Professional Documents
Culture Documents
Baxter Roan
“The Lorehound”
Male Human Academic Investigator Pantomath
Description: The son of a rare bookseller in Fharin, Baxter
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Roan spent his youth poring over esoteric tomes in his mother’s
collection. The bookish young Baxter was the target of ridicule
but was saved from the worst by his older brother, Edmond.
After Edmond died fighting with the trenchers in Llael, Baxter
saw his brother’s angry specter at the funeral. Using the occult
knowledge gathered from his reading, he managed to lay his
brother’s spirit to rest. Shortly after, Baxter Roan made for Ceryl,
having heard rumors about a mysterious organization there, the
Strangelight Workshop.
Group Attitudes: Sydney and Dalton have saved your life several
times already, so you feel better when either is nearby. You tend
to get in arguments with Emmett, but you respect him. You’re a
bit intimidated by Evalyn since you think she’s a better leader
than you are.
Breaking Point: When you hit your breaking point, you must
spend your activation observing and writing notes, taking
spectragraphs, or otherwise recording your observations. This
may include moving to a better vantage point.
Character Portrait RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
SET VALUE LEVEL TOTAL
Pistol
8 5 10 NAME DESCRIPTION/NOTES PAGE #
RNG RAT POW Hand Weapon (PRW) 4 + 1 = 5
Name
1 (light round) Logical Explanation The Investigator can spend a quick action
Cryptography (INT) 5 + 1 = 6
Notes AMMO and make an INT roll against a target
Detection (PER) 5 + 1 = 6 number of 11. On a successful roll, all
friendly characters within his Command
RNG RAT POW Forensic Science (INT) 5 + 1 = 6 range restore 1 point of lost WILL. This can
Name
be used only once per scene.
Interrogation (SOC) * + 1 = 6
Notes AMMO True Grit When the Investigator fails a Willpower roll,
Pistol (POI) 4 + 1 = 5
he can spend 1 feat point to succeed instead.
MELEE WEAPONS Research (INT) 5 + 1 = 6
Keen Eye The Investigator can add 1 Dread point to
Lore: Occult (INT) 5 + 1 = 6
Name the GM’s pool to spot a clue missed due to
Stats MAT P+S Rapport (SOC) * + 1 = 6 a failed Detection roll. This ability can be
Notes used a total of three times in a scene. Each
+ = additional time it is used, increase its Dread
6
cost by 1.
spd MAX + =
5 Name
MAT P+S + =
PHY MAX 4 Notes
+ =
sTR MAX
ADDITIONAL WEAPON + =
+ =
Name
4
+ =
PRW MAX
3 Notes
+ =
AGL MAX 4 DEFense
POI MAX -1
SPD + AGL + PER + 13 DAMAGE CAPACITY Crippled Physique:
Racial + Equipment = –2 STR.
Stat Stat Stat Modifier Modifiers TOTAL DEF
Crippled Agility:
–2 to attack rolls.
— ARMOR 1 2 AGILITY Crippled
5 Intellect:
MAX
ARC PHY +
10 –2 DEF and
5 Shield + Armor + Other =
Stat Modifier Modifiers Modifiers TOTAL ARM cannot upkeep FEAT POINTS
3 spells.
INT MAX 5 Feat Points can be earned by:
PHYS
15 E
ECT
SPOKEN LANGUAGES
Cygnaran
Llaelese
WORN ARMOR
RELIGIOUS BELIEFS
NAME DESCRiPTION/NOTES SPD DEF ARM
Great Coat 0 -1 5
CONNECTIONS
NAME DESCRiPTION/NOTES PAGE #
GOLD REPUTATION
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®,
and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted
to make photocopies for personal, non-commercial use only.
CHARACTER INTRODUCTION
Sydney Wright
“The Muscle”
Female Human Criminal Bouncer Vendetta
Description: Sydney and her sister, Sara, grew up on the streets of
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Ceryl. Strong-willed and committed to protect one another, the girls
worked during their teen years as runners for local gangs. As they
grew, they ultimately became enforcers for one of the city’s larger
criminal organizations. During a gathering of crime families, a
supernatural creature—an infernal warrior, though Sydney didn’t
know what one was at the time—attacked and killed everyone
present except Sydney—and that included Sara. Determined to
learn what she could about her sister’s killer so she could one day
destroy it, Sydney chased leads until she wound up at Blackwell
Hall. She gladly trades her skills in combat for a chance to find the
thing that killed Sara and destroy it once and for all.
Group Attitudes: You put on a tough demeanor but care for the
other members of the group like family. You are particularly
fond of Emmett, who seems like an uncle, and consider Baxter a
precociously intelligent younger brother. Evalyn dresses funny,
but she’s smart.
Breaking Point: When you hit your breaking point, you must
spend your action trying to attack a supernatural creature with
the highest available EP value.
