1
Belay Bonesaw or cleaver, field medicine kit, and 50 gc
‘Anatomical Precision, Anatomist (p. 106), Anesthetize (p.106), Amateur H
Mtoe Surgery (p. 106), Bonesetter(p. 106), Dodger, Disease Resistance, No I'm
PN Fine (p, 106), Precision Strike, Remedy (p, 107), Specialization (bonesaw), i
‘Specialization (cleaver)
Pt A Connections (pirate crew) }
or a
Paes Hand Weapon 3, Unarmed Combat 2 fl
trey
4, Medicine 4
CS oe nS
Inallife punctuated with disease and injury, many Immorese
sailors have no choice but to look to one another for medical
relief. While many a well-meaning crewman's attempts at
amateur surgery have spelled certain death f
svards, on occasion a fortunate sailor is attended by a comrade
their would-be
with a steady hand and an eye for anatomy. Once a sailor saves
even a single life, he finds himself mundated with potential
patients who provide unintentional subjects to hone his skills
atmedicine These so-called "sawbones" become valued assets,
earning a higher share of profi
Many Sawbones take to their roles as
healers with as much passion as any trained
physician, believing that continued learning
and experimentation ae the keys to saving lives.
To this end, Savvtones create homebrewed elixirs
and unguents to dull pain and cure infection Not
all Sawbones are as devoted to their skills, however,
causing the crew to simply shake off normally crippling
injuries in order to avoid the Sawbore’s knite, Whether
through the stitching of flesh or the fear of their surgeon's
touch, a crew cated fr by a Sawbones fights on, no matter what
Playing a Sawbones: Play the Sawbones if you want tobe a
support character whe keups the rest ofthe ere in Fghling
shape throughout the bloodiest battles, The Amateur Surgery
ability allows the Sawybones toad injuted alles, while Anato
rmistand Remedy car help treat the effects of various ailments
At higher ters, the veteran Sawbones can combine Anesthetize
with NoT'm Fine tallow any ais in his command range to
make Tough ralisata4, 8, or 6, While primarily focused on aid
gle we. theSiwboncs doer tout one otknare tity, fal ~
such Anatomical Precision ad Precision Strike thal, coupled re
tthe Stl Archetype allows the Swine ca aay at
anopponents vitality regardless of ARM | o eadNEW CAREER OPTIONS
BUCCANEER (CUTTHROAT/
MAN-AT-ARMS}
The first to engage enemy sailors in boarding actions, the
bbuceaneer launches himself into the fray, cutting a way
through opposing sailors to lead his crewmen to victory
and plunder. Buccaneers serve as a counterpoint to the
ly on the element
marines of national navies and tend te 1
‘of surprise. They engage the enemy with an all-out assault,
leaping across the gap between ships or swinging aboard the
target via ropes tied to the rigging. They fall upon enemies
with a swing of a cutlass and a shot from their pistols. Many
of these frontline raiders don't survive more than a few
encounters, but those whe manage to stay alive are among
the toughest and most grizzled sailors in western Immeren
Only a character who begins the game with the Cutthroat
and Manat Arms careers can be a Buccaneer.
A character taking this option
‘Begins the game with the Ambush and Assault
abilities, but does not start with the Prowl or Shield
Guard abilities.
‘Begins the game with Hand Weapon 2 ar Pistol 2, but
does not start withthe Shield skill,
+ Begins with 75 ge
i S
BLIRON KINGDOMS UNCHARTED _ |
MERCHANT TRADER (ARISTOCRAT)
Nobie birth is not the only way of gaining power and
prestige in the Icon Kingdoms, As nations rise and fall in
‘the ongoing wars of western Immoren, the needs of reliable
‘commerce and trade provide the cunning businessperson
with a wealth of opportunities. Whether bypassing trade
‘embargoes with well-placed bribes or using connections to
avoid having “unusual” cargo inspected, these merchant
traders find themselves wielding inereasing amounts of
influence. More than mere salesmen, merchant traders
use thei travels as opportunities to gather information on
anything from military movements te highborn weddings—
‘whatever could be of beneficial use to theie trading house or
potential business partners
Only a character who begins the game with the Aristocrat
Career can be a Merchant Trader.
[A character taking this option
«Begins the game with the Air of Legitimacy, Counter
(Offer, and Grease the Wheels abilities, but dees not
begin the game with the Privilege or Good Breeding
abilities,
‘Begins the game with Connections (merchant guild)
‘or Connections (trading house), but does not begin
with Connections (nobility)
+ Adds Bribery Ito his list ofstarting Occupational skills
Special: A character who chooses the Merchant Trader as a
starting career gains 20 ge each month as payment from his
merchant house, bat does not gain the 30 ge each month that
the standard Aristocrat does.TREASURE HUNTER (EXPLORER)
Of all who venture into the ancient and forgotten places
‘of the Tron Kingdoms, none are as motivated, and some
would say as reckless, as the treasure hunter. Masters of
salvage, treasure hunters are relentless in their pursuit
cf the next big scare. While not possessing the academic
inclinations of many explorers, treasure hunters must stil
spend ample time invested in research. Where gathering
knowledge motivates field researchers, treasure hunters
are only interested in accumulating wealth. Risking life
and limb entering shipwrecks, ruins o isolated wilderness
‘caverns, treasure hunters not only contend with dangerous
‘wildlife but also rival hunters secking their own fortunes.
‘Unforgiving of those attempting to jump their claim, they
stop at nothing to collect a prize.
Only a character who begins the game with the Explorer
Career can be a'Treasure Hunter.
A character taking this optio
‘+ Bogins the game with Lore (shipwres
Salvage Rights ability, but does not start with the Big
Game Hunter ability
‘+ Adds Swimming 1 and Sailing 1 to his list of starting
‘occupational sills, butloses Medicine Lasastating kil,
WATCH INSPECTOR (INVESTIGATOR)
Investigating only the most serious and unsolvable crimes,
‘Watch Inspectors are the elite atm of the city wateh, Veteran
peacekeepers tasked with protecting the average citizen
‘against organized crime ot finding, justice for vietims of
violent assaults, Watch Inspectors doggedly pursue the
truth no matter where it may lead. These individuals know
the cities they protect inside and out, managing a web of
informants to keep leads flowing during investigations.
Particularly dangerous or extended cases prompt some of
the most curining watch inspectors to don covert identities
cr false aliases in order to infiltrate criminal syndicates or
{gather intel on smuggling rings,
(Only a character who begins the game with the Investigator
Career can be a Watch Inspector.
A character taking this option:
‘+ Bogins the game with the Alias and Go with Your
‘Gut abilities, but does not begin with the Astute or
Language (any) abilities.
‘+ Adds Informant Network to the character's list of
potential Investigator abilities,
+ Adds Disguise 1 to the character's list of starting
‘occupational skills
‘+ Bogins the game with a cutlass, pistol, armored
_greatcoat, Watch Inspector's badge, and 15 gc, but not
the 100 gc ofthe standard Investigator.NEW ABILITIES
AMATEUR SURGERY
Prerequisite: Medicine 1
This character may spend a feat peint to perform Amateur
Surgery. friendly character B2B with this character regains
1 vitality point in each aspect. Amateur Surgery can be used
Petetca errand!
ANATOMIST.
Prerequisite: INTS, Medicine?
This character gains an additional die on Medicine skill rls
ANESTHETIZE
Prerequisite: Medicine 2
‘This character can spend a quick action to cause characters
2B with him to gain the Tough Mighty archetype benefit
for one round.
AIR OF LEGITIMACY
Prerequisite: None
This character gains +2 to non-Intimidation social skill
rolls when dealing with potential business partners and
law enforcement
Auias
Prerequisite: Disguise 1
This character is skilled at taking on false identities. The
character gains boosted Disguise skill rol
JONESETTER,
Prerequisite: Medicine 3
If this character stabilizes another character, the stabilized
epee ety Tevay Tobie revall wo concord
GREASE THE WHEELS
Prerequisite Bribery 1
This character treats any Bribery skill roll result worse than
“Tail” as “Fal
NO I'M FINE
Prerequisite: Medicine |
This character may spend a feat point to use No Im Fine. For
‘one round, Tough rolls made by friendly characters within
ynmand range are successful on a roll ofGo WITH YOUR GUT
Prerequisite: None
Years of hard police work have honed this character's
instinets and intuition, This character may use PER when
using the Forensic Science or Interrogation skills.