Character Portrait RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
SET VALUE LEVEL TOTAL
Pistol
8 5 10 NAME DESCRIPTION/NOTES PAGE #
RNG RAT POW Hand Weapon (PRW) 5 + 1 = 6
Name
1 (light round) Ignorance Is Bliss Either due to stubborn skepticism or naïve
Bribery (SOC) * + 1 = 6
Notes AMMO inexperience, the Bouncer gains
Deception (SOC) * + 1 = 6 +2 Willpower.
Sentry The Bouncer gains +1 to initiative rolls.
RNG RAT POW Detection (PER) 5 + 1 = 6
Name
Additionally, once per round, she can select
Pistol (POI) 5 + 1 = 6 from one of the following bonuses:
Notes AMMO
• Patrol: At the end of its activation, the
Sneak (AGL) 4 + 1 = 5
Bouncer can move up to thirty feet (5˝).
MELEE WEAPONS Streetwise (PER) 5 + 1 = 6 • Escort: While within twelve feet (2˝) of
Bouncer's Baton the Bouncer, friendly characters gain +1
+ =
Name 6 8 to DEF and ARM.
Stats Stun Weapon – This weapon causes electrical P+S
damage. On a critical hit with this weapon, the
MAT + = • Crowd Control: Once per turn, on a
target hit is stunned. A stunned target suffers –2 successful hit on an enemy, after the
to skill and attack rolls on its next activation. + =
6 attack is resolved the Bouncer can make
spd MAX + = an additional attack against another
6 Name
target in melee range.
MAT P+S + =
PHY MAX Notes • Look Out: The Bouncer and friendly
6
+ = characters within the Bouncer’s
sTR MAX
Command range gain boosted PER rolls
ADDITIONAL WEAPON + = against characters attempting to sneak
or surprise the team.
+ =
Name
5 Stand Your Ground If this character would be moved by a push
+ =
PRW MAX or slam, the character can spend 1 feat point
4 Notes
+ = to not be moved.
16 E
ECT
Glasscutter
RUNE PLATE BENEFIT CAPACITORS CHARGES
Strangelight Goggles Strangelight goggles allow the wearer
to see otherwise invisible creatures
illuminated by a strangelight projector.
Tin of Matches
SPELLS
ARCANE TRADITION_____________________________________________________________________
NAME COST RNG AOE POW UP OFF
PERMANENT INJURIES
SPOKEN LANGUAGES
Cygnaran
WORN ARMOR
RELIGIOUS BELIEFS
NAME DESCRiPTION/NOTES SPD DEF ARM
Great Coat 0 -1 5
CONNECTIONS
NAME DESCRiPTION/NOTES PAGE #
GOLD REPUTATION
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®,
and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted
to make photocopies for personal, non-commercial use only.
CHARACTER INTRODUCTION
Emmett Cohen
“The Old Wrench”
Male Human Craftsman Mechanik Survivor
Description: Born with only one leg, Emmett Cohen spent
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
his youth tinkering in his father’s workshop. The two of them
designed and built Emmett’s first prosthetic and offered them to
the people of New Larkholm. Emmett worked much of his life as
a mechanik in the Steam & Iron Worker’s union as a Steamo. One
night when he was working overtime, an infestation of gremlins
in the union work bays drew the attention of the Strangelight
Workshop. By morning, two of the Workshop agents were dead,
and Emmett had earned himself a job alongside the survivors,
having impressed them with how he handled himself during the
“Night of the Gremlins.” He’s worked out of Blackwell Hall ever
since, mentoring new teams as they arrive.
Breaking Point: When you hit your breaking point, you must
spend your activation trying to flee or hide from supernatural
entities.
Character Portrait RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
SP 10 SET VALUE LEVEL TOTAL
Strangelight Projector — — NAME DESCRIPTION/NOTES PAGE #
RNG RAT POW Hand Weapon (PRW) 4 + 1 = 5
Name
1 (light round) Technical Expertise The GM must pay double the amount of
Alchemy (INT) 5 + 1 = 6
Notes AMMO Dread in order to cause equipment wielded
Craft: Metal Working (INT) 5 + 1 = 6 by the Mechanik to malfunction or fail.
8 6 10 4 1 5
Pistol RNG RAT POW Detection (PER) + =
Name
Percussive Maintenance If this character has adequate tools,
1 Mechanikal Engineering (INT) 5 + 1 = 6
the character can make a Mechanikal
Notes AMMO
Pistol (POI) 5 + 1 = 6 Engineering roll against a target number
of 12 to repair or sabotage constructs,
MELEE WEAPONS + = machines, and other objects within reach.
Big Wrench The character can increase or decrease the
+ =
Name 5 9 target’s vitality by d3+1 points.