INFORMANT NETWORK,
Prerequisite: Stectwise 3
This character has developed a local information network.
This character rolls an additional die on Streetwise skill tolls,
SALVAGE RIGHTS
Prerequisite: None
During combat encounters involving a treasure, artifact,
fr other item of sufficient value, this character gains +2
to Initiative, attack, and damage rolls against enemy
characters attempting to keep this character from his prize.
‘The player and Game Master should discuss what items are
appropriate to be considered treasure, artifacts, or items of
sufficient value
REMEDY
Prerequisite: Medicine
When this character is BZB with a non incapacitated living
character, he can use a quick action and spend I feat point
to-cause any continuous effects an that character to expire.
Alternatively, while B2B the character can spend 1 feat
point to grant a friendly non-incapacitated living character
‘an additional die on his next roll to resist poisons, toxins,
or disease.
NEW ADVENTURING
COMPANIES
FOUR STAR SYNDICATE
The characters are members of the infamous Four Star
Syndicate mercenary charter, authorized to acceptand fulfill
‘mercenary contracts for payment. While secretly funded by
all four High Captains of Five Fingers ll mercenary hiring
is done by proxy. A mysterious man named Traskin oversees
we hiring of
contracts. Und
ew mercenaries and coordinates their various
the Four Star Syndicate, characters may
take part in contracts involving anything from security
aboard vessels transporting valuable cargoes to outright
battlefield operations,
Requirements: The Four Star Syndicate is an organization
with wide-rangingneeds and interests, Assuch, membership
Js open to any group or individual demonstrating a high
Bee feefed iSlent ox unique aidllact! Once on|assignmcat
for the Syndicate, however, characters ate beholden to the
tenets of the mercenary charter
Benefits: Members of the company may take on work and
assignments officially sanctioned by the Four Star Syndicate
and its interests, The characters should be regulazly
presented with mercenary contracts and opportunities
Additionally, cach character ereated as apart of the company
‘chooses one of the High Captains. The characteris affiliated
with that High Captain and gains all listed benefits,
‘+ High Captain Banck Hursley: King’s Favor - A.
character who favors High Captain Husley gains
Connection (Ordic Navy). Additionally, the character
gains Lore (Ordic Navy} 1 and adds Law 2 to the
character's list of potential occupational skills,
High Captain Velter Waernuk: Dark Dealings = A
character who favors High Captain Waernuk gains
Connection (Schatde pirate) or Connection (Cryxian
agents). Additionally the character gains Lore (Cryx) 1
‘and adds Deception 2to the character's list of potential
occupational skills,
High Captain Jannish Riordan: High Society
(Thamarite) ~ A character who favors High Captain
Riordan gains Connection (nobility), as the character
may have entered sophisticated citcles of influence
with associates of Captain Riordan with unusual
‘cut leanings. Due ta the character's connections, the
character gains Lore (Thamarite) 1 and adds Etiquette
2 ta the characters list of potential occupational skills.
High Captain Durgan Kilbride: Mateu Enforcers =
A character who favors High Captain Kilbride gains
(Matew Traders). Additionally, if this
character brings goods plundered from Mercarian
League ships back to a Mateu trade house, she can sell
‘such items for double the n
Connection
al amount
KHADORAN ROYAL NAVY
The characters are the primary crew of a warship in the
Khadoran Royal Navy. They will often be called upon to
prosecute war against the kingdom's enemies, including
pirates. With the correct Letter of Marque, engaging in some
privateering could happen as well
Requirements: Each member of the company must have
at least ane of the following careers: Artillerist, Buccaneer,
Explorer, Marine (Goldien, Military Offices, Press. Ganger
(Bounty Hunter, Sawbones, or Smuggler (Firate). Atleast one
character mast have the Military Officer career. The players
should designate one member ofthe company with the Military
(Officer eareer to be the captain, The captain then designates a
first mate andthe other officers as appropriate,
Benefits: The company begins the game with a large ship ‘The
characters can expect to be supplied with coal, food, water,
ammunition alchemical gear, and other supplies. Each character
receives 25 ge in pay from the royal treasury each month. The
characters can find a safe harbor in any Khadoran port
Fach character created as a member of the crew gains
‘Climbing 1, Rope Use 1, Sailing 1, and Swimming 1IRON KINGDOMS UNCHARTED iin
MATEU TRADERS.