Stats MAT P+S + =
Notes Problem Solver By spending a full action and making
+ =
5 a successful Mechanikal Engineering
spd MAX + = roll against a target number of 14,
5 Name
the Mechanik may remove a single
MAT P+S + = Complication from a scene. The player
PHY MAX 5 Notes
must provide a narrative reason for the
+ =
sTR MAX Complication removal, and the Game
ADDITIONAL WEAPON + = Master must approve it.
+ =
Name
4
+ =
PRW MAX
4 Notes
+ =
AGL MAX 5 DEFense
POI MAX -1
SPD + AGL + PER + 12 DAMAGE CAPACITY Crippled Physique:
Racial + Equipment = –2 STR.
Stat Stat Stat Modifier Modifiers TOTAL DEF
Crippled Agility:
–2 to attack rolls.
— ARMOR 1 2 AGILITY Crippled
6 Intellect:
MAX
ARC PHY +
11 –2 DEF and
5 Shield + Armor + Other =
Stat Modifier Modifiers Modifiers TOTAL ARM cannot upkeep FEAT POINTS
3 spells.
INT MAX 4 Feat Points can be earned by:
PHYS
14 E
ECT
SPELLS
ARCANE TRADITION_____________________________________________________________________
NAME COST RNG AOE POW UP OFF
PERMANENT INJURIES
SPOKEN LANGUAGES
Cygnaran
WORN ARMOR
RELIGIOUS BELIEFS
NAME DESCRiPTION/NOTES SPD DEF ARM
Mechanik’s Apron 0 -1 6
CONNECTIONS
NAME DESCRiPTION/NOTES PAGE #
GOLD REPUTATION
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®,
and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted
to make photocopies for personal, non-commercial use only.
CHARACTER INTRODUCTION
Evalyn di Mattys
“The Medium”
Female Human Noble Caller Doomsayer
Description: Born and raised in Elsinberg, Evalyn was the
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
youngest daughter of the di Mattys noble family. She was an
odd girl with a strange fascination for the March of the Dead,
the annual parade of ghosts through the city. She was often seen
speaking to the spirits when they passed and claimed they spoke
back to her. After Khador invaded, her strange abilities earned
her fame with fellow Llaelese seeking to speak to love ones lost
in the invasion. This drew the attention of a local branch of the
Strangelight Workshop, who offered her the chance to learn more
about her powers and help lost spirits move on to the afterlife.
She was glad to leave Llael and move to Ceryl.
Group Attitudes: You’re still getting a feel for the other group
members, but you like most of them. You’d never tell them that,
though. Sydney dresses funny, but she’s tough. People look to you
for direction, and you often have an opinion, so that’s fine. Dalton
hovers too much; ghosts don’t scare you.
Breaking Point: When you hit your breaking point, you must
spend your activation trying to convince another character that
you are right, either about your assessment of the situation or
about a course of action to address it.
Character Portrait RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
SET VALUE LEVEL TOTAL
NAME DESCRIPTION/NOTES PAGE #
RNG RAT POW Etiquette (SOC) * + 1 = 6
Name
Commune with Spirits The Caller has the ability to communicate
Deception (SOC) * + 1 = 6
Notes AMMO with ethereal spirits, regardless of language
Lore: Occult (INT) 6 + 1 = 7 or cultural barriers. Some spirits may
become more powerful and even dangerous
RNG RAT POW Negotiation (SOC) * + 1 = 6 after such communication. While wearing
Name
an active ghost hood, by forfeiting her
Oratory (SOC) * + 1 = 6
movement or action she can enter a
Notes AMMO
Rapport (SOC) * + 2 = 7 trance to interact with spirits. Spirits she
communes with can be spoken with as if
MELEE WEAPONS + = they were alive, though their mental states
are unpredictable and their memories
+ =
Name are often sketchy and scattered. While
Stats MAT P+S + = communing with a spirit, it focuses its
Notes attention on the Caller.
+ =
6
Struggle of Wills While wearing an active ghost hood and
spd MAX + =
5 Name spending a combat action, the Caller can
MAT P+S + = try to erode the will of a ghost, target of
PHY MAX 4 Notes possession, or other similar target. The
+ = Caller choses any target she is aware of in
sTR MAX
her command range and makes a contested
ADDITIONAL WEAPON + =
Willpower roll. The loser of the Willpower
+ = roll suffers Willpower damage equal to the
Name difference in the two rolls. Creatures with
4
+ = an INT of 1 or lower reduced to 0 Willpower
PRW MAX
4 Notes
are removed from play.
+ =
AGL MAX 5 Reinforce Will Once per round while in combat and
DEFense wearing an active ghost hood, the Caller
POI MAX -1
SPD + AGL + PER + 13 DAMAGE CAPACITY Crippled Physique: may select one friendly character within
Racial + Equipment = –2 STR.