The characters are operatives for House Mateu, pursuing
the complex and often questionably legal trade needs
‘of the guild. They are at the command of House Mateu,
whore interests are wide ranging, and their cargo might
include anything from legitimate shipments to illegal and
potentially dangerous goods. They are also a geeat source
‘of information for the intelligence network of House Mi
and thus may be asked te go to some unusual places.
Requirements: Fach member of the company must have
at least one of the following careers: Buccaneer, Explorer,
Marine Soldier}, Fress Ganger (Bounty Hunter), Sawbones,
Smuggler (Thief), Spy. The players should elect one of their
number ta be a captain,
Benefits: The players start the game with aship crewed by able
bodied sailors and outited for smuggling. This may include
hidden cargo areas as well as flags and markings for other
kingdoms, an effective means of camouflage on the high seas.
‘The captain will have acces to forged documents te prove any
number of falsehoods about the ship's cargo and destination.
Each character created as a member of the crew gains
Climbing 1, Rope Use 1, Sailing 1, and Swimming 1
RIVERBOAT RAIDERS
‘The characters are a crew plundering the shipping lanes
along a river. With fast, shallow-keeled ships, they can attack
larger vessels and then fade back into wetlands or swamps
ta evade pursuit, Smuggling ill-gotten goods, either by river
‘or overland, can bean adventure in and of itself. Good places.
for this activity would be along the Rohannor or Dragon's
‘Tangue rivers in Ord, but any river lying between the sea
and a city would work. This type of business is frequently
pursued by farrow or gatormen tribes, so characters from
these or any ether race would work in this company.
Requirements: Fach member of the company must have at
least one o the following careers:Archer, Brigand, Buccaneer
(Cutthroat/Man-at-Arms),Explorer, Marine(Soldier),
Sawhenes or Smuggler (Thief)
Benefits: The characters begin the game with one of two
small river boats crewed by able-bodied sailors, as well as
1 basic encampment somewhere in the wilds near the river,
Fach character created as a member of the crew gains
‘Climbing 1, Rope Use 1, Sailing 1, and Swimming 1
SEAHUNTERS
The characters are a crew of adventurers dedicated to finding
and capturing the bizare monsters that prowl the Meredivs
‘Often, they sil uncharted waters and in pursuitof strangeand
terrifying creatures, They may be operating as freelancers, or
asan expedition funded by a kingdom or univers
Requirements: Eich member ofthe company must have at least
‘one of thefellowing careers: Angler (Bounty Tlunte) Buccaneer
(Cutthroat/Man-at-Arms, Explorer, Pirate, Sawbones,
Benefits: The company starts the game with a small ship
crewed by able-bodied sailors and equipped for the type of
Jhunting itis doing, For example, an icebreaker ship designed
for arctic exploration would include a reinforced iron keel,
and a ship meant for hunting sea drakes would require
harpoons and nets, probably with mechanical winches, If
‘working under the auspices of a kingdom, the ship may find
safe harbor in any port of that kingdom,
Each character created as a member of the evew gains
Climbing 1, Rope Use 1, Sailing 1, and Swimming 1
NEW GEAR
BONE SAW.
Cost: 2 ge
Skill; Hand Weapon
‘Attack Modifier: =I
POW:3
Description: This wicked looking surgical instrument is
designed to cut or remove bone, Used by physicians when
{an infected or useless limb needs to be amputated, over the
decades this erude but effective tool has proven adequate as
1 weapon,
Special Rules: A character wielding this weapon gains +1
to Medicine Rolls,
When a character wielding this weapon rolls a critical hit
with this weapon, if this character makes another attack
‘with this weapon against the last character hit, that attack
automatically hits,
CLEAVER,
Cost: 6 ge
Skill: Hand Weapon.
Attack Modifier
POW:3
Description: Found in virtually every farm, butcher
shop, and kitchen in the Iron Kingdoms, this large, flat,
rectangular bladed weapon is effective at cutting through
‘meat, sinew, and bone. Used in cooking and butchery, many
desperate cooks have resorted to using this blade in battle
Special Rules: A character gains +2 to charge attack damage
rolls with this weapon,