Stat Stat Stat Modifier Modifiers TOTAL DEF her Command range. That character heals
Crippled Agility: D3 Willpower points.
–2 to attack rolls.
— ARMOR 1 2 AGILITY Crippled
5 Intellect:
MAX
ARC PHY +
10 –2 DEF and
6 Shield + Armor + Other =
Stat Modifier Modifiers Modifiers TOTAL ARM cannot upkeep FEAT POINTS
3 spells.
INT MAX 4 Feat Points can be earned by:
PHYS
14 E
ECT
SPOKEN LANGUAGES
Cygnaran
Llaelese
WORN ARMOR
RELIGIOUS BELIEFS
NAME DESCRiPTION/NOTES SPD DEF ARM
Great Coat 0 -1 5
CONNECTIONS
NAME DESCRiPTION/NOTES PAGE #
GOLD REPUTATION
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®,
and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted
to make photocopies for personal, non-commercial use only.
CHARACTER INTRODUCTION
Dalton Thatcher
“The Ghost PugilisT”
Male Human Adventurer Jammer Thrill Seeker
Description: A born thrill seeker, Dalton Thatcher has worked
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
in all manner of dangerous and unusual jobs, from argus tamer
or blasting powder tester to panning for gold in the Wyrmwall
Mountains. He eagerly takes any job that offers good pay and
an interesting story. After a short-lived career as a pit fighter in
Five Fingers, Thatcher saw an advertisement seeking any “brave
soul with quick hands and a taste for adventure.” Intrigued,
he made his way south to Ceryl and Blackwell Hall. He’s only
been a jammer for a few months, and despite his unusual past,
Thatcher still relishes and dreads every encounter with the
otherworldly, looking to test his mettle—and his fists—against
the supernatural.
Group Attitudes: You’ve got the best job and never find weird
things as scary as the others. You respect their various expertises,
but Emmett’s pessimism sometimes gets old. You’re protective of
Evalyn after your Workshop training. She doesn’t seem to like
it when you punch ghosts right off the bat, so you’ve learned to
wait a bit first.
Breaking Point: When you hit your breaking point, you must end
your activation closer to a source of potential danger than you
began it.
Character Portrait RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
SET VALUE LEVEL TOTAL
NAME DESCRIPTION/NOTES PAGE #
RNG RAT POW Hand Weapon (PRW) 5 + 1 = 6
Name
Fight Through the Horror The Jammer may spend 1 point of Willpower
Interrogation (SOC) * + 1 = 6
Notes AMMO to add an additional die to any Melee
Pistol (POI) 4 + 1 = 5 damage rolls made against supernatural
enemies or threats for the turn.
RNG RAT POW Rope Use (AGL) 3 + 1 = 4
Name
Ghost Puncher While engaging a supernatural creature,
Sneak (AGL) 3 + 1 = 4
the Jammer gains one additional attack
Notes AMMO
Streetwise (PER) 5 + 1 = 6 or quick action, chosen at the start of the
character’s activation.
MELEE WEAPONS Unarmed Combat (PRW) 5 + 1 = 6
Oh No You Don’t! The Game Master must pay double the
Voltaic Gauntlets + =
Name 6 10 Dread points when activating the Dread
Stats This weapon causes electrical damage and can
damage incorporeal creatures normally. MAT P+S + = abilities of a supernatural creature within
Notes the Jammer’s melee range.
+ =
6
Nerves of Steel At the end of each of its activations, this
spd MAX + =
6 Name character heals 1 point of Willpower.
MAT P+S + =
PHY MAX 6 Notes
+ =
sTR MAX
ADDITIONAL WEAPON + =
+ =
Name
6
+ =
PRW MAX
4 Notes
+ =
AGL MAX 4 DEFense
POI MAX -1
SPD + AGL + PER + 12 DAMAGE CAPACITY Crippled Physique:
Racial + Equipment = –2 STR.
Stat Stat Stat Modifier Modifiers TOTAL DEF
Crippled Agility:
–2 to attack rolls.
— ARMOR 1 2 AGILITY Crippled
7 Intellect:
MAX
ARC PHY +
13 –2 DEF and
4 Shield + Armor + Other =
Stat Modifier Modifiers Modifiers TOTAL ARM cannot upkeep FEAT POINTS
3 spells.
INT MAX 3 Feat Points can be earned by:
PHYS
15 E
ECT
SPOKEN LANGUAGES
Cygnaran
Ordic
WORN ARMOR
RELIGIOUS BELIEFS
NAME DESCRiPTION/NOTES SPD DEF ARM
CONNECTIONS
NAME DESCRiPTION/NOTES PAGE #
GOLD REPUTATION
©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®,
and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted
to make photocopies for personal, non-commercial use only.